Log

Author Commit Date CI Message
Sam Lantinga d800f95d 2022-06-29T17:25:26 Merge commit '0a9a0a79e0a40a2843c1f6d33f7fa45bb1042fc0' into main
Sam Lantinga 2170301c 2022-06-29T17:25:24 Merge commit '3b191580c392b7a2f7ee7c8a586020817dc7dc05' into main
Sam Lantinga 21196f42 2022-06-29T17:25:22 Merge commit '314bb5a1ed1a90276597b9aefef225a7c5027845' into main
Sam Lantinga b733e38c 2022-06-29T17:25:20 Merge commit '7fd46ec581d45ec3fea3fcfe226bbc2ae824fc7c' into main
Sam Lantinga 3d10cc15 2022-06-29T17:25:18 Merge commit '84d69da4e173365ddfdfe0a77ac5bc79b25f1972' into main
Sam Lantinga a4c1cf73 2022-06-29T17:25:16 Merge commit '1f3ae75228e46d440e98bc13bbb8ffcfafcee920' into main
Sam Lantinga cc3563c7 2022-06-29T17:25:14 Merge commit 'b2f07d94d2627b57226543981c5210a3f7642f4e' into main
Sam Lantinga ebb191f3 2022-06-29T17:25:12 Merge commit 'ebe4f47f2b2e97deed78faa6c3e90ff51cd499a4' into main
Sam Lantinga e9908d84 2022-06-29T17:25:10 Merge commit '51c6488f97f98aa3d216092c01d9601008be0fbf' into main
Sam Lantinga af53db11 2022-06-29T17:25:08 Merge commit 'fa39f73552dc9dfd6a6a45aa499ac213f1907ef0' into main
Sam Lantinga dab3ba1f 2022-06-29T17:25:06 Merge commit '787dc260a8a788a0d2319fe76f7756e0bc607e03' into main
Sam Lantinga 892518f8 2022-06-29T17:25:04 Merge commit '76f40e2b3b685b18a7f8db64bf425d3c87ddc896' into main
Sam Lantinga b85118f5 2022-06-29T17:25:03 Merge commit 'ca30936314e1867c143475ea278988f82af95155' into main
Sam Lantinga 43f55e6f 2022-06-29T17:25:01 Merge commit '118a2189fb203dedc274848833b5431273cb1db5' into main
Sam Lantinga 02cbf8b7 2022-06-29T17:24:59 Merge commit 'bd49696133eded6f441b20391b5bb4376b3834d8' into main
Sam Lantinga 808edbcd 2022-06-29T17:24:57 Merge commit '6dcb2868b03b21a4cfacf0d5804ee07cfde0a0c7' into main
Sam Lantinga 88816d65 2022-06-29T17:24:55 Merge commit '78a37516593dbcedb2b0d1a5177f37c348dbb528' into main
Sam Lantinga 233e88f7 2022-06-29T17:24:53 Merge commit 'c61367c2731dca1e7ea0e881f69d96317c0aaaab' into main
Sam Lantinga 048da613 2022-06-29T17:24:51 Merge commit '965c16453785279d921b584c92f14bd0ef034730' into main
Sam Lantinga 4ff3d844 2022-06-29T17:24:49 Merge commit '3617691fe0cb3b29ffcdeb5567d85126de91ba15' into main
Sam Lantinga c01ad8e2 2022-06-29T17:24:48 Merge commit 'b3159714dbb1afe1de9a32e86f9ed8e40ae543af' into main
Sam Lantinga 7d0ce0f7 2022-06-29T17:24:46 Merge commit 'de409d2a816745b3eb02e780bc7af070a2cc8449' into main
Sam Lantinga 32764367 2022-06-29T17:24:44 Merge commit '2f321fb73c6408b368a20bb08bd08e6265e6ce38' into main
Sam Lantinga ec1ad6b2 2022-06-29T17:24:42 Merge commit '3b0c86a36fd97d4fddc8d025d0473a7a6c6de3ca' into main
Sam Lantinga 6b119926 2022-06-29T17:24:40 Merge commit '5f4e9fb9b3b53897cb9ed43791e2180a942b3377' into main
Sam Lantinga 3420751c 2022-06-29T17:24:38 Merge commit '485b1037b061edb4e9768b6f3b08c35454a621ce' into main
Sam Lantinga fe00c194 2022-06-29T17:24:36 Merge commit '3e1021239a29b377fec7af9b45cd49b5d42531ca' into main
Sam Lantinga f716a9a2 2022-06-29T17:24:34 Merge commit '4ad4fe67c7f832ec6e8e8a5c04b030691753f39a' into main
SDL Wiki Bot 0a9a0a79 2022-06-27T17:20:12 Sync SDL wiki -> header
chalonverse 3b191580 2022-06-27T17:19:39 Windows GDK Support (#5830) * Added GDK * Simplfied checks in SDL_config_wingdk.h * Added testgdk sample * Added GDK readme * Fixed error in merge of SDL_windows.h * Additional GDK fixes * OpenWatcom should not export _SDL_GDKGetTaskQueue * Formatting fixes * Moved initialization code into SDL_GDKRunApp
Sylvain 314bb5a1 2022-06-27T14:45:14 Fixed bug #5850: Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on.
