|
52fa6779
|
2024-11-14T00:00:00
|
|
Refactor indexed parameter query validation
* Moved indexed parameter validation to queryutils.
* Fixed indexed blend state enums being disallowed
on unextended OpenGL ES 3.2 contexts.
* Replaced redundant validations with assertions.
Fixed: angleproject:380291906
Change-Id: I4d5a9c01be5a00cd834504b38a3ddaeb5fa4edb9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6043710
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
9c202275
|
2024-11-14T00:00:00
|
|
Fix SAMPLE_MASK_VALUE indexed query validation
The SAMPLE_MASK_VALUE enum must be accepted
when ANGLE_texture_multisample is enabled.
Fixed: angleproject:380291919
Change-Id: Ieb834ca4c78982fbf1a121c0a70db7413574679a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038524
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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|
518e162e
|
2024-11-15T00:07:14
|
|
Fix validation for 3D depth/stencil textures
They should fail with GL_INVALID_OPERATION:
> Textures with a base internal format of DEPTH_COMPONENT, DEPTH_STENCIL
> or STENCIL_INDEX are supported by texture image specification
> commands only if target is TEXTURE_2D, TEXTURE_2D_MULTISAMPLE,
> TEXTURE_2D_ARRAY, TEXTURE_2D_MULTISAMPLE_ARRAY, TEXTURE_CUBE_MAP or
> TEXTURE_CUBE_MAP_ARRAY. Using these formats in conjunction with any
> other target will result in an INVALID_OPERATION error.
Bug: angleproject:379674017
Change-Id: Icdd4cea24601f6744a3a85bdf8ef07946569a16f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6019830
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b16d105f
|
2024-10-03T10:25:32
|
|
Remove Desktop GL front-end support
For Desktop GL applications, please use Zink!
Bug: angleproject:370937467
Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
85875b96
|
2024-07-11T14:59:27
|
|
Fix validation regarding cube map array dims
When defining cube map array textures, the depth represents
the number of layer-faces, and does not change with mip level.
* Updated validation for glTexImage3D().
* The width and the height for a mip level should not exceed the
max cube map size for that mip level.
* The depth limit has been set to max 3D texture size (similar to
glTexStorage3D())
* The spec states that this limit should be at least the value of
the implementation-based constant MAX_RECTANGLE_TEXTURE_SIZE.
* Added unit tests to check multiple cases for cube map array
validation for TexStorage3D, TexImage3D, and TexSubImage3D.
Bug: b/338621235
Bug: angleproject:42262247
Change-Id: I0857e68de02238ffd288e34879fb7dfa6e3f545f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5698571
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
92148c2c
|
2024-06-17T11:13:46
|
|
GL: Implement GL_EXT_clear_texture.
This extension is useful because it allows clearing textures without
changing the framebuffer. Chrome uses this on Android when it's
available.
Bug: angleproject:347047859
Change-Id: I765d9991c4549b3655446d9f51847d1095792dbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5631810
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
abf7b612
|
2024-03-28T00:00:00
|
|
Optimize WebGL clear type validation
Use cached component type masks instead of
iterating over all attachments every time.
Fixed: angleproject:8618
Change-Id: I45b83639120c0b4f50027d1d85fe9158f5cf187d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5407657
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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d05c9a5e
|
2024-01-25T13:01:49
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|
Frontend support for QCOM foveated extensions
Add frontend state management to support foveated rendering extensions.
Bug: angleproject:8484
Test: Texture2D*Foveation*
Change-Id: I0e1be9f11b2d442207674562da760f5bfd7debc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5208091
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a950f005
|
2023-12-06T18:58:35
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|
Move compressed format validation to Vk backend.
Add test to call glCompressedTexSubImage3D() from a pixel unpack buffer.
This currently fails on OpenGL.
Bug: angleproject:8449
Change-Id: I863b602e39a14878af8745ff62b408bdd879bc98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5100348
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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18a68f6d
|
2023-12-07T16:23:10
|
|
Fix vertex attribute limit check
Bug: angleproject:8448
Change-Id: Ie5d2b71f0be86b31ec74a1d55501b60a25245668
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5101508
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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3944ffce
|
2023-11-13T18:32:13
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Add missing validation code
The validation code for below GLES 3.2 entry points
is added:
GL_TexParameterIiv
GL_TexParameterIuiv
GL_GetTexParameterIiv
GL_GetTexParameterIuiv
GL_SamplerParameterIiv
GL_SamplerParameterIuiv
GL_GetSamplerParameterIiv
GL_GetSamplerParameterIuiv
Also add extension check in validation functions
of entry points that are exposed through these two extensions:
GL_OES_texture_border_clamp
GL_EXT_texture_border_clamp
The validation functions of GL_OES_texture_border_clamp
extension are moved to validationESEXT.cpp for readability.
Bug: b/286572199
Bug: b/224537784
Change-Id: I77ed22e8dc961a30a5d86b0597c25555d15c517b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5028139
Auto-Submit: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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0015d1e2
|
2023-10-05T00:00:00
|
|
Allow ETC1_RGB8 for 2D array textures
When GL_EXT_compressed_ETC1_RGB8_sub_texture is enabled,
ETC1_RGB8 format must be accepted for 2D array textures.
Bug: angleproject:5731
Change-Id: Ic5e647ffd4e7d2a171e25ea8cf3f41514cf37072
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4915918
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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29561184
|
2023-09-06T22:08:33
|
|
Remove forward-to-executable helpers from program
This helps avoid accidental usage of the executable that is in the
program instead of the installed executable in the GL context.
The program's executable is still accessed in specific cases of:
- During link
- GL program queries
Bug: angleproject:8297
Change-Id: I40a956e740944f2ecfbf6e4a3060aac08c21f7f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864448
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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817f4b81
|
2023-07-10T00:00:00
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|
Restrict color writemasks for RGB9_E5 color buffers
Per-channel write operations to shared exponent
color buffers are loosely defined and may cause
driver validation errors.
