|
458da14d
|
2010-11-28T02:03:02
|
|
Increase the number of fragment uniform vectors.
TRAC #14504
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@497 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
265f4507
|
2010-11-28T02:02:58
|
|
Increase the number of vertex uniform vectors.
TRAC #14504
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@496 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3175496d
|
2010-11-28T02:02:52
|
|
Implement gl_DepthRange using a single uniform vector.
TRAC #14504
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@495 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ce9952c5
|
2010-11-28T02:02:47
|
|
Increase the number of supported vertex attributes.
TRAC #14504
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@494 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
beb2a273
|
2010-11-26T16:26:16
|
|
Render directly to a render target texture.
TRAC #14506
This speeds up surface swapping by avoiding an unnecessary StretchRect from a render target surface to a render target texture (anti-aliased surfaces are unsupported so no resolve is needed).
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@493 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
396c643d
|
2010-11-26T16:26:12
|
|
Increase the number of varying vectors to 10 on Shader Model 3.0 devices.
TRAC #14503
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@492 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b59a778c
|
2010-11-24T18:38:33
|
|
Implemented validation for loop and indexing limitations specified by GLSL ES spec 1.0 Appendix A Section 4 and 5.
A couple of things to note:
- This CL only validates the "form" of loop and indexing. It does not detect number-of-iterations or out-of-bound access. This will require more involved analysis/heuristics.
- I haved combined SH_VALIDATE_CONTROL_FLOW and SH_VALIDATE_INDEXING into one flag - SH_VALIDATE_LOOP_INDEXING. Validating both together is much easier.
BUG=48
Review URL: http://codereview.appspot.com/3225041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@491 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9d1c9b4b
|
2010-11-23T22:05:41
|
|
glGenerateMipmap now does not force textures to become render targets.
For textures that are not already render targets, use the CPU to filter them and mark them as dirty.
I tested it by modifying the "mip_map_2d" demo to call glGenerateMipmap instead of generating the mipmaps itself. I also used the debugger to force it to take the render target path and verified that it still worked.
We've been having problems with the display being reset when video memory pressure is heavy with one of our demos. This patch made a noticable improvement on Vista but I don't think it will necessarily help on XP.
Review URL: http://codereview.appspot.com/3262041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@490 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bafcbaa3
|
2010-11-23T19:07:43
|
|
Moved the global-pool-allocator to TCompiler so that all memory allocated by the compiler can be de-allocated. Earlier the global-pool-allocator kept accumulating memory from all compilers (symbol-table in particular). The memory was only de-allocated when gpu-process exited or ShFinalize() was called. This was a problem for Chromium which keeps the GPU process around for the browser session. Now the memory is de-allocated as soon as the compiler is deleted, which happens when a tab is closed.
BUG=58808 (crbug.com)
Review URL: http://codereview.appspot.com/3280041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@489 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a5a8a0ad
|
2010-11-19T14:55:32
|
|
Fix active texture handling.
TRAC #14429
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@488 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ce864420
|
2010-11-18T13:16:49
|
|
Add an array index to arrays of structures.
TRAC #13625
This patch ensures that (member variables of) arrays of structures are listed separately by glGetActiveUniforms(). Their location can also be retrieved individually with glGetUniformLocation() using the array operator.
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@487 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a6e31e58
|
2010-11-18T00:24:27
|
|
Resize surface on receipt of WM_SIZE to avoid corruption during resize. We hook WM_SIZE using window subclassing.
This is a continuation of http://codereview.appspot.com/3038042/
Review URL: http://codereview.appspot.com/3122041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@486 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3a053f26
|
2010-11-17T21:39:54
|
|
Removed actions for generating parser-lexer now that they have been checked in. Also removed hooks to pull cygwin - it was only required for flex and bison that are not required anymore. If a developer needs to modify grammar files, he is expected to install cygwin.
Review URL: http://codereview.appspot.com/3177042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@485 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b3abc78b
|
2010-11-17T21:31:59
|
|
Fixed compile error introduced in r482.
git-svn-id: https://angleproject.googlecode.com/svn/trunk@484 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
996675c6
|
2010-11-17T13:06:29
|
|
Fixed skipping over internal uniforms in getActiveUniform.
TRAC #14390
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@483 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
52813558
|
2010-11-16T18:36:09
|
|
Replaced TIntermLoop::testFirst with TIntermLoop::loopType to clearly indicate which type of loop it is. In some cases it is not possble to differentiate between a for-loop and while-loop.
