|
606de9b7
|
2021-09-01T12:22:08
|
|
Capture/Replay: Handle glInvalidateSubFramebuffer
Enable tests that are fixed by this
Bug: angleproject:6180
Change-Id: I1efa6c34babf729a22ff42fa0f2d745e75e3521f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3135316
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
df957576
|
2021-08-31T23:02:51
|
|
Avoid redundant blend state dirty bit setting
This change no-ops a number of blend-related state setting functions
when the state doesn't actually change given the parameters.
Bug: angleproject:6298
Change-Id: I156e20685089aa71bd64eae560153e5def891d63
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3133823
Reviewed-by: Sunny Sun <sunny.sun@arm.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fa53afa4
|
2021-09-01T08:52:13
|
|
Capture/Replay: Add uniforms to program serialization.
Previously we weren't serializing the uniform data. This meant that
buggy uniform capture wouldn't show up as diffs in the serialization.
Verified that this new uniform capture caught a bug when retracing
PUBG mobile, which uses indexed array uniform locations.
Bug: angleproject:5133
Change-Id: I2a9f6ca45f1247b1a81337e47b7fb7a3d3ab4953
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3136093
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f015ae81
|
2021-08-02T12:47:32
|
|
Implement onLabelUpdate method.
This change will implement the onLabelUpdate method by calling from
every TextureStorage object. Instead of using setDebugName,
introduced two new functions, setInternalName and setKHRDebugLabel,
which will set the internal name and KHR label respectively that will
further be sent to D3D string.
Bug: chromium:1164111
Change-Id: I401ca9f6e8a2099a8807f0d7f321efe74269f9f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067921
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
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|
a544ab09
|
2021-09-01T09:46:17
|
|
Style cleanups in JsonSerializer.
Refactoring change only.
Bug: angleproject:5133
Change-Id: Iae2e81218dceb8f7fbfc25e9a02aa1ce8b59a09b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3136095
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
8ce42fd3
|
2021-08-24T17:33:05
|
|
Vulkan: Remove mFormat from ImageHelper
The only thing we need from ImageHelper::mFormat is to get
intendedImageFormat. This CL simplifies the interface by simply pass in
intendedImageFormat into initExternal so that ImageHelper class will not
need to reference to vk::Format at all.
Bug: b/196456356
Change-Id: I5fcb0d7226cae44dc865a7cfb0149d74e5756f11
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3111451
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
11fd7a14
|
2021-08-18T13:46:30
|
|
Vulkan: Pass actualFormatID directly into ImageHelper::initExternal
Since vk::Format alone won't tell us what the actual format is. This CL
let caller pass actualFormatID directly into ImageHelper::initExternal()
call and let ImageHelper object keeps record of mActualFormatID without
need to refer to vk::Format object.
Bug: b/196456356
Change-Id: I3c47caae7f946805a32f57519348528f8d47cf4a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104513
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
6eeab192
|
2021-08-27T16:26:25
|
|
Vulkan: Don't defer clear for read render target
We shouldn't collect deferred clears for the read render target because
they get applied to the draw render target. This CL flushes stages
updates to the read render target only if it's not the same as the draw
render target. This can happen when the read render target is bound to
another surface.
Bug: b/192327017
Change-Id: I7c9e804f4eff10728aed7aeeaf41ef3869c9bdbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3125462
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
10846073
|
2021-08-30T14:41:16
|
|
Allow image uniforms to be used in separable programs
This change updates mActiveImagesMask in ProgramExecutable
for separable programs. Previously image uniforms would only
work in the first shader stage.
Bug: angleproject:4512
Tests: ProgramPipelineTest31.ImageUniforms
Change-Id: Ib35bed94bb8fac883fd67f8bfa052186926d0ce4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3131582
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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|
af57475e
|
2021-08-27T00:33:39
|
|
Improve Error Messaging
Improving error messaging for egl validations.
Bug: b/186543601
Change-Id: Iec9a8f14998bc105785eca990f6512b72385191a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3124071
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
4b5a774e
|
2020-04-03T14:56:36
|
|
GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY
Bug: angleproject:3020
Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
a8f1a916
|
2021-08-26T17:53:56
|
|
GetTexImage: Remove syncState calls & add early error exit.
Instead of calling syncState to force the Vulkan staged textures to
flush, we ensure the Texture is marked initialized by sending a
message up to the Texture when there are no more pending updates.
Also adds handling for textures with extra mips. Instead of crashing,
we now return an error with a warning. Also adds a test with a
texture that has extra (outside the mip chain) defined levels.
Also adds a test and handling for empty texture levels.
This should lead to more consistent behaviour in the trace test
serialization logic, where often the prior logic would behave
differently depending on if GetImage was called from MEC or from
the serialization code.
Also updates the generateMipmap logic to syncState after calling
initializeContents so the updates happen in the correct order on
Vulkan.
Bug: angleproject:5133
Bug: angleproject:6336
Change-Id: Iab1c2a22b9f9435e7f3c0f870c86bbed3460482e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123168
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
27517801
|
2021-08-26T15:42:05
|
|
Capture/Replay: Set texture buffer offset alignment
Set a texture buffer offset alignment value (256) that is divisible
by most device's actual GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT. This is
the highest and most common recorded value on gpuinfo.org. It is
also listed in the spec as the minimum value.
Specifically, this allows running the trace on SwiftShader.
Test: Fortnite MEC
Bug: b/180418810
Bug: angleproject:5658
Change-Id: Ied58000221465b8bdafb189a54d0418e58996ec3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123956
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
ef96bde8
|
2021-08-28T23:59:33
|
|
Vulkan: Fix VVL error regarding geometryStreams
Addresses new validation error:
[ VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-geometryStreams-02324 ] Validation Error: [ VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-geometryStreams-02324 ] Object 0: handle = 0xb400007e8176af60, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xf1034461 | pCreateInfos[0].pRasterizationState pNext chain includes VkPipelineRasterizationStateStreamCreateInfoEXT, but geometryStreams feature is not enabled. The Vulkan spec states: VkPhysicalDeviceTransformFeedbackFeaturesEXT::geometryStreams must be enabled (https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-geometryStreams-02324)
The validation was added in this commit:
https://github.com/KhronosGroup/Vulkan-ValidationLayers/commit/bdaec8454a27e65dd81f46bbfad1889b7a3e34f6
Test: World of Kings MEC
Bug: b/198101940
Bug: angleproject:6339
Change-Id: I3cfacc20d231d246500e83451c9ec6b74d9372f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3127942
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
ab1a5dbe
|
2021-08-17T15:42:43
|
|
Vulkan: Use angle::Format for ImageViewHelper class
ImageViewHelper class only needs actualFormatID. Instead of passing
vk::Format to ImageViewHelper, this CL passes actualImageFormatID to the
ImageViewHelper API to further reduce the exposure to vk::Format where
getting actualImageFormatID needs extra information (renderable or not)
Bug: b/196456356
Change-Id: I26afc1f37980a3b2419a66510cf720d79ad0a111
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3101928
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e98539f0
|
2021-08-17T14:42:26
|
|
Vulkan: Add ImageHelper::getIntendedFormatID()
This adds helper API to return intendedFormat directly from ImageHelper
object instead of vk::Format, to make API symmetrical. It is also
necessary. It is also needed in some places where we no longer have
access to vk::Format any more due to refactoring.
