src/libANGLE/renderer/gl


Log

Author Commit Date CI Message
Amirali Abdolrashidi 38a53d65 2022-05-06T18:06:05 Revert "Remove limit_max_texture_size_to_4096 workaround" This reverts commit bcc03bd62200ffb0301fbcaa7e7984a06232c83d. Reason for revert: ANGLE autoroller fails on some Pixel 4 web conformance tests. Original change's description: > Remove limit_max_texture_size_to_4096 workaround > > Chromium will apply workaround to gpu command buffer clients only. So > removing it from angle which is no longer needed. > > See crbug.com/1319451 and in particular crrev.com/c/3626252 > > Bug: chromium:1319451 > Change-Id: I723e525600aa7b93e784c98348e060a503c09657 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3618501 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Lingfeng Yang <lfy@google.com> > Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: chromium:1319451 Change-Id: I0db424e97ebb0f9141076b409667aa49faeb2ec4 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3630919 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Bo Liu bcc03bd6 2022-05-01T14:47:11 Remove limit_max_texture_size_to_4096 workaround Chromium will apply workaround to gpu command buffer clients only. So removing it from angle which is no longer needed. See crbug.com/1319451 and in particular crrev.com/c/3626252 Bug: chromium:1319451 Change-Id: I723e525600aa7b93e784c98348e060a503c09657 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3618501 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev f7615d0a 2022-05-02T18:59:22 OpenGL: Add allow_astc_formats workaround Enable ASTC on Mesa only for supported hardware Bug: angleproject:7259 Change-Id: I872ebdead1206ee911c5e0f0f10b6985022dbe47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621055 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 62ca6449 2022-04-13T09:36:40 Reland "Fix BlendStateExt::mMaxColorMask initialization" This is a reland of commit 50d008a7efcab80f34eb742148d05389b2ed247e Besides fixing the BlendStateExt color mask initialization bug, the following changes were made: * All fields were made private with accessor functions. * A new assertion was added that ensures 64-bit storage for factors and equations. This allowed dropping one redundant mask. * Two new helper functions were added. * BlendStateExt::mMaxDrawBuffers was renamed to mDrawBufferCount. * The BlendStateExt class is now aligned to 8 bytes with an assertion. * Expanded test coverage. Also fixed incorrect usage of BlendStateExt fields in: * StateManagerGL::syncBlendFromNativeContext * StateManagerGL::restoreBlendNativeContext Original change's description: > Fix BlendStateExt::mMaxColorMask initialization > > This variable should not have its unused bits set. > > To avoid confusion with other masks of the same class, > the variable was renamed to mAllColorMask. > > Bug: angleproject:7200 > Change-Id: I72542d49ff8da3dbb8d61c5034ce37c1e8fcc6e1 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581990 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:7200 Change-Id: I87a5fe0f9dfbbf5e525b9120f772aa9adb39ce5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3593234 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 400d9fe4 2022-04-23T01:08:19 Rename feature files to *_autogen.h To clarify further that they are not to be edited by hand. Bug: angleproject:6435 Change-Id: Iaf79706d2b688a43b3ebb65700cfbdd71a49a742 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603842 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 2dd13ebb 2022-04-21T11:25:00 Track Surface color & depth/stencil init separately. This clears up some trace testing confusion due when robust resource init is enabled, and the app clears color but not depth on the default surface. Bug: angleproject:7221 Change-Id: Id97871aec32ad831b663aaa9116e04b582ab5a36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600375 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott 0690f5d3 2022-04-21T21:58:49 Revert "CGL, MTL: pbuffer for IOSurface fails for some formats" This reverts commit 5b84ad7973a3019b66848aabb2d2eef27c094545. Reason for revert: Breaks the build on the bots (see below) Example AutoRoll CL that has compilation pre-submit error: https://chromium-review.googlesource.com/c/chromium/src/+/3598558 Example bot results, showing compilation error: https://ci.chromium.org/ui/p/chromium/builders/try/ios-simulator/1143059/overview Original change's description: > CGL, MTL: pbuffer for IOSurface fails for some formats > > Some IOSurface SPI formats are compressed, and getting the > element size for those returns values that are not consistent > with the validation. Disable the validation > until a better detection of such formats are known. > > A workaround exists for EAGL. > Apply similar workaround for CGL and Metal. > > This hunk is in downtstream WebKit ANGLE and having it upstream would > help merging back and forth. > > Bug: angleproject:7175 > Change-Id: Ic97afd3b952fed236e7b7e1e8511a1dde9008647 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3568380 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Commit-Queue: Kenneth Russell <kbr@chromium.org> Bug: angleproject:7175 Change-Id: I0c18bdb800e39d6930455dbc86931681b6df20b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600148 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com> Auto-Submit: Ian Elliott <ianelliott@google.com>
Kimmo Kinnunen 5b84ad79 2022-04-05T14:55:58 CGL, MTL: pbuffer for IOSurface fails for some formats Some IOSurface SPI formats are compressed, and getting the element size for those returns values that are not consistent with the validation. Disable the validation until a better detection of such formats are known. A workaround exists for EAGL. Apply similar workaround for CGL and Metal. This hunk is in downtstream WebKit ANGLE and having it upstream would help merging back and forth. Bug: angleproject:7175 Change-Id: Ic97afd3b952fed236e7b7e1e8511a1dde9008647 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3568380 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi fcec6904 2022-04-13T14:18:06 Generate feature variable names from display names The json file now only contains the feature display name. The variable name is automaticaly derived. For consistence with Chromium and other Chromium-based projects, the display name is now always snake_case, and that's what's specified in the json files. This also makes camelCase variable name generation trivial (as opposed to the other way around). Feature overrides now accept both snake_case and camelCase names to ensure compatibility with existing scripts. This is done by removing _ and comparing override names with feature names in lower case. Bug: angleproject:6435 Change-Id: I0b6ed2bbf5c312bc4f4be7b3c7d55dbaca2a9886 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584630 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang 445bf9bd 2022-04-09T08:42:12 Use the real max vertex attrib index instead of MAX_VERTEX_ATTRIBS Bug: chromium:1258869 Change-Id: I7de23353fc6922be9b3201c87d33e0cfdc427569 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580578 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Shahbaz Youssefi eeb39653 2022-04-08T16:09:48 Autogenerate features Features are now specified in a json file and autogenerated. This is in preparation for more autogeneration to support feature override in tests. This change doesn't yet fix the issues in anglebug.com/6435 and should be a no-op. Bug: angleproject:6435 Change-Id: Icdb63a94dc37b5fef0a356e0fc0b49937e083c8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3579941 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen ba04fcfd 2022-03-11T13:58:52 Support ANGLE_PREFERRED_DEVICE on CGL Add the possibility to test both integrated and discrete GPU with ANGLE tests. Previously it was using only discrete. The binaries need the NSSupportsAutomaticGraphicsSwitching bundle property. This is needed to test ANGLE_power_preference. Changes the behavior of test apps: Previously, ./angle_end2end_tests would use discrete GPU. After, ./angle_end2end_tests or ANGLE_PREFERRED_DEVICE=intel ./angle_end2end_tests will use integrated GPU. ANGLE_PREFERRED_DEVICE=amd ./angle_end2end_tests will use discrete GPU. Bug: angleproject:7093 Change-Id: Ia64f6024e3215e69c2a1bde3ba4f67c3ca595476 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516114 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Nathan Zabriskie 9d486a85 2022-04-01T11:48:58 GL: Unbind textures from FBO after calls to frameBufferTexture2D OOPR canvas uncovered an Nvidia driver bug in which binding a texture level > 0 to a framebuffer and then later binding a renderbuffer to the same FBO causes the FBO to be marked as having an incomplete attachment. This CL