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46740a5a
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2013-11-28T22:09:21
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WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
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5aa702fe
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2013-11-23T18:37:36
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Removed second return statement.
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61959aa6
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2013-11-22T13:24:53
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OpenGL ES support for Windows
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47139fb3
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2013-11-19T10:56:38
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Adds testgles2
Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)
Minor fixes, configure script changes done by me.
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104ceb86
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2013-11-16T10:25:46
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Fixed compile warning, thanks to Michael Pohoreski
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44959a21
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2013-11-15T22:05:26
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Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon.
If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square.
You can pass --target as a command line option to have it use a render target instead of rendering directly to the screen. The output should be identical in this case.
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00003e8c
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2013-11-14T11:51:24
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Renamed things named after BeOS to be named after Haiku instead.
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2b93fa08
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2013-11-11T02:00:58
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Turn off resizable flag by default, you can always pass the --resize command line option if you need it.
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22770a8f
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2013-11-06T11:23:24
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[Android] Fixes Bug 2041 - can't get SDL_QUIT event...
Thanks to Denis Bernard!
Also, changed the Android manifest so the app doesn't quit with orientation
changes, and made testgles.c exit properly on Android.
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c4b563e4
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2013-11-03T11:27:06
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Fixed bug 2190 - test/testdrawchessboard.c line endings
Joseph Carter
test/testdrawchessboard.c checks out of hg with DOS line endings on non-dos systems. Fixed via:
perl -pi -e 's/\r//g' test/testdrawchessboard.c
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cd37485e
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2013-11-02T12:07:21
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Changed parameter name for gesture template save functions from "src" to "dst".
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69c5d21d
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2013-10-27T21:26:46
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WinRT: merged with SDL 2.0.1 codebase
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09b3b7e7
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2013-10-21T23:17:37
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Fix error assert for negative cases of pixels_getPixelFormatName test
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12ca3ce3
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2013-10-17T23:02:29
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Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
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2e6b4b96
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2013-10-17T11:56:33
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Fixed compiling on Mac OS X, added a system RAM test
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2337a684
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2013-10-13T19:49:45
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Fixed bug 2149 - Don't search for libusbhid except on BSD
Joseph Carter
There's a whole set of configure tests for BSD's libusbhid, and they only matter on BSD. However, if you have the library on Linux, it gets pulled in as library bloat. And it's bloat of the highest order since not a single function call to the library is ever made unless you're on a *BSD.
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7bc98157
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2013-10-12T11:21:40
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added simple Drag & drop test
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a7e1fddd
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2013-10-10T21:50:25
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Updated SDL to version 2.0.1
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89131435
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2013-10-10T00:49:57
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Adds gl_profile_mask to test framework, uses it in testgles
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eaa4300f
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2013-10-09T11:30:01
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Fixes testgles and testgl
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52966427
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2013-10-05T19:09:03
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Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
norfanin
Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction.
The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
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9cbd05df
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2013-10-03T21:41:09
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Report an error if creating a render target fails
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869a7076
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2013-09-20T13:43:00
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add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
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e07d7e64
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2013-08-29T08:30:21
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Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
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3e2930de
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2013-08-29T08:29:51
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Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
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f79fc33a
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2013-08-29T08:29:21
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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aef52c35
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2013-08-28T12:43:29
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[Linux] Test config script: Add the X11 library search path if it is not empty
If ac_x_libraries is empty it means that the library's found in the default path,
so we skip adding it to the XLIB variable as it screws up the search path.
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7fc50aff
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2013-08-28T10:41:25
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Fixes test building
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540cb538
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2013-08-28T00:07:02
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Fixed testgamecontroller output to make sense.
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1e49b1ed
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2013-08-21T09:47:10
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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695344d1
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2013-08-21T09:43:09
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OCD fixes: Adds a space before */
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3fce6688
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2013-08-20T21:55:13
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WinRT: made testthread log output via SDL_Log
- this will allow output to be read via Visual C++'s Output pane
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2dd7091e
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2013-08-20T19:57:11
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Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
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552b04c5
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2013-08-20T20:34:40
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More non C89 compliant comments
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65728477
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2013-08-14T23:30:10
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Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
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f7049b93
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2013-08-12T22:29:55
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WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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