BUG=48
Review URL: http://codereview.appspot.com/3123041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@482 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
9c857952
|
2010-11-16T18:27:58
|
|
Made GL_RGB textures map to D3DFMT_X8R8G8B8.
I suspect there is a subtle reason why this is the wrong thing to do.
The issue I am trying to address is glBlitFramebufferANGLE generating an error when bliting from a GL_RGB8_OES renderbuffer to a GL_RGB texture bound to the read framebuffer and draw framebuffer respectively. It verifies that both surfaces have the same underlying D3DFMT but GL_RGB8_OES renderbuffers are backed by X8R8G8B8 and GL_RGB textures were previously backed by A8R8G8B8.
Since textures cannot as far as I know be created GL_RGB8_OES, it would be useful to have a way to blit from a GL_RGB8_OES renderbuffer to a GL_RGB texture.
Review URL: http://codereview.appspot.com/2822041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@481 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f99fbb77
|
2010-11-16T01:57:05
|
|
Check that IDirect3DVertexBuffer9 and IDirect3DIndexBuffer9::Lock succeed.
I've been seeing crashes like this on Windows XP:
0x013319aa [libglesv2.dll - memcpy.asm:188] memcpy
0x0130989a [libglesv2.dll - vertexdatamanager.cpp:164] gl::VertexDataManager::preRenderValidate(int,int,gl::TranslatedAttribute *)
0x01304f66 [libglesv2.dll - context.cpp:1996] gl::Context::applyVertexBuffer(unsigned int,int,int,bool *,gl::TranslatedIndexData *)
0x013061a7 [libglesv2.dll - context.cpp:2648] gl::Context::drawArrays(unsigned int,int,int)
0x012f7721 [libglesv2.dll - libglesv2.cpp:1741] glDrawArrays
0x01c54f1e [chrome.dll - gles2_cmd_decoder.cc:3179] gpu::gles2::GLES2DecoderImpl::DoDrawArrays(unsigned int,int,int)
0x01c59122 [chrome.dll - gles2_cmd_decoder_autogen.h:640] gpu::gles2::GLES2DecoderImpl::HandleDrawArrays(unsigned int,gpu::gles2::DrawArrays const &)
Review URL: http://codereview.appspot.com/3043042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@480 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
bdfb2e50
|
2010-11-15T16:41:20
|
|
Only initialize through a temporary variable if the same symbol name is used in the initialization expression.
TRAC #13627
The previous patch can generate a lot of unnecessary temporary variables. By first checking whether the same symbol name is reused the clutter is reduced to an absolute minimum (typical shaders won't rely on this odd GLSL semantic behavior so the workaround is hardly ever needed).
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@479 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
b6ef8f11
|
2010-11-15T16:41:14
|
|
Define new variables after evaluating the initialization expression.
TRAC #13627
GLSL allows to write things like "float x = x;" where a new variable x is defined and the value of an existing variable x is assigned. HLSL uses C semantics (the new variable is created before the assignment is evaluated), so we need to convert this to "float t = x, x = t;".
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@478 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1f29954d
|
2010-11-12T15:50:23
|
|
Added API to enforce GLSL limitations mandated by WebGL.
BUG=48
Review URL: http://codereview.appspot.com/3005042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@476 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
044a5cf8
|
2010-11-12T15:42:16
|
|
Refactored glslang grammar files to make:
- lexer and parser reentrant
- line number handling automatic
Caveats:
- The preprocessor is still not thread-safe and full of bugs. I have another not-yet-ready patch to replace the preprocessor.
- The grammar files use options that are not supported by the old versions of flex and bison checked into compiler/tools. So I need to check-in the generated lexer-parser along with a shell script to generate them.
Review URL: http://codereview.appspot.com/2992041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@475 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2dfc47e3
|
2010-11-08T13:45:24
|
|
Fix ternary operator unfolding
TRAC #14155
Issue=70
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@474 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
72d58c4c
|
2010-11-05T22:55:28
|
|
Fixed gl_FragCoord emulation for point sprites of size > 1 using VPOS
semantic for x and y coordinates rather than previous per-vertex
emulation when running on Shader Model 3.
Verified fix in Chromium with test case from bug.
BUG=http://code.google.com/p/angleproject/issues/detail?id=71
TEST=test case from bug
TBR=nicolas (LGTM'd by dgkoch)
Review URL: http://codereview.appspot.com/2921041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@473 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
74d760bc
|
2010-11-03T12:27:18
|
|
Preserve the scissor and viewport rectangles on swap and blit
TRAC #14054
The SetRenderTarget calls used in Blit::boxFilter() and Surface::swap() implicitly reset the scissor and viewport rectangles. So we need to ensure that the original rectangles get captured, and restored afterwards (the Context only keeps track of explicitly changed state).
