kc3-lang/SDL/src

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Log

Author Commit Date CI Message
b442e617 2020-11-21 18:15:55 Fixed adding an extra zero byte for feature reports At least with PS4 and PS5 controllers DeviceIoControl() returns the correct value
2e8e3854 2020-11-21 17:59:15 Fixed compile warning
6b56b98f 2020-11-21 09:26:11 Fixed is_BLE() return value
65c9f1d2 2020-11-21 09:06:48 Fixed upstream bug: FD 0 is a valid file descriptor https://github.com/libusb/hidapi/issues/199
549010f2 2020-11-20 13:24:49 It takes 2 packets to stop audio haptics and start emulated rumble on the PS5 controller
082558db 2020-11-20 12:20:02 SDL_os2messagebox.c (_makeDlg): fix crash if title and/or message is NULL. c.f.: bug #5253.
bf7d198d 2020-11-19 19:09:42 The HORI Fighting Commander should only show up as an XInput Switch Controller on Windows
6cb7f9e3 2020-11-19 19:09:40 Respect SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS for Nintendo Switch Pro controllers using the HIDAPI driver
99807665 2020-11-19 19:09:38 Respect SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS for the Nintendo Switch Pro controller on Linux
7366693f 2020-11-19 19:09:36 Added support for a few more controllers on Linux
ffb4d960 2020-11-19 19:09:34 Disabled Xbox protocol debugging
c9b097e6 2020-11-19 13:31:16 Clarify the meaning of the rumble enable bits for the PS5 controller
c85623d7 2020-11-19 13:10:14 Re-enable haptic audio after rumble on PS5 controller Also make sure we don't set any other state when we're not intending to, and added more interesting effects which are currently not exposed via API
b0b76a61 2020-11-19 07:12:53 Fixed rumble on PS5 controllers connected to Windows over Bluetooth
8c3196da 2020-11-18 21:33:11 Fixed some compiler warnings
45f14375 2020-11-18 20:34:12 Experimenting with requesting the serial number on an Xbox One controller
963d8b3f 2020-11-18 20:34:10 Fixed bits in the initial Xbox One protocol ack
cd51a51f 2020-11-18 20:34:08 Updated with a better understanding of the Xbox One controller protocol
335cfa10 2020-11-18 11:24:08 x11: Don't crash if a messagebox has a NULL title string. Fixes Bugzilla #5253.
51ea6a6d 2020-11-17 22:09:52 Don't send controller gyro and accelerometer updates if the values haven't changed. This keeps SDL_PollEvent() from returning data continuously when polling controller state.
463d84a8 2020-11-17 10:56:56 Added support for the PS5 controller gyro and accelerometer
fcb21aa8 2020-11-17 10:30:20 Added API for sensors on game controllers Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers Also fixed an issue with the accelerometer on iOS having inverted axes
d140d887 2020-11-16 17:36:47 Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial()
55e59a4f 2020-11-16 18:48:13 crc32: Fixed include path.
7bbea0bb 2020-11-16 15:10:02 Fixed build warning
71e32f5e 2020-11-16 15:00:15 Added SDL_crc32()
3d48fc05 2020-11-16 13:21:02 Added notes about the pad lights on the PS5 controller
4514ad57 2020-11-16 13:07:11 Fixed updating LED state when starting application with Bluetooth PS5 controller connected
a37e3ae2 2020-11-16 11:21:58 Implemented PS5 effects over Bluetooth
c6c116e8 2020-11-16 10:51:13 Implemented setting the LED color on the PS5 controller
aa7c3eae 2020-11-16 09:16:01 Fixed size of rumble packet
f28c01a4 2020-11-16 09:11:15 Fixed rumble order on PS5
eb94c19a 2020-11-16 08:09:15 SDL: fix iOS build
8243bd1d 2020-11-16 08:09:13 SDL: Plumb PS5 rumble to output report
c0f7325b 2020-11-15 17:10:15 SDL_PrivateJoystickForceRecentering: fix wrong loop counter usage. The typo seems to have been added by commit c7782fd6142b
5c34c973 2020-11-13 19:40:25 Clarify that we're using button indices, not using gamepad button names
9f51fad3 2020-11-13 18:01:29 Added support for the touchpad on PS4 and PS5 controllers
78422fa3 2020-11-13 13:17:07 Added more detail on the PS5 controller state packet and enable full reports over Bluetooth
30371f2d 2020-11-13 13:17:04 Fixed doubled report ID for Bluetooth Classic devices on Linux
8cd4f364 2020-11-12 20:02:31 Mapped the touchpad click as SDL_CONTROLLER_BUTTON_MISC1 on the PS5 controller
8e312a6a 2020-11-12 15:56:33 Fixed detecting Bluetooth XInput controllers on Windows
8b29aadd 2020-11-12 14:34:11 Fixed warning when building on Windows
e0018d08 2020-11-12 14:23:56 Fixed Windows build
0500c044 2020-11-12 07:53:05 Fix SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL also applying to HIGH priorities As the name suggests, the hint should only apply to SDL_THREAD_PRIORITY_TIME_CRITICAL The resulting priorities for my current distro result in these values: | High | Time Critical Hint |--------------|----------------- 0 | P=10 N=-10 | P=5 N=-15 1 | P=10 N=-10 | P=-21 N=0
5b0d4329 2020-11-12 07:53:03 Implemented trigger rumble in the HIDAPI Xbox One driver
c122e9b9 2020-11-12 14:11:50 linux/SDL_sysjoystick.c (MaybeRemoveDevice): remove SDL_USE_LIBUDEV guards fixes bug #5349.
83b653d5 2020-11-11 20:09:56 Fixed build warning
76bd6cd2 2020-11-11 19:45:56 Fixed bug 5326 - Logitech Extreme 3D joystick is listed as gamepad in linux section of SDL_gamecontrollerdb.h Spooky For some reason the Logitech Extreme 3D joystick was added to SDL_gamecontrollerdb.h in the linux section only. This breaks the joystick in linux as it is not a gamepad. I am unable to correctly use or map the Logitech Exteme 3D joystick in games that use SDL2 in linux. Please remove Logitech Extreme 3D from SDL_gamecontrollerdb.h Linux section. It is a joystick not a gamepad.
3160c7d6 2020-11-11 19:43:02 Fixed bug 5327 - When direct input fails to load, but a controlller is plugged in through another api, an access violation happens. Bart van der Werf When directinput fails to load, but a controlller is plugged in, an access violation happens. This is due to IEventHandler_CRawGameControllerVtbl_InvokeAdded calling SDL_DINPUT_JoystickPresent which does not check if dinput is assigned signalling initialization of directinput.
502cfe31 2020-11-11 19:39:46 Fixed bug 5332 - WGI: Fix wrong level of indirection and implicit truncating cast. Joel Linn This fixes two types of MSVC compiler warnings. - One parameter in the function signatures of two WGI event handlers had one level of indirection too much (and did not match Windows SDK headers). The indirection was cast away so it still worked. - size_t was implicitly cast to UINT32 for a number of (constant) string lengths.
1822f97e 2020-11-11 19:37:47 Fixed bug 5346 - Add FreeBSD evdev KBIO keyboard input driver wahil1976 This patch adds the KBIO text input driver for FreeBSD, which allows text input to fully work without text spilling out into the console. It also supports accented input, AltGr keys and Alt Lock combinations. Tested with US accent keys layout and various AltGr layouts.
320a7587 2020-11-11 19:26:59 Fixed compiler warnings
b0eba1c5 2020-11-11 19:15:32 joystick: Use inotify to detect joystick unplug if not using udev This improves SDL's ability to detect joystick hotplug in a container environment. We cannot reliably receive events from udev in a container, because they are delivered as netlink events, which are authenticated by their uid being 0. However, in a user namespace created by an unprivileged user (for example bubblewrap, as used by Flatpak and Steam's pressure-vessel-wrap), the kernel does not allow us to map uid 0, and the netlink events appear to be from the kernel's overflowuid (typically 65534/nobody), meaning libudev cannot distinguish between genuine uevents from udevd and an attack by a malicious local user. Signed-off-by: Simon McVittie <smcv@collabora.com>
aae53d59 2020-11-11 19:15:09 evdev: Detect whether input devices are accelerometers Anything with X, Y and Z axes but no buttons is probably an accelerometer (this is the assumption made in udev). Signed-off-by: Simon McVittie <smcv@collabora.com>
fdd945f2 2020-11-11 19:14:52 joystick: Use a better heuristic to guess what is a joystick Previously we only checked for at least one button or key and at least the X and Y absolute axes, but this has both false positives and false negatives. Graphics tablets, trackpads and touchscreens all have buttons and absolute X and Y axes, but we don't want to detect those as joysticks. On normal Linux systems ordinary users do not have access to these device nodes, but members of the 'input' group do. Conversely, some game controllers only have digital buttons and no analogue axes (the Nintendo Wiimote is an example), and some have axes and no buttons (steering wheels or flight simulator rudders might not have buttons). Use the more elaborate heuristic factored out from SDL's udev code path to handle these cases. In an ideal world we could use exactly the same heuristic as udev's input_id builtin, but that isn't under a suitable license for inclusion in SDL, so we have to use a parallel implementation of something vaguely similar. Signed-off-by: Simon McVittie <smcv@collabora.com>
8db3171b 2020-11-11 19:14:34 udev: Factor out SDL_EVDEV_GuessDeviceClass This works on capability bitfields that can either come from udev or from ioctls, so it is equally applicable to both udev and non-udev input device detection. Signed-off-by: Simon McVittie <smcv@collabora.com>
