src/libANGLE


Log

Author Commit Date CI Message
Mohan Maiya 073b6510 2024-01-11T07:40:32 Add missing GLES1 glGetBooleanv() enums In OpenGL ES 1, capabilities that can be queried using glIsEnabled() can also be queried using glGetBooleanv(). As such, some valid glGetBooleanv() calls were returning "Invalid pname" error. Added support for the missing enums in glGetBooleanv(). Bug: angleproject:8481 Tests: GLES1 - QueryTest* Change-Id: Ic3a50eda4eae5855cd9491dbf217b5f69c1669b4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5188456 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Vasiliy Telezhnikov 80e4bcd6 2024-01-05T13:58:13 Fix crash in eglQueryDeviceStringEXT for EGL backend Underlying eglQueryDeviceStringEXT can return NULL if there is no DRM node associated with EGL device. https://registry.khronos.org/EGL/extensions/EXT/EGL_EXT_device_drm_render_node.txt Bug: angleproject:7686 Change-Id: Iec6acc43ac8c9d277df064161e718155d5c03c95 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5170889 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Vasiliy Telezhnikov <vasilyt@chromium.org>
angle-autoroll 2e2d7247 2024-01-11T11:50:44 Roll vulkan-deps from eb5fcf15ff7f to 124ff11a5e15 (21 revisions) Skip VUID-VkImportMemoryWin32HandleInfoKHR-handleType-00658 added in: https://github.com/KhronosGroup/Vulkan-ValidationLayers/commit/939e7c3fcbb75f71f0dfa999064c74f27a014189 https://chromium.googlesource.com/vulkan-deps.git/+log/eb5fcf15ff7f..124ff11a5e15 Changed dependencies: * glslang: https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang.git/+log/db4d6f85af..1952e63d43 * spirv-cross: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Cross.git/+log/cffc08a542..37a58e4c95 * spirv-headers: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Headers.git/+log/1bfd27101e..bdd1b2ab1f * vulkan-loader: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader.git/+log/e2b7bb1207..4c20ea3156 * vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/02f1cb7d55..6f441477e7 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-angle-autoroll Please CC angle-team@google.com,cnorthrop@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: angleproject:8482 Tbr: cnorthrop@google.com Change-Id: Iaa696787ae66ba44db591c18833d2b7261474c08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5185141 Reviewed-by: Solti Ho <solti@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi e00995d4 2023-12-21T15:57:39 Vulkan: Invalidate pipeline with FBO draw buffer change Enabling/disabling draw buffers can affect the graphics pipeline without changing the render pass description. In that case, the graphics pipeline was not being invalidated. Bug: angleproject:8463 Change-Id: I6848472dcbb3d3ce4c34d95be28c8ec3fc50dcd7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5147847 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: mohan maiya <m.maiya@samsung.com>
Amirali Abdolrashidi 4b356c39 2023-08-17T10:49:19 Vulkan: Drop support for VMA 2.0 Since ANGLE and Chromium were last updated to use VMA 3.0, there have been no breaking issues so far. * ANGLE update: https://crrev.com/c/4777337 * Chromium update: https://crrev.com/c/4911597 Therefore, the support for the old VMA (2.3) can now be removed. * Removed ANGLE_VMA_VERSION from the build files, since they are no longer required. * Removed the VMA-related guards in the code as well. * Removed the flags and thresholds for the buddy algorithm, which were used in VMA 2.3. * Share group buffer pools is no longer a map. Bug: b/303290680 Change-Id: Ic2b29e8f95ca5c941b297b20442c5bad4b8f52e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4791667 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
angle-autoroll f7296e95 2023-12-29T10:01:26 Roll vulkan-deps from 1fd0038f3bbb to 7f90849f10d0 (6 revisions) Skip VUID-VkImportMemoryFdInfoKHR-handleType-00667 added in https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/7199/commits/cebf29d9587aad38acf52351d4b6225e7c1d032f https://chromium.googlesource.com/vulkan-deps.git/+log/1fd0038f3bbb..7f90849f10d0 Changed dependencies: * glslang: https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang.git/+log/89824a83b7..88c5373ee4 * vulkan-loader: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader.git/+log/741a9dfd8f..a3b11f1fcc * vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/e3d690bb54..98dea76972 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-angle-autoroll Please CC angle-team@google.com,syoussefi@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: angleproject:8470 Change-Id: Iba9e9dae398a753fd9675e5b68551abe2dfc0c46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5155494 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Solti Ho <solti@google.com>
Mohan Maiya 295eece6 2023-12-26T17:28:04 Vulkan: Add feature to force enable sample usage Add a feature that would force enable the VK_IMAGE_USAGE_SAMPLED_BIT usage flag for an image with external format, irrespective of the requested AHB usage. Bug: b/155487768 Change-Id: Ie46012d6f905317cd42a69768b4d35b44db474c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5153131 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Amirali Abdolrashidi 82c0ba93 2023-12-21T16:18:40 Set dirty bit when GLES1 texture state changes During experiments, it was seen that some devices fail to use the tex coord pointer properly after GL_TEXTURE_2D is re-enabled and there is a draw without updating any additional attribute pointers. * The GLES1 renderer will now also set the dirty bit for the vertex array when GL_TEXTURE_2D state changes. * (via setEnableVertexAttribArray()) * Updated the following test: DrawWithTexCoordPtrThenDisableTexture2DAndDrawAnother * Updated so after GL_TEXTURE_2D is enabled, we draw without updating the vertex pointer to check that simply enabling textures is enough to use the texture data. Bug: b/310688730 Change-Id: I0d93bd6fae3d07ea86cf0e5e094ce7a29f2e5f1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5147197 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Mohan Maiya 343e774a 2023-12-26T16:44:47 Vulkan: Bugfix in usage flags of images with external formats Enable VK_IMAGE_USAGE_SAMPLED_BIT usage flag for an image with external format only if the equivalent AHB usage was requested. Force enabling VK_IMAGE_USAGE_SAMPLED_BIT usage will mask bugs where an app or vendor gralloc module fails to include the AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE or the equivalent gralloc usage flag when creating the AHB Bug: b/155487768 Change-Id: If09cd739a6fdc3ac7905f9d4c1fc9d4098e0cdad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5153125 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Alexey Knyazev a6b9a744 2023-12-21T00:00:00 Metal: Implement vertex attribute aliasing When vertex attribute aliasing is supported, the external vertex input struct is filled post-link to account for potentially aliased attributes. Fixed the following tests: dEQP-GLES2.functional.attribute_location.bind_aliasing .cond_float .cond_vec2 .cond_vec3 .cond_vec4 .cond_mat2 .cond_mat2_offset_1 .cond_mat3 .cond_mat3_offset_1 .cond_mat4 .cond_mat4_offset_1 dEQP-GLES3.functional.attribute_location.bind_aliasing .cond_float .cond_vec2 .cond_vec3 .cond_vec4 .cond_mat2 .cond_mat2_offset_1 .cond_mat3 .cond_mat3_offset_1 .cond_mat4 .cond_mat4_offset_1 .max_cond_float .max_cond_vec2 .max_cond_vec3 .max_cond_vec4 .max_cond_mat2 .max_cond_mat3 .max_cond_mat4 Fixed: angleproject:6297 Change-Id: Ifa6b82e0d7d4e12115ec19e342cfb82ab4389f5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5148210 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 706b5abe 2023-12-21T00:00:00 Avoid UB in 16-bit IOSurface tests * Removed