src/tests/egl_tests


Log

Author Commit Date CI Message
Igor Nazarov 86b22745 2024-07-17T19:05:51 Vulkan: Fix mPipelineCache is not initialized after terminate Very old regression: https://chromium-review.googlesource.com/c/angle/angle/+/1683807 Problem happens only if call `eglInitialize()` again on terminated display without also calling `eglGetDisplay()`. Note: calling `eglGetDisplay()` on terminated display will call `setupDisplayPlatform()`, which will destroy old `mImplementation`. Test: angle_end2end_tests --gtest_filter=EGLDisplayTest.InitializeDrawSwapTerminateLoop* Bug: angleproject:3318 Change-Id: I94bc7eba97be2d9b194c1a22a37662a2836f60b4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5717753 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov eda67d7e 2024-07-11T11:16:08 Avoid including fstream from angleutils.h SaveFileHelper is mostly useful for / specific to FrameCapture, so move it there. The other couple of uses just write a string. Bug: angleproject:42266508 Change-Id: Ia1dcd4531f9d5671f40611a1887dcfe7c5dbc1ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5696025 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Igor Nazarov 6052d0f4 2024-07-03T15:17:23 Vulkan: Fix EGL_EXT_buffer_age with single buffered surface The specification: 4) What is the buffer age of a single buffered surface? RESOLVED: 0. This falls out implicitly from the buffer age calculations, which dictate that a buffer's age starts at 0, and is only incremented by frame boundaries. Since frame boundary functions do not affect single buffered surfaces, their age will always be 0. Test: angle_end2end_tests --gtest_filter=EGLBufferAgeTest.SingleBuffer* Bug: angleproject:3529 Change-Id: Iab5da26d1bce56d928398cc250d900465fc5d261 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5675986 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 04632734 2024-06-20T17:23:27 Add EGL query option for minor version * Added the following: * EGL_CONTEXT_MINOR_VERSION * Added since EGL 1.5 * EGL_CONTEXT_MAJOR_VERSION * Another alias for EGL_CONTEXT_CLIENT_VERSION. * Added unit tests to query major and minor versions. Bug: angleproject:349179609 Change-Id: I99989c0f9f6659995caf9d7987551b97d477f22f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5648675 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 6aad8a89 2024-05-31T14:46:28 Vulkan: Remove combineAllShadersInPipelineLibrary If we have VK_NULL_HANDLE as the descriptor set layout handle for both pre-rasterization and fragment shader subset pipelines we run into VVL - VUID-VkGraphicsPipelineCreateInfo-pLibraries-06681 Need to work around this by having the renderer store a placeholder descriptor set layout handle for an empty DescriptorSetLayoutDesc that can be reused across all contexts Bug: angleproject:8677 Tests: EGLMultiContextTest.NonSharedContextsReuseDescritorSetLayoutHandle* Change-Id: I22e7f39c497d7f668afe7cb26690f6a9de49831b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5587990 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang ccd9a43b 2024-05-22T11:15:39 Split EGL_ANGLE_device_d3d into D3D9 and D3D11 versions. Add EGL_ANGLE_device_d3d9 and EGL_ANGLE_device_d3d11 which make it possible to know what type of device can be queried ahead of time without generating EGL errors. Refactor the DeviceD3D class into Device9 and Device11. Remove the getType method now that it's not needed for internal validation. Keep EGL_ANGLE_device_d3d for backwards compatibility. Bug: angleproject:342096132 Change-Id: Ib950abad58e46a5be269891ea7afd0cb8534cbe8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5559163 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang d0bdec30 2024-05-13T18:11:17 EGL: Handle null resultOut for sync tail call destruction Syncs can be destroyed during eglDestroySync or as part of display destruction. During display distruction there is no result so swallow any errors. Bug: angleproject:8434 Change-Id: I172d268c91fd0d6ba534eceff8914f9c719bdf39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5533777 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 0044f4d1 2024-05-13T00:29:30 Metal: fix IOSurface's render targets invalidated by max level change. This CL fixes a bug in the following tricky situation: - Client binds an IOSurface to a texture. - Previously this would internally intialize the texture's max level to the default value 1000. - Client changes the texture's max level to 0. - Client attachs the texture to FBO 1. - Client binds FBO 1 and clear it. - This triggers TextureMtl::getAttachmentRenderTarget() that initializes the RenderTargetMtl of the texture. - Client binds FBO 0 and sample the texture. - Previously this could trigger TextureMtl::onBaseMaxLevelsChanged() which would invalidate the texture's RenderTargetMtl. - Client binds FBO 1. - Client blits FBO 0 to FBO 1. - This will set DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 in FBO 1. - Client calls glFlush to restart render command encoder. - Client issues a draw call. - DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 would cause FrameBufferMtl to re-initialize RenderPassDesc from invalid RenderTargetMtl. - A new render encoder would be created from the invalid RenderPassDesc. - the draw call would be encoded to a render command encoder without any valid color attachment. The fix in this CL is that when we bind an IOSurface to a texture, the texture's max level will be automatically set to 0. This will avoid its RenderTargetMtl from being invalidated if users explicitly change the max level to 0 in future. Note: this is not a foolproof fix for every scenario concerning the base/max level in IOSurface bound/or immutable textures. We will fix them in future CLs. Bug: b/335353385 Change-Id: I3a2da6991764f22393178f40c1d7bbe60503cba4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5531388 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Geoff Lang a70ef7fc 2024-04-25T14:19:50 Add EGL_ANGLE_no_error for disabling EGL validation. Chrome makes many small EGL calls that can have proportionally expensive validation. Bug: angleproject:8434 Change-Id: I4f4d0e6eff64839f76a0f7bf48e5c94b8df9d809 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5491459 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 6a6192c8 2024-05-08T08:42:24 Tests: Add native to EGLPrintEGLinfoTest For comparisons, it is useful to run the EGLPrintEGLinfoTest against native drivers. Test: angle_end2end_tests --gtest_filter=EGLPrintEGLinfoTest.*/ES3_2_EGL Bug: b/337554150 Change-Id: If7c94296fbbd9f3057449d54581f334a37e59216 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5525656 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi e41286e1 2024-04-10T11:05:09 Vulkan: Fix internal caching missing Since the backend wait for post-link tasks was made possible [1], the front-end may never get a chance to internally cache its binary. This is because the decision to cache the binary was based on the existence of post-link tasks, and the backend clearing that list made the front-end confused. In this change, a specific bool tracks whether binary is cached, and that is checked at various times to make sure the binary cache is eventually done. [1]:https://chromium-review.googlesource.com/c/angle/angle/+/5427001 Bug: angleproject:8297 Change-Id: Iceefd0bca79d570d4910983be3660d6e725684a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5445484 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: mohan maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d9943e44 2024-04-09T23:53:48 Remove Program::syncState The last bit of responsibility still left in Program::syncState was to wait for post-link tasks for the sake of EGLBlobCacheTest tests. A new extension, GL_ANGLE_program_binary_readiness_query is created so that the wait can be done in the test itself. This extension is ultimately useful for applications as well, so they can avoid blocking the CPU by calling glGetProgramBinary prematurely. Bug: angleproject:8297 Change-Id: Ied6b755cb9b060198f82c7948bfd03441435a578 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5440302 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Roman Lavrov e73c0c6d 2024-04-09T11:20:18 EGLProtectedContentTest: move sleep behind compile-time var Multiple tests with multiple steps wasting ~20s in automated runs Bug: b/333113001 Change-Id: I494f6e3ea373945ad79edbc23eb267dfef71ef87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5440412 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi 13829f20 2024-03-26T23:03:12 Vulkan: Optimize depth/stencil resolve with glBlitFramebuffer Like color resolve, depth/stencil resolve is now also possibly done by modifying the render pass and attaching a depth/stencil resolve attachment. Bug: angleproject:7551 Change-Id: I045e3875e24006d2473a55b6c3856dd768fe8b84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5398004 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4a5d47df 2024-04-04T16:41:46 Test that binary is not saved after being loaded Bug: angleproject:8297 Change-Id: I2e7e2ffb8fff37aba828d25825fe7ab3262406ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5426396 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya e85bc345 2024-03-29T13:43:46 Account for disableProgramCaching Blob cache tests rely on implicit caching of programs. Account for disableProgramCaching frontend feature when saving and retrieving from cache. Also skip EGLBlobCache tests if the feature is enabled. Bug: angleproject:8297 Change-Id: Ib101eb5712deb7c04dd19c7092f93a6c6b42cd40 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5408103 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 318e5e02 2024-03-24T08:17:56 Vulkan: Update EGL_EXT_buffer_age implementation 1. Buffer age is always 1 when swap behavior is EGL_BUFFER_PRESERVED. 