Restricted the set of allowed color writemasks
for RGB9_E5 color buffers so that RGB channels
must be either all enabled or all disabled.
Added a Metal-specific adjustment to ignore
alpha writemask for RGB9_E5 color buffers.
Removed an unused function from
RenderPipelineColorAttachmentDesc.
Bug: angleproject:8043
Change-Id: I902c3b70ddc6d8e65069d98a4a02a82122f413a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4685566
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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74cf6a3a
|
2023-07-12T14:44:17
|
|
Ensure lockless entry point validations only access private data
Bug: angleproject:8224
Change-Id: I19e867923b088879f9f37d0a3b4ff8b681470be0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678352
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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435d575c
|
2023-07-10T00:00:00
|
|
Skip component type validation of non-existent draw buffers
The default framebuffer is initialized with just one
draw buffer slot so WebGL-specific validation causes
an assertion when clearing not present draw buffers.
Bug: angleproject:2831
Change-Id: I23ceb3f31dd8bae005fe8497cf20c49880f37938
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4683451
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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c9a42949
|
2023-07-12T15:07:17
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|
Make validation make straight calls to ErrorSet
... and avoid going through the context (just to get a const cast).
This change is also in preparation for an follow up where some entry
points directly use ErrorSet and don't access context at all.
Bug: angleproject:8224
Change-Id: Idef0a88d9407870e7a84b4fe6967fbff175c269b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678350
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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954b3339
|
2023-06-21T11:13:38
|
|
Add internal format to TexStorage validation errors
Print the hex value of the internal format when generating error
messages about invalid internal formats in glTexStorage.
Bug: chromium:1455725
Change-Id: Ia99c8891c5510590a3fcaf3699476942bf80b57c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4632579
Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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b26b01a2
|
2023-03-09T00:00:00
|
|
Implement EXT_render_snorm
Bug: angleproject:8048
Change-Id: Id01beaea9565f8ab374c732fef70ec0ac0d8743e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4334303
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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a65f6a9d
|
2023-03-07T16:11:44
|
|
Make PLS queries robust
There's no reason not to mirror the ANGLE_robust_client_memory API here.
Bug: chromium:1421437
Change-Id: Ifb8b1a9675abe2ceb35272dc905f3c38f29dceda
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4317485
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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fdada9ee
|
2022-12-13T14:52:53
|
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Re-land: "Make SyncIDs a packed type."
This re-land fixes the sync map size tracking.
This prepares syncs to use a simple resource map like other
types, which will make life easier in the trace interpreter.
Bug: angleproject:7775
Change-Id: If2114c51d5b68503890eacbf549182823667fedc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178012
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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8971a592
|
2023-01-18T14:35:09
|
|
Revert "Make SyncIDs a packed type."
This reverts commit 9de913077a5fcc3d2f2e327b56bbe30efe2fde96.
Reason for revert: Fails win-trace, somewhat flakily.
Original change's description:
> Make SyncIDs a packed type.
>
> This prepares syncs to use a simple resource map like other
> types, which will make life easier in the trace interpreter.
>
> Bug: angleproject:7775
> Change-Id: Ic2867f6133256f5ce2320eb2b322c1059266b201
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4103720
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Bug: angleproject:7775
Change-Id: I29534b14c973fa34a4cb7457d534cd6156f33cd2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178010
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
9de91307
|
2022-12-13T14:52:53
|
|
Make SyncIDs a packed type.
This prepares syncs to use a simple resource map like other
types, which will make life easier in the trace interpreter.
Bug: angleproject:7775
Change-Id: Ic2867f6133256f5ce2320eb2b322c1059266b201
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4103720
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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86a194c3
|
2022-11-24T00:00:00
|
|
Fix expected texture target for 3D blocks
ASTC 3D blocks are supported only for TEXTURE_3D targets.
Bug: angleproject:3675
Change-Id: I5fa2ee87666bd69272419dc1d604348f7376aa46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4055649
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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fc1c8cd1
|
2022-11-01T00:00:00
|
|
Refactor validation of partial compressed texture uploads
Optimized ValidCompressedSubImageSize for valid usage
and simplified its control flow.
Fixed false negative validation when the replaced
image region does not fill the entire level but
nevertheless reaches the image boundaries.
Updated InternalFormat::getCompressedImageMinBlocks
to use IsPVRTC1Format helper function.
Fixed InternalFormat::computeCompressedImageSize for
3D compressed texture blocks.
Removed redundant checks from ValidateES3TexImageParametersBase.
Optimized IsPVRTC1Format helper function to be a constexpr.
Adjusted tests, added suppressions for Intel and Adreno.
Bug: angleproject:7473
Change-Id: I6fadce949785a35e2706b06eeb00e878aa3710a7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4037671
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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40e4bc63
|
2022-11-09T12:40:48
|
|
Make DrawRangeElements validation consistent with DrawElements
According to the WebGL specification, when an empty buffer is bound to
GL_ELEMENT_ARRAY_BUFFER binding point, one of the possibilities is to
return an error when trying to draw with an index count other than
zero. This is the behavior of DrawElements variants but not
DrawRangeElements.
This change brings variants of DrawRangeElements behavior in line with
that of DrawElements.
Bug: angleproject:7822
Change-Id: I6844efd1038d95c652b72e52209dfdd74f006f9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4015418
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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3605b399
|
2022-10-20T17:00:02
|
|
Move PLS clear values back into context state
The API that required packing raw data into a buffer was un-ergonomic
for developers and difficult to implement for WebGL vendors.
Bug: angleproject:7279
Change-Id: If7c98908c285462c5775e8e2d8811883be139f64
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3972376
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9f693aa3
|
2022-10-22T14:45:59
|
|
Implement an allow list for PLS
In order to guarantee no data is lost while using the
EXT_shader_pixel_local_storage extension, we need to restrict
applications to a small subset of commands while pixel local storage is
active. This CL implements the allow list for GL entrypoints using
wildcard matching inside the code generator, and adds custom validation
for the more specific restrictions that go into effect when PLS is
active.