incorrect R16UI mappings from backends * Fixed the enum used in RenderToR16IOSurface * Added more 16-bit tests Fixed: angleproject:7445 Change-Id: I7d5fb8b6a5fc7a57de8f988fdcc21e66606f875d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5148211 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Mark Lobodzinski d18f22ca 2023-12-14T11:50:19 ANGLE: Update syncval exceptions and add test for syncval errors Trace testing found some new cases where the current sync val error messages needed to be widened to cover more cases. A test was added to reproduce the behavior seen in the Asphalt 9 ANGLE trace. Test: FramebufferTest.InvalidateAttachmentStencilOnly Bug: b/316337308 Change-Id: Icde7ad560e6949712bfd785d9969b9e179d11492 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5124314 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Shahbaz Youssefi a1143857 2023-12-18T15:24:42 Fix UBO dirty bits vs PPOs This change fixes propagation of UBO dirty bits (such as through glUniformBlockBinding and glBindBufferRange) to program pipeline objects. Since PPOs concatenate the attached programs' UBOs in a list, a map of program UBO indices to PPO UBO indices is introduced to offset these dirty bits appropriately. Additionally, when the program's executable's buffer bindings change (through glUniformBlockBinding), a notification is send to the PPO to update its executable's buffer binding accordingly (which is otherwise only updated during PPO link). Bug: angleproject:8462 Change-Id: I4965ae23e6fc6cac0842e1643755e42e95d3d5cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5131418 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
angle-autoroll e15a7de3 2023-12-21T10:01:41 Roll vulkan-deps from 9c3a33aed0ec to 34a8babeb440 (5 revisions) https://chromium.googlesource.com/vulkan-deps.git/+log/9c3a33aed0ec..34a8babeb440 Changed dependencies: * glslang: https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang.git/+log/c155f881ee..abb79089a8 * vulkan-loader: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader.git/+log/40633a61aa..3798f68b73 * vulkan-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools.git/+log/b42addf414..e21dc3deb0 * vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/ea496a3de8..8095b050f9 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-angle-autoroll Please CC angle-team@google.com,geofflang@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: angleproject:8468 Change-Id: Icf23d4056b1f9a6caae2483125841bc6aefe3a8f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5144390 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 13685465 2023-12-20T15:39:24 Vulkan: Don't request surface extensions without VK_KHR_surface ... on headless platforms. Bug: angleproject:8467 Change-Id: Id0032ddd9f57540719d90f58b7d99cfb79f91a8c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5142626 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi c51259ec 2023-12-14T15:58:56 Vulkan: Ignore tex coord at draw if tex disabled In GLES1, it is possible to disable texture rendering in some cases. It is done using glDisable(GL_TEXTURE_2D). In that case, if TexCoordPointer has been enabled in the client state prior to disabling the texture, its data should no longer be used, especially if the primitive changes to use more vertices. In that case, there is a risk of unauthorized memory access. In this CL, the active vertex attributes are updated accordingly if texture is disabled using the aforementioned API call. * Updated GLES1 renderer to ignore TexCoordPointer if texture has been disabled. * Added GLES1 tests for tex coord pointer, including tests to make sure that tex coord pointer is no longer used if the texture is disabled using glDisable(), and that it is used again when texture is enabled using glEnable(). * To ensure that tex coord pointer is not used, the test draws using enough vertex data that would exceed the texcoord array size, which can trigger segfault if accessed. Bug: b/310688730 Change-Id: I5d259c83a172cc1a11733c0b42c2f9b02c9b2967 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5124259 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 0aaa8de9 2023-12-19T23:23:40 Vulkan: Fix memory tracking vs external texture acquire ... with a layout of GL_NONE. Bug: angleproject:8464 Change-Id: I94690c5693c5bcb6d510e4a27097206f0da58a41 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5138656 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e9c0241d 2023-12-19T10:23:13 Vulkan: Rely on Vulkan 1.1 entry points in tests Some KHR entry points that were promoted to Vulkan 1.1 no longer seem to be loadable with their KHR symbols. Bug: angleproject:8464 Change-Id: Id5417e5b047e6bd34d144fead518f771c17658e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5135676 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
angle-autoroll 6951508b 2023-12-19T19:30:05 Manual roll vulkan-deps from de368ee1bf18 to 06ba2decfb32 (1 revision) Manual roll requested by ynovikov@google.com Suppress SYNC-HAZARD validation errors in vkQueueSubmit(), enabled by https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/7129 https://chromium.googlesource.com/vulkan-deps.git/+log/de368ee1bf18..06ba2decfb32 Changed dependencies: * vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/eebe1dfcef..0c6e58c7f0 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-angle-autoroll Please CC angle-team@google.com,geofflang@google.com,ynovikov@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: b/316013423 Change-Id: Id63a3ddd4615f8a520b68588db4520d30a687598 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5137081 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 5a062a39 2023-12-14T21:15:59 Do not update the vertex attribute limit on divisor change The effect of the divisor on the vertex attribute limit is accounted for in StateCache::updateVertexElementLimitsImpl since https://chromium-review.googlesource.com/c/angle/angle/+/5101508, and so the vertex attribute's mCachedElementLimit is now independent of the divisor. Bug: angleproject:8448 Change-Id: I3f76986d6b8d3ba6b0ebd955f9a26854ee8c20e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5122996 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 9f148c41 2023-12-14T00:00:00 Metal: Fix triangle fan indices generation * Ensured that the second index is preserved when skipping leading primitive restart values * Restricted the search loop to the index count * Ensured that draw calls are skipped when the generated index buffer is empty to avoid Metal validation errors, also for line loops Fixed: angleproject:6458 Change-Id: I3194eb9db3e7e225448901edce167a2091563cd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5132092 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi 80db7c4b 2023-10-17T10:03:06 Vulkan: Remove fixed VU suppressions Bug: angleproject:5309 Bug: b/175584609 Change-Id: I8f952a1feb235b6bd060b5fe0b89c01fde6f84be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4946592 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang bd5dce9a 2023-11-21T15:39:04 Metal: Use MTLEvent instead of MTLSharedEvent when possible Refactor mtl::Sync to be abstract and have multiple implementations using either MTLEvent or MTLSharedEvent. Use MTLEvent in all cases except for EGL Syncs when the user sets the sync type to EGL_SYNC_METAL_SHARED_EVENT_ANGLE. Determine completion of the sync object by watching for completion of the command buffer where the event's signaling was enqueued. Avoid any sleep loops by waiting on a condition_variable which is notified when the completed queue serial is updated. Forked from CLs by sky@ and kbr@ Bug: angleproject:8153 Change-Id: I4547444b596366496c811cb9954872b85ab14ad8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5133706 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi 4bf40237 2023-12-18T15:24:15 GL: Fix missing glUniformBlockBinding handling When a program is current and this call is made, the program is made dirty so that the GL backend reacts to this call. Prior to https://chromium-review.googlesource.com/c/angle/angle/+/4922969, the program was made dirty when its executable was installed as well (if it had any UBOs dirty), but that change removed it. As a result, if this call was made while the program was _not_ current, the GL backend would miss processing it. This call ensures that the appropriate dirty bit is set when the program is made current again. This revealed a bug in the Vulkan backend where sometimes the executable's dirty bits would not get reset. This was benign but fired an assertion, and is fixed in this CL as well. Bug: chromium:1511506 Change-Id: Iae86ba0aa5b8f9e4f20dd6df6002d37e405280e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5123005 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Yiwei Zhang 1e4c4c76 2023-12-18T19:35:13 Vulkan: avoid disabling explicitlyCastMediumpFloatTo16Bit for venus We disabled it to work around below legacy skia cts: CtsSkQPTestCases org.skia.skqp.SkQPRunner#gles_gradient_many_stops The test no longer exists in newer skia cts. Meanwhile, we have to drop the workaround for other precision issue on Mali-G52. Bug: b/316474995 Test: dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_vertex Change-Id: I18394595632d05657e96f8b9c9675b4dd959d92b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5133372 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Yiwei Zhang <zzyiwei@chromium.org> Commit-Queue: Yiwei Zhang <zzyiwei@chromium.org>
Charlie Lao 40f4de8f 2023-12-15T10:17:32 Vulkan: Ensure we use cached memory for readPixels stagingBuffer Previous CL crrev.com/c/5112759 does not solve the performance issue for ChromeOS. The reason is that on more recent intel GPU, there is no hostVisibleCachedCoherent heap. When we allocate staging buffer, we specify CachedCoherent as the preferredFlags instead of requiredFlags. This means we still end up getting UncachedCoherent since VMA tries to respect coherent bits as first priority. This CL Changes CachedCoherent to CachedPreferCoherent, and made Cached as required bit, thus ensures the memory allocated is cached. Since coherent bit may not be honored, thus we have to call invalidate/flush (which underline implementation will check the bit and early out if no need). Somehow on ARM GPU using cachedNonCoherent staging buffer causing many test failures, even though we do call invalidate() after allocation, and tests pass on all other GPUs. It almost indicates ARM driver have a bug with invalidate() that it is not doing expected. But before I can be sure and fixed, I added feature bit to keep ARM the old behavior, which uses UnCached memory for readPixels which should suffer the performance as well. Bug: b/315836169 Bug: b/310701311 Change-Id: I1eec6105ce74275faa893b0206be8470f0cde72f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5122318 Commit-Queue: Charlie Lao <cclao@google.com> Auto-Submit: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Stephen White a950f005 2023-12-06T18:58:35 Move compressed format validation to Vk backend. Add test to call glCompressedTexSubImage3D() from a pixel unpack buffer. This currently fails on OpenGL. Bug: angleproject:8449 Change-Id: I863b602e39a14878af8745ff62b408bdd879bc98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5100348 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Austin Annestrand 80893f26 2023-11-30T16:57:15 OpenCL: Remove unneeded impl getters Some of the OpenCL backend (impl) getters are not needed. These are the size query for image creation, and CL source retrieval for program objects not created from source. Bug: angleproject:8438 Change-Id: I76b39b75f1ae76ec0c3c94d5715632cb9dd4900a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5078243 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Austin Annestrand 66d29149 2023-10-16T12:43:43 OpenCL: Add scaffolding to renderer/vulkan code Start off ANCLE (OpenCL on ANGLE) with backend scaffolding code with placeholder API error returns until they are later implemented. Bug: angleproject:8377 Change-Id: I223d3482cce097ccb298e121fc03ec416e8958fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4950556 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 18a68f6d 2023-12-07T16:23:10 Fix vertex attribute limit check Bug: angleproject:8448 Change-Id: Ie5d2b71f0be86b31ec74a1d55501b60a25245668 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5101508 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Austin Annestrand 5e619b21 2023-11-29T14:56:59 OpenCL: DoubleFpConfig query validation fix There is currently a minor bug in the CL validation code that unconditionally validates "cl_khr_fp64" extension string when client queries for fp64 support. This is correct behavior for OpenCL 1.1 and lower. However for OpenCL 1.2 and greater, this became a core query for clGetDeviceInfo via "CL_DEVICE_DOUBLE_FP_CONFIG". Thus, on some 1.2 and greater implementations (ANGLE CL passthrough), this extension string wouldn't be specified since its a core API query in that case - and validation check will incorrectly fail via: ANGLE_VALIDATE_EXTENSION(info.khrFP64) Fix is to conditionally check this for the appropriate CL versions. Bug: angleproject:8436 Change-Id: Id2bb5699fa523061d738af19edb465a78dbd880d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5075775 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 3439e421 2023-12-15T11:37:53 Vulkan: Remove AHB workaround for camera app This is now fixed in camera app main branch. The workaround is removed here. Bug: b/239181279 Change-Id: I782baf7a42a8c9a897f1947d8b2f6feba606ce29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5126931 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Austin Annestrand ed7c31c7 2023-11-29T18:31:43 OpenCL: Replace error-passing APIs to use angle::Result Part 2 of Issue 8435: This part replaces existing error handling for all CL APIs that return CL objects to now use "angle::Result". Bug: angleproject:8435 Change-Id: I75e41c7cbb06220cabec7cc9f9cb5107a3b6bd6d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5075773 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Austin Annestrand a9512a9f 2023-11-29T14:56:29 OpenCL: Replace error-return APIs to use angle::Result The motivation of converting existing CL APIs using "cl_int errorCode" to now use "angle::Result" is for better interop with internal ANGLE plumbing/abstractions. To facilitate this, we now make use of a TLS errorCode object that we set internally and read from entrypoint/stubs layer so that we can propagate back to user. Bug: angleproject:8435 Change-Id: I7c2a786019c33c56649be4b6e8b61bc318497bb1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5075772 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 8f966559 2023-12-07T00:00:00 Metal: Fix matrix vertex attributes with mixed sources Updated VertexArrayMtl::setupDraw to support matrix vertex attributes that use current and array values simultaneously. Simplified the helper function. Fixed: angleproject:8456 Change-Id: I09a26a978cda4b9ac3747325ad571d5ad2fff72d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5116500 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Yiwei Zhang 524bcb8e 2023-12-13T20:21:38 Vulkan: avoid forcing preferSubmitAtFBOBoundary with Venus It turns out benefiting Venus atop ARM while hurting in a non-trivial way on old Gen Intel due to execbuf overhead. Bug: b/314847707 