|
5f7c3ba6
|
2021-11-01T13:27:15
|
|
Capture/Replay: Don't force initialization of FS inout vars
Since these variables are to be considered inputs as well as outputs
initializing them would overwrite the valid input values, hence skip
initialization.
Bug: angleproject:6608
Change-Id: Id8baf856a23ac84d18c61dd54cd6095128190075
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3253377
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
2dd6ea51
|
2021-11-08T16:22:18
|
|
Capture/Replay: Limit the sleep time based on unfinished jobs
When running only a few tests the script has the tendency to sleep
a long time after the tests were finished. So limit the sleep time
by the number of remaining jobs.
Bug: None
Change-Id: I52ad39bf047abf93cd900f687bd3aae3962e9e20
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3263999
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
5c16f77b
|
2021-10-01T20:07:09
|
|
Vulkan: Add flushCommandsAndEndRenderPassWithoutQueueSubmit()
Add flushCommandsAndEndRenderPassWithoutQueueSubmit() to allow
ContextVk::flushAndGetSerial() to only issue a single vkQueueSubmit().
Bug: angleproject:6546
Change-Id: Ia3fc2bb93e88583ebd80ee153749dc8ca42245dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3200673
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
53371cc0
|
2021-11-01T20:25:17
|
|
Vulkan: Use optimalBufferCopyOffsetAlignment
optimalBufferCopyOffsetAlignment is the optimal buffer offset alignment
in bytes for vkCmdCopyBufferToImage2KHR, vkCmdCopyBufferToImage,
vkCmdCopyImageToBuffer2KHR, and vkCmdCopyImageToBuffer. The per texel
alignment requirements are enforced, but applications should use the
optimal alignment for optimal performance and power use.
To improve efficiency, this CL updates ContextVk::mStagingBuffer's
alignment to the max of:
- minMemoryMapAlignment
- nonCoherentAtomSize
- optimalBufferCopyOffsetAlignment
On ARM, this is not expected to have any affect, since all three values
are 0x40, but other platforms may see a benefit.
Bug: angleproject:4297
Change-Id: I9185da111e09c5d782eb1dedb10369727cb9bf51
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3256007
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
0e20c680
|
2021-11-08T15:24:09
|
|
Sync framebuffer bindings in glInvalidateFramebuffer
If a framebuffer binding change is followed by glInvalidateFramebuffer,
ANGLE was not syncing the framebuffer binding.
- This means that invalidation was being done on the previous
framebuffer.
- Paired with deferred clears, this was causing ContextVk to start a
render pass on the previous, potentially deleted, framebuffer.
Bug: chromium:1267027
Change-Id: I092a0c8dd764db9e49258b694c970babb19cf24b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3266175
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
651ae514
|
2021-11-08T14:07:30
|
|
Capture/Replay: Skip test of new failing tests
Bug: angleproject:6663
Change-Id: Ic253a4695eb4c27df2e77641df9f03b2ad8a33e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3266172
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
01716170
|
2021-10-14T13:24:41
|
|
Metal: Reintroduce GPU power preference selection code.
This CL re-introduces the GPU power preference code to
the metal backend. It also reworks EGLDisplay caching
in the frontend to cache based on the native display
as well as the power preference attribute.
A new extension, EGL_ANGLE_display_power_preference is
added based on EGL_ANGLE_power_preference. This extension
is a client extension that allows selection of GPU on
display creation, similar to how GPUs are selected on
context creation in EGL_ANGLE_power_preference.
This CL adds EGLDisplayPowerPreferenceTest and enables it on
the metal backend.
Bug: angleproject:6143
Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
79a5dc0a
|
2021-11-05T23:26:43
|
|
Vulkan: Fix spammy best practices message
A GPU WRITE->HOST barrier frequently issued when the GPU outputs to a
host-visible buffer used the ALL_COMMANDS stage mask causing a best
practices message. This message is suppressed in ANGLE, but shows up in
RenderDoc and clutters the output.
Bug: angleproject:5070
Change-Id: I59aa7f8c7b3bf2788a3f7ae0ab6abdb4d3cd175e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3265606
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1f42f6bd
|
2021-11-03T13:28:01
|
|
Add GL_RGB10_EXT format into list of supported formats.
When running with Wayland, EGL returns rgb10 buffer format in
egl config, which makes assertion to explode in formatutils as
this format is not in list of supported formats.
GL_RGB10_EXT is under the ES1 extension GL_OES_required_internalformat.
Thus, add it to the format table.
Bug: chromium:1231934
Change-Id: Ib47af538b16d6c7a652a44e0674757d292ac1394
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3253376
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Maksim Sisov <msisov@igalia.com>
|
|
5d8a89e4
|
2021-11-02T19:57:04
|
|
Vulkan: Always override surface format GL_RGB8 to GL_RGBA8
If an app requests to create a surface with GL_RGB8, override it to be
GL_RGBA8 for Android.
This is to workaround an issue with the Android Vulkan loader which
limits which formats can be used with swapchains.
This CL also adds GL_RGB8 back to DisplayVkAndroid::generateConfigs(),
effectively reverting the following CL:
https://chromium-review.googlesource.com/c/angle/angle/+/3235466
This is being done with this CL (rather than reverting) since these
changes are required to handle surfaces created with GL_RGB8.
Bug: angleproject:6277
Bug: angleproject:6651
Change-Id: Iad78ea0d7bdf12e1e309ed6a7181f08fac38b9de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258143
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
3861c903
|
2021-11-05T17:19:34
|
|
Capture/Replay: Unsupress failures due to I/O block zero-init
Bug: angleproject:6609
Bug: angleproject:6610
Change-Id: I771db9d26122ce1e5955ee092c6ca05af65fde95
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3265605
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
adf878f3
|
2021-11-05T17:16:57
|
|
Vulkan: Synchronization tests for read-to-read transitions
Bug: angleproject:6663
Change-Id: I89aafa6c197233b75562c0faa1d5331969eeedf9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3265604
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
52d6e363
|
2021-11-03T12:46:10
|
|
Translator: Fix zero-init of nameless I/O blocks
Bug: angleproject:6609
Change-Id: I680fec85d53709f9abd3680a9dc5794ecfae6588
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260326
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4fd4eb50
|
2021-11-05T11:14:47
|
|
Vulkan: Minor cleanups.
Makes some VkFlags into VkAccessFlags to aid with code search. Also
corrects a few typos.
Bug: angleproject:6566
Change-Id: Ia4d14d38bb6d4e8c4c71fed6038c12edae112be9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3264224
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
e10768f0
|
2021-11-03T12:23:11
|
|
Translator: Fix zero-init of I/O block arrays
Bug: angleproject:6609
Change-Id: I8245e868fe6bc4798e74088916e1d8cdd0727b6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260325
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
d7090f5d
|
2021-10-29T10:45:19
|
|
Add more attributes for EGL_ANGLE_device_vulkan
Bug: chromium:1264439
Change-Id: Ibc9676cef16411b17c833abe9559721811016eef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3264164
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
|
|
f7bcd910
|
2021-11-05T11:24:34
|
|
Vulkan: Skip VVL barrier warning on SwiftShader.