13e7d1a9 2020-11-11 19:14:11 joystick: Allow libudev to be disabled at runtime Device enumeration via libudev can fail in a container for two reasons: * the netlink protocol between udevd and libudev is considered private, so there is no API guarantee that the version of libudev in a container will understand netlink messages from a dissimilar version of udevd on the host system; * the netlink protocol between udevd and libudev relies for security on being able to check the uid of each message, but in a container with a user namespace where host uid 0 is not mapped, the libudev client cannot distinguish between messages from host uid 0 and messages from a different, malicious user on the host To make this easier to experiment with, always compile the fallback code path even if libudev is disabled. libudev remains the default if enabled at compile time, but the fallback code path can be forced. Signed-off-by: Simon McVittie <smcv@collabora.com>
1e2caac5 2020-11-11 18:57:37 Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers()
b6238c87 2020-11-11 14:48:23 Don't try to build the RAWINPUT driver if HIDAPI is disabled
d1e10c31 2020-11-11 14:38:14 Removed debug output
07eae7d6 2020-11-11 08:47:18 Fix process randomly getting killed when SDL_THREAD_PRIORITY_HIGH/TIME_CRITICAL is set When we request realtime priority from rtkit, we have a rttime limit. If we exceed that limit, the kernel will send SIGKILL to the process to terminate it. This isn't something that most high priority processes will want, only processes that selectively opt into SCHED_RR/FIFO through SDL_HINT_THREAD_PRIORITY_POLICY should be subject to this level of scrutiny. This change: * Switches non-apple posix OSs to use SCHED_OTHER instead of SCHED_RR for SDL_THREAD_PRIORITY_HIGH/SDL_THREAD_PRIORITY_TIME_CRITICAL. * Fixes using a hardcoded RLIMIT_RTTIME, instead queries it from rtkit * Only sets RLIMIT_RTTIME for MakeRealtime rtkit requests * Adds a note regarding the possible SIGKILL with SDL_HINT_THREAD_PRIORITY_POLICY * Introduces SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow apps to acquire realtime scheduling policies on Linux
067630ae 2020-11-11 03:47:08 Fix hidapi for unhandled DS4 headset microphone data corrupting controller state
59795822 2020-11-11 12:33:55 make SDL_SensorGetDeviceNonPortableType match its prototype.
53b16679 2020-11-11 12:33:55 SIZE_MAX need not be defined in limits.h it can be in limits.h (windows) or stdint.h.
e12457d8 2020-11-10 12:26:30 Added support for the Xbox Series X controller to the HIDAPI driver
7b5a0a9f 2020-11-10 13:12:10 uikit: Don't implement main() twice for iOS static libs. I think this was a leftover from before the two Xcode projects were merged.
940419b0 2020-11-10 13:09:59 uikit: Fixed a typo in a comment.
c3dea231 2020-11-09 22:39:33 Added support for reading the paddles on a Xbox Elite Series 2 controller in Bluetooth mode
02de8200 2020-11-09 20:36:35 Add Zhaoxin processor support CPU Vendor ID "Shanghai" and "CentaurHauls" belongs to Zhaoxin. Background: Shanghai Zhaoxin Semiconductor Co., Ltd ("Zhaoxin") , established in 2013, headquartered in Zhangjiang, Shanghai, China. Zhaoxin aims at providing general-purpose x86 processors. Related Zhaoxin Linux Kernel patch can be found at https://lore.kernel.org/lkml/01042674b2f741b2aed1f797359bdffb@zhaoxin.com Best regards.
fb4a406a 2020-11-09 18:45:22 Don't put 'm' in the GUID for Xbox and PS4 controllers on iOS
f8b8bd0b 2020-11-09 10:12:02 ControllerList: recategorize controller as swtich pro and not switch input-only controller
f76ca057 2020-11-09 10:11:59 ControllerList: add unknown xbox controller from minidumps
94924f01 2020-11-09 10:11:55 Fix failing to set high priority for threads on Linux desktop. Debugging inside rtkit showed we were failing the RLIMIT_RTTIME check, now that we're asking for realtime and not just high-priority due to a change in SDL. Between that and the DBus code in SDL being wrong in previous changelist I'm not sure how this could have ever worked.