Test: 2%+ gain for trex on ANV on CML Change-Id: I61eb18a05e94c97ee6a4d70f98ae30423155e632 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5118128 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Solti c8604e97 2023-12-13T19:48:16 suppress VUID-VkVertexInputBindingDivisorDescriptionKHR-divisor-01870 Unblock the autoroller first Bug: angleproject:8454, b/316176944 Change-Id: I7f692a81e7a8b0189f83ce6f00e0cec6e2d7e2b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5118126 Commit-Queue: Solti Ho <solti@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Solti Ho df4d9667 2023-12-13T18:28:53 Revert "Optimize HandleAllocator for fast ID churning." This reverts commit b25ffe5a9775cc912a304c8552dd9c097a93420a. Reason for revert: b/316162914 Original change's description: > Optimize HandleAllocator for fast ID churning. > > Instead of calculating ranges of IDs and the overhead with updating > them every allocation/release, store a released ID list in a small > FastVector. > > Optimize the allocate path for the "good case" of no reserved IDs so > that it either pops the last released ID or incriments a next value and > returns it. Release has a similar cost of just a push_back when there > are no reserved IDs. > > This adds a small fixed memory cost due to the FastVector and a dynamic > memory cost of mReleasedList having up to N elements where N is the > maxmimum total handles allocated at one time. > > Bug: angleproject:8434 > Change-Id: I7c5aa126b5303c105cd2464d0d0933b922cc2b8f > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5101509 > Reviewed-by: Charlie Lao <cclao@google.com> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:8434 Change-Id: Ide43d787b6942cc6b622e3b5d938bfbbbf3b3ebb No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5120277 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Geoff Lang b25ffe5a 2023-12-07T16:36:29 Optimize HandleAllocator for fast ID churning. Instead of calculating ranges of IDs and the overhead with updating them every allocation/release, store a released ID list in a small FastVector. Optimize the allocate path for the "good case" of no reserved IDs so that it either pops the last released ID or incriments a next value and returns it. Release has a similar cost of just a push_back when there are no reserved IDs. This adds a small fixed memory cost due to the FastVector and a dynamic memory cost of mReleasedList having up to N elements where N is the maxmimum total handles allocated at one time. Bug: angleproject:8434 Change-Id: I7c5aa126b5303c105cd2464d0d0933b922cc2b8f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5101509 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 35e49df7 2023-12-11T21:16:57 FrameCapture: Skip eglQueryContext We don't use the return value of the call, so it can be omitted from the capture. Test: Flip capture Bug: b/308208067 Change-Id: Ib3dfea2b7bd5638092bd691e66c6b9e2b6fabf15 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5112776 Reviewed-by: Mike Schuchardt <mikes@lunarg.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 9b66848f 2023-12-11T20:54:30 FrameCapture: Handle context Reset with no calls The code was assuming that setDefaultResetCalls adds reset calls for an entry point, but it has logic for skipping if the current state is already default. This CL checks to see if we added any calls for the entry point before trying to iterate through them. Test: Flip capture Bug: b/308208067 Change-Id: I8a214b0eb0df068d6b3172c0ca1406f6751f91ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5114271 Reviewed-by: Mike Schuchardt <mikes@lunarg.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Kieron Josephs 282a5fb4 2023-12-08T15:53:17 Fix out-of-bounds vector index when using SPIR-V precision fixer Accessing mVariableInfoById after id has been replaced by the precision fixer was causing an out-of-bounds access. Running SpirvVaryingPrecisionFixer::modifyEntryPointInterfaceList before SpirvSecondaryOutputTransformer::modifyEntryPointInterfaceList was causing an out-of-bounds access for the same reason. Bug: angleproject:8452 Change-Id: I54f7f105ec2fb5aeb3e4234e8e3e052bcc42977c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5105193 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao de591cff 2023-12-11T13:15:30 Vulkan: Add CachedCoherent staging buffer Right now if we allocate a coherent staging buffer, it always uncached. I believe the reason it picked uncached is that most usage for staging buffer is data flow from CPU to GPU. CPU only sequentially write into staging buffer. Uncached may has better performance here due to write combined. But this performs horrible if CPU ever read from it. This CL adds a CachedCoherent staging buffer and let staging buffer use that for coherent memory. UncachedCoherent is currently not used, but I still kept here in case we find regression for certain type of usage. Bug: b/315836169 Change-Id: Ica331914c1f4729baa9d2eab048dc3099a2887b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5112759 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Alexey Knyazev 5c8cb8a6 2023-12-07T00:00:00 Update WebGLReadOutsideFramebufferTest tests Enabled robust resource init for these tests as they access out-of-bounds values. This flag is required to pass some of the tests on Vulkan backend. WebGL clients always set it. Fixed subresource index computation on D3D11 to pass CopyTexSubImage3D with 3D textures there. Added a similar test for 2D array textures. Bug: angleproject:4092 Fixed: angleproject:4136 Change-Id: I191c6df3c672e583568aadecac5885da015cfa8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5106511 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Geoff Lang f035cdb4 2023-12-11T13:45:22 Fix SyncID initializer. Requires brace initialization to work on all compilers. Bug: angleproject:8430 Change-Id: I6e79f2446f057bf9eaaaecfc9f82b26320c5ba56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5111600 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Alexey Knyazev bc301691 2023-12-07T00:00:00 Run PackUnpackTest on all backends Fixed negative zero serialization for capture/replay. Bug: angleproject:4092 Change-Id: Ic12a556f56e40064da8bf3a8ce7d01af92c7086a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5106509 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao d0eb968d 2023-12-08T16:11:46 Vulkan: Fix the AHB leak for AHB backed buffer object For client buffer backed OpenGL buffer object, we call InitAndroidExternalMemory which calls AHB acquire. But when buffer object is released/destroyed, we never call ReleaseAndroidExternalMemory, which end up leaking AHB. Bug: b/314791770 Change-Id: I693c74213e73008497a6dfeca93ea62e84c71352 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5106599 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Charlie Lao <cclao@google.com>
