src/core


Log

Author Commit Date CI Message
Sylvain Becker a55c0e14 2019-06-18T10:23:19 Android: revert previous commit (Bug 4669) (Refs #1)
Sylvain Becker f2157b6c 2019-06-17T22:31:36 Fixed bug 4669: Android software renderer, black screen when window resizes Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
Sam Lantinga 6c4765a1 2019-06-17T11:10:20 Removed extraneous fprintf() call
Sam Lantinga 93a5e4ce 2019-06-17T08:38:33 Fixed bug 4667 - Build errors on Linux when building without Threads support Manuel Sabogal There is an issue on the latest commit of the mercurial repo when SDL_THREADS_DISABLED is set: src/core/linux/SDL_threadprio.c:79:28: error: unknown type name 'Sint64'; did you mean 'int'
Sam Lantinga d01150ab 2019-06-12T07:55:48 Fixed bug 4665 - Add support for single touch evdev devices Jan Martin Mikkelsen The attached patch adds support for single-touch evdev devices. These devices report ABS_X, ABS_Y and BTN_TOUCH events. This patch sets them up as MT devices with a single slot and handles the appropriate messages.
Sylvain Becker f9a9193e 2019-06-10T21:58:03 Android: add MinimizeWindow function (Bug 4580, 4657) shouldMinimizeOnFocusLoss is un-activated (return false)
Sam Lantinga b1100ec1 2019-06-08T10:23:52 Fixed Android build warning
Sam Lantinga 23569362 2019-06-05T12:01:26 Use SDL sized types
Sam Lantinga 3e329464 2019-06-05T08:54:07 Fixed bug 4656 - SDL_evdev.c uses Linux specific integer types Jan Martin Mikkelsen The file src/core/linux/SDL_evdev.c uses the Linux specific types __u32 and __s32. This breaks things on FreeBSD when building with evdev.
Sam Lantinga dce56ab9 2019-05-23T14:19:00 Added a function to get the current Android SDK version at runtime
Sam Lantinga 8b57331e 2019-05-23T11:05:43 Fixed hiding the Android virtual keyboard when the return key is pressed
Sam Lantinga 9950271b 2019-04-22T16:19:52 Fixed bug 4580 - Android 8: immersive fullscreen notification causes flickering between fullscreen and non-fullscreen and app is unresponsive Sylvain 2019-04-18 21:22:59 UTC Changes: - SDL_WINDOWEVENT_FOCUS_GAINED and SDL_WINDOWEVENT_FOCUS_LOST are sent when the java method onWindowFocusChanged() is called. - If we have support for MultiWindow (eg API >= 24), SDL event loop is blocked/un-blocked (or simply egl-backed-up or not), when java onStart()/onStop() are called. - If not, this behaves like now, SDL event loop is blocked/un-blocked when onPause()/onResume() are called. So if we have two app on screen and switch from one to the other, only FOCUS events are sent (and onPause()/onResume() are called but empty. onStart()/onStop() are not called). The SDL app, un-focused, would still continue to run and display frames (currently the App would be displayed, but paused). Like a video player app or a chronometer that would still be refreshed, even if the window hasn't the focus. It should work also on ChromeBooks (not tested), with two apps opened at the same time. I am not sure this fix Dan's issue. Because focus lost event triggers Minimize function (which BTW is not provided on android). https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2653 https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2634 So, in addition, it would need to add by default SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS to 0. So that the lost focus event doesn't try to minimize the window. And this should fix also the issue.
Sam Lantinga a46af76b 2019-04-05T08:15:01 Fixed bug 4579 - SDL_android.c s_active not being atomic Isaias Brunet This bug cause a false assert due to multiple threads modifying the same variable without any atomic operation.