This gets tripped up from our barrier handling code.
Bug: angleproject:6656
Change-Id: Iefb1c898ca6506e81a19a0928beaf221dcdf8f4e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3264225
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
019ddad5
|
2021-11-04T13:22:47
|
|
Reset cache in ProgramExecutable::updateActiveSamplers.
This missing reset was causing incorrect state validation to
persist in a few instances.
Bug: chromium:1266437
Change-Id: I7ab47c81bf9f855e3ad75048f9d1aaefbc2291df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3262477
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8c9b8f03
|
2021-11-03T14:50:54
|
|
Capture/Replay: Don't finish() destroyed Contexts
If an app destroys a context, but keeps it current on a thread, ANGLE
will reset the context, but can't delete it. This can lead to a segfault
if ANGLE attempts to call Context::finish() on a destroyed context.
To solve this, check if the context has been destroyed in
ShareGroup::finishAllContexts().
Bug: angleproject:6653
Change-Id: Ib30e352ad6395e01f8fab0095cd6231dfb10d8ae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260726
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
45ffabd0
|
2021-11-04T09:45:03
|
|
Skip world_cricket_championship_2 Intel Linux
Timing out.
Bug: angleproject:6657
Change-Id: Ia4b6456adbffd41764ae2bccac6d1cf79f3b4fb6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3262032
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
73da1648
|
2021-11-04T09:26:00
|
|
Tests: Skip zillow trace on desktop Vulkan
Bug: angleproject:6658
Change-Id: I0d0152c83930b6a789bd9660ad2f16e9a8e9f80a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3262031
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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|
30b01d8f
|
2021-11-03T15:56:47
|
|
Fix multiview framebuffer completeness check
In the process of dropping ANGLE_multiview in favor of OVR_multiview,
the framebuffer completeness checks have become stale. In particular:
- There is no requirement that the base layer of the attachments match
- There _is_ a requirement that base+count layers are within the texture
boundaries.
Bug: chromium:1264988
Change-Id: I86837b587ad5befaa6a545c5a24507e8dff0b568
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3259272
Reviewed-by: Alexis Hetu <sugoi@google.com>
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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2091451e
|
2021-10-27T22:57:34
|
|
GLES1: Create multiple shaders based on state
This CL introduces the concept of having optimized shaders for given
state combinations. In this first pass, all uniform bools have been
moved to hard coded values in the GLES1 ubershader.
Frame times on Android ARM with locked GPU clocks:
Trace Before After
dr_driving: 27.8145 -> 4.2986
sonic_the_hedgehog: 17.9779 -> 2.8223
summoners_war: 93.2040 -> 15.9810
wordscapes: 53.9227 -> 7.6167
zillow: 15.0323 -> 2.9368
Bug: angleproject:6644
Bug: angleproject:6652
Change-Id: I548bc5c6aa24bad5fbd740b9552c4a703ae41354
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251688
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
7e70818a
|
2021-11-03T16:52:28
|
|
Capture/Replay: Skip failing UniformTest tests
The following tests are failing on win-trace:
UniformTest.UnusedStructInlineUniform
UniformTest.UnusedStructInlineUniformWithSampler
They were added by this CL:
https://chromium-review.googlesource.com/c/angle/angle/+/3256235
Bug: angleproject:6654
Bug: angleproject:6641
Change-Id: Ibce2a9ef1795ffeb50bce5546d558ce12166cd17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260733
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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|
77eb8a49
|
2021-10-29T10:36:06
|
|
Metal: Reduce memory usage of attribute re-writing
Rework vertex buffer caching to allow us to reuse parts
of converted buffers.
Reusing conversions dramatically drops the memory usage
when drawing index ranges by offset with
unaligned attributes.
Bug: angleproject:6638
Change-Id: I79797da202629b1632e1397ce1227ee3d7a1c9d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251467
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
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0777af70
|
2021-11-02T11:14:06
|
|
Env var for EXT_framebuffer_fetch_non_coherent
* Added an environment variable/Android property to remove the
restriction on exposing GL_EXT_shader_framebuffer_fetch_non_coherent
on ARM and Qualcomm.
* Environment variable: ANGLE_ENABLE_EXT_SHADER_FRAMEBUFFER
_FETCH_NON_COHERENT_OVERRIDE
* Android property: debug.angle.enable.ext_shader_framebuffer
_fetch_non_coherent_override
Bug: angleproject:6519
Change-Id: I62e80f348c2ffda7d1d63496e3a2aedad9d69229
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258363
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
8aec7f35
|
2021-11-02T22:01:25
|
|
Add World Cricket Championship 2 Trace
Test: angle_perftests --gtest_filter="*world_cricket_championship_2*"
Bug: b/194508692
Change-Id: I0f36eba247b4726bc13b327634c429339ad1297c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258343
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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|
afaa1287
|
2021-10-26T19:29:44
|
|
Vulkan: Don't submit XFB queries when XFB is inactive
Consider the following GL commands:
glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
glBeginTransformFeedback()
glDrawArrays()
glPauseTransformFeedback()
glDrawArrays()
glResumeTransformFeedback()
glDrawArrays()
glEndTransformFeedback()
glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
The renderpass is broken for each of the draw calls, leading to
pauseRenderPassQueriesIfActive() and resumeRenderPassQueriesIfActive()
being called when the RP is stopped/started. This leads ANGLE to
generate 3 TransformFeedbackPrimitivesWritten queries when looping
through the "active" queries, since no consideration is made for XFB
actually being active/unpaused.
ARM doesn't support the TransformFeedbackPrimitivesWritten query when
XFB is disabled. Instead, the query is never completed and the results
are never available. It could probably be argued that this is an ARM
bug, and they should just output '0' if XFB isn't active during the
query.
Regardless, ANGLE shouldn't be issuing the queries when XFB is no
active, since it's wasteful.
Bug: angleproject:6622
Test: dEQP.GLES3/functional_transform_feedback*
Test: TransformFeedbackTest.TransformFeedbackQueryPausedDrawThenResume
Change-Id: I380fb60405d7f538b802bb0df72bf609f0bc58e9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3246532
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
0e9e321b
|
2021-11-01T17:04:05
|
|
Metal: Anonymous unused uniform structs not named.
Due to some upstream changes, unused uniform structs are not being
given a name. These structs cause compilation failures, which has
completely caused shadertoy.com to fail to render.
Skip the check when naming embedded structs to allow uniform struct
types to still be named, even when no uniform exists.
Unskip targeted tests on the Metal backend which were added previously
in Issue 6641. These still need to be fixed more generically for the
Vulkan backend.