Bug: b/196456356
Change-Id: Ie0502793623138ded28c3f01320c57ffea2d93df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3101925
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
bc89eda7
|
2021-08-26T21:30:41
|
|
Capture/Replay: honor base level when serializing textures
Bug: angleproject:6331
Change-Id: Ibd1eba995b0aec02854da5c3c16196c6d079e94d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123407
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
58bb11ca
|
2021-04-16T12:28:50
|
|
Capture/Replay: Multi-Context Support
Add support for capturing and replaying multiple contexts.
1.) Create and initialize the Contexts in the share group during
SetupReplay().
2.) Track the Context the command stream is for, and if the Context ID
changes, inject an eglMakeCurrent() call to switch to the new Context.
3.) Intercept eglCreateContext() and eglMakeCurrent() to route to either
EGLWindow or WGLWindow, depending on the current platform.
Specifically, this enables capturing and replaying Asphalt 9.
Bug: angleproject:5878
Change-Id: I5bc9b7ece5388ce405ba3f9e9dc3967e78662000
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830145
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
82423ad1
|
2021-08-27T11:48:22
|
|
Cleanup ValidateES2TexImageParametersBase; update tests
Non-compressed TexImage entry points consistently reject
compressed format enums. They no longer have a special
case for four S3TC formats.
Expanded coverage of CompressedTextureFormatsTest.
Bug: angleproject:5731, angleproject:6280
Change-Id: I058a1e745a0d5257bd5e0333d71b238b0a2e7b96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123414
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
9a3f60f2
|
2021-08-26T10:30:23
|
|
Capture/Replay: Allow serializing cube map array data.
This ASSERT was firing which was preventing several traces from
re-tracing.
Bug: angleproject:5133
Change-Id: I86d956bf0c95210bef5572a30fb786555d14522f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123226
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
d72cad5e
|
2021-08-26T13:40:49
|
|
Capture/Replay: Serialize buffer texture buffer IDs.
Instead of trying to serialize buffer texture contents, we can
serialize the ID of the bound buffer. The buffer contents are
already serialized in the buffer manager iteration.
This prevents an ASSERT failure in PUBG.
Bug: angleproject:6328
Change-Id: I5427df86c7146d27cf10e316db0b1436b6774747
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123229
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
77151a6c
|
2021-08-26T19:32:35
|
|
Cleanup ValidateES2CopyTexImageParameters; add test
Compressed and depth formats are rejected earlier with
ValidateCopyTexImageParametersBase.
Added a new Texture2DTest.CopyAfterCompressed test to
ensure that validation code for non-subImage case does not
fail new assertions.
Bug: angleproject:5731, chromium:1216276
Change-Id: I11d2ac3389418731b6cc6e2bd5c9655b1590b02d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122156
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
41f7dedd
|
2021-08-05T16:48:17
|
|
Reland "VulkanExternalHelper: Use VK_KHR_image_format_list extension."
This reverts commit bd19620fcd599947a2fada3e02061d02d690d9eb.
Bug: angleproject:5281, chromium:1233561
Change-Id: I0dc2a142dc7de83c0bdbf2256e9fb372e56d177a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122124
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b3d062da
|
2021-08-26T20:41:42
|
|
Capture/Replay: Handle glCopyTexture3DANGLE
Bug: angleproject:6331
Change-Id: I704a34587600e612dd1d8d16b87225a7c66d4e82
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122164
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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5f092f8b
|
2021-08-17T17:15:59
|
|
FrameCapture: Support glProgramBinary
This CL allows applications to use glProgramBinary. Normally this is
a problem because we need program source in order to recreate shaders
in use during mid-execution capture. Use of program binaries
means an app can start and render frames without having submitted
source for that run.
To support this, we will embed program source into ANGLE's binary
format. This will allow us to extract it when the app submits the
binary. We will only embed this when capture is enabled to prevent
increased binary size in the common case. Since this changes ANGLE's
binary format, apps will recreate binaries when capture is enabled.
Additionally, we can't allow captures to have glProgramBinary calls
in the middle of captured frame ranges, so intercept those calls and
replace with a full linking sequence.
Changes include:
- Add new frontend feauture enableProgramBinaryForCapture that allows
OES_get_program_binary during capture.
- Update ANGLE's binary format to include program source when
capture is enabled.
- Update maybeOverrideEntryPoint to handle multiple new calls
instead of a single call.
- Override calls to glProgramBinary that occur mid-capture
to instead emit a full GenerateLinkedProgram sequence.
- Add checks for created/attached shaders during FrameCapture since
they won't be available for programs populated by the app using
glProgramBinary.
Test: Fortnite MEC
Bug: b/180418810
Bug: angleproject:5658
Change-Id: Ib2a0e9e434d3ee0f384d128c48b2a7d4834f5b0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105390
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cf24931a
|
2021-08-17T10:48:23
|
|
Vulkan: Add ImageHelper::getActualFormat()
This is preparation for future CLs. In the future vk::Format may not
tell you what actual format is. This CL adds a new method of
ImageHelper::getActualFormatID() and ImageHelper::getActualFormat() so
that we can use these two APIs and avoid using vk::Format, thus reduce
reliance on vk::Format.
Bug: b/196456356
Change-Id: Ic50e664e033feb5e066f40269c33cffe96024172
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100319
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
9f59cac0
|
2021-08-17T16:37:03
|
|
FrameCapture: Move MEC of program binaries to a helper
This creates a new function called GenerateLinkedProgram that will
facilitate capture support of glProgramBinary.
Note this also moves one line out of the GenerateLinkedProgram path
because it modifies state. The new function needs to be run against
const state mid-capture in the next CL.
Test: Fortnite MEC
Bug: b/180418810
Bug: angleproject:5658
Change-Id: I4e3a7f3ff8d31b07bb0ebc220858a66e91e24933
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105389
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f3bccd9d
|
2021-08-26T18:04:13
|
|
Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY"
This reverts commit 8d7f4cc986778bfff0b242dbea6083346da6c54d.
Reason for revert: Broke CrOS build.
