src


Log

Author Commit Date CI Message
Mike Frysinger 71c90dfd 2023-08-18T21:50:22 gtest: disable legacy test case API Remove APIs that upstream has deprecated so we make sure no one uses them anymore in new tests. Bug: chromium:1474588 Change-Id: Ic760439ec41131a5bb5a30a59e23b9166c7fd23d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4794112 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Mike Frysinger <vapier@chromium.org>
Roman Lavrov 54770d82 2023-08-21T11:44:12 Perf tests: move calibration out of run() to SetUp() calibrateStepsToRun is called from SetUp for ANGLERenderTest subclasses, but direct ANGLEPerfTest subclasses call it from run() instead. Moving it to SetUp for consistency - just need a check to avoid doing this for render tests and we already have a hack to do that. Bug: b/291604008 Change-Id: Ifddb60d55c6404660b0dff938a079fcd0545a6fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4799388 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Roman Lavrov 2c624a5e 2023-08-17T15:36:37 android_helper cleanup: remove smoke test and timeout This was added to help debug cases of stuck tests on bots, but this doesn't seem to have happened in over a year and the code (and timeout) keeps getting in the way. Bug: angleproject:7242 Change-Id: Ic30d976408bd32a745d830921f6e4d98d17e863c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4789845 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mike Schuchardt 8f5a6124 2023-08-18T17:13:18 Tests: Add Stumble Guys trace Test: angle_trace_tests --gtest_filter=TraceTest.stumble_guys Bug: b/296557360 Change-Id: Iebf81920eaaf8a3b52a3ffed0027aeb01ebed16b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4794756 Commit-Queue: Mike Schuchardt <mikes@lunarg.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Charlie Lao 3479f4a1 2023-08-16T14:43:35 Move more ProgramExecutable basic type vars to mBasicDataTypeStruct They can be just load/saved along with mBasicDataTypeStruct, no need to do them separately: mLinkedShaderVersions was previously only saved if it is separate program, now it is always saved along with mBasicDataTypeStruct, since the extra cost of a few more bytes of memcpy is ignorable, but will make it more consistent. mActiveUniformBlockBindings was previously updated instead of load, now it is load (and verified with ASSERT) mCanDrawWith was previously updated, now chnaged to load. Bug: b/275102061 Change-Id: I4e15b955606f34966d56b1c5e3d9d2f22ddeb14d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4786308 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Mike Schuchardt be60f879 2023-06-28T17:29:45 Workaround for tex buffer type mismatch In the event of a mismatch between a texture buffer format (eg GL_R32F) and the shader sampler type (eg usamplerBuffer), adjust the tex buffer format to match the sampler (eg GL_R32UI). Test: angle_end2end_tests \ --gtest_filter="TextureBufferTestES31.TexBufferFormatMismatch*" Bug: b/233119699 Change-Id: I3461bcecabfe1d96be6350c43c15b32d35265b23 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4769137 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mike Schuchardt <mikes@lunarg.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao c34f83d9 2023-08-16T11:53:27 Group all ProgramExecutable basic data type members into a struct So that we can load/save with a simple memcpy. Bug: b/275102061 Change-Id: I178404fd72b615174a7a0412ea5482ae2bea2f80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4785567 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi cf2c9c56 2023-08-17T10:45:51 Vulkan: Add VMA 3.0 support in ANGLE * Updated the VMA hash in the dependencies to the 3.0 version. * Updated ANGLE_VMA_VERSION in the build_override GN file to 3.0. * The ANGLE_VMA_VERSION in the root BUILD.gn is unchanged. * The flags and thresholds for the buddy algorithm are only used when the used VMA version is less than 3.0. * The general algorithm is used for all cases for VMA 3.0. Bug: b/295208838 Change-Id: I00a95a2c2513112f8888c40931da4e2e5db97e2b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4777337 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Mark Lobodzinski d85de0e9 2023-08-09T14:15:56 Capture/Replay: Add optional replay of trimmed resources This CL: - Adds '--include-inactive-resources' option to angle_trace_tests - Removes the 'trim-enabled' option - Outputs all previously trimmed shaders/programs to trace file in a new Setup function, SetupReplayContextSharedInactive() which is executed only if the new option is specified - Modifies CaptureTest to add inactive resources, but does not set the include-inactive-resources flag Bug: b/296055694 Change-Id: I33b18d5da727d55c90c2012c2bf64b1413521429 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4781552 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Roman Lavrov <romanl@google.com>
Yuxin Hu 88341a52 2023-08-15T18:07:42 Update deqp_gles31 test expectations files Skip below test on Pixel 4 vulkan backend only dEQP-GLES31.functional.atomic_counter.* Bug: angleproject:5185 Bug: b/224537784 Change-Id: Ibc8e93f2dbe483fa6ef07104d14eaeab9d069ead Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4782155 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Charlie Lao 5217beb2 2023-08-15T13:43:12 Reland "Tightly pack LinkedUniform by using int16_t" This is a reland of commit 152cf62b38874238095a91307e4ea9bcdedf8f46 Original change's description: > Tightly pack LinkedUniform by using int16_t > > There is a check of vector size when we link uniforms and the maximum > vector size is 4096 due to we clamp the maxUniformBlockSize to 64KB. In > reality, if we exceeds this number, program link will take really long > time and then hit failure. So there is no real need to keep all the > variables in 32 bit integer. This CL changes to 16 bit integer. Further, > sh::BlockMemberInfo and ActiveVariable data members are embeded into > LinkedUniform struct as well so that the unused variables can be removed > and data can be tightly packed. This also makes LinkedUniform easier to > maintain as a simple struct with basic data types. With this change, > LinkedUniform size is reduced from 108 bytes down to 60 bytes, 48 bytes > reduction. Given some apps has 200-ish uniforms, this CL reduces 48 > bytes x 200 = ~9K memory just for uniforms per program (which goes > through hash compute and decompression and file reads). > > Bug: b/275102061 > Change-Id: I7fae20f5b75f3239305e2094a992e3040b8c8e4c > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4754133 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/275102061 Change-Id: I1cdec9407e930608d3239a104dcbf77c8d8e2113 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4791661 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Roman Lavrov d85b2905 2023-08-15T16:50:03 Android: improve error message due to missing trace libs I think this only happens when angle_restricted_traces wasn't set in gn args, resulting in traces outside of the apk. Previously we'd get a confusing error about missing gen/tracegz... files, now we get this: I15:55:48.527742Z Syncing harry_potter_hogwarts_mystery trace (1/1) Error: missing library: libangle_restricted_traces_harry_potter_hogwarts_mystery.so Is angle_restricted_traces set in gn args? Also removed swallowing errors in _PushLibToAppDir, crashing seems better than running with out of date files. Bug: b/294861737 Change-Id: I5696f35a910f6db2310d90e112a83881af3a8f50 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4781569 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Yuxin Hu d425a6bb 2023-08-15T17:20:32 Update deqp_gles3* test expectations Restrict below test failure expectation on vulkan backend, nvidia driver only: dEQP-GLES3.functional.rasterization.flatshading.* Add buganizer ticket to track the progress of below test failure investigation: dEQP-EGL.functional.color_clears*other dEQP-EGL.functional.render*other Bug: angleproject:3430 Bug: b/295394803 Bug: b/224537784 Change-Id: I14c064a55ab81764c7dc7e4bdb894c964bc46858 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4782154 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Charlie Lao 1e1c9d9d 2023-08-11T15:16:26 Pack and reduce Program::mProgramInput size Right now mProgramInput is std::vector<sh::ShaderVariable>. It really only need a subset of ShaderVariable struct. This CL adds a ProgramInput struct so that we can add data members that actually required. This CL also makes bools into bitfield and some variables to uint16_t to further compact the size. This CL also groups the data memebers other than string to basicDataTypeStruct which only contains basic data types and the entire struct is memcpied during program binary load and save. This not just reduces number of memcpy calls, but also improves reliability so that when someone adds a new member into the struct, it will automatically load/save correctly. Bug: b/275102061 Change-Id: Ic055c986453ed46e56057a0122c9926245fef4d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776267 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Roman Lavrov 124e90af 2023-08-17T13:07:46 Retrace: copy get_min_reqs data over when upgrading Bug: angleproject:7639 Change-Id: I9a6e3a5ca75d6dcd5b537123948d2498e6bb47f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4789844 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Roman Lavrov 8e744e9f 2023-08-14T14:40:41 Android: support dEQP in android_helper and add bundle script Example: autoninja -C out/Android angle_deqp_gles31_tests && (cd out/Android; ../../src/tests/run_angle_android_test.py --suite=angle_deqp_gles31_tests --gtest_filter='dEQP-GLES31.functional.image_load_store.3d.