2. WindowSurfaceVk::getBufferAge no longer acquires a swapchain image. See commit: b46cf6989f6fe8db5f0759001f633681a96fadde 3. It is valid to pass attributes of eglQuerySurface API to eglQuerySurface64KHR API 4. Add deadlock fix to eglQuerySurface64KHR Bug: angleproject:3529 Bug: angleproject:6851 Tests: EGLLockSurface3Test.QuerySurfaceAndQuerySurface64Parity* Tests: EGLBufferAgeTest.QueryBufferAge* Change-Id: Idf3c4fc08364f671fb02e99111be2beb7a1d9f3d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5389461 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi ad013650 2024-03-22T03:42:44 Revert "Rename LinkSubTask -> PostLinkTask" This reverts commit 00eb6edba074a22389b09990ab856adfd417dd64. Reason for revert: Sub tasks are not actually post-link tasks for all the other backends (other than Vulkan), but they are a real part of the link job. Original change's description: > Rename LinkSubTask -> PostLinkTask > > This is a renaming change, no behavior changes are expected. > > Bug: angleproject:8297 > Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224 > Commit-Queue: mohan maiya <m.maiya@samsung.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:8297 Change-Id: Iaebf9d165d810344bfc524042206ca427d270034 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386432 Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 8899e18d 2024-03-21T14:30:50 Add skip conditions for a few tests 1. Skip EGLBlobCacheTest if `CacheCompiledShader` feature is disabled 2. Skip RGBAHBUploadDataColorspace test if allocating RGB8 AHB with requested usage flag is not supported Bug: angleproject:7036 Bug: b/298037344 Change-Id: I07c48df327a879c1d46873f47bb5bd305e07a758 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386030 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 00eb6edb 2024-03-20T06:49:38 Rename LinkSubTask -> PostLinkTask This is a renaming change, no behavior changes are expected. Bug: angleproject:8297 Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 7220307b 2024-03-13T16:13:45 Conditionally support EGL_OPENGL_API Advertize support for EGL_OPENGL_API only if angle_enable_gl_desktop_frontend is enabled. Bug: b/322142833 Tests: EGLQueryContextTest.DesktopGlApi* Change-Id: I680ea985e45e793d92fc087d21f38fd5d38f0241 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5369641 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Mohan Maiya 1c2d2417 2024-03-01T14:50:43 Bugfix in CreateWithEGLConfig1010102Support test Create a context with config that supports RGBA1010102 format Bug: angleproject:8330 Tests: EGLSurfaceTest.CreateWithEGLConfig1010102Support* Change-Id: Ic8dfca01b253e6ae5ea1f0b99b6ac781288805c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5337608 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8346addb 2024-02-06T15:40:31 Contain X11 includes and free usage of common terms This change undoes workarounds where some terms were avoided so there is no clash with X11 (such as Success, Bool and None). In particular, this helps us make sure we never include the X11 headers in such an unconstrained manner as to clash with our code. Bug: angleproject:8520 Change-Id: I53d9657c5a33164064d2c80a206b96fd52f607f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5273491 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org>
Shahbaz Youssefi b380ed1f 2024-02-14T09:31:26 Vulkan: Add EGL_ANGLE_global_fence_sync Chrome has an implicit assumption that due to context virtualization, signaling a fence in one context results in synchronization with _all_ contexts that have previously made submissions. This is not per EGL spec, but the functionality is easily implementable in the Vulkan backend. In the Vulkan backend, each context is given its own "timeline" of submissions (tracked by serials associated with "indices"). The required functionality is implemented through a new EGL fence sync object whose sole difference is that it synchronizes with all the existing timelines rather than the one of the current context. Bug: b/318721705 Change-Id: I6c45d065e592d0d4ed627ce9695196b1086d5021 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5297396 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 341906d5 2024-01-22T10:19:25 Vulkan: Never delay device and queue selection Previously, when multiple queue families where eligible, ANGLE delayed the decision on which queue family to use and delayed device creation until a window surface was created. This assumption was never correct. The application may start rendering to pbuffers or using EGL_KHR_surfaceless_context long before it creates a window surface. So a queue may need to be chosen regardless of its surface present capabilities. Once done, ANGLE has no mechanism to change that queue should a window surface require a different queue. This change drops the pretense to support multiple queue families properly and makes ANGLE always choose the first graphics queue family it encounters. So far, only MoltenVk seems to expose multiple graphics queue families, and choosing the first one ultimately correct for the purposes of presenting to a MacOS surface. Bug: angleproject:8478 Change-Id: I8efbfe0c8036be5f9cee01eb657f83f85a4864fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5225081 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Schade f43db42c 2024-01-17T15:18:41 Enable LogGles32Capabilities test for vulkan backend Allow for LogGles32Capabilities test to no longer be skipped for the vulkan backend. Test: angle_end2end_tests.exe --gtest_filter=*PrintGLESCapabilities* Bug: angleproject:4093 Change-Id: I1711f016f63fa58ce3521cc8d2a2e75f189fb877 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5214007 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 3a33cbb0 2024-01-15T15:40:54 Test for making context current before surface creation Support for this use-case is currently broken. Bug: angleproject:8478 Change-Id: I62fa6b6ac4481e36ce488a4667aa7edb7ff35e33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5200241 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 91c981c5 2024-01-11T22:37:48 Robust shader compile after shader binary is rejected If ANGLE finds a shader binary in the cache, it populates the compiled shader state. If the deserialization rejects the blob, the compiled shader state was not reset. After the rejection, ANGLE proceeds to redo the shader compilation, in which case it risks bugs as it tries to accumulate info on top of the previous half-complete shader state. Note that currently there are no errors if the shader state is not reset before compilation, so this change is merely a precaution. Bug: angleproject:8471 Change-Id: I2e08ecc2e5d940c88a32b5a05dca8afe8d8d897c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5189154 Reviewed-by: mohan maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 572323cc 2024-01-11T16:20:02 Fix program link after backend rejects program binary If ANGLE believes the program binary is fine, it populates the program executable. If the backend then rejects the program binary, the executable was not reset. After the rejection, ANGLE proceeds to redo the program link, in which case it fails in various ways (ASSERT failures, incorrect data etc) as it tries to accumulate info on top of the previous executable. Bug: angleproject:8471 