Francisco Javier Trujillo Mata 7fd46ec5 2022-06-18T17:40:53 Initial PS2_Joystick implementation
Francisco Javier Trujillo Mata 84d69da4 2022-03-20T19:42:06 Initial SDL_ps2_main implementation
Francisco Javier Trujillo Mata 1f3ae752 2022-06-18T11:54:23 Add ps2_drivers dependency Fix CI
Ivan Epifanov b2f07d94 2022-06-26T15:53:13 Vita: create rendertarget color surface with same format as texture. Fixes #5844
unknown ebe4f47f 2022-06-26T19:04:25 Fixed __VA_ARGS__ in gcc when no args
unknown 51c6488f 2022-06-26T18:47:34 Add support for SDL_render_d3d12.c to compile in C++ mode
Anonymous Maarten fa39f735 2022-06-26T23:34:30 cmake: add generated files to a custom target (#5851) This way, headers are only generated once .
Ozkan Sezer 787dc260 2022-06-24T20:37:20 autotools: properly enable the version static assertions SDL doesn't use automake, therefore instead of AC_DEFINE_UNQUOTED manually add the defines to EXTRA_CFLAGS.
Anonymous Maarten 76f40e2b 2022-06-24T14:41:35 cmake: remove stray debug line
Anonymous Maarten ca309363 2022-06-24T14:41:06 cmake: check and use clock_gettime by default on android
Ryan C. Gordon 118a2189 2022-06-23T16:07:35 build-scripts/wikiheaders.pl: ignore the 'FrontPage' wiki pages.
hsdk123 bd496961 2022-06-23T08:18:44 cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR (#5834) * Update install directory to match generated https://github.com/libsdl-org/SDL/blob/main/CMakeLists.txt#L3122 Sets `SDL2Config.cmake` to `CMAKE_BINARY_DIR`, whereas the install file tries to find it from a different location. * cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR * ci: test SDL included as a cmake subproject Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Anonymous Maarten 6dcb2868 2022-06-16T19:53:58 cmake: avoid use of possible non-available XEXT_LIB
Anonymous Maarten 78a37516 2022-06-16T16:38:58 cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms
Anonymous Maarten c61367c2 2022-06-16T04:14:52 cmake: do list(APPEND SDLMAIN_SOURCES)
Anonymous Maarten 965c1645 2022-06-16T03:40:53 cmake: let cmake test script make use of the installed cmake scripts
Anonymous Maarten 3617691f 2022-06-16T03:37:05 cmake: install Android.mk files for ndk-build This allows including SDL2 with ndk-build using NDK_MODULE_PATH + import-module An install tree looks like: ``` `-- share |-- aclocal | `-- sdl2.m4 |-- licenses | `-- SDL2 | `-- LICENSE.txt `-- ndk-modules |-- SDL2 | `-- Android.mk |-- SDL2-static | `-- Android.mk |-- SDL2main | `-- Android.mk `-- SDL2test `-- Android.mk ``` The generated `/share/ndk-modules/SDL2/Android.mk` contains: ``` LOCAL_PATH := $(call my-dir) _IMPORT_PREFIX := $(LOCAL_PATH)/../../.. include $(CLEAR_VARS) LOCAL_MODULE := SDL2 LOCAL_SRC_FILES := $(_IMPORT_PREFIX)/lib/libSDL2.so LOCAL_CPP_FEATURES := rtti exceptions LOCAL_EXPORT_C_INCLUDES := ${_IMPORT_PREFIX}/include\ ${_IMPORT_PREFIX}/include/SDL2 include $(PREBUILT_SHARED_LIBRARY)` ```
Anonymous Maarten b3159714 2022-06-16T03:30:34 cmake: set HAVE_STATIC_PIC for correct summary
Anonymous Maarten de409d2a 2022-06-16T03:28:30 cmake: remove spurious UNIX_SYS in dep_option
Anonymous Maarten 2f321fb7 2022-06-16T03:27:52 cmake: disable UNIX_SYS by default for Android This force disables SDL_OSS, SDL_ALSA, SDL_JACK, SDL_ESD, SDL_PIPEWIRE, SDL_ARTS, SDL_NAS, SDL_SNDIO, SDL_LIBSAMPLERATE, SDL_RPATH, SDL_CLOCK_GETTIME and SDL_X11.