Sylvain Becker bfdd0b22 2019-04-04T17:01:02 Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH java layer runs as if separate mouse and touch was 1, Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS for generating synthetic touch/mouse events
Sylvain Becker ab03892d 2019-04-04T15:19:00 Bug 4576: track both FingerId and TrackId
Sylvain Becker 6bc2d9de 2019-04-02T17:03:58 Bug 4576: remove touch/mouse duplication for linux/EVDEV
Sam Lantinga b2e76d86 2019-03-19T16:52:09 Fixed Windows RT build
Sam Lantinga de82759c 2019-03-19T07:53:33 Added support for building SDL as a dynamic library on iOS
Sylvain Becker 063c0c2a 2019-03-13T09:39:30 Android: check SDL is initialized before sending the event Avoid error message: SDLActivity thread ends (error=Video subsystem has not been initialized)
Sam Lantinga d05eec72 2019-03-12T14:44:25 Fixed initial display orientation at Android app start
Sylvain Becker 052b4f29 2019-03-12T14:20:37 SDL_EVDEV_kbd_init: uninitialized data for ioctl (Bug 4530) Only two chars are used but the full prototype is: int tioclinux(struct tty_struct *tty, unsigned long arg) ==5010== Syscall param ioctl(TIOCLINUX) points to uninitialised byte(s) ==5010== at 0x53E73C7: ioctl (syscall-template.S:78) ==5010== by 0x4A887DA: SDL_EVDEV_Init (SDL_evdev.c:163) ==5010== by 0x4A7D157: KMSDRM_VideoInit (SDL_kmsdrmvideo.c:509) ==5010== by 0x497D959: SDL_VideoInit_REAL (SDL_video.c:529) ==5010== by 0x487ACBC: SDL_InitSubSystem_REAL (SDL.c:171) ==5010== by 0x487B052: SDL_Init_REAL (SDL.c:256) ==5010== by 0x488F7D6: SDL_Init (SDL_dynapi_procs.h:85)
Sylvain Becker 8ad4000c 2019-01-20T22:17:41 Android: some typos
Sylvain Becker b9aa3768 2019-01-20T22:11:56 Android: automatically attach to the JVM non-SDL threads It allows a thread created with pthread_create() to access the JNI Env
Sylvain Becker e5f8801f 2019-01-17T11:05:05 Android: prevent concurrency in Android_SetScreenResolution() when exiting by checking Android_Window validity - SDLThread: user application is exiting: SDL_VideoQuit() and clearing SDL_GetVideoDevice() - ActivityThread is changing orientation/size surfaceChanged() > Android_SetScreenResolution() > SDL_GetVideoDevice() - Separate function into Android_SetScreenResolution() and Android_SendResize(), formating, and mark Android_DeviceWidth/Heigh as static
Sylvain Becker 8a19ff3e 2019-01-16T10:48:28 Android: add mutex protection to onNativeOrientationChanged it's possible receive try to send an event between the check first for SDL_GetVideoDevice and SDL_VideoQuit is called
Sylvain Becker e994be58 2019-01-16T10:31:51 Android: move static variable isPaused/isPausing to SDL_VideoData structure - remove unneed check to Android_Window->driverdata - add window check into context_backup/restore
Ryan C. Gordon 861a21f9 2019-01-14T19:43:25 evdev: don't debug log on a BTN_TOUCH from a non-touch device.
Ryan C. Gordon 2755a505 2019-01-14T19:36:54 evdev: Add touchscreen mouse emulation and pressure support (thanks, Zach!). This also solves reports of this log message: "INFO: The key you just pressed is not recognized by SDL. To help get this fixed, please report this to the SDL forums/mailing list <https://discourse.libsdl.org/> EVDEV KeyCode 330" (EVDEV KeyCode 330 is BTN_TOUCH.) Fixes Bugzilla #4147.
Sylvain Becker dc263450 2019-01-14T23:33:48 Android: create Pause/ResumeSem semaphore at higher level than CreateWindow() - If you call onPause() before CreateWindow(), SDLThread will run in infinite loop in background. - If you call onPause() between a DestroyWindow() and a new CreateWindow(), semaphores are invalids. SDLActivity.java: the first resume() starts the SDLThread, don't call nativeResume() as it would post ResumeSem. And the first pause would automatically be resumed.
