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8b50dcb2
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2019-12-11T17:46:54
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Use the controller product string instead of hard-coding controller names
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82d2c357
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2019-12-09T16:52:11
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Fixed rumble after Xbox controller initialization
When we initialize the controller it has an internal rumble sequence number, and if our rumble sequence number doesn't match that, rumble won't happen. To fix that we cycle through the range of sequence numbers, and at some point we'll match up with the controller's sequence number and it'll roll forward until it matches our next rumble sequence number.
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3d34750c
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2019-12-09T13:54:05
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The PowerA Mini controller blocks while writing feature reports, so don't try to use the HIDAPI driver for it on Linux
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2fd3f756
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2019-11-28T11:44:17
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Fixed trying to use the HIDAPI driver for the original Xbox One S Bluetooth controller
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4a776138
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2019-11-27T18:26:57
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Added the full Xbox One Elite Series 2 controller initialization sequence, to start input reports after switching out of Bluetooth mode.
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8e153922
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2019-11-22T17:46:30
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This packet didn't end up being needed to initialize input for the Xbox One Elite Series 2 controller
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733f2525
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2019-11-22T14:09:24
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Fixed build
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b5aff9d7
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2019-11-22T13:12:12
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Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached.
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c0650aca
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2019-11-21T14:04:48
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Added support for the PDP Battlefield One controller
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68d8fc5c
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2019-11-18T15:46:13
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Added support for the Xbox One Elite Series 2 controller in wired mode
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14495644
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2019-11-18T11:44:51
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Added identifiers for the Xbox One Elite Series 2 controller
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a9ac9e38
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2019-11-16T19:58:29
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Don't try to use this driver with the Xbox One S in Bluetooth mode on Linux
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9ca53730
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2019-11-16T19:55:53
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Added support for the Xbox One S controller in Bluetooth mode on Linux
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9da4bfc1
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2019-10-22T10:57:07
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Added support for the Power A Nintendo Switch Enhanced Wireless Controller
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be6cda9f
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2019-06-19T15:54:21
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Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
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82af4276
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2019-06-08T13:36:59
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hidapi: Use GameCube adapter controller port for player index
The Nintendo USB GameCube adapter has four controller ports. Return
the port number as 0 to 3 from SDL_JoystickGetPlayerIndex() and
SDL_JoystickGetDevicePlayerIndex().
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c5286156
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2019-03-12T20:27:54
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hidapi: Add support for Wii U/Switch USB GameCube controller adapter.
Note that a single USB device is responsible for all 4 joysticks, so a large
rewrite of the DeviceDriver functions was necessary to allow a single device to
produce multiple joysticks.
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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34237b80
|
2018-08-31T18:10:21
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Better fix to make sure we're only returning controllers from the HIDAPI joystick API
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16ccff3c
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2018-08-29T20:23:36
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Fixed whitespace
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fda14741
|
2018-08-29T18:56:54
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Fixed Xbox One S Bluetooth support on Mac OS X
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7d3a7ef8
|
2018-08-15T23:35:54
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Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
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3f5ff751
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2018-08-15T23:14:43
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Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
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63107524
|
2018-08-15T19:53:34
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Fixed input from the Steam Virtual Gamepad on Mac OS X
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51902010
|
2018-08-15T19:53:26
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Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
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d2042e1e
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2018-08-09T16:00:17
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Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
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