Also suppress flaky WebGLCompatibilityTest.RG32FTextures test on Mac
Intel OpenGL, which affected this CL.
Bug: angleproject:6642
Bug: angleproject:6641
Bug: angleproject:6570
Change-Id: I598fc212f4db3d3b7c5617bd8a87f8b7db60706c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258341
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
604610b4
|
2021-11-01T12:03:31
|
|
Metal: Use Depth32F for DEPTH_COMPONENT16
depth16unorm is broken on Metal. This is a workaround.
Bug: angleproject:6597
Change-Id: I1748f9fab587b22980d13e8a141fa880eb6f9db0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3255666
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
88ca3b18
|
2021-11-01T16:54:40
|
|
Expose translator issues with struct samplers.
Struct samplers assert in the Vulkan and Metal backends during
rewriting. Add a test - skipped for now on these backends - to
highlight this issue.
Bug: angleproject:6641
Change-Id: I95cbc9e5f4122f1ac7db926ac44c4cccc1b6f87a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3256235
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
a517d4d9
|
2021-11-01T16:21:06
|
|
Vulkan: Regression test for xfb query before resume
Bug: angleproject:6622
Change-Id: If15195437e656dc20aed10d02cf8429ad15ae3d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3254432
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
38d5349a
|
2021-11-02T11:46:56
|
|
Fix out of range access in MemoryBarrierTest.
Bug: angleproject:6646
Change-Id: Ia406e290d0a6d6bef6352ac5e46a591e980d33f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258006
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0b56267f
|
2021-11-02T12:25:40
|
|
Implement ANGLE_FALLTHROUGH macro.
Use it instead of ABSL_FALLTHROUGH_INTENDED.
(ANGLE shouldn't use absl unless angle_enable_absl is true.
This is breaking the roll of ANGLE into Dawn.)
Bug: angleproject:6647
Change-Id: I47f9a00841c4605fca52b17eeb68c0b1da5004c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258008
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c4921cd8
|
2021-10-28T12:06:42
|
|
Capture/Replay: Capture name in GetProgramResourceIndex
Bug: angleproject:6180
Change-Id: I1ee7e49dcfa5df23ff5d81d8ca43dd1843c9b2e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250880
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
7952f84c
|
2021-10-21T15:47:21
|
|
Capture/Replay: Add ES3_1_Vulkan_SwiftShader expectations
Bug: angleproject:6180
Bug: angleproject:6605
Bug: angleproject:6608
Bug: angleproject:6609
Bug: angleproject:6610
Bug: angleproject:6611
Change-Id: I340d1d9ead7e1f537ea447447e7d051b8725c534
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3236986
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
02cc418d
|
2021-11-02T08:12:49
|
|
Capture/Replay: Mark test to be flaky on Windows
The test is passing quite often, but not always.
Bug: angleproject:6180
Change-Id: I4bed6cd2907da61023ca91b20e20d8b0722302b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3257321
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6a749cda
|
2021-10-29T12:45:53
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|
Complete validation of glGetAttribLocation()
-Added more checks to glGetAttribLocation() similar to
glBindAttribLocation().
-Added the corresponding unit tests. Using a reserved
prefix in glGetAttribLocation() should return -1.
Bug: angleproject:2419
Change-Id: I3f691f344c7003f855e53d35cd5f9578069acdae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3252643
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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a514df08
|
2021-10-27T01:25:11
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Add detachShader capture calls in MEC
This change adds a capture call to detach shader
object before deleting the shader object in function
GenerateLinkedProgram(), if that is also what the app does.
GenerateLinkedProgram() is part of the Mid Execution Capture
(MEC), and the purpose of the MEC is to setup a program that
more closely mirrors the original app.
The game World Cricket Championship2 detaches the shader object
before deleting the shader object. With this change, we can follow
the same behavior in GenerateLinkedProgram(). This ensures that
the Shader Object refcount is decremented to 0 before the
CaptureDeleteShader call is applied, and the ShaderProgramID
handle assigned to the Shader Object will be released and
can be reused for subsequent glCreateShader calls. The total number
of ShaderProgramID we need will be consistent between
SetupReplayContextShared() and the game uses.
We are allocating memory slots for gUniformLocations2 array
based on the total number of ShaderProgramID the game uses.
Keeping the ShaderProgramID counts the same between
trace replay and the game ensures we allocate the right amount
of memory for the trace replay.
Bug: angleproject:6621
Bug: b/194508692
Change-Id: Ib2810b486a6e9108db2a32f084d650a25f14bebd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3246533
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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ab514d4a
|
2021-10-22T20:51:08
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|
d3d11: fix typo in pixel shader function signatures
These two shaders used "TEXCORD0" instead of "TEXCOORD0" which made the
Direct3D debug layers unhappy:
D3D11 ERROR: ID3D11DeviceContext::Draw: Vertex Shader - Pixel Shader
linkage error: Signatures between stages are incompatible. The input
stage requires Semantic/Index (TEXCORD,0) as input, but it is not
provided by the output stage. [ EXECUTION ERROR #342:
DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND]
Fixing the typo makes that error go away.
Bug: angleproject:6614
Change-Id: Ifa1c8c01fb4502398b3b4e13a411ef50bc3db483
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3239013
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ab426735
|
2021-10-29T13:54:09
|
|
Template gl::Rectangle so it can be used for float
Bug: angleproject:6598
Change-Id: I8cf5894f0e34c56a6ad856c978be93ea9d5ae113
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3253131
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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5a0e6c1e
|
2021-10-29T21:57:42
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|
Suppress failing test
ProgramBinaryES3Test.SaveAndLoadDetachedShaders depends on
VK_EXT_provoking_vertex, which is not supported on many of our bots.
Bug: angleproject:6526
Bug: chromium:1264995
Change-Id: I9ea26c1a113068381b18a65c4b79448cf642d476
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251224
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d2b4d9ae
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2021-10-30T00:27:56
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Revert "Vulkan: Don't expose MSRTT on SwiftShader"
This reverts commit fb77afd3c76301e11f5c7397d9a63d283f86036c.
Reason for revert: Breaks ANGLE roll into Chromium:
https://chromium-review.googlesource.com/c/chromium/src/+/3253966/
Please follow the directions here to update the reference images:
https://chromium.googlesource.com/chromium/src/+/HEAD/docs/testing/web_test_expectations.md
Original change's description:
> Vulkan: Don't expose MSRTT on SwiftShader
>
> Emulating this extension on SwiftShader is neither useful nor efficient
> (on the contrary, it hurts performance (which is true for all non-tiling
> architectures)). This extension was exposed purely to increase testing
> coverage, but is being disabled now as OOMs resulting from allocating
> the implict multisampled image is confusing Chrome. Note that
> SwiftShader exposes only a limited amount of memory.