Bug: angleproject:7279
Change-Id: I5dd48bd93c10e8775f32be32a4fcf17855eb2f0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3932552
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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ff7aa214
|
2022-09-29T19:56:28
|
|
GL_PALETTE* sampling
Implement GL_PALETTE* formats by decoding them into
a R8G8B8A8_UNORM image at load time.
Test: angle_end2end_tests --gtest_filter="PalettedTextureTest.*"
Bug: angleproject:7599
Bug: angleproject:7688
Bug: angleproject:7710
Change-Id: I94d51e2c480fcdd39f1a0ad241b311d3b4de1579
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863251
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
|
|
8b2aff28
|
2022-09-12T10:27:28
|
|
Implement the ANGLE_shader_pixel_local_storage API
Implements the OpenGL ES API for ANGLE_shader_pixel_local_storage and
adds thorough validation and testing as outlined in the spec. This
feature is still implemented entirely in the frontend, but the extension
now works end-to-end with a passing test suite, and can be used
externally. Over time we can start gradually moving the implementation
into backends as appropriate.
Bug: angleproject:7279
Bug: angleproject:7647
Change-Id: I1c861a0fca96423be02e17bbe1fb7f57b99ea63f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3886462
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
81811166
|
2022-09-19T00:00:00
|
|
Reject GL_HALF_FLOAT_OES on WebGL 2.0
This type enum is not exposed in WebGL 2.0 contexts.
Skipped OES enum testing on ES 3.0 contexts
in half-float texture WebGL compatibility tests.
Bug: angleproject:7668
Change-Id: I56138aa686192a873b308ba58633e6a1fc808a1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900019
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d375547c
|
2022-08-12T15:54:39
|
|
Do not link program pipeline in glUseProgramStages
1. The commit 3a9f18f135fe82 caused a link to occur everytime
glUseProgramStages is called. This is redundant since the program
pipeline can be linked just before usage, thus allowing for multiple
stages to be bound before linking the executable.
2. Mark PPO as a dirty object and link the PPO in dirty object handler
3. Early return if the same program is being bound to the same stage
of the pipeline.
4. Added ProgramPipelineObjectBenchmark perf test that switches programs
before a draw and observed following data -
1. vulkan profile -
1. wall_time before patch - 102000 ns
2. wall_time after patch - 38000 ns
2. vulkan_null profile -
1. wall_time before patch - 125000 ns
2. wall_time after patch - 52000 ns
Bug: angleproject:5102
Bug: angleproject:6566
Test: ContextNoErrorPPOTest31.*Vulkan
Test: ProgramPipelineTest31.*Vulkan
Test: ProgramPipelineObjectBenchmark*
Change-Id: Idbc2fcb4875bbd040e9ec847eb2a8f96f287173c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3830170
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
02eb5f49
|
2022-08-19T12:41:11
|
|
validation: Annotate kEnumNotSupported errors with values.
Use validationErrorF to annotate all unsupported enum errors with the
corresponding value of the enum in hex.
This makes the errors more meaningful and reduces the amount of
debugging required to find out the invalid enum used.
Add kEnumInvalid error string in cases an InvalidEnum is provided and
can't be resolved to the given GL enum.
Before:
glEnable: GL error: HIGH: Enum is not currently supported.
After:
glEnable: GL error: HIGH: Enum 0x809D is currently not supported.
Bug: angleproject:7595
Bug: angleproject:7596
Change-Id: Iff060a1c3a2f482f4df5b5b7ea036b93025df7d9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3849475
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
cedc23d8
|
2022-08-19T12:41:20
|
|
validation: Annotate kInvalidInternalFormat errors with values.
Use validationErrorF to annotate all internal format errors with the
corresponding value of the internal format enum in hex.
This makes the errors more meaningful and reduces the amount of
debugging required to find out the invalid format used.
Before:
glCompressedTexImage2D: GL error: HIGH: Invalid internal format.
After:
glCompressedTexImage2D: GL error: HIGH: Invalid internal format 0x8B94.
Bug: angleproject:7595
Bug: angleproject:7596
Change-Id: I6b9c116863e0116f96b8ff0e71e9734947a1c1c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3849476
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
df879d49
|
2022-07-22T00:00:00
|
|
Return INVALID_VALUE for online BC compression
As per discussion with OpenGL ES WG, implementations
are allowed to generate INVALID_VALUE when online BC
compression is not supported.
Bug: angleproject:6441
Change-Id: I0e282c970f1e03afbc590dc9a46b8ce38d869691
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780923
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
a4e00c64
|
2022-06-30T00:00:00
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|
Expose EXT_compressed_ETC1_RGB8_sub_texture on Metal and GL
Updated the test to ensure that this extension
is exposed on Apple GPUs when using Metal.
Updated emulatedEtc1 limitation to hide this extension
when the main ETC1 extension is hidden.
Real WebGL apps cannot enable this extension because
it is not exposed in WebIDL.
Removed bogus entry from IsETC1Format and use the helper
consistently in all validation functions.
Simplified GetNativeCompressedFormat.
Bug: angleproject:7471
Change-Id: I61321fadad7d962358d0fefecd08aaddaedd2ec2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3737762
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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afcca86c
|
2022-07-05T11:25:04
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|
Fix ValidateCompressedTexSubImage3D compressed format check
Fix the ValidateCompressedTexSubImage3D to perform compressed format
validation only when we have a compressed format
Bug: chromium:1341624
Change-Id: I5c8b3ef548cfa63b86e077f3c9e4c15e83dc7988
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3747203
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
3a799ba5
|
2022-05-16T17:26:38
|
|
Fix ValidateES3TexImageParametersBase for glTexImage*D
From the OpenGL ES 3.2 spec: GL_INVALID_VALUE error is generated
if internalformat is not one of the valid formats in tables 8.2 or 8.3.
glTexImage*D should not accept compressed format.
