|
72b9e18c
|
2011-04-13T14:58:33
|
|
Optimized prepareVertexData and protect against NULL pointers.
TRAC #14871
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@614 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
09c2c1ac
|
2011-04-13T14:57:16
|
|
Move the vertex declaration cache to a helper class.
TRAC #14871
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@613 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
baa7451e
|
2011-04-13T14:56:47
|
|
Eliminate lookupAttributeMapping.
TRAC #14871
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@612 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2cec2f3a
|
2011-04-06T18:59:51
|
|
Profiling shows that creating and destroying vertex declarations is extremely expensive, so we can keep a 16-element cache around to speed that up.
BUG=
TEST=JSGameBench
Review URL: http://codereview.appspot.com/4358051
git-svn-id: https://angleproject.googlecode.com/svn/trunk@609 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0b8d4eb2
|
2011-04-04T19:17:11
|
|
Unroll for-loop if sampler array uses loop index as its index.
If inside a for-loop, sampler array index is the loop index, Mac cg compiler will crash. This CL unroll the loop in such situation. The behavior is:
1) If the for-loop index is a float, we reject the shader.
2) If it is an integer, we unroll the for-loop.
Things that should be done in the future are:
1) Add line number macros.
2) Add a limit to unroll iteration count.
anglebug=94
Review URL: http://codereview.appspot.com/4331048
git-svn-id: https://angleproject.googlecode.com/svn/trunk@606 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f02c9e62
|
2011-04-04T14:03:20
|
|
Fix resizing the string buffer.
Issue=117
TRAC #15793
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@605 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ae345807
|
2011-03-30T22:04:25
|
|
Add support for eglBindTexImage and eglReleaseTexImage
With this patch we can bind pbuffers as textures. Once we add support for using
a sharing handle to create a pbuffer we can use this to allow us to use it as a
texture as well.
BUG=129
TEST=modified Simple_Texture2D works
Review URL: http://codereview.appspot.com/4291066/
git-svn-id: https://angleproject.googlecode.com/svn/trunk@604 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b627699f
|
2011-03-29T00:58:18
|
|
Use D3DX to copy between renderable texture surfaces.
TRAC #16118
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@598 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
549bdefe
|
2011-03-29T00:57:01
|
|
Retrieve the D3D texture format per image.
TRAC #16118
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@597 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d976b584
|
2011-03-29T00:56:20
|
|
Consistently use the virtual keyword on virtual overloaded methods.
TRAC #16118
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@596 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
db7cd0b2
|
2011-03-29T00:55:31
|
|
Fix Visual C++ linking in stand-alone project
TRAC #16118
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@595 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
36ed96e0
|
2011-03-24T21:55:11
|
|
Fix angle version in version.h
BUG=none
TEST=none
TBR=apatrick@chromium.org
Review URL: http://codereview.appspot.com/4309046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@594 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2a5645f7
|
2011-03-24T21:36:51
|
|
Fix a typo in r592. (I developped on Windows and typed in on Mac and submit).
BUG=135
TEST=build fine
TBR=kbr@chromium.org
Review URL: http://codereview.appspot.com/4285066
git-svn-id: https://angleproject.googlecode.com/svn/trunk@593 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
53d73e04
|
2011-03-24T21:27:57
|
|
glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH) should count an extra 3 if uniform is an array because "[0]" is appended.
BUG=135
TEST=the attached htm in the bug runs ok
Review URL: http://codereview.appspot.com/4287077
git-svn-id: https://angleproject.googlecode.com/svn/trunk@592 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8ea5afef
|
2011-03-23T20:44:36
|
|
Switched to D3D10 shader compiler.
I figured out how to call in to D3DCompiler_xx.dll and still get the ID3DXConstantTable metadata used by ANGLE. There are more optimization levels available with this compiler and the lowest level (0) allows MetaTunnel and MandelBox to compile their shaders quickly. MetaTunnel still does not render correctly unfortunately.
