|
57dd0e5f
|
2023-03-27T13:05:36
|
|
Translator: Initialize out arguments too for WebGL
Local variables were initialized for WebGL, but not `out` arguments.
However, `out` arguments completely overwrite the passed-in variable at
call site, so they should also be zeroed out.
Bug: chromium:1425685
Change-Id: Ib2f61a962eea74c4933aafa4d5ad377189cec578
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4375137
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fcf0ddeb
|
2023-03-27T15:27:29
|
|
Vulkan: Add more blitFramebuffer test
UtilsVk::blitResolveImpl() implementation will set up customized program
and scissor rect to implement blit. In other CL we may reuse the
render pass that started by blit. This CL adds more test to ensure that
continiued draw without any state change will continue work properly
(i.e, the state destroyed by blit gets restored properly for the follow
up draw calls issued by application).
Bug: b/273808966
Change-Id: I164803512b334ca467ca08ea3b008b153fac334d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4375099
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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|
c6ec59dc
|
2023-03-27T11:15:48
|
|
Explicitly pass the extended dirty bits to syncState.
Add a the extended dirty bits and bit mask to syncState instead of
calling gl::State::getAndResetExtendedDirtyBits when encountering
DIRTY_BIT_EXTENDED. It disallowed us from masking the extended dirty
bits and feels like an anti-pattern to modify the extended dirty bits
in gl::State from the backend.
This is a refactor only.
Bug: chromium:1410191
Change-Id: I66fdec3eb57e3426cf0fda9ccb759700eafdda14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374100
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
fc7cb00e
|
2023-03-24T00:00:00
|
|
Metal: Support NV_shader_noperspective_interpolation
Fixed: angleproject:8095
Change-Id: Ieded1f704f82963984f1aee5072f152de0de374c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368473
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
1ee27fcd
|
2023-03-24T00:00:00
|
|
Fix translation of noperspective interpolation qualifier
Auxiliary storage qualifiers used with 'noperspective'
interpolation must be retained during ESSL translation
* Added new qualifiers:
* EvqNoPerspectiveCentroid
* EvqNoPerspectiveCentroidIn
* EvqNoPerspectiveCentroidOut
* EvqNoPerspectiveSample
* EvqNoPerspectiveSampleIn
* EvqNoPerspectiveSampleOut
* Adjusted GLSL and SPIR-V output
* Adjusted 'sample' rank to be the same as 'centroid'
Fixed: angleproject:4388
Change-Id: Iffc80a7a3b057beffd3bcbbc9446eeed77183c99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368471
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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|
fbb16d64
|
2023-03-24T02:23:19
|
|
Mali: Disable disjointTimerQueries on ChromeOS with MaliT8xxOrOlder
ChromeOS boards using MT8183 are encountering GL_OUT_OF_MEMORY errors
when using disjointTimerQueries, which leads to meets visual effects
freezing after a couple of seconds.
Extend the workaround treatment to ChromeOS.
Bug: chromium:1356053,b/269068358
Change-Id: I212f2b4a2fed1ddd8e8344bde4f4ca9069ea3393
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4369684
Commit-Queue: Kramer Ge <fangzhoug@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Kramer Ge <fangzhoug@chromium.org>
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abbbe970
|
2023-03-24T08:10:40
|
|
[GL backend] Get texture bindings size from frontend caps
EGLContext currently sets the texture bindings size to be
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. StateManagerGL later copies
these bindings into its own textures array [1]. However, the latter
texture array is clamped to a size of max 96 [2], and thus this copy
can overflow (see crash in crbug.com/1418842).
This CL changes the texture bindings size to be set from the frontend
caps rather than the native caps. The former have the same clamping
as for StateManagerGL's textures.
[1] https://source.chromium.org/chromium/chromium/src/+/main:third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp;drc=c85c710dec58dfdcf2f35af647a0a5155639edd5;l=3274
[2] https://source.chromium.org/chromium/chromium/src/+/main:third_party/angle/src/libANGLE/angletypes.h;drc=4a77b0f5237515960673b9bd1bc5a229f0eeaa95;l=952
[3] https://source.chromium.org/chromium/chromium/src/+/main:third_party/angle/src/libANGLE/Context.cpp;l=4050-4059;drc=b4bc946c63b2b95e1f05dec4e84adcadd10499c6
Bug: chromium:1418842
Change-Id: I66c10b640f70d9dc6c7d41925f12ffb7a3ba78e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4369699
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
d8c9ba9a
|
2023-03-27T00:00:00
|
|
Avoid defaulted comparison operator
Not available until C++20.
Bug: angleproject:8046
Change-Id: I6f4093b0bdccca55818109836e2e0d68f66897b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4373861
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
afc1e5dc
|
2023-03-27T00:00:00
|
|
GL: Support OES_sample_variables
Bug: angleproject:8097
Change-Id: I983d6e83fe9ca942c91cbdf7274b46306e38f11f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368476
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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|
1301402c
|
2023-03-23T21:56:45
|
|
Vulkan: improve etc to bc grident texture precison.
ETC has gradient modes. Two endpoints in BC are RGB565;
the color depth is lower than ETC. Two endpoints in
RGB888 space may be quite different, but after conversion to
RGB565 they may be projected to the same point.
This conversion loses quite a lot of details.
This change tries to change one endpoint to an adjacent one
(not optimal) in RGB565, so that all the colors are interpolated
from these two endpoints. With this change,
the arknight image in b/259327729 improved PSNR from 39 to 49.
This change includes some of work by @gregschlom
1) Use look up table instead of bit operation.
2) Use more vector operations. This may not improve the performance
but makes the code short and neat.
bug: b/259327729
Change-Id: Ic0720aff17af5d466e5598dc38ba953dc084a3cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368021
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
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|
249b03ac
|
2023-03-24T15:11:10
|
|
restricted_trace_perf: Delete settings when using default
Follow up to the addition of `--renderer default`, actively
delete the settings if default is chosen. Otherwise the script
will just use whatever settings you already have.
Test: restricted_trace_perf.py
Bug: b/269645211
Change-Id: I83be7e3f7fa2f2a2bc9f9d243820b49a3cdbed82
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368874
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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|
435e557c
|
2023-03-22T21:35:09
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|
Vulkan: Do not enforce custom ANGLEs secondary command buffers.
This change become possible after the commit:
Vulkan: Fix Secondary Command Buffers with asyncCommandQueue.
After the above change, `attach/detachAllocatorImpl<>()` will be
skipped when using Vulkan secondary command buffers. Other places that
use `mCommandAllocator` already no-op regardless of the allocator type.
Therefore enforcing:
ANGLE_USE_CUSTOM_VULKAN_OUTSIDE_RENDER_PASS_CMD_BUFFERS
ANGLE_USE_CUSTOM_VULKAN_RENDER_PASS_CMD_BUFFERS
when enabling `angle_enable_vulkan_shared_ring_buffer_cmd_alloc` is no
longer required. This will remove possible confusion when configuring
ANGLE build and allow mixing Vulkan secondary command buffers and
ANGLEs custom secondary buffers that use `shared_ring_buffer_cmd_alloc`.
Bug: angleproject:6401
Bug: b/256666069
Change-Id: I52a64065e6ce9e4aabbf76031c3f5443e0e26a3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4360071
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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aa8f2e4b
|
2023-03-22T19:53:04
|
|
Vulkan: Minor SecondaryCommandPool::destroy() optimization.
Follow up for the commit:
9b6368ccfceddf1784ef41e95e57696453cca71d
Vulkan: Fix freeing Secondary Command Buffers from wrong thread.
Bug: angleproject:6100
Change-Id: I8ef34898941c0c5684d3ea4378332cdf6b87c0c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4359703
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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85735eb4
|
2023-03-17T19:56:23
|
|
Vulkan: Enable async features for Secondary Command Buffers.
Since, all known problems with Secondary Command Buffers and async
features are fixed, it should be safe to allow enabling these features
for testing.