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@472 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
24e39699
|
2010-11-01T21:19:43
|
|
Fixed null dereference when null passed as attribute list to eglCreateContext.
I tested that the samples still work and that they fail as expected, but do not crash, if the attribute list argument is null.
Review URL: http://codereview.appspot.com/2725042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@471 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
91ed1494
|
2010-10-29T03:11:43
|
|
Use C locale for atof to ensure using a dot as decimal mark.
TRAC #14055
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@470 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8860909e
|
2010-10-27T19:42:44
|
|
Fixed infinite loops and buffer overflow in byte_scan when scanning for integers and floating-point numbers.
- The byte_scan and associated functions are not very well written. I tried to clean them as much as possible without re-writing the whole thing.
- Replaced lBuildFloatValue function with atof. lBuildFloatValue was returning incorrect value anyway. The only reason it was working so far because we never used that value.
BUG=59623(crbug.com), 603333(bugzilla.mozilla.org)
Review URL: http://codereview.appspot.com/2655042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@469 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
78477fc0
|
2010-10-27T17:57:14
|
|
eglCreateContext checks client version is 2.
I believe we don't support version 1 since we are missing things like the fixed function pipeline.
This is motivated by consistency with other EGL implementations, which return a v1 context if the EGL_CONTEXT_CLIENT_VERSION attribute is not specified.
Review URL: http://codereview.appspot.com/2760041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@468 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9d7fc1db
|
2010-10-27T15:49:42
|
|
Add missing break statements to Context::getBooleanv
Trac #14114
Reported in Bug=69
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@467 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f5855c5e
|
2010-10-21T16:31:18
|
|
We were not reporting anything in the info-log for empty shader. This CL reports "unexpected EOF".
BUG=66
Review URL: http://codereview.appspot.com/2619041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@466 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
43668cd0
|
2010-10-20T20:55:53
|
|
Fixed stack overflow in CPPextension function. An arbitrary size buffer was being used for extension name. Changed it to use MAX_SYMBOL_NAME_LEN.
- Also formalized the values for MAX_SYMBOL_NAME_LEN and MAX_STRING_LEN. They were being used as if there was a confusion whether it included the NULL terminator or not.
- Fixed some minor issues with code releated to the usage of MAX_SYMBOL_NAME_LEN and MAX_STRING_LEN.
BUG=59625 (crbug.com)
Review URL: http://codereview.appspot.com/2585042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@464 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
fe5141ea
|
2010-10-18T12:18:12
|
|
Support copying R5G6B5 to L8.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@463 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
dd438af8
|
2010-10-18T12:18:06
|
|
Removed an unnecessary call.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@462 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4c5142c6
|
2010-10-15T17:58:27
|
|
Implemented glCopyTex[Sub]Image for non-renderable formats.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@461 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
73a5db67
|
2010-10-15T17:58:13
|
|
Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@460 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3f85fbbc
|
2010-10-15T17:58:05
|
|
Validate glCopyTex[Sub]Image source and destination format combinations.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@459 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
edc19189
|
2010-10-15T17:57:55
|
|
Validate framebuffer attachment formats.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@458 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b6b2e677
|
2010-10-15T17:57:47
|
|
Disallow rendering to L/LA textures.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@457 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
11cb68cb
|
2010-10-15T17:57:40
|
|
Create and load L/LA textures.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@456 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ed828e5b
|
2010-10-15T17:57:30
|
|
Detect L8 and A8L8 texture support.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@455 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
fafd033e
|
2010-10-14T18:20:24
|
|
Added NSPR support for thread-local storage. Patch submitted by vladimirv. I have slightly modified the patch to still define ANGLE_OS_WIN and ANGLE_OS_POSIX.
BUG=54
Review URL: http://codereview.appspot.com/2497041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@454 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d300f5b0
|
2010-10-14T16:10:20
|
|
Removed redundant null-check. Patch submitted by timeless.
BUG=58
Review URL: http://codereview.appspot.com/2470042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@453 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
18895cb1
|
2010-10-14T16:09:57
|
|
Initialized TPoolAllocator::totalBytes. Patch submitted by timeless.
BUG=60
Review URL: http://codereview.appspot.com/2494041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@452 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
95447df0
|
2010-10-14T16:09:37
|
|
GLSL backend was assuming that a for-loop will always have a condition. But according to GLSL ES 1.0, the condition is optional.
