src/libANGLE


Log

Author Commit Date CI Message
Shahbaz Youssefi aa3bebf9 2023-11-18T22:15:11 GL: Fix parallel link query of in-progress link Bug: angleproject:8297 Change-Id: Iab2f12467a2c567c945742435939057a40642951 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5042345 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev c8f707f8 2023-11-16T00:00:00 Metal: Simplify MSL sRGB conversions * Used metal::powr instead of metal::pow because the arguments are non-negative. * Reduced nesting. Bug: angleproject:8366 Change-Id: Ibc50880060c12217b4ee8452c662d346a1cb273a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5040993 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Geoff Lang fba482b7 2023-11-22T12:01:31 Fix off-by-one bounds check on uniform location. Log an error when the user provides an invalid uniform location. Bug: chromium:1504162 Bug: chromium:1484878 Change-Id: Ieb7eb964d508954ac8dfa8e4d9bd941778185223 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5054238 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: James Godfrey-Kittle <jamesgk@google.com>
Le Hoang Quyen 98d79260 2023-11-09T10:15:11 Metal: use release-consume order for queue's serials. Currently mtl::CommandQueue's mCommittedBufferSerial, mCompletedBufferSerial use relaxed memory order for load & store. They should use consume & release memory order respectively instead. Bug: angleproject:8406 Change-Id: I871259f1a6cca0e63d6c24b7592e7b80fd443dff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5015524 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Chia-I Wu 170ba8c9 2023-11-16T19:45:35 Vulkan: Workaround depth bias constant factor on RADV Both ANV and RADV need the same workaround. Improve IsRADV to support Venus-over-RADV. Also "git cl format" to make presubmit happy. Bug: b/308835020 Test: dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units Change-Id: Ibbad4d09f12df419e38aff1365d37d55ca326532 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5040097 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Chia-I Wu <olv@google.com>
Mohan Maiya 8ae36a93 2023-11-14T10:11:51 Vulkan: Bugfix in isFastUnpackPossible Disallow fast unpack when there is a mismatch between the actual texture format and intended buffer (PBO or client buffer) format. Bug: angleproject:3777 Test: Texture2DTestES3.UnpackCompatibleFormatButDifferentType* Change-Id: I9ea9d9cdd5e1391acebb3d75d69437e27cfa90df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5029504 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Yuxin Hu 3944ffce 2023-11-13T18:32:13 Add missing validation code The validation code for below GLES 3.2 entry points is added: GL_TexParameterIiv GL_TexParameterIuiv GL_GetTexParameterIiv GL_GetTexParameterIuiv GL_SamplerParameterIiv GL_SamplerParameterIuiv GL_GetSamplerParameterIiv GL_GetSamplerParameterIuiv Also add extension check in validation functions of entry points that are exposed through these two extensions: GL_OES_texture_border_clamp GL_EXT_texture_border_clamp The validation functions of GL_OES_texture_border_clamp extension are moved to validationESEXT.cpp for readability. Bug: b/286572199 Bug: b/224537784 Change-Id: I77ed22e8dc961a30a5d86b0597c25555d15c517b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5028139 Auto-Submit: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d4281637 2023-11-15T13:17:36 Add names to worker threads Bug: angleproject:8417 Change-Id: I5841d194cb695387aa8fe48638cc025173152347 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5034797 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev e8923a62 2023-11-14T00:00:00 Clamp gl_PointSize to both bounds Ensure that point size values smaller than ALIASED_POINT_SIZE_RANGE[0] are clamped as the spec requires. Fixed: angleproject:8416 Change-Id: I3cfd2b1d3c1f34788d062ff4ca4b809ce3b5aaa9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5033198 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi c5eb810b 2023-11-14T15:01:25 Remove angle::Result::Incomplete entirely Bug: angleproject:8414 Change-Id: I8d607614614360b65c530e3e7647d8a7ba38b18e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5031191 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi dd8432b5 2023-11-14T14:39:45 Remove angle::Result::Incomplete from shader/program paths angle::Result is not an error code, and having Incomplete made it very unclear what the purpose of this class is. A follow up will remove it entirely. Bug: angleproject:8414 Change-Id: Ica8271b9f7d8868671c7658161e50a53ef23c681 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5028091 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Austin Eng a982e241 2023-11-01T10:11:09 renderergl_utils: check strings from glGetString for nullptr Return empty string instead. It is not valid to construct std::string or perform sscanf on a nullptr. Bug: chromium:1498447, chromium:1408916 Change-Id: Iae1f2fdb1c2dfc80597aa0a6008c50d7cda33527 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4411066 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 95bacc28 2023-11-09T00:00:00 Metal: Override texture wrap modes for cube maps Always use clamp-to-edge texture wrapping for cube maps with OpenGL ES 3.0+ client contexts. Fixed the following tests on Apple silicon: dEQP-GLES3.functional.texture.filtering.cube.sizes.63x63_nearest dEQP-GLES3.functional.texture.filtering.cube.sizes.63x63_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.cube.sizes.63x63_nearest_mipmap_linear dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_nearest_repeat_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_nearest_repeat_mirror dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_nearest_mirror_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_linear_clamp_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_linear_repeat_clamp dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_linear_repeat_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_linear_repeat_mirror dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_nearest_nearest_clamp_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_nearest_nearest_mirror_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_nearest_linear_clamp_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_nearest_linear_repeat_clamp dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_nearest_linear_mirror_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_linear_linear_clamp_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_linear_linear_repeat_clamp dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_linear_linear_mirror_repeat Fixed: angleproject:7022 Change-Id: I52079b3e8de5ab052a20dd8aee7ead626ced9188 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5030451 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 4256d055 2023-11-09T00:00:00 Metal: Use a quad for blit with draw Adjusted blit emulation to use a two-triangle quad instead of an implicitly clipped triangle to avoid interpolation artifacts on Apple silicon. Reduced the BlitParams struct size from 48 to 32 bytes. Disabled perspective correction as it has no effect anyway. Fixed the following tests on Apple silicon: dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_y dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_y dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_y dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_y Fixed: angleproject:8408 Change-Id: Iba8dd1c206ff859aa3e635d72adab45608496e7a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5018858 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 90278ecf 2023-11-09T00:00:00 GL: Support polygon mode extensions on OpenGL ES Expose NV_polygon_mode and ANGLE_polygon_mode when the native OpenGL ES driver supports the required functionality. Bug: angleproject:1791 Bug: angleproject:8132 Change-Id: I6a273640b5ef38e79e5d11f313cb90a9c79d0485 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5023849 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi ade3dacd 2023-11-06T21:56:41 Do compile/link unlocked if not threaded (but thread-safe) If GL_KHR_parallel_shader_compile is not supported, or it is not used to do threaded compilation and link, this change lets the compile and link jobs be done after releasing the share group lock. With multithreaded/multi-context applications, this allows the other context (typically the main context) to make progress in the meantime. A typical scenario where this optimization matters is games seamlessly loading a new area of the game and performing compilation and link in a separate context. Before this change, the game would stutter as the compile/link jobs prevent the main thread from drawing anything. With this change, the hitching is removed. Bug: angleproject:8297 Change-Id: I702d84324a7442561b49677bf42c16d650304313 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5006640 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 93b97a59 2023-11-03T22:07:23 Make link job directly wait on compile job Previously, program link waited on the compile job on the calling thread before launching the link job. As a result, sequences of intermixed compile and link would get largely serialized as such: Main Thread Thread 1 Thread 2 Thread 3 Thread 4 Compile -------> Compile Compile -----------|----------> Compile Link | | Wait | | | | | |<--------------/--------------/ \------------------------------------------> Link Compile -------> Compile | Compile -----------|----------> Compile | Link | | | Wait | | | | | | | |<--------------/--------------/ | \---------------------------------------------|-----------> Link Compile -------> Compile | | Compile -----------|----------> Compile | | Link | | | | Wait | | | | | | | | | ... With this change, the main thread no longer waits for compilation to finish. It's the link job itself that does the waiting. This allows the main thread to go through Compile and Link commands without blocking, generating as many jobs as needed. The above scenario therefore becomes: Main T1 T2 T3 T4 T5 T6 T7 T8 T9 C ----> C C ------|----> C L ------|------|----> L C ------|------|-------W---> C C ------|------|-------|-----|----> C L ------|------|-------|-----|------|----> L C ------|------|-------|-----|------|-------W---> C C ------|------|-------|-----|------|-------|-----|----> C L ------|------|-------|-----|------|-------|-----|------|----> L . \-----\------>/ | | | | | W . | \-----\------>/ | | | . | | \-----\------>/ . | | | . | | | This greatly improves the amount of parallelism compile and link jobs get. The careful observer may note that the link job being blocked on the compile job is now wasting a thread from the thread pool. While this change is strictly an improvement, parallelism can be further improved if the link job is just not assigned to a thread until the corresponding compile jobs are finished. This is currently not possible, but may be if: - Instead of a thread pool, the operating system's FIFO scheduler is used. Then the operating system would automatically put blocking tasks to sleep and pick up another task. This has the downside of requiring threads to be created for each task. - The thread pool work scheduler is enhanced to be made aware of relationship between tasks and avoid scheduling jobs whose dependencies are not yet met. Alternatively, the number of threads in the pool can be increased by 30% and hope for the best. Bug: angleproject:8297 Change-Id: If4e6540ade47558a10cfab55e2286f073b904928 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5006874 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 3a6b385f 2023-11-09T15:48:48 Vulkan: Fix depth/stencil texture copy Bug: angleproject:7289 Change-Id: Icde8a26e855e95a6c0a1e506d2435e981adc6f28 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5018798 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi d896fab8 2023-11-09T15:03:05 Vulkan: Fix texture self-copy A new layout is introduced to support self-copy. Bug: angleproject:7289 Change-Id: Ib914c433d55b9a79cfeb7a91f8a2b8680824d473 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5018797 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Geoff Lang e56cde03 2023-11-06T11:50:38 GL: Reset mLocalDirtyCurrentValues after syncronizing StateManagerGL::setAttributeCurrentData sets the bits in mLocalDirtyCurrentValues, leaving them set after syncState. All current values would be re-synchronized every time any the DIRTY_BIT_CURRENT_VALUES bit was set. Bug: chromium:1496378 Change-Id: I93b78c8f2d576f5583ac629660f189c268a154d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008036 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 2155534b 2023-11-06T11:49:20 Don't set dirty bits for attribs that are out of range. PrivateState::setAllDirtyBits sets all bits in mDirtyCurrentValues. When the context has fewer max attibutes than MAX_VERTEX_ATTRIBS, this can cause out-of-bounds access to PrivateState::mVertexAttribCurrentValues if the dirty bits are iterated over without range validation. Bug: chromium:1496378 Change-Id: I65481c432263a6e353a9361bba741b97dc5e20b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008034 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi cea3775c 2023-11-02T15:41:06 Vulkan: Suppress VU Undefined-Value-ShaderOutputNotConsumed Bug: angleproject:8401 Change-Id: I3b561ec98090cf1c0050f113db96ea0c6c79d785 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5002728 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi a494c1d6 2023-11-07T16:29:07 GL: Fix compilation on drivers sensitive to initial comment Prior to https://chromium-review.googlesource.com/c/angle/angle/+/4994655, debug info was **prepended** to the translated source in the form of a comment after the compilation was done. In that change, this was done after translation and before the translated source was handed to the backend compiler. Some GL drivers however failed to compile the shader after this change because the #version line was no longer the first one in the shader. This is fixed by **appending** the debug info instead. Bug: angleproject:8297 Change-Id: I88b31fa128de304dc8bf32289bf20a29169883a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5007223 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 12cc04d0 2023-11-07T10:26:18 Vulkan: Workaround camera AHB's layerCount being random value We are seeing AHB used by google's camera app has random value in the layerCount. In my reproduced case, it is 0, which translates to layerCount in the VkImage. Sometimes I am also seeing a huge number in the layerCount as well. This causes problem in ARM driver that end up with assertion and other problems that end up with crash later. We need to root cause the underlying bug which is tracked by b/239181279. But before we have an actual fix in AHB creation code, this CL forces com.google.android.GoogleCamera AHB's layerCount to be 1 as a temporary app specific bug workaround so that we can move forward to get camera app up running with ANGLE. Bug: b/309480316 Bug: b/239181279 Change-Id: I219f6f89863a2cb8dee6c5efb0812389272373ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5010082 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Le Hoang Quyen 383df961 2023-11-06T22:00:52 Metal: only convert vertex if offset is not multiple of 4. Previously we always convert vertex attribute if its binding offset is not multiple of the attribute's size. This requirement seems to be unnecessary. This CL removes that requirement so the only requirement left for offset is that it must be multiple of 4. Bug: chromium:1496807 Change-Id: I35c421951c7817b77bd0c006ed4b72cd04b5a8d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5006359 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Alexey Knyazev 7b62e4f5 2023-11-06T00:00:00 D3D11: Avoid GLenum conversions in GetBlendStateKey Bug: b/300968773 Change-Id: Ia41f77e686e0f1afc91381e29334f73859868129 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5009815 