I benchmarked eight of the ShaderToy demos and did not notice any performance regression on an nVidia Quadro FX 380. Intel might be adversely affected. I built ANGLE against D3DCompiler_43.dll, while Chrome still ships with 42. I'm not sure if that will make a difference but I'll rev Chrome soon.
I also checked WebGL Aquarium and ran the WebGL conformance tests.
This will also let me roll r590 into Chromium. It turns out the ForceSymbolReferences setting I added to the libGLESv2 target caused the linker to sometimes crash when making changes and the changes between r577 and r590 consistently lead to a crash. libGLESv2 now has a hard dependency on D3DCompiler_xx.dll via the call in Program.cpp and this seems to not make the linker crash.
Review URL: http://codereview.appspot.com/4275063
git-svn-id: https://angleproject.googlecode.com/svn/trunk@591 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a06aa870
|
2011-03-21T17:22:21
|
|
Track dirty texture parameters and images separately.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@590 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a9eb5dac
|
2011-03-21T16:39:16
|
|
Track texture serials instead of id's.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@589 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
38e76e53
|
2011-03-21T16:39:10
|
|
Keep track of applied textures and dirty state to minimize D3D calls.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@588 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
51887316
|
2011-03-21T16:39:03
|
|
Fix checking for floating-point render target texture support.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@587 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f4e36037
|
2011-03-21T16:38:59
|
|
Copy texture data of incomplete textures to the image arrays.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@586 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
94a4f03f
|
2011-03-21T16:38:55
|
|
Retrieve current texture properties from the image array to avoid D3D call.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@585 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6120820e
|
2011-03-21T16:38:50
|
|
Retrieve texture width, height and type from the top-level image.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@584 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b5a3a6b6
|
2011-03-21T16:38:46
|
|
Texture image refactoring.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@583 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c50edcb2
|
2011-03-21T16:38:40
|
|
Remove redundant dirtyImageData() check.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@582 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0bd22bc9
|
2011-03-21T16:38:26
|
|
Check image type in texture completeness test.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@581 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8a0a2db7
|
2011-03-21T16:38:20
|
|
InternalFormat and format are the same.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@580 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
aed1832d
|
2011-03-21T16:38:13
|
|
Fix dirty texture state management.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@579 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
68076a07
|
2011-03-21T16:38:09
|
|
Eliminate the weak base texture pointer.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@578 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
831fe2af
|
2011-03-17T18:44:29
|
|
Fixed framebuffer-object-attachment WebGL conformance test.
We updated it with WebGL conformance test r14153 to exercise zero-size FBO attachments, which failed with ANGLE. The new conformance test passes with OpenGL and Mesa.
See this Chromium bug:
http://code.google.com/p/chromium/issues/detail?id=75666
D3D fails if you try to create a zero size depth buffer but OpenGL ES2 allows it. D3D / drivers seem to sometimes crash rather than fail normally, though this might just be because some users have enabled the D3D debug runtime and break on error and we're getting the reports.
It was also returning unexpected results when calling GetRenderbufferParameter for parameters that do not apply to a particular buffer. For example, RED_SIZE for a zero sized depth buffer should be 0.
Tested by running WebGL conformance test with retail D3D runtime (passes) and debug D3D runtime (passes and does not assert in D3D or ANGLE).
Review URL: http://codereview.appspot.com/4284053
git-svn-id: https://angleproject.googlecode.com/svn/trunk@577 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f963e92f
|
2011-03-15T18:25:13
|
|
Update contributors and version
git-svn-id: https://angleproject.googlecode.com/svn/trunk@576 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b969cc52
|
2011-03-15T18:23:59
|
|
Fix clang warnings in PoolAlloc.cpp
Issue=127
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Part 4 of 5: <http://webkit.org/b/56337> Enable -Werror on ANGLE
Upstream bug: <http://code.google.com/p/angleproject/issues/detail?id=127>
Fixes the following static analyzer warnings:
src/compiler/PoolAlloc.cpp:154:26:{154:24-154:25}{154:28-154:42}: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare,2]
for (size_t x = 0; x < guardBlockSize; x++) {
~ ^ ~~~~~~~~~~~~~~
src/compiler/PoolAlloc.cpp:159:55:{159:54-159:56}{160:30-160:34}: warning: conversion specifies type 'unsigned int' but the argument has type 'size_t' (aka 'unsigned long') [-Wformat,7]
sprintf(assertMsg, "PoolAlloc: Damage %s %u byte allocation at 0x%p\n",
~^
%lu
fix-it:"src/compiler/PoolAlloc.cpp":{159:54-159:56}:"%lu"
* src/compiler/PoolAlloc.cpp:
(TAllocation::checkGuardBlock): Changed '%u' to '%lu' for size_t
variable. Put for loop inside #ifdef GUARD_BLOCKS/#endif macros
to fix tautological-compare warning.