expands UnbindResources() in BlitGL.cpp to unbind textures in addition to RBOs and adds new calls to unbind in functions that call framebufferTexture2D. Also adds a GL workaround--alwaysUnbindFramebufferTexture2D-- that forces FramebufferGL to first unbind any existing attachments using framebufferTexture2D before attaching a new render buffer. Bug: angleproject:5536 Change-Id: I46c115b3895f8fccb251dbf4531d5c1bd4705ebc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3527465 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang be53aea8 2022-03-10T11:04:22 Reland: Emulate RGB10 (no alpha) on desktop OpenGL. The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV requires RGB and RGBA formats to be supported but Desktop OpenGL does not support RGB. Emulate it with the existing emulatedAlphaChannel path in TextureGL. Bug: chromium:1300575 Change-Id: I5efea52d3da628cf82b43fece23894e6f47df650 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3533141 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 7a85d114 2022-03-25T15:01:17 Use [[nodiscard]] on RAII classes Scoped* classes provide an RAII way of adding cleanup/restore state/etc in a robust way. Unfortunatley, it's very easy to mistakenly leave the variable name, leading to the destructor being called immediately instead of at the end of the scope: { ScopedX(parameters); // instead of ScopedX x(parameters); // Code here is run after destructor } The [[nodiscard]] attribute, if specified on the ScopedX class would lead to a warning (turned to error with -Werror). This change does that for classes named *Scoped* in ANGLE. Bug: chromium:1103817 Change-Id: I65c9922c9b4eba1f9c033e093fe8fe534648ab62 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3552092 Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis cbbf5b5d 2022-03-23T18:17:17 GL: Only log all GL driver errors on debug builds Anything that invokes localtime_r() from the GPU process can be a slow operation on Linux. ANGLE's ClearErrors() function sometimes spams many errors, sometimes repeating every frame. These errors aren't necessary to print in release builds, and only logging these in debug builds will mitigate a lot of GPU process hangs. Bug: chromium:1077735 Change-Id: Ic1186732d477dee12caae0cb400e1d3504a0bd8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3546718 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Kimmo Kinnunen 9637185c 2022-03-10T15:38:13 Add ForceGPUSwitch to EGL_ANGLE_power_preference eglHandleGPUSwitch() does not work with WebKit sandbox profile. The root cause is that we do not know the primary display, and as such we do not know which GPU drives this. Add eglForceGPUSwitchANGLE(display, gpuIDHigh, gpuIDLow). This lets the caller figure out the GPU in another process. Then the caller can just set the GPU in the sandboxed process. Add tests that are disabled by default until the runner and the infrastructure supports running the tests with automatic switching enabled. Bug: angleproject:7092 Change-Id: I316ee431156596effbdb89659a5e24291719a204 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516274 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Geoff Lang 44e84661 2022-03-17T15:02:21 Revert "Emulate RGB10 (no alpha) on desktop OpenGL." This reverts commit 6404be2defd3ded3ff2f0437bb87fe515e10f2a7. Reason for revert: Extension was not fully enabled due to test bug. Original change's description: > Emulate RGB10 (no alpha) on desktop OpenGL. > > The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV > requires RGB and RGBA formats to be supported but Desktop OpenGL > does not support RGB. Emulate it with the existing > emulatedAlphaChannel path in TextureGL. > > Bug: chromium:1300575 > Change-Id: I0e6d1044afbc55cf6d4f987cc98b357ff11ff006 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3517346 > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: chromium:1300575 Change-Id: Ib3810a18888544f1700a1f648a5094c19973d86d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3533139 Reviewed-by: Geoff Lang <geofflang@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Geoff Lang 6404be2d 2022-03-10T11:04:22 Emulate RGB10 (no alpha) on desktop OpenGL. The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV requires RGB and RGBA formats to be supported but Desktop OpenGL does not support RGB. Emulate it with the existing emulatedAlphaChannel path in TextureGL. Bug: chromium:1300575 Change-Id: I0e6d1044afbc55cf6d4f987cc98b357ff11ff006 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3517346 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Antonio Caggiano bf619311 2022-03-01T17:23:38 EGL: Implement isX11 for DisplayGLX This fixes CreatePlatformWindowSurfaceEXT for the GL renderer. Bug: angleproject:6961 Change-Id: Iaec90f5fe81ee605f43d62e6e63a3fbedd314cb4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3497684 Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Sean Risser 3adace15 2022-01-10T22:53:19 Don't expose detailed driver version info to webGL WebGL's GL_RENDERER string now only includes basic version information on all backends. This is controlled through a bool passed through getBackendVersionString. Bug: angleproject:6777 Change-Id: Ie4e3d91d22c96f175a8139fac1c66e985ed9e1b7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3380263 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sean Risser <srisser@google.com>
Xiaopeng Li 118ce6aa 2022-01-20T16:55:04 Support to open d3d12 shared handles For https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-createsharedhandle Bug: angleproject:6927 Change-Id: I0f0ce7bff37abfc278a167c6eec92eb3b6df1370 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3404060 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Patrick To b3ed4780 2021-12-21T17:20:19 Change Windows display initialization from ANSI to wide version Bug: angleproject:6846 Change-Id: I2aee8f4b5b7546fc707705e435251fa9861e27d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3352866 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
James Price fc6b747d 2022-01-10T17:01:30 EGL: Fallback to native device if no display available On some Google-internal platforms, eglGetDisplay() fails. The EXT_device_enumeration extension is the recommended way to initialize an EGL display on these platforms. Bug: chromium:1276086 Change-Id: I68969c19d643a46e8362ae265b1115b18ca3bbc1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3378824 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Maksim Sisov 4572a176 2022-01-03T13:29:59 Add support for GL_MESA_framebuffer_flip_y 3/* This is a third CL that adds tests that exercise the extension in various use cases. Bug: chromium:1231934 Change-Id: Iae3192cd0985150b6844a2855a9a048a54353655 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3365195 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Maksim Sisov <msisov@igalia.com>
Tim Van Patten b0e15ee4 2021-12-28T20:37:33 Decide GL_KHR_parallel_shader_compile in backends GL_KHR_parallel_shader_compile was previously being enabled unconditionally in the front end. However, some backends (Vulkan) perform worse with parallel shader compilation. This CL moves the decision of enabling GL_KHR_parallel_shader_compile to the backends. To support single-threaded shader compilation without affecting the generic worker thread pool, Context::mSingleThreadPool is added to own the single-threaded WorkerThreadPool and can be returned by the new function Context::getShaderCompileThreadPool(). Otherwise, if the extension is enabled, the (renamed) Context::mMultiThreadPool is returned. Bug: angleproject:6748 Change-Id: Ic8d3a183f397608f3002a05480deb976dfe44792 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3360337 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Maksim Sisov beda2459 2021-12-09T14:24:08 Add support for GL_MESA_framebuffer_flip_y 2/* This is a second CL that adds actual implementation for GL_MESA_framebuffer_flip_y extension. Also, some tests are added to verify the functionality. Please note that bots do not support this extension yet, and the tests were verified by running them locally. Bug: chromium:1231934 Change-Id: Iea483aa13a298df6b5cf0b7b5ffb795a4666e3bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3329603 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Maksim Sisov <msisov@igalia.com>