Sylvain Becker 7b42f03f 2019-01-11T21:52:43 Android: move and group JNIEnv helper functions
Sylvain Becker 7f347830 2019-01-11T21:42:52 Android: change the way JNIEnv is retrieved - Currently, it tries to Attach the JVM first and update the thread local storage, which are two operations. Now, it simply gives back the JNI Env stored for the thread. - Android_JNI_SetupThreadi() should only be used for external. For internal SDL thread, it's already called in RunThread() (SDL_systhread.c), and other thread are Java threads which don't need to be attached. i (even if it doesn't hurt to do it, since it's a no-op). - JNI_OnLoad is filled with pthread_create, GetEnv, AttachCurrentThread... It's called for all shared libraries which may don't want this setup, and loading libraries can be also modified to be done from a static context, or with relinker. So it's not really clear how, who and what it sets up. => Reduce this function to the minimal
Sylvain Becker dc10d96c 2019-01-11T15:36:16 Android: use the same naming for JNI env local variables
Sylvain Becker 3cfd907d 2019-01-11T15:33:02 Android: Audio thread is already setup for the JVM In 'src/thread/pthread/SDL_systhread.c' RunThread() calls first 'Android_JNI_SetupThread()'
Sylvain Becker 9d82f4e9 2019-01-11T15:27:53 Android: use pthread_once for creating thread key 'mThreadKey'
Sylvain Becker 9a98e5af 2019-01-11T14:50:43 Android: don't call Android_JNI_ThreadDestroyed() for Java SDLThread SDLThread is a Java Thread, it's not needed to call 'Detach' from the JVM. Clear mThreadKey, so that the pthread_create destructor is not called for this thread.
Sylvain Becker b44a7aea 2019-01-10T21:49:00 Android: fix prototype of Android_JNI_InitTouch
Sylvain Becker 7a1d1bae 2019-01-10T21:40:57 Android: add name for Touch devices and simplification, from bug 3958
Sylvain Becker d23c2f07 2019-01-10T18:05:56 Fixed bug 3930 - Android, set thread priorities and names SDLActivity thread priority is unchanged, by default -10 (THREAD_PRIORITY_VIDEO). SDLAudio thread priority was -4 (SDL_SetThreadPriority was ignored) and is now -16 (THREAD_PRIORITY_AUDIO). SDLThread thread priority was 0 (THREAD_PRIORITY_DEFAULT) and is -4 (THREAD_PRIORITY_DISPLAY).
Sylvain Becker 66fbfe1d 2019-01-10T15:43:07 Android: nativeQuit for SDLActivity thread - destroy Android_ActivityMutex - display any SDL error message that may have occured in this thread, since SDL_GetError() is thread specific, and user has no access to it.
Sylvain Becker dad81611 2019-01-10T15:35:46 Android: only send Quit event to SDLThread if it's not already terminated And it avoids reporting errors using Android_Pause/ResumeSem that are NULL.
Sylvain Becker 8dd91550 2019-01-09T23:19:26 Android: prevent a dummy error message sending SDL_DISPLAYEVENT_ORIENTATION In the usual case, first call to onNativeOrientationChanged() is done before SDL has been initialised and would just set an error message "Video subsystem has not been initialized" without sending the event.
Sylvain Becker 68c0e69f 2019-01-09T22:41:52 Android: native_window validity is guaranteed between surfaceCreated and Destroyed It's currently still available after surfaceDestroyed(). And available (but invalid) between surfaceCreated() and surfaceChanged(). Which means ANativewindow_getWidth/Height/Format() fail in those cases. https://developer.android.com/reference/android/view/SurfaceHolder.html#getSurface()
Sylvain Becker cfe2924d 2019-01-07T11:35:31 Android: some robustness when quitting application from onDestroy() Make sure there is not pending Pause accumulated, so the the application doesn't remain paused and stucked in onDestroy(). Can be tested by adding: SDLActivity.nativePause(); SDLActivity.nativePause(); mSingleton.finish();
Sylvain Becker 462e62e1 2019-01-06T20:25:54 Android: better fix for bug 3186. Run those commands from SDL thread.
Sylvain Becker 9f23d181 2019-01-06T17:35:42 Android: allow multiple calls to nativeResume() Doesn't seem to happen manually, but symetrical to the pause handling. Can be tested by adding: mNextNativeState = SDLActivity.NativeState.PAUSED; handleNativeState(); mNextNativeState = SDLActivity.NativeState.RESUMED; handleNativeState(); mNextNativeState = SDLActivity.NativeState.PAUSED; handleNativeState(); mNextNativeState = SDLActivity.NativeState.RESUMED; handleNativeState(); Before, it ends in 'paused' state. Now, it ends in 'resumed' state.