(TAllocation::checkAllocList): Added newline to end of file.
Author: David Kilzer <ddkilzer@apple.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@575 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ea993576
|
2011-03-15T18:23:55
|
|
Fix clang warnings: Intermediate.cpp: warning: '&&' within '||'
Issue=126
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Part 3 of 5: <http://webkit.org/b/56337> Enable -Werror on ANGLE
Upstream bug: <http://code.google.com/p/angleproject/issues/detail?id=126>
Fixes the following static analyzer warnings:
src/compiler/Intermediate.cpp:1008:55:{1008:17-1008:54}: warning: '&&' within '||' [-Wlogical-op-parentheses,2]
if (left->isMatrix() && right->isVector() ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^
src/compiler/Intermediate.cpp:1008:55: note: place parentheses around the '&&' expression to silence this warning [2]
if (left->isMatrix() && right->isVector() ||
^
( )
fix-it:"src/compiler/Intermediate.cpp":{1008:17-1008:17}:"("
fix-it:"src/compiler/Intermediate.cpp":{1008:54-1008:54}:")"
src/compiler/Intermediate.cpp:1008:55:{1009:17-1009:54}: warning: '&&' within '||' [-Wlogical-op-parentheses,2]
if (left->isMatrix() && right->isVector() ||
^
src/compiler/Intermediate.cpp:1008:55: note: place parentheses around the '&&' expression to silence this warning [2]
if (left->isMatrix() && right->isVector() ||
^
fix-it:"src/compiler/Intermediate.cpp":{1009:17-1009:17}:"("
fix-it:"src/compiler/Intermediate.cpp":{1009:54-1009:54}:")"
src/compiler/Intermediate.cpp:1020:55:{1020:17-1020:54}: warning: '&&' within '||' [-Wlogical-op-parentheses,2]
if (left->isMatrix() && right->isVector() ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^
src/compiler/Intermediate.cpp:1020:55: note: place parentheses around the '&&' expression to silence this warning [2]
if (left->isMatrix() && right->isVector() ||
^
( )
fix-it:"src/compiler/Intermediate.cpp":{1020:17-1020:17}:"("
fix-it:"src/compiler/Intermediate.cpp":{1020:54-1020:54}:")"
src/compiler/Intermediate.cpp:1020:55:{1021:17-1021:54}: warning: '&&' within '||' [-Wlogical-op-parentheses,2]
if (left->isMatrix() && right->isVector() ||
^
src/compiler/Intermediate.cpp:1020:55: note: place parentheses around the '&&' expression to silence this warning [2]
if (left->isMatrix() && right->isVector() ||
^
fix-it:"src/compiler/Intermediate.cpp":{1021:17-1021:17}:"("
fix-it:"src/compiler/Intermediate.cpp":{1021:54-1021:54}:")"
* src/compiler/Intermediate.cpp:
(TIntermBinary::promote): Added parnetheses.
Author: David Kilzer <ddkilzer@apple.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@574 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0eb64c3a
|
2011-03-15T18:23:51
|
|
Fix clang warning: ParseHelper.cpp:264:13: warning: 8 enumeration values not handled in switch
Issue=125
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Part 2 of 5: <http://webkit.org/b/56337> Enable -Werror on ANGLE
Upstream bug: <http://code.google.com/p/angleproject/issues/detail?id=125>
Fixes the following static analyzer warning:
src/compiler/ParseHelper.cpp:264:13: warning: 8 enumeration values not handled in switch: 'EbtVoid', 'EbtBool', 'EbtGuardSamplerBegin'... [-Wswitch-enum,2]
switch( type ){
^
* src/compiler/ParseHelper.cpp:
(TParseContext::precisionErrorCheck): Added a default case.
