kc3-lang/SDL/VisualC-WinPhone

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Log

Author Commit Date CI Message
119dff55 2014-03-23 22:07:01 WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts This change does not include message box support for Windows Phone 8, which does not offer the same message box APIs that Windows 8.x/RT does.
f25ee50b 2014-03-15 14:54:23 Fixed broken rotation detection routines on WinRT Rotation detection and handling should now work across all, publicly-released, WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
4cd5ed7b 2014-03-12 12:12:20 Merged various WinRT build fixes
b68b6e23 2014-03-12 11:57:15 Fixed various build and runtime errors when using WinRT with VS2012.
ce805722 2013-12-25 21:39:48 WinRT: compiled the d3d11 renderer's shaders into SDL itself Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
22254931 2013-12-25 13:13:15 WinRT: moved contents of the d3d11 renderer's header file into its implementation file
3236fc3a 2013-10-28 15:41:22 WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
58dd0864 2013-09-22 12:26:53 WinRT: unified the two, public, app-init functions This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
8a16449e 2013-09-14 23:34:27 WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update: 1. remove references to SDL's project files from the Visual Studio Solution. To note, these project files have been renamed, and will show up in Visual Studio with the text, "load failed". 2. add the SDL project files back into the Visual Studio Solution 3. for each project that should link to SDL, add a reference to it. This can be done by right-clicking on it in Visual Studio, selecting "References...", clicking "Add New Reference", checking the box next to the SDL project, then closing each dialog by clicking OK. SDL_mixer, SDL_ttf, and SDL_image for WinRT have been updated, and will be pushed to my Bitbucket repos with these changes having been made. If you do not pull in these changes, be sure to re-add to them the reference to the SDL project, as described above.
34722465 2013-09-06 21:13:15 WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
fff78081 2013-09-06 19:07:15 WinRT: made SDL_xaudio2.c compile as C code when building for WinRT XAudio2 2.8's header file, xaudio2.h, doesn't compile in plain C code for WinRT apps, not automatically at least. Initially, this file was adapted to compile as C++, however these changes are now deprecated in favor of some preprocessor based hacks that should get xaudio2.h to compile (while making sure XAudio2 still works).
f3bd9175 2013-09-04 19:55:45 WinRT: more renaming of "windowsrt" to "winrt"
8fc04cc7 2013-09-02 15:29:46 WinRT: renamed a mouse-related header file for naming-consistency's sake
7e06b806 2013-09-02 15:23:33 WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals
1d5082d8 2013-08-28 16:51:07 WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
88ea6f9d 2013-08-28 11:45:22 WinRT: build fix for Windows Phone
d0627673 2013-08-27 11:40:06 WinRT: Windows Phone build fix
d78b26ed 2013-08-26 17:17:53 WinRT: moved most platform-specific keyboard and mouse code to shared locations
19a168b4 2013-08-20 21:22:32 WinRT: file naming and placement cleanup - moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL) - renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
11dc5322 2013-08-13 20:11:51 WinRT: Windows Phone 8 build fixes
f7049b93 2013-08-12 22:29:55 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)