src/haptic


Log

Author Commit Date CI Message
Ryan C. Gordon 1005c934 2014-03-02T00:02:56 Windows: Fixed crash if quitting without closing an XInput haptic device.
J?rgen P. Tjern? 98d87379 2014-02-25T17:25:49 Mac: Fix error message for haptic subsystem. We were calling SDL_Error instead of SDL_SetError when the haptic subsystem wasn't initialized.
Gabriel Jacobo 1084421c 2014-02-24T10:25:02 Zero out haptic linked list items on creation (thanks to Turo Lamminen for the report!)
Edward Rudd fff7503b 2014-02-07T09:35:13 ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized.
Ryan C. Gordon 7033e597 2014-02-06T21:26:41 Fixed crash on Windows if haptic isn't initialized when controllers are added.
Ryan C. Gordon 56979749 2014-02-06T10:00:45 Fixed a typo.
Edward Rudd a09548eb 2014-02-06T09:35:44 Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
Edward Rudd f3e6a0a7 2014-02-06T09:11:05 fix indentation and spaces
Ryan C. Gordon e42d46b4 2014-02-06T07:37:20 Wired up haptic hotplugging for Windows DirectInput/XInput code.
Ryan C. Gordon 9cf8c49c 2014-02-05T20:07:25 Fixed memory leak.
Ryan C. Gordon ccbf6943 2014-02-05T18:36:40 Make SDL_SYS_HapticMouse() count device indexes like HapticByDevIndex().
Ryan C. Gordon 7f942688 2014-02-05T01:02:09 Cleanup some vi footer comments, rename new PRIVATE_* funcs to MacHaptic_*.
Edward Rudd b352698d 2014-02-04T18:17:16 Implement new backend methods for haptic and hot plugging on OS X
Edward Rudd 4da88298 2014-02-04T16:50:34 implement new backend method for Haptics in dummy driver
Edward Rudd 5fb0be30 2014-02-04T15:44:09 Rework haptic backend to properly support hotplugging of haptic devices. * currently only linux backend updated.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Ryan C. Gordon 090327e7 2013-12-09T16:03:18 Implemented the Dynamic API magic.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Ryan C. Gordon 965a0da9 2013-10-23T15:54:12 Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. Otherwise, the XInput path would always trigger it in a harmless manner.
Sam Lantinga aa86e05d 2013-10-20T20:49:36 Fixed windows compile
Sam Lantinga f5fa492e 2013-10-20T20:42:55 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
Ryan C. Gordon d7103996 2013-10-20T23:38:19 Fix some edge cases in XInput haptic timing.
Ryan C. Gordon f28c7fe8 2013-10-20T16:03:11 Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type.
Ryan C. Gordon c521ae84 2013-10-20T16:02:24 Patched to compile on non-C99 Microsoft compiler.
Ryan C. Gordon a614f186 2013-10-20T16:01:10 Patched to compile on Windows.
Ryan C. Gordon b285b600 2013-10-20T15:55:47 Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!). Partially fixes Bugzilla #2126.
Ryan C. Gordon 6e1169dd 2013-10-20T15:49:52 Fixed goofy logic in haptic device comparison code. Mitchell Keith Bloch did the research on this bug, and came up with a slightly different patch than this. Partially fixes Bugzilla #2126.
Ryan C. Gordon 54dce3f5 2013-10-20T15:45:48 Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices.
Sam Lantinga f79fc33a 2013-08-29T08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Ryan C. Gordon 79499898 2013-08-28T17:12:07 Fixed comment typo.
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.