Author: David Kilzer <ddkilzer@apple.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@573 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
cd3a1b94
|
2011-03-15T18:23:46
|
|
Fix clang warning: ConstantUnion.h:56:17: warning: 7 enumeration values not handled in switch
Issue=124
Part 1 of 5: <http://webkit.org/b/56337> Enable -Werror on ANGLE
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Upstream bug: <http://code.google.com/p/angleproject/issues/detail?id=124>
Fixes the following static analyzer warning:
In file included from src/compiler/debug.cpp:14:
In file included from src/compiler/ParseHelper.h:10:
In file included from src/compiler/localintermediate.h:11:
In file included from src/compiler/intermediate.h:21:
src/compiler/ConstantUnion.h:56:17: warning: 7 enumeration values not handled in switch: 'EbtVoid', 'EbtGuardSamplerBegin', 'EbtSampler2D'... [-Wswitch-enum,2]
switch (type) {
^
* src/compiler/ConstantUnion.h:
(ConstantUnion::operator==): Added a default case.
Author: David Kilzer <ddkilzer@apple.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@572 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
35ce8e1c
|
2011-03-14T23:57:03
|
|
ANGLE depends statically on D3DCompiler_x.dll.
This prevents D3DX9 from loading and unloading the DLL whenever D3DXCompileShader is called. Apart from being slow, especially when a debugger is attached, it is not possible for ANGLE to load DLLs after the Chrome sandbox has been enabled.
Review URL: http://codereview.appspot.com/4282046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@571 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0b53fc05
|
2011-03-09T15:12:12
|
|
Fix NULL dereference for empty constructors.
Issue=123
Patch by Jacob Benoit.
git-svn-id: https://angleproject.googlecode.com/svn/trunk@570 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
62f20f9d
|
2011-03-09T15:10:18
|
|
Newlines in multi-line comments don't count as a newline.
TRAC #15791
Issue=114
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@569 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3d8115ff
|
2011-03-09T15:07:33
|
|
Improve debug log formatting.
TRAC #15791
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@568 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3829f80c
|
2011-02-28T15:06:59
|
|
Fixed a floating-point parsing assert.
TRAC #15790
Issue=99,112
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@567 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3b5643cf
|
2011-02-28T15:06:55
|
|
Avoid division by zero in the preprocessor
Trac #15792
Issue=115
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@566 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8fd34bd6
|
2011-02-18T02:52:14
|
|
Move geometry files.
TRAC #15649
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@564 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e90a0d5a
|
2011-02-18T02:52:06
|
|
Minor refactoring.
TRAC #15551
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@563 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
05a5d8e0
|
2011-02-16T19:07:20
|
|
Added new line after generated HLSL break, continue and kill statements.
This is consistent with return statements. It means that when PIX is attached, the #line directive lands on a new line.
Review URL: http://codereview.appspot.com/4179054
git-svn-id: https://angleproject.googlecode.com/svn/trunk@562 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
11dd5dda
|
2011-02-11T13:28:14
|
|
Fix varying packing.
TRAC #15550
Issue=111
Fix by Ranger Harke
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@561 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
97750022
|
2011-02-11T13:23:13
|
|
Fix varying relinking.
TRAC #15527
Issue=100
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@560 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b31f35ab
|
2011-02-11T13:19:35
|
|
Fix invalid compare operation asserts.
TRAC #15551
Issue=116
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@559 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
721b7f26
|
2011-02-11T00:54:47
|
|
Issue=91 -- implement pbuffers in ANGLE; add D3D share handle support
git-svn-id: https://angleproject.googlecode.com/svn/trunk@558 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9e83b593
|
2011-02-10T22:04:34
|
|
Check for device lost with CheckDeviceState when using D3D9Ex.
