include


Log

Author Commit Date CI Message
Shahbaz Youssefi 384a29a8 2023-07-27T10:51:07 Reland: GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE Now that Chromium no longer uses it. This is a reland of: https://chromium-review.googlesource.com/c/angle/angle/+/4724768 Bug: angleproject:5509 Change-Id: I650e598580539fbe404f2ec4b56b20b56b948f6c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4903079 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu cfc40d2b 2023-07-19T17:47:13 Vulkan: Adjust clear color precision for GL_RGB5_A1 FBO When clear color has more precision than the framebuffer format can hold, dithering is automatically applied on some hardware. This issue causes below dEQP tests to fail when the FBO color attachment format is RGB5_A1: KHR-GLES31.core.draw_buffers_indexed.color_masks KHR-GLES32.core.draw_buffers_indexed.color_masks Adjust the clear color precision for RGB5_A1 format to workaround the issue. We can remove this workaround once the vulkan driver fixes the auto-dithering problem. Bug: b/292282210 Change-Id: Ic3ffebd2d20c8782612619a60d1ec2cc6d613c22 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4937472 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Charlie Lao 57fcee54 2023-10-11T14:48:53 Vulkan: Add feature flag for externalFormatResolve This CL adds supportsExternalFormatResolve feature flag and enable the vulkan extension if existed. This CL is split from Chris Forbes's CL on android gerrit. Bug: b/223456677 Change-Id: I731f35dc629c12c7290c6ed24ff54967e2e4eab7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4932592 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Chris Forbes <chrisforbes@google.com>
Shahbaz Youssefi ffb32380 2023-10-02T16:01:37 Vulkan: Fix device creation on multi-queue devices When multiple eligible queue families are exposed by the device, ANGLE defers devices creation until a surface is made current, at which point it selects a queue family that supports presentation to that surface. This path was largely untested and was broken: - Some post-device-creation initialization was not deferred until the device was actually created - Some cap calculation depended on the chosen queue family index - Query of device capabilities was done too late, such that ANGLE could not correctly determine the level of support for ES versions. Bug: angleproject:8300 Change-Id: I2a35396d1fd08ed26d217dff07d10e9a9c1ac55f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4907895 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi 97a48912 2023-09-26T10:31:58 Turn is-link-thread-safe feature into a positive condition Chrome's --disable-gpu-driver-bug-workarounds currently sets every feature to false, which breaks the GL backend. Bug: angleproject:8297 Change-Id: I284d0699e356d7c1a362eb992cdc0d052f9ea7c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887598 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Hailin Zhang 141bada9 2023-09-22T10:25:30 Vulkan: add prefer cached memory type for dynamic buffer usage. Bug: b/288119108 Change-Id: I0fb5d91780e83af06762b9f3e6122313e76624da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4886846 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Hailin Zhang <hailinzhang@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Alexey Knyazev f5842350 2023-08-21T00:00:00 Vulkan: Flatten secondary fragment output arrays Added a SPIR-V transformation that makes them private and copies their values into regular fragment outputs. Fixed: angleproject:8336 Change-Id: Ide62dd183426e0de70fd4ac6d2b8c6a4b4b33994 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4875327 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Jonah Ryan-Davis cd8495b0 2023-09-14T20:00:32 Re-enable Metal on AMD FirePro. Instead of disabling Metal altogether, test whether it works to just disable the rescobeGlobalVariables compiler workaround on FirePro devices. Bug: angleproject:8317 Change-Id: Ia93a1fef04a387c5756d14660a2da4eb39b8db08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864732 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuxin Hu ffd6ec26 2023-09-07T15:39:19 Reland "Make egl surface uncurrent when being destroyed" This relands commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan backends. Bug: b/292285899 Change-Id: Id4c47f1b20e0f90d1013a68893fd70e917c030e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4867066 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi b4852ef9 2023-02-08T14:18:06 Vulkan: Drop support for Vulkan 1.0 Bug: angleproject:7959 Change-Id: Ib673679ea1a503af22b37092dbff1ee1fd34fba6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4233092 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 68bfa1ed 2023-08-22T22:02:15 Support for link to be entirely parallelized The link job is split as such: - Front-end link - Back-end link - Independent back-end link subtasks (typically native driver compile jobs) - Post-link finalization Each step depends on the previous. These steps are executed as such: 1. Program::link calls into ProgramImpl::link - ProgramImpl::link runs whatever needs the Context, such as releasing resources - ProgramImpl::link returns a LinkTask 2. Program::link implements a closure that calls the front-end link and passes the results to the backend's LinkTask. 3. The LinkTask potentially returns a set of LinkSubTasks to be scheduled by the worker pool 4. Once the link is resolved, the post-link finalization is run In the above, steps 1 and 4 are done under the share group lock. Steps 2 and 3 can be done in threads or without holding the share group lock if the backend supports it. Step 2 is not yet made independent of the Context on some backends, and a frontend feature is used to make that step either run on the main thread or as a worker thread. Bug: angleproject:8297 Change-Id: I12f1e6bbaf365543dfcac969e166e0b5aa622104 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4808191 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 5afc76e3 2023-09-12T11:05:08 Disable Metal on AMD FirePro devices. These older drivers are crashing in the driver for unknown reasons. Only 0.5% of Chrome users are on these devices, so we'll disable Metal on them. Bug: angleproject:8317 Change-Id: Ia3ca5c3fa8e96aab903e15d989cfbd459679b15d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4859020 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Yuxin Hu 8a7ad933 2023-09-13T15:11:46 Revert "Make egl surface uncurrent when being destroyed" This reverts commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. Reason for revert: this caused chromium webview tests failures: https://chromium-review.googlesource.com/c/chromium/src/+/4860891. Original change's description: > Make egl surface uncurrent when being destroyed > > This is to workaround errors when app does below behaviors: > > 1) while there is a context still bound to the current > rendering thread and the surface, call eglDestroySurface() > 2) create a new surface eglCreateWindowSurface() > 3) call eglMakeCurrent() with the surface created in step 2) > 4) does work on the new surface > > The old surface won't be destroyed in step 1) because > it was still bound by the context of the current rendering > thread. When creating new surface on step 2), some hardware > will return error code EGL_BAD_ALLOC, because the old egl > surface is still associated with the native window. > > To workaround, when destroying surface, if the surface > is still bound by the context of the current rendering > thread, release the context and surface by passing > EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). > > The workaround is controlled by a frontend feature > uncurrentEglSurfaceUponSurfaceDestroy. This feature > is only enabled on vulkan and gl backends. > > Bug: b/292285899 > Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 > Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bug: b/292285899 Change-Id: I760054d856294e6691e79e165fd73ce9e560621f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4862958 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Yuxin Hu 497440cd 2023-09-07T15:39:19 Make egl surface uncurrent when being destroyed This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan and gl backends. Bug: b/292285899 Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi b185c3ea 2023-09-11T12:28:43 Vulkan: Add host-image-copy usage to images when optimal The change currently doesn't actually copy on host, but prepares the image for it. Bug: angleproject:8341 Change-Id: I4458712dca46ef9872020e158a3f902e94f5eb93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856146 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Ho Cheung 0510fb49 2023-09-11T18:11:50 [code health] Use more standard enumerator names Use more standard enumerator names in ANGLE https://google.github.io/styleguide/cppguide.html#Enumerator_Names There are still some non-standard enumerator names in the //cc directory, which will be modified in subsequent patches. Bug: chromium:1480233 Change-Id: I96d534f0eb74a8583237c754f6ef867bd1b33d4a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4853030 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ho Cheung <uioptt24@gmail.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e234c182 2023-09-08T16:19:29 Add features for VK_EXT_host_image_copy Bug: angleproject:8341 Change-Id: Id076e6c9e040f3c19a1eb221f6099ac11d4d091a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4852280 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya af30f36b 2023-08-29T11:30:08 EGL: Update EGL headers In order to support EGL_EXT_gl_colorspace_bt2020_hlg we need the EGL_GL_COLORSPACE_BT2020_HLG_EXT enum which got added to the eglext.h header recently. There were non-upstreamed changes to eglplatform.h in commits 88d3b8cb737f3f4662e421bd2b1004a458fdf2a1 and 2bdcbb9a3717c94fd09510ef3f11885a8ad01710, retain them. Bug: angleproject:8330 Change-Id: Ia56513ff7ed36a9d0c436220bf25eab25f9df169 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4824044 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Alexey Knyazev 0688a940 2023-08-21T00:00:00 GL: Disable EXT_texture_mirror_clamp_to_edge on Mesa Although the extension string is exposed, the new enum is currently rejected when using an OpenGL ES context. Bug: angleproject:8319 Change-Id: I17c4105344fe7ca3038a79e0e09528db1d96376b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4807744 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 9f258f8a 2023-08-21T00:00:00 GL: Add disableRenderSnorm workaround Disable the extension on Mesa versions that clamp negative snorm values to zero on read. Fixed: angleproject:8315 Change-Id: I5459db40cb08c546fba15f5e6d70578029a8218a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4804324 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi d8f088e0 2023-08-14T11:07:24 GL: Remove parallel compile/link without driver support This feature was practically disabled everywhere due to various bugs, and is complicating the code. In effect, the code was always spawning a thread for the compilation and link jobs, immediately fail it (due to a workaround), then do the job when compile/link is resolved (much closer to draw time). This leads to bad user experience, but also is racy because the shaders may get recompiled in the meantime and there is little the GL backend could do to stop that (efficiently). After this change, parallel compile/link is either done by the driver (if supported), or it isn't done. This is a partial revert of a100d8f471f79b9f88d387164992cc5bd9c6ee9f. Bug: angleproject:3031 Bug: chromium:922936 Bug: chromium:1184692 Bug: chromium:1202928 Change-Id: I6348bee3249ccb3828bb98ac2a69dc7d305f821c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4774785 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 280e79e1 2023-08-10T14:08:00 Rescope globals only used in one function to function-local. We can demote global variables when they are only used in one function. This has performance implications on Metal. Bug: angleproject:8311 Change-Id: Id666e6b167be771c14768cd73efa61fdacd897d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4771215 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 59f158c1 2023-08-10T00:00:00 GL: Add explicitFragmentLocations workaround Some drivers produce incorrect results when a fragment output has an implicit location and gl_SampleMask[] is written to. Fixed: angleproject:8308 Change-Id: I615952ef61b1cb611984ec7defb189d89ab3281c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4777702 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 16cfa28e 2023-08-08T22:08:24 Vulkan: Basic infra for parallel link This change moves pipeline warm up to a parallelizable task, mostly as an exercise to put in the infrastructure for parallel link in the Vulkan backend. Follow up changes will move more of the link step to this task. The end goal is to be able to make the link task independent of ContextVk, which would allow it to be run as an UnlockedTailCall, even if not using a worker thread. Bug: angleproject:8297 Change-Id: I17047162b2a41f0d681d9e3ee33f2e0239b4280d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4764231 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan ffe81dd3 2023-08-03T14:53:32 Vulkan: allow opt-in to MSRTT emulation via overrides The existing enableMultisampledRenderToTexture feature combines conditions for device feature support and the policy decision of whether to allow MSRTT emulation. This change splits it into two features, allowing application developers to control the policy condition for the emulation path without impacting the device capability checks. Bug: angleproject:8291 Change-Id: Ic1525c878906b10df777c582e44b931028aae928 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749525 Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan f395f34b 2023-08-03T13:58:43 features: frontload feature overrides This allows us to have features that depend on the state of other features more reliably. For example, let's say you have two features: ANGLE_FEATURE_CONDITION(&mFeatures, allowX, (benefitsFromX || isSpecificHardware) && !isBadHardware); ANGLE_FEATURE_CONDITION(&mFeatures, supportsX, hardware.featureXSupported && mFeatures.allowX.enabled); Before this change, if you overrode allowX, the override would be applied too late for the supportsX test. This also helps with disabling dependent features via overrides. For example, if you disable "supportsRenderpass2", it will also disable features depending on it, such as "supportsDepthStencilResolve" and "supportsFragmentShadingRate". By frontloading the feature overrides, we can have cross-dependencies between "feature supported on this platform" and "allow this feature by policy". Bug: angleproject:8291 Change-Id: Id6da2c89428fa896d677fe8d5a41369277a21b31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749524 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 2a950c63 2023-07-31T00:00:00 Adjust ANGLE_stencil_texturing specification STENCIL_INDEX enum is not defined in GLES/gl3.h, so the extension has to provide its value. Bug: angleproject:8051 Change-Id: Ia383162afee8cdcffc1d68ddf833fbd91a87b1f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4748399 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6c1bab07 2023-08-02T12:25:51 Add surface to eglAcquireExternalContextANGLE Bug: angleproject:5509 Change-Id: I51284ae4dc865dc31d1c5540c24e1e0abb95fe0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4743719 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 01ee134b 2023-08-02T13:43:36 Revert "GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE" This reverts commit 4e0250f1926d25e39023c4ad7862ed358a0ec4b6. Reason for revert: Chromium change was reverted. crbug.com/1468956 Original change's description: > GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE > > Now that Chromium no longer uses it. > > Bug: angleproject:5509 > Change-Id: Ibb8d9cdc4d67dad77ca50437423b18d81e838203 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4724768 > Reviewed-by: Peng Huang <penghuang@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:5509 Change-Id: Id8143b1715ec8162be9351437fbd34a2aa4c2e00 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742521 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4e0250f1 2023-07-27T10:51:07 GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE Now that Chromium no longer uses it. Bug: angleproject:5509 Change-Id: Ibb8d9cdc4d67dad77ca50437423b18d81e838203 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4724768 Reviewed-by: Peng Huang <penghuang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kenneth Russell d2236b58 2023-07-29T23:50:05 Support substituting translated shaders. Add dumpTranslatedShaders and enableTranslatedShaderSubstitution frontend ANGLE features, which allow ANGLE developers to prototype optimizations and other transforms without fully implementing them in the shader translator. Tested on macOS with ANGLE's Metal backend, but should work with the other source-level translator backends. Add documentation for pre-existing substitution of shader sources, and of translated shaders added in this CL. Fixed: angleproject:8280 Change-Id: I24d5ef88a479b23e81cc8169fe813c263acfc71f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4731553 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi 2d5fb09d 2023-07-22T22:34:20 Stubs for EGL_ANGLE_external_context_and_surface Bug: angleproject:5509 Change-Id: I8e2395784abcd2b4e3e1f888e70a879ef49287bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4706026 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 9aadc7aa 2023-07-13T11:44:51 Metal: Require MSL 2.1. We had previously shipped both MSL 2.0 and 2.1 shaders to support MacOS 10.13 (MSL 2.0 only) while also supporting the stencil blit fast path that MSL 2.1 provides with the has_shader_stencil_output feature. Each configuration of precompiled shaders is ~300kb so we will drop support for MacOS 10.13 and only ship the MSL 2.1 shaders. Rework of the disablement for NVIDIA and GPU family 1 to be more readable. The features themselves are always true because "disable on NVIDIA" is always true and the check for "is NVIDIA" is moved to the code which fails the initialization. Bug: angleproject:8258 Change-Id: Icc8c69540e43fd2b0b237fffbfe170bb3422903f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4681130 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Phan Quang Minh 4cab5e94 2023-07-12T10:04:10 Vulkan: Enable timeline semaphores if supported by device This is needed for a similar change in Chromium to function with `--enable-features=VulkanFromANGLE`. Bug: angleproject:8253 Change-Id: I422964ea010c650439dd4797ee8ba7b533f26a87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4675807 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 4e6124da 2023-06-23T14:46:28 GL: Ensure all instanced attributes have a buffer with data Apple OpenGL drivers sometimes crash when given an instanced draw with a buffer that has never been given data. It's not efficient to check if the attribute is both zero-sized and instanced so just ensure that every time a zero-sized buffer is bound to an attribute, it gets initialized with some data. Bug: chromium:1456243 Change-Id: I66b7c7017843153db2df3bc50010cba765d03c5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4642048 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi f5ad056b 2023-07-10T22:13:34 GL: Fix ScalarizeVecAndMatConstructorArgs and move to gl/ This transformation was buggy and was disabled. Originally, it was intended to be used everywhere. It is now needed for a GL driver workaround. This change reimplements this transformation and uses it as a GL workaround. Bug: chromium:1420130 Change-Id: I42d63fa5844bcf683ac41e61925aa637e033ca2e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4676634 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Steven Noonan 42c3a9fe 2023-06-23T03:53:09 Vulkan: support creating context with MoltenVK on macOS The Vulkan loader somewhat recently introduced a requirement that clients must opt-in to using portability implementations of Vulkan (such as MoltenVK). Since there is no native Vulkan driver for macOS (and therefore no alternative), unconditionally enable the portability enumeration extension there. Bug: angleproject:8229 Change-Id: I24f0f24e25abd277855ed9ac4de370cfb47d3266 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4639495 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Steven Noonan <steven@uplinklabs.net>
Mohan Maiya 0fe6f282 2023-06-24T14:06:17 Reset and then populate frontend features during display initialize Overwritten features were never reset even if a display was terminated. On platforms that reuse displays for all tests in the end2end suite, overridden feature would leak into subsequent tests causing unexpected failure. Bug: angleproject:8235 Change-Id: I1b359bc762a2bca8db4e4dbc7a587604e5bd6a5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4643453 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Steven Noonan ac263582 2023-06-19T12:26:44 Vulkan: add workaround for VK_EXT_full_screen_exclusive on AMD On outdated (but recent) AMD drivers, the Windows-only Vulkan extension VK_EXT_full_screen_exclusive appeared to be implicitly enabled and set to VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT mode. Even though ANGLE did not enable or interact with this extension at all, the driver was incorrectly returning VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT error codes on various swapchain operations when the full screen window focus was lost (i.e. alt-tab out and back in). Naturally, ANGLE was not expecting these error codes and did not know how to handle them. Depending on where the errors occurred, ANGLE might crash or retry creating the swapchain repeatedly. Treating the unexpected VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT error code as VK_ERROR_OUT_OF_DATE_KHR/VK_SUBOPTIMAL_KHR was not sufficient, because the driver would repeat the error on every swapchain operation, apparently expecting the error to be handled by a vkAcquireFullScreenExclusiveModeEXT call (even though that would make no sense, since the extension was not enabled). The incorrect driver behavior was reported to AMD and was fixed in recent driver releases. The earliest driver I've tested and know to be working is AMD's Adrenaline driver version 23.5.2 (VkPhysicalDeviceProperties calls this driverVersion 2.0.262/0x800106). The last known bad version was 0x8000e9. The simplest workaround on these older AMD graphics drivers is to explicitly enable the extension, but set it to VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT mode. On