src


Log

Author Commit Date CI Message
Gert Wollny 5f7c3ba6 2021-11-01T13:27:15 Capture/Replay: Don't force initialization of FS inout vars Since these variables are to be considered inputs as well as outputs initializing them would overwrite the valid input values, hence skip initialization. Bug: angleproject:6608 Change-Id: Id8baf856a23ac84d18c61dd54cd6095128190075 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3253377 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 2dd6ea51 2021-11-08T16:22:18 Capture/Replay: Limit the sleep time based on unfinished jobs When running only a few tests the script has the tendency to sleep a long time after the tests were finished. So limit the sleep time by the number of remaining jobs. Bug: None Change-Id: I52ad39bf047abf93cd900f687bd3aae3962e9e20 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3263999 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Tim Van Patten 5c16f77b 2021-10-01T20:07:09 Vulkan: Add flushCommandsAndEndRenderPassWithoutQueueSubmit() Add flushCommandsAndEndRenderPassWithoutQueueSubmit() to allow ContextVk::flushAndGetSerial() to only issue a single vkQueueSubmit(). Bug: angleproject:6546 Change-Id: Ia3fc2bb93e88583ebd80ee153749dc8ca42245dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3200673 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 53371cc0 2021-11-01T20:25:17 Vulkan: Use optimalBufferCopyOffsetAlignment optimalBufferCopyOffsetAlignment is the optimal buffer offset alignment in bytes for vkCmdCopyBufferToImage2KHR, vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer2KHR, and vkCmdCopyImageToBuffer. The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. To improve efficiency, this CL updates ContextVk::mStagingBuffer's alignment to the max of: - minMemoryMapAlignment - nonCoherentAtomSize - optimalBufferCopyOffsetAlignment On ARM, this is not expected to have any affect, since all three values are 0x40, but other platforms may see a benefit. Bug: angleproject:4297 Change-Id: I9185da111e09c5d782eb1dedb10369727cb9bf51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3256007 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 0e20c680 2021-11-08T15:24:09 Sync framebuffer bindings in glInvalidateFramebuffer If a framebuffer binding change is followed by glInvalidateFramebuffer, ANGLE was not syncing the framebuffer binding. - This means that invalidation was being done on the previous framebuffer. - Paired with deferred clears, this was causing ContextVk to start a render pass on the previous, potentially deleted, framebuffer. Bug: chromium:1267027 Change-Id: I092a0c8dd764db9e49258b694c970babb19cf24b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3266175 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 651ae514 2021-11-08T14:07:30 Capture/Replay: Skip test of new failing tests Bug: angleproject:6663 Change-Id: Ic253a4695eb4c27df2e77641df9f03b2ad8a33e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3266172 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 01716170 2021-10-14T13:24:41 Metal: Reintroduce GPU power preference selection code. This CL re-introduces the GPU power preference code to the metal backend. It also reworks EGLDisplay caching in the frontend to cache based on the native display as well as the power preference attribute. A new extension, EGL_ANGLE_display_power_preference is added based on EGL_ANGLE_power_preference. This extension is a client extension that allows selection of GPU on display creation, similar to how GPUs are selected on context creation in EGL_ANGLE_power_preference. This CL adds EGLDisplayPowerPreferenceTest and enables it on the metal backend. Bug: angleproject:6143 Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Gregg Tavares <gman@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 79a5dc0a 2021-11-05T23:26:43 Vulkan: Fix spammy best practices message A GPU WRITE->HOST barrier frequently issued when the GPU outputs to a host-visible buffer used the ALL_COMMANDS stage mask causing a best practices message. This message is suppressed in ANGLE, but shows up in RenderDoc and clutters the output. Bug: angleproject:5070 Change-Id: I59aa7f8c7b3bf2788a3f7ae0ab6abdb4d3cd175e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3265606 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Maksim Sisov 1f42f6bd 2021-11-03T13:28:01 Add GL_RGB10_EXT format into list of supported formats. When running with Wayland, EGL returns rgb10 buffer format in egl config, which makes assertion to explode in formatutils as this format is not in list of supported formats. GL_RGB10_EXT is under the ES1 extension GL_OES_required_internalformat. Thus, add it to the format table. Bug: chromium:1231934 Change-Id: Ib47af538b16d6c7a652a44e0674757d292ac1394 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3253376 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Maksim Sisov <msisov@igalia.com>
Tim Van Patten 5d8a89e4 2021-11-02T19:57:04 Vulkan: Always override surface format GL_RGB8 to GL_RGBA8 If an app requests to create a surface with GL_RGB8, override it to be GL_RGBA8 for Android. This is to workaround an issue with the Android Vulkan loader which limits which formats can be used with swapchains. This CL also adds GL_RGB8 back to DisplayVkAndroid::generateConfigs(), effectively reverting the following CL: https://chromium-review.googlesource.com/c/angle/angle/+/3235466 This is being done with this CL (rather than reverting) since these changes are required to handle surfaces created with GL_RGB8. Bug: angleproject:6277 Bug: angleproject:6651 Change-Id: Iad78ea0d7bdf12e1e309ed6a7181f08fac38b9de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258143 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 3861c903 2021-11-05T17:19:34 Capture/Replay: Unsupress failures due to I/O block zero-init Bug: angleproject:6609 Bug: angleproject:6610 Change-Id: I771db9d26122ce1e5955ee092c6ca05af65fde95 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3265605 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi adf878f3 2021-11-05T17:16:57 Vulkan: Synchronization tests for read-to-read transitions Bug: angleproject:6663 Change-Id: I89aafa6c197233b75562c0faa1d5331969eeedf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3265604 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 52d6e363 2021-11-03T12:46:10 Translator: Fix zero-init of nameless I/O blocks Bug: angleproject:6609 Change-Id: I680fec85d53709f9abd3680a9dc5794ecfae6588 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260326 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 4fd4eb50 2021-11-05T11:14:47 Vulkan: Minor cleanups. Makes some VkFlags into VkAccessFlags to aid with code search. Also corrects a few typos. Bug: angleproject:6566 Change-Id: Ia4d14d38bb6d4e8c4c71fed6038c12edae112be9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3264224 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e10768f0 2021-11-03T12:23:11 Translator: Fix zero-init of I/O block arrays Bug: angleproject:6609 Change-Id: I8245e868fe6bc4798e74088916e1d8cdd0727b6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260325 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang d7090f5d 2021-10-29T10:45:19 Add more attributes for EGL_ANGLE_device_vulkan Bug: chromium:1264439 Change-Id: Ibc9676cef16411b17c833abe9559721811016eef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3264164 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Jamie