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 0584ffd8 2023-11-06T16:34:13 Unsuppress VUID-VkGraphicsPipelineCreateInfo-pStages-00739 Possibly was due to a VVL bug https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/6717 Bug: b/303219657 Change-Id: Ic9a6e7b45fb42572af04f94382906cd6f0f512df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008042 Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi c114fc26 2023-08-28T15:40:26 Reland: Verify shader link correctness after looking up in program cache Since the program cache takes shader sources into account, if the cache is hit the shaders should have been correct for link. Bug: angleproject:8297 Change-Id: Iccadc63a976689d7fa06d0a5ccfe81a594c424e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5003236 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 5a71be90 2023-11-03T15:07:06 D3D: Make non-constant loop indexing limitation a feature flag ... instead of exposing it as a front-end limitation only to set a shader flag in the front-end. Bug: angleproject:1130 Change-Id: Idbd9a1b7b79d231bd9fc1c0061c768df4aaab92d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5004847 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Roman Lavrov 2a433353 2023-11-02T14:29:19 Skip unnecessary default blend equation validation Skip the bitset loop when all equations are the default 0 Together with crrev.com/c/5008031, 2~2.5% improvement in overall instruction count (cpu cycles also improved but a bit less) in driver_overhead_2, which doesn't set equations. If not skipped, to/from GLenum conversion added ~1% (the trace has ~10k glDraw calls per frame so this is a hot path) (tested on Android with angle_enable_share_context_lock=false) Bug: b/300968773 Change-Id: Ic03ab36f071e36cecc78f4c107e3e82a08390e11 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5002007 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi e7ce481f 2023-11-01T22:44:22 Consolidate parallel compilation in front-end This cleans up the multiple compilation task implementations in the backends and consolidates them in the front-end. The front-end is then able to do the compilation in an unlocked tail call instead if desired (in a future change). This change is in preparation for having the program link tasks directly wait on the shader compilation tasks. As a result, the "shader resolve" should not be needed to access the shader compilation results; it should be enough to wait for the compilation job. This change therefore moves post-processing of results to the compilation job itself as they did not need to actually be done after compilation is done (merely after translation is done). As a side effect, shader substition and other debug features should now work for the GL backend as they are now done before back-end compilation. Bug: angleproject:8297 Change-Id: Ib9274b1149fadca7545956a864d6635b6cba5c3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994655 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 8b4901d0 2023-11-06T10:43:14 Avoid GLenum conversion in BlendStateExt blend and equation The following functions now return value as is without ToGLenum conversion (that is often unnecessary): getEquationColorIndexed getEquationAlphaIndexed getSrcColorIndexed getDstColorIndexed getSrcAlphaIndexed getDstAlphaIndexed (at least) getEquationColorIndexed is on the hot path with noticeable performance impact; this CL also moves the implementation to the header to allow inlining. Bug: b/300968773 Change-Id: Ie223abe14b12afd7844686863ee5806945d10e45 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008031 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi ad4617f5 2023-11-03T22:46:41 Metal: Fix cross-compile build When cross-compiling for mac, prebuilt shaders are disabled as the Chromium Mac SDK does not include the necessary files. Bug: chromium:1385510 Change-Id: Ie13903681ece68e10f3b9fda42fcc6a8324d563e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5001921 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Dan Glastonbury 34e5620b 2023-11-01T17:52:34 Metal: Reuse UBO conversion buffer only if size matches BufferMtl::getUniformConversionBuffer will recycle an existing buffer if the request has the same buffer index and offset that is a multiple of existing block size. This disregards the GL std size of the request leading to incorrect allocation of blocks in the conversion buffer. The fix is to create a new conversion buffer when stdSize != buffer.uniformBufferBlockSize. Bug: angleproject:8393 Change-Id: Ife87309e66f65baa7f636b734a5586d0ae3b9768 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4995450 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Igor Nazarov 146a01ea 2023-11-03T15:49:30 Vulkan: Do not pad pipelineCacheData with zeroes Instead of padding, reduce buffer size to the one returned from `pipelineCacheData`. Padding `pipelineCacheData` with zeroes in cases when `vkGetPipelineCacheData()` returns less data then requested, may invalidate the entire buffer. Next time padded buffer is used in `vkCreatePipelineCache()` call, it may be rejected as invalid. I have checked the above by deliberately increasing `pipelineCacheSize` by 42 before `vkGetPipelineCacheData()`. After zeroing these 42 bytes, I passed padded buffer to the `vkCreatePipelineCache()`. Result was successful, however resulting cache size was always 52 bytes instead of the expected `pipelineCacheSize`. Bug: angleproject:2516 Change-Id: Ia1668ca96fc54e9b818ba0c8441e27c9dc2aedc8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5002451 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Le Hoang Quyen bfc764c5 2023-11-03T03:16:40 Metal: Optimize vertex conversion using compute shader. When converting vertex data with compute shader, getComputeCommandEncoderWithoutEndingRenderEncoder() should be used instead of getComputeCommandEncoder(). Because vertex data doesn't depend on previous render commands, hence ending the current render command encoder is unnecessary. The only render command that could write vertex data is the one with transform feedback (XFB). However, the XFB written data should already be synchronized by glEndTransformFeedback() priorly if any. Using getComputeCommandEncoderWithoutEndingRenderEncoder() ensures that the conversion will happen in a compute pass before any draw calls in the render pass. Bug: chromium:1496807 Change-Id: I4613902b2ae83814e7cda712de89c7d8f285e5d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5004821 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Igor Nazarov 0a8a7c2b 2023-11-02T13:52:03 Vulkan: Remove rx::WaitableCompressEvent class The `WaitableCompressEvent` class is a left over from the old code and currently serves no purpose. Change that made class obsolete: Vulkan: Sync pipeline cache only when truly changed https://chromium-review.googlesource.com/c/angle/angle/+/3668835 Removal of `WaitableCompressEventImpl` fixes problem, that `CompressAndStorePipelineCacheTask::mCacheData` was not destroyed until next time we assign the `mCompressEvent`. So basically, most of the time we had `mCacheData` allocation wasting memory. After this change, `mCacheData` will be deallocated as soon as the task finishes. Deallocation will happen in the async thread, saving some CPU cycles on the main thread. Bug: angleproject:4722 Change-Id: I9e8826e10535d7f6d844a0043704bd35838a0e02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5001430 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Le Hoang Quyen 9f9c35f3 2023-11-02T19:56:32 Metal: Don't map index buffer in drawArraysProvokingVertexImpl We don't need to map the provoking vertex's index buffer right after generating it on GPU. It caused GPU-CPU sync between every drawArrays call having flat shading. The only reason for mapping was to pass the indices data to setupDraw. However setupDraw only needs indices data for converting vertex attributes. Even then the converted attributes have