Gregg Tavares a1b9eb68 2021-12-10T16:36:46 Replace IOSurfaceSurfaceEAGL.mm table with less strict padding Bug: angleproject:6783 Change-Id: Id67f581af0742b47fc5ea38de616391e57b763de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3331641 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Yuly Novikov f64f9546 2021-12-07T20:17:32 Reland "Decouple gl_BaseVertex/gl_BaseInstance uniforms" This reverts commit 10e5f34d1439f0bcd5b30bea5bfbf6bdaafd4935. Reason for revert: exonerated from flaky crash suspect Original change's description: > Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms" > > This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059. > > Reason for revert: suspect causing flaky crashes > > Bug: angleproject:6763 > > Original change's description: > > Decouple gl_BaseVertex/gl_BaseInstance uniforms > > > > These are builtin uniforms removed in > > https://github.com/KhronosGroup/WebGL/pull/3278 > > > > Decouple them from the original ANGLE_base_vertex_base_instance > > extension. > > > > Make a new ANGLE_base_vertex_base_instance_shader_builtin > > extension for these builtin uniforms. > > > > Bug: angleproject:3402 > > Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304 > > Commit-Queue: Shrek Shao <shrekshao@google.com> > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > Reviewed-by: Kenneth Russell <kbr@chromium.org> > > Bug: angleproject:3402 > Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610 > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Commit-Queue: Shrek Shao <shrekshao@google.com> Bug: angleproject:6763 Bug: angleproject:3402 Change-Id: Ie436dc5d55364e464897d407a53b793941cd5d0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3321703 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shrek Shao 10e5f34d 2021-12-04T00:10:21 Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms" This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059. Reason for revert: suspect causing flaky crashes Bug: angleproject:6763 Original change's description: > Decouple gl_BaseVertex/gl_BaseInstance uniforms > > These are builtin uniforms removed in > https://github.com/KhronosGroup/WebGL/pull/3278 > > Decouple them from the original ANGLE_base_vertex_base_instance > extension. > > Make a new ANGLE_base_vertex_base_instance_shader_builtin > extension for these builtin uniforms. > > Bug: angleproject:3402 > Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304 > Commit-Queue: Shrek Shao <shrekshao@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> Bug: angleproject:3402 Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Shrek Shao 36bf1ebe 2021-11-17T13:31:17 Decouple gl_BaseVertex/gl_BaseInstance uniforms These are builtin uniforms removed in https://github.com/KhronosGroup/WebGL/pull/3278 Decouple them from the original ANGLE_base_vertex_base_instance extension. Make a new ANGLE_base_vertex_base_instance_shader_builtin extension for these builtin uniforms. Bug: angleproject:3402 Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Stephan Hartmann 43ae7834 2021-11-25T21:52:45 GCC: fix type conversion in FramebufferGL GCC has some problems deducing template argument. Help with assigning the value to a new const variable before using it. Error message: ../../third_party/angle/src/libANGLE/renderer/gl/FramebufferGL.cpp:308:70: error: default type conversion cannot deduce template argument for 'template<class Dst, typename std::enable_if<angle::base::internal:: IsNumericRangeContained<Dst, unsigned int, void>::value, void>::type* <anonymous> > constexpr angle::base::internal::StrictNumeric<T>::operator Dst() const [with Dst = Dst; typename std::enable_if<angle::base::internal:: IsNumericRangeContained<Dst, T>:: value>::type* <anonymous> = <anonymous>; T = unsigned int]' 308 | tmpPixels = new GLubyte[checkedAllocatedBytes. ValueOrDie()]; | Bug: chromium:819294 Change-Id: I3e720fea4a8e24aab0a9a9b3dedf9abdebaa44a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3301704 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 17bf6e98 2021-11-11T20:53:31 Implement GL_EXT_multi_draw_indirect * Added the validation functions for multiDrawArraysIndirect() and multiDrawElementsIndirect() according to the specs. * Added generic implementation for the two functions that can be called by back-ends. * Added unit tests for the multiDrawIndirect functions. * Added flags for back-ends so they can enable the extension. * Minor cleanup in MultiDrawTest.cpp Bug: angleproject:6439 Change-Id: I4e5f1cab05c6de330aef82d115492dcc9d2fad44 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276043 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill ce6f9c8f 2021-11-19T14:52:48 Update checked numerics library. This library hadn't been updated in quite some time and had bugs which affected UBSAN in some operators. Bug: angleproject:5795 Change-Id: I40f658655034ce03df29cf4c71acb3f6fe96bef0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3289941 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang b6e2e8a0 2021-11-16T13:13:14 GL: Fix share groups for display texture sharing. Chrome uses display-level texture share groups for WebGL contexts. When this extension is in use, make sure all internal contexts are created in the same share group. Bug: chromium:1268830, chromium:1268389, chromium:1268218 Change-Id: I3925dffb9bb23fbbc7adcd3bee8cd62323b993e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3285213 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 6fe13477 2021-11-11T00:47:14 Vulkan: Add external's pNext to ANGLE_external_objects_flags ANGLE was chaining VkImageFormatListCreateInfoKHR to VkImageCreateInfo::pNext to support sRGB extensions. For external images, it was unknown whether that was valid because there was no way to know if external used an identical chain of pNexts. This was causing a discrepancy between images created by Chrome and those created by ANGLE as part of an import. This change updates ANGLE_external_objects_flags to take in the pNext chain external has used to create the image so ANGLE could create the image identically. Bug: chromium:1266094 Change-Id: I479b9e7ff39d437425dc91c79834880749766f99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3274177 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang f045fe07 2021-11-04T10:44:20 Fix MSRTT unsized texture formats querying supported samples. The texture format information in gl::Context is sized formats only. When MSRTT textures are used, they would query the potentially unsized format for maximum supported samples. This would return 0 and cause an incomplete framebuffer when the sample count missmatched with other attachments. Bug: chromium:1238327 Change-Id: I06514b1b9badefa81bba3b7ad9ba5db932b4c12b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260555 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis f422f21a 2021-11-09T18:42:15 Reland "Metal: Reintroduce GPU power preference selection code." This reverts commit 67a8cf07a740c5ce3aafd2ad7fddd370451b3525. Reason for revert: Landed Chromium-side dependency: https://chromium-review.googlesource.com/c/chromium/src/+/3271170 Original change's description: > Revert "Metal: Reintroduce GPU power preference selection code." > > This reverts commit 017161701b7dbf70a13f3c180a39e1fa45c27d9f. > > Reason for revert: Blocking roller, please re-land with the fix. > > Original change's description: > > Metal: Reintroduce GPU power preference selection code. > > > > This CL re-introduces the GPU power preference code to > > the metal backend. It also reworks EGLDisplay caching > > in the frontend to cache based on the native display > > as well as the power preference attribute. > > A new extension, EGL_ANGLE_display_power_preference is > > added based on EGL_ANGLE_power_preference. This extension > > is a client extension that allows selection of GPU on > > display creation, similar to how GPUs are selected on > > context creation in EGL_ANGLE_power_preference. > > This CL adds EGLDisplayPowerPreferenceTest and enables it on > > the metal backend. > > > > Bug: angleproject:6143 > > Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986 > > Reviewed-by: Kenneth Russell <kbr@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Reviewed-by: Gregg Tavares <gman@chromium.org> > > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> > > TBR=kbr@chromium.org,gman@chromium.org,jonahr@google.com,jmadill@chromium.org,angle-scoped@luci-project-accounts.iam.gserviceaccount.com > > Change-Id: I4f775bf7139253a87b033a30e0da2100b3c1bb02 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:6143 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270749 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> # Not skipping CQ checks because this is a reland. Bug: angleproject:6143 Change-Id: Id9b0a5cbb76e4dea9e2f2da2b1c47a0587dfdaf5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270970 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 67a8cf07 2021-11-09T15:10:50 Revert "Metal: Reintroduce GPU power preference selection code." This reverts commit 017161701b7dbf70a13f3c180a39e1fa45c27d9f. Reason for revert: Blocking roller, please re-land with the fix. Original change's description: > Metal: Reintroduce GPU power preference selection code. > > This CL re-introduces the GPU power preference code to > the metal backend. It also reworks EGLDisplay caching > in the frontend to cache based on the native display > as well as the power preference attribute. > A new extension, EGL_ANGLE_display_power_preference is > added based on EGL_ANGLE_power_preference. This extension > is a client extension that allows selection of GPU on > display creation, similar to how GPUs are selected on > context creation in EGL_ANGLE_power_preference. > This CL adds EGLDisplayPowerPreferenceTest and enables it on > the metal backend. > > Bug: angleproject:6143 > Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986 > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Gregg Tavares <gman@chromium.org> > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> TBR=kbr@chromium.org,gman@chromium.org,jonahr@google.com,jmadill@chromium.org,angle-scoped@luci-project-accounts.iam.gserviceaccount.com Change-Id: I4f775bf7139253a87b033a30e0da2100b3c1bb02 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:6143 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270749 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 01716170 2021-10-14T13:24:41 Metal: Reintroduce GPU power preference selection code. This CL re-introduces the GPU power preference code to the metal backend. It also reworks EGLDisplay caching in the frontend to cache based on the native display as well as the power preference attribute. A new extension, EGL_ANGLE_display_power_preference is added based on EGL_ANGLE_power_preference. This extension is a client extension that allows selection of GPU on display creation, similar to how GPUs are selected on context creation in EGL_ANGLE_power_preference. This CL adds EGLDisplayPowerPreferenceTest and enables it on the metal backend. Bug: angleproject:6143 Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Gregg Tavares <gman@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang d2c01d2c 2021-09-17T12:57:14 GL: Allow selecting virtualization groups at context creation Rewrite EGL_ANGLE_platform_angle_context_virtualization to EGL_ANGLE_context_virtualization, changing the context virtualization parameter to an identifier for what virtualization group the frontend context should be added to. This allows ANGLE's GL backend to be used by multiple threads if the user creates contexts with different virtualization groups. Bug: angleproject:6406 Change-Id: I7414d4705ce10bdf63a9b824043d5dd040dad875 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3169193 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill bdc633a8 2021-10-20T12:33:42 Pass command type down to ContextImpl::syncState. This mirrors the command type passed to the object sync functions. It will be useful to determine if we're syncing for a draw or a dispatch call. Bug: angleproject:6595 Change-Id: Ia04bd14a3c2dd2eb211c47a6e55f8ddcbfedfaaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233904 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 60271a71 2021-10-15T10:14:35 GL: Re-scope Intel/Mesa version for disableSyncControlSupport. This workaround's scope was widened due to issues detecting intel GPUs in systems with multiple GPUs. That was fixed, so we can re-scope the workaround. Bug: chromium:1187475 Change-Id: Iaf946369273dc5c1e2f8f91a14758b6751615c7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226721 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Lingfeng Yang 2615e6b2 2021-10-07T07:07:46 Remove the syncFramebufferBindingsOnTexImage workaround It's unused Bug: angleproject:6503 Change-Id: Ia9039432006ec6988e93db08b9a572c7a7f837ed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212428 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e13bbea9 2021-10-07T15:52:51 Revert "Disable clearing textures for robust init on Mac." This reverts commit 33207313b2172525d7dc0526afd6d0aa51503bb1. Reason for revert: Spike in flush crashes Bug: chromium:1257538 Original change's description: > Disable clearing textures for robust init on Mac. > > Suspecting this path generates errors and hangs. > > Bug: chromium:1253356 > Change-Id: I0ef4a71578fa15631074f394d49e9878f3e301df > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3187131 > Commit-Queue: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Bug: chromium:1253356 Change-Id: I90630bdac02381511ae042b1ef91a729c7f859dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212331 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Nico Weber 90403672 2021-10-08T09:50:47 Fix Wbitwise-instead-of-logical warnings `a && b` only evaluates b if a is true. `a & b` always evaluates both a and b. If a and b are of type bool, `&&` is usually what you want, so clang now warns on `&` where both arguments are of type bool. From what I can tell, in ANGLE it wasn't important if we evaluate both branches or not in the places where this fired, so I went with `&&` everywhere. Bug: chromium:1255745 Change-Id: I7ac6a12c37f28a872de1fe9b9b96abf43e39b21c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212889 Commit-Queue: Nico Weber <thakis@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 4e22c2c3 2021-01-19T12:42:38 EGL: Merge DisplayAndroid/Gmb into DisplayEGL. These classes classes have a lot of duplicated code for no reason. DisplayGmb still needs more work. Bug: angleproject:5563 Change-Id: Ia3d3d7f0bd7c03b4ac1aece4369c49118426b9de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140498 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Maksim Sisov <msisov@igalia.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill ab7b5838 2021-10-05T10:58:10 GL: Remove old NVIDIA workaround. This affects drivers from ~ early 2017. These drivers should be fairly rare by now. Bug: angleproject:2059 Change-Id: I0d086ee00a0cc0c38ffdbf2294341fe832f80fd7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3206070 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kyle Piddington 54d4bfe5 2021-09-28T17:27:57 Update ANGLE Metal to Webkit at Sept 29 2021 This commit merges changes from Webkit into ANGLE upstream. The following commits were used: Current: https://git.webkit.org/?p=WebKit.git;a=commit;h=e01d0bda8f4b7dc2fd834b92802d15d8c15735f Previous: https://git.webkit.org/?p=WebKit.git;a=commit;h=492f078198748e8ff248eea0bb979cf79e5f5adfj The following commits were merged in from the Webkit Repository: (Hashes from git://git.webkit.org/WebKit-https.git) 03ea44c78ce5665d4ec9add271260121cbc7bc6c Problems with drawElements in some conditions https://bugs.webkit.org/show_bug.cgi?id=230107 c8dc8e0c4d1109d39a62eb197b45e95132380290 ANGLE Metal: single-component swizzles do not compile https://bugs.webkit.org/show_bug.cgi?id=230472 7285dbaaf5af15877d6c332b30ef7a4d67225460 webgl-compressed-texture-s3tc-srgb.html fails on Intel+AMD Metal https://bugs.webkit.org/show_bug.cgi?id=229941 4c72f92967ecd2a095666fef431384c4f5f60fb4 fragcolor-fragdata-invariant.html fails https://bugs.webkit.org/show_bug.cgi?id=223317 cd943145467f54e5928793c0dd3dfa2313c007dd ANGLE Metal index buffer restart range cache could be maintained.. https://bugs.webkit.org/show_bug.cgi?id=227451 f075ff77e592eabd54dd659a8e13617cc5faedc8 ANGLE Metal infinities and NaNs generated with incorrect syntax https://bugs.webkit.org/show_bug.cgi?id=229439 5862073269122f4b2d43d96d3922757557755e86 [Metal ANGLE] Fix over-autorelease of rx::DisplayMtl::getMetalDeviceMatchingAttribute()... <https://webkit.org/b/229128> 85f797ad31db048cb82cbafd428ef77f0b839312 ANGLE Cocoa compiles.... https://bugs.webkit.org/show_bug.cgi?id=228987 a67918ba279ad4842b6ae84a79c3f1c0cdc35ace Avoid infinite recursion... https://bugs.webkit.org/show_bug.cgi?id=228978 d341f67de0033adcf1ec6373ace6a54b06c4a031 Cherry-pick ANGLE: Revise WebGL's shaderSource validation https://bugs.webkit.org/show_bug.cgi?id=228951 1e2714d981e97de8234ba055570dfdf56e8b6944 3.5 MB system-wide footprint impact due to thread-locals... https://bugs.webkit.org/show_bug.cgi?id=228240 d32e5cca34081997d32504b0b56c18b9703ff3be Build Default Metal library offline https://bugs.webkit.org/show_bug.cgi?id=227333 33702279faccfd4c8d1c8a6d549925f9ca9a4e8f WebGL2 demo doesn't work due to failing compilation.... https://bugs.webkit.org/show_bug.cgi?id=226865 0a075885d242db38c4e435a6597173dc3b082173 rAF driven WebGL submits excessive amount of GPU work... https://bugs.webkit.org/show_bug.cgi?id=227059 f38a92b3e7c17efda269caa7066e7ffe2f828e72 WebGL shader link error in iOS 15 beta: "Internal error..." https://bugs.webkit.org/show_bug.cgi?id=227723 98d48f011d561531470d97f26a022767b5452fb7 REGRESSION (r279466): [Big Sur] webgl/1.0.3/conformance &... https://bugs.webkit.org/show_bug.cgi?id=227596 Bug: angleproject:6471 