Locally, this CL passes custom build dEQP tests (EGL/GLES2/3/3.1) with
asyncCommandQueue and Vulkan Secondary Command buffers enabled.
Tests were executed on S906B that uses ANGLE as the system GLES driver.
Bug: angleproject:6811
Bug: angleproject:6100
Change-Id: Id3ef6df56f0a3bd1986f2e6047f01e6eac165fc6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350270
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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|
2bd8acfe
|
2023-03-23T18:24:43
|
|
Tests: Add Geometry Dash trace
Test: angle_trace_tests --gtest_filter="*geometry_dash*"
Bug: b/271876646
Change-Id: I18ab2f22230f0c63d3aaf7c825c9cc55d896d4d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368019
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
|
|
e27e7c6a
|
2023-03-17T19:43:54
|
|
Vulkan: Retire Command Buffers before destroying the Pools.
"VulkanSecondaryCommandBuffer"s may be still in "CommandQueue" when
"ContextVk" destroys the Command Pools (asyncCommandBufferReset = true).
Fixed by calling "retireFinishedCommandsLocked()" when appropriate.
Normally, it is only required to retire Vulkan Secondary Buffers.
However, some drivers may have bug and also require to reset
Primary Buffers, that have Secondaries recorded, before destroying the
Secondaries Pools.
Bug: angleproject:6811
Bug: angleproject:6100
Change-Id: I891547c95cfbdfab44398980f939596af56ab57b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350269
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
9524c639
|
2023-01-17T18:47:47
|
|
Vulkan: Fix Secondary Command Buffers with asyncCommandQueue.
This change fixes following errors (asyncCommandQueue = true):
1. "vkEndCommandBuffer()" called from "asyncCommandQueue" thread.
Call stack:
vkEndCommandBuffer()
VulkanSecondaryCommandBuffer::end()
OutsideRenderPassCommandBufferHelper::flushToPrimary()
CommandQueue::flushOutsideRPCommands()
CommandProcessor::processTask()
Fixed by calling "vkEndCommandBuffer()" from the Context thread
in the new "OutsideRenderPassCommandBufferHelper::detachCommandPool()"
method.
2. "vkAllocateCommandBuffers()/vkBeginCommandBuffer()" called from
"asyncCommandQueue" thread.
Call stack:
vkAllocateCommandBuffers()/vkBeginCommandBuffer()
VulkanSecondaryCommandBuffer::initialize()
<*>CommandBufferHelper::initializeCommandBuffer()
<*>CommandBufferHelper::reset()
<*>CommandBufferHelper::flushToPrimary()
CommandQueue::flush<*>Commands()
CommandProcessor::processTask()
Fixed by calling "vkAllocateCommandBuffers()/vkBeginCommandBuffer()"
from the Context thread in the new
"<*>CommandBufferHelper::attachCommandPool()" method.
3. "SecondaryCommandPool::collect()" called from "asyncCommandQueue"
thread without synchronization.
Call stack:
SecondaryCommandPool::collect()
rx::vk::RecycleCommandBufferHelper()
CommandBufferRecycler<>::recycleCommandBufferHelper)
RendererVk::recycle<*>CommandBufferHelper()
CommandProcessor::processTask()
No need for this call, because "SecondaryCommandPool" is already
detached.
Notes:
This CL not only fixes errors, but also optimizes CommandBufferHelper
recycling. Before, there was no recycling plus unnecessary
"VulkanSecondaryCommandBuffer" allocation/freeing.
Further optimization may add multiple "VkCommandPool"s to the
"SecondaryCommandPool" to allow resetting buffers in the async thread.
Bug: angleproject:6811
Bug: angleproject:6100
Change-Id: I7004c27a112e916c5c973b43b137193017d6aa3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4342189
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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dae99340
|
2023-03-23T14:36:28
|
|
Remove uninited pixel check from TexStorageWithPBO
Towards the end of the test "TexStorageWithPBO" from Texture2DTest, the
color of the pixel outside the red square is checked to confirm that it
is black. However, due to that part being uninitialized in the test,
its color could be left over from a prior test, causing a failure.
* Removed the pixel check for outside the square.
* Updated the color check for the square to cover its whole area.
Bug: angleproject:4126
Bug: angleproject:5081
Bug: angleproject:5097
Bug: angleproject:5651
Bug: angleproject:8093
Change-Id: I3ceb8cf30456f51a60630f9e258210a8ccae0d95
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4367898
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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f2c5ce4e
|
2023-03-16T17:44:56
|
|
Re-enable mutable texture upload for one context
It was observed that in some apps, mutable textures are uploaded in a
context, but that context's outside RP command buffer is not flushed
at all, resulting in invalid (noise) or incorrect textures.
* Added isEligibleForMutableTextureFlush() to be used to determine
whether onMutableTextureUpload() should be called.
* Restricted the use of mutable texture upload to single-context
share groups.
* When the number of contexts becomes greater than one, the original
context's outside render pass command buffer is flushed.
* Added related tests.
* Added a test to make sure that textures can be uploaded in one
thread, and used for draw calls in another, with the help of a
sync object.
* Added a test to make sure that textures can be uploaded in the
main thread, and used in a new thread.
* Added a test in which a new context is created after mutable
mipmap textures are defined.
Bug: b/264143971
Change-Id: I66c0d8b04d39bb7244e5752aac0e46a0192f012e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4349156
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
997c4c7b
|
2023-03-21T00:00:00
|
|
D3D11: Implement EXT_conservative_depth
Drive-by:
* Hid the extension from ES 2.0 client contexts.
Bug: angleproject:8046
Change-Id: I8bca4161dde4bda7ee75541b9164777884900d89
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4366784
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
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648f3657
|
2023-03-21T00:00:00
|
|
Metal: Implement EXT_conservative_depth
Bug: angleproject:8046
Change-Id: I3b9f497da19bf005c7948e552f2e1c7415d4ac6d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4363020
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
34a06e25
|
2023-03-15T18:46:55
|
|
Start MacBook Pro AMD 2019 experiment on ANGLE bots
Suppress failing tests
Bug: chromium:1382149, angleproject:8091
Change-Id: I817d3db8badc35a12ecc9650750ca9190c617f6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4341695
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0e502f8c
|
2023-03-20T20:34:28
|
|
Vulkan: Update SharedCommandBlockPool::valid() method.
Current logic returns `valid()` result whether `mAllocator` is
attached or not. However this is not correct, because it is allowed
to use some method even after allocator is detached.
Since this class does not require initialization - it is always valid.
Bug: angleproject:6401
Bug: b/256666069
Change-Id: I57f899ae7718762b7e2b68e9c3d1e04dccb2c351
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4355391
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
|
|
74edb4b4
|
2023-03-22T18:38:38
|
|
Skip PixelLocalStorageTest.Interrupt on iOS Metal
Bug: angleproject:7994, chromium:1421437
Change-Id: Ib6a8b316212510f73f56ef9e56c8d2da2fe07cfc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4359704
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
888ca8d9
|
2023-03-21T18:56:56
|
|
Bind FBO before timer query on Mali GL driver.
glBeginQuery(GL_TIME_ELAPSED/GL_TIMESTAMP) on Mali implementation
assumes a complete FrameBuffer. Without it glGetQueryObject will return
a meaningless value, causing some applications to misbehave.
This workaround caches and binds a default FBO in this case.
Bug: chromium:1356053,b/269068358
Change-Id: I756ded948c2c5aada744f9dd428ad77c37a009c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4359032
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kramer Ge <fangzhoug@chromium.org>
|
|
ad52f12e
|
2023-03-21T00:00:00
|
|
Implement EXT_conservative_depth
Added translator frontend and GLSL backend
support for gl_FragDepth redeclaration and
layout qualifiers.
Added mappings to DepthGreater, DepthLess,
and DepthUnchanged SPIR-V execution modes.
