|
e20d4173
|
2018-03-15T18:22:48
|
|
Added Android custom cursor implementation
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
|
|
1cfbe664
|
2018-03-12T18:41:06
|
|
Added Mac OpenGL ES configure support
|
|
d401a77e
|
2018-03-10T21:22:42
|
|
Fixed bug 4102 - define _WIN32_WINNT_WIN7 if not already defined
Ozkan Sezer
The following patch defines _WIN32_WINNT_WIN7 if it is not already
defined in core/windows/SDL_windows.c, similar to what is already
there for _WIN32_WINNT_VISTA.
|
|
6d39e67b
|
2018-03-10T21:20:25
|
|
Fixed bug 4103 - SDL_cpuinfo.h provokes warnings with -Wundef on non-x86 hosts
Felix Geyer
Forwarding from https://bugs.debian.org/892087 quoting verbatim:
The SDL2 header SDL_cpuinfo.h generates gcc warnings if the program using
it compiles with the -Wundef warning. (In particular, this means that QEMU
builds using it fail on at least sparc hosts, since QEMU dev builds
use both -Wundef and -Werror.).
/usr/include/SDL2/SDL_cpuinfo.h:63:5: warning: "HAVE_IMMINTRIN_H" is not defined, evaluates to 0 [-Wundef]
#if HAVE_IMMINTRIN_H && !defined(SDL_DISABLE_IMMINTRIN_H)
|
|
0a5c1065
|
2018-03-10T21:16:14
|
|
Fix ARM builds with MSVC
|
|
cc7b2fc5
|
2018-03-10T21:13:50
|
|
Temporary fix for bug 3432 - macOS 10.12: small scrolls (1 wheel notch) don't generate events
Eric Wasylishen
This bug was reintroduced by https://hg.libsdl.org/SDL/rev/fcf24b38a28a
The steps to reproduce are the same: run the "testrelative" SDL demo with "--info all",
connect a USB mouse with a scroll wheel, and roll the scroll wheel one "notch". You'll get log output like:
testdraw2[1644:67222] INFO: SDL EVENT: Mouse: wheel scrolled 0 in x and 0 in y (reversed: 1) in window 1
As far as I can tell macOS doesn't have an API for getting the number of "wheel notches"; I get a deltaY of 0.100006 for one "notch", and it's heavily accelerated (if you roll the wheel quickly you'll get large deltas). So NSEvent's deltaY is only meant to be used for scrolling a scroll view, with the given distance in points, not something like selecting an item in a game.
Here's a temporary patch that at restores the foor/ceil in Cocoa_HandleMouseWheel.
Not ideal, but at least it restores the ability to scroll one notch of a mousewheel.
|
|
129431b4
|
2018-03-08T16:32:22
|
|
Delay delivery of the pause button release on MFI controllers so it doesn't happen in the same frame as the button press
|
|
92847022
|
2018-03-07T18:10:01
|
|
Added a mapping for the latest firmware for the Xbox One S controller on Android
|
|
a2c1d83c
|
2018-03-07T18:09:58
|
|
Include a USB VID/PID for Apple MFI controllers
This is just placeholder VID/PID, but allows code that works with VID/PID to identify the MFI controllers easily.
|
|
a8ac5885
|
2018-03-07T13:30:40
|
|
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
|
|
9e651b69
|
2018-03-06T14:51:50
|
|
Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
|
|
2419d267
|
2018-03-02T22:53:25
|
|
Progress fixing bug 4100 - errors and warnings after changeset 11917
Ozkan Sezer 2018-03-02 20:02:37 UTC
http://hg.libsdl.org/SDL/rev/d702b0c54e52 resulted in an error and
two warnings when compiled with mingw.