Change-Id: Ia4d626f5f9643c39a81062da3d5d58aa4c6be762 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5189152 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu 7d9c1d5f 2024-01-11T23:09:22 Add a test to check eglInitialize works in multithread Bug: angleproject:8265 Change-Id: Ib87c5e66be1387c21642353cb3f3dc8841150ba9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5190063 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e3708149 2024-01-11T15:23:30 Add a test to ensure multiple eglInitialize calls work Bug: angleproject:8265 Change-Id: I186942a7830a35c563df503aa2b06e407288eef3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5191165 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev 706b5abe 2023-12-21T00:00:00 Avoid UB in 16-bit IOSurface tests * Removed incorrect R16UI mappings from backends * Fixed the enum used in RenderToR16IOSurface * Added more 16-bit tests Fixed: angleproject:7445 Change-Id: I7d5fb8b6a5fc7a57de8f988fdcc21e66606f875d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5148211 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang bd5dce9a 2023-11-21T15:39:04 Metal: Use MTLEvent instead of MTLSharedEvent when possible Refactor mtl::Sync to be abstract and have multiple implementations using either MTLEvent or MTLSharedEvent. Use MTLEvent in all cases except for EGL Syncs when the user sets the sync type to EGL_SYNC_METAL_SHARED_EVENT_ANGLE. Determine completion of the sync object by watching for completion of the command buffer where the event's signaling was enqueued. Avoid any sleep loops by waiting on a condition_variable which is notified when the completed queue serial is updated. Forked from CLs by sky@ and kbr@ Bug: angleproject:8153 Change-Id: I4547444b596366496c811cb9954872b85ab14ad8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5133706 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev d7077e9f 2023-12-05T00:00:00 Update macOS end2end expectations Bug: angleproject:2273 Bug: angleproject:2408 Bug: angleproject:3837 Bug: angleproject:5325 Bug: angleproject:5360 Bug: angleproject:5594 Bug: angleproject:6358 Bug: angleproject:6418 Bug: angleproject:6454 Bug: angleproject:6457 Bug: angleproject:6540 Bug: angleproject:6702 Bug: angleproject:6751 Bug: angleproject:7068 Bug: angleproject:7309 Bug: angleproject:7445 Change-Id: I7f4c012ed2de6af83188ed69170b19f8d2bb19de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5087774 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 3680a5dc 2023-11-17T13:51:07 Vulkan: Let program warmup continue passed link The warmup task does not actually affect the link results, so there is no reason to wait for it when the application queries the link status. This change allows the warm up task to continue in parallel until the program is used at draw time. This allows the warm up to be more efficient when the link itself is not parallelized. For applications that create programs in the middle of every frame, it's still likely best to disable warm up (as the following immediate draw will already effectively do the warm up). Note that currently the warm up code in the Vulkan backend is not completely thread-safe, and so the program still blocks on that task before the first draw can happen (or the program is modified in any way). Bug: angleproject:8417 Change-Id: I0877fef39a0585c3279e32699ce817d4643d7cd6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5037538 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Gyuyoung Kim 3b28bca0 2023-10-11T09:49:54 Allow using RGBA IOSurfaces with GL_RGBA format for EAGL backend As https://crrev.com/c/4877334 switched RGBA IOSurfaces to GL_RGBA to work with ANGLE/Metal, some tests(e.g. web tests) on iOS failed to create an IOSurface because ANGLE'S EGL backend still still binds IOSurfaces as GL_BGRA_EXT even though we expect the IOSurface to really be RGBA. To fix it, this CL allows using RGBA IOSurfaces with GL_RGBA format by adding a GL_RGBA entry to kIOSurfaceFormats. See also the comment[1] for better explanation. [1] https://crrev.com/c/4918590/comments/1e44e971_50c3d780 Bug: chromium:1489586 Change-Id: Ifa215318401edb892fd5527c35c7d30871e82a83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4930309 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Roman Lavrov 961ed7a2 2023-10-02T15:07:44 RepeatedEglInitAndTerminate: 100 -> 50 repetitions One of the variants ES3_1_Vulkan_SwiftShader_EnableParallelCompileAndLink is taking >60s which seems a bit too much time for this kind of test Bug: b/303089709 Change-Id: I75584bf376cfac8e4ddd61b21ccd75b9ac6d2967 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4908348 Commit-Queue: Roman Lavrov <romanl@google.com> Auto-Submit: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 6b0ddce0 2023-09-22T13:13:38 Backends need to handle invalid render area during a clear 1. Frontend no longer noops empty scissors during clear 2. FramebufferVk is updated to handle invalid render area by restaging deferred clears in clearImpl(...) if render area is invalid Bug: angleproject:8348 Tests: EGLSurfaceTest*WindowThenScissoredClear* Change-Id: Iec51914a083a59bad7f939798c932dffada56a6c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4867641 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Le Hoang Quyen 7b1b8a01 2023-09-21T20:15:29 Metal: Allow using GL_RGB with either RGBA/BGRA IOSurface. Previously we only allowed GL_RGB internal format to be used with BGRA IOSurface and GL_RGBX8_ANGLE to be used with RGBA IOSurface respectively. However, there are currently many places in Chrome prefer GL_RGB to be able to be used with both RGBA and BGRA IOSurface. This CL allows such combinations. Instead of deducing angle::FormatID of the IOSurface pbuffer based on the input GL internal format & type, we will take into account the pixel format of the IOSurface as well. For example, when we call eglCreatePbufferFromClientBuffer with GL_RGB internal format attribute: - if IOSurface's pixel format is 'RGBA' -> deduced angle::FormatID is R8G8B8A8_UNORM. - if IOSurface's pixel format is 'BGRA' -> deduced angle::FormatID is B8G8R8A8_UNORM. This CL also removes GL_RGBX8_ANGLE support from Metal backend. Because there are many places in Chrome that use this format enum for both RGBA & BGRA IOSurface when the extension is available. It's redundant to support that since GL_RGB already covers most of the required cases. Bug: angleproject:8350 Change-Id: I5a121a97e031a42d0779721d4348f373dfaee9a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4881742 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org>
Le Hoang Quyen bfae8072 2023-09-20T06:48:06 Metal: Support RGBA IOSurface pbuffer. Currently only BGRA IOSurface is supported by ANGLE. This CL adds RGBA IOSurface support to Metal backend. - Added GL_RGBX8_ANGLE & GL_UNSIGNED_BYTE attributes combo to specify that the IOSurface is RGBX. Only supported on Metal backend for now. - Added GL_RGBA & GL_UNSIGNED_BYTE combo to specify that the IOSurface is RGBA. Only supported on Metal backend for now. Bug: angleproject:8350 Change-Id: I0e05762870c9c034bca78e8989aedf346406df57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4874484 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Igor Nazarov f1345d1c 2023-08-02T14:23:59 Call ReleaseThread() entry point from ThreadCleanupCallback Change relevant only for the Android platform. Fixes problems: 1. Current code calls `thread->setCurrent(nullptr)` in `Display::threadCleanup()` method, while not executing other code that will actually unmake Context from current. This will affect following EGL calls from the application's side in its own thread cleanup callback. For example, calls to `eglMakeCurrent()` (to unmake from current) or `eglReleaseThread()` will be no-op. This may lead to memory leak if context was previously marked for destruction. 2. The `Display::threadCleanup()` did not also clears the `CurrentValidContext`. This may cause crashes or other UB if an application will call some GLES API in its thread termination callback (for example `glFinish()`), if ANGLE already destroyed the context in its ThreadCleanupCallback (use after delete). 