Bug: angleproject:8046
Change-Id: I23f19ff54380741107970a44055ea269eef179f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4355028
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a621ea88
|
2023-03-17T10:21:56
|
|
Adding a trace point for texture metrics.
Bug: b/236121838
Change-Id: I28e7977f7b5dc6e24cb5a2be10689c223851ba0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4348737
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Doug Horn <doughorn@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
ec9595f1
|
2023-03-21T10:02:00
|
|
restricted_trace_perf: Run against default driver
On newer Android versions where ANGLE can be the default driver,
selecting "native" as the driver will always seek out the system
driver instead of the default driver.
To allow the platform to select the GLES driver, add a "default"
mode that does not use any Android settings for driver selection.
To use, pass `--renderer default`
Test: restricted_trace_perf.py
Bug: b/269645211
Change-Id: Ie9bf64eaa823d9d54301472c1d4e48bf2f5482cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4358331
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
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a491bbe3
|
2023-03-18T19:05:08
|
|
Add PLS utilities for interrupting a rendering pass
Adds two more simple commands to ANGLE_shader_pixel_local_storage that
allow WebGL and the command buffer to interrupt rendering passes without
having to either (1) make expensive queries, or (2) track lots of
complex state for validation that they are not currently equipped to
track.
Bug: chromium:1421437
Change-Id: I80eaef3ae6b0b4bbbecb9cd2268ac90b43675d1c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4355032
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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23ad4fa2
|
2023-03-10T11:56:00
|
|
Don't hold global surface lock during AcquireNextImage
On Android, the global surface lock must be released before calls
to vkAcquireNextImageKHR, though GetSurfaceIfValid must remain
inside the surface lock.
Bug: b/268091451
Test: Mini-game puzzles in 'Fishdom' app, available in play store
Change-Id: Ia9c96de52a367b4537a42cee83e2372322fbdfbc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4316610
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
|
|
ba845fcf
|
2023-03-20T00:00:00
|
|
Metal: Implement EXT_clip_control
* Skipped vertex shader depth correction when
clip depth mode is set to GL_ZERO_TO_ONE.
* Adjusted front face mode and pre-fragment
vertical flip driver uniform based on the
clip origin state.
* Added more clip control end2end tests.
* D3D11: Fixed scissored draws
with upper-left clip origin.
Fixed: angleproject:8065
Change-Id: Ife82fa2ad39fad463c23ec10b49bff409272ebf2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4356661
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
|
|
1e6dd013
|
2023-03-21T00:00:00
|
|
Metal: Support centroid qualifier
Fixed: angleproject:8090
Change-Id: I3137599e976bc469709347f423b7e8b71e6ed9f7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4356667
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
|
|
53d1a179
|
2023-03-20T17:17:59
|
|
Makes ToposortStructs() return consistent results
This patch introduces a step in ToposortStructs() that
sorts the nodes by name. Doing this ensures consistent
results between calls. Without this, the order depends
upon the pointer value, which varies depending upon when
called.
Ensuring consistent results for the same input is important
for other parts of this code that use the string as key.
Bug: chromium:1423136
Change-Id: I19f053df5cf86c81b800056e86b742d8c34af7d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4357255
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Scott Violet <sky@chromium.org>
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f5695244
|
2023-03-21T00:00:00
|
|
Fix sample qualifier validation
* `smooth sample` is the same as `sample`
* `flat sample` is the same as `flat`
Bug: angleproject:3589
Change-Id: I8615fa73f4b0cea729b8e09d86f1b8183669de2b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4356666
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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0cb6697a
|
2023-03-09T10:35:04
|
|
Capture/restricted_traces: update documentation
With the new context handling the trace files are named differently, and
the description how to remove secondary contexts also is out of date.
Bug: None
Change-Id: Ia8258502ef53f9d90b742eff01f8125d816ca74e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4323658
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
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d7201a0f
|
2023-03-20T11:22:22
|
|
Tests: Add New Legend of the Condor Heroes trace
Test: angle_trace_tests
--gtest_filter=TraceTest.new_legend_of_the_condor_heroes
Bug: b/274401318
Change-Id: If910e5d3215bfebf8a2779313f709a18a1f58caa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4355351
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Mike Schuchardt <mikes@lunarg.com>
|
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bacc066b
|
2023-03-20T17:01:03
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|
Unskip dEQP-EGL tests
dEQP-EGL.functional.image.api.create_image_gles2_android_native_* on Mac
Bug: chromium:1347817
Change-Id: Iea7a2a05ec32eec8f86f9d0c02fe9e8a43d1922b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4352891
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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e809e7bd
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2023-03-13T00:00:00
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Reland "Implement EXT_depth_clamp"
This is a reland of commit f8c1418319ac2aef4b3101e322005b1d0f73120f
Host GPU bugs are observable in iOS Simulator
Original change's description:
> Implement EXT_depth_clamp
>
> * Added depthClamp to the RasterizerState
> * Added DepthWriteTest end2end tests covering
> both clipped and clamped depth writes
>
> Capture
> * Updated serialized rasterizer state
> * Updated CaptureMidExecutionSetup
>
> OpenGL
> * Requires GL 3.2 or ARB_depth_clamp
> on desktop contexts
> * Maps to EXT_depth_clamp on ES
>
> D3D11
> * Maps to the opposite of
> D3D11_RASTERIZER_DESC.DepthClipEnable
> * The new tests uncover several edge cases where
> a workaround is needed to implement unextended
> OpenGL semantics on top of D3D
>
> Metal
> * Maps to the setDepthClipMode command
>
> Bug: angleproject:8047
> Bug: angleproject:8077
> Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I8c5f8304276c97c51b2c3382cd2764592ee0c3fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4349938
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
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5384667f
|
2023-03-20T10:23:13
|
|
IWYU: missing include for std::atomic in FixedQueue.h
Fix build error using libstdc++ due to missing include for usage of
std::atomic in FixedQueue.h:
../../third_party/angle/src/common/FixedQueue.h:61:10: error: ‘atomic’ in namespace ‘std’ does not name a template type
61 | std::atomic<size_type> mSize;
| ^~~~~~
Bug: chromium:957519
Change-Id: I099a4a8c463149d74cf82ec6eda5e4a872d6e812
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4352888
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
07074968
|
2023-03-17T19:13:39
|
|
Validate gl[Push,Pop]DebugGroup
Bug: angleproject:8089
Test: DebugTestES32.DebugGroup*
Change-Id: I3a20822a072cea8f4a8a58445917a4ebb86db9da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350852
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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4a77b0f5
|
2023-03-18T00:16:24
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|
Revert "Implement EXT_depth_clamp"
This reverts commit f8c1418319ac2aef4b3101e322005b1d0f73120f.
Reason for revert: This change breaks angle_end2end_tests on Metal backend: https://ci.chromium.org/ui/p/chromium/builders/ci/ios-angle-intel/26035/overview
Original change's description:
> Implement EXT_depth_clamp
>
> * Added depthClamp to the RasterizerState
> * Added DepthWriteTest end2end tests covering
> both clipped and clamped depth writes
>
> Capture
> * Updated serialized rasterizer state
> * Updated CaptureMidExecutionSetup
>
> OpenGL
> * Requires GL 3.2 or ARB_depth_clamp
> on desktop contexts
> * Maps to EXT_depth_clamp on ES
>
> D3D11
> * Maps to the opposite of
> D3D11_RASTERIZER_DESC.DepthClipEnable
> * The new tests uncover several edge cases where
> a workaround is needed to implement unextended
> OpenGL semantics on top of D3D
>
> Metal
> * Maps to the setDepthClipMode command
>
> Bug: angleproject:8047
> Bug: angleproject:8077
> Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I829add68c006c72b7b4acf03aee3efa8a9a16fac
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350876
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
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d521ccb3
|
2023-03-16T15:09:10
|
|
Tests: Add Rise Of Empires trace
Test: angle_trace_tests --gtest_filter=TraceTest.rise_of_empires
bug: b/274049298
Change-Id: I1fc2c177a3901bb9997f532e6d3fa686736eaa94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350370
Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
7d1a401b
|
2023-01-17T18:45:55
|
|
Vulkan: Fix freeing not completed Secondary Command Buffers.