the same order as the original vertices. Hence the conversion sill works fine with the original indices and there is no need for it to know about the generated indices. Bug: chromium:1496807 Change-Id: Ie69b3db78ead2160fd714ca04480625dded09062 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5000085 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Hailin Zhang 67222ef4 2023-10-20T22:56:09 Reland "Vulkan: merge client buffer data." This is a reland of commit 563569acfcaf56ea87916d2ab5d50f09c8e0094e Original change's description: > Vulkan: merge client buffer data. > > some old fashion game still use lots of interleaved > client buffer. instead of copy each attrib alone. > this cl try to merge all the attrib ranges. reduce > allocated memory and do whole range memcpy. > > Bug: b/306763053 > Change-Id: I493d7f0e1ef593fb7059c36ae0ed2149c4595e42 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4960642 > Commit-Queue: Hailin Zhang <hailinzhang@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: b/306763053 Change-Id: If079ab055b7b7a2d14235bee3311fd628f657f35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4997325 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Mike Schuchardt 221117ab 2023-11-02T08:48:51 Tests: Add The Sims Mobile trace Test: angle_trace_tests --gtest_filter=TraceTest.the_sims_mobile Bug: b/308927628 Change-Id: I5de44b7eedb904c318168fbc7e308af218dc5ab1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5002145 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 053aa915 2023-11-01T12:01:27 Vulkan: Disable VK_EXT_graphics_pipeline_library on RADV Causes crashes in the driver. Bug: chromium:1494778 Bug: chromium:1497512 Change-Id: I0a9a74d8d77c48744ce9a62d27f48120209d1476 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4995274 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 9a5d75de 2023-10-30T11:59:19 Vulkan: Fix incompatible redefinition of cube faces The TextureVk::mRedefinedLevels bitmask tracked which levels are incompatibly redefined, greatly reducing the complexity of dealing with GL's mutable textures. It did not however take into account the fact that GL allows each cubemap face to be separately redefined (unlike 2D arrays, where all layers are defined together). This change turns the bitmask into an array of bitmasks. Previously, a single bit represented whether the level is incompatibly redefined. Now, elements of the array track the same information for each cube face. For non-cube-map textures, only element 0 is used. Bug: chromium:1494664 Change-Id: I69568d3da2391796bf5f01505861fee42c6c8924 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4986289 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peiyong Lin 46817856 2023-11-01T04:38:40 Revert "Vulkan: merge client buffer data." This reverts commit 563569acfcaf56ea87916d2ab5d50f09c8e0094e. Reason for revert: Broke Android build, see aosp/2812590 Original change's description: > Vulkan: merge client buffer data. > > some old fashion game still use lots of interleaved > client buffer. instead of copy each attrib alone. > this cl try to merge all the attrib ranges. reduce > allocated memory and do whole range memcpy. > > Bug: b/306763053 > Change-Id: I493d7f0e1ef593fb7059c36ae0ed2149c4595e42 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4960642 > Commit-Queue: Hailin Zhang <hailinzhang@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: b/306763053 Change-Id: I31ab923af16bf3f9e99033ebd6ea4c5e5b310d71 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4995494 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Peiyong Lin <lpy@google.com> Auto-Submit: Peiyong Lin <lpy@google.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Hailin Zhang 563569ac 2023-10-20T22:56:09 Vulkan: merge client buffer data. some old fashion game still use lots of interleaved client buffer. instead of copy each attrib alone. this cl try to merge all the attrib ranges. reduce allocated memory and do whole range memcpy. Bug: b/306763053 Change-Id: I493d7f0e1ef593fb7059c36ae0ed2149c4595e42 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4960642 Commit-Queue: Hailin Zhang <hailinzhang@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Geoff Lang 36f41997 2023-10-30T15:14:09 D3D11: CopySubTexture: Handle sRGB source with D3D11 Use typeless formats for sRGB textures that can be reinterpreted as linear. Add a parameter to SRV creation to request samplers that do not do sRGB for copying sRGB textures. Bug: angleproject:7907 Change-Id: I3d94dfa5b25a1c2c531cd9bef4247097aa4bfb61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4986290 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Hailin Zhang 2ee06400 2023-10-31T10:57:02 Vulkan: fix dynamic buffer alignment issue. Bug: b/306763053 Change-Id: I2f15fe2a2a36a9f55686987641e6afddb44ec9aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994410 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Shahbaz Youssefi c6dc00d2 2023-10-31T11:50:40 Manual roll vulkan-deps from 69081d0e32f7 to e55b4f78bcf3 (110 revisions) https://chromium.googlesource.com/vulkan-deps.git/+log/69081d0e32f7..e55b4f78bcf3 Changed dependencies: * glslang: https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang.git/+log/7fa0731a80..f8dd5adde4 * spirv-cross: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Cross.git/+log/2de1265fca..637cff3d05 * spirv-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/73876defc8..4f014aff9c * vulkan-headers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Headers.git/+log/f4bfcd8852..aff5071d4e * vulkan-loader: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader.git/+log/131a081e08..1ddcde3c55 * vulkan-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools.git/+log/f7017f2333..116b6b1513 * vulkan-utility-libraries: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Utility-Libraries.git/+log/dcfce25b43..5b3147a535 * vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/cc1e12c6fc..c27900222c If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-angle-autoroll Please CC angle-team@google.com,syoussefi@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Change-Id: I0c94d5f8e6d5b4c42186c063052f824c5cb5a3df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4995264 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 471b5040 2023-10-26T09:33:29 Vulkan: Only enable DS dynamic state if there is DS attachment. This is discovered while investigating EXT_yuv_target crash in driver. What happens is that UtilsVk::copyImage does not set depth stencil dynamic state since there is no depth stencil attachment. But we enabled dynamic state for D/S, thus driver still does D/S state setup, which sees garbage data and hitting assertion. Even though this is discovered with EXT_yuv_target test, I believe this is a general issue. This CL adds the renderPassDesc.hasDepthAttachment() and hasStencilAttachment() check and enable depth or stencil related dynamic state only if there is depth or stencil attachment. This fixes crash in driver with ImageTestES3.ClearYUVAHB test. This also has added performance benefit that we now completely skips depth/stencil related dynamic state dirty bit handling code, thus reduces state processing CPU overhead. Bug: b/223456677 Change-Id: I3a4fe6d97b14c066d78f8b8ded21c626cb2f376c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4980765 Reviewed-by: Chris Forbes <chrisforbes@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Mike Schuchardt 53c5b145 2023-10-10T09:42:08 Capture/Replay: Restore texture bindings on reset Store active texture unit and all bound textures at capture start. Track dirty state for each unit+target pair during capture. Restore bound textures for each dirty binding unit when resetting context state. Also restore active texture unit if necessary. Test: Capture The Sims Mobile Bug: angleproject:4599 Change-Id: Iae3e03e6c5b0a35d5bb95bf07397d7894355502b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4927869 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mike Schuchardt <mikes@lunarg.com>