>
> Bug: chromium:1263046
> Change-Id: Ia69b7fc63804169431885352a8f637a95ab08bd0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251581
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: chromium:1263046
Change-Id: I554df85109282db840ed6d2dbf0b153da5a7a98f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3254007
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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50fc2909
|
2021-10-27T21:37:02
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Merge Webkit up to Oct 27 2021
Merge the following commits from Webkit. This
change merges webkit from the following git commits
Previous:
commit 703b234524e75109ca3e94febbf63098314022f5
Author: Alex Christensen <achristensen@webkit.org>
Date: Tue Sep 28 16:22:30 2021 +0000
Mostly fix Mac CMake build
https://bugs.webkit.org/show_bug.cgi?id=230868
Current:
commit 43d2e637f84b1e6b75c139ac64c26ca108b4f12f
Author: Kimmo Kinnunen <kkinnunen@apple.com>
Date: Wed Oct 27 17:43:38 2021 +0000
REGRESSION (Safari 15): Poor WebGL performance on
https://downloads.scirra.com/labs/particles
Commits:
commit 8238f462c96e515dabd3db0e26c143b18f47340c
Author: Kyle Piddington <kpiddington@apple.com>
Date: Wed Oct 6 21:45:18 2021 +0000
Shadertoy "truchet district" fails to compile with error:
Internal error compiling shader with Metal backend"
commit 2fcb9af290e4b6c804f11ad4359555507c1492f9
Author: Kyle Piddington <kpiddington@apple.com>
Date: Thu Oct 14 21:14:26 2021 +0000
https://tankionline.com/play/ html5 engine not
working: crashes. (Metal shader not working)
https://bugs.webkit.org/show_bug.cgi?id=231490
commit e11955a258380a875115ded16ab8963142c4023b
Author: Kyle Piddington <kpiddington@apple.com>
Date: Fri Oct 15 23:57:12 2021 +0000
REGRESSION (r283667):
webgl/2.0.0/deqp/functional/gles3/lifetime.html fails
https://bugs.webkit.org/show_bug.cgi?id=231682
commit 43d2e637f84b1e6b75c139ac64c26ca108b4f12f
Author: Kimmo Kinnunen <kkinnunen@apple.com>
Date: Wed Oct 27 17:43:38 2021 +0000
REGRESSION (Safari 15): Poor WebGL performance on
https://downloads.scirra.com/labs/particles
https://bugs.webkit.org/show_bug.cgi?id=230749
Bug: angleproject:6630
Change-Id: Icca411dc429538f839f05834f1851fbc54ef8a1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248573
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4a2446c6
|
2021-10-19T11:55:17
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Vulkan: Implement robust shader outputs.
In this CL we change ANGLE to pass the mask of missing shader
outputs down to pipeline creation. We then use the color mask
bits to block SwiftShader writing to unused outputs.
This fixes the undefined behaviour present in Genshin Impact.
Note that the other GLES implementations we tested don't seem
to modify outputs even if they're unused.
It was easier to mask out the color attachments in initialize
rather than set up the pipeline desc to mask out the attachments.
This was because we manipulate the color mask in a fairly complex
way before we initialize the pipeline desc.
Bug: angleproject:6566
Change-Id: Ie659fcd511cd286fa573fd25e3e6a0b9e123ebd6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3232435
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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800c6885
|
2021-10-25T13:37:39
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Vulkan: Only add samplable formats to outCompressedTextureFormats
Only samplable texture formats should be added to
outCompressedTextureFormats in FormatTable::initialize(), so move that
to after the check of mActualSampleOnlyImageFormatID.
Bug: angleproject:6277
Change-Id: Id91908a04d7e94f2d6dd1f0fa499ebea6a1f107e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3243068
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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20ddb802
|
2021-10-28T11:01:12
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Fix Blitting in Metal backend.
The Metal backend was clipping in integer space.
If the src and dst are not the same size,
say src is 3 wide and dst is 4 wide, and src
starts at -1, then src will be clipped by one
making the src 2 wide. It got 1/3 smaller so the
dst get 1/3 smaller making it 2.666 pixels wide.
The dst then needs to be expanded to pixels so 3 wide.
But, that means the src also needs to be expanded
0.3333 * 3(originalSrcWidth) / 4(originalDstWidth)
so its new left edge is -0.245 which is not an integer.
Bug: angleproject:6598
Change-Id: I2faa966b18b457f474a3e7f6844ef64bfa66dbe8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251683
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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c31855ea
|
2021-10-28T13:29:17
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translator: Always report gl_FragData array size.
Previously we would report it as size 1 always if the extension
was missing. This was breaking a dEQP. The test may have a bug, but
we need to work around the issue until the upstream test is fixed.
See https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3259
Bug: angleproject:6566
Change-Id: I5ac654f472f0e227d63804896ecc388081bec5e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251586
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7bda9d73
|
2021-10-22T11:53:20
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|
DisplayVkAndroid: Always expose EGL_RECORDABLE_ANDROID.
Expose EGL_RECORDABLE_ANDROID in the config for all Vulkan drivers
on Android to provide app compatiblity with "My Talking Tom 2" and
"My Talking Tom Friends".
Don't require config to be unavailable in EGLRecordableTest and request
a config with EGL_RECORDABLE_ANDROID enabled, but do not check for
results.
Bug: angleproject:6612
Change-Id: I25113b7c7f9a4a3b13dc625f01d96ba91cb3c6d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3237001
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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fb77afd3
|
2021-10-28T11:07:53
|
|
Vulkan: Don't expose MSRTT on SwiftShader
Emulating this extension on SwiftShader is neither useful nor efficient
(on the contrary, it hurts performance (which is true for all non-tiling
architectures)). This extension was exposed purely to increase testing
coverage, but is being disabled now as OOMs resulting from allocating
the implict multisampled image is confusing Chrome. Note that
SwiftShader exposes only a limited amount of memory.
Bug: chromium:1263046
Change-Id: Ia69b7fc63804169431885352a8f637a95ab08bd0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251581
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
81d964a1
|
2021-10-28T10:50:51
|
|
vulkan: implement EGLDevice for vulkan backend
It allows ANGLE clients to get and use VkDevice and VkQueue
used by vulkan backend.
Bug: chromium:1264439
Change-Id: I338ac08152cfec50bb34c5025730e5e6368efba9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250964
Reviewed-by: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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32b3c963
|
2021-10-28T11:00:03
|
|
Vulkan: Remove MSRTT assertion in the presence of OOM
When the MSRTT transient multisampled image is created, the emulated
clear staged update is removed (as it's also staged for the single
sampled image). This was done after allocating memory for the image,
which can fail, leaving the update staged and leading to an ASSERT
failure when the texture is used.
Technically, the texture should not be used, and that's a Chrome bug
where the OOM result from ANGLE is being ignored. This change makes
sure the staged update is removed before allocating memory so the
multisampled image is in a more consistent state.
Bug: chromium:1263046
Change-Id: Ida8923ccbc517f740d76b4c2880086a039fa8a1f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251580
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
694c5012
|
2021-10-14T11:16:29
|
|
capture_gles_3_2: Skip capturing debug calls
This is analogous to capture_gles_ext.