Sylvain Becker 35722b64 2019-01-05T22:27:25 Android: fix wrong state after immediate sequence pause() / resume() / pause() It may happen to have the sequence pause()/resume()/pause(), before polling any events. Before, it ends in 'resumed' state because as the check is greedy. Now, always increase the Pause semaphore, and stop at each pause. It ends in 'paused' state. Related to bug 3250: set up a reconfiguration of SurfaceView holder. Turn the screen off manually before the app starts (repro rate is not 100%..)
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Sylvain Becker 2e19343d 2019-01-03T20:18:29 Android: use Mutex instead of Semphore for bug 4142
Sylvain Becker cc8f1136 2019-01-03T14:18:06 Fixed bug 4142 - Concurrency issues in Android backend Use a semaphore to prevent concurrency issues between Java Activity and Native thread code, when using 'Android_Window'. (Eg. Java sending Touch events, while native code is destroying the main SDL_Window. )
Sylvain Becker 5dc25fef 2019-01-03T13:14:16 Android: preparation bug 4142, reduce usage of global variable Android_Window
Sylvain Becker a95f91bc 2019-01-02T18:06:33 Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565 Use the egl format to reconfigure java SurfaceView holder format. If there is a change, it triggers a surfaceDestroyed/Created/Change sequence.
Sylvain Becker 03b0e1de 2018-12-30T22:44:25 Android: on rare occasion, prevent Android_JNI_GetNativeWindow() from crashing If Java getNativeSurface() returns null, then ANativeWindow_fromSurface() would crash().
Sylvain Becker 1e22fc15 2018-12-30T15:41:28 Android: fixed comments and spaces
Sylvain Becker 2a412eb9 2018-12-30T15:39:37 Fixed bug 3186 - Android SW keyboard not restored when app becomes foreground.
Sylvain Becker 7468d1e0 2018-12-06T15:46:40 Fix warnings detected on Android build
Ryan C. Gordon c7b71371 2018-12-05T17:53:38 Whoops, forgot to add a new source file. :/
Ryan C. Gordon 1689e9f9 2018-12-05T16:51:22 linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build. Fixes Bugzilla #4393.
Ryan C. Gordon fac40f8e 2018-12-01T11:14:20 Patched to compile on Linux with threads enabled. (whoops!)
Ryan C. Gordon c4bc59a5 2018-12-01T10:36:26 Patched to compile on Linux with --disable-threads. Fixes Bugzilla #4393.
Alex Szpakowski 5029d50e 2018-11-10T16:15:48 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates). Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
Sam Lantinga 47fb450b 2018-11-02T17:18:03 Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer Sylvain SDL_android.c src/core/android/SDL_android.c:1302:5: warning: variable 'br' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized] default: ^~~~~~~ src/core/android/SDL_android.c:1306:12: note: uninitialized use occurs here return br; ^~ src/core/android/SDL_android.c:1270:12: note: initialize the variable 'br' to silence this warning jint br; ^ Maybe we could add some basics warning flags, not to see all warnings, but so that new warnings are caught sooner. I would go for -Wall -Wextra, and some -Wno-warning for the allowed warnings.
Sam Lantinga 9af581bd 2018-10-31T15:01:20 Fixed bug 4347 - Keyboard LEDs don't work on linux console Rainer Sabelka When using SLD2 on a Linux console with the KMS/DRM video backend and Linux evdev keyboard support, the caps lock, scroll lock, and num lock leds do not work. The attached patch adds ioctls for setting the LED state in SDL_evdev_kbd.c
Ryan C. Gordon 62494a2e 2018-10-31T15:03:41 Merge SDL-ryan-batching-renderer branch to default.
Micha? Janiszewski 91820998 2018-10-28T21:36:48 Add and update include guards Include guards in most changed files were missing, I added them keeping the same style as other SDL files. In some cases I moved the include guards around to be the first thing the header has to take advantage of any possible improvements compiler may have for inclusion guards.
Ryan C. Gordon b262b0eb 2018-10-22T20:50:32 Small stack allocations fall back to malloc if they're unexpectedly large.
Sam Lantinga b0c48dd9 2018-10-16T08:29:27 Support vibration magnitude on Android 8.0 (thanks Rachel!)