Add check in validation to account for this.
Bug: angleproject:6441
Tests: KHR-GLES31.core.compressed_format.api.invalid_teximage_with_compressed_format
Change-Id: I7152aefa433f42dcc40cf693538639df26c31341
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648587
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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2a5193f6
|
2022-06-22T17:46:15
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Textures: Allow compressed texture from PBO
Apex Legends is using a pixel unpack buffer to populate a
compressed 3D texture. We had an explicit check in validation
that prevented it, possibly due to emulated formats.
Rather than prevent it altogether, check whether the format
is emulated and proceed if not.
Also add a test that exposes the problem.
Test: PBOCompressedTexture3DTest
Bug: b/236478448
Bug: angleproject:7464
Change-Id: I90105a396bf0a465c62d67910aad2819ba7f8831
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719161
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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669d7b75
|
2022-05-25T15:14:35
|
|
Fix validation checks in glCompressedTexSubImage3D
- Add missing ASTC formats to the checklist in
CompressedSubTextureFormatRequiresExactSize.
- Add missing validation checks in ValidateES3TexImageParametersBase
relating to internal formats
Test: KHR-GLES32.core.compressed_format.api.invalid_format_array
Test: KHR-GLES32.core.compressed_format.api.invalid_offset_or_size
Test: *ETC2RGB8_CubeMapValidation*
Test: *CompressedTexture*Test*
Bug: angleproject:6441
Change-Id: Icc80d78602ea997be11606587b43d29e72e48f3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3670768
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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714f680f
|
2022-06-08T16:19:20
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Implement GL_EXT_base_instance
* Added the validation functions for
DrawElementsInstancedBaseVertexBaseInstance(),
DrawElementsInstancedBaseInstance(), and
DrawArraysInstancedBaseInstance() according to the specs.
* Added generic implementation for
glDrawElementsInstancedBaseInstance() that can
be called by back-ends.
* Added flags for back-ends so they can enable the extension.
* Added tests for DrawElementsInstancedBaseVertexBaseInstance(),
glDrawElementsInstancedBaseInstance(), and
DrawArraysInstancedBaseInstance().
* Disabled ES3_D3D11__DynamicDraw tests due to
angleproject:7441 bug.
Bug: angleproject:6983
Bug: angleproject:7441
Change-Id: Ia664b01c87bc64c05e29adec23a8f80792eaa037
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3697206
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Faye Zhang <ffz@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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527557b9
|
2022-04-28T14:35:30
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Fix ValidateFramebufferTextureLayer for cubemap arrays
GL_INVALID_VALUE is generated if texture is a cube map array texture
and layer is larger than MAX_ARRAY_TEXTURE_LAYERS-1.
GL_INVALID_VALUE is generated if texture is a cube map array texture
and level is larger than the log base 2 of MAX_CUBE_MAP_TEXTURE_SIZE.
Fix validation to account for the spec.
Bug: angleproject:3584
Tests: dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture_layer
Change-Id: I51028145fa83ef5eb46c39030a28984411ca801e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3615613
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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5c85fd4e
|
2022-04-11T12:29:00
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|
Add error check on resuming XFB with deleted buffer.
Bug: chromium:1305190
Change-Id: I22c6f6400b05ca32c922fba9a3b9d4b5841ca8b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578378
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a1c9ba70
|
2022-04-04T11:29:13
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Update validation of glFramebufferTextureLayer for cube maps
The ES 3.2 spec explicitly mentions cube map parameters for the call:
For cube map textures, layer is translated into a cube map face as
described in table 8.24. For cube map array textures, layer
is translated into an array layer and a cube map face as described for
layer-face numbers in section 8.5.3
but does not list it when enumerating errors:
An INVALID_OPERATION error is generated if texture is non-zero and is
not the name of a three-dimensional, two-dimensional array,
two-dimensional multisample array or cube map array texture.
There is a bug filed about this:
https://gitlab.khronos.org/opengl/API/-/issues/134
Per discussion, it should not be an error to use a cube map with
glFramebufferTextureLayer. It will be fixed in the spec.
Test: DrawBuffersTestES3.CubeMapTextures
Test: DrawBuffersTestES3.CubeMapArrayTextures
Bug: angleproject:7168
Bug: angleproject:7169
Change-Id: I6ef9af4b2bf05dc2dee841c68fb4f896c30c8c03
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3569337
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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078da78f
|
2022-03-17T13:06:58
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Vulkan: Support GL_EXT_EGL_image_storage extension
This extension provides a mechanism for creating texture objects that
are both EGLImage targets and immutable and removes the possibility of
implicit orphaning. EGL images created from external sources now
support types other than 2D. Tests covering the new feature were added
to ImageTest.cpp.
Bug: angleproject:6346
Change-Id: Id3e328f352deb1af47062be232384229a8b1c341
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3530489
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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b9b64b15
|
2022-03-15T06:31:32
|
|
Fix typo in DrawElementsInstancedBaseVertexBaseInstanceANGLE
Bug: angleproject:3402
Change-Id: I490695e45b4bec31ea9226c6a7df4d426759c53f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3524341
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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d9002eef
|
2022-03-01T16:14:47
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|
Protect against deleting a current XFB buffer.
Bug: chromium:1295411
Change-Id: I097f272c38e444e0af71aa55c0dc508a07aa0bd3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3498262
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3c727e44
|
2022-01-31T22:18:22
|
|
Allow GL_RGBX8_ANGLE for texture copy destination
Updated IsValidCopyTextureDestinationInternalFormatEnum() to allow
GL_RGBX8_ANGLE.
Bug: chromium:1269826
Change-Id: I07533560d8f0d6f9d114e7c05927f670c6f96891
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3426820
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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96fd9b72
|
2022-01-10T13:17:43
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|
Fix validation of glCompressedTexImage3D
GLES 3.2 spec allows for glCompressedTexImage3D to accept
TEXTURE_CUBE_MAP_ARRAY as a target as well. Account for this
during validation.