*') For angle_deqp_bundle.py example usage see comments at the top of the file. Note: this change is not supposed to have any impact on CI. dEQP tests are still ran using Chromium's test runner, not android_helper. Bug: b/293590167 Change-Id: I605102ebea8b135f3239ffac012ce5dc13e84943 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776109 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Roman Lavrov <romanl@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev aa8d60aa 2023-08-14T00:00:00 D3D11: Normalize blend state for MIN/MAX operations Use default blend factors for MIN/MAX operations to reduce the number of unique keys and to avoid D3D11 state allocation failures. Fixed: angleproject:8305 Change-Id: I6abcf93240653de8d7d8e174c1f8109d12de63e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776071 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 4ba4af61 2023-08-17T11:28:18 Revert recompile blocking on link Causing timeouts on some platforms. An alternative implementation will follow. This change also reverts two changes that depend on it: Vulkan: Move SPIR-V set up to link job 10f54902e816fa7e4cf314384e00590e2b9bfa1d. Vulkan: Move default uniform init to link job d8cd4dcdc9c55c88f030f7fca41357e99e600ed2. Bug: angleproject:8297 Change-Id: I9a258460e7bcaeac214be5e63c16c20681e0bcde Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4789843 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Vivian Pao 9f48f931 2023-08-16T06:38:15 Revert "Tightly pack LinkedUniform by using int16_t" This reverts commit 152cf62b38874238095a91307e4ea9bcdedf8f46. Reason for revert: Suspect cause of failure in for several Linux MSan Tests, e.g. https://ci.chromium.org/ui/p/chromium/builders/ci/Linux%20MSan%20Tests/42403/overview https://ci.chromium.org/ui/p/chromium/builders/ci/WebKit%20Linux%20MSAN/22174/overview https://ci.chromium.org/ui/p/chromium/builders/ci/Linux%20MSan%20Tests/42403/overview Original change's description: > Tightly pack LinkedUniform by using int16_t > > There is a check of vector size when we link uniforms and the maximum > vector size is 4096 due to we clamp the maxUniformBlockSize to 64KB. In > reality, if we exceeds this number, program link will take really long > time and then hit failure. So there is no real need to keep all the > variables in 32 bit integer. This CL changes to 16 bit integer. Further, > sh::BlockMemberInfo and ActiveVariable data members are embeded into > LinkedUniform struct as well so that the unused variables can be removed > and data can be tightly packed. This also makes LinkedUniform easier to > maintain as a simple struct with basic data types. With this change, > LinkedUniform size is reduced from 108 bytes down to 60 bytes, 48 bytes > reduction. Given some apps has 200-ish uniforms, this CL reduces 48 > bytes x 200 = ~9K memory just for uniforms per program (which goes > through hash compute and decompression and file reads). > > Bug: b/275102061 > Change-Id: I7fae20f5b75f3239305e2094a992e3040b8c8e4c > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4754133 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/275102061 Change-Id: Id344e306307553731097f06edafc40bfeb73ff80 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4780494 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Roman Lavrov 5d2a1749 2023-08-17T09:52:57 Add an assert that capture_tests isn't supported on Android Bug: b/286067106 Change-Id: I3657faa7e2733ad28d1db844cb74e5224a6f47c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4790522 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Auto-Submit: Roman Lavrov <romanl@google.com>
Steven Noonan be7ab480 2023-08-10T12:04:45 gles: disable MSRTT on Windows/NVIDIA The angle_end2end_tests for MSRTT fail on Windows/NVIDIA/GLES, at least on driver version 536.99. Let's add Windows NVIDIA to the list of known bad configurations for disableMultisampledRenderToTexture. Bug: angleproject:8304 Change-Id: Ic102881bb6d483d5ff2bd0e86a07bf5fe3683fcb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4771740 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 59b0c7d7 2023-03-27T10:10:11 Add regression test for VVL AlphaToCoverage bug https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/5520 Bug: b/264062978 Change-Id: I0619cb28495c16d0d8d83635ad7a93f0c47cea6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374098 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi 78de02ab 2023-08-16T15:23:23 Warn only once for shader recompile during link Bug: angleproject:8297 Change-Id: Ia6ac89e4c474ff51c36fcc3506d9178f6a4aedaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4785947 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi ba41a4d8 2023-08-16T13:52:57 Suppress parallel-link tests on Asan/Windows/SwiftShader They are flaky with no clear reason. Bug: angleproject:8306 Change-Id: I1331c6d792417edccad6b337e55b3816df2c2f12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4783055 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 4fffc993 2023-08-15T14:10:58 Gold tests: add temporary logging of angledata hashes Should allow us to determine whether corruption happens between CAS and local files on bots or something's wrong with the test harness. Bug: angleproject:8307 Change-Id: I8a599777a38d7a1b5c56143eb8d02829895175a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4777836 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Roman Lavrov <romanl@google.com>
Charlie Lao 152cf62b 2023-08-15T13:43:12 Tightly pack LinkedUniform by using int16_t There is a check of vector size when we link uniforms and the maximum vector size is 4096 due to we clamp the maxUniformBlockSize to 64KB. In reality, if we exceeds this number, program link will take really long time and then hit failure. So there is no real need to keep all the variables in 32 bit integer. This CL changes to 16 bit integer. Further, sh::BlockMemberInfo and ActiveVariable data members are embeded into LinkedUniform struct as well so that the unused variables can be removed and data can be tightly packed. This also makes LinkedUniform easier to maintain as a simple struct with basic data types. With this change, LinkedUniform size is reduced from 108 bytes down to 60 bytes, 48 bytes reduction. Given some apps has 200-ish uniforms, this CL reduces 48 bytes x 200 = ~9K memory just for uniforms per program (which goes through hash compute and decompression and file reads). Bug: b/275102061 Change-Id: I7fae20f5b75f3239305e2094a992e3040b8c8e4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4754133 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Alexey Knyazev 59f158c1 2023-08-10T00:00:00 GL: Add explicitFragmentLocations workaround Some drivers produce incorrect results when a fragment output has an implicit location and gl_SampleMask[] is written to. Fixed: angleproject:8308 Change-Id: I615952ef61b1cb611984ec7defb189d89ab3281c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4777702 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 29aae8ac 2023-08-14T15:33:16 Vulkan: Don't access the XFB object during link The descriptor set layout set up for XFB emulation lived in TransfromFeedbackVk, but did not access anything in that object at all. More importantly, it doesn't make any sense to look at the current XFB object when linking a program. Bug: angleproject:8297 Change-Id: I8bd0e747b7d3e3783ef053f20378cc42d2c1d997 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4774786 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 10f54902 2023-08-09T17:21:20 Vulkan: Move SPIR-V set up to link job Bug: angleproject:8297 Change-Id: I2c7eb0281d181560c8fa3ace007b1e547b6cf18e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4764619 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi d8cd4dcd 2023-08-09T16:51:13 Vulkan: Move default uniform init to link job Bug: angleproject:8297 Change-Id: I5bab916f452439d92afa65b9172574000ee0b587 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4762838 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Cody Northrop f4e5c327 2023-08-03T13:48:51 Tests: Upgrade blade_and_soul_revolution