Sam Lantinga f5a21ebf 2018-10-09T20:12:43 Added support for surround sound and float audio on Android
Ryan C. Gordon 93fb710a 2018-10-03T16:54:24 evdev: Don't initialize struct sigaction with "{ 0 }". It causes warnings on some platforms, depending on the actual definition of sigaction, and since this is static data, it'll be zero'd out anyhow.
Sam Lantinga 74638ea3 2018-09-28T20:39:57 Ensure we wait on the surface resize before returning from setting fullscreen mode.
Sam Lantinga 7df0f4fd 2018-09-27T14:56:29 Fixed bug 4277 - warnings patch Sylvain Patch a few warnings when using: -Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command They are automatically enabled with -Wall
Sam Lantinga e236e843 2018-09-25T20:08:51 Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error alittle where iscapture == 1 1.param set error (*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames) param:audioBuffer16Bit need change to captureBuffer16Bit 2.logic error if (is16Bit) { // ALITTLE Modify the source code if (iscapture) { audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer); } else { audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy); audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer); } // if (!iscapture) { // audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy); // } // audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer); } else { // ALITTLE Modify the source code if (iscapture) { audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer); } else { audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy); audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer); } // if (!iscapture) { // audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy); // } // audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer); }
Sam Lantinga cd90e2ca 2018-09-24T16:33:14 Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols Ozkan Sezer hidapi dynamic udev initial patch
Sam Lantinga 5febdfce 2018-09-24T11:49:25 Fixed whitespace
Ozkan Sezer b6aaefc7 2018-08-29T11:04:02 SDL_evdev.c: undefine _THIS before redefining it. src/core/linux/SDL_evdev.c:104:1: warning: "_THIS" redefined In file included from src/core/linux/../../events/SDL_events_c.h:26, from src/core/linux/SDL_evdev.c:45: src/core/linux/../../events/../video/SDL_sysvideo.h:146:1: warning: this is the location of the previous definition
Sam Lantinga 09ab752a 2018-08-24T10:41:57 Implement SDL_HapticStopEffect on Android (thanks Rachel!)
Sam Lantinga a003fa0a 2018-08-23T14:05:25 Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
Sam Lantinga 6f758ad2 2018-08-21T20:03:54 Moved SDL_IsTablet() to a cross-platform API function
Sam Lantinga 109544ca 2018-08-21T11:23:47 Add SDL_IsTablet() to Android and iOS SDL.
Ryan C. Gordon f59b0056 2018-08-07T16:56:46 evdev: On sudden termination, make sure keyboard isn't lost (thanks, Tadek!) "In release 2.0.6, when Linux evdev keyboard support has been moved to a separate source file, a feature was added to disable normal keyboard event processing to prevent "spilling" keystrokes to background virtual console. This feature has one unpleasant side effect: if application fails to call `SDL_Exit` before termination or crashes with fatal signal, console is left in unusable state with keyboard not working and no possibility to switch virtual console. If user has a chance, he can login remotely and restore keyboard with `kbd_mode`, otherwise the only option is to reboot the machine. This patch fixes that problem by intercepting fatal signals (with `sigaction`) and process termination (with `atexit`), to restore keyboard state, if it wasn't properly restored with `SDL_Exit`. The function registered with `atexit` also restores original signal handlers, to prevent leaving invalid handlers after SDL library is unloaded, if it was loaded dynamically with `dlopen`. No signal handlers or `atexit` function are installed if SDL boolean hint `SDL_HINT_NO_SIGNAL_HANDLERS` is `SDL_TRUE`. Additionally, if environment variable `SDL_INPUT_LINUX_KEEP_KBD` exists, keyboard initialization function completely skips disabling keyboard. This can be useful for debugging." Fixes Bugzilla #4193.
Ryan C. Gordon b5a420cb 2018-07-13T17:53:24 dbus: Deal with undefined behavior with va_args. Parse out a copy of the varargs ourselves to get to the reply portion, since the original passed to D-Bus might modify or not modify the caller's copy, depending on system ABI.