According to the docs, TestCooperativeLevel is a no-op with D3D9Ex.
http://msdn.microsoft.com/en-us/library/bb174348(VS.85).aspx
I believe it is safe to ignore the additional return values from CheckDeviceState. Some appear to be to allow optimization when a window is occluded. The new errors seem to be best treated as device lost as we were before. Although if the device is removed (!) I'm not sure what to do. It might also be useful to communicate D3DERR_DEVICEHUNG to Chromium in the future so it can use it as a hint to back off.
Tested that D3D9 and D3D9Ex take the appropriate paths through Display::isDeviceLost.
Bug: http://code.google.com/p/angleproject/issues/detail?id=113
Review URL: http://codereview.appspot.com/4154042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@557 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1615be20
|
2011-02-09T16:30:06
|
|
Fix anti-aliased clears.
TRAC #15445
Issue=82
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@556 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f1f538ef
|
2011-02-09T16:30:01
|
|
Fix loop splitting.
Trac #15446
Issue=98
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@555 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e41afd8d
|
2011-02-01T18:49:22
|
|
fix pedantic compiler warnings
Issue=108
git-svn-id: https://angleproject.googlecode.com/svn/trunk@554 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d2fd4f2a
|
2011-02-01T18:49:11
|
|
Fix FBO/Texture/renderbuffer class hierarchy issues
TRAC #14744
Issue=51/52
Delegated format queries to RenderbufferStorage.
Eliminated TextureColorbufferProxy by merging it into Colorbuffer.
Abstracted texture colorbuffer queries.
Moved some conversion functions to the right namespace.
Fixed line-endings in Texture.cpp
Signed-off-by: Daniel Koch
Author: Nicolas Capens <nicolas@transgaming.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@553 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7cfb2cff
|
2011-02-01T01:24:29
|
|
Allow variable names with length of up to 256 characters (this is required by WebGL spec).
BUG=109
TEST=the 256-character variable test in glsl-conformance.html passes
Review URL: http://codereview.appspot.com/3981050
git-svn-id: https://angleproject.googlecode.com/svn/trunk@552 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9f300b0f
|
2011-01-31T20:36:48
|
|
Fixed commitRect so it correctly flips the source rectangle and dest point on Y.
Review URL: http://codereview.appspot.com/4047050
git-svn-id: https://angleproject.googlecode.com/svn/trunk@551 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
55d0be04
|
2011-01-28T22:05:31
|
|
Reject non-ASCII characters in shader source at the preprocessor level.
Review URL: http://codereview.appspot.com/4094047
git-svn-id: https://angleproject.googlecode.com/svn/trunk@545 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0f4cefe9
|
2011-01-26T19:30:57
|
|
Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX.
This makes debugging and profiling using PIX a lot more convenient. The top level of events are the GLES calls with their arguments. Those can be expanded to see the D3D calls that were issued for a particular GLES call.
When PIX is attached, the shaders are saved out to temporary files and referenced from the translated HLSL shaders via #line directives. This enabled source level debugging of the original GLSL from PIX for pixel and vertex shaders. The HLSL is also saved to a temporary file so that intrinsic functions like texture2D can be stepped into.
It also avoids creating a text file in the current working directory, which has continued to be an issue.
I made the dependency on d3d9.dll static again so it can be accessed by GetModuleHandle witihin DllMain.
I added an EVENT macro that issues D3DPERF_BeginEvent and D3DPERF_EndEvent around a C++ block. I replaced TRACE with EVENT for all the entry points.
I removed the tracing of shader source since the source is visible in PIX.
The means by which the filename of the temporary shader file is passed into the shader compiler is a little clunky. I did it that way to avoid changing the function signatures and breaking folks using the translator.
I plan to make the compiler respect #pragma optimize so that optimization can be disabled for debugging purposes. For now it just disables shader optimization in debug builds of ANGLE.
Review URL: http://codereview.appspot.com/3945043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@541 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e9874058
|
2011-01-26T17:32:26
|
|
Fix issues with preprocessor on very malformed shaders
Trac #15236,#15237,#15238,#15239
Error out instead of continued processing when we already know the preprocessor directives are bungled.