Created with: export TRACE_GN_PATH=out/Debug export TRACE_NAME=blade_and_soul_revolution src/tests/restricted_traces/retrace_restricted_traces.py \ upgrade $TRACE_GN_PATH retrace-wip -f $TRACE_NAME Bug: b/291929395 Bug: b/294882956 Change-Id: I7b1e721c5a125fa695fffa6c83dd0418d5331d91 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4760425 Reviewed-by: Roman Lavrov <romanl@google.com> Auto-Submit: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Roman Lavrov 2fd33fc4 2023-07-17T17:07:52 Android: Make .gz sync faster by only checking last bytes In particular, some angledata.gz are hundreds of megabytes, which results in multiple seconds spend on some traces which adds up to a few minutes when running all traces. Gzip format includes an 8-byte trailer with the CRC-32 and the length of the uncompressed data https://en.wikipedia.org/wiki/Gzip#File_format Instead of checking hash(file) check hash(tail(file)). Check more than just 8 bytes (arbitrarily picked 4096) so that in a rare event of a collision we're still likely to see different bytes as compressed streams tend to diverge when data changes. This reduces the already-fully-synced sync from ~130s to ~60s in my tests. Bug: b/276742336 Change-Id: I899b80ac90ef4def498c8cb52d6b096d8b1ef826 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4691962 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 424f43e4 2023-08-11T17:07:16 Prevent shaders from recompiling while a link job is in progress This will prevent a guarantee that link jobs can take further advantage of. In particular, a good chunk of the link job is done serially and under the share group lock due to this recompile-while-link issue. After this change, that is no longer a problem, and most of the link can be made lockless/parallelized. Bug: angleproject:8297 Change-Id: Ic41ac62fb8c40131a69cd90fa9430584964677fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776338 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 61a5707f 2023-08-11T12:51:21 Load/Save ShaderVariableBuffer::memberIndexes in one memcpy ShaderVariableBuffer::memberIndexes is std::vector<unsigned int>, and can be quite huge (164 on some programs in blade_and_soul_revolution). Right now it is calling readInt for individual index and then push_back. This causes vector to be copied as it grows size. This CL makes one memcpy for entire vector and increase size only once. Bug: b/275102061 Change-Id: I983ad289b126dbfd430cf94a3772c2bfd93cb1c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4775835 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 745023ef 2023-08-14T10:47:11 Vulkan: Ensure mComputeDirtyBits is set for potential submission. When ContextVk::flushOutsideRenderPassCommands is called and we run out of serial numbers reserved for outsideRPCommands (which means we have an already started renderpass)., we will call flushCommandsAndEndRenderPass so that we can have new queue serials for both renderPass and outsideRP commands. When this happens, the current bug is that we will not add mNewComputeCommandBufferDirtyBits to mComputeDirtyBits. If another thread comes in did the submission, and then this context calls dispatchCompute again without any state change, we will get a new primprary command buffer without dirty bits for the new command buffer. This CL ensures we always add mNewComputeCommandBufferDirtyBits immediately after mRenderer->flushOutsideRPCommands call. Bug: b/295533354 Change-Id: I1c672310b3b00cd9be25b5ee55a0a060239102a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4778445 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Hailin Zhang <hailinzhang@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 1db320c8 2023-08-08T13:31:04 Docs: Update steps for using experimental CIPD Bug: b/294882956 Change-Id: I2bcdd1874cbf44fac939d43cebd19b3e8903927b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4763611 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 9d7bddc1 2023-08-03T16:46:41 Trace Replay: Allow screenshots of all frames As part of upgrading our traces to the latest format, we want to ensure we get the same rendering results for all frames, including after Reset. To do this, add the ability to pass -1 as the frame to save: angle_trace_tests --gtest_filter=TraceTest.blade_and_soul_revolution \ --use-angle=swiftshader --max-steps-performed 200 \ --screenshot-dir retrace-wip --screenshot-frame -1 In the above solution, there are 100 frames in the trace, but we'll get 200 screenshots (two loops). Bug: b/294882956 Change-Id: I9169403fe716bbe3ea9ba66ce36dfd5a0c58937b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4760424 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Roman Lavrov <romanl@google.com>
Kenneth Russell d48a0d59 2023-08-11T16:57:23 Metal: optimize emulated texture formats. Optimize the following aspects of emulated texture formats like luminance, luminance-alpha and RGB: 1) Redundantly clearing the emulated channels in the texture, for example the alpha channel in RGB textures. If TexImage2D redefines the texture and it hasn't changed format, for example, it's not necessary to re-fill the emulated channels. 2) Clearing the emulated channels was being done on the CPU. Refactor PreferStagedTextureUploads to allow InitializeTextureContents to take the GPU clearing path for emulated textures assuming the texture is renderable. 3) Row-by-row data repacking and upload was allocating a staging buffer for each row. Forcibly disable staging buffers on the row-by-row code paths. Zoom's web client performs well on ANGLE's Metal backend on Intel GPUs with these optimizations. Fixed: chromium:1472087 Change-Id: Ie8b1e9e64fcc82797de76dd07958dd0a5aaa0203 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4771988 Auto-Submit: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Amirali Abdolrashidi f11c972b 2023-08-04T15:06:39 Update requiredFlags use for VMA image allocations For the OOM fallbacks, we currently remove bits from the required bits when device memory allocation is no longer possible. In doing so, allocating on the device has become a strong preference rather than a requirement. Therefore, we change this method a bit in this CL. * Removed the device-local bit from the required flags when calling allocateAndBindMemory(). * preferredFlags is now used in lieu of requiredFlags initially within allocateAndBindMemory() to signal to the VMA to prioritize allocating on the device. If it fails, we use requiredFlags for the fallback. Bug: b/280304441 Change-Id: Id47a224cd74dacd3fb12d4fbfd815d8cefc016c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4753758 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 16cfa28e 2023-08-08T22:08:24 Vulkan: Basic infra for parallel link This change moves pipeline warm up to a parallelizable task, mostly as an exercise to put in the infrastructure for parallel link in the Vulkan backend. Follow up changes will move more of the link step to this task. The end goal is to be able to make the link task independent of ContextVk, which would allow it to be run as an UnlockedTailCall, even if not using a worker thread. Bug: angleproject:8297 Change-Id: I17047162b2a41f0d681d9e3ee33f2e0239b4280d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4764231 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan 394699d3 2023-08-10T10:28:01 tests: skip SwiftShader tests when building without SwiftShader If we are building without SwiftShader, we shouldn't be forced to add a gtest_filter of "-*SwiftShader*" in order to run the various tests. Bug: angleproject:8291 Change-Id: Ic3513445d5d4bb402535a6f41bba818c0d15fd7a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4769826 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net>
Kenneth Russell 237ff2b7 2023-08-11T14:18:38 Fix assertion failure with EGL_FOREVER_KHR. Calling eglClientWaitSync passing EGL_FOREVER_KHR overflows std::chrono and causes an assertion failure. This prevents optimization of Chromium's backpressure fences. Clamp the internal wait value to 1 day. Bug: angleproject:8301 Change-Id: Idfc400351204dee648723a8d951ade7e56c25cb9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776162 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 6092e0b7 2023-08-10T00:00:00 D3D11: Ensure that clip depth mode is synced Syncing clip depth mode driver uniform should not depend on a viewport state. Bug: angleproject:6554 Change-Id: I6ff2549a88fe3795eef20acfc48d0e945f19c4e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4775599 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 4a195ce0 2023-08-10T11:28:31 Vulkan: Fix SPIR-V id assignment to user-defined webgl_* names The code was incorrectly assuming that webgl_* names are only from ANGLE variables. An explicit check that the symbols are AngleInternal was missing. Bug: b/287166117 Change-Id: Ib8140cfabd74000492d12c11163f318a9ec3b98f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4770236 Commit-Queue: Solti Ho <solti@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Solti Ho <solti@google.com>