BUG=50
Review URL: http://codereview.appspot.com/2489042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@451 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ac23189b
|
2010-10-14T16:09:09
|
|
Removed redundant dereference. Patch submitted by timeless.
BUG=64
Review URL: http://codereview.appspot.com/2495041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@450 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6c82cafe
|
2010-10-14T16:08:56
|
|
Replaced delete with delete[]. Patch submitted by timeless.
BUG=59
Review URL: http://codereview.appspot.com/2493041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@449 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9ecf3950
|
2010-10-13T19:28:25
|
|
GLSL backend now emits "#version 120" to legally access invariant keyword and gl_PointCoord built-in variable.
BUG=35
Review URL: http://codereview.appspot.com/2341043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@448 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
5d752f29
|
2010-10-07T13:37:20
|
|
Add proper detection for maximum texture and renderbuffer size
Trac #13849
Increased the maximum possible texture & renderbuffer size to 16384 (the minimum required for DX11 cards).
Limit the actual maximum texture & renderbuffer size to the maximum
that it reported by the underlying D3D9 device.
Note that creating textures and renderbuffers at the maximum size will quickly exhaust video memory!
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@447 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1c76801e
|
2010-10-07T00:35:24
|
|
- Check for D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES capability during initialization to fail on DirectX8 drivers.
- Fail in GetDeviceCaps loop after one second.
Review URL: http://codereview.appspot.com/2354042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@446 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c1693978
|
2010-10-06T02:34:39
|
|
Made debug log filename compile time configurable.
Define TRACE_OUTPUT_FILE macro to change filename. Default remains "debug.txt" for Visual Studio solution based build. Gyp based build uses "angle-debug.txt".
Review URL: http://codereview.appspot.com/2327043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@445 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
b2bdd06c
|
2010-10-05T02:24:30
|
|
Fixed NULL dereference in glClear.
6 crashes on Windows XP
1 crash on Windows 7
This was Canary 7.0.530.0 using ANGLE r429.
0x011f523b [libGLESv2.dll - context.cpp:2412] gl::Context::clear(unsigned int)
0x011e5f41 [libGLESv2.dll - libglesv2.cpp:611] glClear
0x020c400d [chrome.dll - gl_context.cc:33] gfx::GLContext::InitializeCommon()
0x020bb757 [chrome.dll - gl_context_egl.cc:138] gfx::NativeViewEGLContext::Initialize()
0x020b8946 [chrome.dll - gl_context_win.cc:502] gfx::GLContext::CreateViewGLContext(HWND__ *,bool)
0x01c4f6f8 [chrome.dll - gpu_processor_win.cc:35] gpu::GPUProcessor::Initialize(HWND__ *,gfx::Size const &,gpu::GPUProcessor *,unsigned int)
0x01d6e669 [chrome.dll - gpu_command_buffer_stub.cc:88] GpuCommandBufferStub::OnInitialize(int,void * *)
It's crashing upon creation of the GL context, possibly the first context. Device lost would possibly explain the XP crashes. The Windows 7 box might have run out of video memory.
I also checked another couple of NULL dereference crashes.
Review URL: http://codereview.appspot.com/2197046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@444 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
4888ceb6
|
2010-10-01T21:13:12
|
|
Made the API of shader translator library consistent.
- We recently started using OpenGL-type enums. This CL makes all old enums consistent with the new scheme.
- Renamed TBuiltInResource to ShBuiltInResources to have a consistent prefix
BUG=46
Review URL: http://codereview.appspot.com/2328041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@443 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
10e6e9e3
|
2010-09-27T21:03:45
|
|
Handled case when variable declaration contains initialization.
BUG=26
Review URL: http://codereview.appspot.com/2213049
git-svn-id: https://angleproject.googlecode.com/svn/trunk@441 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ee76f6af
|
2010-09-27T19:28:55
|
|
Implemented functionality to collect and return info for attributes and uniforms.
BUG=26
Review URL: http://codereview.appspot.com/2206046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@440 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
570bfc7c
|
2010-09-24T17:19:25
|
|
Built-in string for vertex shaders can be empty. Nicolas handled this case in r433 but r437 overwrote it.
Review URL: http://codereview.appspot.com/2233046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@439 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
e979ead8
|
2010-09-23T18:03:14
|
|
Restore line endings
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@438 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
07620a58
|
2010-09-23T17:53:56
|
|
- Moved the implementation for ShCompile to the compiler class so that internal details about compiler can be encapsulated. Now we do not need to expose built-in symbol table.