Change-Id: I07166d0dc4b5c3579d98353485b3245b81c7b882 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3194322 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Geoff Lang 33207313 2021-09-27T10:45:17 Disable clearing textures for robust init on Mac. Suspecting this path generates errors and hangs. Bug: chromium:1253356 Change-Id: I0ef4a71578fa15631074f394d49e9878f3e301df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3187131 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 458389f2 2021-09-02T22:41:40 Vulkan: Support Linux dma-bufs This change adds support for EGL_EXT_image_dma_buf_import and EGL_EXT_image_dma_buf_import_modifiers on top of Vulkan's VK_EXT_external_memory_dma_buf and VK_EXT_image_drm_format_modifier. Bug: angleproject:6248 Change-Id: I581987f88e9ddcf351dc721f499f63912dca05f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3145610 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill b918b1c6 2021-09-10T16:44:59 Auto-generate GLES extensions. Uses the data from registry.xml combined with gl.xml to produce the necessary header and source file with the strings map. Also updates the list of supported extensions. Several extensions were missing from the supported extensions map. ARB_sync and NV_robustness_video_memory_purge require some specific tweaks to get the generator to accept them as gles extensions. Also includes a generate markdown file that lists supported exts. Bug: angleproject:6379 Change-Id: I95bd589aa31a62b4a008de24408c7823a49023ed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157418 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill e84b0154 2021-09-13T16:04:20 Update extension boolean names. This is in preparation for auto-gen, which uses a simple naming scheme. This fixes the bool names to be totally consistent with the extension names. Bug: angleproject:6379 Change-Id: Ia212449be04accb0e4f006b55b1813ab4481fa0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157417 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1ca1589f 2021-09-13T10:56:58 Give GLES extension bools a vendor suffix. This is in preparation for auto-generation which will give all of these bools suffixes. Bug: angleproject:6379 Change-Id: I7e3f6c9b644c41a2165e6bf7b62d661fd352a250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158503 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9ada074a 2021-09-10T16:18:19 Move capability values from gl::Extensions to gl::Caps. Several extensions stored extra information in the wrong structure. Move them to the Caps structure in prepraration for auto-generating the Extensions struct. Bug: angleproject:6379 Change-Id: If5643b72039e299cb0f7c49591d13b3c7cd8a36c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158403 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao e83f1b9a 2021-09-13T09:31:50 Reland "GL: Relax the assertion to exclude BoundAsAttachment bit" This is a reland of b27bca08ef4ee20a0952b8efeb7c132bdb2ebb50 Original change's description: > GL: Relax the assertion to exclude BoundAsAttachment bit > > Front end has added DIRTY_BIT_BOUND_AS_ATTACHMENT when texture is > attached to FBO. This bit usually is processed at Texture::syncState > time. But there are situations that This call may not been called before > texture is been used, since existing code not expecting merely attach > tetxure to FBO will insert dirty bit to texture and there is this place > updateProgramTextureBindings() in GL backend is hitting assertion > because of this new bit. This CL adds a new check > hasAnyDirtyBitExcludingBoundAsAttachmentBit to avoid hitting assertion. > > Bug: angleproject:6381 > Change-Id: I615c27e5d5efe751a25d5c9ecf11c1409a699f46 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158547 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: angleproject:6381 Change-Id: I29eb759a0b4500b7ab6d3d4ce73a27bc71882b57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158299 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 3ad0b862 2021-09-13T20:10:10 Revert "GL: Relax the assertion to exclude BoundAsAttachment bit" This reverts commit b27bca08ef4ee20a0952b8efeb7c132bdb2ebb50. Reason for revert: Wrong fix. Original change's description: > GL: Relax the assertion to exclude BoundAsAttachment bit > > Front end has added DIRTY_BIT_BOUND_AS_ATTACHMENT when texture is > attached to FBO. This bit usually is processed at Texture::syncState > time. But there are situations that This call may not been called before > texture is been used, since existing code not expecting merely attach > tetxure to FBO will insert dirty bit to texture and there is this place > updateProgramTextureBindings() in GL backend is hitting assertion > because of this new bit. This CL adds a new check > hasAnyDirtyBitExcludingBoundAsAttachmentBit to avoid hitting assertion. > > Bug: angleproject:6381 > Change-Id: I615c27e5d5efe751a25d5c9ecf11c1409a699f46 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158547 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: angleproject:6381 Change-Id: I0e7bf066a3736c72918f1fe36d195b5c516b569c No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158297 Reviewed-by: Charlie Lao <cclao@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao b27bca08 2021-09-13T09:31:50 GL: Relax the assertion to exclude BoundAsAttachment bit Front end has added DIRTY_BIT_BOUND_AS_ATTACHMENT when texture is attached to FBO. This bit usually is processed at Texture::syncState time. But there are situations that This call may not been called before texture is been used, since existing code not expecting merely attach tetxure to FBO will insert dirty bit to texture and there is this place updateProgramTextureBindings() in GL backend is hitting assertion because of this new bit. This CL adds a new check hasAnyDirtyBitExcludingBoundAsAttachmentBit to avoid hitting assertion. Bug: angleproject:6381 Change-Id: I615c27e5d5efe751a25d5c9ecf11c1409a699f46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158547 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 8ea87a67 2021-08-17T18:46:36 Vulkan: Avoid texture format fallback when possible Some texture formats are not renderable on some hardware. For example, R4G4B4A4 are not renderable on nvidia and not blendable on ARM. R5G5B5A1 are also not blendable on nvidia. Right now when we generate format table, we are being most conservative, picking an actual format that is always renderable and blendable. This means when R4G4B4A4 is used on one of these GPUs, we are always falling back to R8G8B8A8 regardless if the texture is actually being used as color attachment or not. This CL adds a actualRenderableImageFormatID field in vk::Format. Initially we will pick actualImageFormatID which only ensures texture sample capability. If later on the texture is being attached to FBO, then we will switch to actualRenderableImageFormatID and do data copy if necessary. This way we save memory and reduce texture bandwidth for most usage of these textures. For renderBuffer and surfaces and EGLImages, we always pick the renderable textures. Bug: b/196456356 Change-Id: I02eec3365c2a317b0d1bad6dbdc3e741114c5bba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104514 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Geoff Lang 851ecf49 2021-09-08T14:40:41 GL: Temporarily disable MSRTT on Android. This extension is causing validation errors and graphics corruption in Chrome. Disable it until the bugs are resolved. Bug: chromium:1238327 Change-Id: I823303f2d75f2d6422cf5680a8751b9b79c8580b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3149573 Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill e1bc8de3 2021-09-08T07:59:37 Change links from 'master' to 'main' branch. Bug: chromium:1226949 Change-Id: Ie7b28b2fa094cf0c0a407968d681e580519cbb88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3148210 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 8bb3c827 2021-07-22T19:06:40 Fix Multithreaded eglDestroyContext()/eglTerminate() The following EGL calls can lead to a crash in eglMakeCurrent(): Thread A: eglMakeCurrent(context A) Thread B: eglDestroyContext(context A) B: eglTerminate() <<--- this release context A Thread A: eglMakeCurrent(context B) The eglMakeCurrent(context B) call will assert when attempting to unMakeCurrent(), since thread A doesn't know that context A was already destroyed by thread B. To fix this: 1.) A Context will only be released once there are no Threads that currently have a reference to it (no longer have the Context current). - Context::mIsCurrent is being removed, since it was inaccurate and not thread-safe. For example, when eglTerminate() was called, the eglTerminate()'ing-Thread would "steal" the Context that was current on another Thread to destroy it. 2.) A Display will