Steven Noonan ffe81dd3 2023-08-03T14:53:32 Vulkan: allow opt-in to MSRTT emulation via overrides The existing enableMultisampledRenderToTexture feature combines conditions for device feature support and the policy decision of whether to allow MSRTT emulation. This change splits it into two features, allowing application developers to control the policy condition for the emulation path without impacting the device capability checks. Bug: angleproject:8291 Change-Id: Ic1525c878906b10df777c582e44b931028aae928 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749525 Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan 833f7f69 2023-08-09T10:49:51 Vulkan: improve XFB feature dependency checks Some features need to account for the possible override of supportsTransformFeedbackExtension == false. Since we now frontload the overrides, we also can remove the explicit overrides for the dependent features in TransformFeedbackTest. Bug: angleproject:8291 Change-Id: I0ec54dc0fce440ef3e7bfe9987d0ea19fb9dafaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4763096 Auto-Submit: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan f395f34b 2023-08-03T13:58:43 features: frontload feature overrides This allows us to have features that depend on the state of other features more reliably. For example, let's say you have two features: ANGLE_FEATURE_CONDITION(&mFeatures, allowX, (benefitsFromX || isSpecificHardware) && !isBadHardware); ANGLE_FEATURE_CONDITION(&mFeatures, supportsX, hardware.featureXSupported && mFeatures.allowX.enabled); Before this change, if you overrode allowX, the override would be applied too late for the supportsX test. This also helps with disabling dependent features via overrides. For example, if you disable "supportsRenderpass2", it will also disable features depending on it, such as "supportsDepthStencilResolve" and "supportsFragmentShadingRate". By frontloading the feature overrides, we can have cross-dependencies between "feature supported on this platform" and "allow this feature by policy". Bug: angleproject:8291 Change-Id: Id6da2c89428fa896d677fe8d5a41369277a21b31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749524 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 7c69116f 2023-08-08T10:14:47 Vulkan: Fix data race with DynamicDescriptorPool Right now DynamicDescriptorPool::destroyCachedDescriptorSet can be called from garbage clean up thread, while simultaneously accessed from context main thread, and data race will happen and cause bugs. This can only happen when the buffer is not being suballocated. In this case, suballocation owns the bufferBlock and bufferBlock gets destroyed when suballocation is destroyed from garbage collection thread. If buffer is suballocated, the shared group owns pool which owns bufferBlocks and they gets destroyed from shared group with the share group lock. This CL avoids this race problem by release the shared cacheKey when the buffer is released, while we still had the shared group lock. Bug: chromium:1469542 Change-Id: Ic1f99e6b6083d63e4efb9c3f408921da62c006ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4761365 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang ae8a5cfd 2023-08-09T12:00:53 GL: Accept more config options when creating the EGL context Some drivers fail to find any configs in ANGLE but succeed with Chrome's config searching. Widen ANGLE's config searching to include 565 configs and configs without depth stencil. Refactor the config search logic to be used for both backend context and mock pbuffers instead of hard-coded pbuffer config. Bug: chromium:1442132 Change-Id: I52378ec66542ec7aa56849ec8470f8eadb4abf58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4764230 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org>
Yuxin Hu a990ba34 2023-08-02T17:21:00 Fix write out of bounds on non robust contexts crashes dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.* tests are failing, because the test expectes EGL_SUCCESS upon eglMakeCurrent(EGL_NO_CONTEXT), regardless of whether the context was lost. This CL: 1) Changes the validation function of eglMakeCurrent: if the EGLContext passed to eglMakeCurrent is EGL_NO_CONTEXT, do not return EGL_CONTEXT_LOST even if the context is already lost. 2) Adds a lost context check in checkOneCommandBatch. If the context is lost, do not check fence status and assume all of the vulkan commands have finished execution, so that we can properly destroying all the resources before destroying the context. 3) Changes the GL error code from GL_INVALID_OPERATION to GL_CONTEXT_LOST when there is a vulkan device lost. Bug: b/286921997 Bug: b/289544394 Change-Id: I91e8a4105f0d7a3ec3b59bae58da80bc64ffa94a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4728466 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Steven Noonan fa3ecccb 2023-08-09T10:48:36 Vulkan: make fragment shading rate depend on renderpass2 The extension depends on renderpass2 and will raise a VVL failure if it's not available and enabled. Note that this doesn't yet work as intended if you only override supportsRenderpass2=false. A subsequent commit will fix this. Bug: angleproject:8291 Change-Id: I6843b342909fb9000ebdcea80e006670c865f858 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4763095 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi df76f5b1 2023-08-08T15:13:54 Respect KHR_parallel_shader_compile for program link Parellel shader compilation was using the single-threaded vs multi-threaded pool appropriately, while program link was always being multi-threaded. This change makes sure the program link tasks uses the same pool as shader compilation per KHR_parallel_shader_compile. Bug: angleproject:8297 Change-Id: I0508617678a6e875fc0719a2d447cf1a9c5ca40f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4762086 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 164ac246 2023-08-08T15:13:10 zero-initialize all memory in LinkedUniform. LinkedUniform is serialized directly, ensure that any padding inserted into the struct is zero so there is no chance of uninitialized reads during serialization. Bug: b/275102061 Bug: chromium:1470644 Change-Id: If6b9f579938019c7e16fb306ed3b7d839953f6d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4762085 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 2d87c31d 2023-08-09T07:47:20 Revert "Metal: initialize std::arrays in mtl_render_utils" This reverts commit c40d31b02690788cf61f93d71bbe094ddbb1a004. Reason for revert: Invalid rationale, it does not solve the problem. std::array does run the default constructors of the AutoObjCPtrs held in them. Original change's description: > Metal: initialize std::arrays in mtl_render_utils > > The std::array default constructor does not initialize the memory. > This leads to uninitialized access in mtl_render_utils *Utils. > > Fix by initializing them. > > Bug: angleproject:8293 > Change-Id: I597df067f3c19907a038bb4899a178734158302c > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4756783 > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:8293 Change-Id: Ibacacd70fc196b5ecb3d0bc971d6565f7f578d4c No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4765207 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Charlie Lao 719165c8 2023-08-04T12:13:37 Remove "const UniformTypeInfo *typeInfo" from struct LinkedUniform This is a cached pointer to the const kInfoTable. There isn't much of performance benefit to cache here compare to directly retrieve from the table. This cached pointer is removed in this CL, which means we do not need to update the pointer in the ProgramExecutable::load(). This and a few earlier CLs that attempt to do memcpy for entire mUniforms reduced average frame time of blade_and_soul_revolution app trace 3%, from 4.3359 ms to 4.2066ms on pixel 7 pro. Bug: b/275102061 Change-Id: I6fd34d665234e3a5cc85344924049bf5b13aaa80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4753933 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Kimmo Kinnunen c40d31b0 2023-08-07T12:33:42 Metal: initialize std::arrays in mtl_render_utils The std::array default constructor does not initialize the memory. This leads to uninitialized access in mtl_render_utils *Utils. Fix by initializing them. Bug: angleproject:8293 Change-Id: I597df067f3c19907a038bb4899a178734158302c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4756783 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Phan Quang Minh d1e26fa2 2023-08-04T11:07:25 gpu_info_util: Close X11 display after usage This ensures that the X11 display connection won't leak if GetNvidiaDriverVersionWithXNVCtrl gets called multiple times. Bug: angleproject:8294 Change-Id: Id9fe8e6b6d5524965c1638841af88416fe28c76a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749333 