Original change's description:
> GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY
>
> Bug: angleproject:3020
> Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:3020
Change-Id: I0930c1bdb5356d533fae563428893aa8a9f91a52
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123266
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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|
24a1650a
|
2021-08-23T18:48:24
|
|
Vulkan: set TextureVk::mImageUsageFlags for extern mem backed texture
For external memory backed texture, mImageUseFlags are never set. Not
exactly sure what harm will cause, but I am seeing when
TextureVk::syncState is called we are incorrectly recreating storage due
to we think there is usage flags change.
The other fix here is the test
VulkanExternalImageTest.ShouldClearOpaqueFdWithSemaphores is not using
deviceMemorySize and causing VVL to complain.
Bug: b/197578056
Change-Id: Icca89de973ee3cb93b7e0fe8083ae674df81cae8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115333
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
a5e95c07
|
2021-08-26T02:40:10
|
|
Adjust TexStorage2DEXT validation; update tests
- Use common texture format support function.
- Enforce size restrictions for compressed formats.
- Expand CompressedTexture* and
WebGLCompatibilityTest.CompressedTexImage* tests.
- Adjust GL_DEPTH_COMPONENT16 support condition on ES 2.0.
- Adjust GL_DEPTH24_STENCIL8 support condition on ES 2.0.
- Adjust GL_RGB10_A2 support condition on ES 2.0; adjust
VulkanExternalImageTest.TextureFormatCompatChromium* tests.
- Do not use integer formats in
TextureRectangleTest.TexStorage2D.
Bug: angleproject:5731, angleproject:6230
Change-Id: I2f288f459b511cc004601238df717aa78433be7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118553
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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|
dd5994df
|
2021-08-25T18:39:31
|
|
Capture/Replay Tests: Fix Renderbuffer readback.
Renderbuffer readback would use an unimplemented size function,
ending up with a zero sized buffer. Also cleans up some of the
code for reading back both Renderbuffers and Textures.
One Depth/Stencil test that was crashing due to a recent change to
read back depth data is now failing comparison because of missing
combined depth/stencil support.
Also updates the capture/reply self-test to handle ASAN-only test
expectations.
Bug: angleproject:4688
Change-Id: Idb6c05d15329f405f44502c2e5282764c7f780fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119057
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c61fd919
|
2021-08-25T08:29:55
|
|
Fix array texture readback with GetTexImage.
According to the desktop GL specs, GetTexImage retrieves entire
mips of a texture for 2D array and cube array textures. The prior
code was only retrieving one layer and didn't have any way to get
the layers other than layer zero.
Fix this by using similar logic to how we read back 3D textures.
Also adds regression tests to GetImageTest.
Bug: angleproject:5133
Bug: angleproject:6132
Change-Id: I8b22bc10ac1fdfe6389ac309450b92681f087cda
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118266
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
8d7f4cc9
|
2020-04-03T14:56:36
|
|
GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY
Bug: angleproject:3020
Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0394fc62
|
2021-08-25T15:18:44
|
|
Vulkan: Fix transform feedback pause on UtilsVk clear
Transform feedback was paused after vkCmdBindPipeline, but should be
done before as that command is not valid while transform feedback is
active.
Bug: angleproject:6317
Change-Id: Ifcea8de07e24c71a19a74e738cb700576f7f53cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118812
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1be6d1d4
|
2021-08-24T10:03:13
|
|
Capture/Replay: Sync textures before serialization.
This ensures we get a consistent value for the texture init status
and pixel data between when we capture the trace and when we run
the replay. Because syncState is normally only called for textures
that are currently bound for sampling, and here we are calling
syncState when texture are not (and may never be) bound, we have to
rely on a few extra checks to ensure we return a correct result.
Bug: angleproject:5133
Change-Id: I2ca76743e8a6550a730dc55d935ba69d88679589
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118265
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
1fc754b0
|
2021-08-25T08:34:36
|
|
GetTexImage: Read back depth from combined depth/stencil.
This at least allows ANGLE to verify some of the depth/stencil
pixel data, when using trace serialization. The correct behaviour
would be to pack depth/stencil the same way as we unpack it.
Bug: angleproject:4688
Bug: angleproject:5133
Change-Id: I5fc6649f577c7bd07aafabc9717c8235a5429e10
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118267
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
47279c72
|
2021-08-15T23:20:32
|
|
Adjust compressed texture validation; add test
- Format check happens before target check to accommodate
for unknown / disabled format enums.
- PVRTC1 and ETC1 enums are not allowed for 2D Array
and 3D targets.
- PVRTC1 sRGB formats require enabling two extensions.
- New noCompressedTexture3D limitation for older Metal
versions.
The test checks that only the appropriate entry points
are affected after enabling compressed texture extensions.
Bug: angleproject:5731, angleproject:6280
Change-Id: I4943cd3a82f60f9348215caa8639e0bc3e8b45db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3094018
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
96a48a30
|
2021-08-18T14:33:41
|
|
FrameCapture: Only finish contexts that have been current
The finish() was crashing during initial Fortnite debug.
Test: Fortnite MEC
Bug: b/180418810
Bug: angleproject:5658
Change-Id: If8c7376c8ff3ee82581db40c5611309cf700c00d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105388
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
257ef4e2
|
2021-08-17T16:26:46
|
|
FrameCapture: Add more helpful texture errors
Rather than asserting, print an error message that provides
some helpful details to guide capture triage.
Test: Fortnite MEC
Bug: b/180418810
Bug: angleproject:5658
Change-Id: I03ee2a12fa1185698650643f8767cd758bd87a4d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105387
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
03fdde06
|
2021-08-17T16:21:07
|
|
FrameCapture: Adjust CopyImageSubData target
Our PackedEnums don't line up exactly with the texture targets
used by glCopyImageSubData. Adjust the CUBE selection to use
a face instead.
Test: Fortnite MEC
Bug: b/180418810
Bug: angleproject:5658
Change-Id: I855f9e68f3b78212ccb03d9e2ffe947084db85b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105386
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
210773db
|
2021-08-05T10:41:59
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|
Translator: Be more explicit about precisions
GLSL ES requires that every symbol (variable, block member, function
parameter and return value) is appropriately qualified with a precision,
either individually or through the global precision specifier.
Some tree transformations however produced symbols with EbpUndefined
precision. In text GLSL output, these would produce unqualified symbols
which was often incorrect.
In this change, the transformations are made to produce explicit / more
consistent precisions. The validation (that caught these issues) is not
included in this change as there are still a few corner cases left to
address.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Icca8a0a5476f8646226e7243aa8f501f44acc164
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3075127
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
8c05fd4f
|
2021-08-21T23:03:16
|
|
Add ASTC & PVRTC to GLenumToString
Bug: angleproject:4093
Change-Id: Iab19fddd2e0680a39741d2ef0b9003af5a808d49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110552
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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|
2f45d93d
|
2021-08-18T16:58:44
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|
Capture/Replay: Init shader outputs during self-tests.