Alexey Knyazev 3b555e8d 2023-10-26T00:00:00 GL: Add emulateClipOrigin workaround Older Adreno drivers apply GL_CLIP_ORIGIN_EXT to the framebuffer instead of the clip space, thus causing various side-effects. Used a uniform to emulate the correct behavior. Drive-by: * Fixed a typo in ClipControlTest.OriginFrontFacing Fixed: angleproject:8392 Change-Id: I2f7145977ab0e11dc88e8dbfec2cd32c4c31f830 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4987326 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 06819324 2023-10-12T00:00:00 Metal: Linearize PVRTC1 blocks for buffer uploads PVRTC1 blocks are stored in a reflected Morton order and need to be linearized for buffer uploads in Metal. Fixed: angleproject:8376 Change-Id: I59497aaf49eb57aa93e346d62d56c69535555fd9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4973955 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Geoff Lang eca38a10 2023-10-26T11:02:38 Vulkan: Supress new DrawNone VVL errors Errors: VUID-vkCmdDraw-None-09000 VUID-vkCmdDrawIndexed-None-09002 Bug: angleproject:8394 Change-Id: If43390e837df088ba7a6d0c7eb5947927ad186d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4979786 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 3596ab4c 2023-10-26T10:11:17 Metal: Disable prebuilt shaders on iOS. Chromium's Mac SDK is missing files needed to build for iOS: LLVM ERROR: Error opening '/Volumes/Work/s/w/ir/cache/xcode_ios_15a507.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/metal/macos/bin/../lib/clang/32023.35/lib/darwin/libmetal_rt_ios.a': No such file or directory! Bug: chromium:1385510 Change-Id: Iee7d6f477ffbebbbdca22e8377f244d2d13dfe66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4980045 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Hailin Zhang 5dd0c842 2023-10-24T13:48:29 Vulkan: improve memory type mismatch issue. for dynamic buffer usage, the memoryTypeIndex returned from findMemoryTypeIndexForBufferInfo not used. if we add more flags like VK_MEMORY_PROPERTY_HOST_CACHED_BIT at alloction. the actual memory type allocated may not have such flag. Bug: b/306763053 Change-Id: I778e51fdd5ce0bc0810a965c45b5763a155fc391 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4973574 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Hailin Zhang <hailinzhang@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 43187a24 2023-10-25T09:43:56 Vulkan: remap YUV clearColor component from GL order to vulkan order For EXT_YUV_TARGET, OpenGL and vulkan uses difefrent mapping between YUV to RGB. OpenGL spec says "When clearing YUV Color Buffers, clear color should be defined in yuv color space and so floating point r, g, and b value will be mapped to corresponding y, u and v value and alpha channel will be ignored.", but vulkan spec says "Values in the G, B, and R channels of the color attachment will be written to the Y, CB, and CR channels of the external format image, respectively.". This CL adjusts clear color to remap the clear color from GL ordering to vulkan ordering. This CL also adds a temporary workaround for ARM driver bug where they were looking at unused color attachment instead of resolve attachment. Bug: b/223456677 Change-Id: I9800bffc18ccd9d77b4e86995161cdde06257e1f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4973355 Reviewed-by: Chris Forbes <chrisforbes@google.com> Commit-Queue: Chris Forbes <chrisforbes@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov 4f611a1f 2023-10-24T20:56:19 Vulkan: Remove RendererVk::collectAllocationGarbage Instead of adding separate method overload `DestroyGarbage()` method. This will avoid checking `mUse` and creating garbage list twice. Bug: b/218891184 Change-Id: If56ffe72a639021b1fd37feb02ebb91f62ad0933 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4974318 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Geoff Lang 729e19ac 2023-10-24T15:31:17 Remove essl3 extension requirement for ES3 texture parameters The extensions are not clear about support for the swizzle parameters with external textures. Other parameters are mentioned with specific validation (which is handled in ValidateTexParameterBase). Simply let the other validation handle these parameters and allow the swizzle to be forwarded. Bug: chromium:1493448 Change-Id: Ic34d4c124c5493fef796322b5237541e557fd7ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4973157 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Geoff Lang a9b01747 2023-10-25T10:49:56 Metal: Add fall back to from-source shader compilation We can't compile Metal shaders at build time without the chromium build directory and mac_sdk.gni. Add a graceful fallback to building the shaders from source at runtime in this case. Also detect the iOS simulator in gn and disable shader compilation. We don't have all the Mac SDK files needed to build shaders for this target yet. Bug: chromium:1385510 Change-Id: Ibd1b36f9d97e7340a9742cba0c9c5f2221cd9a8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4974918 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Dan Glastonbury 562d4be3 2023-10-20T14:33:05 Clear pending program linking in Context::onDestroy When destroying Context, ANGLE resets any internal state before releasing allocated objects, such as Programs and Shaders. When destroying a program, any pending program linking is resolved via Program::resolveLink. This results in trying to access the Context state that’s just been reset. To work around this, we ensure there are no pending links before resetting the Context state. Bug: angleproject:8380 Change-Id: I599c7e5a82b0e6bf14df1263006e10d8a9cb0b38 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4957715 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang db38707a 2023-10-19T18:08:51 Metal: Compile mtllib at build time. Reworks gen_mtl_internal_shaders.py to only generate the combined metal source file, mtl_internal_shaders_autogen.metal. metallibs are now compiled at build time using gn actions. This allows the Chrome and WebKit build process to use the same code for loading the builtin shaders even though they compile them in different ways. We now only build the mtllib for the OS we're currently building for. Bug: chromium:1385510 Change-Id: Ie3b4f66c48a7e0eccd5fe664f988e407f452795c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4583134 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Le Hoang Quyen 65f6c2ea 2023-10-22T18:07:55 Metal: always implicitly resolve MSAA render buffers on tiled GPUs. On tile based GPUs, implicitly resolving MSAA render buffers to single-sampled is preferred. Because it would save bandwidth by avoiding storing the MSAA textures to memory. Furthermore resolving as StoreAction is almost a free operation on these GPUs. Traditional desktop GPUs almost always store MSAA textures to memory anyway, so this feature would have no benefit besides adding additional resolve step as well as memory overhead of the hidden single-sampled textures. Bug: chromium:1486094 Change-Id: I5eb3b1314560024dd5c0834b0c0b43a6b4d3d51b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4962114 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Charlie Lao e4a267e5 2023-10-20T16:10:50 Vulkan: Fix YUV external format resolve attachment load/storeOp When YUV external format resolve attachment is used, and nullColorAttachmentWithExternalFormatResolve is true, the loadOp and storeOp are packed in color attachments.When we setup the resolve attachment, we must use the color attachment information instead of general resolve code path (where there is always a color attachment). Without this fix, the resolve attachment is always uses loadOp=DontCare which is wrong. Bug: b/223456677 Change-Id: Ib41eb438aedbcd9a37c356540e81cdf7b9610a20 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4960502 Reviewed-by: Chris Forbes <chrisforbes@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 9298baa9 2023-10-20T10:26:00 