Problem:
- Protected Context flushes its commands to the Protected
Primary Command Buffer;
- Unprotected Context flushes its commands to the Unprotected
Primary Command Buffer;
- Context with different "egl::ContextPriority" may flush commands
into different Primary Command Buffers.
- Secondary Command Buffers from all Contexts end-up in the single
"CommandBufferRecycler::mSecondaryCommandBuffersToReset" list;
- One of the Contexts submits its Primary Command Buffer, and attaches
current "mSecondaryCommandBuffersToReset" list to the "CommandBatch";
- Secondary Command Buffers of other Contexts may be collected and
later freed by "SecondaryCommandPool" without submitting/completion
corresponding Primary Command Buffers.
Fix:
- Moving "mSecondaryCommandBuffersToReset" to the new
"SecondaryCommandBufferCollector" class.
- Separate "SecondaryCommandBufferCollector" instance is stored
in the "CommandQueue" for each current Primary Command Buffer.
Additionally fixes "asyncCommandQueue" related problem:
"releaseCommandBuffersToReset()" may get outdated results if flush is
not yet executed in the "asyncCommandQueue" thread.
Bug: angleproject:6100
Change-Id: I7df161ac1f999fb34d4eccaebb603c58ecb1ac11
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4334579
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
|
|
9b6368cc
|
2023-03-14T14:48:30
|
|
Vulkan: Fix freeing Secondary Command Buffers from wrong thread.
Problem:
- Secondary Command Buffers are freed in the "CommandQueue" class.
- This may happen from any Context thread that calls
"checkCompletedCommands()" or "finish<*>()" methods.
- As the result, one Command Buffer may be freed from one thread, while
other Command Buffer from the same "VkCommandPool" is
allocated/reset/recorded in the other thread.
Vulkan spec demands external "VkCommandPool" synchronization for any
modifications (begin/end/reset/free/cmd) on its "VkCommandBuffer"s.
Fix:
- Added new "rx::vk::SecondaryCommandPool" class that replaces the
"rx::vk::CommandPool" wrapper.
- This class has "collect()" method for storing "VkCommandBuffer"s.
Collected buffers are freed from the correct thread on the next
"allocate()" call.
This CL only fixes the problem, keeping Secondary Command Buffer memory
management as is (allocate/free single buffer without reuse).
In the future CLs this behavior may be changed (reuse buffers,
reset/free entire pools).
Bug: angleproject:6100
Change-Id: If938416c4df4fe55f0cfb418b6759721ac53098b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4334577
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
29f80eda
|
2023-03-15T14:59:26
|
|
Vulkan: Hot fix crash when using Invalid VkSemaphore Object.
Problem started after the commit:
b194c21ad30145ca15153a93425a37a8211df373
Vulkan: Enforce ContextPriority in ShareGroup and with EGLImage
Happens only with enabled "asyncCommandQueue" feature:
- "RendererVk::submitPriorityDependency()" creates "Vk::Semaphore"
object on the stack.
- Then submits this Semaphore with "queueSubmitWaitSemaphore()" method.
- "vk::Semaphore" passed to the "CommandProcessor"s
"enqueueSubmitOneOffCommands()" method where stored in the
"CommandProcessorTask".
- Stack "vk::Semaphore" object garbage collected by the "RendererVk"
and then destroyed.
- "CommandProcessorTask" now points to the invalid memory.
This CL changes usage of "vk::Semaphore" and "vk::Fence" pointers in
the "CommandProcessor.h" classes to Vulkan Handles. This will make API
consistent, fix this problem, and avoid similar problems in the future.
Issue discovered while testing ANGLE as a system driver on S906B with
"asyncCommandQueue" enabled. Several system processes crashed with VVL:
VUID-VkSubmitInfo-pWaitSemaphores-parameter(ERROR / SPEC):msgNum: -1328048864 -
Validation Error: [ VUID-VkSubmitInfo-pWaitSemaphores-parameter ]
Object 0: handle = 0xb4000078c1aab430, type = VK_OBJECT_TYPE_INSTANCE;
| MessageID = 0xb0d79520 | Invalid VkSemaphore Object 0xb400007831740b98.
The Vulkan spec states: If waitSemaphoreCount is not 0, pWaitSemaphores
must be a valid pointer to an array of waitSemaphoreCount valid VkSemaphore handles
(https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkSubmitInfo-pWaitSemaphores-parameter)
Bug: angleproject:8039
Change-Id: I8818288b9783b5c5a7970bf82ec721452ae57471
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4339758
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
|
|
12b3d52d
|
2023-03-10T17:02:55
|
|
Prevent bugs in "FastVector" class.
FastVector does not call destructors when resizing down and constructors
when resizing up. This may cause reuse of previous values after resizing
up and prevent releasing resource in destructors.
Above problems only relevant for non trivially
constructible/destructible types.
For performance reasons (chromium:1417087) this CL disables using
trivially destructible types at all and adds special resizing methods
for non trivially constructible types.
Almost all uses of FastVector was already using trivially destructible
types. Except "angle::FixedVector" used in "rx::vk::SubpassVector<>".
However, "angle::FixedVector" is unnecessarily calls "clear()" in the
destructor. This CL removed "clear()" and made the destructor trivial.
All non trivial constructor cases are limited to
"angle::spirv::BoxedUint32<>" used in
"angle::spirv::FastVectorHelper<>".
No problems found because of the possibility to reuse previous values.
All "resize(count)" methods replaced with special versions.
Therefore, this CL does not fix actual bugs, but rather prevents
incorrect use in the future.
Bug: angleproject:8021
Bug: chromium:1417087
Change-Id: Id65d75575f2f582450b1cc45dc6b1f2bf3bc5289
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4328286
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
|
|
6ea6b360
|
2023-03-15T13:49:02
|
|
Fix allowed_keywords dEQP test failures
Bug: b/272756897
Bug: angleproject:7592
Change-Id: I12f498f4ef0a1fa6da7d45345a4cb9e208bd9f03
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4343518
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
50dec716
|
2023-03-17T11:39:15
|
|
Linux skips RegisterContextCompatibilityTests altogether.
It is already effectively disabled by skipping all configs but that
still makes egl* calls leading to sporadic process corruption due to
loading desktop drivers under xvfb.
Note that it currently fails to register tests on all platforms as
RegisterContextCompatibilityTests is called after TestSuite
instantiation which leads to tests not being registered at all.
+some cleanups
Bug: angleproject:8083
Change-Id: I075dc67b73d627548efb3f80186ec408481e2707
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4348334
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
f8c14183
|
2023-03-13T00:00:00
|
|
Implement EXT_depth_clamp
* Added depthClamp to the RasterizerState
* Added DepthWriteTest end2end tests covering
both clipped and clamped depth writes
Capture
* Updated serialized rasterizer state
* Updated CaptureMidExecutionSetup
OpenGL
* Requires GL 3.2 or ARB_depth_clamp
on desktop contexts
* Maps to EXT_depth_clamp on ES
D3D11
* Maps to the opposite of
D3D11_RASTERIZER_DESC.DepthClipEnable
* The new tests uncover several edge cases where
a workaround is needed to implement unextended
OpenGL semantics on top of D3D
Metal
* Maps to the setDepthClipMode command
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
21a3367a
|
2023-03-17T00:56:18
|
|
Tests: Reduce load of computation heavy tests for Swiftshader.
Affected tests are very core heavy and may load all CPU cores.
LUCI BOT is running multiple tests in parallel. Having such heavy tests
increases containment for CPU cores. As result, some tests may take
a lot more time to complete and even hit timeout (currently 60 sec).