Madill f7bcd910 2021-11-05T11:24:34 Vulkan: Skip VVL barrier warning on SwiftShader. This gets tripped up from our barrier handling code. Bug: angleproject:6656 Change-Id: Iefb1c898ca6506e81a19a0928beaf221dcdf8f4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3264225 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 019ddad5 2021-11-04T13:22:47 Reset cache in ProgramExecutable::updateActiveSamplers. This missing reset was causing incorrect state validation to persist in a few instances. Bug: chromium:1266437 Change-Id: I7ab47c81bf9f855e3ad75048f9d1aaefbc2291df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3262477 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 8c9b8f03 2021-11-03T14:50:54 Capture/Replay: Don't finish() destroyed Contexts If an app destroys a context, but keeps it current on a thread, ANGLE will reset the context, but can't delete it. This can lead to a segfault if ANGLE attempts to call Context::finish() on a destroyed context. To solve this, check if the context has been destroyed in ShareGroup::finishAllContexts(). Bug: angleproject:6653 Change-Id: Ib30e352ad6395e01f8fab0095cd6231dfb10d8ae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260726 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Cody Northrop 45ffabd0 2021-11-04T09:45:03 Skip world_cricket_championship_2 Intel Linux Timing out. Bug: angleproject:6657 Change-Id: Ia4b6456adbffd41764ae2bccac6d1cf79f3b4fb6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3262032 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 73da1648 2021-11-04T09:26:00 Tests: Skip zillow trace on desktop Vulkan Bug: angleproject:6658 Change-Id: I0d0152c83930b6a789bd9660ad2f16e9a8e9f80a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3262031 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 30b01d8f 2021-11-03T15:56:47 Fix multiview framebuffer completeness check In the process of dropping ANGLE_multiview in favor of OVR_multiview, the framebuffer completeness checks have become stale. In particular: - There is no requirement that the base layer of the attachments match - There _is_ a requirement that base+count layers are within the texture boundaries. Bug: chromium:1264988 Change-Id: I86837b587ad5befaa6a545c5a24507e8dff0b568 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3259272 Reviewed-by: Alexis Hetu <sugoi@google.com> Reviewed-by: Alexis Hétu <sugoi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 2091451e 2021-10-27T22:57:34 GLES1: Create multiple shaders based on state This CL introduces the concept of having optimized shaders for given state combinations. In this first pass, all uniform bools have been moved to hard coded values in the GLES1 ubershader. Frame times on Android ARM with locked GPU clocks: Trace Before After dr_driving: 27.8145 -> 4.2986 sonic_the_hedgehog: 17.9779 -> 2.8223 summoners_war: 93.2040 -> 15.9810 wordscapes: 53.9227 -> 7.6167 zillow: 15.0323 -> 2.9368 Bug: angleproject:6644 Bug: angleproject:6652 Change-Id: I548bc5c6aa24bad5fbd740b9552c4a703ae41354 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251688 Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 7e70818a 2021-11-03T16:52:28 Capture/Replay: Skip failing UniformTest tests The following tests are failing on win-trace: UniformTest.UnusedStructInlineUniform UniformTest.UnusedStructInlineUniformWithSampler They were added by this CL: https://chromium-review.googlesource.com/c/angle/angle/+/3256235 Bug: angleproject:6654 Bug: angleproject:6641 Change-Id: Ibce2a9ef1795ffeb50bce5546d558ce12166cd17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260733 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Kyle Piddington 77eb8a49 2021-10-29T10:36:06 Metal: Reduce memory usage of attribute re-writing Rework vertex buffer caching to allow us to reuse parts of converted buffers. Reusing conversions dramatically drops the memory usage when drawing index ranges by offset with unaligned attributes. Bug: angleproject:6638 Change-Id: I79797da202629b1632e1397ce1227ee3d7a1c9d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251467 Commit-Queue: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Amirali Abdolrashidi 0777af70 2021-11-02T11:14:06 Env var for EXT_framebuffer_fetch_non_coherent * Added an environment variable/Android property to remove the restriction on exposing GL_EXT_shader_framebuffer_fetch_non_coherent on ARM and Qualcomm. * Environment variable: ANGLE_ENABLE_EXT_SHADER_FRAMEBUFFER _FETCH_NON_COHERENT_OVERRIDE * Android property: debug.angle.enable.ext_shader_framebuffer _fetch_non_coherent_override Bug: angleproject:6519 Change-Id: I62e80f348c2ffda7d1d63496e3a2aedad9d69229 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258363 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Yuxin Hu 8aec7f35 2021-11-02T22:01:25 Add World Cricket Championship 2 Trace Test: angle_perftests --gtest_filter="*world_cricket_championship_2*" Bug: b/194508692 Change-Id: I0f36eba247b4726bc13b327634c429339ad1297c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258343 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Tim Van Patten afaa1287 2021-10-26T19:29:44 Vulkan: Don't submit XFB queries when XFB is inactive Consider the following GL commands: glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) glBeginTransformFeedback() glDrawArrays() glPauseTransformFeedback() glDrawArrays() glResumeTransformFeedback() glDrawArrays() glEndTransformFeedback() glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) The renderpass is broken for each of the draw calls, leading to pauseRenderPassQueriesIfActive() and resumeRenderPassQueriesIfActive() being called when the RP is stopped/started. This leads ANGLE to generate 3 TransformFeedbackPrimitivesWritten queries when looping through the "active" queries, since no consideration is made for XFB actually being active/unpaused. ARM doesn't support the TransformFeedbackPrimitivesWritten query when XFB is disabled. Instead, the query is never completed and the results are never available. It could probably be argued that this is an ARM bug, and they should just output '0' if XFB isn't active during the query. Regardless, ANGLE shouldn't be issuing the queries when XFB is no active, since it's wasteful. Bug: angleproject:6622 Test: dEQP.GLES3/functional_transform_feedback* Test: TransformFeedbackTest.TransformFeedbackQueryPausedDrawThenResume Change-Id: I380fb60405d7f538b802bb0df72bf609f0bc58e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3246532 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Kyle Piddington 0e9e321b 2021-11-01T17:04:05 Metal: Anonymous unused uniform structs not named. Due to some upstream changes, unused uniform structs are not being given a name. These structs cause compilation failures, which has completely caused shadertoy.com to fail to render. Skip the check when naming embedded structs to allow uniform struct types to still be named, even when no uniform exists. Unskip targeted tests on the Metal backend which were added previously in Issue 6641. These still need to be fixed more generically for the Vulkan backend. Also suppress flaky WebGLCompatibilityTest.RG32FTextures test on Mac Intel OpenGL, which affected this CL. Bug: angleproject:6642 Bug: angleproject:6641 Bug: angleproject:6570 Change-Id: I598fc212f4db3d3b7c5617bd8a87f8b7db60706c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258341 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Gregg