3. Context will remain current to a thread that terminated. Current implementation of GLES drivers on Mali/Adreno GPUs automatically unmade context from current, so the application may make this context current to some other thread. ANGLE should mimic this behavior to avoid possible bugs. All of the above problems may be fixed by simply calling from the ThreadCleanupCallback either: - MakeCurrent(t, d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT) - ReleaseThread(t) This CL choose to call `ReleaseThread()` because this is the API that the application may call in its own thread cleanup callback. And if application's callback will be called later than ANGLE's callback, then application's `eglReleaseThread()` call we be a no-op. Even if the application does not have its own thread cleanup callback (like most of the applications), there is no harm to call `ReleaseThread()` anyway. The only difference with `MakeCurrent()` is that it will also cleanup invalid objects and some other memory depending on the backend. This CL naturally replaces existing logic with Display termination when there is no active threads thanks to the previous CL: "Perform Display terminate(InternalCleanup) from makeCurrent()". Bug: angleproject:6723 Bug: angleproject:8283 Test: angle_end2end_tests --gtest_filter=EGLContextSharingTest.ThreadCleanupCallback* Test: angle_end2end_tests --gtest_filter=EGLContextSharingTest.UnmakeFromCurrentOnThreadExit* Change-Id: I8c5b31f34f91c4bfdac165ac30c213ff5fef992e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742383 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Yuxin Hu ffd6ec26 2023-09-07T15:39:19 Reland "Make egl surface uncurrent when being destroyed" This relands commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan backends. Bug: b/292285899 Change-Id: Id4c47f1b20e0f90d1013a68893fd70e917c030e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4867066 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi b4852ef9 2023-02-08T14:18:06 Vulkan: Drop support for Vulkan 1.0 Bug: angleproject:7959 Change-Id: Ib673679ea1a503af22b37092dbff1ee1fd34fba6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4233092 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Yuxin Hu 8a7ad933 2023-09-13T15:11:46 Revert "Make egl surface uncurrent when being destroyed" This reverts commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. Reason for revert: this caused chromium webview tests failures: https://chromium-review.googlesource.com/c/chromium/src/+/4860891. Original change's description: > Make egl surface uncurrent when being destroyed > > This is to workaround errors when app does below behaviors: > > 1) while there is a context still bound to the current > rendering thread and the surface, call eglDestroySurface() > 2) create a new surface eglCreateWindowSurface() > 3) call eglMakeCurrent() with the surface created in step 2) > 4) does work on the new surface > > The old surface won't be destroyed in step 1) because > it was still bound by the context of the current rendering > thread. When creating new surface on step 2), some hardware > will return error code EGL_BAD_ALLOC, because the old egl > surface is still associated with the native window. > > To workaround, when destroying surface, if the surface > is still bound by the context of the current rendering > thread, release the context and surface by passing > EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). > > The workaround is controlled by a frontend feature > uncurrentEglSurfaceUponSurfaceDestroy. This feature > is only enabled on vulkan and gl backends. > > Bug: b/292285899 > Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 > Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bug: b/292285899 Change-Id: I760054d856294e6691e79e165fd73ce9e560621f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4862958 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Yuxin Hu 497440cd 2023-09-07T15:39:19 Make egl surface uncurrent when being destroyed This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan and gl backends. Bug: b/292285899 Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Mohan Maiya ce263437 2023-09-11T12:25:28 Vulkan: Perform CPU wait in clientWait outside the global lock Leverage UnlockedTailCall and move the CPU side wait during a clientWait outside of the global mutex lock. Bug: angleproject:8340 Tests: FenceSyncTest.BasicOperations* Tests: EGLSyncTest.EglClientWaitSync* Change-Id: I8c05e62e74cc64d38bf8797d28faaf49135e71fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851649 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Mohan Maiya 0d67d1bb 2023-08-29T11:19:35 Vulkan: Support EGL_EXT_gl_colorspace_bt2020 Add support for following 3 BT2020 colorspace extensions 1. EGL_EXT_gl_colorspace_bt2020_hlg 2. EGL_EXT_gl_colorspace_bt2020_linear 3. EGL_EXT_gl_colorspace_bt2020_pq Bug: angleproject:8330 Tests: EGLSurfaceTest.CreateWithEGLConfig1010102Support* Change-Id: I3a6ca0daa9ad4400da3834f43678b0db816ba6e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4824045 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Steven Noonan f395f34b 2023-08-03T13:58:43 features: frontload feature overrides This allows us to have features that depend on the state of other features more reliably. For example, let's say you have two features: ANGLE_FEATURE_CONDITION(&mFeatures, allowX, (benefitsFromX || isSpecificHardware) && !isBadHardware); ANGLE_FEATURE_CONDITION(&mFeatures, supportsX, hardware.featureXSupported && mFeatures.allowX.enabled); Before this change, if you overrode allowX, the override would be applied too late for the supportsX test. This also helps with disabling dependent features via overrides. For example, if you disable "supportsRenderpass2", it will also disable features depending on it, such as "supportsDepthStencilResolve" and "supportsFragmentShadingRate". By frontloading the feature overrides, we can have cross-dependencies between "feature supported on this platform" and "allow this feature by policy". Bug: angleproject:8291 Change-Id: Id6da2c89428fa896d677fe8d5a41369277a21b31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749524 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu a990ba34 2023-08-02T17:21:00 Fix write out of bounds on non robust contexts crashes dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.* tests are failing, because the test expectes EGL_SUCCESS upon eglMakeCurrent(EGL_NO_CONTEXT), regardless of whether the context was lost. This CL: 1) Changes the validation function of eglMakeCurrent: if the EGLContext passed to eglMakeCurrent is EGL_NO_CONTEXT, do not return EGL_CONTEXT_LOST even if the context is already lost. 2) Adds a lost context check in checkOneCommandBatch. If the context is lost, do not check fence status and assume all of the vulkan commands have finished execution, so that we can properly destroying all the resources before destroying the context. 3) Changes the GL error code from GL_INVALID_OPERATION to GL_CONTEXT_LOST when there is a vulkan device lost. Bug: b/286921997 Bug: b/289544394 Change-Id: I91e8a4105f0d7a3ec3b59bae58da80bc64ffa94a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4728466 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Igor Nazarov c95ffadf 2023-07-24T13:00:32 Perform Display terminate(InternalCleanup) from makeCurrent() Current state: - Call to `eglTerminate()` is canceled if there are Contexts current. - All not current Contexts are invalidated in `eglTerminate()` call. - Full Display termination will happen only when last Context is actually destroyed in `eglDestroyContext()` or last active thread terminates (Android only). Problem: - Context is not marked invalid after it is unmade from current when `eglTerminate()` was already called. - If `eglDestroyContext()` was called while context was current, it will be destroyed when unmade from current - in this case actual Display termination will NOT happen. After this change: - Context immediately invalidated after it is unmade from current when `eglTerminate()` was already called. - Full Display termination will happen after the last Context is unmade from current (all Contexts are invalid). Bug: angleproject:6798 Test: angle_end2end_tests --gtest_filter=EGLDisplayTest.ContextLeakAfterTerminate* Change-Id: Idcce94b041649db58d3d879858fba99109347baf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4708328 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Igor Nazarov 959ccb96 2023-08-02T13:40:16 Add EGL_BAD_ACCESS validation into ValidateMakeCurrent Current code does not generate EGL_BAD_ACCESS in `eglMakeCurrent()` according to the specification: - If context is current to some other thread, or if either draw or read are bound to contexts in another thread, an EGL_BAD_ACCESS error is generated. Additional changes: - replace `Context::getRefCount()` with `isReferenced()` for consistency with added `Surface::isReferenced()` method. - remove duplicate `ValidateSurface` call for the `drawSurface` in case if `readSurface` is the same. - remove duplicate `ValidateCompatibleSurface()` call for the `readSurface` in case if `drawSurface` is different. - Fix EGLContextASANTest.DestroyContextInUse test. - Fix EGLContextSharingTestNoSyncTextureUploads.NoSync test. Bug: angleproject:8282 Change-Id: I2af0d7f50019c2445b42279bdd0e0197dd8ad20f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742382 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Steven Noonan 113f847b 2023-06-26T12:07:52 centralize basic OS/platform detection functions We had multiple different places that defined these, and with varying naming schemes. Centralize them to be defined in platform_helpers.h. Also renaming the IsApple(uint32_t) functions to IsAppleGPU(uint32_t) to avoid ambiguous meaning: "IsApple" should mean "is Apple-vended OS" while "IsAppleGPU" should mean "is Apple GPU vendor ID". Bug: angleproject:8229 Change-Id: If4e3fc5ac1b5b8ad416663950a1b2ee912ccad99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4647291 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Steven Noonan <steven@uplinklabs.net> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya cfb5d2de 2023-04-06T16:06:35 Remove thread from mActiveThreads during eglTerminate When eglTerminate is called remove the thread from the active thread set if there is no context current. This allows for proper cleanup of invalid EGL objects during certain EGL terminate related end2end tests. Also perform appropriate cleanup in EGLBlobCacheTest test. Bug: angleproject:6723 Bug: angleproject:6798 Test: EGLMultiContextTest.ReuseUnterminatedDisplay* Change-Id: I5a637938d463d6556f594d8bb0cf457efca92355 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4408364 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Roman Lavrov <romanl@google.com>
Yuxin Hu 1ad4ae4d 2023-06-05T18:45:19 Clean up EGLPreRotation Test EGLPreRotationBlitFramebufferTest are passing on Pixel 6. Skip the failed tests on Pixel4 devices only. Bug: b/172867704 Bug: angleproject:5044 Change-Id: I23744cec20bf7e74272532a00420d1488398cda8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4590228 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Igor Nazarov da41e7d9 2023-05-29T19:17:48 Vulkan: Account for queueSubmitOneOff() in SurfaceVk::mUse There is a possibility to destroy EGLSurface without waiting for `queueSubmitOneOff()` submission. One possible way to reproduce the problem is to query `EGL_BUFFER_AGE_EXT` without any rendering in the EGL_SINGLE_BUFFER mode. This is a regression from: Reland "Vulkan: SurfaceVk should only wait for GPU work that uses it" https://chromium-review.googlesource.com/c/angle/angle/+/4406891 Test: angle_end2end_tests --gtest_filter=EGLSingleBufferTest.WaitOneOffSubmission* Bug: b/267806287 Change-Id: I9478fcc4fd64b38747cbd80dea51137da9ef5f21 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4567549 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov 903d9fdf 2023-01-19T15:37:45 Vulkan: Implement ExternalFence for use in SyncHelperNativeFence `ExternalFence` allows concurrent usage in `CommandQueue` and `SyncHelperNativeFence` classes eliminating need of additional `vkQueueSubmit()` call. Waiting in `CommandQueue` on `QueueSerial` or `ResourceUse` will ensure corresponding state of the native FD (because `CommandQueue` will wait on the same FD instead of some other fence). After this change there will be only single `vkQueueSubmit()` call from the `SyncHelperNativeFence::initializeWithFd()` method. This CL and the follow-up is sufficient to fix the bugs below. Bug: angleproject:8115 Bug: angleproject:8117 Test: angle_end2end_tests --gtest_filter=EGLSyncTest.AndroidNativeFence_ExternalFenceWaitVVLBug* Change-Id: Ic562ecc71a95203454a1dc438589a13bcf3bff7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4392879 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov e350330d 2023-05-02T09:57:42 Fix EGLContextCompatibilityTest registration Before this CL these tests are not registered at all. Avoid test name duplicates by skipping configs. Bug: angleproject:8088 Change-Id: I0d9b8260bd2ed76bda7fb46e6a131c4d2624c55f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4492920 Auto-Submit: Roman Lavrov <romanl@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Charlie Lao d58fbf04 2023-04-05T12:32:09 Vulkan: Wait for surface ANI semaphore only if image is used Right now there is a bug that surface's ANI semaphore is added to context when WindowSurfaceVk::getAttachmentRenderTarget get called, which gets called from FramebufferVk::syncState, which is before we end the previous render pass, due to the endRenderpass usually is deferred until next renderPass starts. This caused ANI semaphore gets added to the previous render pass's submission, which does not use surface, and thus a bubble in GPU execution pipeline where the user FBO rendering gets unnecessarily blocked until ANI semaphore is signaled. This lowers GPU utilization and thus GPU frequency gets dropped and frame time increased. This CL stores ANI semaphore to ImageHelper object and when barrier is generated, the ANI semaphore is moved to CommandBuffer. When CommandBuffer gets flushed and submitted, it gets added to the waitSemaphores vector and submitted to vulkan. Since all use of swap chain image must go through barrier code first (you need at least change layout), this ensures ANI semaphore gets waited in exact and robust way. Only the submission that references the swap chain image will be waited. With this CL, professional_baseball_spirits reduces frame time from 3.8 ms to 2.7 ms, achieving parity with native GLES on pixel 7 pro. Bug: b/275624771 Change-Id: Ifa6cacf9e3bc147bfde54eb7def2fca48c50aca0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4400011 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov a1319e7f 2023-03-29T20:09:48 Tests: Fix EGLContextSharingTestNoFixture.SwapBuffersShared. Sometimes `swapThread` may finish until `renderThread` wait for `Step::TextureInitialized` step. In this situation `swapThread` will change `currentStep` to `Abort` in the `ThreadSynchronization<>` destructor, causing wait for `Step::TextureInitialized` to fail. Bug: angleproject:6851 Change-Id: Ib08b6de11873e9959eaa810bcf8cb404c95c80d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4381626 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Kimmo Kinnunen f176027f 2023-03-31T13:37:03 CGL: implement EGL_ANGLE_wait_until_work_scheduled It is as important to wait until scheduled in CGL, as it is in Metal. CGL waits until scheduled when glFlush() is called. Fixed: angleproject:8112 Change-Id: Id4a9e87804c6df1828b35cfd30c8427314820e52 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4386400 Commit-Queue: Kenneth Russell <kbr@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Roman Lavrov 50dec716 2023-03-17T11:39:15 Linux skips RegisterContextCompatibilityTests altogether. It is already effectively disabled by skipping all configs but that still makes egl* calls leading to sporadic process corruption due to loading desktop drivers under xvfb. Note that it currently fails to register tests on all platforms as RegisterContextCompatibilityTests is called after TestSuite instantiation which leads to tests not being registered at all. +some cleanups Bug: angleproject:8083 Change-Id: I075dc67b73d627548efb3f80186ec408481e2707 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4348334 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Roman Lavrov ca2378b7 2023-03-08T18:44:58 Assert that waitForStep steps go in increasing order. This should make race conditions like the one in https://crrev.com/c/4321809 much more obvious from the logs and catch some of the issues when writing or updates tests. The test that has to be updated here is an example why we probably don't want to just replace `== step` with `>= step` Bug: angleproject:8071 Change-Id: I2c740931046bb5a9115474b7d67f76e9a21c30a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4322049 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Dan Glastonbury aa5b97de 2023-03-06T17:59:43 ANGLE_metal_shared_event_sync: Control signaling external events It was assumed that the external MTLSharedEvent passed to eglCreateSync should be signaled by the GL. This change adds EGL_SYNC_METAL_SHARED_EVENT_SIGNALED_ANGLE, which when passed as the value for EGL_SYNC_CONDITION during eglCreateSync, changes the behavior to not insert a fence command into the command stream. Test: angle_end2end_tests --gtest_filter=EGLSyncTestMetalSharedEvent.AngleMetalSharedEventSync_WaitSync_ExternallySignaled Bug: angleproject:8064 Change-Id: Ia1b8615b976f293d411b7d2be506b0ac87d64dee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4307152 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org>