Bug: angleproject:6613
Change-Id: I8917a4cfa060f71ad616ece56038d02bfa12a952
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3237002
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
bae19e06
|
2021-10-26T13:35:57
|
|
Vulkan: Avoid unnecessary wait if mapBufferRange indicates read only
When we call BufferVk::mapRangeImpl(), both from internal code paths for
data reads or due to glMapBufferRange call, we are not passing the
access bit to the call. This CL passes the proper access bits to the
call and only wait for GPU writes to finish if access is for read only.
This CL also adds access bitfield to the BufferVk::mapImpl() API and
have various callers pass in the proper access bits as well.
Bug: b/203582620
Change-Id: Ica8493c902dbd7b15996266c81ce0fd4dbfc2520
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3245487
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
5c914b57
|
2021-10-28T13:27:04
|
|
Vulkan: SPIR-V Gen: Fix float+matrix
Found by a fuzzer, float+matrix was not handled correctly by the SPIR-V
output.
Bug: chromium:1264212
Change-Id: I09b13c3e48374621228f5fab4de68c33973ddfd4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251585
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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dacfa917
|
2021-10-28T12:49:33
|
|
Disable flaky multithreaded tests
The following multithreaded tests are flaky in CQ and are being
suppressed:
VulkanMultithreadingTest.MultiContextDrawSmallDescriptorPools/ES3_Vulkan
MultithreadingTestES3.MultithreadFenceDraw/ES3_Vulkan_SwiftShader
Bug: angleproject:5418
Bug: angleproject:6633
Change-Id: I170085064597165972b7206d98130917bb46fcaf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251684
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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191c236a
|
2021-10-14T17:01:45
|
|
Vulkan: Remove "current queue serial".
Queries, semaphores, and pipelines instead use the normal
vk::Resource design to track their lifetimes. Removes the current
serial APIs from all classes. Current serials are still tracked
internally in the command queue classes.
Bug: b/169788986
Change-Id: Idcd2c2a93bc8225c6f3f7c247eb8fcfb76be1030
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3223644
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5da062ba
|
2021-10-06T11:15:00
|
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Translator: Fixed textureGatherOffsets validation
The parser only considered the case where the input to the
textureGatherOffsets() function is an aggregate constructor
node, but not if it is a pre-initialized constant variable.
Added code to handle the constant variable case.
Tests:KHR-GLES32.core.gpu_shader5.texture_gather_offsets_color
KHR-GLES32.core.gpu_shader5.texture_gather_offsets_depth
Bug: angleproject:5362
Change-Id: Ib1dd3450071341082ea6f0f2a243c3bb3ef6b95a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3217852
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
|
3a9f18f1
|
2021-10-18T10:44:38
|
|
Refactor program pipeline handling.
In preparation for moving more code from gl::Program to
gl::ProgramExecutable so it can be shared with ProgramPipeline.
Bug: angleproject:6566
Change-Id: Icb7ecccb37ae8e0d7d5fef8968f0dd7ef6fe6150
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226305
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6ce67886
|
2021-10-28T13:45:18
|
|
Drop -Wweak-template-vtables
Clang is dropping suport for this flag, see bug.
Bug: chromium:1264351
Change-Id: I09b3d42889eecb8e786c52c205f28507fc797c5a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250885
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
e514e159
|
2021-10-27T17:54:00
|
|
win-trace: Skip failing tests
The following test is failing on win-trace:
ProgramBinaryES3Test.SaveAndLoadDetachedShaders/ES3_Vulkan_SwiftShader
MultithreadingTest.MultiContextCreateAndDeleteResources/ES3_Vulkan_SwiftShader
MultithreadingTestES3.MultithreadFenceDraw/ES3_Vulkan_SwiftShader
MultithreadingTestES3.MultithreadFenceTexImage/ES3_Vulkan_SwiftShader
MultithreadingTest.MultiContextDrawWithSwapBuffers/ES3_Vulkan_SwiftShader
This CL adds them to capture_replay_expectations.txt.
Bug: angleproject:6631
Change-Id: Ibb74afc6ff4b799e15bb8ead4d7fae0ce81620bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248572
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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db83279a
|
2021-10-27T10:45:23
|
|
Metal: Use 'fast' normalize to match DEQP expectations
Normalize' has a fast math option that more conformantly
deals with INF in normalize functions.
Use metal::fast::normalize instead of metal::normalize
This also matches SPIRV-Cross behavior for normalization
Bug: angleproject:6629
Change-Id: I61392ecd6f61b612d21f2832e07a135e26b53ad6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248145
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
|
|
c1b42740
|
2021-10-25T17:45:19
|
|
Metal: Use ES3 validation for GL_R/RG8_EXT formats
Fix 6 fboCompleteness tests by setting the Metal conformance version
to ES3, rather than ES2. This causes ANGLE to select the backwards
compatible ES3 validation rather than the ES2 validation.
The FBO completeness test may have a bug related to extensions
in it, as limiting the Vulkan backend to ES2 conformance
causes it to fail in the same manner of Metal.
Bug: angleproject:6618
Change-Id: I64d87ea7b9e1957baab05b6380fe09e8271393a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244023
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
36eac05f
|
2021-10-25T15:45:36
|
|
VANGLE: change the default vulkan device choose logic
To match the vulkan device choose logic in chrome, ANGLE will choose
the default device based on the order of (discret GPU > integrated GPU
> other GPU)
TODO: for long term, ANGLE should provide a way to let chrome specify
the physical device.
Bug: chromium:1260869
Change-Id: Id023138485eb65fcc1d2758103d59a4e6cb2a51d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3242963
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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ca5e6f68
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2021-10-27T11:28:08
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Vulkan: Fix accessing stale FB cached variable.
This would happen when we start a query after deleting a
Framebuffer.
Bug: chromium:1262091
Change-Id: I595360bf55fe1757779669f168c95be802b70da5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248142
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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1d2752d8
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2021-10-26T11:41:58
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disable cfguards for all deqp tests
Previous attempt[0] to fix this was too precise, this now disables
cfguards for angle tests at the angle_deqp (source_set,
shared_library, test) level.
See crbug.com/1260874 - This works around a codegen bug for Windows
x86 that is blocking us landing CFG.
