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1005c934
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2014-03-02T00:02:56
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Windows: Fixed crash if quitting without closing an XInput haptic device.
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98d87379
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2014-02-25T17:25:49
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Mac: Fix error message for haptic subsystem.
We were calling SDL_Error instead of SDL_SetError when the haptic subsystem
wasn't initialized.
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1084421c
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2014-02-24T10:25:02
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Zero out haptic linked list items on creation
(thanks to Turo Lamminen for the report!)
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fff7503b
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2014-02-07T09:35:13
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ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized.
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7033e597
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2014-02-06T21:26:41
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Fixed crash on Windows if haptic isn't initialized when controllers are added.
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56979749
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2014-02-06T10:00:45
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Fixed a typo.
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a09548eb
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2014-02-06T09:35:44
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Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
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f3e6a0a7
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2014-02-06T09:11:05
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fix indentation and spaces
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e42d46b4
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2014-02-06T07:37:20
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Wired up haptic hotplugging for Windows DirectInput/XInput code.
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9cf8c49c
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2014-02-05T20:07:25
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Fixed memory leak.
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ccbf6943
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2014-02-05T18:36:40
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Make SDL_SYS_HapticMouse() count device indexes like HapticByDevIndex().
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7f942688
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2014-02-05T01:02:09
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Cleanup some vi footer comments, rename new PRIVATE_* funcs to MacHaptic_*.
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b352698d
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2014-02-04T18:17:16
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Implement new backend methods for haptic and hot plugging on OS X
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4da88298
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2014-02-04T16:50:34
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implement new backend method for Haptics in dummy driver
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5fb0be30
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2014-02-04T15:44:09
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Rework haptic backend to properly support hotplugging of haptic devices.
* currently only linux backend updated.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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090327e7
|
2013-12-09T16:03:18
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Implemented the Dynamic API magic.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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7e1289af
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2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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965a0da9
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2013-10-23T15:54:12
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Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
Otherwise, the XInput path would always trigger it in a harmless manner.
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aa86e05d
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2013-10-20T20:49:36
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Fixed windows compile
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f5fa492e
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2013-10-20T20:42:55
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Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
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d7103996
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2013-10-20T23:38:19
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Fix some edge cases in XInput haptic timing.
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f28c7fe8
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2013-10-20T16:03:11
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Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type.
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c521ae84
|
2013-10-20T16:02:24
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Patched to compile on non-C99 Microsoft compiler.
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a614f186
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2013-10-20T16:01:10
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Patched to compile on Windows.
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b285b600
|
2013-10-20T15:55:47
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Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!).
Partially fixes Bugzilla #2126.
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6e1169dd
|
2013-10-20T15:49:52
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Fixed goofy logic in haptic device comparison code.
Mitchell Keith Bloch did the research on this bug, and came up with a slightly
different patch than this.
Partially fixes Bugzilla #2126.
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54dce3f5
|
2013-10-20T15:45:48
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Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices.
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f79fc33a
|
2013-08-29T08:29:21
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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79499898
|
2013-08-28T17:12:07
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Fixed comment typo.
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1e49b1ed
|
2013-08-21T09:47:10
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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695344d1
|
2013-08-21T09:43:09
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OCD fixes: Adds a space before */
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dad42067
|
2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
|
2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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