Igor Nazarov 1365f5b3 2022-09-09T17:19:26 Vulkan: Fix Swapchain Acquire Image Semaphore wait stage flags. There is a screen tearing on G996B with single "glClear(GL_COLOR_BUFFER_BIT)" no scissor in the frame. Fixed by defining "kSwapchainAcquireImageWaitStageFlags" and adding "VK_PIPELINE_STAGE_TRANSFER_BIT" stage flag. Also added "VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT" stage, because first use of the Swapchain Image after Acquire may be in the "glBlitFramebuffer()" command. This fix may slightly affect performance. In such case, a better fix should be implemented (include only stages based on the actual first use). However, this may be not trivial. Additionally, "kSwapchainAcquireImageWaitStageFlags" is used as a source stage mask in the "ImageLayout::Present" pipeline barrier. This is needed in order to build a dependency chain from the Acquire Image Semaphore to the layout transition's first synchronization scope, so that layout transition happens after acquire semaphore is signaled. Reference: https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples#combined-graphicspresent-queue https://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Rendering_and_presentation Alternative fix of both issues is to define: kSwapchainAcquireImageWaitStageFlags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT This might potentially delay command buffer execution relative to the Swapchain Acquire Image Semaphore signal operations, but will relax the pipeline barrier. Bug: angleproject:8030 Test: angle_end2end_tests --gtest_also_run_disabled_tests --gtest_filter=EGLSurfaceTest.DISABLED_RandomClearTearing* Change-Id: I29f58862c4b369524b2555dd944e2fb67eebe956 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4271377 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Igor Nazarov 8cac53cd 2023-01-17T19:22:57 Vulkan: Fix incorrect "SharedPresent" barrier. Previous fix swapped top/bottom barriers: 629da7fc9cd4886dd87f07a069c259551e892936 Fix dEQP-EGL.functional.mutable_render_buffer#basic Above fix is only partial, because it only includes execution dependency without memory barriers (top/bottom stages has no memory access). Fixed by forcing all possible stages for "SharedPresent" images. Better solution requires creating specific versions of "ImageLayout::SharedPresent". Added new test that skips "glFlush()" before "glReadPixels()". Performing flush executes present and may "fix" the barrier problem. New test fails on "Samsung Galaxy S22+ S906B" Bug: b/264420030 Test: angle_end2end_tests --gtest_filter="EGLSingleBufferTest.SharedPresentBarrier*" Change-Id: Icbb50900d99e42d2e9482cd6109981bbc460348a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4262068 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov ceb49b1c 2023-01-17T19:21:43 Vulkan: Fix crashes when Surface is not current. It is possible to destroy Surface while some resources are still in use (by CPU/GPU): 1. Make Surface current. 2. Draw something. 3. Make other Surface current (same Context). 4. (optional - if test Surface is Window Surface) Draw something. 5. Delete Surface. 6. UnMake the Context from current. 7. Different crashes possible depending on Surface type and what is done in step 2. Bug: angleproject:8017 Test: angle_end2end_tests --gtest_filter="EGLSurfaceTest.DestroyNotCurrent*Surface*" Change-Id: I3102aa237075b301b3222b420415753c83ba192a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4227073 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Yuxin Hu 629da7fc 2023-01-26T12:25:04 Fix dEQP-EGL.functional.mutable_render_buffer#basic These are vulkan commands submitted between glClear() and glReadPixels() when the EGL_RENDER_BUFFER is EGL_SINGLE_BUFFER (ImageLayour is SharedPresent): ``` vkCmdClearColorImage() vkCmdPipelineBarrier: ( VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,//srcStageMask VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,//dstStageMask VK_ACCESS_MEMORY_WRITE_BIT,//srcAccessMask VK_ACCESS_MEMORY_WRITE_BIT|VK_ACCESS_MEMORY_READ_BIT//dstAccessMask ) vkCmdCopyImageToBuffer() ``` This means that operations at the bottom of pipeline in vkCmdCopyImageToBuffer() need to wait for operations at the top of pipeline in vmCmdClearColorImage(), which translates to vkCmdCopyImageToBuffer() does not have to wait for vkCmdClearColorImage() to finish. Even the dstAccessMask ensures that vkCmdCopyImageToBuffer() will invalidate cache before copying image, it is possible that it will retrieve the old Framebuffer color attachment data as the vkCmdClearColorImage() has not finished. This CL fixes the bug by making the srcStageMask to be VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT and the dstStageMask to be VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, when the ImageLayout is SharedPresent. This ensures that vkCmdCopyImageToBuffer() waits for vkCmdClearColorImage() to finish. This CL also addresses similar issue in some other rx::vk::ImageLayout items in kImageMemoryBarrierData. Bug: b/264420030 Change-Id: If47ab071afaf96e396357cb0f50131339fa58509 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4198476 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 9e33b83a 2023-02-14T11:47:17 Vulkan: Fix bug in EGLMultiContextTest.ReuseUnterminatedDisplay This test is not destroying the context properly, which leads to eglTerminate(dpy) not actually destroying the RendererVk. When the next test app runs, it calls RendererVk::initialize again and calls volkLoadInstance(mInstance). Because the previous RendererVk object is still there, and the two CommandQueue shares the same volk instance, writing to volk function table causes tsan to complain that other thread is still using the old function pointer that now gets overwritten. The test really should clean up properly here in order to have other test to continue to run. Bug: angleproject:7602 Change-Id: I93cd2439194aba9f28ce478aaf79ae8b81c6426b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4249984 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Igor Nazarov 48b6ebad 2023-02-13T16:37:15 Test: Move code of EGLSurfaceTest::runWaitSemaphoreTest(). To improve readability, code moved from class body closer to the tests. Bug: angleproject:7995 Change-Id: I2c0aef593b28cfffe2b04de308274d0007d863c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4245177 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang cad19f01 2022-02-01T17:36:03 Vulkan: Wait forever when waiting on fences If a timeout occurs while waiting for the VK queue to be idle during context destruction, there is no way to safely delete the resources without potentially crashing as the driver is still reading them. Instead, wait forever and let Chrome's watchdog tear the process down. Bug: chromium:1223346 Change-Id: Ifa91465270f54b62a5ead88e8f26b3315072c380 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3430243 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Igor Nazarov 0d0e8c37 2023-02-08T17:33:39 Vulkan: Fix mutable render buffer with protected content. Original implementation used Unprotected submission unconditionally. In case of protected content/commands this may cause undefined behavior. New test works OK despite the bug. VVL also did not show error, but should report: VUID-VkSubmitInfo-pNext-04120 If the pNext chain of this structure does not include a VkProtectedSubmitInfo structure with protectedSubmit set to VK_TRUE, then each element of the pCommandBuffers array must be an unprotected command buffer Also from spec: protectedSubmit specifies whether the batch is protected. If protectedSubmit is VK_TRUE, the batch is protected. If protectedSubmit is VK_FALSE, the batch is unprotected. If the VkSubmitInfo::pNext chain does not include this structure, the batch is unprotected. It is a bug in VVL. It ignores check entirely if VkSubmitInfo::pNext chain does not include VkProtectedSubmitInfo structure. Bug: angleproject:3966 Test: angle_end2end_test --gtest_filter="EGLProtectedContentTest.ProtectedContextWithProtectedMutableRenderBufferWindowSurface*" Change-Id: I0e0762e5fdfe19ce6c2184a36d057a95c2c79f00 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4232115 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov b6cc5754 2023-01-17T16:17:22 Vulkan: Fixed Wait Semaphores problems. This feature fixes 2 problems. 