Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 41b2fbdd | 2010-12-13 18:27:12 | Fix support for arrays of samplers. TRAC #14840 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@507 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 7ea933f5 | 2010-12-12 08:52:42 | Fix potential sscanf overflows in Shader.cpp Issue=76 Contributed by ddefrostt git-svn-id: https://angleproject.googlecode.com/svn/trunk@500 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 458da14d | 2010-11-28 02:03:02 | Increase the number of fragment uniform vectors. TRAC #14504 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@497 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 265f4507 | 2010-11-28 02:02:58 | Increase the number of vertex uniform vectors. TRAC #14504 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@496 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 3175496d | 2010-11-28 02:02:52 | Implement gl_DepthRange using a single uniform vector. TRAC #14504 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@495 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ce9952c5 | 2010-11-28 02:02:47 | Increase the number of supported vertex attributes. TRAC #14504 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@494 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 396c643d | 2010-11-26 16:26:12 | Increase the number of varying vectors to 10 on Shader Model 3.0 devices. TRAC #14503 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@492 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9d1c9b4b | 2010-11-23 22:05:41 | glGenerateMipmap now does not force textures to become render targets. For textures that are not already render targets, use the CPU to filter them and mark them as dirty. I tested it by modifying the "mip_map_2d" demo to call glGenerateMipmap instead of generating the mipmaps itself. I also used the debugger to force it to take the render target path and verified that it still worked. We've been having problems with the display being reset when video memory pressure is heavy with one of our demos. This patch made a noticable improvement on Vista but I don't think it will necessarily help on XP. Review URL: http://codereview.appspot.com/3262041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@490 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a5a8a0ad | 2010-11-19 14:55:32 | Fix active texture handling. TRAC #14429 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@488 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ce864420 | 2010-11-18 13:16:49 | Add an array index to arrays of structures. TRAC #13625 This patch ensures that (member variables of) arrays of structures are listed separately by glGetActiveUniforms(). Their location can also be retrieved individually with glGetUniformLocation() using the array operator. Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@487 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 996675c6 | 2010-11-17 13:06:29 | Fixed skipping over internal uniforms in getActiveUniform. TRAC #14390 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@483 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9c857952 | 2010-11-16 18:27:58 | Made GL_RGB textures map to D3DFMT_X8R8G8B8. I suspect there is a subtle reason why this is the wrong thing to do. The issue I am trying to address is glBlitFramebufferANGLE generating an error when bliting from a GL_RGB8_OES renderbuffer to a GL_RGB texture bound to the read framebuffer and draw framebuffer respectively. It verifies that both surfaces have the same underlying D3DFMT but GL_RGB8_OES renderbuffers are backed by X8R8G8B8 and GL_RGB textures were previously backed by A8R8G8B8. Since textures cannot as far as I know be created GL_RGB8_OES, it would be useful to have a way to blit from a GL_RGB8_OES renderbuffer to a GL_RGB texture. Review URL: http://codereview.appspot.com/2822041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@481 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| f99fbb77 | 2010-11-16 01:57:05 | Check that IDirect3DVertexBuffer9 and IDirect3DIndexBuffer9::Lock succeed. I've been seeing crashes like this on Windows XP: 0x013319aa [libglesv2.dll - memcpy.asm:188] memcpy 0x0130989a [libglesv2.dll - vertexdatamanager.cpp:164] gl::VertexDataManager::preRenderValidate(int,int,gl::TranslatedAttribute *) 0x01304f66 [libglesv2.dll - context.cpp:1996] gl::Context::applyVertexBuffer(unsigned int,int,int,bool *,gl::TranslatedIndexData *) 0x013061a7 [libglesv2.dll - context.cpp:2648] gl::Context::drawArrays(unsigned int,int,int) 0x012f7721 [libglesv2.dll - libglesv2.cpp:1741] glDrawArrays 0x01c54f1e [chrome.dll - gles2_cmd_decoder.cc:3179] gpu::gles2::GLES2DecoderImpl::DoDrawArrays(unsigned int,int,int) 0x01c59122 [chrome.dll - gles2_cmd_decoder_autogen.h:640] gpu::gles2::GLES2DecoderImpl::HandleDrawArrays(unsigned int,gpu::gles2::DrawArrays const &) Review URL: http://codereview.appspot.com/3043042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@480 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 72d58c4c | 2010-11-05 22:55:28 | Fixed gl_FragCoord emulation for point sprites of size > 1 using VPOS semantic for x and y coordinates rather than previous per-vertex emulation when running on Shader Model 3. Verified fix in Chromium with test case from bug. BUG=http://code.google.com/p/angleproject/issues/detail?id=71 TEST=test case from bug TBR=nicolas (LGTM'd by dgkoch) Review URL: http://codereview.appspot.com/2921041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@473 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 74d760bc | 2010-11-03 12:27:18 | Preserve the scissor and viewport rectangles on swap and blit TRAC #14054 The SetRenderTarget calls used in Blit::boxFilter() and Surface::swap() implicitly reset the scissor and viewport rectangles. So we need to ensure that the original rectangles get captured, and restored afterwards (the Context only keeps track of explicitly changed state). Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@472 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9d7fc1db | 2010-10-27 15:49:42 | Add missing break statements to Context::getBooleanv Trac #14114 Reported in Bug=69 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@467 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| fe5141ea | 2010-10-18 12:18:12 | Support copying R5G6B5 to L8. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@463 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| dd438af8 | 2010-10-18 12:18:06 | Removed an unnecessary call. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@462 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4c5142c6 | 2010-10-15 17:58:27 | Implemented glCopyTex[Sub]Image for non-renderable formats. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@461 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 73a5db67 | 2010-10-15 17:58:13 | Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@460 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 3f85fbbc | 2010-10-15 17:58:05 | Validate glCopyTex[Sub]Image source and destination format combinations. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@459 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| edc19189 | 2010-10-15 17:57:55 | Validate framebuffer attachment formats. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@458 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b6b2e677 | 2010-10-15 17:57:47 | Disallow rendering to L/LA textures. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@457 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 11cb68cb | 2010-10-15 17:57:40 | Create and load L/LA textures. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@456 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ed828e5b | 2010-10-15 17:57:30 | Detect L8 and A8L8 texture support. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@455 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 5d752f29 | 2010-10-07 13:37:20 | Add proper detection for maximum texture and renderbuffer size Trac #13849 Increased the maximum possible texture & renderbuffer size to 16384 (the minimum required for DX11 cards). Limit the actual maximum texture & renderbuffer size to the maximum that it reported by the underlying D3D9 device. Note that creating textures and renderbuffers at the maximum size will quickly exhaust video memory! Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@447 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b2bdd06c | 2010-10-05 02:24:30 | Fixed NULL dereference in glClear. 6 crashes on Windows XP 1 crash on Windows 7 This was Canary 7.0.530.0 using ANGLE r429. 0x011f523b [libGLESv2.dll - context.cpp:2412] gl::Context::clear(unsigned int) 0x011e5f41 [libGLESv2.dll - libglesv2.cpp:611] glClear 0x020c400d [chrome.dll - gl_context.cc:33] gfx::GLContext::InitializeCommon() 0x020bb757 [chrome.dll - gl_context_egl.cc:138] gfx::NativeViewEGLContext::Initialize() 0x020b8946 [chrome.dll - gl_context_win.cc:502] gfx::GLContext::CreateViewGLContext(HWND__ *,bool) 0x01c4f6f8 [chrome.dll - gpu_processor_win.cc:35] gpu::GPUProcessor::Initialize(HWND__ *,gfx::Size const &,gpu::GPUProcessor *,unsigned int) 0x01d6e669 [chrome.dll - gpu_command_buffer_stub.cc:88] GpuCommandBufferStub::OnInitialize(int,void * *) It's crashing upon creation of the GL context, possibly the first context. Device lost would possibly explain the XP crashes. The Windows 7 box might have run out of video memory. I also checked another couple of NULL dereference crashes. Review URL: http://codereview.appspot.com/2197046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@444 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4888ceb6 | 2010-10-01 21:13:12 | Made the API of shader translator library consistent. - We recently started using OpenGL-type enums. This CL makes all old enums consistent with the new scheme. - Renamed TBuiltInResource to ShBuiltInResources to have a consistent prefix BUG=46 Review URL: http://codereview.appspot.com/2328041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@443 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e979ead8 | 2010-09-23 18:03:14 | Restore line endings Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@438 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d3958d73 | 2010-09-22 17:13:54 | Ensure that a surface is present before writing to it TRAC #13595 This fixes a bug where glTexSubImage is called on a mipmapped texture before calling glTexImage. Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@434 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| c5f8dea4 | 2010-09-21 16:40:30 | Allow multisampling without enabling GL_SAMPLE_COVERAGE. This setting is only used when an application wants to control which samples are written to. If it is disabled, multisampling should just write to all samples. BUG=38 Review URL: http://codereview.appspot.com/2194043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@431 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0fa74639 | 2010-09-21 16:18:52 | Allow blitting to a render texture in BlitFramebuffer. Change the type check to allow blitting between render buffers and render textures. Store the format for render textures so that resolving to a render texture Colorbuffer will pass the format check. BUG=37 Review URL: http://codereview.appspot.com/2205043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@430 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9398a6b2 | 2010-09-20 19:07:49 | I hope this will fix a generateMipmaps crash when needRenderTarget fails. This fixes this crash in 7.0.524.0 on a user's Windows XP service pack 3 box. 0x014946f3 [libGLESv2.dll - texture.cpp:1382] gl::Texture2D::generateMipmaps() 0x0149786f [libGLESv2.dll - libglesv2.cpp:2114] glGenerateMipmap 0x01c53199 [chrome.dll - gles2_cmd_decoder.cc:2437] gpu::gles2::GLES2DecoderImpl::DoGenerateMipmap(unsigned int) 0x01c52216 [chrome.dll - gles2_cmd_decoder.cc:2214] gpu::gles2::GLES2DecoderImpl::DoCommand(unsigned int,unsigned int,void const *) 0x01c4fa78 [chrome.dll - cmd_parser.cc:56] gpu::CommandParser::ProcessCommand() 0x01c4f8ba [chrome.dll - gpu_processor.cc:100] gpu::GPUProcessor::ProcessCommands() 0x01ecdcce [chrome.dll - callback.h:119] CallbackImpl<BrowsingDataRemover,void ( BrowsingDataRemover::*)(void),Tuple0>::RunWithParams(Tuple0 const &) 0x01c4f2d9 [chrome.dll - callback.h:79] CallbackRunner<Tuple0>::Run() 0x01c4edce [chrome.dll - command_buffer_service.cc:80] gpu::CommandBufferService::Flush(int) 0x01d6b9b1 [chrome.dll - gpu_command_buffer_stub.cc:129] GpuCommandBufferStub::OnFlush(int,gpu::CommandBuffer::State *) This might be glGenerateMipmaps after a device lost. Review URL: http://codereview.appspot.com/2227044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@429 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4d5962cd | 2010-09-20 19:02:30 | Texture2D::getRenderTarget does not assume that needsRenderTarget succeeded. Specifically, it checks that mTexture is not null. This is to fix this crash that has been happening out in the wild: 0x01444822 [libGLESv2.dll - texture.cpp:1417] gl::Texture2D::getRenderTarget(unsigned int) 0x01445615 [libGLESv2.dll - texture.cpp:2048] gl::Texture::TextureColorbufferProxy::getRenderTarget() 0x01453bb0 [libGLESv2.dll - context.cpp:1579] gl::Context::applyRenderTarget(bool) 0x01455395 [libGLESv2.dll - context.cpp:2413] gl::Context::clear(unsigned int) 0x014460c4 [libGLESv2.dll - libglesv2.cpp:611] glClear 0x01c53b75 [chrome.dll - gles2_cmd_decoder.cc:3021] gpu::gles2::GLES2DecoderImpl::ClearUnclearedRenderbuffers(unsigned int,gpu::gles2::FramebufferManager::FramebufferInfo *) 0x01c53cee [chrome.dll - gles2_cmd_decoder.cc:3078] gpu::gles2::GLES2DecoderImpl::DoFramebufferTexture2D(unsigned int,unsigned int,unsigned int,unsigned int,int) 0x01c57c7d [chrome.dll - gles2_cmd_decoder_autogen.h:756] gpu::gles2::GLES2DecoderImpl::HandleFramebufferTexture2D(unsigned int,gpu::gles2::FramebufferTexture2D const &) 0x01c52197 [chrome.dll - gles2_cmd_decoder.cc:2214] gpu::gles2::GLES2DecoderImpl::DoCommand(unsigned int,unsigned int,void const *) 0x01c4fa78 [chrome.dll - cmd_parser.cc:56] gpu::CommandParser::ProcessCommand() 0x01c4f8ba [chrome.dll - gpu_processor.cc:100] gpu::GPUProcessor::ProcessCommands() It was a Windows XP service pack 3 box with Chrome 7.0.524.0. ANGLE was at r418 in this build. I suspect it attempted to glClear after a device lost, which caused needsRenderTarget to fail. This will hopefully patch it up so it doesn't crash. We'll need to check we aren't assuming mTexture is not null elsewhere. Review URL: http://codereview.appspot.com/2233045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@427 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d10f869d | 2010-09-16 19:56:52 | Fixed masked glClear TRAC #13577 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@426 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 7beea408 | 2010-09-15 21:18:34 | Added API to query for active attribs and uniforms. These functions are modeled after glGetShaderiv, glGetProgramiv, glGetActiveAttrib, and glGetActiveUniform. The main difference between this and OpenGL API is that we do not have programs - just shaders. BUG=26 Review URL: http://codereview.appspot.com/2183041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@425 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 8d012dfc | 2010-09-15 18:26:44 | Added assertion to RefCountObject destructor that mRefCount is zero. Review URL: http://codereview.appspot.com/2180041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@424 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4e3bad4e | 2010-09-15 17:31:48 | Changed raw pointers to RefCountObject to BindingPointers. I suspect there is a bug whereby an owning