1. Error from SDL_windowstaskdialog.h:
In file included from src/video/windows/SDL_windowsmessagebox.c:29:0:
src/video/windows/SDL_windowstaskdialog.h:23:54: error: expected ')' before 'HWND'
This is fixed by removing unnecessary annotations:
2. Warning from SDL_assert.c:
src/SDL_assert.c: In function 'SDL_ExitProcess':
src/SDL_assert.c:138:1: warning: 'noreturn' function does return
Indeed ExitProcess() is prototyped with DECLSPEC_NORETURN, but
TerminateProcess() is not. This can be rectified by adding an
exit() call in there. Do NOTE, however, that requires building
with a libc:
3. Warning from SDL_windowsmessagebox.c:
src/video/windows/SDL_windowsmessagebox.c: In function 'WIN_ShowMessageBox':
src/video/windows/SDL_windowsmessagebox.c:513:9: warning: 'nCancelButton' may be used uninitialized in this function
My lazy solution was manually initializing nCancelButton to 0.
|
|
e9b29ed0
|
2018-03-02T22:48:15
|
|
Fixed bug 4101 - configure needs regenerating after changeset 11894
|
|
ac2d1f67
|
2018-03-02T12:08:18
|
|
Fixed setting the layer drawable size
Without this change the drawable had a size of 0 and the metal renderer asserted because the projection matrix wasn't set.
|
|
cef1c1c2
|
2018-03-02T14:10:25
|
|
windows: Restore patches for Task Dialogs and TerminateProcess().
2.0.8 has shipped, these can live in revision control now!
|
|
003c0dce
|
2018-03-02T10:56:21
|
|
Use the real controller name for game controllers on iOS and Apple TV
|
|
4f695bc5
|
2018-03-01T09:32:53
|
|
Added tag release-2.0.8 for changeset dfbae17e87ac
|
|
e9fc66a0
|
2018-03-01T08:26:10
|
|
Added patch note for Android Studio support
|
|
0df7fe84
|
2018-03-01T08:22:56
|
|
Temporarily disabled fullscreen switching code on Android, until we can resolve bug 4096 - Enabling fullscreen on Android causes the app to toggle fullscreen mode continuously in a loop
|
|
eac37666
|
2018-03-01T08:08:20
|
|
Added a patch note for OpenGL ES support on Mac
|
|
3537c3e7
|
2018-02-28T10:39:41
|
|
Back out Task Dialog and TerminateProcess patches for 2.0.8.
These can return to revision control once we ship.
|
|
6a1cfcce
|
2018-02-28T02:14:15
|
|
windows: dos2unix'd messagebox code, and (hopefully) fixed on MingW.
|
|
a749035f
|
2018-02-28T01:54:22
|
|
windows: Message boxes use Task Dialogs if possible (thanks, Jack!).
This lets the message box have an icon. Unless the app has opted-in to using
the v6 common controls, though, this will fall back to the usual SDL message
boxes.
|
|
8536130a
|
2018-02-28T01:23:49
|
|
assert: Use TerminateProcess() on Windows, vs ExitProcess (thanks, Jack!).
"What I have done is use TerminateProcess rather than ExitProcess.
ExitProcess will cause Microsoft's leak detection to continue, TerminateProcess
won't. It is also technically wrong to use ExitProcess in the case of aborting
the application.
Jack Powell
Twitter @jack9267"
|
|
99683f7c
|
2018-02-26T08:39:25
|
|
Added patch note about the Vulkan Mac SDK
|
|
be6ca785
|
2018-02-25T23:02:09
|
|
Support official Vulkan SDK for macOS.
This tries to load vulkan.framework or libvulkan.1.dylib before MoltenVK.framework
or libMoltenVK.dylib. In the previous version, layers would not work for applications
run-time loading the default library.
|
|
f9f45d0b
|
2018-02-25T19:51:34
|
|
Fixed bug 4097 - Segmentation fault by SDL_CreateThreadWithStackSize
Dongsun Kim
Normal case
1. [thread 1] SDL_CreateThreadWithStackSize calls SDL_SYS_CreateThread.
2. [thread 1] If successful, it calls SDL_SemWait.
3. [thread 2] SDL_RunThread calls SDL_SYS_SetupThread, SDL_ThreadID, SDL_SemPost.
4. [thread 1] SDL_CreateThreadWithStackSize calls SDL_DestroySemaphore, SDL_free.
Crash case (Segmentation fault)
1. [thread 1] SDL_CreateThreadWithStackSize calls SDL_SYS_CreateThread.
2. [thread 1] If successful, it calls SDL_SemWait.