This forces all uninitialized variables to have default values.
For instance if the application doesn't initialize the output
color, or a varying that's use in the output, this will ensure we
don't use any undefined values in the computation.
Found when working on a re-trace of T-Rex, which doesn't write to
the alpha channel in the final rendering pass. Also fixes undefined
values in GLSLTest.InactiveVaryingInVertexActiveInFragment.
Bug: angleproject:5133
Change-Id: Ia291338e5adf23dab5263cb2ebe737dc05852d3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110225
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
d2d1f41f
|
2021-08-16T08:05:55
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|
Add EGL extension to create window with a swap interval set.
On Vulkan this allows creating a window once without needing to
recreate the swapChain after we specify the swap interval.
Also adds a simple regression test and EGL enum assertion
printing formatting.
Bug: angleproject:5133
Change-Id: I72af124cb0e8f7cddfa810988a9862c0f36a0e46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097806
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
0adaabfc
|
2021-08-18T16:29:12
|
|
Ensure RGB10A2 format properly uses 4 pixel bytes.
This fixes a problem with capture/replay where using pixelBytes was
returning a 3 byte stride for this 4 byte format. Note this format
is a bit odd, because it forces the alpha to 1.0, but the format
is specified as using 4 byte upload width, with 2 bits unused.
Also adds compile and run-time checking to ensure our bits are always
multiples of 8. This flushed out an issue with 565 formats which were
using an extra 1 bit for alpha.
Test: TexureUploadFormatTest
Bug: angleproject:5133
Change-Id: Ia41e86a4980fc041bb1a19b548c32329fa486d03
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104686
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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fc09350a
|
2021-08-18T12:24:39
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|
GL: Update VertexArrayGL to use ANGLE_GL_TRY.
Bug: angleproject:3020
Change-Id: If3409d0d4bc9fdc5c990cece92461e2526c752c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1809058
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
f6b8db1d
|
2021-08-18T15:20:10
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|
Capture/Replay: Don't access OOB in TexImage2D.
The last row of pixels is treated specially because we don't need
to round up to the unpack alignment. This fixes an ASAN error with
some 1x1 texture tests with small-sized formats.
Test: TextureUploadFormatTest
Bug: angleproject:5133
Change-Id: I4c56958b83406aff380bda56b90d3258020a1f99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104685
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e2485d60
|
2021-08-14T17:40:14
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|
Capture/Replay: Add the layer to the texture data label string
Otherwise the output map will seperate the hash from the raw data
when multiple layers are written for the same mip-map level.
Bug: angleproject:5133
Change-Id: I7636b6dc66f7ec31958e6eb44591c0a9b9280b00
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3093814
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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54e31116
|
2021-08-19T15:02:16
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|
Add delimeter to attribute search
Attributes are written in MSL as
type nameOfAttrib __unassigned_attribute__
and then at link time a string substitution
replaces __unassigned_attribute__
The test had these attributes
metal::float4 floatInput __unassigned_attribute__;
metal::uint4 uintInput __unassigned_attribute__;
metal::int4 intInput __unassigned_attribute__;
and was searching for "intInput __unassigned_attribute__"
which matching "uintInput __unassigned_attribute__".
Adding a space in front of the search string fixes the issue.
This fixes this test:
WebGL2CompatibilityTest.VertexShaderAttributeTypeMismatch/ES3_Metal
Bug: angleproject:5505
Change-Id: Ide07e5120e88927b1fdeb3cc32b456a661092802
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3108339
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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b2cb9e50
|
2021-08-19T07:37:28
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|
Capture/Replay: Fix extra frame captured with trigger.
A prior CL erroneously removed the -1 from the trigger frame count.
Restore this to ensure we capture the right number of frames.
Bug: angleproject:5133
Change-Id: Ic24404fbfeb8578badd6204db8316f081eafaa53
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104693
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
49af677a
|
2021-08-16T07:59:18
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|
Capture/Replay: Update serialization logic.
- Uses more common toString methods instead of custom ones.
- Uses enum to string in more places intsead of numeric enums.
- Adds missing group scopes in several places.
- Skips serializing empty image levels.
Bug: angleproject:5133
Change-Id: I2c9523981aba4ec0afb5f0623cb34154db263e6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097805
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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eb458fbe
|
2021-08-18T14:17:31
|
|
GL: Add emulateImmutableCompressedTexture3D workaround
The workaround replaces glTexStorage3D with a series
of glCompressedTexImage3D calls.
Bug: chromium:1060012
Change-Id: I08e026e68dd697654cc4ab8feb190a35e56ea133
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103070
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
b2238a3c
|
2021-08-16T08:23:00
|
|
Capture/Replay: MEC consistency improvements.
Fixes a few very small bugs in MEC. The current program wasn't always
captured correctly. Also texture bindings were not always left in the
right state. Fixes this by tracking the currently bound GL state
between the "shared" and "aux" MEC capture functions. Also updates the
vertex array capture to detect when to use ES 2.0 semantics. ES 3.1
is left unimplemented as it was before.
Bug: angleproject:5133
Change-Id: I5f03b8ffbdccec2664fda4698581b166a36fabdd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097809
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
839d5318
|
2021-08-16T08:29:28
|
|
Capture/Replay: Changes to MEC first frame capture.
Recent changes made it so it was impossible to trigger MEC *after*
the first frame and *before* the second frame. Instead it was only
possible to capture *before* the first frame or *after* the second
frame. Makes it possible for the retracing script to do identical
captures.
Also includes a number of refactorings to make it simpler to follow
the code, including renaming methods, and removing some extra
output files.
Bug: angleproject:5133
Change-Id: Ice6a189eb9f4d53e8ee1ba39beb537af2ef5fd9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097807
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
2967166e
|
2021-08-04T19:31:54
|
|
Reland "Properly report xcb_connect failures in DisplayVkXcb"
This is a reland of 81bee2e7f6deeda15691dd0b7fca90626b66bfb8
Changes for the reland:
Do not attempt to use Xcb if DISPLAY is not defined - for headless ozone.
Original change's description:
> Properly report xcb_connect failures in DisplayVkXcb
>
> Bug: chromium:1223431
> Change-Id: Iaefddbda3fef283eed365fe010ee003a3b3beca8
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3083383
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Bug: chromium:1223431
Change-Id: I19be7d10cbd3692e1de6458bc0e2db5996a755af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3099674
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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f2c96887
|
2021-08-16T15:23:34
|
|
Capture/Replay: Pop only after using values it in endGroup
When running the replay in valgrind the use of an undefined
value in the JsonSerializer::endGroup shows that 'name' value
on the stack is handled in an unexpected fashion, i.e
the pop seems to invalidate the values that should have
already been moved.