- Fixed a few const violations.
- Added CollectAttribsUniforms class.
BUG=26
Review URL: http://codereview.appspot.com/2263041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@437 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
36af61c5
|
2010-09-22T17:14:02
|
|
Reset a lost device before releasing it
TRAC #13622
This prevents the driver from getting stuck in an undefined state and returning errors when trying to create a new device or querying capabilities.
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@436 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
677a1517
|
2010-09-22T17:13:59
|
|
Empty the surface and context sets on terminate
TRAC #13623
This prevents a crash when the application calls eglTerminate multiple times without destroying the contexts or surfaces.
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@435 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d3958d73
|
2010-09-22T17:13:54
|
|
Ensure that a surface is present before writing to it
TRAC #13595
This fixes a bug where glTexSubImage is called on a mipmapped texture before calling glTexImage.
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@434 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
ecd7cf35
|
2010-09-22T17:13:50
|
|
Define vertex texture sampling intrinsics only when supported
TRAC #12245
This ensures that the shader will fail to compile when using VTF when it's not supported.
Previously an error was generated only at link time and it was not very descriptive.
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@433 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c5f8dea4
|
2010-09-21T16:40:30
|
|
Allow multisampling without enabling GL_SAMPLE_COVERAGE.
This setting is only used when an application wants to control which samples are written to. If it is disabled, multisampling should just write to all samples.
BUG=38
Review URL: http://codereview.appspot.com/2194043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@431 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
0fa74639
|
2010-09-21T16:18:52
|
|
Allow blitting to a render texture in BlitFramebuffer.
Change the type check to allow blitting between render buffers and render textures. Store the format for render textures so that resolving to a render texture Colorbuffer will pass the format check.
BUG=37
Review URL: http://codereview.appspot.com/2205043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@430 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
9398a6b2
|
2010-09-20T19:07:49
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|
I hope this will fix a generateMipmaps crash when needRenderTarget fails.
This fixes this crash in 7.0.524.0 on a user's Windows XP service pack 3 box.
0x014946f3 [libGLESv2.dll - texture.cpp:1382] gl::Texture2D::generateMipmaps()
0x0149786f [libGLESv2.dll - libglesv2.cpp:2114] glGenerateMipmap
0x01c53199 [chrome.dll - gles2_cmd_decoder.cc:2437] gpu::gles2::GLES2DecoderImpl::DoGenerateMipmap(unsigned int)
0x01c52216 [chrome.dll - gles2_cmd_decoder.cc:2214] gpu::gles2::GLES2DecoderImpl::DoCommand(unsigned int,unsigned int,void const *)
0x01c4fa78 [chrome.dll - cmd_parser.cc:56] gpu::CommandParser::ProcessCommand()
0x01c4f8ba [chrome.dll - gpu_processor.cc:100] gpu::GPUProcessor::ProcessCommands()
0x01ecdcce [chrome.dll - callback.h:119] CallbackImpl<BrowsingDataRemover,void ( BrowsingDataRemover::*)(void),Tuple0>::RunWithParams(Tuple0 const &)
0x01c4f2d9 [chrome.dll - callback.h:79] CallbackRunner<Tuple0>::Run()
0x01c4edce [chrome.dll - command_buffer_service.cc:80] gpu::CommandBufferService::Flush(int)
0x01d6b9b1 [chrome.dll - gpu_command_buffer_stub.cc:129] GpuCommandBufferStub::OnFlush(int,gpu::CommandBuffer::State *)
This might be glGenerateMipmaps after a device lost.
Review URL: http://codereview.appspot.com/2227044
git-svn-id: https://angleproject.googlecode.com/svn/trunk@429 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
e860f079
|
2010-09-20T19:06:56
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|
Trying to fix bug crash when eglCreateWindowSurface (or any other code that causes createDevice to be invoked) is called and CreateDevice reports DEVICELOST or NOTAVAILABLE.
This was a Windows XP service pack 3 box.
0x10002545 [libegl.dll - display.cpp:340] egl::Display::createDevice()
0x10002912 [libegl.dll - display.cpp:468] egl::Display::getDevice()
0x01d6a80f [chrome.dll - gpu_info_collector_win.cc:29] gpu_info_collector::CollectGraphicsInfo(GPUInfo *)
0x01d68eca [chrome.dll - gpu_thread.cc:104] GpuThread::OnEstablishChannel(int)
Previously createDevice only checked for out of memory and the ASSERT(SUCCEEDED(result)) has no effect in release builds.