reference to a RefCountObject is temporarily assigned to a BindingPointer, causing it to be destroyed and making the owning raw pointer go dangling. Making this change for mColorbufferProxy seemed to fix a crash in Chrome with canvas 2D. This was previously landed in r417 and r418. Review URL: http://codereview.appspot.com/2108047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@423 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ff8bdfb0 | 2010-09-15 17:27:49 | Backing out r417 and r418. I will recommit these as two separate patches: one for ID invalidation and one for reference counting issue. I will not recommit the FBO changes and since the GLES2 spec will soon make it undefined whether FBOs are in a shared namespace. Review URL: http://codereview.appspot.com/2154045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@422 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a9cd70ac | 2010-09-15 15:48:57 | Fix glGetActiveUniform for samplers TRAC #13522 Original patch by Jim Hauxwell, fixed for full test suite conformance. Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@421 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| cf66ebb8 | 2010-09-14 22:15:43 | Renaming Context::mDepthStencilDirty flag to mDepthStencilInitialized to avoid breaking consistency http://codereview.appspot.com/2187041/ (Having trouble checking it in with gcl so going straight to subversion) git-svn-id: https://angleproject.googlecode.com/svn/trunk@420 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 85dc42bf | 2010-09-14 03:10:08 | Reset DepthStencilSurface after Context::markAllStateDirty() has been called. Landing on Vangelis' behalf. Original review: http://codereview.appspot.com/2184041/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@419 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9e287141 | 2010-09-11 03:46:57 | Missing file. TBR=vangelis@chromium.org Review URL: http://codereview.appspot.com/2147046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@418 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 5525502d | 2010-09-11 02:12:47 | Replaced raw pointers to RefCountObject to BindingPointer. This fixes the ANGLE crashes in Chrome when using canvas 2D. The issue was this: Renderbuffer *mColorbufferProxy = new RenderBuffer(...); // Reference count is zero. BindingPointer<RenderBuffer> tempRef; tempRef.set(mColorbufferProxy); // Reference count is one. tempRef.set(NULL); // Reference count is zero and object is destroyed, leaving mColorbufferProxy dangling. I also initially suspected the problem was that FBOs are not treated as shared and the implementation of shared FBOs is still in the patch. I believe GLES2 supports shared FBOs. My reading of the GLES2 spec is that when a shared object is deleted, it loses its id but retains its state if left bound elsewhere. I added that to RefCountObject. Review URL: http://codereview.appspot.com/2120045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@417 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d303ef9a | 2010-09-09 17:30:15 | ANGLE supports GL_OES_standard_derivatives now. BUG=25 Review URL: http://codereview.appspot.com/2122048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@416 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4b6b4f79 | 2010-09-01 18:13:40 | Removes unused IsFloatingPoint function from utilities.cpp Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@411 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| fe208885 | 2010-09-01 15:47:57 | Replaces Windows line endings with Unix where needed Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@410 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 1297d92b | 2010-09-01 15:47:47 | Implements support for renderable floating point textures. TRAC #12909 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@409 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 6a20d108 | 2010-08-31 13:54:27 | Ensure mInfoLog is nulled out after it is deleted. Issue=27 Original-Author: Vladimir Vukicevic Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@407 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d36c6a0a | 2010-08-31 12:15:09 | Implemented recovering from a lost device by context recreation. TRAC #13222 Singed-off-by: Daniel Koch Author: Nicolas Capens <nicolas@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@406 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d3bd0ad3 | 2010-08-30 18:55:36 | Implemented GL_NV_fence extension. I believe I have implemented all features according to the spec. The application is to allow the Chrome command buffer scheduler to be smarter about deciding which command buffer to process. For example, if a WebGL app issued a call to ReadPixels, the scheduler will issue a fence and defer executing the ReadPixels until the status goes true. It can continue to work on other command buffers in the meantime. I tested by modifying the vertex shader demo. After issuing the SwapBuffers i made issue a fence and loop until the status went true and verified it looped several times. I also tested that by calling FinishFence before going into the loop that is did not loop at all. Review URL: http://codereview.appspot.com/1965043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@405 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0a337e93 | 2010-08-28 17:38:27 | Implement support for floating point textures. Trac #12909 Implements GL_OES_texture_float, GL_OES_texture_half_float, GL_OES_texture_float_linear, and GL_OES_texture_half_float_linear when supported by the hardware. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods <shannon.woods@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@404 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 94a86ad8 | 2010-08-25 20:02:11 | Adding support for OES_standard_derivatives extension. This is not the complete implementation. Sending it to get feedback on the API. Is it OK to add extension support into TBuiltInResource? I could create a new struct for extensions but that would lead to API change. BUG=25 Review URL: http://codereview.appspot.com/1953047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@402 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 575e7910 | 2010-08-25 18:07:12 | Changed glFlush to not wait until issued event is processed. I think these reduced synchronization guarantees are still compliant with the spec. I found that this significantly improved the frame rate for some of our demos (40 fps to 50fps for one on my box). I will change the demo so that it does not call glFlush at all but I still think this is a valuable change. The OpenGL ES2 spec says: "The command void Flush( void ); indicates that all commands that have previously been sent to the GL must complete in finite time." My reading of it is that any GL calls previously issued will be processed at some point in the future but not necessarily prior to glFlush returning. I believe that issuing the D3D event and then calling GetData once with the flush flag should meet these requirements. I also added some assertions to glFinish because I was paranoid that if issuing an event ever failed, the spin loop might never terminate. Review URL: http://codereview.appspot.com/1941049 git-svn-id: https://angleproject.googlecode.com/svn/trunk@401 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 1ac37d80 | 2010-08-24 19:21:31 | Optimizes Texture::loadImageData TRAC #13046 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@399 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 1dcea9f8 | 2010-08-24 19:21:27 | Implements a special case for temporary surface creation for DXT low mip levels. TRAC #12908 The lowest mip levels for DXT textures will have dimensions < 4, so a D3D texture cannot be created to hold them offscreen directly. Instead, we must create a larger texture one of whose mip levels would be the desired dimension, and store the surface from that texture for later inclusion in the final texture. Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@398 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 01868135 | 2010-08-24 19:21:17 | Implements compressed textures. TRAC #12714 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@397 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| f5cde483 | 2010-08-24 19:21:11 | Allocates a texture rather than an offscreen plain surface for new textures. TRAC #12908 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@396 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d36c2971 | 2010-08-24 19:21:07 | Advertises the GL_OES_rgb8_rgba8 extension. Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@395 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 6397754a | 2010-08-24 19:21:02 | Implements support for rgb8 and rgba8 renderbuffer storage formats TRAC #12717 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@394 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 3ea20e7c | 2010-08-24 19:20:58 | Fixes a bug where framebuffer_multisample was not properly being added to the extension string. TRAC #12966 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@393 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 97446d2f | 2010-08-24 19:20:54 | Implements multisample resolve capability TRAC #12716 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@392 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d470a1b5 | 2010-08-24 19:20:48 | Implements multisample fragment operations TRAC #12711 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@391 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 1f135d86 | 2010-08-24 19:20:36 | Implements glRenderbufferMultisampleStorage TRAC #12714 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@390 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4cbc590f | 2010-08-24 19:20:26 | Implements blitFramebuffer TRAC #12713 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@389 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ca7c008a | 2010-08-24 19:20:20 | Initializes renderbuffer formats for attachments to the default framebuffer. TRAC #12864 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@388 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a27ff1ee | 2010-08-24 19:20:11 | Creates separate bind points for read & write framebuffers. TRAC #12712 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@387 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a9198d9c | 2010-08-08 04:49:56 | Implement EXT_texture_format_BGRA8888 and EXT_read_format_bgra Trac #13050, Issue=21 Original Author: Vladimir Vukicevic Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@370 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| bc3699da | 2010-08-05 14:48:49 | Implements fixes for problems discovered running San Angeles demo on Chrome TRAC #13077 - clamp scissor to rendertarget size - ensure textures are renderable when required Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@369 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 31273558 | 2010-08-04 13:42:44 | Fixes erroneous copy in subImage calls after failure is already detected. TRAC #13074 Also adds initializations for missed Texture members. Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@368 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9ecb9f9d | 2010-07-28 19:21:12 | Sharing for buffer, texture and renderbuffer objects. TRAC #12496 Derive Renderbuffer, Texture and Buffer from RefCountObject. This class keeps a reference count for all objects that need cross-context reference counting, and also the object id. Restructure Renderbuffers to create a wrapper object and a storage object. Use BindingPointer for all binding points instead of binding by object id. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@364 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0d25b005 | 2010-07-28 19:21:07 | Create shared contexts. TRAC #12498 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@363 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| bbc57796 | 2010-07-28 19:21:05 | Checks completeness of framebuffer before read operations. TRAC #12565 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@362 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0190f845 | 2010-07-28 19:21:02 | Fixes FBO completeness check TRAC #12571 Automatically passes default framebuffer, and fails framebuffers which have no color attachments. Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@361 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| da13f3e9 | 2010-07-28 19:20:56 | Adds resource manager class. TRAC #12493 The resource manager class is now in charge of allocation & management of objects which may be shared by multiple contexts. Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@360 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9930531a | 2010-07-28 19:20:54 | Remove wrong and unnecessary check attribute check. TRAC #12580 Wrong because it should be checking active attributes, not inactive attributes. Unnecessary because when a buffer is deleted, all the vertex attrib client state bindings are cleared. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@359 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| cdacc8e2 | 2010-07-28 19:20:50 | Implement GL_OES_packed_depth_stencil TRAC #12336 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@358 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 162267d6 | 2010-07-28 19:20:48 | fix spacing issue due to manual merge git-svn-id: https://angleproject.googlecode.com/svn/trunk@357 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4f921eb4 | 2010-07-28 19:20:44 | Renamed dx_Window to dx_Viewport TRAC #11594 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@356 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| be5a0867 | 2010-07-28 19:20:37 | Implement gl_PointCoord on SM3 hardware TRAC #11594 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@355 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e4249f02 | 2010-07-26 18:13:52 | Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec. Symbol table entries depend on three things - language, spec (not now but may eventually), and built-in resources. We used to build two global symbol-tables - one for each language. During each compile, one of the symbol table was copied and resource-specific stuff was added. I have moved the symbol table to TCompiler that gets initilized when compiler is created and reused for each compile. This makes it much cleaner and extensible in case a spec requires special entries to be added to the symbol table. PS: Sorry for the long CL, but all of it needed to be done in one CL. I have verified that everything still compiles and passes all conformance tests. Review URL: http://codereview.appspot.com/1864044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@351 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 6db8cab4 | 2010-07-22 20:39:50 | ReadPixels recovers from device lost error. I found that when I switch desktops, GetRenderTargetData will return D3DERR_DEVICELOST. It is unclear to me whether ReadPixels should report a GL error in this case and if so, which one. I went with GL_OUT_OF_MEMORY. Let me know if that's wrong. This change is not sufficient to make eglGetError report EGL_CONTEXT_LOST. For a program doing exclusively offscreen rendering, ReadPixels might be the only place where D3DERR_DEVICELOST can be detected. The GLES code can't call egl::setCurrentError though. I'm not sure how to fix that. Review URL: http://codereview.appspot.com/1692053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@350 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| c54bf507 | 2010-07-22 16:49:09 | Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields. Review URL: http://codereview.appspot.com/1842046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@349 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 29cd91af | 2010-07-16 19:30:45 | Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable. BUG=11 Review URL: http://codereview.appspot.com/1692051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@344 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| c6f53400 | 2010-06-24 13:02:19 | Clear must ignore buffers that are not present. TRAC #12643 IDirect3DDevice9::Clear will fail if asked to clear a buffer that is not present, so we have to be careful what we pass to it. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@341 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4c03fa69 | 2010-06-24 13:02:16 | Fix NPOT completeness rule. TRAC #12561 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@340 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 353569a9 | 2010-06-24 13:02:12 | Eliminates redundant calls to GetDeviceCaps TRAC #12283 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@339 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 7d3849bd | 2010-06-08 16:07:55 | Fix build when a project patch contains spaces Trac #11553 With improvements so it works in release mode and on Win7 as well. Original-Author: Jim Hauxwell git-svn-id: https://angleproject.googlecode.com/svn/trunk@334 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 306cc952 | 2010-06-08 16:07:47 | Workaround for drivers that apparently don't disable instancing when we ask. TRAC #12479 This affects text rendering in Nexuiz. The text will be drawn as if the colour attribute is static rather than array, and all text will be drawn using the shadow colour. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@333 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 1c233ff4 | 2010-06-08 14:13:00 | Increase the number of supported attribs (12) and texture units (16) TRAC #12313 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@332 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| fce644e2 | 2010-06-07 02:06:20 | Don't rely on (potentially) unsupported vertex attribute types. TRAC #11391 Checks for optional vertex declaration formats and falls back to FLOAT1-4 if more direct formats are not supporte Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@330 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a3bbfd43 | 2010-06-07 02:06:09 | Fixes double-decoration when getUniformLocation is called from defineUniform. TRAC #12437 This fixes the WebGL Teapot Per Pixel sample rendering Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@329 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 8f05d1aa | 2010-06-07 02:06:03 | Save D3D state before altering it for masked clears TRAC #12380 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@328 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| dd7948b3 | 2010-06-02 16:12:34 | According to spec, the stencil ref is clamped to the range [0,2^s-1] The clamp to zero occurs on set since negative values will never be useful. The clamp to 2^s - 1 occurs on use since it is dependant on the currently bound stencil buffer Original-Author: Jim Hauxwell <james@dattrax.co.uk> Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@324 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 91b72320 | 2010-06-02 15:50:56 | Removed the dependency of compiler on common. This is done to make compiler self-sufficient so that it is easier to consume by external developers. I tried to replace all instances of assert by simply redefining assert(x) to ASSERT(x), but was getting a lot of compile errors. I still need to investigate that. Review URL: http://codereview.appspot.com/1461041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@323 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 561637ae | 2010-05-27 15:02:21 | Avoid using instancing on hardware where it does not work well enough. TRAC #12392 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@319 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 90033b9e | 2010-05-24 15:02:43 | ShInitialize/ShFinalize is designed to be called once per process, or it would crash at random locations. I changed ShFinalize() to properly cleanup and reset global variables so that they can be called multiple times. I think that the compiler setup is much more complicated than it needs to be. It unnecessarily uses global variables. A custom pool allocator is overkill too. Review URL: http://codereview.appspot.com/1238045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@316 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 866f318d | 2010-05-20 19:28:22 | TextureColorbufferProxy must query the texture to get the latest width & height. TRAC #12372 Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@315 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 81655a72 | 2010-05-20 19:18:17 | Use instancing for non-array vertex attributes. TRAC #12303 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@314 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b28a23bd | 2010-05-20 19:18:06 | Fixes query for active texture TRAC #12374 Original-Author: Jim Hauxwell <james@dattrax.co.uk> Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@312 736b8ea6-26fd-11df-bfd4-992fa37f6226 |