Generally be more careful about the order in which cpp->elsetracker and cpp->ifdepth are checked/operated on.
Validate all accesses of cpp->elsedepth to ensure no out of bounds accesses occur.
Also slipped in a few indentation/spacing fixes.
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@540 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a0ce7e61
|
2011-01-25T14:47:16
|
|
Added version info resources.
TRAC #15181
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@539 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
da4d0494
|
2011-01-22T00:16:10
|
|
Fixed gl_PointCoord Y coordinate.
I forgot to flip (or rather unflip) the Y coord in r536. Tested particle system sample and ran conformance tests. All conformance tests passed.
Review URL: http://codereview.appspot.com/4093043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@537 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b31f532d
|
2011-01-19T19:02:52
|
|
All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces.
I took out the gl_Position.y flip from the vertex shader so FBOs are rendered
according to D3D conventions.
Texture lookups are flipped on Y to compensate. Cube map +Y and -Y faces are swapped. Y is now flipped in various other places, including uploading and reading back texture data from / to system memory, functions that take pixel space coordinates, winding order for culling, the implementation of ddy, the calculation of gl_Position and gl_FragCoord in fragment shaders and the flipping of compressed texture tiles.
Review URL: http://codereview.appspot.com/3265041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@536 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3bd9d90f
|
2011-01-19T03:27:39
|
|
Build fix needed on certain platforms. Explicitly cast away const.
BUG=none
TEST=built within WebKit on Mac OS X in release mode
TBR=daniel
Review URL: http://codereview.appspot.com/4043042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@535 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e26cb5e4
|
2011-01-18T21:27:02
|
|
Increase GLSL version to 1.20 if the shader contains any matrix constructor
calls taking a matrix as argument; these were reserved in GLSL 1.10. This
makes http://sio29.sakura.ne.jp/tmp/webgl/index_eruru.html load correctly
once https://bugs.webkit.org/show_bug.cgi?id=52390 is fixed.
BUG=103
TEST=none
Review URL: http://codereview.appspot.com/4034041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@534 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1fe96c9a
|
2011-01-14T15:08:44
|
|
add glRenderbufferStorageMultisampleANGLE support to glGetProcAddress
Trac #15095
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@533 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3aba7337
|
2011-01-14T15:08:35
|
|
BlitFramebuf: reuse local size variables
Trac #15095
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@532 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f759f7a4
|
2011-01-13T21:42:53
|
|
Review: http://codereview.appspot.com/3969041/
Fixed dangling pointers in Surface.
When the surface is reset, either because of device lost or a window
resize, and any of these fail:
CreateDepthStencilSurface
CreateTexture
Some subsset of mSwapChain and/or mDepthStencil would be left
uninitialized. This seemed to happen frequently on WIndows XP boxes.
Example crash dumps:
Thread 0 *CRASHED* ( EXCEPTION_ACCESS_VIOLATION_READ @
0xffffffff800f0004 )
0x014f1aac [libegl.dll -
surface.cpp:479] egl::Surface::getDepthStencil()
0x1001324c [libglesv2.dll -
context.cpp:301] gl::Context::makeCurrent(egl::Display *,egl::Surface *)
0x10018c7e [libglesv2.dll - main.cpp:85] gl::makeCurrent(gl::Context
*,egl::Display *,egl::Surface *)
0x10017366 [libglesv2.dll - context.cpp:3524] glMakeCurrent
0x014f607c [libegl.dll - libegl.cpp:884] eglMakeCurrent
Thread 0 *CRASHED* ( EXCEPTION_ACCESS_VIOLATION_READ @
0xffffffffe95b5a5d )
0x01131a14 [libegl.dll - surface.cpp:433] egl::Surface::swap()
0x01136310 [libegl.dll - libegl.cpp:1043] eglSwapBuffers
0x0214ac64 [chrome.dll -
gl_context_egl.cc:240] gfx::NativeViewEGLContext::SwapBuffers()
git-svn-id: https://angleproject.googlecode.com/svn/trunk@531 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ddcd7378
|
2011-01-08T05:46:33
|
|
Re-implemented line loop support.