I simulated the failure in a debugger and discovered a second place where a null dereference would occur in this case.
I don't think this crash is technically correct but it prevents crashes.
Review URL: http://codereview.appspot.com/2217043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@428 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
4d5962cd
|
2010-09-20T19:02:30
|
|
Texture2D::getRenderTarget does not assume that needsRenderTarget succeeded.
Specifically, it checks that mTexture is not null.
This is to fix this crash that has been happening out in the wild:
0x01444822 [libGLESv2.dll - texture.cpp:1417] gl::Texture2D::getRenderTarget(unsigned int)
0x01445615 [libGLESv2.dll - texture.cpp:2048] gl::Texture::TextureColorbufferProxy::getRenderTarget()
0x01453bb0 [libGLESv2.dll - context.cpp:1579] gl::Context::applyRenderTarget(bool)
0x01455395 [libGLESv2.dll - context.cpp:2413] gl::Context::clear(unsigned int)
0x014460c4 [libGLESv2.dll - libglesv2.cpp:611] glClear
0x01c53b75 [chrome.dll - gles2_cmd_decoder.cc:3021] gpu::gles2::GLES2DecoderImpl::ClearUnclearedRenderbuffers(unsigned int,gpu::gles2::FramebufferManager::FramebufferInfo *)
0x01c53cee [chrome.dll - gles2_cmd_decoder.cc:3078] gpu::gles2::GLES2DecoderImpl::DoFramebufferTexture2D(unsigned int,unsigned int,unsigned int,unsigned int,int)
0x01c57c7d [chrome.dll - gles2_cmd_decoder_autogen.h:756] gpu::gles2::GLES2DecoderImpl::HandleFramebufferTexture2D(unsigned int,gpu::gles2::FramebufferTexture2D const &)
0x01c52197 [chrome.dll - gles2_cmd_decoder.cc:2214] gpu::gles2::GLES2DecoderImpl::DoCommand(unsigned int,unsigned int,void const *)
0x01c4fa78 [chrome.dll - cmd_parser.cc:56] gpu::CommandParser::ProcessCommand()
0x01c4f8ba [chrome.dll - gpu_processor.cc:100] gpu::GPUProcessor::ProcessCommands()
It was a Windows XP service pack 3 box with Chrome 7.0.524.0. ANGLE was at r418 in this build. I suspect it attempted to glClear after a device lost, which caused needsRenderTarget to fail.
This will hopefully patch it up so it doesn't crash. We'll need to check we aren't assuming mTexture is not null elsewhere.
Review URL: http://codereview.appspot.com/2233045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@427 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
d10f869d
|
2010-09-16T19:56:52
|
|
Fixed masked glClear
TRAC #13577
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@426 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7beea408
|
2010-09-15T21:18:34
|
|
Added API to query for active attribs and uniforms. These functions are modeled after glGetShaderiv, glGetProgramiv, glGetActiveAttrib, and glGetActiveUniform. The main difference between this and OpenGL API is that we do not have programs - just shaders.
BUG=26
Review URL: http://codereview.appspot.com/2183041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@425 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
8d012dfc
|
2010-09-15T18:26:44
|
|
Added assertion to RefCountObject destructor that mRefCount is zero.
Review URL: http://codereview.appspot.com/2180041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@424 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
4e3bad4e
|
2010-09-15T17:31:48
|
|
Changed raw pointers to RefCountObject to BindingPointers.
I suspect there is a bug whereby an owning reference to a RefCountObject is temporarily assigned to a BindingPointer, causing it to be destroyed and making the owning raw pointer go dangling.
Making this change for mColorbufferProxy seemed to fix a crash in Chrome with canvas 2D.
This was previously landed in r417 and r418.
Review URL: http://codereview.appspot.com/2108047
git-svn-id: https://angleproject.googlecode.com/svn/trunk@423 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
ff8bdfb0
|
2010-09-15T17:27:49
|
|
Backing out r417 and r418.
I will recommit these as two separate patches: one for ID invalidation and one for reference counting issue.
I will not recommit the FBO changes and since the GLES2 spec will soon make it undefined whether FBOs are in a shared namespace.
Review URL: http://codereview.appspot.com/2154045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@422 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
a9cd70ac
|
2010-09-15T15:48:57
|
|
Fix glGetActiveUniform for samplers
TRAC #13522
Original patch by Jim Hauxwell, fixed for full test suite conformance.