--> Error return due to SIGNAL(SYSTEM or Real Time) at sem_wait(pthread).
3. [thread 1] SDL_CreateThreadWithStackSize calls SDL_DestroySemaphore, SDL_free.
4. [thread 2] SDL_RunThread calls SDL_SYS_SetupThread, SDL_ThreadID, SDL_SemPost.
--> Segmentation fault at strlen or sem_post.
|
|
5cbb90da
|
2018-02-25T19:22:47
|
|
cmake: Set debug library name suffix per target instead of setting it globally. Don't add a suffix on android
|
|
3ea093cc
|
2018-02-25T10:15:00
|
|
SDL_test_fuzzer.c: fix strict aliasing warnings by using a union.
|
|
cbfee82d
|
2018-02-24T09:09:20
|
|
Moved Android patch note into the Android section
|
|
6cf4d0e4
|
2018-02-24T08:59:58
|
|
Fixed bug 4092 - CMake support for building everything in the "test" directory
Eric Wasylishen
Patch to support building the tests with cmake.
Disabled by default, use: "cmake .. -DSDL_TEST=YES" to enable the tests.
Tested on macOS 10.13 with the ninja, makefile, and Xcode generators, and Windows 10 with the Visual Studio 2017 generator.
|
|
849d042f
|
2018-02-24T08:58:22
|
|
Fixed bug 4091 - Undefined references to Android audio functions when SDL_AUDIO_DISABLED is on
Manuel Sabogal
If SDL is compiled with the Audio subsystem disabled there are some undefined references to the functions ANDROIDAUDIO_ResumeDevices and ANDROIDAUDIO_PauseDevices in the file src/video/android/SDL_androidevents.c.
|
|
8e4afb55
|
2018-02-24T08:42:04
|
|
Added patch note for Ryan's work
|
|
b33dbd27
|
2018-02-24T08:40:30
|
|
Added missing file to tvOS build
|
|
99a0c0f0
|
2018-02-24T08:23:44
|
|
Fixed MinGW-w64 build
|
|
5adc1b7d
|
2018-02-24T08:18:09
|
|
Updated documentation with API changes in SDL 2.0.8
|
|
0626486e
|
2018-02-23T19:12:04
|
|
Backout the vulkan change in d449dea10fc8 breaks Mir builds
|
|
e17c3219
|
2018-02-23T11:24:26
|
|
mir: Disable Mir by default as Mir supports Wayland clients
Also remove enabling VK support for Mir
|
|
8891f591
|
2018-02-21T22:53:52
|
|
Backed out changeset 6c8521d53507
Apparently this still triggers a compiler warning, have to dig further.
|
|
fd8f12d2
|
2018-02-21T22:35:17
|
|
android: apparently they fixed this header at some point.
|
|
ac309df7
|
2018-02-21T22:27:09
|
|
vulkan: Possibly fix a compiler warning (-Wstrict-prototypes).
|
|
ed64d54d
|
2018-02-21T21:36:10
|
|
windows: added WIN_IsWindows7OrGreater().
|
|
7e1fa0ce
|
2018-02-21T21:34:35
|
|
wasapi: fixed typo in an assert message.
|
|
c7e43665
|
2018-02-21T21:34:06
|
|
wasapi: let Windows do the resampling for us if possible.
|
|
69958441
|
2018-02-21T09:58:21
|
|
Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
|
|
6e3d0a13
|
2018-02-21T12:42:30
|
|
Use new XInput mapping for Win10+ (Bugzilla #3960)
|
|
a0687a9c
|
2018-02-21T09:40:47
|
|
Fixed bug 4034 - Don't include _DllMainCRTStartup() if SDL_STATIC_LIB is defined.
|
|
c00858bf
|
2018-02-20T09:04:31
|
|
Fixed bug 4088 - Fix Metal link errors with test programs in SDLTest.xcodeproj
Eric Wasylishen
The following patch adds Metal.framework to the "link binary with libraries" section of each test program, with "status" set to "optional", which fixes link errors on all of the test programs. I'm not sure if this is a correct fix - the fact that this was necessary might indicate the static SDL2.a library has a hard dependency on Metal.framework (?) - but it gets the test programs working in Xcode again.