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kenneth Russell f7d7be8d 2023-08-04T14:16:38 Metal: upstream "UBO convert only whole block". Authored by Dan Glastonbury; reviewed by Dean Jackson. This upstreams https://commits.webkit.org/264375@main . OpenGL doesn't guarantee that the buffer backing uniform blocks needs to be a multiple of the block size. When converting OpenGL layout blocks to Metal layout, ConvertUniformBufferData is rounding up the size of the backing buffer to a multiple of the block size which leads to reading out of bounds. To ensure we don't read outside the source buffer, this change replaces calls to `memcpy` with `memcpy_guarded` which accepts a pointer to the limit of available data and copies as much data as is available, writing zeroes for any unavailable amount. Conversion of bools didn't use memcpy, so the raw pointer is checked against maxSrcPtr and only dereferenced if valid, otherwise zero is used. This has been tested with ASan and UBSan enabled against the OpenGL dEQP tests for Uniform Buffer Objects in ANGLE. Fixed: angleproject:8292 Change-Id: I0d472277889f073e54a9049f01bc04f6965a7b68 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4754175 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Auto-Submit: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Mohan Maiya e50d3876 2023-08-04T14:47:41 Vulkan: Retain loadOp when there is a resolve attachment Rendertargets with resolve attachments cannot optimize away loadOp Load or Clear even if they are marked ResourceAccess::Unused and storeOp is RenderPassStoreOp::DontCare. Bug: angleproject:4836 Bug: angleproject:5981 Tests: ImageTest.SourceAHBTarget2DMSRTTInteraction* Change-Id: I39ec67a457de6876ed0bd47d66a963cc59fab064 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4753735 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao d1117834 2023-08-04T10:48:22 Simplify struct LinkedUniform a bit more In earlier CL crrev.com/c/4740298, we added mFixedSizedData structure to group the data memebrs that can be memcpy-able into one variable, so that we can memcpy that. Since then, we have made entire LinkedUniform struct memcpy-able (crrev.com/c/4750443 is doing memcpy of entire std::vector<LinkedUniform>). Thus, there is no longer a need for mFixedSizedData. This CL removes that. This CL also removes isStruct and inArrayOfArrays from LinkedUniform, since they are always false. This CL also removes some unused APIs from LinkedUniform. Bug: b/275102061 Change-Id: I6ead3d8f179efc0d383352f7ac0efa6bf3dc8a1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4753932 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 41d27ec3 2023-08-03T18:06:08 load/save entire std::vector<LinkedUniform> with one call. Now LinkedUniform is a simple data struct with only fundamental types, we can load the entire vector at once. Bug: b/275102061 Change-Id: I7c030677d02517f86d960de85b0e7ae2c916a26e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4750443 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao eff12c1e 2023-08-03T12:10:05 Move name and mappedName out of LinkedUniform struct These are std::string objects. This CL moves these two data out of LinkedUniform and into ProgramExecutable class, side by side with mUniforms. With these two data moved out, LinkedUniform is now a simple struct with basic data types, and I can memcpy entire vector of uniforms. Bug: b/275102061 Change-Id: I9ae13e7daca85f8e5f3662a4718f190bebb5f5d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4750442 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi 4963febf 2023-08-02T16:52:52 Vulkan: Remove type indices with host-visible bit Currently, the memory type index for VMA image allocations are selected and returned by the API. However, it could potentially choose a type index with more flags than required or preferred, and ignore the index with exactly the flags we want. For example, it could pick a type index with the host-visible property flag, even if is unnecessary and a type index with a device-local flag would suffice. Using memoryTypeBits during the allocation allows us to filter the unwanted type indices out and use the other indices initially. * Added a new function to RendererVk.cpp to try to remove the memory type indices with the host-visible bit for VMA image allocations if they should be device-local. * GetMemoryTypeBitsExcludingHostVisible() * It also removes the indices with the protected bit if it is not required. * If the allocation is unsuccessful, the fallback resets the field for memoryTypeBits, allowing all available type indices to be used for the allocation. * Added memory type index to the pending allocation log during OOM. Bug: b/294085818 Change-Id: Icc1b218df075170a6baa7ec57c837ed59cd4fa96 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4743604 Reviewed-by: Kaiyi Li <kaiyili@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 9c588180 2023-08-02T16:39:44 Change LinkedUniform::arraySizes from std::vector to unsigned int We always flatten multiple dimensional arrays in the uniform to a one dimensional array, so the arraySizes can be simplified to unsigned int instead of a vector. With this, we can now move the arraySize into the simple mFixedSizeData struct and the normal memcpy will cover the load/save. Bug: b/275102061 Change-Id: I24c026f783b755f7aa691a5db5746b6309a21227 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4735275 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Brian Ho d2a6b2a0 2023-08-04T14:15:11 Use offscreen DisplayVk on ChromeOS Currently, we always use DisplayVkHeadless on ChromeOS which can fail if the drivers do not support VK_EXT_headless_surface (like on Intel). At the end of the day, CrOS never really uses Vulkan WSI, so it shouldn't need a WSI extension anyways. This CL introduces a simple DisplayVkOffscreen that requires no WSI. We then configure CrOS to use this new DisplayVk. Bug: b/292249282 Change-Id: I1fcbb48d187eb656c6e03bc7ac7b15ac8ad0a4ae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4752416 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Brian Ho <hob@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang f4e901b4 2023-08-07T10:52:09 Validate program binaries are the same CPU bit-ness. ANGLE's program binary serialize/deserialize logic uses size_t and other non-fixed sized integer types. This can cause crashes if the CPU architecture changes between saving and loading of binaries. Bug: chromium:1470074 Bug: angleproject:8223 Change-Id: Ib2529e0e6e66e28a184aa1ec94075e343e1f1d5e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4752265 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kenneth Russell 8ba04f1c 2023-08-05T00:48:35 Metal: disable fastmath less often. Stop disabling fastmath if atan is used in the shader. Application developers will surely prefer the significant performance improvement of the fastmath optimizations over corner-case differences in precision. Make disabling fastmath more precise: only if it's forcibly disabled as a driver bug workaround, or if the shader uses invariance and preserveInvariance is not available. Suppress the test: dEQP-GLES[23].functional.shaders.invariance.lowp.loop_2 which fails when fastmath is enabled for shaders using atan and invariance. Fixed: chromium:1320111 Change-Id: I6e33b14b1d05faedc15373f24af3e22a4074a35b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4754018 Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Steven Noonan 30bd0149 2023-08-02T08:06:47 ANGLETest: fix crashes when switching between GLESDriverTypes The condition for mLastLoadedDriver was incorrect. We never initialized it, so it never switched to the correct EGL implementation when alternating between tests using different GLESDriverTypes. This was reproducible with: angle_end2end_tests.exe --gtest_filter="SimpleOperationTest.DrawSingleSampleWithAlphaToCoverage/ES3_D3D11:SimpleOperationTest.DrawSingleSampleWithAlphaToCoverage/ES3_ANGLE_Vulkan_Secondaries_SwiftShader:SimpleOperationTest.DrawSingleMultiSampleWithAlphaToCoverage/ES3_D3D11" The above does three tests: - D3D11 test (using GLESDriverType::AngleEGL) - Vulkan test (using GLESDriverType::AngleVulkanSecondariesEGL) - D3D11 test (using GLESDriverType::AngleEGL) What would happen is this: - the first test would initialize a D3D11 EGLDisplay - the second test would switch the API entry points to use AngleVulkanSecondariesEGL - the third test begins reuses the first test's EGLDisplay, but fails to notice the GLESDriverType change and uses the AngleVulkanSecondariesEGL entry points - when eglQueryString is called with the D3D11 EGLDisplay, the VulkanSecondaries library has no knowledge of this display and fails the call Bug: angleproject:8286 Change-Id: I1f22060e2c5725dad5e410a76385e2802b627844 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749296 