Typical time to complete all tests on the LUCI BOT:
With this tests disabled: 295 sec
enabled: 475 sec (+180 sec or +61%)
Time to complete all tests on the local machine:
Normal tests:
Tests completed in 173.040861 seconds
Tests completed in 184.974704 seconds
Tests completed in 171.654014 seconds
Reduced load:
Tests completed in 127.693891 seconds
Tests completed in 125.536354 seconds
Tests completed in 128.236671 seconds
Disabled tests:
Tests completed in 124.614823 seconds
Tests completed in 119.456267 seconds
Tests completed in 118.890189 seconds
This CL instead of disabling, reduces the load for Swiftshader.
Bug: chromium:1424783
Bug: angleproject:8039
Change-Id: I44ed6a6c8322033b1d2c3e9e52a06fe1bb74864c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4345872
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
12aefbc0
|
2023-03-16T04:43:38
|
|
Vulkan: add MESA Virtio-GPU Venus driver feature conditions
Bug: b/267576238
Change-Id: I5f0c479b23cd3465ca7560966bb4d98edf4c40df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4342819
Auto-Submit: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f4e71351
|
2023-03-14T14:55:04
|
|
Vulkan: Switch acquireAndUpdate to use Buddy pool
Based on survey of all app traces we have, it is common that we end up
with BufferVk::acquireAndUpdate even though the buffer was created with
STATIC usage. This is mostly due to glBufferSubData call on the STATIC
usage buffers and on ARM we most likely end up with acquireAndUpdate.
Similarly, we also getting into ghostMappedBuffer and mapRangeImpl with
STATIC usage buffers, even though with less app traces. Since the usage
pattern usually repeats, using generic allocation algorithm has
performance penalty. This CL moves these usage to buddy algorithm to
ensure alloc/free are fast.
This CL and previous CL crrev.com/c/4327290, reduces efootball_pes-2021
frame time from 4.2 ms to 2.87 ms, achieves parity with native GLES on
pixel 7 pro.
Bug: b/271915956
Change-Id: I56e0195181c77a3130513c74ec8a5075b2b29ea4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4321870
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
4c157b4b
|
2023-03-14T18:45:38
|
|
Vulkan: Switch staging buffer to Buddy algorithm
Staging buffer should be considered as dynamic and uses buddy allocator.
Bug: b/271915956
Change-Id: I7cbe3765fdae120582034b24376560043e007e67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4327290
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
a8401f03
|
2023-03-15T09:29:14
|
|
Mark the context as needing flush in TextureGL set*Image operations
Bug: chromium:1181068, chromium:1418291
Change-Id: I70b158dcec54edf20b44fcc6169d1fc1d86a0de7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4341190
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
|
|
4982b903
|
2023-03-14T19:56:51
|
|
Revert "Vulkan: Remove inUseAndRespecifiedWithoutData from BufferVk"
This reverts commit 755bfe471d23bc2aac5e78493537801dc5f90792.
Reason for revert: Causing flaky on pixel 6 angleproject:8082
Original change's description:
> Vulkan: Remove inUseAndRespecifiedWithoutData from BufferVk
>
> BufferVk::setDataWithMemoryType() has one optimization that it tries to
> detect glBufferData(target, size, nullptr, usage) and if existing
> storage is busy, it immediately reallocate storage. With the
> optimization in previous CL (crrev.com/c/4317488), the storage reuse
> logic should detect if we can reuse the storage or not. If the size
> matches the existing storage's size, then there is no reason we can not
> reuse existing storage. Later on when glBufferSubData or
> glMapBufferRange is called, there are optimization in those calls that
> will detect if we should reallocate storage or not as the further
> optimization. This CL removes this check and replies on the other
> optimization to handle the storage reallocate (shadowing) if necessary.
> This simplifies code and also potentially avoids storage reallocation in
> certain usage cases.
>
> This CL also fixes a test bug in
> BufferDataTestES3.BufferDataWithNullFollowedByMap that was calling
> glMapBufferRange with MAP_UNSYNCHRONIZED_BIT but incorrectly expecting
> GL to do synchronization.
>
> Bug: b/271915956
> Change-Id: I7901687b3e3e262e77699f14eb8602d8a57eda3e
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4322048
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Bug: b/271915956
Change-Id: Ie5716b609ab96b96afbe5927f20dfcf2bf5d4db6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4338263
Auto-Submit: Charlie Lao <cclao@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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|
a8720455
|
2023-03-10T13:48:03
|
|
D3D11: Add logic to disassociate EGL image storages.
The TextureStorage classes for External and EGLImages were missing the
logic to disassociate from images. This lead to the images continuing
to hold references to deleted storages.
Bug: chromium:1415330
Change-Id: I8303f6751d87a9b0a52993c7d4e9509b086b93f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4328347
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9c167fd2
|
2023-03-14T10:37:39
|
|
Mark the context as needing flush in TextureGL copy/blit operations
Bug: chromium:1181068, chromium:1418291
Change-Id: Ibce7d27ba33e7ed3a05ea0226ef60aa31682286a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4337957
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
513ca723
|
2023-03-13T14:30:20
|
|
Delete GL_LOAD_OP_DISABLE_ANGLE from PLS
This load op makes the PLS spec and WebGL implementations unnecessarily
complex.
Bug: chromium:1421437
Change-Id: Iab02a8b02083899c6cc345ecb25b88c5871611c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4335148
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b26b01a2
|
2023-03-09T00:00:00
|
|
Implement EXT_render_snorm
Bug: angleproject:8048
Change-Id: Id01beaea9565f8ab374c732fef70ec0ac0d8743e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4334303
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
bf5e9dbc
|
2023-03-09T00:00:00
|
|
GL: Reset clip origin before scissored clears
Clip origin must not affect scissor box but
some drivers flip it for clear operations.
Added capture/replay support for ClipControl.
Bug: angleproject:8066
Change-Id: I9292cb4945b49c56c80da4c5813e89df3453b6b6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4328267
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
755bfe47
|
2023-03-08T14:31:33
|
|
Vulkan: Remove inUseAndRespecifiedWithoutData from BufferVk
BufferVk::setDataWithMemoryType() has one optimization that it tries to
detect glBufferData(target, size, nullptr, usage) and if existing
storage is busy, it immediately reallocate storage. With the
optimization in previous CL (crrev.com/c/4317488), the storage reuse
logic should detect if we can reuse the storage or not. If the size
matches the existing storage's size, then there is no reason we can not
reuse existing storage. Later on when glBufferSubData or
glMapBufferRange is called, there are optimization in those calls that
will detect if we should reallocate storage or not as the further
optimization. This CL removes this check and replies on the other
optimization to handle the storage reallocate (shadowing) if necessary.
This simplifies code and also potentially avoids storage reallocation in
certain usage cases.
This CL also fixes a test bug in
BufferDataTestES3.BufferDataWithNullFollowedByMap that was calling
glMapBufferRange with MAP_UNSYNCHRONIZED_BIT but incorrectly expecting
GL to do synchronization.
Bug: b/271915956
Change-Id: I7901687b3e3e262e77699f14eb8602d8a57eda3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4322048
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
c3ffae10
|
2023-03-10T00:00:00
|
|
Suppress failing capture/replay test
DiscardFramebufferEXTTest.ClearDepthThenDrawWithoutDepthTestThenDiscard
fails after
DifferentStencilMasksTest.DrawWithSameEffectiveMask
Bug: angleproject:8079
Change-Id: I3b1304f465b140a34110b4f3fe95d6e59f0db8e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4331496
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d6a25bfa
|
2023-03-07T15:06:10
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|
Vulkan: Optimize glBufferData call to improve storage reuse
If app calls glBufferData with certain size, then calls it again with
size 0, and then call it again with same old size again, we should try
to reuse the existing storage. When size is zero, with the existing
logic, we never free the storage. When glBufferData is called third time
with the same size as the first glBufferData call, we expect to reuse
the existing storage. But because of the storage reuse logic is
comparing buffer's new size to the old size (which is 0), we missed the
opportunity to reuse the existing storage. This CL update the reuse
logic so that it checks the new size against storage's size (instead of
OpenGLES buffer's size) and if we will end up with same sized allocation
and same pool and memory type, then we reuse instead of reallocate.