newer drivers we do not need to do anything with the extension and can ignore it. Bug: angleproject:8215 Change-Id: I7c58d47a0350f4b0bc1a77f200c1e2f72fcde8d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4627279 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi b37df0c7 2023-06-16T12:05:03 Vulkan: Don't output SPIR-V debug info in release Now that the SPIR-V transformer no longer relies on names, we can avoid generating them in the compiler in the first place. This both removes the need for stripping them out and makes the shaders (which are cached) a bit smaller. Bug: angleproject:7220 Change-Id: Ie636ac0ee62cf2730a409872041d22c066fc22ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4615238 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 24f4007b 2023-06-08T00:41:55 Vulkan: Use SPIR-V ids instead of names in the transformer This change removes the SPIR-V transformer's reliance on type and variable names. As a result: - String hashing is removed from the info map data structure and the SPIR-V transformer - The ID discovery class is entirely removed - Internal variable names have become a detail of the compiler alone (and are no longer exposed as part of the compiler interface) - Some front-end name tracking is removed ("parentStructMappedName", etc) This change also properly cleans up xfb emulation types that were previously left over. This change allows the SPIR-V compiler to emit user strings as-is instead of prefixing them with `u_` leading to more readable debug shaders. Additionally, it will make it possible not to emit debug info at all. Both of these changes will be done in follow ups. Bug: angleproject:7220 Change-Id: Iaa127496209a27aaae2e0d14c41b22fffb0b72a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4600610 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kramer Ge 88c6dfcc 2023-06-02T16:09:24 Mali: Make the placeholder FBO complete for timer queries Change the bindFramebufferForTimerQueries workaround to ensure the framebuffer is complete. Bug: chromium:1356053,b/269068358 Change-Id: Ief3198fdc4800468670a3f4323a1ffd3ca083c6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4582606 Auto-Submit: Kramer Ge <fangzhoug@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Roman Lavrov 1572f609 2023-06-09T18:39:52 Disable hashes for ANGLE features generator Features autogen files are small, fast to regenerate. Run the generator in --verify-only mode and check content every time, instead of using hashes. Bug: angleproject:8193 Change-Id: I3988ab50a6c33171b7b7252c03f34a74f09fcf18 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4604579 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 21f16cb1 2023-06-09T17:30:38 Disable clang-format on ANGLE features autogen outputs Updates the script to produce reasonably formatted code without clang-format. Autogen files moved to autogen/ sub-directories because clang-format does not support per-file settings ;( This allows to run this codegen very quickly (~50ms on my machine) Bug: angleproject:8193 Change-Id: Ie84282090d574ebb4debe3edcfd82f983f27a5ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4604578 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 10380f4b 2023-06-06T11:52:08 Vulkan: Output SPIR-V ids from compiler In this change, the shader interface variables are given SPIR-V ids by the compiler before SPIR-V generation. Those ids are made available through the ShaderVariable interface. The transformer does not yet rely on this information. A follow up change will rework the backend's name->info map and the transformer to directly use ids instead of names. Bug: angleproject:7220 Change-Id: Ic0a62681d4bcf3ed171c39c3ecd83e438ea068c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4600609 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 76b0e7f3 2023-06-01T11:25:54 Vulkan: Use reserved SPIR-V ids for internal variables With this change, the SPIR-V transformer does not need to discover these ids through name matching. Ultimately, user variables would also be identified by their SPIR-V ids (instead of name), removing the Vulkan backend's reliance on strings. Bug: angleproject:7220 Change-Id: I241c3247b89a28f9eed28f23c06b7c8b7fbbeaa0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4583133 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4ff41604 2023-05-31T11:12:33 Vulkan: Declare common SPIR-V ids in the compiler The SPIR-V transformer no longer needs to discover these ids. Bug: angleproject:7220 Change-Id: I7082e831308eaac97ace3c128f398ff5f5497739 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4573825 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 5f833ff2 2023-05-31T00:06:24 Vulkan: Pass non-semantic info from translator to transformer The SPV_KHR_non_semantic_info extension is set up in this change to allow the translator to communicate an overview of the SPIR-V to the SPIR-V transformer as well as mark locations of interest. This would help the SPIR-V transformer avoid having to discover basic ids and such locations. In this change, a few basic types are predefined and the location where new types and variables need to be defined are marked. Bug: angleproject:7220 Change-Id: I237b9a79efa9c192b3b11f1d97bc9b6a5cc2f8fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4573823 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b0e9bbd7 2023-05-31T14:23:40 Vulkan: Split features for dynamic state When a driver bug with dynamic state is encountered, it is hard to debug which dynamic state exactly is causing an issue, due to the current granularity of disabling all entire state from an extension. With this change, every dynamic state gets its own ANGLE feature, and can be toggled as necessary. Disabling the supportsExtendedDynamicState* features implicitly disables all dependent features. Bug: b/285124778 Bug: b/275210062 Bug: fuchsia:107106 Bug: angleproject:5906 Change-Id: Ic291279872df2d0eb58618ff364ab118bdcc4a9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4577553 Reviewed-by: Cody Northrop <cnorthrop@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 37698dcf 2023-05-25T14:57:21 Translator: Remove the "variables" entry from list of options This flag is unused. It is removed in a separate change to facilitate rolling ANGLE into Chromium and vice versa. Bug: chromium:1447314 Change-Id: I651f766e1c127f81c17ec46554bbdebd240f8c1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4568525 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuxin Hu dfb2bab0 2023-05-25T15:08:19 Apply Aliased Decorators To Image DataTypes Bug: b/274478912 Bug: b/266235549 Change-Id: I2cd272a1e7481a8803be63efe0be11c61560b23e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4568287 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 16b9a16a 2023-05-26T14:45:15 Add supports_legacy_dithering feature VK_EXT_legacy_dithering => VkPhysicalDeviceLegacyDitheringFeaturesEXT.legacyDithering => supportsLegacyDithering Now getting enabled=true on Android master. Bug: b/284462263 Change-Id: Ibf43184c78d9847044b10413d2050b653e452c9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4567572 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kenneth Russell aea88562 2023-05-19T16:52:43 Reland "Metal: Optimized BufferSubData per device" This reverts commit ee64836f702332adaca58d9f452063a04b2da955 , relanding the patch stack described there. Between patchsets 1 and 5: - The shadow buffer allocation has been replaced with a multimap of precisely-sized buffers, rather than rounding up buffer sizes. - Garbage collection of shadow buffers is triggered in