Tavares <gman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Gregg Tavares 604610b4 2021-11-01T12:03:31 Metal: Use Depth32F for DEPTH_COMPONENT16 depth16unorm is broken on Metal. This is a workaround. Bug: angleproject:6597 Change-Id: I1748f9fab587b22980d13e8a141fa880eb6f9db0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3255666 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Kyle Piddington 88ca3b18 2021-11-01T16:54:40 Expose translator issues with struct samplers. Struct samplers assert in the Vulkan and Metal backends during rewriting. Add a test - skipped for now on these backends - to highlight this issue. Bug: angleproject:6641 Change-Id: I95cbc9e5f4122f1ac7db926ac44c4cccc1b6f87a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3256235 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi a517d4d9 2021-11-01T16:21:06 Vulkan: Regression test for xfb query before resume Bug: angleproject:6622 Change-Id: If15195437e656dc20aed10d02cf8429ad15ae3d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3254432 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 38d5349a 2021-11-02T11:46:56 Fix out of range access in MemoryBarrierTest. Bug: angleproject:6646 Change-Id: Ia406e290d0a6d6bef6352ac5e46a591e980d33f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258006 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Stephen White 0b56267f 2021-11-02T12:25:40 Implement ANGLE_FALLTHROUGH macro. Use it instead of ABSL_FALLTHROUGH_INTENDED. (ANGLE shouldn't use absl unless angle_enable_absl is true. This is breaking the roll of ANGLE into Dawn.) Bug: angleproject:6647 Change-Id: I47f9a00841c4605fca52b17eeb68c0b1da5004c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258008 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Gert Wollny c4921cd8 2021-10-28T12:06:42 Capture/Replay: Capture name in GetProgramResourceIndex Bug: angleproject:6180 Change-Id: I1ee7e49dcfa5df23ff5d81d8ca43dd1843c9b2e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250880 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 7952f84c 2021-10-21T15:47:21 Capture/Replay: Add ES3_1_Vulkan_SwiftShader expectations Bug: angleproject:6180 Bug: angleproject:6605 Bug: angleproject:6608 Bug: angleproject:6609 Bug: angleproject:6610 Bug: angleproject:6611 Change-Id: I340d1d9ead7e1f537ea447447e7d051b8725c534 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3236986 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 02cc418d 2021-11-02T08:12:49 Capture/Replay: Mark test to be flaky on Windows The test is passing quite often, but not always. Bug: angleproject:6180 Change-Id: I4bed6cd2907da61023ca91b20e20d8b0722302b7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3257321 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Amirali Abdolrashidi 6a749cda 2021-10-29T12:45:53 Complete validation of glGetAttribLocation() -Added more checks to glGetAttribLocation() similar to glBindAttribLocation(). -Added the corresponding unit tests. Using a reserved prefix in glGetAttribLocation() should return -1. Bug: angleproject:2419 Change-Id: I3f691f344c7003f855e53d35cd5f9578069acdae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3252643 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
YuxinHu a514df08 2021-10-27T01:25:11 Add detachShader capture calls in MEC This change adds a capture call to detach shader object before deleting the shader object in function GenerateLinkedProgram(), if that is also what the app does. GenerateLinkedProgram() is part of the Mid Execution Capture (MEC), and the purpose of the MEC is to setup a program that more closely mirrors the original app. The game World Cricket Championship2 detaches the shader object before deleting the shader object. With this change, we can follow the same behavior in GenerateLinkedProgram(). This ensures that the Shader Object refcount is decremented to 0 before the CaptureDeleteShader call is applied, and the ShaderProgramID handle assigned to the Shader Object will be released and can be reused for subsequent glCreateShader calls. The total number of ShaderProgramID we need will be consistent between SetupReplayContextShared() and the game uses. We are allocating memory slots for gUniformLocations2 array based on the total number of ShaderProgramID the game uses. Keeping the ShaderProgramID counts the same between trace replay and the game ensures we allocate the right amount of memory for the trace replay. Bug: angleproject:6621 Bug: b/194508692 Change-Id: Ib2810b486a6e9108db2a32f084d650a25f14bebd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3246533 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Steven Noonan ab514d4a 2021-10-22T20:51:08 d3d11: fix typo in pixel shader function signatures These two shaders used "TEXCORD0" instead of "TEXCOORD0" which made the Direct3D debug layers unhappy: D3D11 ERROR: ID3D11DeviceContext::Draw: Vertex Shader - Pixel Shader linkage error: Signatures between stages are incompatible. The input stage requires Semantic/Index (TEXCORD,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND] Fixing the typo makes that error go away. Bug: angleproject:6614 Change-Id: Ifa1c8c01fb4502398b3b4e13a411ef50bc3db483 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3239013 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Gregg Tavares ab426735 2021-10-29T13:54:09 Template gl::Rectangle so it can be used for float Bug: angleproject:6598 Change-Id: I8cf5894f0e34c56a6ad856c978be93ea9d5ae113 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3253131 Commit-Queue: Gregg Tavares <gman@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 5a0e6c1e 2021-10-29T21:57:42 Suppress failing test ProgramBinaryES3Test.SaveAndLoadDetachedShaders depends on VK_EXT_provoking_vertex, which is not supported on many of our bots. Bug: angleproject:6526 Bug: chromium:1264995 Change-Id: I9ea26c1a113068381b18a65c4b79448cf642d476 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251224 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten d2b4d9ae 2021-10-30T00:27:56 Revert "Vulkan: Don't expose MSRTT on SwiftShader" This reverts commit fb77afd3c76301e11f5c7397d9a63d283f86036c. Reason for revert: Breaks ANGLE roll into Chromium: https://chromium-review.googlesource.com/c/chromium/src/+/3253966/ Please follow the directions here to update the reference images: https://chromium.googlesource.com/chromium/src/+/HEAD/docs/testing/web_test_expectations.md Original change's description: > Vulkan: Don't expose MSRTT on SwiftShader > > Emulating this extension on SwiftShader is neither useful nor efficient > (on the contrary, it hurts performance (which is true for all non-tiling > architectures)). This extension was exposed purely to increase testing > coverage, but is being disabled now as OOMs resulting from allocating > the implict multisampled image is confusing Chrome. Note that > SwiftShader exposes only a limited amount of memory. > > Bug: chromium:1263046 > Change-Id: Ia69b7fc63804169431885352a8f637a95ab08bd0 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251581 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: chromium:1263046 Change-Id: I554df85109282db840ed6d2dbf0b153da5a7a98f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3254007 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Kyle Piddington 50fc2909 2021-10-27T21:37:02 Merge Webkit up to Oct 27 2021 Merge the following commits from Webkit. This change merges webkit from the