This reduces efootball_pes_2021 frame time from 4.670 ms to 4.277 ms on
pixel 7 pro.
Bug: b/271915956
Change-Id: I6f91e3e85b104eca215b28e7d0bea413ecc4401c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4317488
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
98735ee0
|
2023-03-10T16:37:12
|
|
Revert "Fixed bugs in "FastVector" class."
This reverts commit 94ff37bb2110f838b92c5bae22a657982ccb48ff.
Alternative fix will be in the follow up CL.
Bug: angleproject:8021
Bug: chromium:1417087
Change-Id: Ib34cd14b6cf36f474cc0ae09605ef1490aed82f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4328285
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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67ad3ddc
|
2023-03-06T16:44:36
|
|
Vulkan: Relax size limit for dynamicBuffer to pick buddy algorithm
If glBufferData's usage is one of the dynamic usage, app may keep
calling glBufferData frequently, which means get into suballocation code
frequently. There are two suballocation algorithms today: buddy
algorithm (faster) and generic (slower). Right now the decision of which
algorithm (i.e, which pool) to use is purely based on size or memory
type. This CL also utilize usage information so that dynamic usage will
pick buddy algorithm with bigger size threshold. mSmallBufferPool is
removed and replaced with the BufferPoolPointerArray that gets picked
based on allocation algorithm.
This CL reduces average frame time of efootball_pes_2021 from 7.518 ms
to 4.670 ms on pixel 7 Pro.
Bug: b/271915956
Change-Id: I1c2f270ac49f56e6f405501d20691cfbab49e7eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4313685
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4edccb15
|
2023-01-17T16:17:35
|
|
Vulkan: Fixed Context Priority mixing problems.
Problem details:
- Each "egl::ContextPriority" may have separate "VkQueue".
- "CommandQueue" only has two "PrimaryCommandBuffer"s for normal
and protected content.
- Commands from multiple "ContextVk" may be written
to a single "PrimaryCommandBuffer".
- That "PrimaryCommandBuffer" may be randomly submitted
to different "VkQueue"s.
- As the result - Commands from a single "ContextVk" may be submitted
to multiple "VkQueue"s.
Fix details:
- Created separate "PrimaryCommandBuffer" (lazily allocated)
for each "egl::ContextPriority".
- Commands with different priorities can't be mixed
in a single "PrimaryCommandBuffer".
- Therefore - Commands from a single "ContextVk" will be submitted
to a single "VkQueue".
- No difference for applications that use single "egl::ContextPriority"
for all Contexts.
Notes:
Another problem when resource is used in multiple Contexts with
different "VkQueue" (Priority).
One solution is to use Semaphores.
Another is to enfore same Priority for all Contexts in a Share Group
and Default Priority when using EGLImage.
This solution was submitted in the previous CL:
Vulkan: Enforce ContextPriority in ShareGroup and with EGLImage
Below test fails on G996B without this CL.
Bug: angleproject:8039
Test: angle_end2end_tests --gtest_filter=MultithreadingTestES3.ContextPriorityMixing*
Change-Id: Iaa57826ca55956944f922813fcfac42f1a764dbb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4194183
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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cd901cdd
|
2023-03-03T17:04:27
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|
Vulkan: Add and use rx::vk::ReleasableResource class.
This is a follow up for CL:
Vulkan: Enforce ContextPriority in ShareGroup and with EGLImage
Bug: angleproject:8039
Change-Id: I9e654557d4a1ce9aee4b04f1211eeb6ae3f0e482
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306721
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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233c128b
|
2023-01-17T19:21:58
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|
Vulkan: Fix UBs when deleted attachment is used in a RenderPass.
Problem:
- "RenderbufferVk"/"TextureVk" with "mOwnsImage == false" used as
RenderPass attachment.
- "RenderbufferVk"/"TextureVk" deleted.
- Owning resource is destroyed ("EGLImage" and all siblings /
"EGLSurface").
- Crash (UB) may happen when ending RenderPass, flushing or executing
commands.
Fix adds tracking of "vk::ImageSourceID" value in
"vk::RenderPassAttachment" - IDs of objects, that originally provide
"vk::ImageHelper" images. This is necessary, because when using
EGLImage, there may be multiple "TextureVk" objects with same
"vk::ImageHelper", and need to call "finalizeImageLayout()" for the
correct attachment.
Bug: angleproject:8032
Test: angle_end2end_tests --gtest_filter=ImageTest*DeletedWhileInUse*
Test: angle_end2end_tests --gtest_filter=PbufferTest.UseAsFramebufferColorThenDestroy*
Change-Id: I50fdd9d6b6a9677adad2262373303b46de1dee4c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4296014
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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eb1cb31d
|
2023-02-21T14:09:49
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|
Vulkan: Remove code left after introduce of "vk::SharedGarbage"
This logic calls "flushImpl()" each time some "ImageVk" is orphaned,
regardless if it used in the RenderPass or not. Such undesired flushes
negatively affect CPU and GPU performance.
This flush was added in the very old commit:
e755a5374f7eb24da579fdc9862b01e3c3c04721
Vulkan: Add a new garbage type gated by fences.
Flush was necessary to grab a proper Fence.
However, after commit:
f10bf6bf55a78669bff7bb5cdd3ae0954a87661e
Vulkan: Implement multi-threaded GL.
Fence was replaced by "vk::SharedGarbage" and "vk::SharedResourceUse".
But "flushImpl()" was not removed along with misleading comment, that
it is necessary "to make sure the fence has been submitted".
This CL removes this leftover code. Any regressions should be fixed in
a better way.
Bug: angleproject:2464
Change-Id: I640bb2b9519c15a47adf30e0de845a3125ceab42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4272834
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
a1bf828d
|
2023-02-13T21:30:38
|
|
Vulkan: Rename "RendererVk::waitFor*ToBeSubmitted()" methods.
Following "RendererVk" methods are a little bit confusing:
- submitCommands()
- hasResourceUseSubmitted()
- hasQueueSerialSubmitted()
- waitForResourceUseToBeSubmitted()
- waitForQueueSerialToBeSubmitted()
Because after "RendererVk::submitCommands(..., submitQueueSerial)" call
"hasQueueSerialSubmitted(submitQueueSerial)" will always return "true".
And it is not clear why need to call "waitForResourceUseToBeSubmitted()"
method, if it already "Submitted". It is even more: it is technically
illegal to call "waitFor*ToBeSubmitted()" if "has*Submitted" is "false".
This refactoring suggests adding "ToDevice" to the methods names:
- waitForResourceUseToBeSubmittedToDevice()
- waitForQueueSerialToBeSubmittedToDevice()
So that:
- "Submitted" - will mean to the RendererVk (and maybe Device)
- "SubmittedToDevice" - definitely submitted to the Device.
Bug: b/267348918
Change-Id: I12323be3ddc0cbcff4667e52a37089b187b63fe8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4245423
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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|
b194c21a
|
2023-02-24T15:41:00
|
|
Vulkan: Enforce ContextPriority in ShareGroup and with EGLImage
This CL enforces single Context Priority for all Contexts in a Share
Group. This is necessary until Vulkan Semaphores will be used to
automatically synchronize Resource access between Contexts.
Contexts Priority updated when new Contexts is added to the Share Group.
New Priority will be the highest among all ever existed Contexts
(except if Priority is locked).
When Contexts Priority changes, all flushed commands are submitted to
the old VkQueue and semaphore is inserted into the new VkQueue.
Currently opened RenderPasses and commands will not be flushed.
When EGLImage is used in a Context, all Contexts in that Share Group
locked (forever) to the Default Priority (Medium). This is done to
simplify the implementation and because of the current limitations
(lack of mutex protection across Context Share Groups).