abf9dfd5 2020-11-09 10:11:38 Fix MakeThreadRealtime DBus method call on Linux, type mismatch due to copy paste. Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32" Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32" Docs: http://git.0pointer.net/rtkit.git/tree/README CLIENTS: To be able to make use of realtime scheduling clients may request so with a small D-Bus interface that is accessible on the interface org.freedesktop.RealtimeKit1 as object /org/freedesktop/RealtimeKit1 on the service org.freedesktop.RealtimeKit1: void MakeThreadRealtime(u64 thread_id, u32 priority); void MakeThreadHighPriority(u64 thread_id, s32 priority);
1577366c 2020-11-08 23:49:03 Fixed duplicated switch statement processing Xbox controller dpad state
1ef45c18 2020-11-08 23:40:17 Fixed bug 5339 - Minor memory leak in SDL_x11events.c wcodelyokoyt The atom name that X11_GetAtomName() returns never gets freed, which result in a minor memory leak (14 bytes?) every time the user drops a file on a window. You can see the line in question here: https://github.com/spurious/SDL-mirror/blob/6b6170caf69b4189c9a9d14fca96e97f09bbcc41/src/video/x11/SDL_x11events.c#L1350 Fix: call XFree on name after the while loop.
723d76c8 2020-11-08 23:34:59 Fixed bug 5333 - Replace character of legacy code page with utf-8 one. Joel Linn This patch fixes a MSVC warning, which is dependent on the regional settings of the build system. Although the character is inside a comment and harmless, it is undesirable to disable the warning for this.
0e4ce848 2020-11-08 20:57:17 opengl: Make diagonal lines match the software renderer. OpenGL leaves the final line segment open, SDL's software renderer does not, so we need a tiny bit of trigonometry here to move one more pixel in the right direction.
da49f795 2020-11-08 19:56:12 opengles: use glDrawArrays() correctly with GL_LINE_STRIP.
de6d0ac5 2020-11-08 18:11:42 uikit: Patched to compile on older iOS SDKs.
93a2c58c 2020-11-08 12:37:09 opengl: Use GL_LINE_STRIP instead of breaking down into seperate GL_LINES. Surely GL drivers have improved in the last seven years. I hope...?
731a5d1c 2020-11-08 03:18:05 metal: Fix line drawing, again.
4ea1a10b 2020-11-07 02:49:22 Added stub controller LED functions for WGI and RAWINPUT (thanks meyraud!)
009b62f1 2020-11-07 02:22:15 Be explicit about mapping the new game controller paddle buttons
749062e7 2020-11-06 16:53:13 Implemented SDL_GameControllerSetLED() for iOS/tvOS
faeac6e8 2020-11-06 16:42:46 Added additional game controller button support on iOS/tvOS
3a3aaac2 2020-11-06 11:30:52 Added 4 auxiliary buttons to the game controller API Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver PS4 and PS5 controllers use AUX1 to represent the touchpad button Nintendo Switch Pro controllers use AUX1 to represent the capture button
a22beef4 2020-11-05 17:03:28 Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4
bd2dd3f6 2020-11-05 15:36:15 Added Android mapping for the Sony PS5 Controller
4d79f966 2020-11-05 15:02:54 Added initial support for the Sony PS5 Controller
e555d453 2020-11-05 11:07:54 Added SDL_JoystickHasLED Currently, this is only supported by the PS4 HIDAPI driver.
1b8dee7c 2020-10-31 11:32:40 coreaudio: Remove unnecessary include of CoreServices.h
ddc0727b 2020-10-27 09:00:42 Fixed implicit memcpy() when building for ARM64 on Windows (thanks Seigo!)
010d5fba 2020-10-26 09:49:09 kmsdrm: Make this build with significantly older system libraries. This allows one to build Raspberry Pi versions on an ancient version of Raspbian and get both the KMSDRM and RPI video targets built into SDL, giving maximum binary compatibility from linking against an older glibc, etc, but also making one library that can access video on all RPi models and OS releases.
f0c58417 2020-10-25 10:10:10 SDL_shape_internals.h: forward-declare struct SDL_ShapeTree.
a4040293 2020-10-25 10:10:02 os2: misc build fixes
bfc80d83 2020-10-25 03:55:02 minor coding style cleanup
5dc6c3c9 2020-10-24 10:46:18 Updated Vulkan headers to version 1.2.158 https://github.com/KhronosGroup/Vulkan-Headers
5682b066 2020-10-22 19:51:57 kmsdrm: Add comment about KMSDRM_VideoQuit() changes.
63b78277 2020-10-22 19:44:38 kmsdrm: properly exit with an error when ATOMIC interface is not yet available, instead of just segfaulting.