following git commits Previous: commit 703b234524e75109ca3e94febbf63098314022f5 Author: Alex Christensen <achristensen@webkit.org> Date: Tue Sep 28 16:22:30 2021 +0000 Mostly fix Mac CMake build https://bugs.webkit.org/show_bug.cgi?id=230868 Current: commit 43d2e637f84b1e6b75c139ac64c26ca108b4f12f Author: Kimmo Kinnunen <kkinnunen@apple.com> Date: Wed Oct 27 17:43:38 2021 +0000 REGRESSION (Safari 15): Poor WebGL performance on https://downloads.scirra.com/labs/particles Commits: commit 8238f462c96e515dabd3db0e26c143b18f47340c Author: Kyle Piddington <kpiddington@apple.com> Date: Wed Oct 6 21:45:18 2021 +0000 Shadertoy "truchet district" fails to compile with error: Internal error compiling shader with Metal backend" commit 2fcb9af290e4b6c804f11ad4359555507c1492f9 Author: Kyle Piddington <kpiddington@apple.com> Date: Thu Oct 14 21:14:26 2021 +0000 https://tankionline.com/play/ html5 engine not working: crashes. (Metal shader not working) https://bugs.webkit.org/show_bug.cgi?id=231490 commit e11955a258380a875115ded16ab8963142c4023b Author: Kyle Piddington <kpiddington@apple.com> Date: Fri Oct 15 23:57:12 2021 +0000 REGRESSION (r283667): webgl/2.0.0/deqp/functional/gles3/lifetime.html fails https://bugs.webkit.org/show_bug.cgi?id=231682 commit 43d2e637f84b1e6b75c139ac64c26ca108b4f12f Author: Kimmo Kinnunen <kkinnunen@apple.com> Date: Wed Oct 27 17:43:38 2021 +0000 REGRESSION (Safari 15): Poor WebGL performance on https://downloads.scirra.com/labs/particles https://bugs.webkit.org/show_bug.cgi?id=230749 Bug: angleproject:6630 Change-Id: Icca411dc429538f839f05834f1851fbc54ef8a1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248573 Commit-Queue: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Gregg Tavares <gman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4a2446c6 2021-10-19T11:55:17 Vulkan: Implement robust shader outputs. In this CL we change ANGLE to pass the mask of missing shader outputs down to pipeline creation. We then use the color mask bits to block SwiftShader writing to unused outputs. This fixes the undefined behaviour present in Genshin Impact. Note that the other GLES implementations we tested don't seem to modify outputs even if they're unused. It was easier to mask out the color attachments in initialize rather than set up the pipeline desc to mask out the attachments. This was because we manipulate the color mask in a fairly complex way before we initialize the pipeline desc. Bug: angleproject:6566 Change-Id: Ie659fcd511cd286fa573fd25e3e6a0b9e123ebd6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3232435 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten 800c6885 2021-10-25T13:37:39 Vulkan: Only add samplable formats to outCompressedTextureFormats Only samplable texture formats should be added to outCompressedTextureFormats in FormatTable::initialize(), so move that to after the check of mActualSampleOnlyImageFormatID. Bug: angleproject:6277 Change-Id: Id91908a04d7e94f2d6dd1f0fa499ebea6a1f107e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3243068 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Gregg Tavares 20ddb802 2021-10-28T11:01:12 Fix Blitting in Metal backend. The Metal backend was clipping in integer space. If the src and dst are not the same size, say src is 3 wide and dst is 4 wide, and src starts at -1, then src will be clipped by one making the src 2 wide. It got 1/3 smaller so the dst get 1/3 smaller making it 2.666 pixels wide. The dst then needs to be expanded to pixels so 3 wide. But, that means the src also needs to be expanded 0.3333 * 3(originalSrcWidth) / 4(originalDstWidth) so its new left edge is -0.245 which is not an integer. Bug: angleproject:6598 Change-Id: I2faa966b18b457f474a3e7f6844ef64bfa66dbe8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251683 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kyle Piddington <kpiddington@apple.com> Commit-Queue: Gregg Tavares <gman@chromium.org>
Jamie Madill c31855ea 2021-10-28T13:29:17 translator: Always report gl_FragData array size. Previously we would report it as size 1 always if the extension was missing. This was breaking a dEQP. The test may have a bug, but we need to work around the issue until the upstream test is fixed. See https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3259 Bug: angleproject:6566 Change-Id: I5ac654f472f0e227d63804896ecc388081bec5e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251586 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki 7bda9d73 2021-10-22T11:53:20 DisplayVkAndroid: Always expose EGL_RECORDABLE_ANDROID. Expose EGL_RECORDABLE_ANDROID in the config for all Vulkan drivers on Android to provide app compatiblity with "My Talking Tom 2" and "My Talking Tom Friends". Don't require config to be unavailable in EGLRecordableTest and request a config with EGL_RECORDABLE_ANDROID enabled, but do not check for results. Bug: angleproject:6612 Change-Id: I25113b7c7f9a4a3b13dc625f01d96ba91cb3c6d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3237001 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi fb77afd3 2021-10-28T11:07:53 Vulkan: Don't expose MSRTT on SwiftShader Emulating this extension on SwiftShader is neither useful nor efficient (on the contrary, it hurts performance (which is true for all non-tiling architectures)). This extension was exposed purely to increase testing coverage, but is being disabled now as OOMs resulting from allocating the implict multisampled image is confusing Chrome. Note that SwiftShader exposes only a limited amount of memory. Bug: chromium:1263046 Change-Id: Ia69b7fc63804169431885352a8f637a95ab08bd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251581 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang 81d964a1 2021-10-28T10:50:51 vulkan: implement EGLDevice for vulkan backend It allows ANGLE clients to get and use VkDevice and VkQueue used by vulkan backend. Bug: chromium:1264439 Change-Id: I338ac08152cfec50bb34c5025730e5e6368efba9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250964 Reviewed-by: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Shahbaz Youssefi 32b3c963 2021-10-28T11:00:03 Vulkan: Remove MSRTT assertion in the presence of OOM When the MSRTT transient multisampled image is created, the emulated clear staged update is removed (as it's also staged for the single sampled image). This was done after allocating memory for the image, which can fail, leaving the update staged and leading to an ASSERT failure when the texture is used. Technically, the texture should not be used, and that's a Chrome bug where the OOM result from ANGLE is being ignored. This change makes sure the staged update is removed before allocating memory so the multisampled image is in a more consistent state. Bug: chromium:1263046 Change-Id: Ida8923ccbc517f740d76b4c2880086a039fa8a1f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251580 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Lubosz Sarnecki 694c5012 2021-10-14T11:16:29 capture_gles_3_2: Skip capturing debug calls This is analogous to capture_gles_ext. Bug: angleproject:6613 Change-Id: I8917a4cfa060f71ad616ece56038d02bfa12a952 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3237002 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao bae19e06 2021-10-26T13:35:57 Vulkan: Avoid unnecessary wait if mapBufferRange indicates read only When we call BufferVk::mapRangeImpl(), both from internal code paths for data reads or due to glMapBufferRange