Following now all pass:
PASS: .\out\swangle\angle_deqp_gles2_tests.exe --use-angle=swiftshader --gtest_filter=dEQP.GLES2/functional_multisample_common_edge_big_quad --bot-mode
PASS: .\out\swangle\angle_deqp_egl_tests.exe --use-angle=swiftshader --gtest_filter=dEQP.EGL/functional_color_clears_multi_thread_gles1_other --bot-mode
PASS: .\out\swangle\angle_deqp_gles31_tests.exe --use-angle=swiftshader --gtest_filter=dEQP.GLES31/functional_state_query_texture_texture_2d_multisample_texture_swizzle_g_pure_int --bot-mode
[0] https://chromium-review.googlesource.com/c/angle/angle/+/3241703
Test: CQ plus above
Bug: angleproject:6617
Change-Id: I6d2647340592d3b9b5f2430d4fd077835528ef0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244256
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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421dbf20
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2021-10-26T19:06:19
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Revert "Vulkan: Use different strategy for buffer memory allocation"
This reverts commit 0dbe308d91a3526e28fecd9014d873c649f4ef71.
Reason for revert: crbug.com/1253325
Original change's description:
> Vulkan: Use different strategy for buffer memory allocation
>
> This CL uses different memory allocation strategy based on the requested
> size. If the requested size exceeds 1M, we use dedicated memory
> allocation to avoid memory waste associated with the sub-allocator.
> Otherwise we uses VMA's sub-allocator pool. This CL creates two sets of
> customized pool so that we uses different allocation strategy for each
> set of pool: the small pool uses buddy algorithm which favors speed over
> memory and large pool uses default algorithm that favors memory saving
> over speed. This CL also replaces vmaFindMemoryTypeIndexForBufferInfo
> with vmaFindMemoryTypeIndex to avoid create and destroy VkBuffer object
> just try to find memoryTypeIndex.
>
> Bug: b/195588159
> Change-Id: I2bddbfffd77ba2ce6b9389d83a31051c4b748c4d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939490
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
Bug: b/195588159
Change-Id: I2c8fe8cb2930d16f5212570d32be68e7c6a6e5f3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244258
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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6b315a78
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2021-10-26T19:04:06
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Revert "Vulkan: Let BufferVk call into VMA for allocation when possible"
This reverts commit 894ce75fb2f75e718ce76e466b8938524f65ac07.
Reason for revert: crbug.com/1253325
Original change's description:
> Vulkan: Let BufferVk call into VMA for allocation when possible
>
> Previously BufferVk class maintains a DynamicBuffer pool per BufferVk
> object. This CL makes BufferVk skip DynamicBuffer pool in most cases and
> do its own BufferHelper allocation directly. DynamicBuffer pool is only
> used when desired, which is controled by a flag. With this CL, only
> UBO/SSBO/AtomicBuffer will still use DynamicBuffer pool if the buffer
> has to be allocated more than once.
>
> Bug: b/195588159
> Change-Id: I3aa08cef10ee9ee9f01f16403c6fbb99b37f4a8a
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2901241
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: b/195588159
Change-Id: Iecda3baa6bc887fa0caa86ab076994cae7c10f93
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244257
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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55bd8d8f
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2021-10-26T10:38:28
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Translator: Fix precision bug in HLSL generation
Bug: chromium:1263487
Change-Id: I60bc3dc93867e4269756b6f54eb39cf29ad77d5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244887
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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9ac2409e
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2021-10-26T00:55:06
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Reland "Vulkan: Flush descriptor set updates during flush*Commands()"
This reverts commit 420e77a64e890ad4c585d72789ca59501be3ac75.
Reason for revert: The crash is in ProgramExecutableVk::getOrAllocateShaderResourcesDescriptorSet(), which is unrelated to this change. Creating a CL to reland this (the reland button is failing), to try and investigate further.
Original change's description:
> Revert "Vulkan: Flush descriptor set updates during flush*Commands()"
>
> This reverts commit 02b73c2fd738b237f1ab3ecd400feec222903a48.
>
> Reason for revert: Causes test to crash on Linux/Intel: anglebug.com/6591
>
> Original change's description:
> > Vulkan: Flush descriptor set updates during flush*Commands()
> >
> > The intent of this CL is to reduce the number of descriptor set updates
> > by delaying the work until all of the GLES commands that could trigger a
> > re-update have been performed and the command stream is being flushed.
> > To achieve this, flushDescriptorSetUpdates() is being moved from
> > setupDraw()/setupDispatch() to
> > flushRenderPassCommands()/flushOutsideRPCommands().
> >
> > This change also exposed an issue where the BufferView handles were not
> > being preserved until flushDescriptorSetUpdates() was called. To resolve
> > this, flushDescriptorSetUpdates() is also being called during
> > BufferViewHelper::release() before the BufferView memory is released.
> >
> > Bug: angleproject:5706
> > Change-Id: I61e19af9c0fac891aa2115d72391459b80d22f19
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939385
> > Reviewed-by: Charlie Lao <cclao@google.com>
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Tim Van Patten <timvp@google.com>
>
> Bug: angleproject:5706
> Bug: angleproject:6591
> Change-Id: I9d1ee3fcb3d1aebc86e60896e0065cab847a92b4
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233901
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:5706
Bug: angleproject:6591
Change-Id: Ibc7e934b82e6cd90e766f43135583f7c45acfe39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244024
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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894ce75f
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2021-05-21T10:59:14
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Vulkan: Let BufferVk call into VMA for allocation when possible
Previously BufferVk class maintains a DynamicBuffer pool per BufferVk
object. This CL makes BufferVk skip DynamicBuffer pool in most cases and
do its own BufferHelper allocation directly. DynamicBuffer pool is only
used when desired, which is controled by a flag. With this CL, only
UBO/SSBO/AtomicBuffer will still use DynamicBuffer pool if the buffer
has to be allocated more than once.
Bug: b/195588159
Change-Id: I3aa08cef10ee9ee9f01f16403c6fbb99b37f4a8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2901241
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0dbe308d
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2021-07-16T14:26:20
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Vulkan: Use different strategy for buffer memory allocation
This CL uses different memory allocation strategy based on the requested
size. If the requested size exceeds 1M, we use dedicated memory
allocation to avoid memory waste associated with the sub-allocator.
Otherwise we uses VMA's sub-allocator pool. This CL creates two sets of
customized pool so that we uses different allocation strategy for each
set of pool: the small pool uses buddy algorithm which favors speed over
memory and large pool uses default algorithm that favors memory saving
over speed. This CL also replaces vmaFindMemoryTypeIndexForBufferInfo
with vmaFindMemoryTypeIndex to avoid create and destroy VkBuffer object
just try to find memoryTypeIndex.
Bug: b/195588159
Change-Id: I2bddbfffd77ba2ce6b9389d83a31051c4b748c4d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939490
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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2ca35522
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2021-10-25T10:20:17
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Disable cfguard for tcu/depq test files
These seem to be generated with bad unwinding and cause crashes when
exceptions are unwound.
Specifically
tcu::TestStatus RandomOrderExecutor::executeInner(TestCase *testCase,
const std::string &casePath)
can be built with __declspec(guard(nocf).