Bug: angleproject:5393
Tests: KHR-GLES32.core.texture_cube_map_array.etc2_texture
Change-Id: Ieb75e63021bea2ea6f8fcc68bd6b666d0bd7f5dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3379225
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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|
b2cf52e6
|
2021-11-10T14:49:09
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|
Bug fix in unpack buffer validation
For an implementation that supports GL_EXT_buffer_storage extension
it is valid to read or write from a buffer that is partially or fully
mapped if it was allocated by a call to glBufferStorageEXT with the
GL_MAP_PERSISTENT_BIT_EXT included in <flags>
Bug: angleproject:5056
Bug: angleproject:6689
Test: BufferStorageTestES3.TexImage2DPixelUnpackBufferMappedPersistently
Change-Id: Ia4b6967aab02bbfb101d5253b9c83d314bc92f5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3278482
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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2aa5286d
|
2021-10-12T17:05:48
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|
Add Entry Point name to validation errors
Add gl/gles entry point names to validation error messages
some special cases:
1. Debug::insertPerfWarning() is invoked from multiple places,
such as TextureVK, ContextVK,
adding an extra entryPoint function parameter
in these files will need
extra investigations.
I am passing the entryPoint name GLInvalid as a
temp workaround.
2.ErrorSet::hangleError() is invoked from multiple
Context*.cpp files,
adding an extra entryPoint function parameter
in these files will need
extra investigations.
I am passing the entryPoint name GLInvalid as a
temp workaround.
3. Debug::insertMessage(), Debug::popGroup(), Debug::pushGroup()
can be invoked from more than one GL entry points,
e.g. Debug::pushGroup() can be invoked from
either GL_APIENTRY GL_PushDebugGroup() or
GL_APIENTRY GL_PushDebugGroupKHR()
through context->pushDebugGroup() call.
Right now the same entry point name glPushDebugGroup will
be printed out in the error message for both cases.
However, we should be able to tell the actual entry point
by checking which version: KHR version or core version the
application uses, and this helps avoid the confusion.
For now we will let the same entry point name
getting printed for both cases.
Bug: angleproject:6523
Change-Id: I64a5463d9168d8444d376d1f428c3b3d894f2ea9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3215063
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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49ac15a5
|
2021-09-20T11:29:01
|
|
Optimize VAO bindings.
This CL makes the XFB binding tracking WebGL-only. That will
speed up VAO binding changes in non-WebGL considerably.
Also has a few inline micro-optimizations that may not have
a large effect.
Bug: angleproject:6371
Change-Id: Ib0a26a3b956dcd6ff78626e5cd6514b46270d882
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3170116
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e84b0154
|
2021-09-13T16:04:20
|
|
Update extension boolean names.
This is in preparation for auto-gen, which uses a simple naming
scheme. This fixes the bool names to be totally consistent with the
extension names.
Bug: angleproject:6379
Change-Id: Ia212449be04accb0e4f006b55b1813ab4481fa0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157417
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1ca1589f
|
2021-09-13T10:56:58
|
|
Give GLES extension bools a vendor suffix.
This is in preparation for auto-generation which will give all of
these bools suffixes.
Bug: angleproject:6379
Change-Id: I7e3f6c9b644c41a2165e6bf7b62d661fd352a250
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158503
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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9ada074a
|
2021-09-10T16:18:19
|
|
Move capability values from gl::Extensions to gl::Caps.
Several extensions stored extra information in the wrong structure.
Move them to the Caps structure in prepraration for auto-generating
the Extensions struct.
Bug: angleproject:6379
Change-Id: If5643b72039e299cb0f7c49591d13b3c7cd8a36c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158403
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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47279c72
|
2021-08-15T23:20:32
|
|
Adjust compressed texture validation; add test
- Format check happens before target check to accommodate
for unknown / disabled format enums.
- PVRTC1 and ETC1 enums are not allowed for 2D Array
and 3D targets.
- PVRTC1 sRGB formats require enabling two extensions.
- New noCompressedTexture3D limitation for older Metal
versions.
The test checks that only the appropriate entry points
are affected after enabling compressed texture extensions.
Bug: angleproject:5731, angleproject:6280
Change-Id: I4943cd3a82f60f9348215caa8639e0bc3e8b45db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3094018
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1fb846cb
|
2021-08-03T01:57:49
|
|
Validate texStorage dimensions with compressed formats
Bug: angleproject:6230
Change-Id: I501ec1e6974bdc7e6731dcb88045edb0aa22b888
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067329
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0bd5cac2
|
2021-08-06T17:56:58
|
|
Allow BufferSubData with persistently mapped buffers
Per the GL_EXT_buffer_storage extension:
What commands are affected by the relaxed errors for persistently
mapped buffers?
RESOLVED: In GL 4.5 the following commands have the relaxed
language BufferSubData, ClearBufferSubData, CopyBufferSubData,
GetBufferSubData and InvalidateBufferSubData. Of these commands
the only ones that apply to ES 3.1 are BufferSubData and
CopyBufferSubData. However, if additional extensions add any of
the other commands and EXT_buffer_storage is supported, they
would have the same behavior in ES.
Therefore we need to allow BufferSubData and CopyBufferSubData on
persistently mapped buffers.
Current we fail these scenarios in validation. This was detected when
running Fortnite on Android using the game's GLES backend.
Also added two tests:
- StorageCopyBufferSubDataMapped to recreate the exact Fortnite
scenario using glCopyBufferSubData.