Using the reference of the top() values and doing pop() only
after the new group entry has been created avoids this.
Bug: angleproject:6180
Change-Id: I8e5f8dd3d14928d4763faabe236379b40a4f6f4c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3093815
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
ad286e71
|
2021-08-17T10:43:47
|
|
Capture/Replay: Clean up ResourceTracker access.
This reduces the boilerplate needed to tracked genned/deleted
resources.
Refactoring change only.
Bug: angleproject:5133
Change-Id: I81f8877b2c308fe9d4136999f3ca63371a070720
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100591
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
9872e5af
|
2021-08-18T07:56:38
|
|
Vulkan: Suppress layered FB validation error.
This is popping up with a new roll of the VVL. Instead of fixing it,
we can disable it for now.
Bug: angleproject:6293
Change-Id: I6cd12a24b26a4f536db16631e198317e8c4d9fcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103505
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7e040640
|
2021-08-16T08:43:17
|
|
libANGLE: Minor cleanups.
Removes a couple duplicated cached members in gl::State. Also a few
other small refactorings.
Bug: angleproject:5133
Change-Id: I0c6cd4c6544ef1690a4ce95d40dac70c688c7092
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097808
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
cc52e7cd
|
2021-04-19T21:37:20
|
|
Prevent separable programs from relying on attached shaders
Previously, several linking functions were reliant on the
HasAttachedShaders interface. The information stored there has been
moved to ProgramExecutable.
Linking information such as uniforms and uniform blocks from
attached shaders is now also stored in temporary pending variables
inside ProgramExecutable.
Bug: angleproject:5506
Test: ProgramPipelineTest31.VaryingLocationMismatch*
Test: GeometryShaderTest.RecompileSeparableVSWithVaryings*
Test: ProgramBinaryES31Test.SeparableProgramLinkedUniforms*
Change-Id: I93591431959c1c4c547ada92ec358369a3417723
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909760
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
|
0be285c6
|
2021-07-20T11:36:22
|
|
Vulkan: Flush read RT if color attachment is the read buffer
Prior to this change, the following sequence:
* eglMakeCurrent(..., draw=surface1, read=surface1, ...);
* glClear(...);
* eglMakeCurrent(..., draw=surface2, read=surface1, ...);
* glBlitFramebuffer(...);
* eglMakeCurrent(..., draw=surface1, read=surface1, ...);
* glReadPixels(...);
would end up with the `vkCmdClearColorImage()` on surface1
occuring after the `vkCmdBlitImage()`.
This CL updates flushColorAttachmentUpdates() to flush any staged
updates to both the read and draw attachments, since they can be
different if different read and draw surfaces are bound.
Adds a test which is a small repro of
android.opengl.cts.FramebufferTest#testBlitFramebuffer failure.
Bug: b/192327017
Test: EGLSurfaceTest.BlitBetweenSurfaces/*
Change-Id: Iabad26dfcd8633e9dcfcee2fb16ba352bc3931d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078980
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4aedb71f
|
2021-08-11T17:00:41
|
|
Capture/Replay: Force count and length in CaptureShaderSource
The problem ist that there is a mix on how the captured shader
source is written out, in some cases one string is written, e.g.
with the test ZeroShaderLength, and in others case an array if
strings is written, a with MixedShaderLengths.
Be constistent about it and capture the shader source always as
one string and handle it like this, and override the count to be 1
to reflect this and set the length to {-1} to use the new
accumulated shader strings automatically.
Bug: angleproject:6268
Change-Id: Ide927db1a6e4facdbab4d35c023b9bce4b6c30d8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3087448
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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a835912f
|
2021-08-09T13:58:37
|
|
Texture: Mark initialized after syncState.
This fixes an issue with retracing where textures that are never
used or only used once may have different init states on re-tracing.
Bug: angleproject:5133
Change-Id: I29fdc477e3522582c8e2eece0b4b86384ecf6d9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3081762
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
1fb846cb
|
2021-08-03T01:57:49
|
|
Validate texStorage dimensions with compressed formats
Bug: angleproject:6230
Change-Id: I501ec1e6974bdc7e6731dcb88045edb0aa22b888
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067329
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d8cb9967
|
2021-08-04T18:15:51
|
|
In WebGL, constrain base level of compressed textures.
Enforce that if a mipmap level > 0 is specified for a compressed
texture, that it implies that the size of the base level of the
texture is a multiple of the format's block size.
Makes the test changes in
https://github.com/KhronosGroup/WebGL/pull/3304 largely pass. There
are some needed follow-on fixes to that PR, and this CL changes a
sub-test result in the existing S3TC and S3TC-sRGB tests which will
need to be suppressed Chromium-side first.
Bug: angleproject:6245
Change-Id: I7723d7882091b78a353d8d273e80b819dd384021
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3072568
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
62cac8b5
|
2021-08-06T18:24:52
|
|
Capture/Replay: Add EGL support to generate_entry_points.py
Add EGL support to generate_entry_points.py. This is a pre-requisite to
frame capture being able to generate EGL calls, which is required for
multi-context support.
Bug: angleproject:5878
Bug: angleproject:4035
Change-Id: I3b8e9c91f9e2820b5207fc02d858e8109921f581
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078993
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ff64d2c7
|
2021-08-06T21:24:09
|
|
Choose direct-to-Metal translator through a feature.
Define directMetalGeneration in FeaturesMtl.h. If
ANGLE_ENABLE_METAL_SPIRV is defined to 1 (still the default),
directMetalGeneration defaults to false. It can be overridden via the
standard ANGLE mechanism:
ANGLE_FEATURE_OVERRIDES_ENABLED=directMetalGeneration
It can also be overridden by instantiating angle_end2end_tests with
the directives:
WithDirectMetalGeneration(ES2_METAL())
WithDirectMetalGeneration(ES3_METAL())
These directives aren't working properly yet though. The
direct-to-Metal compiler is instantiated, but the _DirectMetalGen
versions of the tests fail. They pass when switching the Metal
backend's default behavior using the above environment variable. This
will be debugged in follow-on CLs.
Thanks to syoussefi@ for the prototype of this CL:
https://chromium-review.googlesource.com/3076129
Bug: angleproject:5505
Change-Id: I188ab89abc75bf89c5ed2d90102af311feaa1960
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3079083
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
6136620b
|
2021-03-25T15:43:06
|
|
Reland "EGL: GLES: Implement GL_EXT_protected_textures"
This is a reland of 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa
This removes changes in gl backend.