Vulkan: Fix ImageTestES3.RenderToYUVAHB assertion The bug here is that for YUV resolve, we always set mTransience to YuvResolveTransient. And isImageTransient() returns true if mTransience != Default. And if image is transient, we will do unresolve, which is incorrect here. For nullColorAttachmentWithExternalFormatResolve() case, the image is actually not transient. This CL will only set transience to YuvResolveTransient if we need to create a transient color attachment. This CL looks at mImage->getExternalFormat() as the answer for isYUVResolve instead of rely on transience. Bug: b/223456677 Change-Id: I1bc176df22b0abc91d668a178e48d6b90eacbdd7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4959194 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Chris Forbes <chrisforbes@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Yuly Novikov 6188c0a6 2023-10-23T16:47:10 Unsuppress VUID-vkCmdEndDebugUtilsLabelEXT-commandBuffer-01912 VUID removed in http://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/5941 Bug: chromium:1420265 Change-Id: I8e3b9462df5e250c97c6bff02635cd28fec2a4e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4967241 Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Alexey Knyazev 6258acae 2023-10-19T00:00:00 GL: Add resyncDepthRangeOnClipControl workaround Some drivers do not apply GL_CLIP_ORIGIN_EXT and GL_CLIP_DEPTH_MODE_EXT state changes until other transformation states are updated. As a workaround, force-resync the depth range on clip control updates. Fixed: angleproject:8381 Change-Id: I26f95108e9419be30ea0b562e02ab4bae78f65bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4966525 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev ec29008a 2023-10-19T00:00:00 GL: Fix extended dirty bits sync * Use extendedBitMask when syncing extended dirty bits to skip bits ignored by the current operation. * Use extendedBitMask for unsetting backend-local extended dirty bits. Fixed: angleproject:8382 Change-Id: I0bda18d801805b30d7cb071366353af05a44ab57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4960055 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi ba65feb4 2023-10-18T17:33:38 Vulkan: Limit mutable texture flush to one update In case there are many updates for a mutable texture, flushing it preemptively can reduce performance, especially if it is done repeatedly. * Added getLevelUpdateCount() to ImageHelper. * Previous mutable textures will now be flushed only if they have exactly one update per mip level/cubemap face (if defined). * This means that mutable textures with no data will also not be flushed. * Added unit tests for single-level texture flushing and situations with no updates or more than one update. Bug: b/285613719 Change-Id: I1592ecf502051a55ebfbb7fcd22577c9ce87bf43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4953847 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao d2de7451 2023-10-19T14:10:44 Vulkan: Fix VK_android_external_format_resolve VVL error part 5 Fix assertion in RendererVk::getFormatFeatureBits(). When formatID is external format, we can not use vkGetPhysicalDeviceFormatProperties to get the formatFeature (since VkFormat is undefined). To fix this, we keep the formatFetaure that returned from AHB in the ExternalYuvFormatInfo and use that in getFormatFeatureBits() if it is external format. This also fixes the VVL error VUID-VkImageCreateInfo-pNext-02396: The Vulkan spec states: If the pNext chain includes a VkExternalFormatANDROID structure whose externalFormat member is not 0, flags must not include VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT Bug: b/223456677 Change-Id: I625c2bf4fe534fa206918b16772ac3ac7c6fa79a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4956117 Reviewed-by: Chris Forbes <chrisforbes@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 80e2d8d7 2023-10-19T13:53:32 Vulkan: Update PipelineProgram if mStreamingVertexAttribsMask dirty When mStreamingVertexAttribsMask bit chnages, we are going to switch between a internal buffer and user's buffer. We must update graphics pipeline program, even if bufferOnly is true. Bug: b/303219048 Change-Id: I0536cb7bcd6ed8f1de39aaea5bd6cd6eef61c5e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4957193 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao c153d4a5 2023-10-18T18:12:19 Set isYUV to true for "EXTERNAL" formats These external formats are all YUVs so far. It is more correct to set isYUV to true than set to false. Bug: b/223456677 Change-Id: Ib9eb937754f4c085fbcc6768bb7a93d3c28317c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4953919 Reviewed-by: Chris Forbes <chrisforbes@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 464dbb61 2023-10-18T17:49:14 Vulkan: Fix VK_android_external_format_resolve VVL error part 4 VUID-VkWriteDescriptorSet-descriptorType-01946: The Vulkan spec states: If descriptorType is VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, then the imageView member of each pImageInfo element must have been created without a VkSamplerYcbcrConversionInfo structure in its pNext chain. The bug here is that right now these angle::Format::External{n} returns isYUV false. This CL changes the check of isYUV to getYcbcrConversionDesc().valid(). Bug: b/223456677 Change-Id: Ifc97f738972a24c4e5dec3e37d8d5896efa9fe80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4953917 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Chris Forbes <chrisforbes@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 4d7fc442 2023-10-18T12:49:06 Vulkan: Fix VK_android_external_format_resolve VVL error part 3 VUID-VkRenderPassAttachmentBeginInfo-pAttachments-parameter: The Vulkan spec states: If attachmentCount is not 0, pAttachments must be a valid pointer to an array of attachmentCount valid VkImageView handles. The bug here is that when nullColorAttachmentWithExternalFormatResolve is true, there is no color attachment, but the RenderPassDesc still appears having a color attachment because we need to store the formatID in it. This CL changes to use mFramebuffer.getImageViews().size() instead of mRenderPassDesc.attachmentCount() which is more correct anyway. Bug: b/223456677 Change-Id: I0f0947f0c642bac9cd18a80525b92c62ef0723ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4952969 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Chris Forbes <chrisforbes@google.com>
Charlie Lao fce367c9 2023-10-18T11:36:59 Vulkan: Fix VK_android_external_format_resolve VVL error part 2 VUID-VkFramebufferCreateInfo-flags-03201 The Vulkan spec states: If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the usage member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure included in the pNext chain that refers to an attachment used as a color attachment or resolve attachment by renderPass must include VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT. The bug here is that when we create VkImage for AHB for rendering, we specify mUsage as Sample. This CL adds COLOR_ATTACHMENT if it supports resolve. This CL also adds VkAndroidHardwareBufferFormatProperties2ANDROID format query for debug logging. VUID-VkImageViewCreateInfo-usage-08931 is temporary added to skip list due to ARM driver bug. The bufferFormatProperties returned does include VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT. Will remove once driver is fixed. Bug: b/223456677 Change-Id: Ibccf5f19975654fd94b00ae10e15ac986f7866dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4952962 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Chris Forbes <chrisforbes@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 889b01ef 2023-10-17T12:13:10 Vulkan: Fix VK_android_external_format_resolve VVL error part 1 VUID-VkSubpassDescription2-nullColorAttachmentWithExternalFormatResolve-09337: The Vulkan spec states: If the nullColorAttachmentWithExternalFormatResolve property is VK_TRUE and pResolveAttachments is not NULL, for each resolve attachment that has a format of VK_FORMAT_UNDEFINED, the