- StorageBufferSubDataMapped is a contrived case to cover
glBufferSubData
Test: BufferStorageTestES3.StorageCopyBufferSubDataMapped/*
Test: BufferStorageTestES3.StorageBufferSubDataMapped/*
Bug: b/180418810
Bug: angleproject:5658
Change-Id: Ib678e84f367934656ec10f0f4ad0d35ac687f0b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078316
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
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669acb00
|
2021-06-08T13:36:38
|
|
Add YUV format utils and validation code
1. Add YuvFormatInfo struct and a few YUV format helpers
2. Update ES3 validation code to account for YUV formats
Bug: angleproject:5773
Change-Id: I82ababe8bf2a065e7d5c4f868e4a512ba8c9d7d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2947766
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
cf853b30
|
2021-06-03T13:54:44
|
|
Add missing buffer validation to BeginTransformFeedback.
A change to Vulkan exposed this missing validation. In the Vulkan
back-end we do some caching on BeginXFB, which would perform an
invalid memory access. Adding the missing validation correctly
traps the error before we reach the back-end.
Bug: chromium:1171685
Bug: angleproject:4622
Change-Id: I5c92575a07149e431c4f260a4555ff196822c64e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2937022
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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c8ee13c7
|
2021-04-02T12:19:33
|
|
Vulkan: Fix a validation bug in glBeginTransformFeedback
Add logic to check the program or the pipeline before erroring out when
validating glBeginTransformFeedeback.
Bug: angleproject:5557
Test: ProgramPipelineXFBTest31.VaryingIOBlockSeparableProgramWithXFB*
Change-Id: I0df8a8d87b3632745bc91dc2673f2fac31c6cdb1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743440
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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351e6e8c
|
2021-01-26T17:08:59
|
|
Add 'UniformBlockIndex' struct
Add the new structure 'UniformBlockIndex'. This is in preparation for
capturing glUniformBlockBinding() calls, which requires the (new)
corresponding ParamType::TUniformBlockIndex.
Bug: angleproject:5564
Change-Id: I88613dd96d058659dd253e8088fab49670c32316
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2651287
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
fb35201a
|
2020-12-22T13:14:41
|
|
GL: Expose NV_framebuffer_blit for ES2 contexts when available
ANGLE_framebuffer_blit is already exposed but has restrictions on
scaling/flipping and mismatched color buffer formats. When
NV_framebuffer_blit, EXT_framebuffer_blit, or an ES3 context is
available we can expose a less restrictive BlitFramebuffer.
Bug: angleproject:5474
Bug: chromium:1157057
Change-Id: I916ee39c8d6120216f91461080eb3ee9ca777e29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601165
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ed87c16a
|
2020-11-15T11:30:47
|
|
Vulkan: Add GL_EXT_separate_shader_objects support
All the functionality needed for this extension has already been
implemented as part of core GLES31. Hook into that along with
changes to validation layer to allow non-GLES31 contexts to call
into these APIs as long as the extension is exposed.
Bug: angleproject:3570
Test: ProgramPipelineTest.GenerateProgramPipelineObjectEXT*
Change-Id: I92a61a47517c5cb9573874b2add6a744c9edb755
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2539121
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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fbaae6ce
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2020-07-24T11:47:12
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GL: Add support for GL_OES/EXT_texture_buffer
This extension is core in 3.2
Based on a CL by Jonah Ryan-Davis.
Bug: angleproject:3573
Bug: angleproject:4933
Change-Id: Ib5ce038414075a5cdce36e9404e25d7af33fb39c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519401
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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089ef0fa
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2020-10-14T11:31:56
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Expose glGetTexLevelParameter{if}v before ES 3.1.
Add a new extension, ANGLE_get_tex_level_parameter which allows
users to query texture size and format information before ES 3.1.
This is very useful for re-using existing textures instead of
re-allocating.
Bug: chromium:1132514
Change-Id: I71f6bad8bdacb91875cc81b4884d4c3099235f3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2469959
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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08c4d094
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2020-07-16T18:48:59
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Improve WebGL 2.0 readPixels support.
Emulate GL_PACK_SKIP_PIXELS and GL_PACK_SKIP_ROWS on macOS, where it
appears the OpenGL driver ignores these parameters.
Add WebGL 2.0-specific validation constraints for pixel pack and
unpack parameters.
Bug: angleproject:4849
Change-Id: Iab566299223e05484a009817acb1ed2816023823
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2303905
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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18d412cb
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2020-06-18T11:57:53
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Fix readBuffer validation
The argument to glReadBuffer should be validated against
GL_MAX_COLOR_ATTACHMENTS, not GL_MAX_DRAW_BUFFERS.
Bug: angleproject:4766
Change-Id: Ic184934bd01e68b936266eae69543ae66fd68ea3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2252978
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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7fde3673
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2020-05-25T15:48:06
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GL: Support GL_OES_texture_cube_map_array in frontend/GL backend
GL_OES_texture_cube_map_array is core in 3.2. This CL adds the
necessary validation for the frontend, as well as support for this
extension on the GL backend. The next step is to add the changes
to the translator.
Bug: angleproject:3584
Change-Id: I751a9c9f71a553b05fdf6673250290806d8cfbff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2215306
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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78ef4133
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2020-05-15T23:24:18
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Fix invalid enums for OES_draw_buffers_indexed
Make sure the new enums are invalid before the extension is enabled.
Add a angle_end2end_test for that.
Bug: angleproject:4394, chromium:1058744
Change-Id: Ib88f6159294dab2eb7d3662b96c44424ab132782
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2205179
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
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204720bd
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2020-05-08T18:08:37
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Fix GetBooleani_v validation and params length for WebGL OES_draw_buffers_indexed
WebGL 2 seems to be ES300 context and will fail the
ValidateGetBooleani_v at context->getClientVersion() >= ES_3_1.
Also for getIndexedParameter pname==GL_COLOR_WRITEMASK, the length
shall be 4.
Bug: angleproject:4394, chromium:1058744
Change-Id: Ia60506b6b1f120ed06acbcea0cb1f4581c70b32b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2191424
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
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e09f7a14
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2020-04-30T17:43:12
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Validation: Fix some function types.
These were slightly mismatching the header types. They seemed
to link fine despite producing some warnings in a tool.