call, we are not passing the access bit to the call. This CL passes the proper access bits to the call and only wait for GPU writes to finish if access is for read only. This CL also adds access bitfield to the BufferVk::mapImpl() API and have various callers pass in the proper access bits as well. Bug: b/203582620 Change-Id: Ica8493c902dbd7b15996266c81ce0fd4dbfc2520 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3245487 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 5c914b57 2021-10-28T13:27:04 Vulkan: SPIR-V Gen: Fix float+matrix Found by a fuzzer, float+matrix was not handled correctly by the SPIR-V output. Bug: chromium:1264212 Change-Id: I09b13c3e48374621228f5fab4de68c33973ddfd4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251585 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten dacfa917 2021-10-28T12:49:33 Disable flaky multithreaded tests The following multithreaded tests are flaky in CQ and are being suppressed: VulkanMultithreadingTest.MultiContextDrawSmallDescriptorPools/ES3_Vulkan MultithreadingTestES3.MultithreadFenceDraw/ES3_Vulkan_SwiftShader Bug: angleproject:5418 Bug: angleproject:6633 Change-Id: I170085064597165972b7206d98130917bb46fcaf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251684 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill 191c236a 2021-10-14T17:01:45 Vulkan: Remove "current queue serial". Queries, semaphores, and pipelines instead use the normal vk::Resource design to track their lifetimes. Removes the current serial APIs from all classes. Current serials are still tracked internally in the command queue classes. Bug: b/169788986 Change-Id: Idcd2c2a93bc8225c6f3f7c247eb8fcfb76be1030 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3223644 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Brandon Schade 5da062ba 2021-10-06T11:15:00 Translator: Fixed textureGatherOffsets validation The parser only considered the case where the input to the textureGatherOffsets() function is an aggregate constructor node, but not if it is a pre-initialized constant variable. Added code to handle the constant variable case. Tests:KHR-GLES32.core.gpu_shader5.texture_gather_offsets_color KHR-GLES32.core.gpu_shader5.texture_gather_offsets_depth Bug: angleproject:5362 Change-Id: Ib1dd3450071341082ea6f0f2a243c3bb3ef6b95a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3217852 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Brandon Schade <b.schade@samsung.com>
Jamie Madill 3a9f18f1 2021-10-18T10:44:38 Refactor program pipeline handling. In preparation for moving more code from gl::Program to gl::ProgramExecutable so it can be shared with ProgramPipeline. Bug: angleproject:6566 Change-Id: Icb7ecccb37ae8e0d7d5fef8968f0dd7ef6fe6150 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226305 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Hans Wennborg 6ce67886 2021-10-28T13:45:18 Drop -Wweak-template-vtables Clang is dropping suport for this flag, see bug. Bug: chromium:1264351 Change-Id: I09b3d42889eecb8e786c52c205f28507fc797c5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250885 Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten e514e159 2021-10-27T17:54:00 win-trace: Skip failing tests The following test is failing on win-trace: ProgramBinaryES3Test.SaveAndLoadDetachedShaders/ES3_Vulkan_SwiftShader MultithreadingTest.MultiContextCreateAndDeleteResources/ES3_Vulkan_SwiftShader MultithreadingTestES3.MultithreadFenceDraw/ES3_Vulkan_SwiftShader MultithreadingTestES3.MultithreadFenceTexImage/ES3_Vulkan_SwiftShader MultithreadingTest.MultiContextDrawWithSwapBuffers/ES3_Vulkan_SwiftShader This CL adds them to capture_replay_expectations.txt. Bug: angleproject:6631 Change-Id: Ibb74afc6ff4b799e15bb8ead4d7fae0ce81620bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248572 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Kyle Piddington db83279a 2021-10-27T10:45:23 Metal: Use 'fast' normalize to match DEQP expectations Normalize' has a fast math option that more conformantly deals with INF in normalize functions. Use metal::fast::normalize instead of metal::normalize This also matches SPIRV-Cross behavior for normalization Bug: angleproject:6629 Change-Id: I61392ecd6f61b612d21f2832e07a135e26b53ad6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248145 Commit-Queue: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Gregg Tavares <gman@chromium.org>
Kyle Piddington c1b42740 2021-10-25T17:45:19 Metal: Use ES3 validation for GL_R/RG8_EXT formats Fix 6 fboCompleteness tests by setting the Metal conformance version to ES3, rather than ES2. This causes ANGLE to select the backwards compatible ES3 validation rather than the ES2 validation. The FBO completeness test may have a bug related to extensions in it, as limiting the Vulkan backend to ES2 conformance causes it to fail in the same manner of Metal. Bug: angleproject:6618 Change-Id: I64d87ea7b9e1957baab05b6380fe09e8271393a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244023 Commit-Queue: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Peng Huang 36eac05f 2021-10-25T15:45:36 VANGLE: change the default vulkan device choose logic To match the vulkan device choose logic in chrome, ANGLE will choose the default device based on the order of (discret GPU > integrated GPU > other GPU) TODO: for long term, ANGLE should provide a way to let chrome specify the physical device. Bug: chromium:1260869 Change-Id: Id023138485eb65fcc1d2758103d59a4e6cb2a51d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3242963 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Jamie Madill ca5e6f68 2021-10-27T11:28:08 Vulkan: Fix accessing stale FB cached variable. This would happen when we start a query after deleting a Framebuffer. Bug: chromium:1262091 Change-Id: I595360bf55fe1757779669f168c95be802b70da5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248142 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alex Gough 1d2752d8 2021-10-26T11:41:58 disable cfguards for all deqp tests Previous attempt[0] to fix this was too precise, this now disables cfguards for angle tests at the angle_deqp (source_set, shared_library, test) level. See crbug.com/1260874 - This works around a codegen bug for Windows x86 that is blocking us landing CFG. Following now all pass: PASS: .\out\swangle\angle_deqp_gles2_tests.exe --use-angle=swiftshader --gtest_filter=dEQP.GLES2/functional_multisample_common_edge_big_quad --bot-mode PASS: .\out\swangle\angle_deqp_egl_tests.exe --use-angle=swiftshader --gtest_filter=dEQP.EGL/functional_color_clears_multi_thread_gles1_other --bot-mode PASS: .