Original change's description:
> EGL: GLES: Implement GL_EXT_protected_textures
>
> Implement EGL_EXT_protected_content Images
> Add protected member to Images and Textures
> Add error when creating objects if not supported or
> does't match native buffer
> When creating siblings pass protected state
> Add extension caps
> Add Validation
> Add GetTexParameter and SetTextparameter
> Add protected to Texture and state
> Expand tests for images and textures
>
> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
>
> Bug: angleproject:3965
> Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
Bug: angleproject:3965
Change-Id: Id36d697c53afc0f0dadf92bda4565f9157f4fc2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076825
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0bd5cac2
|
2021-08-06T17:56:58
|
|
Allow BufferSubData with persistently mapped buffers
Per the GL_EXT_buffer_storage extension:
What commands are affected by the relaxed errors for persistently
mapped buffers?
RESOLVED: In GL 4.5 the following commands have the relaxed
language BufferSubData, ClearBufferSubData, CopyBufferSubData,
GetBufferSubData and InvalidateBufferSubData. Of these commands
the only ones that apply to ES 3.1 are BufferSubData and
CopyBufferSubData. However, if additional extensions add any of
the other commands and EXT_buffer_storage is supported, they
would have the same behavior in ES.
Therefore we need to allow BufferSubData and CopyBufferSubData on
persistently mapped buffers.
Current we fail these scenarios in validation. This was detected when
running Fortnite on Android using the game's GLES backend.
Also added two tests:
- StorageCopyBufferSubDataMapped to recreate the exact Fortnite
scenario using glCopyBufferSubData.
- StorageBufferSubDataMapped is a contrived case to cover
glBufferSubData
Test: BufferStorageTestES3.StorageCopyBufferSubDataMapped/*
Test: BufferStorageTestES3.StorageBufferSubDataMapped/*
Bug: b/180418810
Bug: angleproject:5658
Change-Id: Ib678e84f367934656ec10f0f4ad0d35ac687f0b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078316
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
8f214193
|
2021-08-10T20:40:36
|
|
Revert "Properly report xcb_connect failures in DisplayVkXcb"
This reverts commit 81bee2e7f6deeda15691dd0b7fca90626b66bfb8.
Reason for revert: fails on
https://ci.chromium.org/ui/p/chromium/builders/try/linux-ozone-rel/918054/overview
Original change's description:
> Properly report xcb_connect failures in DisplayVkXcb
>
> Bug: chromium:1223431
> Change-Id: Iaefddbda3fef283eed365fe010ee003a3b3beca8
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3083383
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Bug: chromium:1223431
Change-Id: I1da24861375a29f448e61771a609396e777c2e29
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3087555
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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0b651e42
|
2021-07-20T11:48:38
|
|
Vulkan/D3D11/Metal: Expose GL_NV_framebuffer_blit
GL_NV_framebuffer_blit is equivalent to ES3 blit which these backends
support.
Bug: chromium:1220246
Change-Id: I6ef0b80f9e9ba7828d6720cdbe19c83c4abdc4cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3041878
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
81bee2e7
|
2021-08-04T19:31:54
|
|
Properly report xcb_connect failures in DisplayVkXcb
Bug: chromium:1223431
Change-Id: Iaefddbda3fef283eed365fe010ee003a3b3beca8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3083383
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
97c21277
|
2021-08-03T15:06:37
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|
FrameCapture: Don't capture default drawbuffers state.
When capturing framebuffers during mid-execution-capture the
drawbuffers state is now compared with the default one and skipped
when equal.
This prevents capturing the unavailable glDrawBuffers call when using
OES_framebuffer_object on GLES 1 contexts.
Bug: angleproject:6181
Change-Id: Id2076223067dc5f89df88fe6a3a48b09fa9a3f5d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068957
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
856228b0
|
2021-08-05T23:10:25
|
|
D3D9: Expose EXT_sRGB and EXT_texture_compression_s3tc_srgb
sRGB reads are supported on D3D9 via SetSamplerState.
sRGB writes are supported on D3D9 via SetRenderState.
Bug: angleproject:6258
Change-Id: I841c25ce66486e93ae2122b370e910f383fed774
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076359
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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|
595ce2b8
|
2021-08-03T15:06:14
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|
FrameCapture: Use OES suffixes for framebuffer functions on ES1.
Functions using the GL_OES_framebuffer_object extension on GLES 1.1
require the OES suffix or will otherwise crash on certain native OpenGL
drivers.
The framebuffer capture functions are stored in a struct.
This patch makes replay of Sonic The Hedgehog possible on Pixel 4 XL
native GL.
Bug: angleproject:6181
Change-Id: I689267b024824818bfcf28e652b835e075208415
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068956
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
b1b760e7
|
2021-08-09T13:37:10
|
|
Ignore VUID-vkCmdClearAttachments-baseArrayLayer-00018
New message added in
https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/3133
Blocks vulkan-deps rolls.
Bug: angleproject:6262
Change-Id: Iaaafe7539092cbe7eadd01e47b67071d60779929
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3081376
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
23a50a7c
|
2021-08-06T18:15:30
|
|
Serialization: Fix groups & ensure compile resolution.
This change has two fixes:
1) Some texture groups had multiple duplicate keys. Namely image
descs and image contents.
2) Programs and Shaders would serialize non-deterministically
because we would not ensure the compile/link was resolved. Fix
this by explicitly ensuring the shaders/programs are done.
Bug: angleproject:5133
Change-Id: I2f7f7768c76f90275f81e032ac08e3f2bc828ea2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076134
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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06b19ed8
|
2021-08-06T17:02:36
|
|
Framecapture: Update file naming
Update the file naming to add "shared" and remove the unnecessary frame
numbering:
angle.angledata.gz
angle_capture_context1.cpp
angle_capture_context1.h
angle_capture_context1_files.txt
angle_capture_context1_frame001.cpp
angle_capture_shared.cpp
angle_capture_shared.h
Bug: angleproject:6256
Change-Id: I6454a3dc412896557f29faee1269dfa55146d43b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078908
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
1654537d
|
2021-08-06T17:49:52
|
|
Fix default and driver uniforms' binding indices.
These abstractions were introduced in the SymbolTable during
upstreaming of the direct-to-Metal compiler and were accidentally
swapped, leading to widespread test failures.
Fix the comment reference in ContextMtl's DriverUniforms struct. Add
missing emulatedInstance field, and add a TODO about its missing
support in direct-to-Metal translator. Define it in SPIR-V Metal
translator; the driver uniforms for the two must match.
Bug: angleproject:6259
Change-Id: I0330ab4efca5b64a749b9cca90564fdbc84d7a80
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078998
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e70a1444
|
2021-08-05T12:49:21
|
|
Vulkan: Fix draw FBO1 followed by resolve FBO2
When syncing the framebuffer for blit/resolve, the render pass was not
closed. This would be done later when necessary, except that
onFramebufferChange called from FramebufferVk::syncState attempted to
adjust the render area of the render pass (as it considered it open). If
FBO2 is larger than FBO1, this would cause the render area of the
previous render pass to become larger than the framebuffer size.