1. Swapchain Image Acquire Semaphore added to wait list AFTER rendering commands: - Make Window Surface current. - Clear Window Surface (Image is Acquired). - Perform rendering to the Window Surface. - Change to other Surface (for example: PbufferSurface) using the same Context. - Unmake Context from current to ensure commands are submitted. - Rendering commands to the Window Surface will be submitted without Acquire Semaphore. 2. Context from other thread may submit command of another Context without proper Wait Semaphores: - Make Window Surface current in the first context. - Clear Window Surface (Image is Acquired). - Perform rendering to the Window Surface. - Call "glBeginQuery()/glEndQuery()" (or other commands) - this will flush command to the Primary Command Buffer without submitting. - In other Thread and Context make some Surface current (for example: PbufferSurface). - Clear that surface with scissor and unmake Context from current to ensure commands are submitted. - Rendering commands to the Window Surface from the first Context will be submitted without Acquire Semaphore. - Problem will happen even if add Wait Semaphore BEFORE writing rendering commands. Bug: angleproject:7995 Test: angle_end2end_tests --gtest_filter="EGLSurfaceTest.WaitSemaphoreAddedAfterCommands*" Test: angle_end2end_tests --gtest_filter="EGLSurfaceTest.CommandsSubmittedWithoutWaitSemaphore*" Change-Id: I28174ff98fdd09b4117962fc0810cfeeb2a4d1f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4194182 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Igor Nazarov 0ee67145 2023-02-06T18:08:26 Vulkan: Fix bug with ContextVk::mWaitSemaphores processing. Regression: 2e5ca217ca134a7ae4e241e2f7e4cfa637305af7 Vulkan: Let each current context has its own QueueSerial. Problem details: - Call to finishImpl()/flushImpl() will skip mWaitSemaphores processing when there are no pending commands. - finishImpl() will call clearAllGarbage() that will clear all mCurrentGarbage. - However, some mWaitSemaphores may be in the mCurrentGarbage (Semaphore created in SyncHelperNativeFence::serverWait()). Bug: angleproject:8007 Test: angle_end2end_tests --gtest_filter="EGLSyncTest.AndroidNativeFence_VkSemaphoreDestroyBug*" Change-Id: Ia51663eae739b505ca00437cea4ae71526dedbfb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4225392 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Igor Nazarov 3e65d0b6 2023-02-01T15:17:43 Test: Fixed EGLContext leak in the EGLSurfaceTest tests. "EGLSurfaceTest.RobustResourceInitAndEmulatedAlpha/*" causes "EGLContext" leak. This test calls "initializeSingleContext()" on "mContext" that was already implicitly initialized in the "initializeSurface*()". Added assertions in order to catch EGLContext/EGLSurface leaking. Fix details: - removed implicit "initializeContext()" call, to remove confusing when it is necessary make explicit call or not. - rename "initializeContext()" into "initializeAllContexts()" to better reflect what it does. - "initializeContext()" now creates contexts unconditionally, like once before. Lazy initialization is not required, because there is no longer implicit call in the "initializeSurfaceWithAttribs()". - Created "initializeMainContext()" instead of calling "initializeSingleContext()" directly. Bug: angleproject:7996 Change-Id: I05954f7a044c12798ac857b877ecede6989526eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4208870 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 6a5e61cd 2023-01-11T16:49:52 Vulkan: Make ThreadSafeCommandQueue's wait without lock This CL makes all wait functions in ThreadSafeCommandQueue class to wait without holding the lock, so that other contexts can still submitting commands or make calls into CommandQueue. To make this work, Shared<Fence> has been refactored into SharedFence class which is RAII and manages refcounted VkFence object. It's copy constructor simply adds a reference to the underline fence object, so that the local copy of a SharedFence object guarantees underline vkfence will remain valid. RAII makes sure that local copy of SharedFence will not leak refcount. The ThreadSafeCommandQueue wait functions makes a local copy of SharedFence so that it can unlock and wait and then relock. This CL also adds a new test for this: EGLMultiContextTest.ThreadBCanSubmitWhileThreadAWaiting Bug: b/261106868 Change-Id: I96ecfa1d9f7a3dc646ff2287d789313a9f8fb75d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4159871 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Jeff Vigil 6338909e 2023-01-19T13:18:41 EGL: Remove protected content test case Remove Protected content test: Protected context with unprotected texture since it is a spec violation to render to an unprotected texture from a protected context Bug: angleproject:7967 Change-Id: I40ce205a962614fe726417b0ed921b3a5133c079 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4182560 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Jeff Vigil <j.vigil@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gregg Tavares be9e8e7b 2022-12-14T14:13:39 Add EGL_ANGLE_wait_until_work_scheduled extension We're changing eglReleaseTexImage so it calls flushCommandBuffer(mtl::NoWait) instead of flushCommandBuffer(mtl::WaitUntilScheduled) and then adding an extension to allow us to WaitUntilScheduled. This is because Chrome calls eglReleaseTexImage for every canvas and having it WaitUntilScheduled per call is very slow. So instead we'll call eglWaitUntilWorkScheduledANGLE once which will effectively wait just once. Bug: angleproject:7890 Change-Id: I87bc9f9a1a7f4a0f99d93736cc3083799e76afeb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4109311 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Jason Macnak 2de99d47 2022-11-17T12:19:35 Reset instance/device extensions in RendererVk::onDestroy() RendererVk::initialize() adds a nullptr to the end of RendererVk::mEnabledInstanceExtensions (presumably to ensure the VK implementation crashes if it tries to read past?). If RendererVk::onDestroy() fails to clear this nullptr, it can lead to a crash when sorting the extension lists when the renderer is re-initialized the second time. Bug: b/249457381 Test: cvd start --gpu_mode=guest_swiftshader Test: EGLDisplayTest.InitalizeTerminateInitalize/ES3_Vulkan_NoFixture Change-Id: Ib24af11024cad6b28284f3a75cc862c48abec258 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4035646 Commit-Queue: Jason Macnak <natsu@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 68b47e58 2022-11-16T10:46:59 Vulkan: Initial support for VK_EXT_graphics_pipeline_library When available, this change uses VK_EXT_graphics_pipeline_library to create pipelines. Currently, it is only used when graphicsPipelineLibraryFastLinking is available. This restricts the use of this extension to devices where monolithic pipelines are not any more performant than linked libraries. A future change adds support for other implementations by providing async pipeline creation. Bug: angleproject:7369 Change-Id: I1e3b7ac4aa56e75c7d6f4d0d5ea91cb0b862e581 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4031489 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Steven Noonan <steven@valvesoftware.