\out\swangle\angle_deqp_gles31_tests.exe --use-angle=swiftshader --gtest_filter=dEQP.GLES31/functional_state_query_texture_texture_2d_multisample_texture_swizzle_g_pure_int --bot-mode [0] https://chromium-review.googlesource.com/c/angle/angle/+/3241703 Test: CQ plus above Bug: angleproject:6617 Change-Id: I6d2647340592d3b9b5f2430d4fd077835528ef0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244256 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 421dbf20 2021-10-26T19:06:19 Revert "Vulkan: Use different strategy for buffer memory allocation" This reverts commit 0dbe308d91a3526e28fecd9014d873c649f4ef71. Reason for revert: crbug.com/1253325 Original change's description: > Vulkan: Use different strategy for buffer memory allocation > > This CL uses different memory allocation strategy based on the requested > size. If the requested size exceeds 1M, we use dedicated memory > allocation to avoid memory waste associated with the sub-allocator. > Otherwise we uses VMA's sub-allocator pool. This CL creates two sets of > customized pool so that we uses different allocation strategy for each > set of pool: the small pool uses buddy algorithm which favors speed over > memory and large pool uses default algorithm that favors memory saving > over speed. This CL also replaces vmaFindMemoryTypeIndexForBufferInfo > with vmaFindMemoryTypeIndex to avoid create and destroy VkBuffer object > just try to find memoryTypeIndex. > > Bug: b/195588159 > Change-Id: I2bddbfffd77ba2ce6b9389d83a31051c4b748c4d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939490 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Tim Van Patten <timvp@google.com> Bug: b/195588159 Change-Id: I2c8fe8cb2930d16f5212570d32be68e7c6a6e5f3 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244258 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Charlie Lao 6b315a78 2021-10-26T19:04:06 Revert "Vulkan: Let BufferVk call into VMA for allocation when possible" This reverts commit 894ce75fb2f75e718ce76e466b8938524f65ac07. Reason for revert: crbug.com/1253325 Original change's description: > Vulkan: Let BufferVk call into VMA for allocation when possible > > Previously BufferVk class maintains a DynamicBuffer pool per BufferVk > object. This CL makes BufferVk skip DynamicBuffer pool in most cases and > do its own BufferHelper allocation directly. DynamicBuffer pool is only > used when desired, which is controled by a flag. With this CL, only > UBO/SSBO/AtomicBuffer will still use DynamicBuffer pool if the buffer > has to be allocated more than once. > > Bug: b/195588159 > Change-Id: I3aa08cef10ee9ee9f01f16403c6fbb99b37f4a8a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2901241 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: b/195588159 Change-Id: Iecda3baa6bc887fa0caa86ab076994cae7c10f93 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244257 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Shahbaz Youssefi 55bd8d8f 2021-10-26T10:38:28 Translator: Fix precision bug in HLSL generation Bug: chromium:1263487 Change-Id: I60bc3dc93867e4269756b6f54eb39cf29ad77d5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244887 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 9ac2409e 2021-10-26T00:55:06 Reland "Vulkan: Flush descriptor set updates during flush*Commands()" This reverts commit 420e77a64e890ad4c585d72789ca59501be3ac75. Reason for revert: The crash is in ProgramExecutableVk::getOrAllocateShaderResourcesDescriptorSet(), which is unrelated to this change. Creating a CL to reland this (the reland button is failing), to try and investigate further. Original change's description: > Revert "Vulkan: Flush descriptor set updates during flush*Commands()" > > This reverts commit 02b73c2fd738b237f1ab3ecd400feec222903a48. > > Reason for revert: Causes test to crash on Linux/Intel: anglebug.com/6591 > > Original change's description: > > Vulkan: Flush descriptor set updates during flush*Commands() > > > > The intent of this CL is to reduce the number of descriptor set updates > > by delaying the work until all of the GLES commands that could trigger a > > re-update have been performed and the command stream is being flushed. > > To achieve this, flushDescriptorSetUpdates() is being moved from > > setupDraw()/setupDispatch() to > > flushRenderPassCommands()/flushOutsideRPCommands(). > > > > This change also exposed an issue where the BufferView handles were not > > being preserved until flushDescriptorSetUpdates() was called. To resolve > > this, flushDescriptorSetUpdates() is also being called during > > BufferViewHelper::release() before the BufferView memory is released. > > > > Bug: angleproject:5706 > > Change-Id: I61e19af9c0fac891aa2115d72391459b80d22f19 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939385 > > Reviewed-by: Charlie Lao <cclao@google.com> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Commit-Queue: Tim Van Patten <timvp@google.com> > > Bug: angleproject:5706 > Bug: angleproject:6591 > Change-Id: I9d1ee3fcb3d1aebc86e60896e0065cab847a92b4 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233901 > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:5706 Bug: angleproject:6591 Change-Id: Ibc7e934b82e6cd90e766f43135583f7c45acfe39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244024 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Charlie Lao 894ce75f 2021-05-21T10:59:14 Vulkan: Let BufferVk call into VMA for allocation when possible Previously BufferVk class maintains a DynamicBuffer pool per BufferVk object. This CL makes BufferVk skip DynamicBuffer pool in most cases and do its own BufferHelper allocation directly. DynamicBuffer pool is only used when desired, which is controled by a flag. With this CL, only UBO/SSBO/AtomicBuffer will still use DynamicBuffer pool if the buffer has to be allocated more than once. Bug: b/195588159 Change-Id: I3aa08cef10ee9ee9f01f16403c6fbb99b37f4a8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2901241 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 0dbe308d 2021-07-16T14:26:20 Vulkan: Use different strategy for buffer memory allocation This CL uses different memory allocation strategy based on the requested size. If the requested size exceeds 1M, we use dedicated memory allocation to avoid memory waste associated with the sub-allocator. Otherwise we uses VMA's sub-allocator pool. This CL creates two sets of customized pool so that we uses different allocation strategy for each set of pool: the small pool uses buddy algorithm which favors speed over memory and large pool uses default algorithm that favors memory saving over speed. This CL also replaces vmaFindMemoryTypeIndexForBufferInfo with vmaFindMemoryTypeIndex to avoid create and destroy VkBuffer object just try to find memoryTypeIndex. Bug: b/195588159 Change-Id: I2bddbfffd77ba2ce6b9389d83a31051c4b748c4d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939490 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Alex Gough 2ca35522 2021-10-25T10:20:17 Disable cfguard for tcu/depq test files These seem to be generated with bad unwinding and cause crashes when exceptions are unwound. Specifically tcu::TestStatus RandomOrderExecutor::executeInner(TestCase *testCase, const std::string &casePath) can be built with __declspec(guard(nocf). Test: CQ .\out\swangle\angle_deqp_gles2_tests.exe --use-angle=swiftshader --gtest_filter=dEQP.GLES2/functional_multisample_common_edge_big_quad --bot-mode Bug: angleproject:6617 Change-Id: Iae75dc0f911a3430276909f4a14944d0f805fdf2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3241703 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kyle Piddington a02eb809 2021-10-19T20:09:43 Metal: Allow zero-sized scissors Fixes the following ES2 tests: dEQP-GLES2.functional.fragment_ops.scissor.outside_render_* A zero sized scissor is a valid scissor rectangle. Instead of ignoring this call, allow it. Bug: angleproject:6592 Change-Id: Ifc5c145b43deae4a031025b63691eb2b54c598fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233935 Commit-Queue: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Gregg Tavares <gman@chromium.org>