TRAC #14870
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@530 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ee04e455
|
2011-01-08T05:46:27
|
|
Create dynamic buffers in the default pool.
TRAC #14889
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@529 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5ee2ad08
|
2011-01-08T05:46:20
|
|
Optimized non-static usage of static buffers.
Validate buffer pointers.
TRAC #14889
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@528 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
37b141e2
|
2011-01-08T05:46:13
|
|
Create buffers in the managed pool on Windows XP.
TRAC #14888
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@527 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
83921386
|
2011-01-08T05:46:00
|
|
rewrite buffers implementation to support static buffers more efficiently
Bug=89
Trac #13565
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@526 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d2fed1c7
|
2011-01-06T21:51:20
|
|
Fixed compile errors that show up when _UNICODE is not defined.
Review URL: http://codereview.appspot.com/3772045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@525 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
71557745
|
2011-01-06T21:46:29
|
|
Added a compile flag so that writing to the debug log file can be turned off.
Review URL: http://codereview.appspot.com/3733043/
git-svn-id: https://angleproject.googlecode.com/svn/trunk@524 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ad5df071
|
2011-01-06T21:07:46
|
|
Fix for loading L/LA images into a native (8/16-bit) D3D surface.
Review URL: http://codereview.appspot.com/3805044
git-svn-id: https://angleproject.googlecode.com/svn/trunk@523 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
17767ceb
|
2010-12-17T15:57:41
|
|
Implemented copying from A1R5G5B5 to L8 and A8L8.
Fixed the copying range.
TRAC #14885
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@515 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ac369f3d
|
2010-12-15T15:46:00
|
|
Fix structure parsing regression.
TRAC #14717
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@511 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a41e6e3a
|
2010-12-15T15:45:30
|
|
Fix support for arrays of sampler uniforms.
TRAC #14840
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@510 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
eea70793
|
2010-12-15T15:44:59
|
|
Fix querying active attributes.
TRAC #14849
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@509 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
41b2fbdd
|
2010-12-13T18:27:12
|
|
Fix support for arrays of samplers.
TRAC #14840
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@507 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5efd8b45
|
2010-12-13T14:48:03
|
|
Fix infinite loops in preprocessor when EOF encountered while scanning for newlines.
Trac #14837
Issue=42
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@506 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9a76b814
|
2010-12-12T08:53:34
|
|
Fix memory leak in float literal parsing
Issue=93
Contributed by Benoit Jacob
git-svn-id: https://angleproject.googlecode.com/svn/trunk@504 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7595a122
|
2010-12-12T08:53:27
|
|
Fix infinite loop in eglCreateWindowSurface
Issue=90
Contributed by vladimirv
git-svn-id: https://angleproject.googlecode.com/svn/trunk@503 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7b17facf
|
2010-12-12T08:52:58
|
|
fix comparison between signed and unsigned integer expressions in TParseContext::constructorErrorCheck
Issue=78
Contributed by timeless
git-svn-id: https://angleproject.googlecode.com/svn/trunk@502 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
90d57a3f
|
2010-12-12T08:52:49
|
|
Fix TType::TType constructors to initialize members in correct order
Issue=77
Contributed by timeless
git-svn-id: https://angleproject.googlecode.com/svn/trunk@501 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7ea933f5
|
2010-12-12T08:52:42
|
|
Fix potential sscanf overflows in Shader.cpp
Issue=76
Contributed by ddefrostt
git-svn-id: https://angleproject.googlecode.com/svn/trunk@500 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
db9cac07
|
2010-12-09T20:16:17
|
|
Don't unsubclass the surface's output window if the window has been destroyed.
Review URL: http://codereview.appspot.com/3357041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@499 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d32941b9
|
2010-11-28T02:03:07
|
|
Add missing files to the Visual Studio project.
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@498 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
458da14d
|
2010-11-28T02:03:02
|
|
Increase the number of fragment uniform vectors.