It also adds testyuv_cvt.c to the testoverlay2 target, fixing a link error.
|
|
58f9be12
|
2018-02-18T09:09:56
|
|
Actually, this is needed for building with Visual Studio with both /MT and /MD.
With the previous change, I get:
1> Creating library C:\projects\SDL\VisualC\Win32\Debug\SDL2.lib and object C:\projects\SDL\VisualC\Win32\Debug\SDL2.exp
1>LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
|
|
3c9d3336
|
2018-02-18T08:57:01
|
|
Fixed bug 4034 - Do we really need _DllMainCRTStartup() in every Windows build?
Andreas Falkenhahn
In src/SDL.c there is this code:
_DllMainCRTStartup(HANDLE hModule,
...
The comment says that this is needed on Watcom C for some reason but why is it included then when building with Visual C as well? Shouldn't it be only included when compiling on Watcom C then?
I'm asking because this code caused me a lot of headaches because I'm building a DLL that contains SDL and I link using /MT and the _DllMainCRTStartup() symbol obviously led to lots of trouble but it wasn't clear to me where the problem was because all I got from the linker was:
LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup
So I had to got through each and every object to see what the culprit was. See here for the full story:
https://stackoverflow.com/questions/25067151/lnk2019-unresolved-external-symbol-main-referenced-in-function-tmaincrtstar/48177067#48177067
So if it isn't necessary on Visual C, please just leave that symbol out on Visual C so that it no longer leads to any trouble. Thanks.
|
|
75a58303
|
2018-02-17T23:57:57
|
|
pthread: fix error code checks (thanks, Andreas!).
Most pthread functions return 0 on success and non-zero on error, but those
errors might be positive or negative, so checking for return values in the
Unix style, where errors are less than zero, is a bug.
Fixes Bugzilla #4039.
|
|
2ea4419a
|
2018-02-17T20:18:48
|
|
yuv: patched to compile.
|
|
7c0c2c22
|
2018-02-17T20:10:13
|
|
yuv: fixed variable declaration shadowing warnings.
Fixes Bugzilla #4062.
|
|
97494f53
|
2018-02-17T18:30:21
|
|
pulseaudio: Just read/dump captured data in FlushCapture.
Apparently pa_stream_flush() doesn't work as expected:
https://lists.freedesktop.org/archives/pulseaudio-discuss/2012-April/013328.html
Fixes Bugzilla #4087.
|
|
6867f618
|
2018-02-16T14:56:28
|
|
video: put a spinlock around a global linked list.
This should only contend if you're allocating or freeing surfaces from
multiple threads at once, and then just for a short time.
Fixes Bugzilla #4084.
|
|
8ddebfa0
|
2018-02-16T10:23:10
|
|
Fixed bug 4085 - X11: Allow configuring _NET_WM_BYPASS_COMPOSITOR through SDL hints
Callum McGing
This patch allows the user to disable the behaviour that blocks the compositor through a new hint: SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR. This allows tools or other windowed applications to behave properly under KWin.
|
|
5abd7d16
|
2018-02-13T22:58:20
|
|
Don't attempt WM_NCCALCSIZE adjustment when in fullscreen window transition
|
|
ba9ede12
|
2018-02-13T13:25:59
|
|
Fixed bug 4027 - CheckLibSampleRate macro in sdlchecks.cmake never defines HAVE_LIBSAMPLERATE{,_SHARED}, so they're always reported as disabled by MESSAGE_TESTED_OPTION macro in macros.cmake
|
|
f6366c09
|
2018-02-13T08:15:39
|
|
Fixed bug 3920 - IBus not work with SDL 2.0.7
cjacker
After updating from 2.0.5 to 2.0.7, Ibus not work anymore(fcitx still works).
Compare with 2.0.5, there are two issues in SDL_ibus.c.
1, SetupConnection always return SDL_FALSE in 2.0.7.
2, 'SetCapabilities' method should be called on 'ibus_conn'.