three situations: - A certain number of context switches have occurred; this number was hand-tuned to avoid GC every frame. - A certain number of command buffer submissions has occurred; this number was hand-tuned to GC no more often than every few seconds on representative workloads. - The total size of the allocated shadow buffers is more than 1 MB, and either more than twice the size at the last garbage collection, or 64 MB more than at the last garbage collection. In this case, aggressive GC is performed in order to reclaim shadow buffers more quickly. Performance before and after these changes appears identical on microbenchmarks. On one Figma test case, comparing GPU memory allocated inside the BufferManager, peak consumption is decreased by over 75%, and steady-state consumption decreases by over 88%. Patchset 6 adds a needed workaround for a bug in the AMDMTLBronzeDriver affecting uploads of client-side data, and therefore some dEQP tests. It also streamlines the aggressive GC. Bug: angleproject:7544 Change-Id: I81b061f0b33c27fa403527fa12d626f4e9c88ebe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4497413 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 33e38862 2023-05-24T00:00:00 Vulkan: Limit clampFragDepth workaround to affected drivers Bug: angleproject:3970 Change-Id: I708591d86b8f2cb10d0cbdc7c14518fda45ac626 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4562134 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Geoff Lang 6d3e5870 2023-05-17T16:42:47 Metal: Disable Metal support on NVIDIA GPUs NVIDIA GPUs are in a very small number of Macs and we don't have have adequate test coverage to properly support them. Add the disable_metal_on_nvidia feature to control support for NVIDIA at runtime. Also factor the support of GPU family 1 into a feature. Bug: angleproject:8170 Change-Id: I160036d710cc9e278eb77e351a483b9f5b69e8ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4544659 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 7abc5248 2023-05-19T00:00:00 Vulkan: Enable VK_EXT_depth_clamp_zero_one Replaced the 'depth_clamping' workaround with the dedicated extension or explicit fragment depth clamping. Fixed: angleproject:3970 Bug: angleproject:8077 Change-Id: Ia7666fcb3e0e949922c13a3fd11b818cbc5a8e26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4545084 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Brian Ho ea0b1b7b 2023-05-19T15:26:50 Selectively advertise base vertex and instance fns On newer Mali GPUs (Valhall), the glDraw*BaseVertex* implementations seem to be buggy and cause noticable artifacts. Chrome uses the presence of baseVertexBaseInstanceANGLE and baseInstanceEXT extensions to determine whether it can draw with a base vertex or to fallback to manually offsetting the vbo. This CL disables these extensions on Mali Valhall so that Chrome takes the fallback path instead to fix the visual artifacts. Bug: b/280931795 Change-Id: Ic27e37465283ca3338747b53aa7888c7eba4b7b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4549682 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi b76166d0 2023-05-18T09:57:25 Vulkan: Separate image and sampler 2D view of 3D features The sampler feature is used to determine if EGL_KHR_gl_texture_3D_image can be exposed. The image feature is used to support base GLES 3.1 storage images. Bug: b/274478146 Change-Id: Ifb283633078ace7ee65f8aafe756d0a02b727bd7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4545005 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mark Lobodzinski c9ce8f33 2023-05-18T16:20:04 Revert "Don't export ANGLE platform methods." This reverts commit 7a11f4415e37ffba18023eaf1722d3f568ee12ba. Reason for revert: Running Android games using ANGLE results in crashes or hangs. Original change's description: > Don't export ANGLE platform methods. > > These functions are loaded through eglGetProcAddress. We don't need > to export these extra symbols and increase our binary size. > > Bug: chromium:1445969 > Change-Id: I494bbcb86973f167e8245b56e6eb73da7eab69f5 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4538367 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: b/283233503 Change-Id: I42418c0dabc440fb13ce3d48d63b2622b9edd15e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4544216 Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Geoff Lang 7a11f441 2023-05-16T11:14:44 Don't export ANGLE platform methods. These functions are loaded through eglGetProcAddress. We don't need to export these extra symbols and increase our binary size. Bug: chromium:1445969 Change-Id: I494bbcb86973f167e8245b56e6eb73da7eab69f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4538367 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop ec308b35 2023-05-15T15:03:10 Vulkan: Add feature to limit sample count to 2 This CL adds a feature called `limitSampleCountTo2`. Using it will have the Vulkan backend limit max samples to 2. Why 2? That's the minimum required in Vulkan to multisample without error. Here's an example validation error: vkCmdResolveImage: srcImage sample count is VK_SAMPLE_COUNT_1_BIT. The Vulkan spec states: srcImage must have a sample count equal to any valid sample count value other than VK_SAMPLE_COUNT_1_BIT. https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-vkCmdResolveImage-srcImage-00257 Using a limit as opposed to forcing a value allows non-multisampling (sample count of 1) to continue working. To see how tests fare when the feature is set, see the following test results that force the value on: https://chromium-review.googlesource.com/c/angle/angle/+/4534098/4 Test: adb shell setprop debug.angle.feature_overrides_enabled limitSampleCountTo2 Bug: b/279498079 Bug: angleproject:8162 Change-Id: I1df2822709151e6084c32055b5aff444e0b10db5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4518562 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Greg Schlomoff <gregschlom@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Geoff Lang b1395bcb 2023-05-09T12:34:55 GL: Disable EXT_clip_control on Mali-G72 and G76. Querying the clip control state from the driver when sychronizing external contexts generates driver errors. Simply disable this extension in this configuration for now. Chrome is currently not using it for rasterization. This issue was noticed on specific Huawei devices in the wild. It hasn't been observed on other OEMs. Bug: chromium:1434317 Change-Id: I88d9bff1933274f61020b75e68aee9c94b0b684a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4518062 Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Colin Blundell <blundell@chromium.org>
Hailin Zhang 8b9440b6 2023-05-01T15:31:01 Vulkan: add option to control pipeline cache data compression. Bug: b/258207403 Change-Id: I487b1cadbacfa2f7ee889a8f58278307a126a391 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4497248 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Scott Violet b0f9c01e 2023-05-01T12:54:10 metal: adds feature that minimizes generated shader differences This adds a feature (enabled by default) that results in generating the same code regardless of whether emulateAlphaToCoverage is enabled or addExplicitBoolCasts. This is done to maximize cache sharing. Bug: chromium:1423136 Change-Id: Ia491f13469c750fc2c45aecf1f93fed53b782dc5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4496254 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Scott Violet <sky@chromium.org>