TRAC #14504
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@497 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
265f4507
|
2010-11-28T02:02:58
|
|
Increase the number of vertex uniform vectors.
TRAC #14504
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@496 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3175496d
|
2010-11-28T02:02:52
|
|
Implement gl_DepthRange using a single uniform vector.
TRAC #14504
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@495 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ce9952c5
|
2010-11-28T02:02:47
|
|
Increase the number of supported vertex attributes.
TRAC #14504
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@494 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
beb2a273
|
2010-11-26T16:26:16
|
|
Render directly to a render target texture.
TRAC #14506
This speeds up surface swapping by avoiding an unnecessary StretchRect from a render target surface to a render target texture (anti-aliased surfaces are unsupported so no resolve is needed).
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@493 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
396c643d
|
2010-11-26T16:26:12
|
|
Increase the number of varying vectors to 10 on Shader Model 3.0 devices.
TRAC #14503
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@492 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b59a778c
|
2010-11-24T18:38:33
|
|
Implemented validation for loop and indexing limitations specified by GLSL ES spec 1.0 Appendix A Section 4 and 5.
A couple of things to note:
- This CL only validates the "form" of loop and indexing. It does not detect number-of-iterations or out-of-bound access. This will require more involved analysis/heuristics.
- I haved combined SH_VALIDATE_CONTROL_FLOW and SH_VALIDATE_INDEXING into one flag - SH_VALIDATE_LOOP_INDEXING. Validating both together is much easier.
BUG=48
Review URL: http://codereview.appspot.com/3225041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@491 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9d1c9b4b
|
2010-11-23T22:05:41
|
|
glGenerateMipmap now does not force textures to become render targets.
For textures that are not already render targets, use the CPU to filter them and mark them as dirty.
I tested it by modifying the "mip_map_2d" demo to call glGenerateMipmap instead of generating the mipmaps itself. I also used the debugger to force it to take the render target path and verified that it still worked.
We've been having problems with the display being reset when video memory pressure is heavy with one of our demos. This patch made a noticable improvement on Vista but I don't think it will necessarily help on XP.
Review URL: http://codereview.appspot.com/3262041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@490 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bafcbaa3
|
2010-11-23T19:07:43
|
|
Moved the global-pool-allocator to TCompiler so that all memory allocated by the compiler can be de-allocated. Earlier the global-pool-allocator kept accumulating memory from all compilers (symbol-table in particular). The memory was only de-allocated when gpu-process exited or ShFinalize() was called. This was a problem for Chromium which keeps the GPU process around for the browser session. Now the memory is de-allocated as soon as the compiler is deleted, which happens when a tab is closed.
BUG=58808 (crbug.com)
Review URL: http://codereview.appspot.com/3280041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@489 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a5a8a0ad
|
2010-11-19T14:55:32
|
|
Fix active texture handling.
TRAC #14429
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@488 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ce864420
|
2010-11-18T13:16:49
|
|
Add an array index to arrays of structures.
TRAC #13625
This patch ensures that (member variables of) arrays of structures are listed separately by glGetActiveUniforms(). Their location can also be retrieved individually with glGetUniformLocation() using the array operator.
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@487 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a6e31e58
|
2010-11-18T00:24:27
|
|
Resize surface on receipt of WM_SIZE to avoid corruption during resize. We hook WM_SIZE using window subclassing.
This is a continuation of http://codereview.appspot.com/3038042/
Review URL: http://codereview.appspot.com/3122041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@486 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3a053f26
|
2010-11-17T21:39:54
|
|
Removed actions for generating parser-lexer now that they have been checked in. Also removed hooks to pull cygwin - it was only required for flex and bison that are not required anymore. If a developer needs to modify grammar files, he is expected to install cygwin.
Review URL: http://codereview.appspot.com/3177042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@485 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b3abc78b
|
2010-11-17T21:31:59
|
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Fixed compile error introduced in r482.
git-svn-id: https://angleproject.googlecode.com/svn/trunk@484 736b8ea6-26fd-11df-bfd4-992fa37f6226
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