Geoff Lang a8000240 2021-10-05T13:12:22 Don't release EGLImage refs until backends are respecified orphanImages is called before impl methods to respecify textures and renderbuffers. This can cause the backend objects to reference deleted images. TextureVk::handleImmutableSamplerTransition is one such function that is called using "previousImage". Fix this by having orphanImages return a RAII object that deletes the image when the caller chooses. In this case, after the impl methods have been called to respecify the backend data. Bug: b/194432407 Change-Id: Ifb265b4409ba43478731a1701e2409f089976b1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3206430 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Geoff Lang d2c01d2c 2021-09-17T12:57:14 GL: Allow selecting virtualization groups at context creation Rewrite EGL_ANGLE_platform_angle_context_virtualization to EGL_ANGLE_context_virtualization, changing the context virtualization parameter to an identifier for what virtualization group the frontend context should be added to. This allows ANGLE's GL backend to be used by multiple threads if the user creates contexts with different virtualization groups. Bug: angleproject:6406 Change-Id: I7414d4705ce10bdf63a9b824043d5dd040dad875 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3169193 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 48b605d8 2021-10-25T09:46:16 Vulkan: Fix UBSAN error in CommandBatch CommandBatch doesn't initialize all fields, causing UBSAN errors in the move constructor. Bug: chromium:1261861 Change-Id: I46b963a415ccc08d3d9db40de98d1968eea311e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3241544 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan b638d29d 2021-10-20T18:30:48 TransformFeedbackTest: fix buffer read overrun There were 5 floats there, but not 5 vertices (3x5 floats!). This tripped the AddressSanitizer. Bug: angleproject:6600 Change-Id: Ie3f96437b087b6ab897fdf451a90e9aac62c2403 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235905 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan 584f1b78 2021-10-14T17:55:47 metal: fix crash when checking for flat attributes We can frontload the check of whether or not a shader program uses flat interpolation for its attributes. This prevents a crash where an application does: glAttachShader glLinkProgram glDetachShader glDeleteShader and the check tries to look at the shader attachments (which are no longer valid). Also add some tests to ensure that detaching shaders after program link doesn't cause crashes on indexed draws, and that the flat attribute detection works across program save/load. Bug: angleproject:6526 Signed-off-by: Steven Noonan <steven@valvesoftware.com> Change-Id: I70990808fdfd17608b4b720461cae1a0bdd064b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3224663 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Steven Noonan fb82ec3c 2021-10-20T16:45:30 FramebufferTest: fix read overruns in glTexImage2D upload The dimensions specified in glTexImage2D did not match the size of the arrays of pixels. This was tripping AddressSanitizer, which noticed it was reading past the end of the arrays. Bug: angleproject:4737 Bug: angleproject:6600 Change-Id: Ie9e1705136a4b7f853b3a897e3c294c953c475f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235904 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan 715b95f5 2021-10-20T16:44:47 DrawBuffersTest: fix use-after-free bug The objects returned by toNormalizedVector() go out of scope after the clearColor assignments are finished, so .data() pointers are invalid. This tripped AddressSanitizer. Bug: angleproject:6600 Change-Id: I1534490b38ef52202cead8c57b9462a56d09bf65 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235903 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan be947198 2021-10-20T17:33:34 avoid reading past end of stack array in GetEnvironmentVar I ran into a case where GetEnvironmentVariableA returned a nonzero value, but std::string() read past the end of the oldValue array when it tried to strlen() it. It seems it tried to read an environment variable that was already huge, because MSDN says: If lpBuffer is not large enough to hold the data, the return value is the buffer size, in characters, required to hold the string and its terminating null character and the contents of lpBuffer are undefined. So if the buffer isn't large enough, it doesn't just truncate the value (like GetModuleFilenameA would). It instead returns the size we would need to allocate to store the value. It also vaguely states that the contents of the buffer are undefined in this scenario, which means that the std::array used here could still be filled with uninitialized data without a null character in there. A better solution here is to use a FastVector, so we can resize it to fit whatever variable we're reading (MSDN states the maximum environment variable size is 32,767 characters, including the null terminator -- not MAX_PATH as this code seems to have assumed). Bug: angleproject:6600 Change-Id: I1582867578c5b879e71d58ab494a5134848b180f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235902 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Lubosz Sarnecki ee672193 2021-10-06T16:51:42 SurfaceVk: Use vkGetPhysicalDeviceSurfaceFormats2KHR. Use VK_KHR_get_surface_capabilities2 to determine if the requested color space and surface format combination is supported. Create a DoesSurfaceSupportFormatAndColorspace helper function and use vkGetPhysicalDeviceSurfaceFormatsKHR as a fallback in a new DoesSurfaceSupportFormat helper function. Treat the surface format as not supported when a non-sRGB colorspace was requested and VK_KHR_get_surface_capabilities2 is not available. Move MapEglColorSpaceToVkColorSpace to anonymous namespace. Emit angle::Result::Incomplete if a suitable surface format is not found. Bug: angleproject:2514 Bug: b/201993125 Change-Id: I28baf904cf8846ca575eaf83c93b3f593c1b63a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3208690 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Steven Noonan 9e8c929e 2021-10-20T17:19:02 FastVector: fix stack read overrun in ensure_capacity mSize should not be set until *after* calling ensure_capacity, otherwise we will read past the end of our statically allocated buffer when initializing the new array. This was caught by AddressSanitizer during one of the Vulkan BasicDraw tests, when compiling a shader to SPIR-V. Bug: angleproject:6600 Change-Id: I9ddb326d03ce5cda23973110e63d30b8829da2f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235901 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 52934a5d 2021-10-04T22:19:30 Vulkan: Use the UNDEFINED layout for ExternalPreInitialized According to the spec, the UNDEFINED layout does not invalidate the memory of external images. Bug: angleproject:6460 Change-Id: I682e8c3501cc52431268ff2c3a063467ba9d2a65 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3203796 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan 4c2c6bd2 2021-10-20T16:43:51 vulkan: fix read overrun in commonDebugUtilsLabel The size of the incoming string should be the 3rd argument to storePointerParameter(), not the aligned string size value. If we use the latter, we read past the end of the incoming string. This tripped the AddressSanitizer during the object label tests. Bug: angleproject:6600 Change-Id: Idd72353803661684057753f5b01bb69af1d4a141 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235900 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 7ef9ecf0 2021-10-15T14:38:03 Add GL_ANGLE_robust_fragment_shader_output. This extension codifies expected behaviour on Android, where