Notes:
- the EGL_CONTEXT_PRIORITY_LEVEL_IMG will report initial priority.
- below tests fail on G996B without this CL.
Bug: angleproject:8039
Test: angle_end2end_tests --gtest_filter=MultithreadingTestES3.RenderThenSampleDifferentContextPriority*
Test: angle_end2end_tests --gtest_filter=MultithreadingTestES3.RenderThenSampleInNewContextWithDifferentPriority*
Test: angle_end2end_tests --gtest_filter=MultithreadingTestES3.RenderThenSampleDifferentContextPriorityUsingEGLImage*
Change-Id: Ia6a2f0084d39168a58fd7ec33edc90ece9cead05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4289750
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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4cbe8548
|
2023-02-28T21:12:17
|
|
Expose shader extensions based on ESSL version
Previously, all suported extensions were always exposed in the
preprocessor. This broke some games which relied on ESSL1-only extension
macros not being defined in ESSL3 shaders. This change adds min/max
version information to list of extensions so the preprocessor can
conditionally expose extensions based on the shader language version,
both via the extension name macros and the #extension directive.
Test: angle_unittests --gtest_filter="VersionTest.*"
Test: angle_end2end_tests --gtest_filter="*ESSL*ExtensionMacros*"
Test: Run com.gameloft.android.ANMP.GloftGGHM on Pixel 6
Bug: b/268091452
Change-Id: I2332a6cb964f54c47d23e2ef6b24e99a0b5c8202
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4304907
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mike Schuchardt <mikes@lunarg.com>
|
|
b468e4dd
|
2023-03-08T14:21:47
|
|
Add back "non-robust" PLS queries
Chrome doesn't have a codegen template for queries that model the
"robust" signature, so support both types.
Specify that the robust variants are only supported if
ANGLE_robust_client_memory is supported, so Chrome and other
implementations don't have to support them.
Bug: chromium:1421437
Change-Id: Icc69b69ce9ce0a2cfad0dbeed1f3b29bcfa92d20
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4321867
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f2e13539
|
2023-03-03T01:57:43
|
|
Implicitly enable PLS dependency extensions
The ANGLE_shader_pixel_local_storage implementation makes internal use
of various other extensions. These extensions must be implicitly enabled
when ANGLE_shader_pixel_local_storage is in use. In this CL:
* Convert ANGLE_shader_pixel_local_storage and
ANGLE_shader_pixel_local_storage_coherent to requestable extensions.
* Implicitly enable the dependency extensions, including each other, at
the time either of these extensions is enabled.
Bug: angleproject:7279
Bug: chromium:1421437
Change-Id: I26acbda776fe7045ea99d4f1e3df445e7a5cfd7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306526
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
63a60225
|
2023-03-09T12:36:57
|
|
Ignore VUID-VkGraphicsPipelineCreateInfo-None-06573.
Occurring in certain trace tests after vulkan-deps update.
Bug: angleproject:8076
Change-Id: I267ff7ff5a41cdcfec44b11893877120d02a89ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4324721
Commit-Queue: Roman Lavrov <romanl@google.com>
Auto-Submit: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9824b4e6
|
2023-03-09T12:21:34
|
|
Skip street_fighter_duel trace on win nvidia.
Flaky diffs
Bug: angleproject:8074
Change-Id: I2f6f023ade6028e5baf80815e845a7ae5817bfbb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4324720
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
7ee61366
|
2023-03-09T16:18:56
|
|
Revert "Vulkan: SurfaceVk should only wait for GPU work that uses it"
This reverts commit 5b63e1dc1d5e96018d0ad30582265a612d309f3b.
Reason for revert: angle_deqp_internal_main_presubmit device lost in android rolls https://anglebug.com/8073
Original change's description:
> Vulkan: SurfaceVk should only wait for GPU work that uses it
>
> Right now when we destroy swapchain, we call mRenderer->finish() to
> finish everything, even though the work is unrelated to this surface.
> This CL changes it to only wait for ResourceUse of all images in the
> swapChain.
>
> Bug: b/267806287
> Change-Id: I33d136ad50961fbf5fbb200ff0f89f1dbf23585d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4220723
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Charlie Lao <cclao@google.com>
Bug: b/267806287
Bug: angleproject:8073
Change-Id: Id0bfe7be670b7d44ed91e61f2c98a189bd1f214c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4324718
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
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36111b25
|
2023-03-09T10:48:36
|
|
Fix more cases of racy waitForStep usage.
Affects:
MultithreadingTestES3.Thread*
MultithreadingTestES3.UnsynchronizedTextureReads*
MultithreadingTestES3.CreateFramebufferFetchBeforeRenderPass
MultithreadingTestES3.CreateFramebufferFetchMidRenderPass
Bug: angleproject:8071
Change-Id: Id5fe9168fe4d307ec3d3cdd582f3f9ef3f9e9627
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4324717
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
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ca2378b7
|
2023-03-08T18:44:58
|
|
Assert that waitForStep steps go in increasing order.
This should make race conditions like the one in
https://crrev.com/c/4321809 much more obvious from the logs and catch
some of the issues when writing or updates tests.
The test that has to be updated here is an example why we probably don't
want to just replace `== step` with `>= step`
Bug: angleproject:8071
Change-Id: I2c740931046bb5a9115474b7d67f76e9a21c30a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4322049
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
aa5b97de
|
2023-03-06T17:59:43
|
|
ANGLE_metal_shared_event_sync: Control signaling external events
It was assumed that the external MTLSharedEvent passed to eglCreateSync
should be signaled by the GL. This change adds
EGL_SYNC_METAL_SHARED_EVENT_SIGNALED_ANGLE, which when passed as the
value for EGL_SYNC_CONDITION during eglCreateSync, changes the behavior
to not insert a fence command into the command stream.
Test: angle_end2end_tests --gtest_filter=EGLSyncTestMetalSharedEvent.AngleMetalSharedEventSync_WaitSync_ExternallySignaled
Bug: angleproject:8064
Change-Id: Ia1b8615b976f293d411b7d2be506b0ac87d64dee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4307152
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org>
|
|
b78a0c49
|
2023-03-08T09:49:28
|
|
Tests: Add Street Fighter: Duel trace
Test: angle_trace_tests --gtest_filter="*street_fighter_duel*"
Bug: b/271876811
Change-Id: I9930169c046e9b86bfac0b27c5286e1241e34601
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4320445
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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f1717ba9
|
2023-03-08T08:59:25
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Tests: Add Merge Dragons trace
Test: angle_trace_tests --gtest_filter=TraceTest.merge_dragons
Bug: b/272197630
Change-Id: I786ad03bf38b9d3269644bb0038d9848035b0f5b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4321866
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Mike Schuchardt <mikes@lunarg.com>
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2c835845
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2023-03-08T16:51:14
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Fix race condition in ProgramUseAndDestroyInTwoContexts
thread0 and thread1 call
threadSynchronization.waitForStep(Step::Start)
but then thread0 does
threadSynchronization.nextStep(Step::Thread0CreatePrograms);
so if thread0 happens to run to this line before thread1
gets to waitForStep(Step::Start), thread1 gets blocked forever
Bug: angleproject:8071
Change-Id: Ida4773d5d196f3e64e14689a8f6f16dc9ca3b509
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4321809
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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52ba6071
|
2023-03-06T00:00:00
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Add EXT_texture_filter_minmax stubs
Bug: angleproject:8072
Change-Id: Idfc2f2ff0eff7b0f6c131c37aeb53fb04019257d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4315865
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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397f89dc
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2023-03-01T00:00:00
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Support stencil texturing in WebGL
Updated WebGL sampler format validation to
support sampling from stencil textures and
combined depth/stencil textures in stencil
mode.
Bug: angleproject:3231
Bug: angleproject:8051
Change-Id: Ib35dfd91f7ce77fc50bd749f49602ffe86837c67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4315864
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e6ac77d9
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2023-02-27T16:13:29
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Tests: Enable RunLockStepThreads OpenGL/GLES backend support.