Auto-Submit: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Charlie Lao 22438ad8 2023-08-02T14:01:45 Embed ActiveVariable into BufferVariable and ShaderVariableBuffer This CL embeds ActiveVariable into BufferVariable and ShaderVariableBuffer struct instead of subclass. This allows us to remove the virtual function of ~ActiveVariable(), which means ActiveVariable is a simple struct with basic types and memcpy can be used for load/save. Thus, in this CL, I also moved activeVariables to LinkedUniform::mFixedSizeData structure and let memcpy handle the load/save. Bug: b/275102061 Change-Id: I8d21080cfdd72d4d22cef927d136ca428d9b12e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4722265 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao ee019f58 2023-08-01T17:03:24 Group fixed sized data of LinkedUniform into a struct Most of gl::LinkedUniform struct is a basic types and can be simply initialized with memcpy. This CL groups these together and encapsulate them with get APIs. The load/save is now a single memcpy for the entire fixed size data structure of basic types. Bug: b/275102061 Change-Id: I49120c06ec941c783790ac0ecb0ee314a4234b26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4740298 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 7bb13226 2023-08-01T12:10:44 Pack booleans inside struct LinkedUniform into bitfields Right now every bool is load/stored as integer, which itself is a memcpy. This CL moves them into a bitfield and load/store with one uint32_t, thus improves efficiency of cache load/save. Bug: b/275102061 Bug: angleproject:8223 Change-Id: Id8e8e8861c8fcbd75dbef6056e4ff6c8ad2fc4a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4740292 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Alexey Knyazev 2a950c63 2023-07-31T00:00:00 Adjust ANGLE_stencil_texturing specification STENCIL_INDEX enum is not defined in GLES/gl3.h, so the extension has to provide its value. Bug: angleproject:8051 Change-Id: Ia383162afee8cdcffc1d68ddf833fbd91a87b1f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4748399 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen 34a99db4 2023-08-03T16:46:36 Metal: Check the full generated default shader in Add the default MSL shader text in the repo. Fix an error with include path setup to make the script runnable from an arbitrary directory, for WebKit purposes. WebKit would compile that to a compile-specific metallib and then attach that metallib to the compilation as .h. Current upstream behavior is to compile the metallib once few platforms. Bug: angleproject:8284 Change-Id: Icbf7c0055718496cb380fad0b73d5b9b0d0abb0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4748400 Commit-Queue: Kenneth Russell <kbr@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang 1b94197a 2023-08-03T13:45:34 Metal: Enable fast math based on runtime OS version checks. Chrome compiled with a recent SDK but a low minimum required OS version so fast math was always disabled at compile time. Turn this into a two- part check: Use macros to make sure preserveInvariance can be compiled and @available to do the runtime OS check. Fix the UseFastMathForShaderCompilation check. It was incorrectly inverting two negative conditions. Mark some dEQP precision tests as failing due to fast math. We would prefer to have the performance improvement over some precision loss. Bug: chromium:1468346 Bug: angleproject:8287 Change-Id: I31d9c732a12841cb4d0bc1a555ea1f1ea8a434fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4750199 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Steven Noonan dbae1804 2023-07-02T18:39:14 Display: remove redundant 'metal' ANGLE_DEFAULT_PLATFORM This one is already handled only a few lines before. Bug: angleproject:8285 Change-Id: Ib62ce6062551faf39360371c46a05f9cc4a70b07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749295 Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Solti 95f09c88 2023-08-01T20:48:45 Vulkan: Drop VkAHBFormatPropertiesANDROID for BLOB VkAndroidHardwareBufferFormatPropertiesANDROID is only valid for images. Test: details in ag/24283178 Bug: b/293592961 Change-Id: I72077ceac867da8522620a67d81f7093efa591f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4739718 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Solti Ho <solti@google.com>
Charlie Lao 79973750 2023-07-27T17:53:24 Let UniformLinker uses its own struct instead of LinkedUniform UniformLinker itself needs more detailed information than the final linked uniforms. Right now they are using the same data structure. This CL adds a new structure for linker to use. Since the linker data structure is temporary, we never needs to load/save from cache, we have more freedom here to use complex data types. The benefit of separate out intermediate structure from LinkedUniform is that it allows us to further simplify LinkedUniform structure without change much of ProgramLinkedResource implementation. As result of this, this CL removes field and outerArraySizes (both are std::vector type) from LinkedUniform. Bug: b/275102061 Change-Id: Ic1291b51b8906ac586a2f25eb1dbbe74eae8fdc5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4727742 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao f24ea41e 2023-07-31T11:12:44 Embed sh::ShaderVariable data member into gl::LinkedUniform ProgramExecutable::load and save function is load/save each individual data members. Uniform can be quite large as shown in some app traces and this causes performance problem even when program memory has a cache hit. This CL flattens gl::LinkedUniform structure by embedding sh::ShaderVariable data members so that we can remove unrelated members and also prepare for further optimization in future CLs. Bug: b/275102061 Change-Id: I7c18cb73e359fba7cd6375b4b1635e9040ef140d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4735152 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 7b0c78ba 2023-07-28T10:00:28 Remove unused code in ProgramPipeline shaderUniforms is set but never used. Bug: b/275102061 Change-Id: Ided52748f6e8925cdbbb996d70966de2d1fc2c9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4727743 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Roman Lavrov <romanl@google.com>
Igor Nazarov c95ffadf 2023-07-24T13:00:32 Perform Display terminate(InternalCleanup) from makeCurrent() Current state: - Call to `eglTerminate()` is canceled if there are Contexts current. - All not current Contexts are invalidated in `eglTerminate()` call. - Full Display termination will happen only when last Context is actually destroyed in `eglDestroyContext()` or last active thread terminates (Android only). Problem: - Context is not marked invalid after it is unmade from current when `eglTerminate()` was already called. - If `eglDestroyContext()` was called while context was current, it will be destroyed when unmade from current - in this case actual Display termination will NOT happen. After this change: - Context immediately invalidated after it is unmade from current when `eglTerminate()` was already called. - Full Display termination will happen after the last Context is unmade from current (all Contexts are invalid). Bug: angleproject:6798 Test: angle_end2end_tests --gtest_filter=EGLDisplayTest.ContextLeakAfterTerminate* Change-Id: Idcce94b041649db58d3d879858fba99109347baf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4708328 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Igor Nazarov 959ccb96 2023-08-02T13:40:16 Add EGL_BAD_ACCESS validation into ValidateMakeCurrent Current code does not generate EGL_BAD_ACCESS in `eglMakeCurrent()` according to the specification: - If context is current to some other thread, or if either draw or read are bound to contexts in another thread, an EGL_BAD_ACCESS error is generated. Additional changes: - replace `Context::getRefCount()` with `isReferenced()` for consistency with added `Surface::isReferenced()` method. - remove duplicate `ValidateSurface` call for the `drawSurface` in case if `readSurface` is the same. - remove duplicate `ValidateCompatibleSurface()` call for the `readSurface` in case if `drawSurface` is different. - Fix EGLContextASANTest.DestroyContextInUse test. - Fix EGLContextSharingTestNoSyncTextureUploads.NoSync test. Bug: angleproject:8282 Change-Id: I2af0d7f50019c2445b42279bdd0e0197dd8ad20f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742382 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Shahbaz Youssefi 6c1bab07 2023-08-02T12:25:51 Add surface to eglAcquireExternalContextANGLE Bug: angleproject:5509 Change-Id: I51284ae4dc865dc31d1c5540c24e1e0abb95fe0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4743719 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 335c6b86 2023-08-02T00:00:00 D3D11: Do not specialize HLSL for multisampled rendering Pass the required state as a driver uniform instead of triggering fragment shader recompilation at draw calls. Bug: angleproject:8097 Bug: angleproject:8131 Fixed: chromium:1468993 Change-Id: I15825c0522b29d48eb2c3b341ba96f139ef26460 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742579 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Cody Northrop cb9dd1c9 2023-08-01T14:48:40 Tests: Add Tesla trace Test: angle_trace_tests --gtest_filter=TraceTest.tesla Bug: b/294106875 Change-Id: Ice844dd989a29cbef5190acf077f0484f17c7e3f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4739721 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 01ee134b 2023-08-02T13:43:36 Revert "GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE" This reverts commit 4e0250f1926d25e39023c4ad7862ed358a0ec4b6. Reason for revert: Chromium change was reverted. crbug.com/1468956 Original change's description: > GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE > > Now that Chromium no longer uses it. > > Bug: angleproject:5509 > Change-Id: Ibb8d9cdc4d67dad77ca50437423b18d81e838203 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4724768 > Reviewed-by: Peng Huang <penghuang@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:5509 Change-Id: Id8143b1715ec8162be9351437fbd34a2aa4c2e00 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742521 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov d29f946d 2023-07-26T19:55:56 Reland "Fix ExternalImageTarget EGLImage race" This is a reland of commit 8aa3ca9d177c0ed54926b769de7d0bce0f8482d3 Previous submission was reverted because of a failure in Android's "testDrawingHardwareBitmapNotLeaking" test. Bug was not in the reverted CL itself and is fixed by CL: https://chromium-review.googlesource.com/c/angle/angle/+/4733831 Original change's description: > Fix ExternalImageTarget EGLImage race > > Race may happen when ExternalImageTarget EGLImage is destroyed while its > GLES Texture/Renderbuffer target is modified/destroyed. > > Fixed by providing `egl::Image` with `egl::ContextMutex` even when > `context` is `nullptr`. > > This CL also changes `SharedContextMutex` merging rules when `mRank` is > equal - now priority goes to the `lockedMutex`. This is done to prevent > unnecessary `mRoot` update of Context mutex when merging with > `egl::Image` only mutex. > > Bug: angleproject:6957 > Change-Id: I823e53b98f70ed3eaca191e8be5b168dc07899f6 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4720835 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Bug: angleproject:6957 Change-Id: Ia698dbea64b8d51ea78f3af6558efc7266f8bdc8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4732892 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov d61a50c1 2023-07-31T15:09:08 Add "angle_enable_context_mutex_recursion" build option Option is for Android Vulkan. Fixes the recursion problem: #00 pc 000000000004d69c /apex/com.android.runtime/lib64/bionic/libc.so (syscall+28) (BuildId: dda896312b8ac9c639f6aeb0175b8a0a) #01 pc 0000000000051e84 /apex/com.android.runtime/lib64/bionic/libc.so (__futex_wait_ex(void volatile*, bool, int, bool, timespec const*)+144) (BuildId: dda896312b8ac9c639f6aeb0175b8a0a) #02 pc 00000000000b41b4 /apex/com.android.runtime/lib64/bionic/libc.so (NonPI::MutexLockWithTimeout(pthread_mutex_internal_t*, bool, timespec const*)+236) (BuildId: dda896312b8ac9c639f6aeb0175b8a0a) #03 pc 00000000003d8274 /vendor/lib64/egl/libGLESv2_angle.so (std::__Cr::mutex::lock()+12) (BuildId: 203fee8f1cfe9c18) #04 pc 0000000000336494 /vendor/lib64/egl/libGLESv2_angle.so (egl::SharedContextMutex<std::__Cr::mutex>::doLock()+132) (BuildId: 203fee8f1cfe9c18) #05 pc 000000000033668c /vendor/lib64/egl/libGLESv2_angle.so (egl::SharedContextMutex<std::__Cr::mutex>::lock()+124) (BuildId: 203fee8f1cfe9c18) #06 pc 00000000001d6e08 /vendor/lib64/egl/libGLESv2_angle.so (EGL_ClientWaitSyncKHR+100) (BuildId: 203fee8f1cfe9c18) #07 pc 00000000000674f0 /system/lib64/libEGL.so (android::eglClientWaitSyncKHRImpl(void*, void*, int, unsigned long)+112) (BuildId: c4698b8b366f6519dbd7bd3a5f6239f2) #08 pc 0000000000086648 /system/lib64/libgui.so (android::BufferQueueProducer::dequeueBuffer(int*, android::sp<android::Fence>*, unsigned int, unsigned int, int, unsigned long, unsigned long*, android::FrameEventHistoryDelta*)+3240) (BuildId: ff35b91736084ee7c49efe908fb9f8f3) #09 pc 00000000000e24fc /system/lib64/libgui.so (android::Surface::dequeueBuffer(ANativeWindowBuffer**, int*)+392) (BuildId: ff35b91736084ee7c49efe908fb9f8f3) #10 pc 0000000000755770 /system/lib64/libhwui.so (android::uirenderer::renderthread::ReliableSurface::hook_dequeueBuffer(ANativeWindow*, int (*)(ANativeWindow*, ANativeWindowBuffer**, int*), void*, ANativeWindowBuffer**, int*)+80) (BuildId: 0ab7d7584ac800860c4d180557441d1b) #11 pc 00000000000e0b48 /system/lib64/libgui.so (android::Surface::hook_dequeueBuffer(ANativeWindow*, ANativeWindowBuffer**, int*)+92) (BuildId: ff35b91736084ee7c49efe908fb9f8f3) #12 pc 000000000002cc8c /system/lib64/libvulkan.so (vulkan::driver::AcquireNextImageKHR(VkDevice_T*, VkSwapchainKHR_T*, unsigned long, VkSemaphore_T*, VkFence_T*, unsigned int*)+280) (BuildId: 0c72f8685858f73fbb13fd68d401bba5) #13 pc 0000000000266f08 /vendor/lib64/egl/libGLESv2_angle.so (rx::(anonymous namespace)::TryAcquireNextImageUnlocked(VkDevice_T*, VkSwapchainKHR_T*, rx::impl::ImageAcquireOperation*)+128) (BuildId: 203fee8f1cfe9c18) #14 pc 000000000026495c /vendor/lib64/egl/libGLESv2_angle.so (rx::WindowSurfaceVk::acquireNextSwapchainImage(rx::vk::Context*)+140) (BuildId: 203fee8f1cfe9c18) #15 pc 0000000000265800 /vendor/lib64/egl/libGLESv2_angle.so (rx::WindowSurfaceVk::doDeferredAcquireNextImageWithUsableSwapchain(gl::Context const*)+148) (BuildId: 203fee8f1cfe9c18) #16 pc 0000000000267bb4 /vendor/lib64/egl/libGLESv2_angle.so (rx::WindowSurfaceVk::getBufferAge(gl::Context const*, int*)+196) (BuildId: 203fee8f1cfe9c18) #17 pc 000000000034143c /vendor/lib64/egl/libGLESv2_angle.so (egl::Surface::getBufferAge(gl::Context const*, int*)+36) (BuildId: 203fee8f1cfe9c18) #18 pc 000000000036c354 /vendor/lib64/egl/libGLESv2_angle.so (egl::QuerySurfaceAttrib(egl::Display const*, gl::Context const*, egl::Surface*, int, int*)+812) (BuildId: 203fee8f1cfe9c18) #19 pc 00000000001d1674 /vendor/lib64/egl/libGLESv2_angle.so (egl::QuerySurface(egl::Thread*, egl::Display*, egl::SurfaceID, int, int*)+176) (BuildId: 203fee8f1cfe9c18) #20 pc 00000000001d3658 /vendor/lib64/egl/libGLESv2_angle.so (EGL_QuerySurface+200) (BuildId: 203fee8f1cfe9c18) Happens only on platforms that use "EGL_KHR_fence_sync" instead of "EGL_ANDROID_native_fence_sync" for synchronization. Happens only on specific Surface types, that using `EGLConsumer`/`GLConsumer`, such as `SurfaceTexture`. The Android's "testDrawingHardwareBitmapNotLeaking" test may be used for testing the issue. Note: in order to reproduce, `SingleContextMutex` must not be used by context. The "Fix ExternalImageTarget EGLImage race" CL will achieve that. To check what extension is used, call: adb shell "dumpsys SurfaceFlinger | grep 'Sync configuration'" Possible results: Sync configuration: [using: EGL_KHR_fence_sync EGL_KHR_wait_sync] Sync configuration: [using: EGL_ANDROID_native_fence_sync EGL_KHR_wait_sync] Bug: angleproject:4354 Change-Id: I915a2c026b59af0a2098ae6b3300f773b29cbfbb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4733831 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alan Zhao 5d4b3645 2023-07-31T14:04:01 Fix a missing symbol with ANGLE e2e tests angle_end2end_tests has the same issue as CaptureRelayTests which was fixed in https://crrev.com/c/4728461 where a symbol was not found during link-time on Windows due to __declspec(dllimport). Bug: chromium:1468150 Change-Id: Id943967b0f32d30ff69dfc013aafa69bd812ccaf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4735273 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Brian Ho 6dc0c9d6 2023-07-31T22:54:03 Revert "Use DisplayVkSimple on ChromeOS" This reverts commit b8ddba2a674158ec6135eda18c3371be84ad6ff7. Reason for revert: Breaks Chromium Original change's description: > Use DisplayVkSimple on ChromeOS > > Currently, we always use DisplayVkHeadless on ChromeOS which can fail > if the drivers do not support VK_EXT_headless_surface (e.g. Intel). > This CL changes the default to use DisplayVkSimple which requires > VK_KHR_display which is better supported. At the end of the day, CrOS > never really uses Vulkan WSI, so the actual WSI extension used > doesn't matter. > > Bug: b/292249282 > Change-Id: I0f8cfafa635405850cda97c84ad45d3f6aec5103 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4727450 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Brian Ho <hob@chromium.org> Bug: b/292249282 Change-Id: If3ab1a39cb86dae1bf0652ca16bba323f497fcc4 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4734578 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Brian Ho <hob@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 4e0250f1 2023-07-27T10:51:07 GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE Now that Chromium no longer uses it. Bug: angleproject:5509 Change-Id: Ibb8d9cdc4d67dad77ca50437423b18d81e838203 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4724768 Reviewed-by: Peng Huang <penghuang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