corresponding color attachment must have the value VK_ATTACHMENT_UNUSED VUID-VkFramebufferCreateInfo-attachmentCount-00876 The Vulkan spec states: attachmentCount must be equal to the attachment count specified in renderPass Fix assertion in FramebufferVk::getFramebuffer() Bug: b/223456677 Change-Id: I538a44753a2ba9b432fa3b1814748942cd8a3500 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4948652 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Solti 05c5cef0 2023-10-17T21:16:52 Manual roll vulkan-deps from 68a0a794aa0a to 92b29883afea (1 revision) Manual roll requested by solti@google.com https://chromium.googlesource.com/vulkan-deps.git/+log/68a0a794aa0a..92b29883afea Changed dependencies: * vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/7ef2b9a6bb..deb215c083 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-angle-autoroll Please CC angle-team@google.com,solti@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: b/306178740 Tbr: solti@google.com Change-Id: I1060b8e021e28e70ca11305dc60a8fa8462e1eff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4950550 Commit-Queue: Solti Ho <solti@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 384a29a8 2023-07-27T10:51:07 Reland: GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE Now that Chromium no longer uses it. This is a reland of: https://chromium-review.googlesource.com/c/angle/angle/+/4724768 Bug: angleproject:5509 Change-Id: I650e598580539fbe404f2ec4b56b20b56b948f6c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4903079 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu cfc40d2b 2023-07-19T17:47:13 Vulkan: Adjust clear color precision for GL_RGB5_A1 FBO When clear color has more precision than the framebuffer format can hold, dithering is automatically applied on some hardware. This issue causes below dEQP tests to fail when the FBO color attachment format is RGB5_A1: KHR-GLES31.core.draw_buffers_indexed.color_masks KHR-GLES32.core.draw_buffers_indexed.color_masks Adjust the clear color precision for RGB5_A1 format to workaround the issue. We can remove this workaround once the vulkan driver fixes the auto-dithering problem. Bug: b/292282210 Change-Id: Ic3ffebd2d20c8782612619a60d1ec2cc6d613c22 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4937472 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev 36439d9c 2023-10-12T00:00:00 Metal: Fix PBO uploads of PVRTC1 textures Do not override row pitch values for PVRTC1 textures during internal backend operations. Instead, set bytesPerRow to 0 before calling replaceRegion just to pass Metal Validation. Enforce CPU path for PBO uploads until GPU block linearization is implemented. Bug: angleproject:8376 Change-Id: I80b9ec69364d55cd9f51005f4d1a180e05e71c2c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4949350 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi cc61dded 2023-10-17T13:21:14 Vulkan: Remove fixed VU suppressions Bug: angleproject:2866 Bug: angleproject:4928 Bug: angleproject:5027 Bug: angleproject:7843 Bug: angleproject:8076 Bug: b/175584609 Change-Id: I1a3ccdc92be73874e7599961bae2a0e8c7497b1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4947653 Commit-Queue: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Yiwei Zhang 0be59b3d 2023-10-17T17:31:05 Vulkan: disable warmUpPipelineCacheAtLink for Venus The same cache miss is seen on MESA ANV and MESA RADV drivers. Together with already disabled ARM drivers, we'd disable for Venus as a whole for monolithic pipelines. This won't affect later Venus GPL enablement on supported host drivers like ANV and RADV. Bug: b/299532942 Test: affected title is semi-playable Change-Id: Iaec0d43b15b64b6b74dfa68021f8a5f2fe6cca8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4948694 Commit-Queue: Yiwei Zhang <zzyiwei@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com> Auto-Submit: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gyuyoung Kim 3b28bca0 2023-10-11T09:49:54 Allow using RGBA IOSurfaces with GL_RGBA format for EAGL backend As https://crrev.com/c/4877334 switched RGBA IOSurfaces to GL_RGBA to work with ANGLE/Metal, some tests(e.g. web tests) on iOS failed to create an IOSurface because ANGLE'S EGL backend still still binds IOSurfaces as GL_BGRA_EXT even though we expect the IOSurface to really be RGBA. To fix it, this CL allows using RGBA IOSurfaces with GL_RGBA format by adding a GL_RGBA entry to kIOSurfaceFormats. See also the comment[1] for better explanation. [1] https://crrev.com/c/4918590/comments/1e44e971_50c3d780 Bug: chromium:1489586 Change-Id: Ifa215318401edb892fd5527c35c7d30871e82a83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4930309 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang e076d6cf 2023-10-17T11:39:10 Move invalid uniform protection to the frontend. The frontend potentialy indexes into mUniformLocations with invalid uniform locations while validation is disabled too. Move the validation from the Metal backend to the frontend. Bug: chromium:1484878 Change-Id: I92bc43aa28cfa26d601bb28f318860375f618608 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4947652 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 2e11fcc5 2023-10-16T16:40:35 Vulkan: Fix assertion when YUV image attached to resolve attachment When YUV image attached to resolve attachment, mSamples is 1. Righ now the code assumes resolve is a MSRT attachment, so it asserts mSamples>1. This CL adds a new API packYUVResolveAttachment so that we can assert properly for YUV and MSRT. Bug: b/223456677 Change-Id: Ib65fd3fe1e6561b85395cc27204bbd85c1f464c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4942907 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Chris Forbes <chrisforbes@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 58ffa778 2023-10-11T09:41:23 Vulkan: Implement YUV_TARGET use VK_ANDROID_external_format_resolve This implements EXT_YUV_TARGET using VK_ANDROID_external_format_resolve extension. This CL is based on Chris Forbes's CL on android gerrit. Bug: b/223456677 Change-Id: Ieb6970a0787b0c2a72a76b208695a678d2c79e80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4857459 Reviewed-by: Chris Forbes <chrisforbes@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 1ea49a22 2023-10-13T11:28:41 Move uniform dirty bits to ProgramExecutable Rather than try to funnel them through Program and ProgramPipeline to the executable in the backend, just move them to ProgramExecutable in the front end. This fixes Dota Underlords at the same time due to not needing to set the Program dirty to propagate bits. Test: Dota Underlords Test: ProgramPipelineTest31.ProgramPipelineBindBufferRange Bug: b/299532942 Change-Id: Ic73c45608e22f89ca400ebf684f8cd287ed2f43a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4922969 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Charlie Lao fee512d9 2023-10-11T18:22:13 Vulkan: Add mapping between FormatID and externalFormat This CL adds support to query the external format from AHB and convert that to one of angle::FormatID::EXTERNALn. Then at the time to create renderPass, we convert that angle::FormatID::EXTERNALn back to actual vendor specific external format that returned from vulkan driver. With this, the rest of angle code should not need to worry about actual vulkan external formats. This CL is based on Chris Forbes's CL on android gerrit. Bug: b/223456677 Change-Id: I6d8150741bc590809a9962c1a11a6026f1ebbb74 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4932361 Reviewed-by: Chris Forbes <chrisforbes@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 2450b59e 2023-10-16T15:23:48 Vulkan: Attempt to fix the perf/mem regression of previous CL We should get the size before destroy garbage. Otherwise the size returned likely is "garbage". The accounting may affect other logic and cause memory and perf regression. Bug: b/305752495 Bug: b/305791801 Change-Id: If89bc95c11f43ff3da61fdab3ae961c0211ca92a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4943169 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 57fcee54 2023-10-11T14:48:53 Vulkan: Add feature flag for externalFormatResolve This CL adds supportsExternalFormatResolve feature flag and enable the vulkan extension if existed. This CL is split from Chris Forbes's CL on android gerrit. Bug: b/223456677 Change-Id: I731f35dc629c12c7290c6ed24ff54967e2e4eab7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4932592 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Chris Forbes <chrisforbes@google.com>