Added "EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE" attribute if display
has "EGL_ANGLE_context_virtualization" extension enabled.
Bug: angleproject:8032
Change-Id: I482475950b9d8d63891c74fc832cc13d93921e21
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4291436
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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244e1931
|
2023-01-17T19:22:10
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Vulkan: Fix use of pending Outside RenderPass CommandBuffer.
Regression from this commit:
730c127102b540ce2c4ec086b037c8b732706e26
"Vulkan: Submit queue more often for texture data"
Bug: angleproject:6354
Test: angle_end2end_tests --gtest_filter=*SubmittingOutsideCommandBufferAssertIsOpen*
Change-Id: I5f72f499cd7153c94c8e5f8a3415df2182726c8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4296802
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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a65f6a9d
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2023-03-07T16:11:44
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Make PLS queries robust
There's no reason not to mirror the ANGLE_robust_client_memory API here.
Bug: chromium:1421437
Change-Id: Ifb8b1a9675abe2ceb35272dc905f3c38f29dceda
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4317485
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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2143c146
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2023-03-06T14:38:58
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Tests: Add Jackpot World Trace
Test: angle_trace_tests --gtest_filter=TraceTest.jackpot_world
bug: b/271891383
Change-Id: Ib0ff8197c98c8dc7e97e760968306a6c1d3c5878
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4313680
Reviewed-by: Mark Łobodziński <mark@lunarg.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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156efe9e
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2023-02-23T14:07:23
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Fix the alloc error with enabled backtrace feature
When angle_enable_unwind_backtrace_support is enabled, an assertion
occurs on memory allocation with the following message:
"constructed value does not match the lookup key"
The assertion comes from PolicyTraits::apply() in the hash map.
* In MemoryTracking.h, the type of mMemoryAllocationRecord is now
std::unordered_map instead of angle::HashMap.
Bug: b/262029018
Change-Id: I11a6d8e99a129759c046e37cef9e74f7db193066
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4289947
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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b0d99f72
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2023-02-22T13:48:16
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Move the memory tracking classes to new files
* Moved the classes, functions, and constants related to memory
tracking to MemoryTracking.h and MemoryTracking.cpp. Main classes
include the following:
* MemoryAllocationTracker
* MemoryReport
* MemoryAllocationType
* MemoryAllocationInfo
* MemoryLogSeverity
* New static function added in RendererVk to get the Vulkan object
type name (GetVulkanObjectTypeName()).
Bug: b/262029018
Change-Id: I619001e3c24114c4fe7bf024498338bce146fced
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4284639
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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877cd04c
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2023-03-02T10:24:14
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Reland "Add vulkan format image fallback for R16G16B16"
Suppressed misbehaving trace test in https://crrev.com/c/4317088
This is a reland of commit 71f6d54c8d3662693283281651e57c994a10cf08
Original change's description:
> Add vulkan format image fallback for R16G16B16
>
> This change adds a vulkan format image mapping fallback from R16G16B16
> to R16G16B16A16, R32G32B32_FLOAT and R32G32B32A32_FLOAT for both
> UNORM and SNORM variants.
>
> This is done because in Chrome we want to use R16/RG16 formats which
> are exposed to Skia over the EXT_texture_norm16. Currently,
> EXT_texture_norm16 requires RGB16_EXT which if not present is not
> supported even if R16_EXT and RG16_EXT are supported. This fallback
> helps us support R16/RG16 as well over RGBA16.
>
> It also updates validationES checks for GL_RGBA signed and unsigned
> normalized checking if type is GL_SHORT or GL_UNSIGNED_SHORT.
>
> It adds a method LoadToFloat that allows a type (GLushort or GLshort)
> to be loaded into float format types. This is then used as part of
> fallbacks for load_functions_data.json.
>
> Bug: None
> Change-Id: I5c6879cd2ed5dd6e3440877f4891f269d96d88a1
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294694
> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: None
Change-Id: I101dd9e8c62e6794692c9f89c4944297e195f710
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4317089
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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bd08c309
|
2023-02-20T08:17:31
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Capture/Replay: Don't serialize shader refcount with context
The shader and program reference count is not an OpenGL state,
it is only an implementation dependent value and should,
therefore, not be part of the context serialization. In fact,
it is actually misleading, because for shared contexts its
value depends on the state of all contexts and not just the
current one. Especially with MEC this may lead to validation
errors, because a sequence
Context 1 (shared):
create program A
Context 2:
use program A
-> start MEC
will result in a refcount of "1" when the state of context 1
is serialized during MEC startup, because at this time context 2
already holds a reference. However, when the valiation
checkpoint at the end of the setup for context 1 is executed
during replay, then the setup for context 2 has not yet been
run and the refcount will be "0".
Bug: angleproject:8029
Change-Id: Ia7236e5f35634ba1506117abc19efa94b816e572
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4270930
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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cf1bf3e4
|
2023-03-07T18:41:13
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Skip TextureNorm16R16RenderTest and variants
Replay corrupts memory by writing past readBufferSize
due to GL_PACK_SKIP_ROWS etc
Bug: angleproject:8070
Change-Id: I7db1ef9dadf3735841c96f242e9bd9a993b5d16e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4317088
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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1174582a
|
2023-03-06T00:00:00
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GL: Implement EXT_clip_control
The extension is trivially exposed
if the current context supports it.
* Added packed clip control enums
* Removed unused state query code
* Aligned symbol names with the specs
Bug: angleproject:8066
Change-Id: I9d106f39800658ecc75f4525ee93cb534dc49f9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306770
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ad7949c6
|
2023-01-17T19:24:59
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Vulkan: Remove "rx::vk::ImageHelper" move constructor.
Move constructor was only used in the "rx::SwapchainImage" structure.
This CL replaces "image" member with "std::unique_ptr<vk::ImageHelper>".
This will remove source of bugs.
Bug: angleproject:8052
Change-Id: Ic16f674095233baaa56fbe8a8fb7ef3e323a7331
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294905
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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815a4aae
|
2023-03-01T00:00:00
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Fix stencil format exposure
* Removed invalid STENCIL format table entry
* Removed incorrect OpenGL ES 2.0 validation
* Removed obsolete end2end test suppressions
* Hid GL_OES_texture_stencil8 from ES 2.0 contexts
* Marked unsized STENCIL_INDEX as never texturable
* Marked unsized STENCIL_INDEX as never renderable
Bug: angleproject:3231
Fixed: angleproject:5136
Change-Id: I3f2cb8240344db410773b6a5bde460a43eb32a2e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4307120
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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267c556e
|
2023-03-06T18:03:36
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Vulkan: Move PersistentCommandPool out of the CommandsState.
Refactoring before the actual fix.
Bug: angleproject:8039
Change-Id: Ib240cb9a2e9b92eab120c946b15ac285b939c7db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4307875
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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8abf7153
|
2023-03-01T00:00:00
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GL: Complete EXT_blend_func_extended
* Increased test threshold to 2 to
avoid failures on some GPUs
* Skipped desktop name bindings when
running on OpenGL ES
* Adjusted extension exposure conditions
to avoid failures on older platforms
* Adjusted webgl_FragData array size
Bug: angleproject:1085
Bug: angleproject:2833
Change-Id: Ic72ba42b024de276d3586446e03013e6063d15ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4307122
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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ac8513fa
|
2023-03-03T16:10:32
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Vulkan: Add and use ScopedQueueSerialIndex helper class.
This is a follow up for CL:
eb0475c05425d94a4516b708c1c9075e3bc423a7
Vulkan: Cleanup RendererVk::allocateQueueSerialIndex method.
Made private "allocateQueueSerialIndex(SerialIndex *)" method and
renamed to "allocateQueueSerialIndexImpl" to limit incorrect API usage.
Bug: b/267806287
Change-Id: I4d1a9875d454c29f930a5e844161d2a10dc2675b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306720
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|