Geoff Lang c27a4a1d 2023-11-27T14:44:07 Re-use EGL sync object allocations. Create a pool of EGL sync objects with their implementations that can be re-used. Update all backend implementations to support multiple calls to initialize/destroy. Pool size of 32 chosen through experimentation using Chrome. Bug: angleproject:8430 Change-Id: I86fea41aed35eddccc953efb3802bf5fdb7f3cb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5063341 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi b8ca8de4 2023-12-05T13:36:53 Vulkan: Don't crash when glCopyTexImage2D redefines itself The Vulkan backend marks a level being redefined as such before doing the copy. If a single-level texture was being redefined, it releases it so it can be immediately reallocated. If the source of the copy is the same texture, this causes a crash. This can be properly supported by using a temp image to do the copy, but that is not implemented in this change. Bug: chromium:1501798 Change-Id: I9dde99aa0b88bc7d5f582ff15772f70b36f424e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5089150 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d788c2c0 2023-12-04T22:43:39 Remove team members no longer part of the project Bug: None Change-Id: I66bf34ece50995fdecfab55a2198e9946e9be4cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5087208 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 6d9f0aee 2023-11-30T00:00:00 Metal: Ensure helper invocations when derivatives are used Set sample coverage mask to ensure that fragment shader helper invocations are performed when derivatives are used. Fixed the following tests on Apple silicon: dEQP-GLES2.functional.texture.mipmap .2d.projected.nearest_linear_repeat .2d.projected.linear_linear_repeat .cube.projected.linear_nearest .cube.projected.linear_linear dEQP-GLES3.functional.texture.mipmap .2d.projected.nearest_nearest_mirror .2d.projected.linear_nearest_clamp .2d.projected.linear_nearest_repeat .2d.projected.linear_nearest_mirror .2d.projected.nearest_linear_repeat .2d.projected.linear_linear_clamp .2d.projected.linear_linear_repeat .3d.projected.nearest_nearest_mirror .3d.projected.linear_nearest_clamp .3d.projected.linear_nearest_repeat .3d.projected.nearest_linear_clamp .3d.projected.nearest_linear_mirror .3d.projected.linear_linear_clamp .3d.projected.linear_linear_repeat Fixed: angleproject:8443 Fixed: angleproject:7023 Change-Id: I13fc52532b94de098dcf3e9f5f02d48a6c8913c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5089131 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi e9d5f13e 2023-12-04T22:36:41 Vulkan: More trace points in the readpixels path Occassionally we hit a bad path in this case, this change makes it clearer from the traces which bad path is hit. Bug: b/310701311 Change-Id: Ic674d6396b0e88f1a1db3ded7efe195fb7397135 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5087207 Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 74f9da02 2023-12-04T19:53:25 Vulkan: Remove spam about depth/stencil feedback loop It triggers a warning even if the application is appropriately using BASE and MAX levels to avoid feedback loop. Bug: b/289436017 Change-Id: Ie7e8281908802e91dfaad1b49dd95197ac6de1a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5086070 Commit-Queue: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi fb6b960c 2023-11-27T14:24:28 Remove GL_CHROMIUM_texture_filtering_hint This was using an unregistered Vulkan extension to set the precision of SwiftShader's internal filtering for the sake of Chrome. That's baked in at build instead. Bug: angleproject:8349 Bug: chromium:726075 Change-Id: I12849d2d29d99626f22a92ee9d74366f78658476 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5063344 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Charlie Lao 90767546 2023-12-01T12:27:15 Vulkan: Add test for __samplerExternal2DY2YEXT then swizzle Added a correctness test SourceYUVTextureTargetExternalRGBSampleYUVSampleWithSwizzle for applying swizzle after sampler. Also removed some bug workaround for VVL and drivers since they are fixed now. Bug: b/309480316 Change-Id: If82b2251745a96335b535c67b6e0c0847268b25b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5080497 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b46cf698 2023-11-30T11:00:18 Vulkan: Fix Android deadlock with querying buffer age Similar to eglSwapBuffers, eglQuerySurface with EGL_BUFFER_AGE_EXT can cause a call to vkAcquireNextImageKHR. Bug: angleproject:6851 Bug: b/313975825 Change-Id: If3f0521219cab9aba2aeb2b70958bf0f197bc96a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5077406 Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev edcfab40 2023-11-23T00:00:00 Metal: Implement textureCubeGrad transformation for AGX Wrapped all affected built-in function calls with helpers that transform derivative values. Fixed all *.texturegrad.* dEQP failures on Apple silicon. Fixed: angleproject:7021 Fixed: angleproject:8433 Change-Id: I16b023840ad267ab72d31fde3cb0fa7048e5310c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5071254 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Roman Lavrov 3fe678c9 2023-11-30T12:15:57 Avoid malloc in VertexArrayVk::mergeClientAttribsRange Replace temporary std::vector with angle::FixedVector Bug: b/300968773 Change-Id: I002233afc99c0eb03a5ad11ab7a5bfd85626b3a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5074625 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 3680a5dc 2023-11-17T13:51:07 Vulkan: Let program warmup continue passed link The warmup task does not actually affect the link results, so there is no reason to wait for it when the application queries the link status. This change allows the warm up task to continue in parallel until the program is used at draw time. This allows the warm up to be more efficient when the link itself is not parallelized. For applications that create programs in the middle of every frame, it's still likely best to disable warm up (as the following immediate draw will already effectively do the warm up). Note that currently the warm up code in the Vulkan backend is not completely thread-safe, and so the program still blocks on that task before the first draw can happen (or the program is modified in any way). Bug: angleproject:8417 Change-Id: I0877fef39a0585c3279e32699ce817d4643d7cd6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5037538 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yiwei Zhang d842f3db 2023-11-29T06:53:58 Vulkan: add a disableSeparateShaderObjects feature Dota Underlords uses one PPO and keeps swapping the attached program. Though we get cache hit, the hundreds pipeline creation calls still amount to non-trivial CPU overhead via ANGLE. The use of SSO has been disabled by the app in certain cases, and this feature is added to support entirely disabling SSO in ANGLE on all Vulkan backend impls. Bug: b/309028728 Test: Dota Underlords easily hits target FPS on ANV and RADV Change-Id: I54532975237218563b8750f1878a83e386fe776d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5073414 Auto-Submit: Yiwei Zhang <zzyiwei@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6f4f5e39 2023-11-18T22:15:49 Fix checking result of link sub tasks Bug: angleproject:8297 Change-Id: I143a26be6e7340a4a2d2b917bbe4dd9dd474f7af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5042346 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao b746dc3b 2023-11-29T17:40:53 Vulkan: Fix assertion when texture's min/mag filter disagree Camera CTS test testCameraGpuEncoderPath[1] is hitting assertion due to minFilter is NEAREST but magFilter is LINEAR. This CL use sampler's filter if min/mag agrees. Otherwise it uses default YCbCr chroma filter. The min/mag filter will still apply separately if VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT is set. If this bit is not set, we will force all of three filter to be the same anyway. Bug: b/302196568 Bug: b/308208067 Change-Id: I19007a107cfcea0f839cb66c236a70c003c43653 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5074826 Reviewed-by: Chris Forbes <chrisforbes@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Geoff Lang 820e0d7a 2023-11-29T13:39:27 Compute the shader hash without copying objects. The shader hash was calculated by generating a large string and then sha1 hashing the string. sha1 can be generated with a fixed memory cost using the angle::base::SecureHashAlgorithm class. Bug: angleproject:8434 Change-Id: I816e2c3bbc7283cd5424621b4cc8f6dab0407aa4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5073293 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 2a6336ed 2023-11-29T13:35:57 Don't construct a compiler instance on shader cache hits. We can avoid constructing a shader compiler instance and then destroying it when we get shader cache hits. The resources and output type are available from the root gl::Compiler object. Bug: angleproject:8434 Change-Id: I2de43db34dc1b86265aa648b1275e32814487ff4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5073292 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Sergey Kataev 058a2fd6 2023-11-28T17:38:28 Clear active queries before Begin Bug: angleproject:8415 Change-Id: I97dfd904d65933a66f25cd168c50fe150ef9c765 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5068525 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sergey Kataev <sergeyka@chromium.org>