Alexey Knyazev b7a5714f 2023-03-31T00:00:00 Add polygon mode extension stubs * Added NV_polygon_mode * Specified a portable polygon mode extension implementable on all ANGLE backends Bug: angleproject:1791 Bug: angleproject:8132 Change-Id: I018aaaf1fb43ec16910859b152049e02169ede91 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4492684 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Scott Violet 3e281219 2023-04-27T14:52:18 Adds feature to output blob cache key and source for shader Bug: chromium:1423136 Change-Id: Ic03e1b9971b2f1417c0b2e95c8d3846f28a01572 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4480976 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Scott Violet <sky@chromium.org>
Scott Violet 059bfe89 2023-04-27T16:13:06 metal(ish): Adds platform function for logging cache hits/misses And adds call from metal. This way chrome can log overall cache stats. Bug: chromium:1423136 Change-Id: Iba5b3bd138adf15fe5e999d3dee0002f140edac1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4484260 Commit-Queue: Scott Violet <sky@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev d37c97d1 2023-04-17T00:00:00 Metal: Implement OES_shader_multisample_interpolation * Added support for sample qualifier and shader interpolation functions * Added MSL-specific AST transformations * Adjusted minimum fragment interpolation offset state query test so that accurate limits could be reported * Drive-by: Y-flip gl_SamplePosition adjustment * Renamed ANGLESampleMaskEnabled function constant to ANGLEMultisampledRendering to correctly reflect its usage Bug: angleproject:8097 Bug: angleproject:8131 Change-Id: I25c9f36487e29f05bb9fe874e146d06378fef975 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4440827 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Vikas Soni b5fa8728 2023-04-20T14:59:28 Add extension to skip texture renderability validation in ANGLE. Add a new extension to skip the texture renderability validation in ANGLE. Bug: angleproject:0000 Change-Id: Ia9e5a1eff233f5aced4706b7d3c183058d474c41 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4455549 Auto-Submit: vikas soni <vikassoni@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: vikas soni <vikassoni@chromium.org>
Kimmo Kinnunen 20b6624a 2023-04-17T13:55:09 Metal: Support compiling on iOS without EAGL Makes EAGL and CGL compilation exclusive to each other. Catalyst would compile with both on ARM64, but only use EAGL. Remove use of GLSL generation in MSL. Generating GLSL for MSL compute and geometry shaders do not make sense. Remove compilation of RewriteRowMajorMatrices for Metal. It was removed from Metal in: b23bf47c9e999532a684beab9ac901552420b0b8 Reland "Metal: rewrite default uniforms and uniform blocks" Remove use of ANGLE_ENABLE_APPLE_WORKAROUNDS and gn variable angle_enable_apple_translator_workarounds. The workarounds are just unconditional business-as-usual implementation of ANGLE when ANGLE is compile for PLATFORM_APPLE. Fixed: angleproject:8129 Change-Id: I3af249708803fba816e2a7c92c35dddb84ce6946 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4428875 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kyle Piddington <kpiddington@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Dan Glastonbury <djg@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Yuxin Hu 6deca89e 2023-03-22T22:33:40 Add Spirv Instruction to explicitly cast mediump float to 16 bit If the GLSL shader code expects the comparison between two mediump float values returning true, but the SpirV compiler treats one of them as 32-bit, and treats the other one as 16-bit, the comparison would return false instead. The SpirV compiler may not automatically cast the mediump float values to 16 bits, because it may utilize the RelaxedPrecision decoration to keep a mediump float as 32-bit, so that the compiler can avoid the type cast from 32-bit highp to 16-bit mediump. This change adds an additional OpQuantizeToF16 SpirV instruction to explicitly cast mediump float scalar or mediump float vector to 16 bit, if they are assigned with a highp float value. This ensures that if the GLSL shader code ever compares two meiump float values, the SpirV shader compiler is not accidentally comparing a 16 bit with a 32 bit float value. This fixe the deqp test failure on Pixel 6 and Pixel 7: dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_vertex. Bug: b/274859104 Bug: b/274408172 Change-Id: Ifd996cea14c0f77f45ae90f38c8e53cf5035139f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4400404 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Scott Violet 65f4d2a4 2023-04-17T10:08:18 Adds features to enable loading/saving metallibs to blobcache CompileMetalShaders results in the appropriate command line tool being run to generate metallib blobs from shader source. DisableProgramCaching results in not saving programs to BlobCache LoadMetalShadersFromBlobCache results in trying to load metallibs from BlobCache. Bug: chromium:1423136 Change-Id: I01a4d7a5d60ed5ac978fb99db01b741e0f19e76b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4434293 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Scott Violet <sky@chromium.org>
Alexey Knyazev 7bc4b7e3 2023-03-27T00:00:00 Metal: Implement OES_sample_variables New ESSL built-ins are mapped to their Metal counterparts and tweaked to follow OpenGL ES semantics when needed. Fixed A2C interaction with sample coverage by emulating the former on non-Apple GPUs. Bug: angleproject:8097 Fixed: angleproject:5087 Change-Id: I5d28a941af5cbc14743a3930731529f11f55febd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404896 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Kyle Piddington <kpiddington@apple.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi c26011b8 2023-04-11T15:16:29 Vulkan: Make advanced blend alpha div workaround permanent This workaround turned out to affect pretty much every driver, and numerous GL implementations were found to work around it similarly to ANGLE. It seems like this workaround may only be necessary for colorburn and colordodge, but for now ANGLE applies it to all modes. Bug: b/274528004 Bug: b/277777623 Change-Id: Id555c981a9775f949a3022b7e92c755accea7cea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4416158 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8b79410b 2023-04-02T22:25:12 Vulkan: Treat readonly SSBOs as readonly! Instead of assuming SSBOs are always written to, this change adds plumbing for the backend to know when an SSBO is declared readonly and marks the buffer readonly accordingly. With this change, BufferVk can optimize uploads and copies to and from the buffer with the knowledge that it can be safely mapped on the CPU for read while it's being used by the GPU. Bug: b/276002151 Change-Id: I75342148c07949a83436054a738395bbd88caec5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4392720 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 3aea3cfd 2023-04-03T16:38:29 Vulkan: Workaround depth bias constant factor on ANV Bug: b/249380591 Change-Id: Iaeda7faf5eb40e0e2086674d3e63bf5bc9911ab4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4392893 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang f1f80e1e 2023-03-22T12:54:08 Metal: Always prefer staged GPU uploads for textures. Uploading Metal texture data via MTLTexture::replaceRegion is a source of lots of CPU hangs and jank. There may be better heuristics to determine if we should do a CPU vs GPU upload but for now preferring GPU uploads has better overall performance. This also improves the MotionMark images test: - 40 -> 100 when using Metal. - 217 -> 235 when using Metal + https://chromium-review.googlesource.com/c/chromium/src/+/4091749 Bug: angleproject:8024, angleproject:8092, angleproject:8109 