Patch attached.
|
|
3b4c2fdf
|
2018-02-13T08:13:29
|
|
Fixed bug 3947 - replace strlcpy with memcpy in SDL_strdup()
|
|
714085d3
|
2018-02-13T08:07:52
|
|
Fixed bug 3950 - Don't always call dbus_shutdown in SDL_DBus
Alexander Larsson
dbus_shutdown() is a debug feature which closes all global resources in the dbus library. Calling this should be done by the app, not a library, because if there are multiple users of dbus in the process then SDL could shut it down even though another part is using it.
For example, i had an issue with this in mGBA, which uses both Qt and SDL, both using libdbus. I had a session bus, but no system bus (this was in a flatpak sandbox), and when SDL_DBus_Init() failed to init the system bus it called dbus_shudown() and continued on. This caused issues for Qt when running due to its session bus connections having disappeared beneath it.
|
|
4ff16ba3
|
2018-02-13T07:59:45
|
|
Fixed bug 4081 - sdlchecks.cmake: typo introduced by rev11848 breaks building with wayland support
|
|
40b27fd5
|
2018-02-12T17:00:00
|
|
revert the recent typecast assignment changes (see bug #4079)
also change the void* typedefs for the two vulkan function
pointers added in vulkan_internal.h into generic function
pointer typedefs.
|
|
ba0ecc67
|
2018-02-12T10:47:00
|
|
fix building SDL_audiotypecvt.c with gcc < 4.0
|
|
8a1ae708
|
2018-02-12T10:00:00
|
|
kill C99'ism in SDL_waylandvulkan.c
|
|
6e01fbb7
|
2018-02-11T18:23:37
|
|
On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
|
|
66f9492b
|
2018-02-11T17:25:51
|
|
Fixed bug 4075 - configury adds Metal.framework to linkage even if it is not available
Ozkan Sezer
Configury adds Metal.framework to linkage even if it is not available.
My solution is setting enable_render_metal to no when Metal.framework
is not found
|
|
873141ac
|
2018-02-11T15:29:36
|
|
ISO C correct fix for casting void* to function pointer
|
|
882215e1
|
2018-02-11T18:16:01
|
|
vulkan: Fix assignment of vkGetInstanceProcAddr on Windows.
"*(void**)pfn = LoadAddress()" would cast the NULL pointer in pfn to a
void**, and then dereference it, which wasn't what we wanted. Replaced with
a clearer cast operation.
|
|
1143857d
|
2018-02-10T12:43:11
|
|
Fixed bug 4073 - Unquoted Unicode argument parsing broken on Windows due to incorrect usage of SDL_isspace()
|
|
d5f293a7
|
2018-02-09T16:31:57
|
|
Fixed compile warning
|
|
7c360027
|
2018-02-09T16:01:11
|
|
Fixed compiler warning on Android
|
|
2fc71d87
|
2018-02-09T08:03:03
|
|
Windows Phone 8.0 is no longer supported
|
|
7b50aee9
|
2018-02-08T18:07:14
|
|
Fixed min/max window size handling for borderless resizable windows
|
|
4c2a444e
|
2018-02-08T17:07:47
|
|
add SDL_log10 and SDL_log10f to include and dynapi
|
|
54340ab9
|
2018-02-07T15:10:50
|
|
Fixed bug 4021 - Android, hard-coded Keycode value
Sylvain
There is an hard-coded keycode value in SDLActivity.java
|
|
940933d8
|
2018-02-07T15:05:30
|
|
Fixed bug 4054 - Raspberry Pi refresh rate detection
Viacheslav Slavinsky
SDL_rpivideo driver has 60 frames per second hardcoded in it, this is a problem for games that need to keep pace using VSYNC. I believe that I have found a solution to this. It is based on code in tvservice.c in rpi userland:
https://github.com/raspberrypi/userland/blob/a1b89e91f393c7134b4cdc36431f863bb3333163/host_applications/linux/apps/tvservice/tvservice.c#L433
|
|
bd0def06
|
2018-02-07T14:12:26
|
|
Set rpath instead of changing environment for RPi
Credit goes to Adrian Perez de Castro for the improvement.