Charlie Lao 3870655e 2023-10-10T17:04:04 Vulkan: Add 8 external format ID for external_format_resolve For external formats ANGLE does not know the exact that is. The idea is we reserve 8 external format ID for these driver defined formats. Each ID represents one uniquely defined external format. Then we will use this format ID pass around ANGLE just like any other format ID. Eventually vulkan backend will convert this formatID to the actual external format structure that returned from driver. Right now we reserved 8 IDs for this usage. Based on our survey, this is more than enough for now. We will deal with it if we need more than 8 in future. This CL is split from Chris Forbes's CL on android gerrit. Bug: b/223456677 Change-Id: I9cf442179af95e04a44796125e0c03dde702a8f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4929749 Reviewed-by: Chris Forbes <chrisforbes@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Hailin Zhang 493ca47c 2023-10-13T23:22:34 Vulkan: remove unused image view creation remove unused image view creation. Bug: b/303708135 Change-Id: I5e20788a6f3e042db04d739144236c065c407209 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4940252 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Alexey Knyazev dc8c053e 2023-10-12T00:00:00 Split row and depth pitch computation for compressed formats Besides doing extra operations, computeCompressedImageSize cannot be used for computing pitch values for formats that have minimum block layout requirements, such as PVRTC1. Fixed: angleproject:8375 Change-Id: Id276e8cf723f0bb99b6f4a9b20d6d84e4840f6d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4935568 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev c54c2f81 2023-10-12T00:00:00 Sync border color on format updates When a texture is redefined, its border color should be resynced because of format-specific adjustments. Used memcmp for comparing ColorGeneric structs. Bug: angleproject:7969 Change-Id: If0e3e0bc7761c26dab6d00ab24462c789f5b90bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4935866 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Roman Lavrov 6154bd93 2023-10-12T15:27:44 Remove binding from DescriptorInfoDesc. The issue with hitting the cache falsely is no longer reproduced (tests added in https://crrev.com/c/4104121) Charlie had changed the cache so mWriteDescriptors are no longer part of this class, so some of those changes might have affected that. Also mDescriptorInfos was previously a map and now is a vector, which imposes a specific ordering - and that might be taking care of the sampler swap hitting the cache falsely. Charlie suggested that https://crrev.com/c/4581881 might have taken care of this as textureUnit was used instead of bindingIndex: https://chromium-review.googlesource.com/c/angle/angle/+/4936096/comment/ad2c0aa0_441bd33d/ Bug: angleproject:7974 Change-Id: I58391790a4362313c07c7bd28ed6f38f30720781 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4936096 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Hailin Zhang 76608554 2023-10-02T15:07:45 Vulkan: use cpu transcoding for small texture size. Bug: b/250042517 Change-Id: I9a70fb7d4823d10b09f498bfc01b5384951e2ce4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4908660 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Alexey Knyazev 1988108e 2023-10-12T00:00:00 Tighten draw buffers validation for dual-source blending Use the front-end DRAW_BUFFER* state instead of the internal mask, which is unset for missing attachments. Bug: angleproject:1085 Bug: angleproject:7177 Change-Id: I5311d1f26043f15035e51957920bf9cd553c3007 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4935858 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev b870956e 2023-10-05T00:00:00 GL: Limit depth/stencil texture mode updates The DEPTH_STENCIL_TEXTURE_MODE state must affect only DEPTH_STENCIL textures (OpenGL ES 3.2, Section 8.16). Some drivers do not follow this rule and exhibit various side effects when this mode is set to STENCIL_INDEX for textures of other formats. Bug: angleproject:2373 Change-Id: I20a8168d858cf070762ff0b3b7111cdf30e8166d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4936374 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Charlie Lao 90dd58a2 2023-10-04T11:54:22 Vulkan: Reduce mGarbageMutex lock contention Right now mGarbageMutex is used to control access to mSharedGarbage, mPendingSubmissionGarbage, mSuballocationGarbage, mPendingSubmissionSuballocationGarbage and mOrphanedBufferBlocks. Some times garbage clean up does take a bit longer time, especially on some VM platforms. This some times causes lock contention between main render thread and background garbage clean up thread, which defeats the benefit of having garbage clean up in the background thread. This CL utilizes angle::FixedQueue for garbage list so that enqueue and dequeue can be concurrent, which avoids this lock contention. Bug: b/302739073 Change-Id: I44b2b0e7f9f5ef438266fa277b24a2cb1606e689 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4899299 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Hailin Zhang <hailinzhang@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 2608c622 2023-10-06T13:32:49 Vulkan: Refactor SharedGarbageList into templated class This CL mostly involves non-functional changes to prepare for next CL. No behavior change is expected. This CL wraps the garbage list into its own templated class which maintains std::queue and tracks number bytes in the queue etc. This CL also renames SharedBufferSuballocationGarbageList to BufferSuballocationGarbageList to reduce verbosity a bit. This CL deleted GarbageAndQueueSerial and GarbageQueue since they are no longer being used. This renames vk::GarbageList to vk::GarbageObjects to reduce name confusion with SharedGarbageList. Bug: b/302739073 Change-Id: I7370c147847ffe69ad8aa3b48251d8b5762f97f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4919816 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Hailin Zhang <hailinzhang@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 6f794eab 2023-10-05T11:23:30 Change angle::FixedQueue's storage from std::array to std::vector Right now angle::FixedQueue uses std::array as the storage. In the case when queue is full, the only choice is to wait for dequeue thread to run until there is more room to enqueue. This CL try to add extra flexibility. In this CL< it switches storage to std::vector so that we could reallocate to double the storage when it is full. The trick is that before doing that, you must ensure no one is accessing the queue other than check the size. In a lot of usage cases that is easy to do by just grabbing the necessary locks. Bug: b/302739073 Change-Id: Ibefe0fd0e3e89c17dd6ee2cac6adc3368122adb9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4915811 Reviewed-by: Hailin Zhang <hailinzhang@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Mark Lobodzinski 05c21cfc 2023-10-04T16:59:44 ANGLE Tracer: Make GL API capture threadsafe Multi-context games (Asphalt9, Pokemon Masters Ex) exhibited random crashes when running with capture-enabled builds. Added a frame-capture-only mutex for GL captureCalls to keep shared frame capture data thread-safe. Tests: Start Asphalt 9 with a capture-enabled build Bug: b/303472963 Change-Id: I70f27923e4cf1c150785cdaf71919b235fce0a10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4912267 Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>