This change makes sure that onFramebufferChange considers the render
pass closed no matter what.
Test is based on patch from steven@valvesoftware.com
Bug: angleproject:6244
Change-Id: Iaec04232cfd2af04ba2564fd2de1dd5f08a40df6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076620
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c664601d
|
2021-04-26T17:08:06
|
|
Allow drawing if a fragment shader isn't present
According to the OpenGL ES 3.1 spec:
7.3 PROGRAM OBJECTS
If there is no active program for the vertex or fragment shader
stages, the results of vertex and fragment shader execution will
respectively be undefined.
If there isn't an active program for only one of these shader
stages, the results of the other shader stage are still defined.
To handle this, we no longer no-op the draw call if one of these
is missing. We only no-op the draw if there's no vs.
This allows for transform feedback to be captured when there's only
a geometry and vertex shader.
Tests: KHR-GLES32.core.geometry_shader.api.program_pipeline_vs_gs_capture
Tests: KHR-GLES32.core.separable_programs_tf.geometry_active
Tests: ProgramPipelineTest31.PipelineWithoutVertexShader*
Tests: ProgramPipelineTest31.PipelineWithoutShaders*
Bug: angleproject:5579
Change-Id: If9849cc398c307232435b167ab12431fa4258201
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2906723
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cf090996
|
2021-08-05T16:20:39
|
|
Vulkan: Call onFramebufferChange from a single place
When sRGB control mode was dirty, onFramebufferChange was called which
may not have been necessary if the actualy state hadn't changed. This
removes a call to onFramebufferChange() in this path, and leaves it to
be naturally called if the framebuffer desc actually changes.
Bug: angleproject:5075
Change-Id: I177572a3cb819d7e1ecd589f46e03da4b967529e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076619
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
934ffac6
|
2021-08-05T15:43:32
|
|
Vulkan: Propagate BufferData changes to shader storage buffer binding
This CL adds context to the observer list of shader storage buffer. When
BufferData is called on the current bound shader storage buffer, context
gets notified and DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING gets set.
Bug: b/195678877
Change-Id: Id8a5266942e33f0a834d7c57fdde75f57e93d347
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076177
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
07c21bcc
|
2021-08-06T01:54:58
|
|
Add run-time switch for direct-to-Metal compiler.
Setting the environment variable:
ANGLE_USE_MSL_COMPILER=1
will switch from the SPIR-V Metal to the direct-to-Metal compiler.
This makes it easier to diagnose regressions as the direct-to-Metal
compiler is upstreamed.
Bug: angleproject:5505
Change-Id: I78593e8ddc4e483bb0795960c432bcfa17e0a5b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076332
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
8387f10f
|
2021-08-06T21:46:02
|
|
D3D9: Mark destination images dirty after CPU-copy path
Fixes WebGL CTS failures for L and LA formats in:
conformance/textures/image_bitmap_from_canvas
conformance/textures/webgl_canvas
Bug: angleproject:2192
Change-Id: If3a9bd81298c76320ed029617fd4965efe4e8ef0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076720
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
16a61bbb
|
2021-08-05T23:06:22
|
|
D3D: Fix not notifying RenderTarget release in TextureD3D
This could lead to use-after-free for the RenderTarget object.
Bug: chromium:1234829
Change-Id: I73d4547b8f09f2f2cf3f7f8394f7f573fe5a4ef5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3063858
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e28fb127
|
2021-08-05T14:32:16
|
|
Vulkan: Propagate BufferData changes to atomic counter binding
This CL adds context to the observer list of atomic counter buffer
so that it gets notified when BufferData is called on atomic counter
buffer and set dirty bit accordingly.
Bug: b/195678877
Change-Id: I924cf12ef54b5986d5c56b9e3b71584039490206
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076170
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3fd572c4
|
2021-08-04T12:45:09
|
|
FrameCapture: Fix setCaptureActive() and MEC timing
Frame capture is currently off by one when calling setCaptureActive()
and collecting the mid-execution capture state. The MEC state is
collected at frame N, but setCaptureActive() isn't called until frame
N+1, meaning all of the maybeCapturePreCallUpdates() and
maybeCapturePostCallUpdates() calls are not tracking resources correctly
for frame N.
This CL fixes when setCaptureActive() is called relative to when
setupSharedAndAuxReplay() is called, so the trace is active for the
first frame and all of the resources are correctly tracked.
Additionally, setCaptureActive() during the FrameCaptureShared() ctor if
frame capture starts with the first frame.
Bug: angleproject:6225
Change-Id: Id07e78b2da9c9d33779e20ab6a42f63cd103a6a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3071940
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
f9c287f0
|
2021-08-04T17:24:02
|
|
Capture/Replay: Fix reset for immutable textures
Before this CL, we were including TexStorage in the calls to reset an
immutable texture. This throws an error in GL, as you can only call
TexStorage once on a texture.
Example from ResetReplay():
glBindTexture(GL_TEXTURE_2D, gTextureMap[52]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, 6403);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_R8, 256, 512); // <== ERROR
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 512,
GL_RED, GL_UNSIGNED_BYTE, ...);
To fix this, move TexStorage into the calls used to regen the
texture rather than restore its contents. This means ResetReplay will
only call TexStorage again if the texture was actually deleted.
Example new regen sequence, if the texture had been deleted:
const GLuint deleteTexturesPacked[] = { gTextureMap[52] };
glDeleteTextures(1, deleteTexturesPacked);
glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer));
UpdateTextureID(52, 0);
glBindTexture(GL_TEXTURE_2D, gTextureMap[52]);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_R8, 256, 512);
Also rename texCalls to texSetupCalls to more easily distinguish
from texGenCalls, now that they intermingle.
Test: Final Fantasy MEC
Bug: b/195607411
Bug: angleproject:6246
Change-Id: I37daaeb6ea4337969cb241a20256fec07dce514e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3073379
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
091fb9b9
|
2021-07-23T10:44:35
|
|
Reland "Reland "GL: Fix GPU detection""
This is a reland of a8f9b79a14b923e925d4aecb5eb5d973f92ae4e1
It was assumed that getting the GPU info from the system will always
yield a valid Device ID, but this seems to be incorrect on some
platforms (e.g. Apple M1). Reland reverts to the old logic of silently
accepting 0 as Device ID.
Original change's description:
> Reland "GL: Fix GPU detection"
>
> This is a reland of 30dea869a7dc939f94048de23d70705247905c51
>
> Original change's description:
> > GL: Fix GPU detection
> >
> > Always use GL_VENDOR to determine vendor. On multi-GPU systems, this
> > ensures that the correct GPU is used to determine workarounds.