Bug: angleproject:4598
Change-Id: I19cfe4d87eca409c82a7c8cf25fff6f8a4c83ca9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2175057
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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57d95828
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2020-04-30T17:35:50
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Revert "Add type for attribute locations."
This reverts commit 9349c14344b2d1fd6bc357063b602bc2626c140f
and commit d43b057435e6c9e3194dd20627681ffca0c0808e.
It's no longer needed after we bind attribute locations before link.
Original CL message:
This will allow the capture/replay tool to easily intercept and label
attribute locations for remapping.
There's some inconsistency in implementation in the GL desktop front-
end. This is a quick fix and the full implementation is left for when
we implement the full desktop GL API set.
Bug: angleproject:4598
Change-Id: Ic510159d4d1982eff41560503cabf983a1be0381
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174076
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9349c143
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2020-04-29T16:36:17
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Add type for attribute locations.
This will allow the capture/replay tool to easily intercept and label
attribute locations for remapping.
There's some inconsistency in implementation in the GL desktop front-
end. This is a quick fix and the full implementation is left for when
we implement the full desktop GL API set.
Bug: angleproject:4598
Change-Id: Ibf11bcb8669d27265ea376494a2e3124825cf3be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2171933
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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74e816bf
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2020-03-26T17:40:25
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Vulkan: Expose extension for ETC1 usage with subimage updates
This CL implements the GL_EXT_compressed_ETC1_RGB8_sub_texture
extension, which was added to relax restrictions on using
ETC1_RGB8_OES for subimage updates.
Test: Temple Run on Android
Bug: b:152512564
Change-Id: I78cfd7dfd54fab36dee59a93b3ec3bfce17e73e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2123232
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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91f44a9a
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2020-03-20T12:08:24
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ASTC: LDR support doesn't imply HDR support
There are SwiftShader related failures related to enabling the
textureCompressionASTCHDRKHR feature without properly checking if the
VK_EXT_texture_compression_astc_hdr extension is available, so HDR support
shouldn't be enabled only based on the LDR support being enabled.
Bug: angleproject:4447
Change-Id: Icde34892c9e2efff4b71e8c4e960c2fcff786700
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2080594
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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605ab763
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2020-02-24T19:43:32
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D3D11: Implement OES_draw_buffers_indexed
Existing CONSTANT_COLOR/CONSTANT_ALPHA limitation was generalized to independent blend states with draw call invalidation and a new end2end test. dEQP tests that are incompatible with this limitation result in INVALID_OPERATION and are marked as FAIL.
D3D11 renderer always normalizes and deduplicates requested blend states based on their enabled features and bound framebuffer.
Bug: angleproject:4394
Change-Id: I284796e18be71de1b5bfb087d36f6a45be4c3f70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070575
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a18f4145
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2020-02-19T22:42:12
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Trace/Replay: Add uniform location type.
This is a large refactor that replaces instances of "GLint location"
for uniform locations with "UniformLocation location". This boxed type
is similar to the ResourceID types that we use to capture resource IDs
more easily. Eventually this will give us a more portable replay.
Bug: angleproject:4411
Change-Id: I848e861c3956d95b6b953f57f8b6a2c4a676766f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2066117
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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bd4e756a
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2020-02-17T09:49:45
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Const-ify the validation layer.
Enforces that the validation layers should be working pretty much read-
only with the exeption of updating caches. Requires a few tricks:
- updates EP code generation to add 'const' to pointer parameters
- enables a kludge const_cast to enable the robust query extension
- makes some members of Framebuffer mutable to work around syncState
- makes 'is' queries and other methods in Context/State const
Will allow us to more safely expose the no_error extension.
Bug: angleproject:1280
Change-Id: Id9756757854c9e68fc096ecec8d93759fbe6b3a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2060689
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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33b1e31e
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2020-02-08T17:48:56
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Fix compressed formats validation with TEXTURE_3D
Bug: angleproject:4385
Change-Id: Ibc1b482ec851d8076aacad84ab67fe20a745c122
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2045512
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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fed0dda1
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2020-01-31T12:59:31
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Remove getIndexRange call from ValidateDrawRangeElements
The spec doesn't require implementation to validate indices against
range. This extra validation is costing performance dearly, thus should
be removed.
Bug: angleproject:4373
Change-Id: I61b0628e75de368d9e869008b7c99c429222fd6f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033495
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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94de306d
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2020-01-14T16:18:56
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Extensions suffixes
Added NV/OES suffixes to relevant Extensions members.
Bug: angleproject:3104
Change-Id: Ia1798157086230bde8d11c6fcb4fe93211e996ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2013168
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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17b3c2f3
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2019-10-14T14:13:59
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Implement SamplerVideoWEBGL for WEBGL_video_texture extension on desktop
WEBGL_video_texture is an extension that will improve uploading video frame to WebGL performance.
(https://www.khronos.org/registry/webgl/extensions/proposals/WEBGL_video_texture/)
This extension introduced a new texture type TEXTURE_VIDEO_IMAGE_WEBGL and a new sampler type
samplerVideoWEBGL to sample it.
In chromium implementation, TEXTURE_VIDEO_IMAGE_WEBGL maps to different native texture type
based on platform. On desktop, it maps to GL_TEXTURE2D(Currently supported). On Android, it
should map to GL_TEXTURE_EXTERNAL(TODO). SamplerVideoWEBGL needs to be mapped to sampler2D or
samplerExternalOES according to TEXTURE_VIDEO_IMAGE_WEBGL implementation.
This patch implements samplerVideoWEBGL in Angle to support WEBGL_video_texture on desktop. In
this case, samplerVideoWEBGL should map to sampler2D.