Wouter Wijsman 3b0c86a3 2022-06-23T01:14:56 Merge pull request #5835 from fjtrujy/psp/improveJoystickDriver [PSP] Improve Joystick driver
Anonymous Maarten 5f4e9fb9 2022-06-21T02:26:49 cmake: use add_custom_command to copy include files Otherwise, the make program would not rebuild when a header got changed
Anonymous Maarten 485b1037 2022-06-21T01:30:50 cmake: copy all headers to the build directory and exclusively use that
Anonymous Maarten 3e102123 2022-06-20T20:51:12 cmake: also add the recently-added include folder to the public interface
Anonymous Maarten 4ad4fe67 2022-06-20T20:47:21 cmake: install generated SDL_config.h The generated SDL_config.h recently changed location, so update the install.
Francisco Javier Trujillo Mata 2b41f497 2021-11-18T01:09:45 Improve Joystick removing semaphores
Francisco Javier Trujillo Mata c3a5e4aa 2022-06-22T00:54:03 Adding GetGamepadMapping to Vita Joystick driver
Ozkan Sezer 7adb08a7 2022-06-22T01:37:00 fixed SDL_BlitMap typedef redefinition errors
Ryan C. Gordon 12b371ee 2022-06-21T14:49:00 x11: Don't send diplay-add events for displays connected at init time. Reference Issue #4977.
Frank Praznik c11bdeeb 2022-06-21T13:28:14 wayland: Round fractional backbuffer sizes halfway away from zero Use SDL_lroundf() to round fractional backbuffer sizes halfway away from zero, as this is the rounding method recommended by the forthcoming Wayland fractional scaling protocol.
Ryan C. Gordon ff735b3c 2022-06-20T18:29:52 SDL_Surface: don't implicitly declare struct SDL_BlitMap. It's just an opaque type, but it's more clear to have it typedef'd outside the containing struct. Fixes #5828.
Anonymous Maarten d460000b 2022-06-20T19:29:13 cmake: use add_definitions for compatibility with cmake 3.0
Pieter-Jan Briers 9914e87f 2022-06-20T12:53:10 Also send DPI change when expected resize.
Pieter-Jan Briers af733c7a 2022-06-20T02:26:40 Fix DPI-raised SDL_WINDOWEVENT_SIZE_CHANGED with event callback. Move the sending of this event down so stuff like calling SDL_GL_GetDrawableSize() from a callback reports the new size instead of the old one.
Ozkan Sezer 2316e568 2022-06-19T11:32:10 SDL_windows.h: match WINVER value to _WIN32_WINNT.
Ozkan Sezer 22a29321 2022-06-19T11:32:10 tweak _WIN32_WINNT value for shellscalingapi.h present but no d3d12
Ozkan Sezer bdcdbfc7 2022-06-19T11:04:24 Enable D3D12 detection when using mingw-w64 with cmake too c.f.: autotools commit 59fb7acbf7af9d64a2d5432bb6677585a0ddd50a
Ryan C. Gordon 48a23296 2022-06-19T00:15:03 wikiheaders: Strip `[[wiki hyperlink]]` from See Also fields.
Sam Lantinga abe38bca 2022-06-18T13:08:58 Support SDL_AUDIODRIVER set to "dsound", which was used by SDL 1.2 Fixes https://github.com/libsdl-org/SDL/issues/5818
Ozkan Sezer a8d41b3b 2022-06-18T21:51:32 check for shellscalingapi.h presence instead of WINVER >= 0x0603
Sam Lantinga 5f6d0abe 2022-06-18T12:57:27 SDL_SendEditingText() has int parameters, so use that type for parameter calculation We might want to use ssize_t as @Guldoman suggested, but that's a larger internal API change, and still requires casting of the SDL_utf8strnlen() result. Fixes https://github.com/libsdl-org/SDL/pull/5821
Mathieu Eyraud 00b95e98 2022-06-18T16:59:35 Fix read of uninitialised variable If the condition (dbus->message_iter_get_arg_type(&sub) == DBUS_TYPE_STRING) is false, subtext is not initialised.