only be fully terminated and its resources released once all Contexts have been destroyed and are no longer current. Otherwise, Display::terminate() will return if any Contexts are still in use by a Thread. EGL 1.5 Specification 3.2 Initialization If contexts or surfaces, created with respect to dpy are current (see section 3.7.3) to any thread, then they are not actually destroyed while they remain current. If other resources created with respect to dpy are in use by any current context or surface, then they are also not destroyed until the corresponding context or surface is no longer current. With this fix, the app com.netmarble.sknightsmmo can start. This also exposed an issue with GlslangFinalize(), since glslang can only be initialized/finalized once per process. Otherwise, the following EGL commands will call GlslangFinalize() without ever being able to GlslangInitialize() again, leading to crashes since GlslangFinalize() cleans up glslang for the entire process. dpy1 = eglGetPlatformDisplay() | eglInitialize(dpy1) | GlslangInitialize() dpy2 = eglGetPlatformDisplay() | eglInitialize(dpy2) | GlslangInitialize() eglTerminate(dpy2) | GlslangFinalize() eglInitialize(dpy1) | isInitialized() == true Since Display::isInitialized() == true, the rest of Display::initialize() is skipped and GlslangInitialize() is not called. Later, the next test that attempts to compile a program will crash due to glslang no longer being initialized. Finally, this exposed the following tests leaking EGLContext handles: - EGLSurfaceTest::initializeContext() - EGLContextSharingTest.DisplayShareGroupContextCreation - EGLCreateContextAttribsTest.IMGContextPriorityExtension - EGLMultiContextTest.TestContextDestroySimple Other tests were failing to reset the context, preventing the Display from being terminated since there were still references to Contexts owned by the display: eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); Bug: angleproject:6208 Bug: angleproject:6304 Bug: angleproject:6322 Test: EGLContextSharingTest.EglTerminateMultiThreaded Test: EGLContextSharingTestNoFixture.EglDestoryContextManyTimesSameContext Test: Load com.netmarble.sknightsmmo Change-Id: I160922af93db6cabe0ed396be77762fa8dfc7656 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046961 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Geoff Lang de09f8db 2021-09-02T18:21:37 Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY" This reverts commit 4b5a774e855af2493d64b0635f56053bd795c5c5. Reason for revert: broken on iOS and Skia Original change's description: > GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY > > Bug: angleproject:3020 > Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:3020 Change-Id: I54d81a7b734d007f65ff97990008f5e6eb8536f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140453 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Aditya Kushwah f015ae81 2021-08-02T12:47:32 Implement onLabelUpdate method. This change will implement the onLabelUpdate method by calling from every TextureStorage object. Instead of using setDebugName, introduced two new functions, setInternalName and setKHRDebugLabel, which will set the internal name and KHR label respectively that will further be sent to D3D string. Bug: chromium:1164111 Change-Id: I401ca9f6e8a2099a8807f0d7f321efe74269f9f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067921 Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Geoff Lang 4b5a774e 2020-04-03T14:56:36 GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY Bug: angleproject:3020 Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang f3bccd9d 2021-08-26T18:04:13 Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY" This reverts commit 8d7f4cc986778bfff0b242dbea6083346da6c54d. Reason for revert: Broke CrOS build. Original change's description: > GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY > > Bug: angleproject:3020 > Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:3020 Change-Id: I0930c1bdb5356d533fae563428893aa8a9f91a52 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123266 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Geoff Lang 8d7f4cc9 2020-04-03T14:56:36 GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY Bug: angleproject:3020 Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev 47279c72 2021-08-15T23:20:32 Adjust compressed texture validation; add test - Format check happens before target check to accommodate for unknown / disabled format enums. - PVRTC1 and ETC1 enums are not allowed for 2D Array and 3D targets. - PVRTC1 sRGB formats require enabling two extensions. - New noCompressedTexture3D limitation for older Metal versions. The test checks that only the appropriate entry points are affected after enabling compressed texture extensions. Bug: angleproject:5731, angleproject:6280 Change-Id: I4943cd3a82f60f9348215caa8639e0bc3e8b45db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3094018 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang fc09350a 2021-08-18T12:24:39 GL: Update VertexArrayGL to use ANGLE_GL_TRY. Bug: angleproject:3020 Change-Id: If3409d0d4bc9fdc5c990cece92461e2526c752c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1809058 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev eb458fbe 2021-08-18T14:17:31 GL: Add emulateImmutableCompressedTexture3D workaround The workaround replaces glTexStorage3D with a series of glCompressedTexImage3D calls. Bug: chromium:1060012 Change-Id: I08e026e68dd697654cc4ab8feb190a35e56ea133 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103070 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jeff Vigil 6136620b 2021-03-25T15:43:06 Reland "EGL: GLES: Implement GL_EXT_protected_textures" This is a reland of 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa This removes changes in gl backend. Original change's description: > EGL: GLES: Implement GL_EXT_protected_textures > > Implement EGL_EXT_protected_content Images > Add protected member to Images and Textures > Add error when creating objects if not supported or > does't match native buffer > When creating siblings pass protected state > Add extension caps > Add Validation > Add GetTexParameter and SetTextparameter > Add protected to Texture and state > Expand tests for images and textures > > Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest > > Bug: angleproject:3965 > Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest Bug: angleproject:3965 Change-Id: Id36d697c53afc0f0dadf92bda4565f9157f4fc2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076825 Commit-Queue: Brandon Schade <b.schade@samsung.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 091fb9b9 2021-07-23T10:44:35 Reland "Reland "GL: Fix GPU detection"" This is a reland of a8f9b79a14b923e925d4aecb5eb5d973f92ae4e1 It was assumed that getting the GPU info from the system will always yield a valid Device ID, but this seems to be incorrect on some platforms (e.g. Apple M1). Reland reverts to the old logic of silently accepting 0 as Device ID. Original change's description: > Reland "GL: Fix GPU detection" > > This is a reland of 30dea869a7dc939f94048de23d70705247905c51 > > Original change's description: > > GL: Fix GPU detection > > > > Always use GL_VENDOR to determine vendor. On multi-GPU systems, this > > ensures that the correct GPU is used to determine workarounds. > > GetSystemInfo is still broken in that it assumes the discrete GPU to be > > active, but with this change it will only affect the test infrastructure > > (and not users). > > > > Bug: chromium:1187475 > > Bug: angleproject:6174 > > Change-Id: I4dffadf0e28c73e01d6b4bf49ab708c0714cdc7c > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049350 > > Reviewed-by: Kenneth Russell <kbr@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > Bug: chromium:1187475 > Bug: angleproject:6174 > Change-Id: Id0e5bae23f60e87d3de384e84dc5b8059013926d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067801 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: chromium:1187475 Bug: angleproject:6174 Change-Id: Ie13854da314d8963c33f61f1fd1628a674fae434 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067768 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 09d5047b 2021-08-03T01:31:03 GL: Remove the rewriteVectorScalarArithmetic workaround This workaround was implemented for a bug in Nvidia driver 387 which is end-of-life. More recent driver branches (390 and 4XX) are fixed, and so this workaround is no longer required. The implementation of the workaround itself could introduce bugs. Bug: chromium:772651 Bug: chromium:1201084 Change-Id: I3db179eb90d9124235bdad2daacc712302906d8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067952 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi 10d50f64 2021-08-04T14:17:17 Revert "Reland "GL: Fix GPU detection"" This reverts commit a8f9b79a14b923e925d4aecb5eb5d973f92ae4e1. Reason for revert: assertion failure on mac ARM bots: anglebug.com/6242 Original change's description: > Reland "GL: Fix GPU detection" > > This is a reland of 30dea869a7dc939f94048de23d70705247905c51 > > Original change's description: > > GL: Fix GPU detection > > > > Always use GL_VENDOR to determine vendor. On multi-GPU systems, this > > ensures that the correct GPU is used to determine workarounds. > > GetSystemInfo is still broken in that it assumes the discrete GPU to be > > active, but with this change it will only affect the test infrastructure > > (and not users). > > > > Bug: chromium:1187475 > > Bug: angleproject:6174 > > Change-Id: I4dffadf0e28c73e01d6b4bf49ab708c0714cdc7c > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049350 > > Reviewed-by: Kenneth Russell <kbr@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > Bug: chromium:1187475 > Bug: angleproject:6174 > Change-Id: Id0e5bae23f60e87d3de384e84dc5b8059013926d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067801 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: chromium:1187475 Bug: angleproject:6174 Change-Id: Ice7a1246cb7ad0c257e685b1da4424aba8eaf406 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067767 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Shahbaz Youssefi a8f9b79a 2021-07-23T10:44:35 Reland "GL: Fix GPU detection" This is a reland of 30dea869a7dc939f94048de23d70705247905c51 Original change's description: > GL: Fix GPU detection > > Always use GL_VENDOR to determine vendor. On multi-GPU systems, this > ensures that the correct GPU is used to determine workarounds. > GetSystemInfo is still broken in that it assumes the discrete GPU to be > active, but with this change it will only affect the test infrastructure > (and not users). > > Bug: chromium:1187475 > Bug: angleproject:6174 > Change-Id: I4dffadf0e28c73e01d6b4bf49ab708c0714cdc7c > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049350 > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: chromium:1187475 Bug: angleproject:6174 Change-Id: Id0e5bae23f60e87d3de384e84dc5b8059013926d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067801 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 1f0e2916 2021-08-03T13:42:28 Revert "GL: Fix GPU detection" This reverts commit 30dea869a7dc939f94048de23d70705247905c51. Reason for revert: Breaking roll into Chrome, see bug. Original change's description: > GL: Fix GPU detection > > Always use GL_VENDOR to determine vendor. On multi-GPU systems, this > ensures that the correct GPU is used to determine workarounds. > GetSystemInfo is still broken in that it assumes the discrete GPU to be > active, but with this change it will only affect the test infrastructure > (and not users). > > Bug: chromium:1187475 > Bug: angleproject:6174 > Change-Id: I4dffadf0e28c73e01d6b4bf49ab708c0714cdc7c > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049350 > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: chromium:1187475 Bug: angleproject:6174 Change-Id: I815c456b0e9775115ae6d2577b40399818b5bff5 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067800 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 30dea869 2021-07-23T10:44:35 GL: Fix GPU detection Always use GL_VENDOR to determine vendor. On multi-GPU systems, this ensures that the correct GPU is used to determine workarounds. GetSystemInfo is still broken in that it assumes the discrete GPU to be active, but with this change it will only affect the test infrastructure (and not users). Bug: chromium:1187475 Bug: angleproject:6174 Change-Id: I4dffadf0e28c73e01d6b4bf49ab708c0714cdc7c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049350 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexis Hetu 014460d8 2021-07-30T09:19:50 Rename WebSwapLayerCGL to WebSwapCGLLayer Renaming WebSwapLayerCGL to fix the following MacOS warning: Class WebSwapLayerCGL is implemented in both /System/Library/Frameworks/WebKit.framework/Versions/A/ Frameworks/WebCore.framework/Versions/A/WebCore and .../chromium/src/out/.../Chromium.app/Contents/Frameworks/ Chromium Framework.framework/Versions/.../Libraries/ libGLESv2.dylib One of the two will be used. Which one is undefined. Bug: angleproject:5253 Change-Id: I016e7467994d3ecf7b22750af2606314593dd516 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3062212 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Shahbaz Youssefi 8f6f52b5 2021-07-23T10:14:27 GL: Temporarily disable sync control on all GPUs on Linux This workaround is supposed to be limited to Intel GPUs with a recent mesa version, but due to anglebug.com/6174 is not actually enabled on dual-GPU systems. The workaround is temporarily disabled on all GPUs until said issue is fixed. Bug: chromium:1187475 Bug: angleproject:6174 Change-Id: Ieee430b1e2a04e36d6f8d60cabc9e391f0e49988 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3048237 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill c408926f 2021-07-22T12:00:59 Revert "EGL: GLES: Implement GL_EXT_protected_textures" This reverts commit 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa. Reason for revert: Suspected for breaking ANGLE->Chrome roller. Bug: angleproject:6204 Original change's description: > EGL: GLES: Implement GL_EXT_protected_textures > > Implement EGL_EXT_protected_content Images > Add protected member to Images and Textures > Add error when creating objects if not supported or > does't match native buffer > When creating siblings pass protected state > Add extension caps > Add Validation > Add GetTexParameter and SetTextparameter > Add protected to Texture and state > Expand tests for images and textures > > Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest > > Bug: angleproject:3965 > Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:3965 Change-Id: Ia3ef260a17097b474189ccad5b235a9db99ee00b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3043889 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Jeff Vigil 6210a9b3 2021-03-25T15:43:06 EGL: GLES: Implement GL_EXT_protected_textures Implement EGL_EXT_protected_content Images Add protected member to Images and Textures Add error when creating objects if not supported or does't match native buffer When creating siblings pass protected state Add extension caps Add Validation Add GetTexParameter and SetTextparameter Add protected to Texture and state Expand tests for images and textures Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest Bug: angleproject:3965 Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Qin Jiajia 397fc145 2021-07-15T09:20:28 Fix the ext-texture-norm16 with RG16 failures Don't apply the readPixelsUsingImplementationColorReadFormatForNorm16 workaround for Intel GPU. With this workaround, below error will be printed: GL_INVALID_OPERATION in glReadPixels(invalid format GL_RG and/or type GL_UNSIGNED_SHORT) in FramebufferGL.cpp, readPixelsAllAtOnce Test: conformance2/extensions/ext-texture-norm16.html Bug: chromium:1208297 Change-Id: Ic9016c3afd8a0d2add61247adbf0d9434e8ce9f4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3028810 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Tom Anderson 298fafd7 2021-07-14T13:57:30 [GLX] Allow usage of multiple visuals When using AMGLE_x11_visual, a single visual is specified for the whole session. This is limiting since windows can have different visuals. For example, one window may want transparency and another window may not. This CL makes it not-an-error to use a window with a visual other than the one set with ANGLE_X11_VISUAL_ID. In this case, ANGLE will fallback to using a child window, as if ANGLE_X11_VISUAL_ID had not been specified. Long term, a better solution would be to allow specifying ANGLE_X11_VISUAL_ID per window. Bug: chromium:1225953 Change-Id: Ibec411cfd1341c30b2842a7ddba3fea6023de2b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3028803 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Qin Jiajia 15581f35 2021-07-13T15:01:56 Fix the INVALID_ENUM error This PR fixes the GL_INVALID_ENUM error caused by framebufferTexture2D in copySubTextureCPUReadback with TEXTURE_EXTERNAL_OES as the texture target. TEST conformance/textures/video/tex-2d-luminance_alpha-luminance_alpha-unsigned_byte.html conformance/textures/video/tex-2d-luminance-luminance-unsigned_byte.html conformance/textures/video/tex-2d-alpha-alpha-unsigned_byte.html conformance2/textures/video/tex-2d-srgb8-rgb-unsigned_byte.html conformance2/textures/video/tex-2d-rgb9_e5-rgb-float.html conformance2/textures/video/tex-2d-srgb8_alpha8-rgba-unsigned_byte.html conformance2/textures/video/tex-2d-rgb9_e5-rgb-half_float.html