Charlie Lao f7eb7efb 2023-11-28T11:20:57 Vulkan: Fix camera panorama hang When EGL attributes does not speficy color space, right now we pick VK_COLOR_SPACE_SRGB_NONLINEAR_KHR. This overwrites the color space people set via ANativeWindow. This causes camera goes into CSC conversion and errors out and stops media codec pipeline and causes camera to hang. This CL enables mapUnspecifiedColorSpaceToPassThrough feature flag for all platform that supports VK_EXT_swapchain_colorspace so that it will pick VK_COLOR_SPACE_PASS_THROUGH_EXT and vulkan swapchain code will try to keep whatever color space surface already has. The feature flag is still kept here in case there is regression and we need to experiment this feature flag again. We can remove it once everything settles down. This CL also adds updateColorSpace() and getActualFormatID() to de-duplicate the logic of R8G8B8_UNORM overriding and use of VK_COLOR_SPACE_PASS_THROUGH_EXT. Bug: b/309480316 Bug: b/302196568 Change-Id: I0952fe78c2bfd59446391c553745b2b5cb152a9d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5066801 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Chris Forbes <chrisforbes@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Alexey Knyazev 05e9ec11 2023-11-23T00:00:00 Metal: Saturate floating-point depth textures on upload Metal does not clamp uploaded floating-point depth texture values to the normalized range. Used a compute shader to enforce the expected OpenGL ES semantics. Fixed the following tests on Intel and Apple GPUs: dEQP-GLES3.functional.texture.specification .teximage2d_depth.depth_component32f .teximage2d_depth.depth32f_stencil8 .teximage2d_depth_pbo.depth_component32f .teximage2d_depth_pbo.depth32f_stencil8 .teximage3d_depth.depth_component32f_2d_array .teximage3d_depth.depth32f_stencil8_2d_array .teximage3d_depth_pbo.depth_component32f_2d_array .teximage3d_depth_pbo.depth32f_stencil8_2d_array .texsubimage2d_depth.depth_component32f .texsubimage2d_depth.depth32f_stencil8 .texsubimage3d_depth.depth_component32f_2d_array .texsubimage3d_depth.depth32f_stencil8_2d_array Fixed: angleproject:8422 Fixed: angleproject:8426 Change-Id: I843024f098fef2fbca15e7b6124052681d05b6ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5062710 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Roman Lavrov 333e3a9c 2023-11-28T12:12:44 Re-add VUID-vkDestroySemaphore-semaphore-01137 temporarily To unbreak ANGLE-> Chromium swangle.. https://crrev.com/c/5066784 Bug: angleproject:7729 Change-Id: Ic7aaa10540cb9c6581872c9709b2d329eae4b8f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5067854 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
angle-autoroll 233b6675 2023-11-28T12:48:17 Roll vulkan-deps from e892a337898c to 47125179fa7d (24 revisions) VVL renamed VUID-vkDestroySemaphore-semaphore-01137 -> VUID-vkDestroySemaphore-semaphore-05149 https://chromium.googlesource.com/vulkan-deps.git/+log/e892a337898c..47125179fa7d Changed dependencies: * glslang: https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang.git/+log/153064f2c7..b820431a2c * spirv-cross: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Cross.git/+log/42299f92ef..50e90dd74e * spirv-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/2a238ed24d..7d2a618bf9 * vulkan-headers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Headers.git/+log/7d92fe7b68..9d27c893cd * vulkan-loader: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader.git/+log/0e7cf57a29..b00cb455c4 * vulkan-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools.git/+log/9ef6c05af3..98d168c168 * vulkan-utility-libraries: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Utility-Libraries.git/+log/228f7487dd..1fb77ad1d4 * vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/4d7cdcc223..e00625d685 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-angle-autoroll Please CC angle-team@google.com,romanl@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: angleproject:7729 Tbr: romanl@google.com Change-Id: I8268b3532b78aa4362e632ae68f335b6808966e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5066853 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Geoff Lang 1ff6a6f2 2023-11-27T13:08:29 Pass the attribute map to egl::Sync::initialize. The attribute map was typically passed to the impl objects in the constructors. Instead, pass it to the initialize function. This removes the need for many member variables in different backends and opens up the future optimization of re-using sync objects by calling initialize on them with new attributes. Bug: angleproject:8430 Change-Id: If69970462cfed39d9a205034adb5ddd937c5ea31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5063335 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan 99b077b7 2023-11-26T08:24:18 Vulkan: fix data clobbering with AllocateNonZeroMemory The offset of the suballocation was not being used when initializing memory, so it was possible to overwrite the start of an existing buffer with garbage. Bug: angleproject:8427 Change-Id: I8205068a173dc4342894c6c49ee5fa9c4a8a255a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5060776 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net>
Shahbaz Youssefi aa3bebf9 2023-11-18T22:15:11 GL: Fix parallel link query of in-progress link Bug: angleproject:8297 Change-Id: Iab2f12467a2c567c945742435939057a40642951 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5042345 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev c8f707f8 2023-11-16T00:00:00 Metal: Simplify MSL sRGB conversions * Used metal::powr instead of metal::pow because the arguments are non-negative. * Reduced nesting. Bug: angleproject:8366 Change-Id: Ibc50880060c12217b4ee8452c662d346a1cb273a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5040993 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Geoff Lang fba482b7 2023-11-22T12:01:31 Fix off-by-one bounds check on uniform location. Log an error when the user provides an invalid uniform location. Bug: chromium:1504162 Bug: chromium:1484878 Change-Id: Ieb7eb964d508954ac8dfa8e4d9bd941778185223 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5054238 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: James Godfrey-Kittle <jamesgk@google.com>
Le Hoang Quyen 98d79260 2023-11-09T10:15:11 Metal: use release-consume order for queue's serials. Currently mtl::CommandQueue's mCommittedBufferSerial, mCompletedBufferSerial use relaxed memory order for load & store. They should use consume & release memory order respectively instead. Bug: angleproject:8406 Change-Id: I871259f1a6cca0e63d6c24b7592e7b80fd443dff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5015524 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Chia-I Wu 170ba8c9 2023-11-16T19:45:35 Vulkan: Workaround depth bias constant factor on RADV Both ANV and RADV need the same workaround. Improve IsRADV to support Venus-over-RADV. Also "git cl format" to make presubmit happy. Bug: b/308835020 Test: dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units Change-Id: Ibbad4d09f12df419e38aff1365d37d55ca326532 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5040097 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Chia-I Wu <olv@google.com>