Test: CQ
.\out\swangle\angle_deqp_gles2_tests.exe --use-angle=swiftshader --gtest_filter=dEQP.GLES2/functional_multisample_common_edge_big_quad --bot-mode
Bug: angleproject:6617
Change-Id: Iae75dc0f911a3430276909f4a14944d0f805fdf2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3241703
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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a02eb809
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2021-10-19T20:09:43
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Metal: Allow zero-sized scissors
Fixes the following ES2 tests:
dEQP-GLES2.functional.fragment_ops.scissor.outside_render_*
A zero sized scissor is a valid scissor rectangle.
Instead of ignoring this call, allow it.
Bug: angleproject:6592
Change-Id: Ifc5c145b43deae4a031025b63691eb2b54c598fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233935
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Gregg Tavares <gman@chromium.org>
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a8000240
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2021-10-05T13:12:22
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Don't release EGLImage refs until backends are respecified
orphanImages is called before impl methods to respecify textures
and renderbuffers. This can cause the backend objects to reference
deleted images. TextureVk::handleImmutableSamplerTransition is one
such function that is called using "previousImage".
Fix this by having orphanImages return a RAII object that deletes
the image when the caller chooses. In this case, after the impl
methods have been called to respecify the backend data.
Bug: b/194432407
Change-Id: Ifb265b4409ba43478731a1701e2409f089976b1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3206430
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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d2c01d2c
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2021-09-17T12:57:14
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GL: Allow selecting virtualization groups at context creation
Rewrite EGL_ANGLE_platform_angle_context_virtualization to
EGL_ANGLE_context_virtualization, changing the context virtualization
parameter to an identifier for what virtualization group the frontend
context should be added to.
This allows ANGLE's GL backend to be used by multiple threads if the
user creates contexts with different virtualization groups.
Bug: angleproject:6406
Change-Id: I7414d4705ce10bdf63a9b824043d5dd040dad875
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3169193
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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48b605d8
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2021-10-25T09:46:16
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Vulkan: Fix UBSAN error in CommandBatch
CommandBatch doesn't initialize all fields, causing UBSAN errors in the
move constructor.
Bug: chromium:1261861
Change-Id: I46b963a415ccc08d3d9db40de98d1968eea311e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3241544
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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b638d29d
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2021-10-20T18:30:48
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TransformFeedbackTest: fix buffer read overrun
There were 5 floats there, but not 5 vertices (3x5 floats!). This
tripped the AddressSanitizer.
Bug: angleproject:6600
Change-Id: Ie3f96437b087b6ab897fdf451a90e9aac62c2403
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235905
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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584f1b78
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2021-10-14T17:55:47
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metal: fix crash when checking for flat attributes
We can frontload the check of whether or not a shader program uses flat
interpolation for its attributes.
This prevents a crash where an application does:
glAttachShader
glLinkProgram
glDetachShader
glDeleteShader
and the check tries to look at the shader attachments (which are no
longer valid).
Also add some tests to ensure that detaching shaders after program link
doesn't cause crashes on indexed draws, and that the flat attribute
detection works across program save/load.
Bug: angleproject:6526
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Change-Id: I70990808fdfd17608b4b720461cae1a0bdd064b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3224663
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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fb82ec3c
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2021-10-20T16:45:30
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FramebufferTest: fix read overruns in glTexImage2D upload
The dimensions specified in glTexImage2D did not match the size of the
arrays of pixels. This was tripping AddressSanitizer, which noticed it
was reading past the end of the arrays.
Bug: angleproject:4737
Bug: angleproject:6600
Change-Id: Ie9e1705136a4b7f853b3a897e3c294c953c475f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235904
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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715b95f5
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2021-10-20T16:44:47
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DrawBuffersTest: fix use-after-free bug
The objects returned by toNormalizedVector() go out of scope after the
clearColor assignments are finished, so .data() pointers are invalid.
This tripped AddressSanitizer.
Bug: angleproject:6600
Change-Id: I1534490b38ef52202cead8c57b9462a56d09bf65
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235903
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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be947198
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2021-10-20T17:33:34
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avoid reading past end of stack array in GetEnvironmentVar
I ran into a case where GetEnvironmentVariableA returned a nonzero
value, but std::string() read past the end of the oldValue array when it
tried to strlen() it.
It seems it tried to read an environment variable that was already huge,
because MSDN says:
If lpBuffer is not large enough to hold the data, the return value
is the buffer size, in characters, required to hold the string and
its terminating null character and the contents of lpBuffer are
undefined.
So if the buffer isn't large enough, it doesn't just truncate the value
(like GetModuleFilenameA would). It instead returns the size we would
need to allocate to store the value. It also vaguely states that the
contents of the buffer are undefined in this scenario, which means that
the std::array used here could still be filled with uninitialized data
without a null character in there.
A better solution here is to use a FastVector, so we can resize it to
fit whatever variable we're reading (MSDN states the maximum environment
variable size is 32,767 characters, including the null terminator -- not
MAX_PATH as this code seems to have assumed).
Bug: angleproject:6600
Change-Id: I1582867578c5b879e71d58ab494a5134848b180f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235902
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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ee672193
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2021-10-06T16:51:42
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SurfaceVk: Use vkGetPhysicalDeviceSurfaceFormats2KHR.
Use VK_KHR_get_surface_capabilities2 to determine if the requested
color space and surface format combination is supported.
Create a DoesSurfaceSupportFormatAndColorspace helper function
and use vkGetPhysicalDeviceSurfaceFormatsKHR as a fallback
in a new DoesSurfaceSupportFormat helper function.
Treat the surface format as not supported when a non-sRGB
colorspace was requested and VK_KHR_get_surface_capabilities2
is not available.
Move MapEglColorSpaceToVkColorSpace to anonymous namespace.
Emit angle::Result::Incomplete if a suitable surface format is not
found.
Bug: angleproject:2514
Bug: b/201993125
Change-Id: I28baf904cf8846ca575eaf83c93b3f593c1b63a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3208690
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
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9e8c929e
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2021-10-20T17:19:02
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FastVector: fix stack read overrun in ensure_capacity
mSize should not be set until *after* calling ensure_capacity, otherwise
we will read past the end of our statically allocated buffer when
initializing the new array.
This was caught by AddressSanitizer during one of the Vulkan BasicDraw
tests, when compiling a shader to SPIR-V.
Bug: angleproject:6600
Change-Id: I9ddb326d03ce5cda23973110e63d30b8829da2f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235901
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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52934a5d
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2021-10-04T22:19:30
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Vulkan: Use the UNDEFINED layout for ExternalPreInitialized
According to the spec, the UNDEFINED layout does not invalidate the
memory of external images.
Bug: angleproject:6460
Change-Id: I682e8c3501cc52431268ff2c3a063467ba9d2a65
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3203796
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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4c2c6bd2
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2021-10-20T16:43:51
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vulkan: fix read overrun in commonDebugUtilsLabel
The size of the incoming string should be the 3rd argument to
storePointerParameter(), not the aligned string size value. If we use
the latter, we read past the end of the incoming string. This tripped
the AddressSanitizer during the object label tests.