Sam Lantinga ff8c9538 2018-07-12T13:28:13 Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!) Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
Sam Lantinga a5158535 2018-06-18T13:14:02 Added support for external mouse in Samsung DeX mode relative mode doesn't work, but absolute coordinates are functional
Sam Lantinga 9924a8e3 2018-06-14T00:51:45 Fixed bug 4094 - No SDL_TEXTEDITING after pressing Alt key on Raspberry Pi Linux This was reproducible by running an SDL app on the console from an ssh login. In this case the terminal wasn't owned by the user running the app, so we were using the default keymap, which didn't have state transitions defined for ctrl and alt, so once we entered that state keypresses would no longer transition out of that state, nor would they generate text. As a workaround, we'll just reset to the default shift state if that happens, which means we'll get text for keys pressed while ctrl is held down, but I don't think that's a big problem. Note that in this case we also can't mute the keyboard, so the keypresses go to the console, which probably isn't what you want...
Sam Lantinga fe196db7 2018-06-07T17:07:03 Track android device panel width & height as well as window surface & height. Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails. Add Android_DeviceWidth/Android_DeviceHeight globals to native code. Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight Use device width/height for all display mode settings.
Sam Lantinga 113801b7 2018-06-05T12:46:13 Added SDL_IsChromebook() to determine if we're running on a Chromebook.
Sam Lantinga 2dedbc72 2018-06-05T12:46:11 Add Android support for relative mouse mode to SDL.
Sam Lantinga f536fbea 2018-03-16T11:08:53 Reimplemented Android cursor API support using reflection so it builds with older SDKs
Sam Lantinga e20d4173 2018-03-15T18:22:48 Added Android custom cursor implementation This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
Sam Lantinga d401a77e 2018-03-10T21:22:42 Fixed bug 4102 - define _WIN32_WINNT_WIN7 if not already defined Ozkan Sezer The following patch defines _WIN32_WINNT_WIN7 if it is not already defined in core/windows/SDL_windows.c, similar to what is already there for _WIN32_WINNT_VISTA.
Sam Lantinga 9e651b69 2018-03-06T14:51:50 Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller. Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
Ryan C. Gordon ed64d54d 2018-02-21T21:36:10 windows: added WIN_IsWindows7OrGreater().
Sam Lantinga f6366c09 2018-02-13T08:15:39 Fixed bug 3920 - IBus not work with SDL 2.0.7 cjacker After updating from 2.0.5 to 2.0.7, Ibus not work anymore(fcitx still works). Compare with 2.0.5, there are two issues in SDL_ibus.c. 1, SetupConnection always return SDL_FALSE in 2.0.7. 2, 'SetCapabilities' method should be called on 'ibus_conn'. Patch attached.
Sam Lantinga 714085d3 2018-02-13T08:07:52 Fixed bug 3950 - Don't always call dbus_shutdown in SDL_DBus Alexander Larsson dbus_shutdown() is a debug feature which closes all global resources in the dbus library. Calling this should be done by the app, not a library, because if there are multiple users of dbus in the process then SDL could shut it down even though another part is using it. For example, i had an issue with this in mGBA, which uses both Qt and SDL, both using libdbus. I had a session bus, but no system bus (this was in a flatpak sandbox), and when SDL_DBus_Init() failed to init the system bus it called dbus_shudown() and continued on. This caused issues for Qt when running due to its session bus connections having disappeared beneath it.
sezero 40b27fd5 2018-02-12T17:00:00 revert the recent typecast assignment changes (see bug #4079) also change the void* typedefs for the two vulkan function pointers added in vulkan_internal.h into generic function pointer typedefs.
Sam Lantinga 6e01fbb7 2018-02-11T18:23:37 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
Sam Lantinga 6ed184ec 2018-02-06T15:03:35 Added SDL_IsAndroidTV()
Sam Lantinga 90e72bf4 2018-01-30T18:08:34 Fixed ISO C99 compatibility SDL now builds with gcc 7.2 with the following command line options: -Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
Alex Szpakowski 3bfada2e 2018-01-10T19:56:51 Android: resolve symlinks in SDL_AndroidGetInternalStoragePath (thanks Henrique Gemignani and cigumo!) Fixes issues on modern Android versions when the path is used in code that explicitly doesn't follow symlinks (such as PHYSFS_mkdir).
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Ryan C. Gordon 027d63bc 2017-12-31T03:36:54 winrt: workaround for pre-UWP builds. There's probably a better way to do this for legacy platforms, though.