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@421 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
cf66ebb8
|
2010-09-14T22:15:43
|
|
Renaming Context::mDepthStencilDirty flag to mDepthStencilInitialized to avoid breaking consistency
http://codereview.appspot.com/2187041/
(Having trouble checking it in with gcl so going straight to subversion)
git-svn-id: https://angleproject.googlecode.com/svn/trunk@420 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
85dc42bf
|
2010-09-14T03:10:08
|
|
Reset DepthStencilSurface after Context::markAllStateDirty() has been called.
Landing on Vangelis' behalf.
Original review: http://codereview.appspot.com/2184041/
git-svn-id: https://angleproject.googlecode.com/svn/trunk@419 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
9e287141
|
2010-09-11T03:46:57
|
|
Missing file.
TBR=vangelis@chromium.org
Review URL: http://codereview.appspot.com/2147046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@418 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
5525502d
|
2010-09-11T02:12:47
|
|
Replaced raw pointers to RefCountObject to BindingPointer.
This fixes the ANGLE crashes in Chrome when using canvas 2D.
The issue was this:
Renderbuffer *mColorbufferProxy = new RenderBuffer(...); // Reference count is zero.
BindingPointer<RenderBuffer> tempRef;
tempRef.set(mColorbufferProxy); // Reference count is one.
tempRef.set(NULL); // Reference count is zero and object is destroyed, leaving mColorbufferProxy dangling.
I also initially suspected the problem was that FBOs are not treated as shared and the implementation of shared FBOs is still in the patch. I believe GLES2 supports shared FBOs.
My reading of the GLES2 spec is that when a shared object is deleted, it loses its id but retains its state if left bound elsewhere. I added that to RefCountObject.
Review URL: http://codereview.appspot.com/2120045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@417 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
d303ef9a
|
2010-09-09T17:30:15
|
|
ANGLE supports GL_OES_standard_derivatives now.
BUG=25
Review URL: http://codereview.appspot.com/2122048
git-svn-id: https://angleproject.googlecode.com/svn/trunk@416 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8815d7f2
|
2010-09-09T17:30:03
|
|
Added support for associating functions with extensions and performing validation when those functions are used in a shader.
BUG=25
Review URL: http://codereview.appspot.com/2141046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@415 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b19403a1
|
2010-09-08T17:56:26
|
|
Removed unnecessary member variables from TIntermAggregate. Replaced operator overloading with a proper function in TFunction.
Review URL: http://codereview.appspot.com/2137043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@414 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
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ad771eb2
|
2010-09-07T17:36:23
|
|
Added mechanism to predefine associated macros for extensions. Also refactored the way extension behavior is initialized and updated.
Please note that I still need to add validation that appropriate extensions are enabled before using an extension function.
BUG=25
Review URL: http://codereview.appspot.com/2139042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@413 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8f0f24a0
|
2010-09-01T21:06:24
|
|
Removed support for unused/deprecated extension - GL_3DL_array_object.
TEST=conformance tests.
Review URL: http://codereview.appspot.com/2043043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@412 736b8ea6-26fd-11df-bfd4-992fa37f6226
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4b6b4f79
|
2010-09-01T18:13:40
|
|
Removes unused IsFloatingPoint function from utilities.cpp
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@411 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
fe208885
|
2010-09-01T15:47:57
|
|
Replaces Windows line endings with Unix where needed
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@410 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1297d92b
|
2010-09-01T15:47:47
|
|
Implements support for renderable floating point textures.
TRAC #12909
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@409 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0db0d6c8
|
2010-08-31T20:00:18
|
|
Replaces swap chain lazily when the swap interval is changed.
It does not appear to be possible to pass a presentation interval to Present() or change it after creating the swap chain, short of calling Reset(). I decided to try fixing it by replacing the swap chain under the same conditions as a window resize.
I tested it with a modified version of the simple vertex shader sample, passing various values to eglSwapInterval.
My reading of the EGL spec might be wrong but I believe the interval state should be associated with the surface bound to the current context, rather than the display.
Review URL: http://codereview.appspot.com/2036044
git-svn-id: https://angleproject.googlecode.com/svn/trunk@408 736b8ea6-26fd-11df-bfd4-992fa37f6226
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6a20d108
|
2010-08-31T13:54:27
|
|
Ensure mInfoLog is nulled out after it is deleted.
Issue=27
Original-Author: Vladimir Vukicevic
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@407 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d36c6a0a
|
2010-08-31T12:15:09
|
|
Implemented recovering from a lost device by context recreation.