Bug: angleproject:6600
Change-Id: Idd72353803661684057753f5b01bb69af1d4a141
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235900
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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7ef9ecf0
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2021-10-15T14:38:03
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Add GL_ANGLE_robust_fragment_shader_output.
This extension codifies expected behaviour on Android, where some
applications don't declare shader outputs that are active with the
Framebuffer.
Bug: angleproject:6566
Change-Id: I3538a0aca25b6567e4b11e40d4611f1b240579c7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226724
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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397a27bb
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2021-10-20T20:33:20
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VertexArray: on destroy, remove observer on element array buffer
Otherwise there will be a null pointer dereference in
gl::Buffer::onContentsChange().
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Bug: angleproject:6599
Change-Id: I73388b6d0ccc357ca1944452a18ccf462dd8046c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3236206
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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66e8faf7
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2021-10-20T14:06:08
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Remove ProgramExecutable's "isCompute" property.
This consolidates the lists of uniforms, ssbos, etc into one.
Requires a few checks to change from graphics shader stages into
all shaders.
Bug: angleproject:6596
Change-Id: Ic8f6bfc4fa295c3bea9f5f1ded11e8fbca1c3164
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233361
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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aac5d678
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2021-10-20T11:48:57
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Make "isCompute" private to ProgramExecutable.
This eliminates uses of "isCompute" is the Vulkan back-end. Instead
of checking the state flag, we can use the context of the current
command to determine if we're running a compute or a graphics
command. This will eventually lead to us being able to compile the
program pipeline objects before we run a draw or dispatch command.
Changes the driver uniforms descriptor desc to bind to both graphics
and compute shader stages to simplify the code. This could have
theoretical but low-risk performance implications.
Bug: angleproject:6595
Change-Id: Ie30d419b6ece5b33f5066a034d3805fe96519b36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233903
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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bdc633a8
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2021-10-20T12:33:42
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Pass command type down to ContextImpl::syncState.
This mirrors the command type passed to the object sync functions.
It will be useful to determine if we're syncing for a draw or a
dispatch call.
Bug: angleproject:6595
Change-Id: Ia04bd14a3c2dd2eb211c47a6e55f8ddcbfedfaaa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233904
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c621fd97
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2021-10-12T20:09:49
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Capture/Replay: capture some ProgramPipeline parameters
Bug: angleproject:6561
Change-Id: Iff99153c0399f316d973b15fd55821a722401b07
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220634
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f020c713
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2021-10-12T20:29:15
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Capture/Replay: Allow capturing Gen/Delete with zero elements
This is allowed, and hence the capture/replay should also work.
Bug: angleproject:6558
Change-Id: Iae40e2870f9ff121c8396ee4c0caf0905d3fd84c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220632
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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8b627444
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2021-10-13T10:58:40
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Capture/Replay: capture program with ActiveShaderProgram too
Here the program parameter is the second parameter, so
UpdateCurrentProgram needs some refactoring too, to support
specifying the parameter position.
Bug: angleproject:6560
Change-Id: Iea08e1c0b7271bcd82aba64898cec76c09edefbb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220690
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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b06606b9
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2021-10-20T14:45:02
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Tests: Add Zillow trace
Test: angle_perftests --gtest_filter="*zillow*"
Bug: b/203693727
Bug: angleproject:6596
Change-Id: If1a29c452de60b124b234645953a6a8a53a35b67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235480
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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5a682795
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2021-10-19T18:10:43
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Capture/Replay: Fix glAttachShader filtering
Dota Underlords capture was filtering shaders that should be active.
It is using a pattern that creates shaders in advance, then attaches
them in later frames. This requires MEC to setup the shader, but
not the program.
We were failing to set those active because glAttachShader refers to
two ShaderProgramIDs, and we've only been scanning for the first in
any given API call:
glAttachShader(gShaderProgramMap2[1], gShaderProgramMap2[2]);
This CL fixes it by scanning for all ShaderProgramIDs in each call.
Test: Dota Underlords MEC
Bug: angleproject:5857
Change-Id: I1f76ad3345178cdfeb00479a84489dd363858e13
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233875
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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78ae5d70
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2021-10-20T12:15:33
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Vulkan: Remove support for GL_RGB8 from DisplayVkAndroid
The Android Vulkan loader doesn't support GL_RGB8, so remove it from
DisplayVkAndroid::generateConfigs().
The list of supported swapchain formats is available at:
https://cs.android.com/android/platform/superproject/+/master:frameworks/native/vulkan/libvulkan/swapchain.cpp;l=465-486?q=GetNativePixelFormat
This fixes launching the Zillow app.
Bug: angleproject:6277
Change-Id: I34f06e2b45a1de77864701462bf11712285b7ae2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235466
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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43fd49e6
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2021-10-19T14:42:57
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Metal: Add Shadow Sampler Grad workaround for AMD
This change allows the direct translator to
use emulated gradient shadow compare functions for
AMD devices, and devices that don't support shadow compare
sampler.
Bug: angleproject:5107
Change-Id: I8cc8dcb6e6982531c2a858782869283e6dc97052
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3232818
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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5ad7ae4a
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2021-10-20T11:15:43
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Remove Nexus 5X expectations from dEQP tests.
Bug: angleproject:2322
Bug: angleproject:3308
Bug: angleproject:3309
Bug: angleproject:3434
Bug: angleproject:3715
Bug: angleproject:3716
Bug: angleproject:5169
Bug: angleproject:5184
Bug: angleproject:5665
Bug: angleproject:6527
Change-Id: If64efe229e12bb2a0bd4fe7f942899000a7aad76
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233902
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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420e77a6
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2021-10-20T15:02:45
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Revert "Vulkan: Flush descriptor set updates during flush*Commands()"
This reverts commit 02b73c2fd738b237f1ab3ecd400feec222903a48.
Reason for revert: Causes test to crash on Linux/Intel: anglebug.com/6591
Original change's description:
> Vulkan: Flush descriptor set updates during flush*Commands()
>
> The intent of this CL is to reduce the number of descriptor set updates
> by delaying the work until all of the GLES commands that could trigger a
> re-update have been performed and the command stream is being flushed.
> To achieve this, flushDescriptorSetUpdates() is being moved from
> setupDraw()/setupDispatch() to
> flushRenderPassCommands()/flushOutsideRPCommands().
>
> This change also exposed an issue where the BufferView handles were not
> being preserved until flushDescriptorSetUpdates() was called. To resolve
> this, flushDescriptorSetUpdates() is also being called during
> BufferViewHelper::release() before the BufferView memory is released.
>
> Bug: angleproject:5706
> Change-Id: I61e19af9c0fac891aa2115d72391459b80d22f19
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939385
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Tim Van Patten <timvp@google.com>
Bug: angleproject:5706
Bug: angleproject:6591
Change-Id: I9d1ee3fcb3d1aebc86e60896e0065cab847a92b4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233901
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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