Alex Richardson d51a8f53 2022-06-18T14:25:11 cmake: freebsd: Fix -Wformat warning during tests build Without using <inttypes.h>, SDL_PRIx64 will expand to llx, but on 64-bit FreeBSD platforms (u)int64_t is `(usigned) long`: SDL_test_memory.c:261:77: error: format specifies type 'unsigned long long' but the argument has type 'Uint64' (aka 'unsigned long') [-Werror,-Wformat] This commit updates config_minimal.h to also assume presence of inttypes.h for everything except old MSVC.
Sam Lantinga 12f14bdb 2022-06-18T07:02:38 Fixed digit count in sscanf, e.g. "%1x"
Sam Lantinga 90658975 2022-06-18T06:53:05 Added test for digit count in sscanf, e.g. "%1x"
Sam Lantinga 28ecdc6b 2022-06-18T06:52:46 No need to cast from char* to const char*
Sam Lantinga 53e30705 2022-06-18T06:52:16 List the available tests if the filter didn't match
Anonymous Maarten e7ad511b 2022-06-18T13:01:02 cmake: fix location of include dir for SDL2 VC sdk
Sam Lantinga eb7e29a8 2022-06-17T17:43:14 Fixed crash when the joystick product name isn't available
Ryan C. Gordon 83b76617 2022-06-17T17:35:52 build-scripts/wikiheaders.pl: ignore "Category" wiki pages.
Ryan C. Gordon 20c622f0 2022-06-17T14:39:50 build-scripts/wikiheaders.pl: Allow a wiki preamble. This is so we can have everything in SDL_net (etc) start with a "This is not part of the core SDL API" message.
Sam Lantinga adc68758 2022-06-17T10:22:28 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) Closes https://github.com/libsdl-org/SDL/pull/5811
Sam Lantinga b0e827fb 2022-06-17T07:55:33 Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer
Anonymous Maarten b19099d5 2022-06-16T19:59:57 cmake: use find_package(SampleRate) to find samplerate + allow targets
Sam Lantinga 59fb7acb 2022-06-16T15:46:53 Enable D3D12 detection when using mingw-64
Sam Lantinga 1eb247fa 2022-06-16T15:44:18 Fixed building D3D12 renderer with latest mingw-64
Sam Lantinga b004133f 2022-06-16T12:49:17 Updated to version 2.23.1 for pre-release checkpoint
Wohlstand 68beedde 2022-06-16T22:16:11 SDLActivity.java: Compatibility fix for debugSource I did these fixes a while ago while debuggin my application, however, forgot to send them back.
Sam Lantinga 5c1b7f6e 2022-06-16T12:42:45 Added instructions for updating Makefile.w32 for release
Sam Lantinga 5d5488ca 2022-06-16T12:41:31 Fixed test/versioning.sh on macOS
Sam Lantinga 269fc1bd 2022-06-16T12:34:35 Added more details to WhatsNew.txt
Sam Lantinga a5949d7b 2022-06-15T23:00:28 Fixed crash on Windows These functions really are WINAPI
Sam Lantinga 16f55fbd 2022-06-15T20:44:43 Separate the controller protocol from the controller style This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
Ryan C. Gordon 94f60808 2022-06-15T23:25:36 wikiheaders.pl: changes to make this usable with external projects.
Sam Lantinga 017e2370 2022-06-15T17:32:46 Removed the Qanba Obsidian Arcade Joystick from the unknown controller list
Sam Lantinga a9cf313e 2022-06-15T17:28:29 Added the Qanba Obsidian and Dragon Arcade Sticks to the arcade stick list
Sam Lantinga bfe81a0c 2022-06-15T17:28:20 Added the name of the Qanba Obsidian Arcade Joystick in PC mode
Sam Lantinga a6a2cdbd 2022-06-15T17:28:18 Added the name of the Qanba Dragon Arcade Joystick in PC mode
Francisco Javier Trujillo Mata fc78d0ff 2022-06-16T00:36:52 Fix Compilation CI