TRAC #13222
Singed-off-by: Daniel Koch
Author: Nicolas Capens <nicolas@transgaming.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@406 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
d3bd0ad3
|
2010-08-30T18:55:36
|
|
Implemented GL_NV_fence extension.
I believe I have implemented all features according to the spec.
The application is to allow the Chrome command buffer scheduler to be smarter about deciding which command buffer to process. For example, if a WebGL app issued a call to ReadPixels, the scheduler will issue a fence and defer executing the ReadPixels until the status goes true. It can continue to work on other command buffers in the meantime.
I tested by modifying the vertex shader demo. After issuing the SwapBuffers i made issue a fence and loop until the status went true and verified it looped several times. I also tested that by calling FinishFence before going into the loop that is did not loop at all.
Review URL: http://codereview.appspot.com/1965043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@405 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0a337e93
|
2010-08-28T17:38:27
|
|
Implement support for floating point textures.
Trac #12909
Implements GL_OES_texture_float, GL_OES_texture_half_float,
GL_OES_texture_float_linear, and GL_OES_texture_half_float_linear
when supported by the hardware.
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods <shannon.woods@transgaming.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@404 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
06098890
|
2010-08-26T19:36:42
|
|
Allow derivative functions if derivative extension is enabled. I still need to add validation for "#extension GL_OES_standard_derivatives : enable".
BUG=25
Review URL: http://codereview.appspot.com/1965045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@403 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
94a86ad8
|
2010-08-25T20:02:11
|
|
Adding support for OES_standard_derivatives extension. This is not the complete implementation. Sending it to get feedback on the API. Is it OK to add extension support into TBuiltInResource? I could create a new struct for extensions but that would lead to API change.
BUG=25
Review URL: http://codereview.appspot.com/1953047
git-svn-id: https://angleproject.googlecode.com/svn/trunk@402 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
575e7910
|
2010-08-25T18:07:12
|
|
Changed glFlush to not wait until issued event is processed.
I think these reduced synchronization guarantees are still compliant with the spec. I found that this significantly improved the frame rate for some of our demos (40 fps to 50fps for one on my box). I will change the demo so that it does not call glFlush at all but I still think this is a valuable change.
The OpenGL ES2 spec says:
"The command
void Flush( void );
indicates that all commands that have previously been sent to the GL must complete in finite time."
My reading of it is that any GL calls previously issued will be processed at some point in the future but not necessarily prior to glFlush returning. I believe that issuing the D3D event and then calling GetData once with the flush flag should meet these requirements.
I also added some assertions to glFinish because I was paranoid that if issuing an event ever failed, the spin loop might never terminate.
Review URL: http://codereview.appspot.com/1941049
git-svn-id: https://angleproject.googlecode.com/svn/trunk@401 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
58e54298
|
2010-08-24T21:40:03
|
|
Cleanup TType and related classes:
1. Removed unused functions
2. Removed unnecessary virtuality of functions
3. Grouped related functions together
TEST=conformance tests
Review URL: http://codereview.appspot.com/1984047
git-svn-id: https://angleproject.googlecode.com/svn/trunk@400 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1ac37d80
|
2010-08-24T19:21:31
|
|
Optimizes Texture::loadImageData
TRAC #13046
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@399 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1dcea9f8
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2010-08-24T19:21:27
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Implements a special case for temporary surface creation for DXT low mip levels.
TRAC #12908
The lowest mip levels for DXT textures will have dimensions < 4, so a D3D
texture cannot be created to hold them offscreen directly. Instead, we must
create a larger texture one of whose mip levels would be the desired dimension,
and store the surface from that texture for later inclusion in the final
texture.
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@398 736b8ea6-26fd-11df-bfd4-992fa37f6226
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01868135
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2010-08-24T19:21:17
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Implements compressed textures.
TRAC #12714
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@397 736b8ea6-26fd-11df-bfd4-992fa37f6226
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f5cde483
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2010-08-24T19:21:11
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Allocates a texture rather than an offscreen plain surface for new textures.
TRAC #12908
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@396 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d36c2971
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2010-08-24T19:21:07
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Advertises the GL_OES_rgb8_rgba8 extension.
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@395 736b8ea6-26fd-11df-bfd4-992fa37f6226
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6397754a
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2010-08-24T19:21:02
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Implements support for rgb8 and rgba8 renderbuffer storage formats
TRAC #12717
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@394 736b8ea6-26fd-11df-bfd4-992fa37f6226
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