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f25ee50b
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2014-03-15T14:54:23
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Fixed broken rotation detection routines on WinRT
Rotation detection and handling should now work across all, publicly-released,
WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
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4cd5ed7b
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2014-03-12T12:12:20
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Merged various WinRT build fixes
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b68b6e23
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2014-03-12T11:57:15
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Fixed various build and runtime errors when using WinRT with VS2012.
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ce805722
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2013-12-25T21:39:48
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WinRT: compiled the d3d11 renderer's shaders into SDL itself
Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
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22254931
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2013-12-25T13:13:15
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WinRT: moved contents of the d3d11 renderer's header file into its implementation file
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3236fc3a
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2013-10-28T15:41:22
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WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
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58dd0864
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2013-09-22T12:26:53
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WinRT: unified the two, public, app-init functions
This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
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8a16449e
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2013-09-14T23:34:27
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WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update:
1. remove references to SDL's project files from the Visual Studio Solution. To note, these project files have been renamed, and will show up in Visual Studio with the text, "load failed".
2. add the SDL project files back into the Visual Studio Solution
3. for each project that should link to SDL, add a reference to it. This can be done by right-clicking on it in Visual Studio, selecting "References...", clicking "Add New Reference", checking the box next to the SDL project, then closing each dialog by clicking OK.
SDL_mixer, SDL_ttf, and SDL_image for WinRT have been updated, and will be pushed to my Bitbucket repos with these changes having been made. If you do not pull in these changes, be sure to re-add to them the reference to the SDL project, as described above.
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34722465
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2013-09-06T21:13:15
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WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
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fff78081
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2013-09-06T19:07:15
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WinRT: made SDL_xaudio2.c compile as C code when building for WinRT
XAudio2 2.8's header file, xaudio2.h, doesn't compile in plain C code for WinRT
apps, not automatically at least. Initially, this file was adapted to compile
as C++, however these changes are now deprecated in favor of some preprocessor
based hacks that should get xaudio2.h to compile (while making sure XAudio2
still works).
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f3bd9175
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2013-09-04T19:55:45
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WinRT: more renaming of "windowsrt" to "winrt"
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8fc04cc7
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2013-09-02T15:29:46
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WinRT: renamed a mouse-related header file for naming-consistency's sake
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7e06b806
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2013-09-02T15:23:33
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WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals
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1d5082d8
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2013-08-28T16:51:07
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WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
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88ea6f9d
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2013-08-28T11:45:22
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WinRT: build fix for Windows Phone
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d0627673
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2013-08-27T11:40:06
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WinRT: Windows Phone build fix
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d78b26ed
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2013-08-26T17:17:53
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WinRT: moved most platform-specific keyboard and mouse code to shared locations
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19a168b4
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2013-08-20T21:22:32
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WinRT: file naming and placement cleanup
- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
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11dc5322
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2013-08-13T20:11:51
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WinRT: Windows Phone 8 build fixes
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f7049b93
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2013-08-12T22:29:55
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WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
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