angle-autoroll cb4b1f36 2023-07-31T14:32:41 Manual Roll VK-GL-CTS from e7b180ad5366 to 00cccd7cf562 (37 revisions) https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/e7b180ad5366..00cccd7cf562 2023-07-28 jbolz@nvidia.com Remove early-outs that break objectreservation counts in VulkanSC 2023-07-28 syoussefi@google.com Fix fence status check in VK_EXT_swapchain_maintenance1 test 2023-07-28 jbolz@nvidia.com Fix extended_dynamic_state tests to run in VulkanSC 2023-07-28 jbolz@nvidia.com Fix shaderexecutor and subgroup supported stage checks 2023-07-28 rgarcia@igalia.com Test PGQ with the availability bit 2023-07-28 rgarcia@igalia.com Check Vulkan version before getting device function pointers 2023-07-28 rgarcia@igalia.com Test dynamic depth clamp and static depth clip 2023-07-28 lorenzo@khronosgroup.org Merge vk-gl-cts/opengl-es-cts-3.2.9 into vk-gl-cts/main 2023-07-28 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.6 into vk-gl-cts/main 2023-07-21 lorenzo@khronosgroup.org Merge vk-gl-cts/opengl-cts-4.6.3 into vk-gl-cts/main 2023-07-21 lorenzo@khronosgroup.org Merge vk-gl-cts/opengl-es-cts-3.2.9 into vk-gl-cts/main 2023-07-21 ziga@lunarg.com Add dynamic state stencil op tests with multiple pipelines 2023-07-21 rgarcia@igalia.com Check acceleration structure creation does not touch buffers 2023-07-21 rgarcia@igalia.com Test VkDescriptorSetVariableDescriptorCountLayoutSupport 2023-07-21 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.6 into vk-gl-cts/main 2023-07-20 aitor@lunarg.com Advance glslang to fix link error for ndk26 2023-07-14 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.6 into vk-gl-cts/main 2023-07-14 rgarcia@igalia.com Test strides smaller than vertex attribute sizes 2023-07-14 rgarcia@igalia.com Test RGBA expansion in vertex inputs 2023-07-14 rgarcia@igalia.com Vertex input attribute offset tests 2023-07-14 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.6 into vk-gl-cts/main 2023-07-14 javed@igalia.com Add tests for 128b multisample color attachments 2023-07-14 rgarcia@igalia.com Test queries with multiview and availability bit 2023-07-14 dneto@google.com Test round-to-zero behaviour of OpConvertFToU 2023-07-14 dneto@google.com Test round-to-zero behaviour of OpConvertFToS 2023-07-10 slawomir.cygan@intel.com Fix checking support in cooperative matrix test 2023-07-07 rgarcia@igalia.com Test sample shading with dynamic sample counts 2023-07-07 ziga@lunarg.com Add more primitives generated query tests 2023-07-07 ewerness@nvidia.com Add testing for VK_KHR_ray_tracing_position_fetch 2023-07-07 aitor@lunarg.com Add required defines for Android builds with SDK33+ 2023-07-07 piotr.byszewski@mobica.com Test pipeline statistics when blitting 2023-07-07 mohd.faisal@arm.com Fix validation errors in ext_shader_tile_image CTS 2023-07-07 michal.jakubek@mobica.com Removal of copying protected image to host visible buffer 2023-07-07 rgarcia@igalia.com More dynamic rasterization sample count tests 2023-07-07 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.6 into vk-gl-cts/main 2023-07-05 ziga@lunarg.com Update vulkan-docs to current version 2023-07-04 slawomir.cygan@intel.com Build fix for MSVC C++ If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC angle-team@google.com,yuxinhu@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: yuxinhu@google.com Change-Id: Ib62a4c52e37902c8f605068f6ca1a786ae58bc49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4732743 Reviewed-by: Solti Ho <solti@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Brian Ho 19671376 2023-07-28T13:37:38 Reland "Search for system libvulkan on CrOS" Currently, ANGLE searches in the "module" directory for libvulkan during init on CrOS. The library doesn't exist at this location (/opt/google/chrome/libvulkan.so), and we should instead just call dlopen(libvulkan.so) to search the system library paths. The original CL was reverted because it broke MSAN builds of ChromeOS-on-Linux (CrOS UI that runs on a generic Linux machine). The original CL caused these builds to use the Linux system Vulkan loader library which is most likely not built with MSAN. This caused MSAN violations when combined with an ANGLE built with MSAN [1]. The reland fixes this issue by only using the system libvulkan on real ChromeOS devices. [1] go/msan#false-positives Bug: b/292249282, chromium:1467779 Change-Id: Iafcd8d315a0baddcfbb847c3ad198f267887c8f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4727448 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Brian Ho <hob@chromium.org>
Kenneth Russell d2236b58 2023-07-29T23:50:05 Support substituting translated shaders. Add dumpTranslatedShaders and enableTranslatedShaderSubstitution frontend ANGLE features, which allow ANGLE developers to prototype optimizations and other transforms without fully implementing them in the shader translator. Tested on macOS with ANGLE's Metal backend, but should work with the other source-level translator backends. Add documentation for pre-existing substitution of shader sources, and of translated shaders added in this CL. Fixed: angleproject:8280 Change-Id: I24d5ef88a479b23e81cc8169fe813c263acfc71f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4731553 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Lei Zhang 704469ca 2023-07-31T10:24:59 Remove unused BrokenClampThatShouldNotBeUsed() It has no references. Bug: chromium:1231569,chromium:1373621 Change-Id: Id1477100ed9ec4df28f7d28b09c9e04c1a49125c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4734693 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Lei Zhang <thestig@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Mark Lobodzinski 0d886b62 2023-07-14T11:24:53 Check that MRTSS bit is supported by format Bit was added without checking ImageFormatProperties causing failures in some end2end tests. Bug: angleproject:8262 Test: Texture2DTestES3.TexStorage2D*/ES3_Vulkan* Change-Id: I7f9a4ee7c14610ee239ab1f86e4ba2c649ce76b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4684549 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Brian Ho b8ddba2a 2023-07-28T14:30:53 Use DisplayVkSimple on ChromeOS Currently, we always use DisplayVkHeadless on ChromeOS which can fail if the drivers do not support VK_EXT_headless_surface (e.g. Intel). This CL changes the default to use DisplayVkSimple which requires VK_KHR_display which is better supported. At the end of the day, CrOS never really uses Vulkan WSI, so the actual WSI extension used doesn't matter. Bug: b/292249282 Change-Id: I0f8cfafa635405850cda97c84ad45d3f6aec5103 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4727450 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Brian Ho <hob@chromium.org>
Geoff Lang 7f6e5354 2023-07-31T13:02:35 Vulkan: Skip vertex conversion if the draw has 0 vertices. If the draw call start vertex is beyond the end of the buffer, vertex conversion will no-op and no conversion buffer is created. Just skip the entire conversion process in this case and bind the empty buffer. Fix GetVertexCount not taking 0 stride into account. Bug: chromium:1464690 Change-Id: Iaffcd329595c3319fe9cd5317aef2402f9db6b1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4734811 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov faca95f7 2023-07-27T21:28:08 Fix memory leak destroying never current Context Regression from the very old CL: Fix gl::Context::unMakeCurrent crashes https://chromium-review.googlesource.com/c/angle/angle/+/3017210 Memory leak may happen when releasing invalid Contexts in `destroyInvalidEglObjects()`. Bug: chromium:1171371 Change-Id: I282baa92cf3ce7faf1b4239c7ed4b85bd52543a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4732893 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Alexey Knyazev 143fa68f 2023-07-27T00:00:00 Disallow read type conversions for signed 16-bit color buffers Signed 16-bit color buffers should not be converted to unsigned or 8-bit pixel types during readPixels operations. Bug: angleproject:8048 Change-Id: I27eaeb3d543732b5079bd53ef4fad1711ce3c3ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4727392 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 0abd6f54 2023-07-27T10:48:38 Vulkan: Enable dynamic state on working Android drivers Fixes are flowing out in different channels and versions, so add a bit of Pixel specific logic. Test: angle_trace_tests, deqp Bug: b/287318431, b/285196249, b/286224923, b/285124778 Change-Id: Ifc73e2a42d1d060a83a2fb83bcf8bb999f0990b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4726502 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>