Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 18c9a4e9 | 2014-03-18 17:16:28 | Fixed SDL_HapticNewEffect() failing on various DirectInput devices. | ||
| 7eaf8997 | 2014-03-17 19:11:18 | Fixed SDL_HapticOpenFromJoystick() with DirectInput devices. | ||
| 1005c934 | 2014-03-02 00:02:56 | Windows: Fixed crash if quitting without closing an XInput haptic device. | ||
| 98d87379 | 2014-02-25 17:25:49 | Mac: Fix error message for haptic subsystem. We were calling SDL_Error instead of SDL_SetError when the haptic subsystem wasn't initialized. | ||
| 1084421c | 2014-02-24 10:25:02 | Zero out haptic linked list items on creation (thanks to Turo Lamminen for the report!) | ||
| fff7503b | 2014-02-07 09:35:13 | ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized. | ||
| 7033e597 | 2014-02-06 21:26:41 | Fixed crash on Windows if haptic isn't initialized when controllers are added. | ||
| 56979749 | 2014-02-06 10:00:45 | Fixed a typo. | ||
| a09548eb | 2014-02-06 09:35:44 | Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last | ||
| f3e6a0a7 | 2014-02-06 09:11:05 | fix indentation and spaces | ||
| e42d46b4 | 2014-02-06 07:37:20 | Wired up haptic hotplugging for Windows DirectInput/XInput code. | ||
| 9cf8c49c | 2014-02-05 20:07:25 | Fixed memory leak. | ||
| ccbf6943 | 2014-02-05 18:36:40 | Make SDL_SYS_HapticMouse() count device indexes like HapticByDevIndex(). | ||
| 7f942688 | 2014-02-05 01:02:09 | Cleanup some vi footer comments, rename new PRIVATE_* funcs to MacHaptic_*. | ||
| b352698d | 2014-02-04 18:17:16 | Implement new backend methods for haptic and hot plugging on OS X | ||
| 4da88298 | 2014-02-04 16:50:34 | implement new backend method for Haptics in dummy driver | ||
| 5fb0be30 | 2014-02-04 15:44:09 | Rework haptic backend to properly support hotplugging of haptic devices. * currently only linux backend updated. | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| 090327e7 | 2013-12-09 16:03:18 | Implemented the Dynamic API magic. | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 7e1289af | 2013-11-24 23:56:17 | Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff. | ||
| 965a0da9 | 2013-10-23 15:54:12 | Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. Otherwise, the XInput path would always trigger it in a harmless manner. | ||
| aa86e05d | 2013-10-20 20:49:36 | Fixed windows compile | ||
| f5fa492e | 2013-10-20 20:42:55 | Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons. | ||
| d7103996 | 2013-10-20 23:38:19 | Fix some edge cases in XInput haptic timing. | ||
| f28c7fe8 | 2013-10-20 16:03:11 | Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type. | ||
| c521ae84 | 2013-10-20 16:02:24 | Patched to compile on non-C99 Microsoft compiler. | ||
| a614f186 | 2013-10-20 16:01:10 | Patched to compile on Windows. | ||
| b285b600 | 2013-10-20 15:55:47 | Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!). Partially fixes Bugzilla #2126. | ||
| 6e1169dd | 2013-10-20 15:49:52 | Fixed goofy logic in haptic device comparison code. Mitchell Keith Bloch did the research on this bug, and came up with a slightly different patch than this. Partially fixes Bugzilla #2126. | ||
| 54dce3f5 | 2013-10-20 15:45:48 | Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices. | ||
| f79fc33a | 2013-08-29 08:29:21 | Christoph Mallon: Remove pointless if (x) before SDL_free(x) | ||
| 79499898 | 2013-08-28 17:12:07 | Fixed comment typo. | ||
| 1e49b1ed | 2013-08-21 09:47:10 | OCD fixes: Adds a space after /* (glory to regular expressions!) | ||
| 695344d1 | 2013-08-21 09:43:09 | OCD fixes: Adds a space before */ | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |