|
e4faae21
|
2019-05-10T08:27:00
|
|
Rename state change notification messages.
This makes the style use CamelCase instead of ALL_CAPS. It also cleans
up some of the naming. It also changes some uses of the messages in
some of the objects to hopefully be more consistent. See the comments
added to the enum SubjectMessage in Observer.h for more details.
Bug: angleproject:3427
Change-Id: I6dff4f6d335ecf1a27e48df65743b1490bd3025a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1600411
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
776694cd
|
2019-05-08T10:28:55
|
|
Change all ANGLE workarounds to use struct definition with info.
Change each workaround from a simple bool to a struct with info
including name, workaround set, description, and bug IDs. This will help
with future workaround integration with Chrome.
Bug: angleproject:1621
Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
f02a767d
|
2019-04-09T18:45:23
|
|
Vulkan: Implement glTexStorageMem2DEXT
This implements support for creating textures that alias vulkan images
allocated inside external memory.
Bug: angleproject:3289
Change-Id: Iad071f353a217793102ae737647c7cd572f7b0ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552029
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Michael Spang <spang@chromium.org>
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c3dc5d48
|
2018-12-30T12:12:04
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|
Merge gl::Context and gl::ContextState.
This reduces the number of indrections when accessing the Extensions
or Caps structures. It will provide a small speed-up to some methods.
It also cleans up the code.
Bug: angleproject:2966
Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685
Reviewed-on: https://chromium-review.googlesource.com/c/1392391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
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be607ad6
|
2018-11-29T10:14:22
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|
GL: Implement GL_OES_EGL_image_external and GL_OES_EGL_image_external_essl3
Chrome uses external textures as part of its hardware video decode paths
on Android.
BUG=angleproject:2507
Change-Id: I2af608f84a99843c99a16dcfb9fb2fa28cc8fbb6
Reviewed-on: https://chromium-review.googlesource.com/c/1361480
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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7c985f5c
|
2018-11-29T18:16:17
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|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b980c563
|
2018-11-27T11:34:27
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|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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526392dd
|
2018-11-16T09:35:14
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|
Use angle::Result in front-end (Part 9)
This removes the ANGLE_TRY_HANDLE macro. Also the internal uses of
gl::ErrorStreamBase. There are remaining uses in the validation code.
Further progress will be blocked on removing egl::Error and the use
of gl::Error in the validation layer.
Also reduces binary size by up to 4k.
Bug: angleproject:2491
Change-Id: I3e0481f99738f9f24256c10e73f3efcce9826a35
Reviewed-on: https://chromium-review.googlesource.com/c/1334427
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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666818ea
|
2018-11-14T09:54:33
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|
Use angle::Result in front-end (Part 8)
Refactors the gl::Texture class and a few related methods. Also reduces
binary size by up to 4k.
Bug: angleproject:2491
Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214
Reviewed-on: https://chromium-review.googlesource.com/c/1291845
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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b8543630
|
2018-10-02T19:46:14
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Support GL_OES_texture_border_clamp
Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in
OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends.
For integer textures in OpenGLES3 contexts these additional entry points
are available now:
void glTexParameterIivOES(enum target, enum pname, const int *params);
void glTexParameterIuivOES(enum target, enum pname, const uint *params);
void glGetTexParameterIivOES(enum target, enum pname, int *params);
void glGetTexParameterIuivOES(enum target, enum pname, uint *params);
void glSamplerParameterIivOES(uint sampler, enum pname, const int *params);
void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params);
void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params);
void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params);
BUG=angleproject:2890
TEST=angle_end2end_tests.TextureBorderClamp*
Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828
Reviewed-on: https://chromium-review.googlesource.com/c/1257824
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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7818a85c
|
2018-09-06T15:02:04
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|
Implement GL_ANGLE_texture_multisample API part
Support GL_ANGLE_texture_multisample extension.
This patch adds enums of multisampled texture and texStorage2DMultisampleANGLE
API.
TEST=angle_end2end_tests.exe --gtest_filter=TextureMultisampleTest*
TEST=angle_end2end_tests.exe --gtest_filter=NegativeTextureMultisampleTest.Negtive*
BUG=angleproject:2275
Change-Id: I2cab997edc33aa2d0be6082381545335423f64e0
Reviewed-on: https://chromium-review.googlesource.com/c/804613
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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6f755b21
|
2018-10-09T12:48:54
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|
Use angle::Result in front-end. (Part 1)
This covers most of the hot paths used in draw calls. Gives in the
order of a 5% reduction in draw call overhead.
Bug: angleproject:2491
Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa
Reviewed-on: https://chromium-review.googlesource.com/c/1258149
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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e39e8f46
|
2018-10-05T08:17:38
|
|
GL back-end error refactor.
Adds explicit error handling to a few scoped state handler classes.
Otherwise mostly mechanical refactoring.
Bug: angleproject:2753
Change-Id: I2bf969a68f45880902b6e7902297c1340a76a1c4
Reviewed-on: https://chromium-review.googlesource.com/c/1255647
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4e6f2aea
|
2018-09-19T11:09:51
|
|
Implement ANGLE_copy_texture_3d Extension
Adds copyTexture3DANGLE and copySubTexture3DANGLE that adds copy
operations on volumetric textures.
Bug: angleproject:2762
Test: angle_end2end_tests
Change-Id: I0076989c2b7ed69abfc73143c325065bdb06a360
Reviewed-on: https://chromium-review.googlesource.com/c/1207216
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1395134c
|
2018-09-30T15:24:28
|
|
Remove more uses of gl::ErrorOrResult.
Only gl::LinkResult remains.
Bug: angleproject:2753
Change-Id: I5e9c68c11453e8ab9db4908451957d7b3db0b110
Reviewed-on: https://chromium-review.googlesource.com/c/1254044
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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f668a4b5
|
2018-09-23T17:01:20
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|
Skip Texture::syncState when no dirty bits.
We sometimes generate local dirty bits in TextureGL. To make sure the local
dirty bits don't get skipped we use a Subject/Observer pattern between the
TextureGL and gl::Texture. This allows us to skip syncState in the hot path.
Also inlines a couple of other texture functions. And fixes a stray header
in EGLBlobCacheTest.
Bug: angleproject:2763
Change-Id: Ie1d8a5865deaf2a563a358c31ae28bef6b2458b1
Reviewed-on: https://chromium-review.googlesource.com/1228374
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
7f232939
|
2018-09-12T11:03:06
|
|
Run git cl format on several files.
Bug: angleproject:2763
Change-Id: Idcb8a714a6dccdff3dd953679e17a7314866a37d
Reviewed-on: https://chromium-review.googlesource.com/1214206
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
097d3c0c
|
2018-09-12T11:03:05
|
|
Make SamplerState a contained class.
This will more easily allow us to use a cached completeness comparison
value. The cached value only gets updated on certain setters.
Bug: angleproject:2763
Change-Id: Ib80db8517560617087ae8360f7af69d6c2392b76
Reviewed-on: https://chromium-review.googlesource.com/1171507
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8370e6bc
|
2018-09-11T17:56:23
|
|
Rename constant to kCubeFaceCount.
This corrects the naming style for this constant variable. Also updates
many usages in TextureD3D.cpp and TextureGL.cpp.
Bug: angleproject:2470
Change-Id: I029dd98e925cabf23a4bb26467a62afe6c5bb6e0
Reviewed-on: https://chromium-review.googlesource.com/1220726
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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0d0fb43f
|
2018-09-07T17:43:32
|
|
Pass unpack buffer as explicit parameter to texSubImage.
This allows us to override it in the incomplete texture init. Any
back-end that used incomplete textures was vulnerable to a bug where
the unpack buffer would be used to initialize the incomplete texture.
Bug: chromium:880906
Change-Id: Ica558e4a4d81de9212f0bc6619ccd812a048ad45
Reviewed-on: https://chromium-review.googlesource.com/1214207
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0c5a9e22
|
2018-08-27T14:36:23
|
|
Implement TexStorage3DMultisample on the GL backend
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: Ic980d86cd787bcf29f622e68b0c38b0eb6ca5688
Reviewed-on: https://chromium-review.googlesource.com/1190182
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4787d70b
|
2018-08-08T15:49:26
|
|
Use active textures mask in GL and Vulkan.
This also inlines a few accessors and changes the type of the texture
cache.
Bug: angleproject:2763
Change-Id: I82f3c508613f6284d835e8cb64808cfe26a56161
Reviewed-on: https://chromium-review.googlesource.com/1166142
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
dbd16127
|
2018-07-19T11:30:21
|
|
EGL: Implement EGL Image extensions.
BUG=angleproject:2507
Change-Id: Ica33166e9e23e933977c3ab034d4f5a8cada9fb1
Reviewed-on: https://chromium-review.googlesource.com/1143454
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dec86230
|
2018-07-11T09:01:18
|
|
Generalize Context scratch buffer errors.
This refactor will allow us to generate different error types in
different backends. This makes Vulkan happy because it won't have to
generate gl::Errors and can stay with vk::Error.
Bug: angleproject:2713
Change-Id: I981402450f3b519d4f79851982547695d583355a
Reviewed-on: https://chromium-review.googlesource.com/1128921
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
ca2ff38b
|
2018-07-11T09:01:17
|
|
Refactor internal format pixel math methods.
This removes the use of the ErrorOrResult class from these methods.
This will enable more performant Error handling. Also cleans up the
ANGLE_TRY_CHECKED_MATH macro to be more general.
Bug: angleproject:2713
Change-Id: I349947d320907839ca88ec1f9251e6ddc3858a08
Reviewed-on: https://chromium-review.googlesource.com/1128920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
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6a455206
|
2018-05-31T14:20:36
|
|
Use IsCubeMapFaceTarget on texture targets
This patch introduces IsCubeMapFaceTarget() to determine if a
teture target belongs to cube map.
BUG=angleproject:2169
Change-Id: I3968ee267887665835f3eb3eda281c054e5d4375
Reviewed-on: https://chromium-review.googlesource.com/1080450
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
|
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31d3deb4
|
2018-05-18T18:32:16
|
|
Add `formatType` arg to computeSkipBytes.
Fix texture upload format tests:
- Format tests should definitely run on ES3 also.
- Also set filters to NEAREST since some formats aren't filterable.
- Fix RGB9_E5 test reference encoding and add a test for it.
- True int/uint textures require i/usamplers.
Bug: angleproject:2576
Change-Id: Ia5bac34cdee6554a88db339de443689a71a0cf70
Reviewed-on: https://chromium-review.googlesource.com/1068142
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2cb7f974
|
2018-05-07T13:49:13
|
|
GL: Refactor TextureGL to not hold renderer objects.
BUG=angleproject:2464
Change-Id: I24b07557d90988369bc8b7e4b2fe3a500ab7bc36
Reviewed-on: https://chromium-review.googlesource.com/1048115
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
023371b3
|
2018-04-24T17:43:32
|
|
Fix setting mip level metadata on GL backend
LUMA texture workarounds are now being used correctly in case texture
levels that have only been touched by generateMipmap are used to draw.
BUG=angleproject:2498
TEST=angle_end2end_tests
Change-Id: I739550d59f99a4a22ffae766a5ee52c07610d78a
Reviewed-on: https://chromium-review.googlesource.com/1025995
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
00689191
|
2018-03-27T17:34:20
|
|
GL: Fix the CPU readback path of CopyTextureCHROMIUM.
1. BlitGL's resources were not being intialized.
2. The format/type information was not enough to know if the destination
texture was SRGB.
BUG=693090
Change-Id: I3fc277a175772d3b6acace1810cb43f4a9bdc473
Reviewed-on: https://chromium-review.googlesource.com/982642
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4bba74f0
|
2018-04-19T14:40:45
|
|
Refactor Texture::syncState to pass down the Context
Also returning a gl::Error everywhere.
Bug: angleproject:2478
Change-Id: Ic8cae0ee7aee318bb95b3588044c34c62707b578
Reviewed-on: https://chromium-review.googlesource.com/1020083
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
cc129377
|
2018-04-12T09:13:18
|
|
ImageIndex: Consolidate layer/cube face.
In terms of the Texture or Image resource, a cube face
refers to a layer of a 2D texture. This layer has a special
meaning for cube textures, but it is represented as a layer
with a layer index. Cube array textures are no different,
they just use a different indexing scheme for the array
layers.
This also cleans up the ImageIndex helper to have a class
structure with private data, and cleans up a few cases to
use generic Make functions and iterators where they were
setting properties of the index directly.
This will make it easier to have ImageIndexes address
entire levels of a Cube map in the future, and makes the
layer count logic in Vulkan cleaner.
Bug: angleproject:2318
Change-Id: Iea9842e233f974a9896282ca224cb001f7882bd1
Reviewed-on: https://chromium-review.googlesource.com/987525
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c4f27e4b
|
2018-03-31T14:19:18
|
|
Texture: Pass ImageIndex to relevant methods.
The Vulkan back-end will be using this helper struct, so make it
available everywhere. This cleans up a lot of the code for D3D.
Potentially in the future we could generate these in the entry
points if we supported packing multiple arguments into one.
Also changes a few parameter types to GLint for compatibility.
Also updates the Vulkan Texture implementation check the stored
vk::Format on setImage changes.
Bug: angleproject:2318
Change-Id: I57cea4a42483ab51859229517d783b58f206b8e7
Reviewed-on: https://chromium-review.googlesource.com/985203
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
13e31bb0
|
2018-03-27T15:03:36
|
|
GL: Check framebuffer completeness before running blit shaders.
Cube map destination textures may not be complete until all faces have been
initialized.
BUG=693090
Change-Id: I19816c9def3b9663491397cded5d24ca808a3f78
Reviewed-on: https://chromium-review.googlesource.com/982393
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
385b3e03
|
2018-03-21T09:43:28
|
|
Use packed enums on shader types in ANGLE renderer
This patch uses a packed internal enum ShaderType everywhere we
need a shader type instead of the GLenum value of the shader type.
This patch also uses program::getAttachedShader(type) everywhere
we need to get gl::Shader from a program in ANGLE.
BUG=angleproject:2169
Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec
Reviewed-on: https://chromium-review.googlesource.com/972844
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
3cd48fff
|
2017-10-03T15:37:16
|
|
Implement robust resource initialization for OpenGL.
BUG=angleproject:2107
BUG=angleproject:2407
BUG=angleproject:2408
BUG=693090
Change-Id: I6444f80f9703d6341f2ec67518050adc88f71d96
Reviewed-on: https://chromium-review.googlesource.com/678482
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
690c8eb7
|
2018-03-12T15:20:03
|
|
Framebuffer: syncState before internal format query.
Since querying the internal format of an attachment might need ot look
at the RenderTarget for some back-ends, or otherwise flush attachment
changes, we should call syncState internally. This means that we can't
mark these queries as const.
Bug: angleproject:2372
Change-Id: I9bfb43a472bcd7dfdd6ea7fab4751d494e1126bb
Reviewed-on: https://chromium-review.googlesource.com/948784
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
99d492c2
|
2018-02-27T15:17:10
|
|
Use packed enums for the texture types and targets, part 2
This completes the refactor by using the packed enums in the gl:: layer
and in the backends.
The packed enum code generation is modified to support explicitly
assigning values to the packed enums so that the TextureTarget cube map
faces are in the correct order and easy to iterate over.
BUG=angleproject:2169
Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04
Reviewed-on: https://chromium-review.googlesource.com/939994
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
bacaa714
|
2018-01-30T14:01:39
|
|
ES31: support stencil texture via DEPTH_STENCIL_TEXTURE_MODE.
BUG=angleproject:2373
Change-Id: I5edd9db6ef6101b0ad75f71fdcdfbb1261100583
Reviewed-on: https://chromium-review.googlesource.com/936421
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a8fe18fc
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2018-02-05T13:46:05
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|
GL: Fix usage of glGetInternalFormativ.
The Target was being passed cube map faces for cube map textures.
The return value is an enum, not a bool.
BUG=angleproject:1932
Change-Id: I975f510fc0f6bc4d29adcbb152b0329ecbcdfa92
Reviewed-on: https://chromium-review.googlesource.com/902192
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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0250fd4a
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2017-11-24T14:05:03
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Handle DIRTY_BIT_LABEL in TextureGL::syncState.
BUG=angleproject:1993
Change-Id: I495589e638443060ee8c140ee44a990e89f0ecdd
Reviewed-on: https://chromium-review.googlesource.com/789491
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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92019431
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2017-11-20T13:09:34
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Make conversion from GL types to native bools consistant.
Some places would compare with "== GL_TRUE" and others with "!= GL_FALSE".
This behaviour is not in the OpenGL spec but "!= GL_FALSE" is the most
standard and follows the same rules as C and C++.
Remove un-necessary validation that params are either GL_TRUE or
GL_FALSE.
Update some internal storage from GLboolean to bool.
BUG=angleproject:2258
Change-Id: I12adbe2d24318a206521ca6ad1099ee7e2bf677e
Reviewed-on: https://chromium-review.googlesource.com/779799
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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48590358
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2017-11-07T16:03:38
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Remove formatType arg from computeCompressedImageSize.
BUG=angleproject:2230
Change-Id: Ie291ba05efa89bc4ea52966e975d5a21431a461f
Reviewed-on: https://chromium-review.googlesource.com/757877
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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336129f6
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2017-10-17T15:55:40
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Use a packed enum for buffer targets.
BUG=angleproject:2169
Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669
Reviewed-on: https://chromium-review.googlesource.com/723865
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f5b8ba6b
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2017-11-06T19:15:25
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Set TextureGL dirty bits when workaround usage of levels changes.
Previously, we wouldn't update the dirty bits when switching from a
workarounded alpha/alpha/uint8 (r8/red/uint8) to something else.
Found via TextureUploadFormatTest.
BUG=angleproject:2232
Change-Id: Idba63282f8a65daec5675798d3516345ca941447
Reviewed-on: https://chromium-review.googlesource.com/756641
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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cda6af19
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2017-10-30T19:20:37
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Split pixelBuffer from pack/unpack state
This will refactor will help use packed enums for buffer targets.
BUG=angleproject:2169
Change-Id: Ie7ed3e105f89457c67027e6598d7e29503ad355c
Reviewed-on: https://chromium-review.googlesource.com/745181
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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05b35b21
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2017-10-03T09:01:44
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D3D11: Lazy robust resource init.
This patch moves the robust resource init logic to the GL front-end.
Instead of initializing texture resources immediately on creation in
D3D11, it defers the clear until before a draw call in some cases, or
skips the update if we can determine if a texture (or other resource)
has been fully initialized.
Currently lazy init is only implemented for Textures, Renderbuffers,
and Surfaces.
Various places where lazy resource init is triggered:
* Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels)
* Texture operations (SubImage, GenerateMipmap, CopyTexImage)
Some efficiency gains remain to be implemented, such as when a
SubImage call fills the entire object. Similarly for Blit, and a few
other operations. In these cases we can skip lazy init as an
optimization. Edge cases with EGLImage are mostly untested.
BUG=angleproject:2107
Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8
Reviewed-on: https://chromium-review.googlesource.com/576058
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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aadc8f37
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2017-08-11T17:34:44
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Implement the CPU fallback for CopyTextureCHROMIUM on OpenGL.
BUG=angleproject:1932
Change-Id: Iabc1a3e361d66313dc16bf19b392402b7836f8a5
Reviewed-on: https://chromium-review.googlesource.com/612562
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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47bb4933
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2017-08-03T11:52:13
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Implement CopyTexture functions for uint texture formats.
BUG=angleproject:1932
Change-Id: I6474237cbb82b59a0bd40c1b9b9e2455952d3755
Reviewed-on: https://chromium-review.googlesource.com/600510
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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13c0dd46
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2017-07-04T18:27:01
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Add texture rectangle extension.
This is needed to support binding IOSurfaces to textures on OSX. This
commit adds support in the API and tests, but didn't need to implement
compiler changes as it already supported ARB_texture_rectangle.
Implementation of CHROMIUM_opy_texture for rectangle texture and the
spec are left for follow-up commits.
Change-Id: I45c66be763a9d3f6f619640f9f95f39b05c70867
Reviewed-on: https://chromium-review.googlesource.com/559106
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b3f26b9e
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2017-07-19T15:07:41
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Add a zero-filled scratch buffer to Context.
We need this in a few places for handling resource init.
Centralize this in the context so we don't have to recreate
and re-fill a large zero buffer.
BUG=angleproject:2107
Change-Id: Icf9ce417e7ee3498f03e47741dfff89e81b49519
Reviewed-on: https://chromium-review.googlesource.com/576057
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1cbe9203
|
2017-06-15T18:13:31
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Clip TextureGL::copyImage to framebuffer.
Ensure the underlying GL does not modify areas of the texture that
correspond to areas outside the framebuffer, as required for WebGL.
Also zero out the texture in WebGL mode because CopyTexImage must return
zeroes for areas outside the framebuffer.
Enable corresponding test.
BUG=angleproject:1815
Change-Id: I51b1221dbf0dda0952e2ae89ee6ac925b5d1d4a4
Reviewed-on: https://chromium-review.googlesource.com/551535
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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79fd1e9f
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2017-06-15T18:13:31
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|
Clip TextureGL::copySubImage to framebuffer.
Ensure the underlying GL does not modify areas of the texture that
correspond to areas outside the framebuffer, as required for WebGL.
Enable corresponding test.
BUG=angleproject:1815
Change-Id: I6092d39e43868902de7ae3aee430deea3b3ff8a1
Reviewed-on: https://chromium-review.googlesource.com/538295
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4928b7ca
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2017-06-20T12:57:39
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Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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125e220e
|
2017-06-19T13:23:18
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Track LevelInfoGL per cube map face.
When transitioning between formats in cube maps, tracking of luma
workaround information would become incorrect because it was only tracked
per-level.
There are no failing tests due to this because once the cube map is
complete again, the tracking is correct.
TEST=conformance/more/conformance/quickCheckAPI-S_V.html
BUG=angleproject:2074
Change-Id: If4e1e94061208f0cf3668b2bd6be59a9a21e42b6
Reviewed-on: https://chromium-review.googlesource.com/539956
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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165dcf15
|
2017-06-07T15:05:14
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Allow CHROMIUM_copy_texture to copy to non-zero mips.
Fix some errors in the GL backend related to source and destination mipmap
targets.
BUG=angleproject:1356
Change-Id: I030529c8626f3bc30dbb4f7f859a02ba56e315e3
Reviewed-on: https://chromium-review.googlesource.com/527653
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c4d18aac
|
2017-03-09T18:45:02
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|
Use ErrorStream everywhere
Eliminates one more usage of FormatString and its static initializer.
Add more ErrorStream types
and replace gl::Error and egl::Error with them.
BUG=angleproject:1644
Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb
Reviewed-on: https://chromium-review.googlesource.com/505429
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c564c070
|
2017-06-01T12:45:42
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|
Pass gl::Context to impl methods instead of ContextImpl.
In some cases we might have to call back into the GL layer, passing
the Context, and if we just have a ContextImpl pointer this isn't
possible. It also removes the need for SafeGetImpl.
BUG=angleproject:2044
Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6
Reviewed-on: https://chromium-review.googlesource.com/516835
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4f0e003e
|
2017-05-01T16:04:35
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Implement the new formats/features of the ES3 CHROMIUM_copy_texture.
Some non-renderable texture formats remain unimplemented.
BUG=angleproject:1932
Change-Id: Id206432d6e26a70fc0e84478a4e43e9eefadcf2f
Reviewed-on: https://chromium-review.googlesource.com/491948
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e8b35512
|
2017-04-27T10:38:20
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|
Fix workaround formats not being used when EXT_texture_storage is emulated.
This bug showed up on Mac which doesn't support the extension. The internalFormat
is correctly translated to the workaround format but the format and type are not.
BUG=angleproject:1958
Change-Id: I9b31f0491df1bb623bf59996cbb02d0276b6355c
Reviewed-on: https://chromium-review.googlesource.com/488582
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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ca27139e
|
2017-04-05T12:30:00
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Key the format tables on internal format and type.
Keying the format tables on internal format alone is not enough to fully
validate the unsized formats which require additional type information.
This CL has no functional changes, it just splits the tables and updates
the calls to GetInternalFormat info to provide type information when the
format is not sized.
BUG=angleproject:1523
BUG=angleproject:1958
BUG=angleproject:1228
Change-Id: I37e5201e7f54fa8eca01b8a6e64b11a6b94484e7
Reviewed-on: https://chromium-review.googlesource.com/468449
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6de51858
|
2017-04-12T09:53:01
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|
Optimize angle::BitSetIterator.
Adds a new custom bitset template to handle packing as many bits as
possible into a single variable. Intelligently select the right class
depending on platform features and bit sizes.
For now, always use a packed 64-bit set on 64-bit, instead of using
a 32-bit set for smaller bitsets.
BUG=angleproject:1814
Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b
Reviewed-on: https://chromium-review.googlesource.com/471827
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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20e005b2
|
2017-04-07T14:19:22
|
|
Rename BitSetIterator.h to bitset_utils.h
BUG=angleproject:1814
Change-Id: I152ae13b6b7cf0ba72259967f0f124e199b20e07
Reviewed-on: https://chromium-review.googlesource.com/471826
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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fc72a073
|
2017-03-24T14:52:39
|
|
Update CHROMIUM_copy_texture entry points to the ES3 versions.
BUG=angleproject:1932
Change-Id: Ia45f8522320af1d747fbfb57468e8b881b033543
Reviewed-on: https://chromium-review.googlesource.com/459101
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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8897afa1
|
2017-02-06T17:17:23
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Pass Context around to Texture::copyImage.
Passing this through the chain will allow us to have access to the
platform methods, as well as be useful in the future for Vulkan.
BUG=angleproject:1660
Change-Id: I819984fceeb5a2a299aa54e59ef3b428f5f9c91f
Reviewed-on: https://chromium-review.googlesource.com/438684
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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bddc46b4
|
2016-12-09T09:50:51
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ES31: Implement multisampled Textures.
Implement TexStorage2DMultisample and getMultisamplefv entry point.
Also modify sample state for Textures and Framebuffers.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d
Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712
Reviewed-on: https://chromium-review.googlesource.com/414309
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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acd1898e
|
2017-01-04T10:46:42
|
|
Replace Error(GL_NO_ERROR) with NoError().
In order to make the errors be consistent throughout ANGLE.
BUG=angleproject:1686
Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d
Reviewed-on: https://chromium-review.googlesource.com/424835
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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133a2ecb
|
2016-11-17T16:28:03
|
|
Implement CHROMIUM_copy_texture for OpenGL.
This also makes BlitGL work correctly on OpenGL ES (provided vertex
arrays are available)
BUG=angleproject:1356
Change-Id: Icb7cef35bebfe6672220aa0b312ab89187dbf585
Reviewed-on: https://chromium-review.googlesource.com/412452
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3377f51e
|
2016-11-17T14:56:09
|
|
TextureGL: track the currently applied state.
Use it to implement lazy state setting methods for texture filters and
swizzle that will be used in subsequent workarounds.
BUG=angleproject:1356
Change-Id: Ia58267c4f125262cf57fbd98438a6d8eb8a04b33
Reviewed-on: https://chromium-review.googlesource.com/412404
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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60e6edfa
|
2016-10-31T12:17:19
|
|
Make ASSERT reference the conditional expression.
This should prevent further unexpected bot breakage due to
unreferenced variables in the ASSERT expression.
Also remove the no longer needed variable referencing macro.
BUG=angleproject:1586
Change-Id: I127695165bdfe39c51fe8d17e00daf6bf2fa8252
Reviewed-on: https://chromium-review.googlesource.com/404948
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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81c6b577
|
2016-10-19T14:07:52
|
|
Implement GL_EXT_texture_sRGB_decode for GL.
BUG=angleproject:1383
BUG=655247
Change-Id: I409b12e1ae418530576de5ec9ce26b7be5d91650
Reviewed-on: https://chromium-review.googlesource.com/400807
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
0b94528b
|
2016-10-11T08:48:52
|
|
Fix synchronization of workaround dirty bits in TextureGL.
The local dirty bits were sometimes not synced because gl::Texture doesn't
know that they exist. Also fix calculation of when the workaround dirty
bits need to be set.
BUG=angleproject:1386
Change-Id: I3d9d1a01e5441be783190422093c485ea5da7aec
Reviewed-on: https://chromium-review.googlesource.com/396542
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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22416868
|
2016-06-08T16:14:36
|
|
Add dirty bits for internal texture state.
Synchronize TextureGL internal state using the dirty bits.
TexturesBenchmark scores:
Before: 5051
After: 7639
Diff: +51.2%
BUG=angleproject:1386
Change-Id: Id04aef778a47175d1a284564495a646045855b4b
Reviewed-on: https://chromium-review.googlesource.com/393866
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0e48719f
|
2016-10-03T16:30:38
|
|
formatutils: allow reusing rowPitch computation for depthPitch
This should fix a null D3D11 backend draw call performance regression.
BUG=651101
Change-Id: I2eb10cddd15f0e7b25b886c89eccd2906e988c72
Reviewed-on: https://chromium-review.googlesource.com/392227
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
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886de369
|
2016-09-27T10:49:35
|
|
Factor code between PixelUnpackState and PixelPackState
BUG=angleproject:1512
Change-Id: I4c60472d216bfc5198e635d70fd197a5738dde98
Reviewed-on: https://chromium-review.googlesource.com/390133
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9a8d366a
|
2016-09-22T12:18:29
|
|
FramebufferGL: add readPixels workarounds
Implements workarounds for:
- The pack state making rows overlap in memory, which causes crashes on
some drivers.
- The driver adding an extra last row padding when checking if the
pixel pack buffer is large enough for the readPixels.
BUG=angleproject:1512
Change-Id: I120ff58649bb523e8b01da6ef03d8fcadaf076b2
Reviewed-on: https://chromium-review.googlesource.com/388029
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c5cacd60
|
2016-09-14T14:50:24
|
|
Implement a separate last row texture unpack buffer upload workaround
When uploading textures from an unpack buffer, some drivers expect an
extra row paading, causing them to think the pixel buffer is not big enough.
We work around this by uploading the last row separately.
BUG=angleproject:1512
Change-Id: I52fb8b35dc450b957f1fafb0b405c81bf0504157
Reviewed-on: https://chromium-review.googlesource.com/385193
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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a3944d4f
|
2016-07-22T22:13:26
|
|
Add gl::Format to represent a texture/rb/surface format.
This has a few advantages: it preserves all the information of the
internal format, such as if it is sized or unsized. It also saves
looking up the format multiple times in the table, which should
improve speed in some cases.
The extra sized-ness information will allow us to perform the
correct validation in CopyTexSubImage calls.
BUG=angleproject:1228
Change-Id: I42954771b0a9a968f5d787b8cf6e0af721791855
Reviewed-on: https://chromium-review.googlesource.com/362626
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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218cf9ee
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2016-05-20T13:55:24
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Fix unpacking overlapping unpack buffer rows on NVIDIA GL
When unpack parameters are set so that rows being read overlap in
the unpack buffer stored in GPU memory, NVIDIA GL driver may not
upload the last pixels of the last one or more rows of a texture. The
driver may also crash when the amount of overlap is high.
This issue affects both TexImage* and TexSubImage* calls.
Work around the issue by uploading textures row by row when the rows
being read overlap in the unpack buffer. The workaround could possibly
be optimized by uploading several of the first rows with a single call
in some cases where the amount of overlap is low, but this is expected
to be a rarely used corner case, so the added complexity that the
optimization would create seems like a bad tradeoff.
The issue does not seem to be triggered when the layers (images) of a
3D texture overlap, as long as the rows inside the images don't.
The workaround has been ported from Chromium.
This patch adds setting dirty bits when unpack state is set in
StateManagerGL.
The included test case also reveals some issue in the D3D backend, but
this is left to be addressed later.
BUG=angleproject:1376
TEST=angle_end2end_tests
Change-Id: I7dbe73ebb70bbbc284fa92381546f4f2f832d333
Reviewed-on: https://chromium-review.googlesource.com/346430
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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4b4cdff8
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2016-06-06T13:53:38
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Fix unpack parameter validation.
BUG=angleproject:1397
Change-Id: Icdfc99eefcfad730ec887b82ec0758a6d6c0b9a7
Reviewed-on: https://chromium-review.googlesource.com/348064
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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513558d3
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2016-06-02T13:04:11
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Pass depth to computeBlockSize.
This was very wrong for 3D textures.
BUG=angleproject:1384
Change-Id: I7f042449e30e1e909778c0524d1ce99d20ddfd65
Reviewed-on: https://chromium-review.googlesource.com/348063
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e2e406c3
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2016-06-02T13:04:10
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Add base::numerics for safe math and conversions.
This replaces are "IsUnsignedXXXSafe" family of methods.
Also add overflow checks to unpack block sizes.
BUG=angleproject:1397
Change-Id: Ib47be149b0486c70f795b0d0f8899441faac9340
Reviewed-on: https://chromium-review.googlesource.com/348062
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0f2b1560
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2016-05-13T16:15:35
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Fix GenerateMipmap when base level or max level are set
According to GLES 3.0.4 section 3.8.10, GenerateMipmap should generate
levels based on the base level, and generate them at most up to the
max level. Levels outside the base/max level range should be unchanged
by GenerateMipmap.
The Texture class is fixed so that the image descs are set only for
the changed mipmap range when GenerateMipmap is called.
The D3D backend is fixed so that mipmap generation is correctly
started from the base level instead of level 0, and making sure that
mipmaps are generated only up to the max level. Generating mipmaps for
array textures is also fixed for cases where the base level depth >=
max(width, height) * 2.
The GL backend is fixed to sync texture state before GenerateMipmap is
called, so that base level and max level are set correctly in the
driver.
The GenerateMipmap entry point is refactored so that it has a separate
validation function and a context function which does the work.
Validation for out-of-range base levels is added.
New tests are added to verify the functionality. One corner case in
the tests fails on NVIDIA GL drivers likely due to a driver bug -
similar rules for GenerateMipmap are found from newer GLES specs and
also OpenGL specs (checked versions 3.3 and 4.4).
BUG=angleproject:596
TEST=angle_end2end_tests
Change-Id: Ifc7b4126281967fc4f6dc4f9452e5b01e39f83d7
Reviewed-on: https://chromium-review.googlesource.com/344514
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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e8528d89
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2016-05-16T17:50:52
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Fix determining texture mipmap completeness
The code didn't previously take base level properly into account
when determining how many levels to check when checking for texture
completeness.
The code is refactored so that the "q" value in spec, that is the
maximum mipmap level for determining completeness, can be queried from
TextureState. This value is used now for checking completeness.
This requires moving ImageDescs under TextureState. Functions that
operate on the ImageDesc array are also moved from Texture to
TextureState. TextureState members are also renamed to start with the
"m" prefix and made private.
Also handle levels outside the base/max level range consistently in
eglCreateImageKHR validation. We interpret the spec so that if the
level used for the EGL image is not a part of the texture levels that
affect texture completeness, an error is generated.
BUG=angleproject:596
TEST=angle_end2end_tests
Change-Id: I038ef24aa83e0a6905ca3c0bbada5989eecb00d9
Reviewed-on: https://chromium-review.googlesource.com/344880
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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be815a4f
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2016-05-12T20:38:38
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Apply effective base and max level on GL backend
This works around GL drivers that neglect to clamp the base level or
max level of immutable textures.
BUG=angleproject:596
BUG=610800
TEST=angle_end2end_tests
Change-Id: Ie4e04aaa9253f2befd73bccefa7759486b3ef487
Reviewed-on: https://chromium-review.googlesource.com/344590
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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77ae8d57
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2016-05-06T14:19:01
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Share TextureState structure with TextureImpl
This refactoring patch removes the need to pass texture state to
methods of TextureImpl in some cases. It also adds target value to
TextureState, and moves TextureState definition to Texture.h.
The effective base level can now also be queried from TextureState,
which reduces the need to pass it around.
Two different code paths that dealt with the TextureStorage11 SRV
cache are combined into one.
Besides refactoring, this patch fixes applying mTopLevel twice when
determining the amount of mip levels TextureStorage11.
BUG=angleproject:596
TEST=angle_end2end_tests, angle_unittests
Change-Id: I1add3d9ad847bec56774e394125156cf9cb0fc2a
Reviewed-on: https://chromium-review.googlesource.com/342940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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a314b61c
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2016-03-10T16:43:00
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Determine D3D texture storage size with correct base level
The size of the texture storage is now determined by extrapolating
the level zero texture dimensions from the base level dimensions.
This fixes crashing when images for levels below the base level are
not defined, and also fixes texture storage dimensions being
calculated wrong in case the levels outside the used level range have
dimensions that are inconsistent with the dimensions inside the used
level range.
Checking texture level completeness in TextureD3D is now done based on
the dimensions of the base level, and levels that are outside the base
level to max level range are not taken into account. Textures are
marked incomplete in case their base level is greater than their max
level.
Changing the base level can also affect the size of the storage
required for the texture. Old storage is now discarded when the base
level is changed and the new base level calls for different storage
dimensions.
Code in TextureD3D is refactored so that "base level" actually means
the base level of the texture specified through the GLES API, and
"level zero" is used where TextureD3D would sometimes previously use
"base level".
Changing either the base level or max level can also affect texture
completeness, so invalidate the cached completeness in Texture if
they are changed.
Some of the added tests are still failing on Intel and NVIDIA OpenGL
drivers because of driver bugs. Tests also fail on OSX.
BUG=angleproject:596
TEST=angle_end2end_tests,
dEQP-GLES3.functional.texture.* (no regressions),
dEQP-GLES3.functional.shaders.texture_functions.* (no regressions),
dEQP-GLES3.functional.state_query.texture.* (no regressions)
Change-Id: Icd73d6e29f84a341ed5ff36d5ec5cb2f469cb4e8
Reviewed-on: https://chromium-review.googlesource.com/333352
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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bda75597
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2016-04-18T17:25:54
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Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
Reviewed-on: https://chromium-review.googlesource.com/341254
Reviewed-by: Ian Ewell <ewell@google.com>
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9670b03e
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2016-04-29T09:47:47
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Revert "Finish NV12 support via streams."
Broke Windows Clang compilation, see https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Clang%20Builder%20%28dbg%29/builds/3583/steps/compile/logs/stdio and search for TextureStorage11.h
This reverts commit 9b8b359fa3615be7c7492239a48f61103b2e4fcc.
Change-Id: I6e54305eba02b40927a35577594df39e951adb32
Reviewed-on: https://chromium-review.googlesource.com/341430
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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9b8b359f
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2016-04-18T17:25:54
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Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I098940e6f25e113dcc4fc8d22ffed4b5a16fd860
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
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69cce580
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2015-09-17T13:20:36
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Split the SamplerState struct into SamplerState and TextureState.
SamplerState is now only the members that are overridden by a sampler
object, this makes it easy to update those specific members.
Opted for getters and setters for each member in Texture and Sampler
because it will be required to enable dirty bits for these states.
Added maxAnisotropy to the SamplerState instead of texture state. The
sampler objects extension mentions it should be there.
BUG=angleproject:1162
Change-Id: I5aa6d702bd5915ee9df1976afef3c8c1f69d27c8
Reviewed-on: https://chromium-review.googlesource.com/300490
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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e8f47137
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2015-09-09T12:17:43
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Work around depth texture sampling differences in GL versions.
ES3 requires that only the red channel has data when sampling from depth
textures while desktop GL treats them as luminance textures. Set the
swizzle state of the texture to sample 0 from the blue and green channels
in TextureGL.
Passes 75 new tests in dEQP-GLES3.functional.texture.format and
dEQP-GLES3.functional.texture.specification.
BUG=angleproject:884
Change-Id: I863472961dcbbf8af864f5e1d85a4aea41f47bda
Reviewed-on: https://chromium-review.googlesource.com/298481
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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a6c95fc6
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2015-09-09T13:02:52
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Pass the texture unit to TextureGL::syncSamplerState.
When syncing the texture's sampler state, make sure the correct texture
unit is active. When StateManagerGL syncs the textures, it may not set
the active texture if the texture ID has not changed.
BUG=angleproject:884
BUG=angleproject:883
BUG=angleproject:1051
Change-Id: Ib22874c22a12b1b9bd68887ac5a449c507e7bdc6
Reviewed-on: https://chromium-review.googlesource.com/298482
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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53b8aec0
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2015-08-24T10:33:25
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Work around deprecated LUMA formats in the core profile.
Use R and RG textures with swizzle states to emulate them. A manual blit is
required when calling CopyTex[Sub]Image from a RGB[A] framebuffer to an
emulated L[A] texture so that the alpha channel ends up in the correct channel
of the destination texture.
Fixes the following tests when using the core profile:
* conformance/extensions/oes-texture-float.html
* conformance/extensions/oes-texture-half-float.html
* conformance/textures/misc/tex-sub-image-2d.html
* conformance/textures/misc/texture-formats-test.html
* conformance/textures/misc/texture-npot.html
BUG=angleproject:1113
Change-Id: If5540e66d9017596bd83d95ec3ede043cbcfe0d2
Reviewed-on: https://chromium-review.googlesource.com/293905
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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70022972
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2015-08-18T17:53:00
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Revert "Work around deprecated LUMA formats in the core profile."
Caused failures in the WebglConformance.conformance_textures_misc_copy_tex_image_2d_formats test on the ATI FYI waterfall bot.
This reverts commit 61f51dc1b7d383bcb3632218cd2434f65cac4b7a.
Change-Id: Iddea03d53ae2a9b639e36931f01c1e889e550af4
Reviewed-on: https://chromium-review.googlesource.com/294262
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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61f51dc1
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2015-08-13T16:16:56
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Work around deprecated LUMA formats in the core profile.
Use R and RG textures with swizzle states to emulate them.
Fixes the following tests when using the core profile:
* conformance/extensions/oes-texture-float.html
* conformance/extensions/oes-texture-half-float.html
* conformance/textures/misc/tex-sub-image-2d.html
* conformance/textures/misc/texture-formats-test.html
* conformance/textures/misc/texture-npot.html
* conformance/more/functions/copyTexImage2D.html
* conformance/more/functions/copyTexSubImage2D.html
BUG=angleproject:1113
Change-Id: Iaf4b7b2b0000052b1747f46d90ad45d4cb1f6b50
Reviewed-on: https://chromium-review.googlesource.com/293530
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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4d61f7ed
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2015-08-12T10:56:50
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Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
Additional warnings found with more testing and added C4267 warning disable only for angle_libpng
BUG=angleproject:1120
Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb
Reviewed-on: https://chromium-review.googlesource.com/293028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b195643c
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2015-08-12T17:35:20
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Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'"
Seems to have quite a few warnings in 64-bit on my machine.
BUG=angleproject:1120
This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc.
Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9
Reviewed-on: https://chromium-review.googlesource.com/293280
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c5cf9bc4
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2015-08-06T10:46:48
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Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
BUG=angleproject:1120
Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645
Reviewed-on: https://chromium-review.googlesource.com/292780
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1b94d432
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2015-08-07T13:23:23
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Implement dirty bits for RendererGL's basic state.
BUG=angleproject:1040
TEST=angle_end2end_tests,angle_perftests,WebGL
Change-Id: I72beaf7e178e042440337fbb8b9669638c5ad016
Reviewed-on: https://chromium-review.googlesource.com/289558
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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