some applications don't declare shader outputs that are active with the Framebuffer. Bug: angleproject:6566 Change-Id: I3538a0aca25b6567e4b11e40d4611f1b240579c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226724 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Steven Noonan 397a27bb 2021-10-20T20:33:20 VertexArray: on destroy, remove observer on element array buffer Otherwise there will be a null pointer dereference in gl::Buffer::onContentsChange(). Signed-off-by: Steven Noonan <steven@valvesoftware.com> Bug: angleproject:6599 Change-Id: I73388b6d0ccc357ca1944452a18ccf462dd8046c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3236206 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 66e8faf7 2021-10-20T14:06:08 Remove ProgramExecutable's "isCompute" property. This consolidates the lists of uniforms, ssbos, etc into one. Requires a few checks to change from graphics shader stages into all shaders. Bug: angleproject:6596 Change-Id: Ic8f6bfc4fa295c3bea9f5f1ded11e8fbca1c3164 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233361 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill aac5d678 2021-10-20T11:48:57 Make "isCompute" private to ProgramExecutable. This eliminates uses of "isCompute" is the Vulkan back-end. Instead of checking the state flag, we can use the context of the current command to determine if we're running a compute or a graphics command. This will eventually lead to us being able to compile the program pipeline objects before we run a draw or dispatch command. Changes the driver uniforms descriptor desc to bind to both graphics and compute shader stages to simplify the code. This could have theoretical but low-risk performance implications. Bug: angleproject:6595 Change-Id: Ie30d419b6ece5b33f5066a034d3805fe96519b36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233903 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill bdc633a8 2021-10-20T12:33:42 Pass command type down to ContextImpl::syncState. This mirrors the command type passed to the object sync functions. It will be useful to determine if we're syncing for a draw or a dispatch call. Bug: angleproject:6595 Change-Id: Ia04bd14a3c2dd2eb211c47a6e55f8ddcbfedfaaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233904 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny c621fd97 2021-10-12T20:09:49 Capture/Replay: capture some ProgramPipeline parameters Bug: angleproject:6561 Change-Id: Iff99153c0399f316d973b15fd55821a722401b07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220634 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny f020c713 2021-10-12T20:29:15 Capture/Replay: Allow capturing Gen/Delete with zero elements This is allowed, and hence the capture/replay should also work. Bug: angleproject:6558 Change-Id: Iae40e2870f9ff121c8396ee4c0caf0905d3fd84c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220632 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 8b627444 2021-10-13T10:58:40 Capture/Replay: capture program with ActiveShaderProgram too Here the program parameter is the second parameter, so UpdateCurrentProgram needs some refactoring too, to support specifying the parameter position. Bug: angleproject:6560 Change-Id: Iea08e1c0b7271bcd82aba64898cec76c09edefbb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220690 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop b06606b9 2021-10-20T14:45:02 Tests: Add Zillow trace Test: angle_perftests --gtest_filter="*zillow*" Bug: b/203693727 Bug: angleproject:6596 Change-Id: If1a29c452de60b124b234645953a6a8a53a35b67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235480 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop 5a682795 2021-10-19T18:10:43 Capture/Replay: Fix glAttachShader filtering Dota Underlords capture was filtering shaders that should be active. It is using a pattern that creates shaders in advance, then attaches them in later frames. This requires MEC to setup the shader, but not the program. We were failing to set those active because glAttachShader refers to two ShaderProgramIDs, and we've only been scanning for the first in any given API call: glAttachShader(gShaderProgramMap2[1], gShaderProgramMap2[2]); This CL fixes it by scanning for all ShaderProgramIDs in each call. Test: Dota Underlords MEC Bug: angleproject:5857 Change-Id: I1f76ad3345178cdfeb00479a84489dd363858e13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233875 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 78ae5d70 2021-10-20T12:15:33 Vulkan: Remove support for GL_RGB8 from DisplayVkAndroid The Android Vulkan loader doesn't support GL_RGB8, so remove it from DisplayVkAndroid::generateConfigs(). The list of supported swapchain formats is available at: https://cs.android.com/android/platform/superproject/+/master:frameworks/native/vulkan/libvulkan/swapchain.cpp;l=465-486?q=GetNativePixelFormat This fixes launching the Zillow app. Bug: angleproject:6277 Change-Id: I34f06e2b45a1de77864701462bf11712285b7ae2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235466 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Kyle Piddington 43fd49e6 2021-10-19T14:42:57 Metal: Add Shadow Sampler Grad workaround for AMD This change allows the direct translator to use emulated gradient shadow compare functions for AMD devices, and devices that don't support shadow compare sampler. Bug: angleproject:5107 Change-Id: I8cc8dcb6e6982531c2a858782869283e6dc97052 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3232818 Commit-Queue: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill 5ad7ae4a 2021-10-20T11:15:43 Remove Nexus 5X expectations from dEQP tests. Bug: angleproject:2322 Bug: angleproject:3308 Bug: angleproject:3309 Bug: angleproject:3434 Bug: angleproject:3715 Bug: angleproject:3716 Bug: angleproject:5169 Bug: angleproject:5184 Bug: angleproject:5665 Bug: angleproject:6527 Change-Id: If64efe229e12bb2a0bd4fe7f942899000a7aad76 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233902 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 420e77a6 2021-10-20T15:02:45 Revert "Vulkan: Flush descriptor set updates during flush*Commands()" This reverts commit 02b73c2fd738b237f1ab3ecd400feec222903a48. Reason for revert: Causes test to crash on Linux/Intel: anglebug.com/6591 Original change's description: > Vulkan: Flush descriptor set updates during flush*Commands() > > The intent of this CL is to reduce the number of descriptor set updates > by delaying the work until all of the GLES commands that could trigger a > re-update have been performed and the command stream is being flushed. > To achieve this, flushDescriptorSetUpdates() is being moved from > setupDraw()/setupDispatch() to > flushRenderPassCommands()/flushOutsideRPCommands(). > > This change also exposed an issue where the BufferView handles were not > being preserved until flushDescriptorSetUpdates() was called. To resolve > this, flushDescriptorSetUpdates() is also being called during > BufferViewHelper::release() before the BufferView memory is released. > > Bug: angleproject:5706 > Change-Id: I61e19af9c0fac891aa2115d72391459b80d22f19 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939385 > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Tim Van Patten <timvp@google.com> Bug: angleproject:5706 Bug: angleproject:6591 Change-Id: I9d1ee3fcb3d1aebc86e60896e0065cab847a92b4 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233901 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>