conformance2/textures/video/tex-2d-rgb16f-rgb-float.html conformance2/textures/video/tex-2d-rgb16f-rgb-half_float.html conformance2/textures/video/tex-2d-rgb32f-rgb-float.html Bug: chromium:1208297 Change-Id: Ic62ba95ad6fd70f293a7261dc640a95dcabe7ba2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3023666 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Jonah Ryan-Davis 428d7c4d 2021-07-12T15:23:45 GL: Widen scope of disable_sync_control_support workaround. Crashes and hangs are still happening on Linux/Intel/Mesa 20. This should already not expose the OML_sync_control extension, so widen the scope of the workaround to see if there is an issue detecting Mesa version. Bug: chromium:1187475 Change-Id: I6397f459cd58dba449913ef1c7ce897e8a06cbd1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3022222 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Kyle Piddington d33a2222 2021-04-26T16:56:15 Upstream Apple's direct-to-Metal backend: compile libANGLE. This change is meant to merge the metal backend changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the metal backend code in a state that compiles, but not to switch the Metal backend over to using the direct-to-metal backend yet. Bug: angleproject:5505 Bug: angleproject:6127 Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Qin Jiajia 17a4b6e7 2021-07-07T11:00:48 Fix that clear-srgb-color-buffer is not correct This change removes the limitation that syncClearState/ syncClearBufferState is only for STANDARD_GL_DESKTOP so that it works on chromeos. Test: conformance2/rendering/clear-srgb-color-buffer.html deqp/functional/gles3/fbocolorbuffer/clear.html Bug: chromium:1208297 Change-Id: I7c5fed3545f623cca3f2245c67fddaf3401388b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3010630 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Yuly Novikov 89f2a619 2021-07-08T21:45:11 Revert "GL: Use glClear for robust init on Android." This reverts commit 37c5d36fef783406c30a8ed8b8b4455f35374834. Reason for revert: crashes on Pixel 4, see https://chromium-review.googlesource.com/c/chromium/src/+/3016164 Original change's description: > GL: Use glClear for robust init on Android. > > The allowClearForRobustResourceInit was used to work around driver > bugs on other Windows and Linux and has a lot of CPU overhead. > > Re-enable it on Android (except some older Adreno). > > Bug: chromium:983167 > Change-Id: Ibfb4eb4fcdc7310fb6181c57f5c8d7a645ffad9d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3011420 > Reviewed-by: Peng Huang <penghuang@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: chromium:983167 Change-Id: I74e9a61484de77fd66e8dde8d50665fdbb470a95 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3016763 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 37c5d36f 2021-07-07T13:15:13 GL: Use glClear for robust init on Android. The allowClearForRobustResourceInit was used to work around driver bugs on other Windows and Linux and has a lot of CPU overhead. Re-enable it on Android (except some older Adreno). Bug: chromium:983167 Change-Id: Ibfb4eb4fcdc7310fb6181c57f5c8d7a645ffad9d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3011420 Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Peng Huang 5a2bd6fd 2021-05-03T14:43:35 Disable shader cache for PowerVR Rogue GPUs. We disable shader cache for Validating decoder in chrome, so port this workaround into ANGLE to see if it can fix crbug.com/1203652. Bug: chromium:1203652,chromium:480992 Change-Id: I08611c148217abc9c32d11fefe8a7d15873f3b30 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2867269 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 5b314268 2021-06-15T17:37:45 Vulkan: Support OVR_multiview and OVR_multiview2 Multiview is supported in Vulkan simply by specifying the number of views in the render pass, and creating the appropriate image views. A number of changes to the way image views and render targets are stored are made to support those that don't cover the entire range of layers. One particular detail that is not implemented in this change is the use of queries in combination with multiview. Vulkan specifies that N queries are actually produced (N being the number of views) which must be summed by the application, but this is not currently done. Bug: angleproject:6048 Change-Id: I1d4a9894c232d3a93d7a97c9fa0eedc334e57469 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967625 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Ian Elliott ecf27c71 2021-06-16T13:13:31 GL: Fix bug with: Skip redundant flushes. The ANGLE-into-Skia autoroller is blocked because of the following CL: https://chromium-review.googlesource.com/c/angle/angle/+/2956453 Michael Ludwig, a Skia engineer, found that this change fixes the problem and will unblock the auto-roller. Bug: chromium:1181068 Change-Id: I514b2762f6643e25b36aab0290a57af4abf3c660 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2965615 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi af1eed2e 2021-06-10T01:55:59 Vulkan: Generate gl_FragColor/Data declarations in AST gl_FragColor and gl_FragData are not available in Vulkan. Prior to this change, their declaration as webgl_FragColor and webgl_FragData was done in text. This change implements an AST transformation that declares a normal fragment output variable and replaces all references to these built-ins with those variables. Bug: angleproject:4889 Change-Id: If224e089dec25e4aa580beb135e1be2890de7887 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2953042 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 8333d061 2021-06-14T11:01:35 GL: Respect TexSubImage upload limits for robust init The chunked_texture_upload splits texture uploads for glTexSubImage calls but ANGLE uses glTexSubImage internally for robust resource initialization. Also chunk those uploads. Bug: chromium:1181068 Change-Id: Ia6eaac8117173946630f420b396cbc54c163b7ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2961230 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 222a81cf 2021-06-11T14:34:52 Reland: GL: Skip redundant flushes. Skip flushes when there is no work submitted since the last flush. Bug: chromium:1181068 Change-Id: Iab31f8949f7eb07dffb7b0930069cbb3ca69ef57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2956453 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Brandon Schade 69f2fb00 2021-03-08T10:49:31 Vulkan: Expose OES_geometry_shader extension Modify the symbol table generation script to accept a list of supported extensions. This allows for the EXT and OES versions of the geometry shader extension to be exposed. Test: angle_deqp_khr_gles31_tests --deqp-case=*geometry_shader* Bug: angleproject:3571 Change-Id: Ia7127a03dbd3fce78957f0505d3ce0c9bab6cb15 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765011 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang c12f594a 2021-05-31T10:48:20 GL: Chunk uploads of texture data >120kb on Mac. Mac drivers are hanging and crashing after large glTexSubImage uploads. Chunk those uploads to avoid this problematic path in the driver. Bug: chromium:1181068 Change-Id: I7dca0b8e49420f015ff7830283c14283a0515826 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2928098 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis fe93fcdd 2021-05-27T13:28:18 Workaround Mesa 20 Intel driver bug with GLX_OML_sync_control Disable the use of this extension on Mesa 20/intel, it's causing GPU hangs. Bug: chromium:1187475 Change-Id: Ic7029b1f72bd0b0f4a2c11a7fceb0a59f51be8aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920811 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Kenneth Russell 565bba3d 2021-05-26T17:58:18 Revert "GL: Skip redundant flushes." This reverts commit 7a38f3f50f3bb2f747ad3731d307f6af4c0552d2. Reason for revert: caused numerous test failures on FYI waterfall per http://crbug.com/1213507 . Original change's description: > GL: Skip redundant flushes. > > Skip flushes when there is no work submitted since the last > flush. > > Clone of geofflang's: > https://chromium-review.googlesource.com/2911879 > > Bug: chromium:1181068 > Change-Id: Idd8a1c61b814d746bf1e0225cfc4ca375a7bb224 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915675 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1181068 Bug: chromium:1213507 No-Try: True Change-Id: Icd1662e4ea541375b44bddaa839a5241cdad5302 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2919503 Commit-Queue: Kenneth Russell <kbr@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang f410e81a 2021-04-20T14:26:54 GL: Implement multisampled_render_to_texture Bug: angleproject:2894, angleproject:5988 Change-Id: I17b55f0655d32d9f41cb55a0467b93a00fba751b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2841084 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>