Change-Id: I36b5f585884391b4cc416365ae65f8542745beee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4264963 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Yuxin Hu 29abd5a2 2023-03-06T11:35:45 Explicitly Add Aliased Memory Decoration in SpirV In GLSL, aliased memory qualifier is implicitly available, unless we explicitly specify the memory is restrict: https://www.khronos.org/opengl/wiki/Type_Qualifier_(GLSL)#Memory_qualifiers. However, in SpirV, aliased memory qualifier has to be explicitly specified: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#AliasingSection This change adds the aliased memory decorations to SSBO if the GLSL does not specify the restrict memory qualifier. This is a temporary workaround to fix the deqp test failures on some android devices. Eventually we would like to waive this test for ANGLE due to alised memory in Vulkan does not suppose to affect SSBOs that have different set/binding, please refer to this Khronos ticket for more details: https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/4321 Bug: b/266235549 Change-Id: Ic7afc417a5d421664b60e0413a011314787e14e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4312130 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 97897d92 2023-03-27T16:02:57 Vulkan: Work around driver bug with dynamic primitive restart This CL forces the state to be static on buggy drivers. Bug: b/275210062 Change-Id: Ia3391ecb19c3c9d19c05a83e11da8c718513a4e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374104 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Alexey Knyazev 1ee27fcd 2023-03-24T00:00:00 Fix translation of noperspective interpolation qualifier Auxiliary storage qualifiers used with 'noperspective' interpolation must be retained during ESSL translation * Added new qualifiers: * EvqNoPerspectiveCentroid * EvqNoPerspectiveCentroidIn * EvqNoPerspectiveCentroidOut * EvqNoPerspectiveSample * EvqNoPerspectiveSampleIn * EvqNoPerspectiveSampleOut * Adjusted GLSL and SPIR-V output * Adjusted 'sample' rank to be the same as 'centroid' Fixed: angleproject:4388 Change-Id: Iffc80a7a3b057beffd3bcbbc9446eeed77183c99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368471 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Kramer Ge 888ca8d9 2023-03-21T18:56:56 Bind FBO before timer query on Mali GL driver. glBeginQuery(GL_TIME_ELAPSED/GL_TIMESTAMP) on Mali implementation assumes a complete FrameBuffer. Without it glGetQueryObject will return a meaningless value, causing some applications to misbehave. This workaround caches and binds a default FBO in this case. Bug: chromium:1356053,b/269068358 Change-Id: I756ded948c2c5aada744f9dd428ad77c37a009c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4359032 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kramer Ge <fangzhoug@chromium.org>
Alexey Knyazev ad52f12e 2023-03-21T00:00:00 Implement EXT_conservative_depth Added translator frontend and GLSL backend support for gl_FragDepth redeclaration and layout qualifiers. Added mappings to DepthGreater, DepthLess, and DepthUnchanged SPIR-V execution modes. Bug: angleproject:8046 Change-Id: I23f19ff54380741107970a44055ea269eef179f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4355028 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton a491bbe3 2023-03-18T19:05:08 Add PLS utilities for interrupting a rendering pass Adds two more simple commands to ANGLE_shader_pixel_local_storage that allow WebGL and the command buffer to interrupt rendering passes without having to either (1) make expensive queries, or (2) track lots of complex state for validation that they are not currently equipped to track. Bug: chromium:1421437 Change-Id: I80eaef3ae6b0b4bbbecb9cd2268ac90b43675d1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4355032 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Chris Dalton 513ca723 2023-03-13T14:30:20 Delete GL_LOAD_OP_DISABLE_ANGLE from PLS This load op makes the PLS spec and WebGL implementations unnecessarily complex. Bug: chromium:1421437 Change-Id: Iab02a8b02083899c6cc345ecb25b88c5871611c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4335148 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton b468e4dd 2023-03-08T14:21:47 Add back "non-robust" PLS queries Chrome doesn't have a codegen template for queries that model the "robust" signature, so support both types. Specify that the robust variants are only supported if ANGLE_robust_client_memory is supported, so Chrome and other implementations don't have to support them. Bug: chromium:1421437 Change-Id: Icc69b69ce9ce0a2cfad0dbeed1f3b29bcfa92d20 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4321867 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Dan Glastonbury aa5b97de 2023-03-06T17:59:43 ANGLE_metal_shared_event_sync: Control signaling external events It was assumed that the external MTLSharedEvent passed to eglCreateSync should be signaled by the GL. This change adds EGL_SYNC_METAL_SHARED_EVENT_SIGNALED_ANGLE, which when passed as the value for EGL_SYNC_CONDITION during eglCreateSync, changes the behavior to not insert a fence command into the command stream. Test: angle_end2end_tests --gtest_filter=EGLSyncTestMetalSharedEvent.AngleMetalSharedEventSync_WaitSync_ExternallySignaled Bug: angleproject:8064 Change-Id: Ia1b8615b976f293d411b7d2be506b0ac87d64dee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4307152 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org>
Chris Dalton a65f6a9d 2023-03-07T16:11:44 Make PLS queries robust There's no reason not to mirror the ANGLE_robust_client_memory API here. Bug: chromium:1421437 Change-Id: Ifb8b1a9675abe2ceb35272dc905f3c38f29dceda Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4317485 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Alexey Knyazev 4256c022 2023-03-01T00:00:00 Metal: Implement ANGLE_stencil_texturing Used texture views to sample stencil values from combined depth/stencil textures. Texture2DDepthStencilTestES3.TexSampleModes* tests were split into swizzled and non-swizzled variants to suppress only swizzled cases on some platforms. Added a new avoidStencilTextureSwizzle workaround to skip creating swizzled texture views of stencil-only textures on platforms that fail to sample from them. Fixed: angleproject:8051 Change-Id: I0b1148f8d30fc6459239efcdaeee6c0364633cc8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4304058 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Igor Nazarov 4f87f4e9 2023-03-03T13:19:09 Vulkan: Add useResetCommandBufferBitForSecondaryPools feature. Currently ANGLE does not use "vkResetCommandBuffer()" on Vulkan Secondary Command Buffers. Instead it uses "vkFreeCommandBuffers()" and "vkAllocateCommandBuffers". According to spec, "VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT" is required only for command buffer reset operations. However, some ARM drivers may not free memory in "vkFreeCommandBuffers()" without this flag. Bug: angleproject:8059 Change-Id: Ibfe45bca345dc48484b625c450369d30805cec77 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306722 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Alexey Knyazev 3fed0866 2023-02-22T00:00:00 Implement EXT_texture_mirror_clamp_to_edge Support GL_MIRROR_CLAMP_TO_EDGE_EXT address mode when native support is available. Adjusted validation, sorted switch cases by target enums order. Added new TextureMirrorClampToEdge* end2end tests. Drive-by: fixed texture address computation for integer formats with GL_MIRRORED_REPEAT on D3D11. Fixed: angleproject:7968 Change-Id: Iaf29c8b4b32a7630c2a871f832d171f4bc4e2672 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4289137 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev a2efea13 2023-03-01T00:00:00 Add ANGLE_stencil_texturing This extension allows texturing of the stencil component of a packed depth stencil texture on OpenGL ES 3.0 contexts. Trivially exposed on backends that support OpenGL ES 3.1, which requires this feature. Adjusted the tests to check for the new extension string instead of the context version. Bug: angleproject:8051 Change-Id: I4d833acbc72e7374bde91d4c861598a0fdaf9b90 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4295312 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Charlie Lao 6d282d62 2023-02-08T16:51:07 Vulkan: Move retireFinishedCommands/garbageCleanup to worker thread This CL separate out the logic of mLastCompletedQueueSerial update and retireFinishedCommands and garbage clean up into different functions. At submission, previously we are always check fence and update mLastCompletedQueueSerials and calling reset on finished commands and do garbage clean up. With this CL, we only do the fence check and update mLastCompletedQueueSerials. Then it request worker thread to do the command buffer reset and garbage cleanup. We uses the CommandProcessor's thread for the reset and cleanup, since async submission path needs to handle this clean up anyway. This CL also added a new feature flag asyncCommandBufferReset and it is disabled right now. This will be enabled in the follow up CL. Bug: b/255411748 Change-Id: I6da558f8d4c962eb038e2378ccc76c464101cde2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4244823 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Alexey Knyazev a1f9b9aa 2023-02-20T00:00:00 Implement more texture border color adjustments D3D11: * Exposed EXT_texture_border_clamp extension string, to ensure that the relevant CTS tests are running. * Updated StateManager11::setSamplerState to adjust the border color based on the texture format. * Refactored ShaderConstants11::updateSamplerMetadata to correctly adjust the border color for integer formats. * Removed unused SamplerMetadata.internalFormatBits D3D9: * Updated Renderer9::setSamplerState to adjust the border color value based on the current texture format. * Added borderColorSrgb feature required for some drivers. GL: * Copy alpha value to green for A and LA legacy formats to workaround driver bugs when lumaWorkaround is not used. Tests: * Added ES 2.0 tests for texture formats that require border color adjustments. Fixed: angleproject:7969 Change-Id: I3d36cce43e76e6d5069a51865152c2250ecbb017 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4291000 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Amirali Abdolrashidi 3a7904e1 2023-01-25T23:56:56 Vulkan: Use VMA suballocation for images There is a maximum limit for device memory object allocation. On some platforms, there can be an error regarding too many object allocations when 4096 device memory handles have been allocated. Suballocation can help mitigate this issue. In this CL, some images will be allocated using VMA API calls, which use suballocation. * Added a new feature (useVmaForImageSuballocation). * Added VMA allocation for ImageHelper, which is used in initMemory(). * Suballocation is used for VMA image allocation. * If enabled, mVmaAllocation will be initialized in the ImageHelper object (instead of mDeviceMemory). * It is currently used for all platforms. * Minor change to the name of an arg in CreateBuffer() declaration. * Added test to make sure we can allocate at least 4096 images on supported platforms (8000 in the test). * Skipped the test "NonZeroBaseEmulatedClear" when run on Linux/Intel if this feature is enabled (due to output color mismatch). * Skipped several tests for capture/replay on Windows. Bug: b/218891184 Change-Id: Ibf80c9c8c485b301da7d23b5ba4bcbb1a8e3194f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4191202 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Jonah Ryan-Davis 8105a801 2023-02-23T10:00:17 Change enum allocation for EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE Changes EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE from 0x34DA to 0x34DC Bug: chromium:1251724 Change-Id: I609d37abd622bf0c3bbab253d4d0dea31edd1774 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4287264 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 13e8dabc 2023-02-15T14:34:05 Add EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE To allow the creation of multiple EGLDisplays on the same graphics device, we need a value to key for the display cache. When the display key is specified, the cache will return a new display for that key, even if there is an existing display on the same graphics device. Bug: chromium:1251724 Change-Id: I55e169776770734fc33b8bc8e1265ea6f7472fe3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4255730 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5a77200b 2023-02-08T17:10:28 Metal: Implement parallel shader linking. Update the Metal library cache to be thread safe. Change absl::flat_hash_map back to std::unordered_map because the value types now contain a mutex which must not move. Only generate async compilation tasks for shaders that were not already compiled and in the cache. Collapse some of the link methods in ProgramMtl that only had one call site. All linking is now done in ProgramMtl::link and ProgramMtl::load. Support disabling parallel linking using the new enableParallelMtlLibraryCompilation feature. Bug: chromium:1385510 Change-Id: I71ba71a34d994066729df7e4170911f88c89de4a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4234153 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Kenneth Russell ee64836f 2023-02-11T17:56:06 Revert "Metal: Optimized BufferSubData per device" This reverts commit 968041b54770af8917001d8fe9b52a881cfed0b2. Includes the following patches: git revert -n 995db1f66bcf87fc9e47d908fb2a885e810d2567 \ 9a6c90c8f802b4d107a081bfccaf4be007e7af54 \ dbd47e378582ef86db52c7379cd220cf0b2c8193 \ 369b320f92f54774879e8b8faff834fc8db0793e \ 4abae6f97586448712e2dc1cced4a678b0901d7b \ 968041b54770af8917001d8fe9b52a881cfed0b2 Several conflicts with top-of-tree were resolved during this revert. The aim is to reland this with additional code which will reduce the amount of excess buffer memory allocated, and release the resources associated with temporary buffer allocations. Bug: angleproject:7544 Change-Id: Ib7a6bc2ab1c2f23cb43112cd980106e2898c3826 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4240556 Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Gregg Tavares <gman@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi 54951da2 2022-12-18T17:11:33 Vulkan: Refactor extension vs core version checks Extensions are now grouped based on promotion-to-core status, and initialization code is generally cleaned up. ANGLE currently doesn't attempt to use a core version above Vulkan 1.1, as extensions are always assumed to be exposed even if promoted to core in later versions. With this change, it would be simpler to use a newer core version if ever necessary. Bug: angleproject:7959 Change-Id: Ia5fd3e06c18f7289e9e5a63af0f039a6dc89c687 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4224582 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b3846714 2022-11-28T11:05:05 Vulkan: Feature to make async queue slow for testing Bug: angleproject:6746 Change-Id: I2573cae2dcf42d177168c55bc2a6d8bb012dde18 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4227986 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>