Mohan Maiya 8ae36a93 2023-11-14T10:11:51 Vulkan: Bugfix in isFastUnpackPossible Disallow fast unpack when there is a mismatch between the actual texture format and intended buffer (PBO or client buffer) format. Bug: angleproject:3777 Test: Texture2DTestES3.UnpackCompatibleFormatButDifferentType* Change-Id: I9ea9d9cdd5e1391acebb3d75d69437e27cfa90df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5029504 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Yuxin Hu 3944ffce 2023-11-13T18:32:13 Add missing validation code The validation code for below GLES 3.2 entry points is added: GL_TexParameterIiv GL_TexParameterIuiv GL_GetTexParameterIiv GL_GetTexParameterIuiv GL_SamplerParameterIiv GL_SamplerParameterIuiv GL_GetSamplerParameterIiv GL_GetSamplerParameterIuiv Also add extension check in validation functions of entry points that are exposed through these two extensions: GL_OES_texture_border_clamp GL_EXT_texture_border_clamp The validation functions of GL_OES_texture_border_clamp extension are moved to validationESEXT.cpp for readability. Bug: b/286572199 Bug: b/224537784 Change-Id: I77ed22e8dc961a30a5d86b0597c25555d15c517b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5028139 Auto-Submit: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d4281637 2023-11-15T13:17:36 Add names to worker threads Bug: angleproject:8417 Change-Id: I5841d194cb695387aa8fe48638cc025173152347 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5034797 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev e8923a62 2023-11-14T00:00:00 Clamp gl_PointSize to both bounds Ensure that point size values smaller than ALIASED_POINT_SIZE_RANGE[0] are clamped as the spec requires. Fixed: angleproject:8416 Change-Id: I3cfd2b1d3c1f34788d062ff4ca4b809ce3b5aaa9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5033198 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi c5eb810b 2023-11-14T15:01:25 Remove angle::Result::Incomplete entirely Bug: angleproject:8414 Change-Id: I8d607614614360b65c530e3e7647d8a7ba38b18e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5031191 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi dd8432b5 2023-11-14T14:39:45 Remove angle::Result::Incomplete from shader/program paths angle::Result is not an error code, and having Incomplete made it very unclear what the purpose of this class is. A follow up will remove it entirely. Bug: angleproject:8414 Change-Id: Ica8271b9f7d8868671c7658161e50a53ef23c681 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5028091 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Austin Eng a982e241 2023-11-01T10:11:09 renderergl_utils: check strings from glGetString for nullptr Return empty string instead. It is not valid to construct std::string or perform sscanf on a nullptr. Bug: chromium:1498447, chromium:1408916 Change-Id: Iae1f2fdb1c2dfc80597aa0a6008c50d7cda33527 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4411066 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 95bacc28 2023-11-09T00:00:00 Metal: Override texture wrap modes for cube maps Always use clamp-to-edge texture wrapping for cube maps with OpenGL ES 3.0+ client contexts. Fixed the following tests on Apple silicon: dEQP-GLES3.functional.texture.filtering.cube.sizes.63x63_nearest dEQP-GLES3.functional.texture.filtering.cube.sizes.63x63_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.cube.sizes.63x63_nearest_mipmap_linear dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_nearest_repeat_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_nearest_repeat_mirror dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_nearest_mirror_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_linear_clamp_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_linear_repeat_clamp dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_linear_repeat_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_linear_repeat_mirror dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_nearest_nearest_clamp_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_nearest_nearest_mirror_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_nearest_linear_clamp_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_nearest_linear_repeat_clamp dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_nearest_linear_mirror_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_linear_linear_clamp_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_linear_linear_repeat_clamp dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_linear_linear_mirror_repeat Fixed: angleproject:7022 Change-Id: I52079b3e8de5ab052a20dd8aee7ead626ced9188 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5030451 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 4256d055 2023-11-09T00:00:00 Metal: Use a quad for blit with draw Adjusted blit emulation to use a two-triangle quad instead of an implicitly clipped triangle to avoid interpolation artifacts on Apple silicon. Reduced the BlitParams struct size from 48 to 32 bytes. Disabled perspective correction as it has no effect anyway. Fixed the following tests on Apple silicon: dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_y dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_y dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_y dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_y Fixed: angleproject:8408 Change-Id: Iba8dd1c206ff859aa3e635d72adab45608496e7a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5018858 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 90278ecf 2023-11-09T00:00:00 GL: Support polygon mode extensions on OpenGL ES Expose NV_polygon_mode and ANGLE_polygon_mode when the native OpenGL ES driver supports the required functionality. Bug: angleproject:1791 Bug: angleproject:8132 Change-Id: I6a273640b5ef38e79e5d11f313cb90a9c79d0485 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5023849 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi ade3dacd 2023-11-06T21:56:41 Do compile/link unlocked if not threaded (but thread-safe) If GL_KHR_parallel_shader_compile is not supported, or it is not used to do threaded compilation and link, this change lets the compile and link jobs be done after releasing the share group lock. With multithreaded/multi-context applications, this allows the other context (typically the main context) to make progress in the meantime. A typical scenario where this optimization matters is games seamlessly loading a new area of the game and performing compilation and link in a separate context. Before this change, the game would stutter as the compile/link jobs prevent the main thread from drawing anything. With this change, the hitching is removed. Bug: angleproject:8297 Change-Id: I702d84324a7442561b49677bf42c16d650304313 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5006640 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 93b97a59 2023-11-03T22:07:23 Make link job directly wait on compile job Previously, program link waited on the compile job on the calling thread before launching the link job. As a result, sequences of intermixed compile and link would get largely serialized as such: Main Thread Thread 1 Thread 2 Thread 3 Thread 4 Compile -------> Compile Compile -----------|----------> Compile Link | | Wait | | | | | |<--------------/--------------/ \------------------------------------------> Link Compile -------> Compile | Compile -----------|----------> Compile | Link | | | Wait | | | | | | | |<--------------/--------------/ | \---------------------------------------------|-----------> Link Compile -------> Compile | | Compile -----------|----------> Compile | | Link | | | | Wait | | | | | | | | | ... With this change, the main thread no longer waits for compilation to finish. It's the link job itself that does the waiting. This allows the main thread to go through Compile and Link commands without blocking, generating as many jobs as needed. The above scenario therefore becomes: Main T1 T2 T3 T4 T5 T6 T7 T8 T9 C ----> C C ------|----> C L ------|------|----> L C ------|------|-------W---> C C ------|------|-------|-----|----> C L ------|------|-------|-----|------|----> L C ------|------|-------|-----|------|-------W---> C C ------|------|-------|-----|------|-------|-----|----> C L ------|------|-------|-----|------|-------|-----|------|----> L . \-----\------>/ | | | | | W . | \-----\------>/ | | | . | | \-----\------>/ . | | | . | | | This greatly improves the amount of parallelism compile and link jobs get. The careful observer may note that the link job being blocked on the compile job is now wasting a thread from the thread pool. While this change is strictly an improvement, parallelism can be further improved if the link job is just not assigned to a thread until the corresponding compile jobs are finished. This is currently not possible, but may be if: - Instead of a thread pool, the operating system's FIFO scheduler is used. Then the operating system would automatically put blocking tasks to sleep and pick up another task. This has the downside of requiring threads to be created for each task. - The thread pool work scheduler is enhanced to be made aware of relationship between tasks and avoid scheduling jobs whose dependencies are not yet met. Alternatively, the number of threads in the pool can be increased by 30% and hope for the best. Bug: angleproject:8297 Change-Id: If4e6540ade47558a10cfab55e2286f073b904928 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5006874 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 3a6b385f 2023-11-09T15:48:48 Vulkan: Fix depth/stencil texture copy Bug: angleproject:7289 Change-Id: Icde8a26e855e95a6c0a1e506d2435e981adc6f28 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5018798 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi d896fab8 2023-11-09T15:03:05 Vulkan: Fix texture self-copy A new layout is introduced to support self-copy. Bug: angleproject:7289 Change-Id: Ib914c433d55b9a79cfeb7a91f8a2b8680824d473 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5018797 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Geoff Lang e56cde03 2023-11-06T11:50:38 GL: Reset mLocalDirtyCurrentValues after syncronizing StateManagerGL::setAttributeCurrentData sets the bits in mLocalDirtyCurrentValues, leaving them set after syncState. All current values would be re-synchronized every time any the DIRTY_BIT_CURRENT_VALUES bit was set. Bug: chromium:1496378 Change-Id: I93b78c8f2d576f5583ac629660f189c268a154d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008036 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 2155534b 2023-11-06T11:49:20 Don't set dirty bits for attribs that are out of range. PrivateState::setAllDirtyBits sets all bits in mDirtyCurrentValues. When the context has fewer max attibutes than MAX_VERTEX_ATTRIBS, this can cause out-of-bounds access to PrivateState::mVertexAttribCurrentValues if the dirty bits are iterated over without range validation. Bug: chromium:1496378 Change-Id: I65481c432263a6e353a9361bba741b97dc5e20b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008034 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi cea3775c 2023-11-02T15:41:06 Vulkan: Suppress VU Undefined-Value-ShaderOutputNotConsumed Bug: angleproject:8401 Change-Id: I3b561ec98090cf1c0050f113db96ea0c6c79d785 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5002728 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi a494c1d6 2023-11-07T16:29:07 GL: Fix compilation on drivers sensitive to initial comment Prior to https://chromium-review.googlesource.com/c/angle/angle/+/4994655, debug info was **prepended** to the translated source in the form of a comment after the compilation was done. In that change, this was done after translation and before the translated source was handed to the backend compiler. Some GL drivers however failed to compile the shader after this change because the #version line was no longer the first one in the shader. This is fixed by **appending** the debug info instead. Bug: angleproject:8297 Change-Id: I88b31fa128de304dc8bf32289bf20a29169883a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5007223 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 12cc04d0 2023-11-07T10:26:18 Vulkan: Workaround camera AHB's layerCount being random value We are seeing AHB used by google's camera app has random value in the layerCount. In my reproduced case, it is 0, which translates to layerCount in the VkImage. Sometimes I am also seeing a huge number in the layerCount as well. This causes problem in ARM driver that end up with assertion and other problems that end up with crash later. We need to root cause the underlying bug which is tracked by b/239181279. But before we have an actual fix in AHB creation code, this CL forces com.google.android.GoogleCamera AHB's layerCount to be 1 as a temporary app specific bug workaround so that we can move forward to get camera app up running with ANGLE. Bug: b/309480316 Bug: b/239181279 Change-Id: I219f6f89863a2cb8dee6c5efb0812389272373ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5010082 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Le Hoang Quyen 383df961 2023-11-06T22:00:52 Metal: only convert vertex if offset is not multiple of 4. Previously we always convert vertex attribute if its binding offset is not multiple of the attribute's size. This requirement seems to be unnecessary. This CL removes that requirement so the only requirement left for offset is that it must be multiple of 4. Bug: chromium:1496807 Change-Id: I35c421951c7817b77bd0c006ed4b72cd04b5a8d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5006359 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Alexey Knyazev 7b62e4f5 2023-11-06T00:00:00 D3D11: Avoid GLenum conversions in GetBlendStateKey Bug: b/300968773 Change-Id: Ia41f77e686e0f1afc91381e29334f73859868129 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5009815 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 0584ffd8 2023-11-06T16:34:13 Unsuppress VUID-VkGraphicsPipelineCreateInfo-pStages-00739 Possibly was due to a VVL bug https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/6717 Bug: b/303219657 Change-Id: Ic9a6e7b45fb42572af04f94382906cd6f0f512df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008042 Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi c114fc26 2023-08-28T15:40:26 Reland: Verify shader link correctness after looking up in program cache Since the program cache takes shader sources into account, if the cache is hit the shaders should have been correct for link. Bug: angleproject:8297 Change-Id: Iccadc63a976689d7fa06d0a5ccfe81a594c424e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5003236 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 5a71be90 2023-11-03T15:07:06 D3D: Make non-constant loop indexing limitation a feature flag ... instead of exposing it as a front-end limitation only to set a shader flag in the front-end. Bug: angleproject:1130 Change-Id: Idbd9a1b7b79d231bd9fc1c0061c768df4aaab92d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5004847 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>