Signed-off-by: Guillermo A. Amaral <g@maral.me>
|
|
965c11f3
|
2018-02-07T14:07:54
|
|
Fixed bug 4060 - Alternative DualShock 4 v2 controller GUID
ayer.3d
I have a DualShock 4 v2 controller with a GUID that's not in the database. There is an existing GUID that is almost identical, with the only difference that I can tell being the reported version string (mine being 8001, database is 8100).
Existing GUID: 050000004c050000cc09000000810000
New GUID: 050000004c050000cc09000001800000
When connected via USB, the GUID matches an existing entry: 030000004c050000cc09000011810000
|
|
c329381f
|
2018-02-07T14:03:24
|
|
Description: fix installation of shared library for Android
Author: Boris Pek <tehnick-8@yandex.ru>
Last-Update: 2018-01-10
|
|
cd532207
|
2018-02-07T13:13:55
|
|
wayland: Add support for xdg-shell protocol (unstable v6).
This is meant to be the desktop-enhanced version of wl_shell. Right now we
just match what the existing wl_shell code does, but there are other areas of
functionality available to us now, that we can fill in later.
This uses the "unstable" API, since this is what ships in Ubuntu 17.10 (as
part of Wayland 1.10), but Wayland 1.12 promotes this to stable with extremely
minor changes. We will add support for the stable version when it makes sense
to do so.
|
|
32d421d4
|
2018-02-07T13:07:59
|
|
cmake: Minor cleanup (reuse a string we already calculated).
|
|
73c26c20
|
2018-02-06T16:43:31
|
|
Send Apple TV remote input as key events unless it's opened as a joystick, to match Android behavior.
|
|
f59b9c8b
|
2018-02-06T15:03:38
|
|
Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys.
|
|
6ed184ec
|
2018-02-06T15:03:35
|
|
Added SDL_IsAndroidTV()
|
|
2b441ec6
|
2018-02-05T11:40:39
|
|
SDL Changes to support clean reads
CR: saml
|
|
35322ed8
|
2018-02-01T15:46:51
|
|
Fixed building on tvOS
|
|
85c34e9a
|
2018-02-01T15:21:01
|
|
Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled.
This variable can be set to the following values:
"0" - The indicator bar is not hidden (default for windowed applications)
"1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
"2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
|
|
330b19c9
|
2018-01-30T18:12:25
|
|
Fixed building on platforms without __sighandler_t
|
|
90e72bf4
|
2018-01-30T18:08:34
|
|
Fixed ISO C99 compatibility
SDL now builds with gcc 7.2 with the following command line options:
-Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
|
|
e1d85985
|
2018-01-30T16:53:24
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Fixed misleading indentation
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fab2e246
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2018-01-27T12:07:05
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Removed armeabi from the SDL build API list, since it's not supported by the latest Android SDK
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2ceeb993
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2018-01-27T12:05:26
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Fixed bug 4065 - SDL_wave.c fail to compile in armeabi with ndk r16b
Sylvain
armeabi is almost deprecated for android-ndk higher that r13b.
either it doesn't compile (ICE), or it executes wrongly (using long long for instance).
android people advices to use armeabi-v7a (or use r13b).
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2d7420f2
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2018-01-25T11:12:20
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Fixed bug 3985 - SDL_CreateWindow() has stopped changing screen mode when SDL_WINDOW_FULLSCREEN is used
Anthony
This worked in 2.0.5 as normal, but stopped working in 2.0.7. The monitor's resolution doesn't change, a window is created in full screen mode at the virtual desktop resolution instead.
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af498591
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2018-01-22T09:46:48
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testoverlay2: use SDL_atoi, not atoi.
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e99daaf8
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2018-01-22T09:45:16
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android: Fixed compiler warning about nested '/*' comments.
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48882401
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2018-01-22T09:36:40
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wasapi: Fixed some compiler warnings.
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9338a619
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2018-01-17T17:24:15
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Added a hint SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS to prevent turning Apple TV remote swipes into arrow key events
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35554caf
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2018-01-17T13:17:10
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Make rpi video cross-compiler friendly.
* Stops using fixed path to find GLES/EGL libs.
* Tries pkg-config to locate bcm_host.
Signed-off-by: Guillermo A. Amaral <g@maral.me>
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509db8af
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2018-01-17T13:12:39
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Fixed formatting, added actual count to SDL error message
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