Bug: chromium:776222, angleproject:3889
Change-Id: Idb0a5fcde37ca75ccc1181226b91f257212e7500
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866274
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5f3456e3
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2019-12-03T14:16:19
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Expose GL_ARB_sync for GL
BUG=chromium:1028799
R=jonahr
CC=vasilyt
Change-Id: Id17c4061b206953b1e904bf7938cb371612e33fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1948534
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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4c7db77e
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2019-10-31T15:42:31
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Vulkan: Set limitation on maxComputeWorkGroupCount
According to Table 20.45 and Chapter 17 in the ES 3.1 spec, MAX_COMPUTE_WORK_GROUP_COUNT
is get as a GLint by using GetIntegeri_v. However, it is an unsigned integer
in the Vulkan. It needs to set limitation on maxComputeWorkGroupCount[] during
translating.
1. Change the data type to GLint stored in Caps.
2. Ensure that the limitation is set during initialization.
3. Add workaround for angleproject:4120
Bug: angleproject:4066
Change-Id: I1659ba1d560e30b9599cace0feeab8a18890c3ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1890586
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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35f74cd6
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2019-10-31T16:47:10
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Reorder BaseVertexBaseInstance draw calls parameters
To match the parameter order of MultiDraw* calls.
And potentially expose in chromium directly with ANGLE_ prefix.
Bug: angleproject:3402, chromium:891861
Change-Id: I19548f4c3c7faa422e43905850b218039de43015
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1894241
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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2d0e5b55
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2019-08-27T13:49:07
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GL_EXT_multisampled_render_to_texture extension. Part 2.
For textures that use this extension, a multisampled texture is
implicitly created for the texture.
Upon write or read, the multisampled texture is either return
to be drawn to or resolved and returned as a single sampled texture.
This is the functionality change with end2end tests.
Bug: angleproject:980428
Change-Id: I5776875a132fed7a3f4f00fb02f9e8e250684630
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773717
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f703443b
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2019-09-21T14:10:35
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Use Resource IDs in RefCountObject.
This lets us use strongly typed IDs pretty much everywhere. Only one or
two additional places still use GLuint IDs. Mostly for external queries
and for Framebuffer Attachments.
With some clever type reflection helpers lets us define a single
template function for handling operator== and != for resource IDs.
Refactor in preparation for more Capture/Replay work.
Bug: angleproject:3611
Change-Id: I1c0c848e89eb8a4b769714d57686f816daf01634
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1815550
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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46c88567
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2019-09-04T11:17:49
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Correct glCompressedTexSubImage3D() Parameter Checking
GL_INVALID_OPERATION is generated if format is an ETC2/EAC format and
the target is not GL_TEXTURE_2D_ARRAY.
Bug: angleproject:3895
Test: dEQP-GLES3.functional.negative_api.texture.compressedtex*image3d
Test: KHR-GLES2.texture_3d.compressed_texture.negative_compressed_tex_image
Change-Id: I7f653192328f0bb067cc4a0c0285a2d3acec7024
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1784060
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c3f7873b
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2019-08-30T15:00:52
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Use TransformFeedbackID in place of GLuint handle
Bug: angleproject:3804
Change-Id: Ib8fbec89f28645790df98a184f47303f4a8d64c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1779343
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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feb8507f
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2019-09-03T13:22:04
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Use VertexArrayID in place of GLuint handle
Bug: angleproject:3804
Change-Id: I0454533eff13218a6aa1e1672ffcd0e76aedb399
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769716
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2c5d48a6
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2019-08-23T09:28:35
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Use FramebufferID in place of GLuint handle
Bug: angleproject:3804
Change-Id: I5e1b5f1903b05a91468379e00ec130802315cdc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769039
Reviewed-by: Jiacheng Lu <lujc@google.com>
Commit-Queue: Jiacheng Lu <lujc@google.com>
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56ba54cc
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2019-08-08T13:03:34
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Support separate read and draw surfaces in eglMakeCurrent
Update ANGLE's default framebuffer implementation to support reading
and writing to different surfaces within the same framebuffer.
Bug: angleproject:2620
Test: EGLSurfaceTest[3]
Change-Id: I4b1ea04ca87a751f80cf190bf3adec148fc4fce3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744746
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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120b61d3
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2019-08-21T12:51:58
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Use ShaderProgramID in place of GLuint handles
Bug: angleproject:3804
Change-Id: I5dc640004c2cc054c53261e8e939b6a9f5fc23bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762363
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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814a0a1b
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2019-08-22T11:50:43
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Use QueryID in place of GLuint handle
Bug: angleproject:3804
Change-Id: I921bbe7f67c025ab2b624fe14530c04ac17346f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1765889
Reviewed-by: Jiacheng Lu <lujc@google.com>
Commit-Queue: Jiacheng Lu <lujc@google.com>
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ee79e2ff
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2019-08-20T11:28:36
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Use SamplerID in place of GLuint handles
Update all Sampler handles to type SamplerID, preparing for midframe
capture of sampler.
Bug: angleproject:3804
Change-Id: I9337919f97d61e28718987612d642c569b90246a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1761780
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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cdecd97c
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2019-06-25T14:22:41
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Add Draw base vertex and base instance function entrypoints
Split from https://chromium-review.googlesource.com/c/angle/angle/+/1705035/27
This patch adds entrypoints glDrawArraysInstancedBaseInstanceANGLE,
glDrawElementsInstancedBaseVertexBaseInstanceANGLE,
glMultiDrawArraysInstancedBaseInstanceANGLE,
and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
Implementation will come in a later separate patch.
Bug: chromium:891861, angleproject:3402
Change-Id: I18e19b850cddd79be4798b9ae7efe0680a050c7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750125
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9d737966
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2019-08-14T12:25:12
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Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7e48c9eb
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2019-08-06T17:17:19
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Add explicit integer casts
WebKit uses the -Wshorten-64-to-32 flag which warns on these cases.
Bug: 3439
Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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2ab08edc
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2019-08-12T16:20:21
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Use TextureID in place of GLuint handles.
Bug: angleproject:3611
Change-Id: Ie6156e8732b3ca4dc6c4439c059a5481a4dfd250
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738753
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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