> > GetSystemInfo is still broken in that it assumes the discrete GPU to be
> > active, but with this change it will only affect the test infrastructure
> > (and not users).
> >
> > Bug: chromium:1187475
> > Bug: angleproject:6174
> > Change-Id: I4dffadf0e28c73e01d6b4bf49ab708c0714cdc7c
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049350
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
>
> Bug: chromium:1187475
> Bug: angleproject:6174
> Change-Id: Id0e5bae23f60e87d3de384e84dc5b8059013926d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067801
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: chromium:1187475
Bug: angleproject:6174
Change-Id: Ie13854da314d8963c33f61f1fd1628a674fae434
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067768
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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09d5047b
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2021-08-03T01:31:03
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GL: Remove the rewriteVectorScalarArithmetic workaround
This workaround was implemented for a bug in Nvidia driver 387 which is
end-of-life. More recent driver branches (390 and 4XX) are fixed, and
so this workaround is no longer required. The implementation of the
workaround itself could introduce bugs.
Bug: chromium:772651
Bug: chromium:1201084
Change-Id: I3db179eb90d9124235bdad2daacc712302906d8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067952
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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10d50f64
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2021-08-04T14:17:17
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Revert "Reland "GL: Fix GPU detection""
This reverts commit a8f9b79a14b923e925d4aecb5eb5d973f92ae4e1.
Reason for revert: assertion failure on mac ARM bots: anglebug.com/6242
Original change's description:
> Reland "GL: Fix GPU detection"
>
> This is a reland of 30dea869a7dc939f94048de23d70705247905c51
>
> Original change's description:
> > GL: Fix GPU detection
> >
> > Always use GL_VENDOR to determine vendor. On multi-GPU systems, this
> > ensures that the correct GPU is used to determine workarounds.
> > GetSystemInfo is still broken in that it assumes the discrete GPU to be
> > active, but with this change it will only affect the test infrastructure
> > (and not users).
> >
> > Bug: chromium:1187475
> > Bug: angleproject:6174
> > Change-Id: I4dffadf0e28c73e01d6b4bf49ab708c0714cdc7c
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049350
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
>
> Bug: chromium:1187475
> Bug: angleproject:6174
> Change-Id: Id0e5bae23f60e87d3de384e84dc5b8059013926d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067801
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: chromium:1187475
Bug: angleproject:6174
Change-Id: Ice7a1246cb7ad0c257e685b1da4424aba8eaf406
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067767
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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215d00b1
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2021-08-03T23:34:02
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D3D11: Add validation for storages size in updateBufferStorage
The source/dest BufferStorage used by the updateBufferStorage
may have a raw buffer ptr value of null.
Add size validation to prevent null crashes.
Bug: angleproject:6235
Change-Id: I57ed1ae0e558bd2f61273c64ed067958a1603425
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3069000
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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217acac2
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2021-07-21T12:42:56
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Vulkan: Add support for EXT_primitive_bounding_box
1. Added support for EXT_primitive_bounding_box extension
2. Renamed shader variable gl_BoundingBoxEXT[] to ANGLEBoundingBox[]
Bug: angleproject:3576
Test: dEQP-GLES31.functional.primitive_bounding_box.*
Change-Id: I15fa9af50c6fd8e86d225670ddd8eb39f6e65d35
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3053618
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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35bdaf8d
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2021-08-03T08:12:26
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Capture/Replay: Minor cleanups.
Removes a duplicate assignment to the enabled variable. In the cpp
it's set to true, and in the header it was false. Also updates a
few variable names to be consistent with the group.
Bug: angleproject:5133
Change-Id: I3fb00ecc474191bea7c3a650ce23805b6f02d667
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3066007
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5bbaa2c5
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2021-08-02T15:50:11
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Capture/Replay: Track arrayed uniform locations
Arrayed uniform values consume multiple locations. Until now we've
only tracked the starting location in our lookup table. This breaks
down when applications update uniforms in the middle of an array.
We don't have a location to provide. We need to start tracking a
location per entry.
To support this, pass in the uniform count to UpdateUniformLocation
and track a location for each array entry. Do it with an overload to
preserve functionality with existing traces.
Test: PUBG Mobile MEC
Bug: b/180418573
Bug: angleproject:6087
Bug: angleproject:6234
Change-Id: I74fbe201cb37273d1a5f361ef0c951e00ca89a88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068199
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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a8f9b79a
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2021-07-23T10:44:35
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Reland "GL: Fix GPU detection"
This is a reland of 30dea869a7dc939f94048de23d70705247905c51
Original change's description:
> GL: Fix GPU detection
>
> Always use GL_VENDOR to determine vendor. On multi-GPU systems, this
> ensures that the correct GPU is used to determine workarounds.
> GetSystemInfo is still broken in that it assumes the discrete GPU to be
> active, but with this change it will only affect the test infrastructure
> (and not users).
>
> Bug: chromium:1187475
> Bug: angleproject:6174
> Change-Id: I4dffadf0e28c73e01d6b4bf49ab708c0714cdc7c
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049350
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: chromium:1187475
Bug: angleproject:6174
Change-Id: Id0e5bae23f60e87d3de384e84dc5b8059013926d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067801
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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1f0e2916
|
2021-08-03T13:42:28
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Revert "GL: Fix GPU detection"
This reverts commit 30dea869a7dc939f94048de23d70705247905c51.
Reason for revert: Breaking roll into Chrome, see bug.
Original change's description:
> GL: Fix GPU detection
>
> Always use GL_VENDOR to determine vendor. On multi-GPU systems, this
> ensures that the correct GPU is used to determine workarounds.
> GetSystemInfo is still broken in that it assumes the discrete GPU to be
> active, but with this change it will only affect the test infrastructure
> (and not users).
>
> Bug: chromium:1187475
> Bug: angleproject:6174
> Change-Id: I4dffadf0e28c73e01d6b4bf49ab708c0714cdc7c
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049350
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: chromium:1187475
Bug: angleproject:6174
Change-Id: I815c456b0e9775115ae6d2577b40399818b5bff5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067800
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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ac5bcdb3
|
2021-08-02T18:04:49
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Vulkan: Use custom volk init function.
This should ensure we're using ANGLE's version of the loader.
Bug: chromium:1235314
Change-Id: Ia7318a922e192ce669a8cece070ab518ea421fd5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067511
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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262dc97c
|
2021-07-27T11:13:59
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FrameCapture: Capture the EGL color space.
Add a SurfaceParams struct containing extents and color space so
a single map can be used for all draw surface parameters.
Persist the color space in the trace's header.
Bug: angleproject:5857
Change-Id: I327da8c8870f2d76d057954af57d977a10ebb59f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3056371
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|