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a299fdd7
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2020-05-21T03:52:48
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sensor: Fixed compiler warnings on mingw64.
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b4e76b58
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2020-05-20T17:32:23
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sensor: Fix overaggressive search/replace. :)
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27c38eb2
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2020-05-20T17:22:52
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sensor: Correct fix for redefinition of various symbols.
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c9d358bc
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2020-05-20T16:59:35
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sensor: Fix build on various Windows compilers with various predefinitions.
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68777406
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2020-05-20T16:58:33
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windows: Fix calls to CoCreateInstance() so last parameter is a LPVOID *.
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0f374b06
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2020-04-22T15:42:32
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Fixed build on older Visual Studio, enable new features on newer Visual Studio
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aba27928
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2020-04-18T21:41:37
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Added a Windows Gaming Input joystick driver
This driver supports the Razer Atrox Arcade Stick
Some of the quirks of this driver, inherent in Windows Gaming Input:
* There will never appear to be controllers connected at startup. You must support hot-plugging in order to see these controllers.
* You can't read the state of the guide button
* You can't get controller events in the background
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e9c94ac0
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2020-04-08T10:27:30
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Fixed Windows accelerometer data units
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09f55263
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2020-04-08T09:00:10
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Fixed memory leak and removed debug code from Windows sensor implementation
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3180ba81
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2020-04-08T08:34:27
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First pass at Windows sensor implementation
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2c02b741
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2020-03-23T12:10:05
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Fixed bug 5052 - Interval between SDL_SENSORUPDATE events for gyroscopes is too high
Andrei Kortunov
Hello. I try to implement an application for Android, which uses a new sensors API from 2.0.9 to control a camera rotation via built-in gyroscope, using the code from the test/testsensor.c as an example.
Gyroscope input itself works well, but an interval between SDL_SENSORUPDATE events is about 200ms (the SENSOR_DELAY_NORMAL, I believe), when I need the interval about 20-40ms (the SENSOR_DELAY_GAME or SENSOR_DELAY_FASTEST).
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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3ac67cf4
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2019-10-23T08:46:59
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Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!)
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412ab7e1
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2019-10-18T14:23:37
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Fixed bug 4829 - Sensor events incorrectly disabled
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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b73703b9
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2018-11-19T21:17:00
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Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Daniel Gibson
Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
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91820998
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2018-10-28T21:36:48
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Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
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7df0f4fd
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2018-09-27T14:56:29
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Fixed bug 4277 - warnings patch
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
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f225af0c
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2018-08-22T21:48:28
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Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Documented the values returned by the accelerometer and gyroscope sensors
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c6647bf9
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2018-08-21T17:24:12
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Added the iOS sensor implementation
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3e5dbc69
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2018-08-21T13:29:21
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Added a dummy sensor driver
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7c3040e0
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2018-08-21T12:11:34
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First pass on the new SDL sensor API
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