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Stephen White 386ef2ee 2022-11-17T13:16:27 Fix EGL validation of core robustness attribute. Implement EGL validation of EGL_CONTEXT_OPENGL_ROBUST_ACCESS. Previously, only the _EXT flavour was validated. Note that EGLRobustnessTest was changed to only exercise the core version. Bug: chromium:1385480 Change-Id: I51f93d6cd344d073cd9656c9fff9636ca4eac99d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4030882 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Tiago Vignatti 4be8294c 2022-10-06T09:50:28 Tests: Enable EGL_ANGLE_iosurface_client_buffer tests on iOS This enables EGL_ANGLE_iosurface_client_buffer extension tests on iOS platform. A few OpenGLES related tests had to be suppressed though. I'm getting the following: [==========] 96 tests from 1 test suite ran. (960 ms total) [ PASSED ] 66 tests. [ SKIPPED ] 30 tests, listed below: [ SKIPPED ] IOSurfaceClientBufferTest.RenderToBGRX8888IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToBGRX8888IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToRG88IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToRG88IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToR8IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToR8IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToR16IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToR16IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToR16IOSurface/ES2_Metal [ SKIPPED ] IOSurfaceClientBufferTest.RenderToR16IOSurface/ES3_Metal [ SKIPPED ] IOSurfaceClientBufferTest.RenderToBGRA1010102IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToBGRA1010102IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromBGRA1010102IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromBGRA1010102IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToRGBA16FIOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToRGBA16FIOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromToRGBA16FIOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromToRGBA16FIOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToYUV420IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToYUV420IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromToYUV420IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromToYUV420IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToP010IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToP010IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromToP010IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromToP010IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.MakeCurrent/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.MakeCurrent/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromBGRX8888IOSurfaceWithTexBaseMaxLevelSetToZero/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromBGRX8888IOSurfaceWithTexBaseMaxLevelSetToZero/ES2_Metal Test: iPhone 13 and ./iossim -d 'iPhone 13' -c \ '--gtest_filter=\*IOSurfaceClientBufferTest\*' angle_end2end_tests.app Bug: angleproject:5491 Change-Id: Id7c489ae41b11442a2dd06174b2c279894e83401 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3957539 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 0b7f3f5e 2022-10-12T17:47:06 More robustness tests Similar test to what was introduced in https://chromium-review.googlesource.com/c/angle/angle/+/3943534, but for vertex and compute shaders. Bug: angleproject:7629 Change-Id: I743233136125358edb6a15760b1ece63c36d3f85 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949915 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 135022e4 2022-10-11T00:03:11 Vulkan: Create robust pipelines based on context state Previously, pipelines were made robust based on whether any context in the share group has so far been made robust. This means that pipelines created on non-robust contexts would still be compiled as robust. Inefficiency aside, this was buggy because robustness was not part of the pipeline cache key, so if a pipeline was created as non-robust first, then recreated in a robust context, it would reuse the non-robust variant. With VK_EXT_pipeline_protected_access, a similar situation arises for context protected-ness. However, it is incorrect in that case to create pipelines as protected unnecessarily. This change makes pipeline robustness a part of the pipeline cache key, in preparation for protectedness to be added similarly. Compute programs may now generate multiple pipelines as a result too. Bug: angleproject:7629 Change-Id: Ie95f10eff878f8c8b221c1018da44385c7aad15e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3943534 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 583fd03e 2022-09-29T16:28:05 Translator: Fix ClampIndirectIndices vs. unsized arrays A deepCopy() was missing from this code path, which led to an AST validation error. However, clamping indices for unsized arrays is not strictly correct. For example, an out of bounds write with robustness is expected to be dropped, not overwrite the last element. Since robustness already covers storage blocks, this clamping is no longer done. Bug: angleproject:7712 Change-Id: I96dd18ef47cd453f19391bdccbd4372c24854ade Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3924863 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 163e56e4 2022-09-20T00:40:55 Allow feature overrides to end in * (wildcard) Makes it easier to apply overrides to features with long names. Also works around Android's limit of 92 characters for debug properties. Bug: b/238024366 Change-Id: I8f417287f92b2439de1a7b7d6abbaf9e61b405e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3906222 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Dan Glastonbury d2a58f00 2022-09-08T14:19:21 EGL: Implement eglCopyMetalSharedEventANGLE Add eglCopyMetalSharedEventANGLE function to the ANGLE_metal_shared_event_sync extension. This brings the extension on par with the EGL_ANDROID_native_fence_sync extension. eglCopyMetalSharedEventANGLE allows for copying the Metal event object from EGLSync objects implemented by the ANGLE Metal renderer. This function follows Objective-C convention for "copy" methods and increases the retain count of the Metal event object. The EGL API user is thus responsible for ensuring to release the returned object to avoid memory leaks. Test: angle_end2end_tests --gtest_filter=EGLSyncTestMetalSharedEvent.* Bug: angleproject:7561 Change-Id: I8c35b559014b85cb8c6a0e76ac2ab7891eed5da0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3881423 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Dan Glastonbury a89f678f 2022-06-16T13:59:16 EGL: Implement ANGLE_metal_shared_event_sync on metal Implement creation of fence sync object taking an external MTLSharedEvent and optional value to use when signaling completion of prior commands. Extended end2end test suite with metal shared event test cases. Test: angle_end2end_tests --gtest_filter=EGLSyncTestMetalSharedEvent.* Bug: angleproject:7561 Change-Id: I0e72b5417275a20a24e535670ceb995ecc87abcb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3865060 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Patrick To fc51d98f 2022-08-11T03:29:16 Add Direct Composition offset to gl_FragCoord DComp usually gives us an offset at (0, 0), but this is not always the case. It is valid for DComp to give us an offset into a texture atlas, for example with some video overlays. If we do have an offset, gl_FragCoord must also be offset to point to the correct pixel in the surface. Bug: chromium:1269749 Change-Id: I3ca39860d176bcf9f1d520d781cfed2d1d1ad1dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827081 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Shahbaz Youssefi 9c17232a 2022-09-02T16:05:48 Vulkan: Make robustness affect all of share group Since contexts in a share group can share their program, if any context in the share group is robust, programs in all contexts in the share group need to be created with robustness in mind. This fixes the situation when the programs are created after a robust context has been created. However, if programs are created first, then a robust context is added to a share group, there remains a bug where the old programs aren't recreated to have robust behavior. Bug: angleproject:7629 Change-Id: I4922091962a32ca75a6107343df0cd87e5e9592d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3872506 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Eddie Hatfield ba4b6913 2022-08-23T09:34:27 Fix data race in BlobCache * Re-enable shader cache feature * Improve BlobCache thread-safety test * Improve EGLProgramCacheControlTest to not check the size of the BlobCache, since the shader cache interferes with this. * Include the arguments to ConstructCompiler() and Compile() in the key hash for the shader cache. Bug: angleproject:7036 Change-Id: Ied4e11f9160552f2f9358d99b5656315239ba856 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3851161 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Eddie Hatfield <eddiehatfield@google.com>
Mohan Maiya aa2a558e 2022-08-23T09:47:02 Vulkan: Add support for setting timestamp surface attribute On Android the EGL wrapper handles most of the functionality required by EGL_ANDROID_get_frame_timestamps. However if for some reason the swapchain is recreated, the timestamp state would be lost resulting in stuttering. Introduce EGL_ANGLE_timestamp_surface_attribute extension that adds support for toggling the EGL_TIMESTAMPS_ANDROID attribute of a surface. Cache this state and recreate the swapchain accordingly. Bug: angleproject:7489 Test: EGLSurfaceTest.TimestampSurfaceAttribute* Test: dEQP-EGL.functional.get_frame_timestamps* Change-Id: I3660f7137c006d904164d243a682a4ff520eabd8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3753396 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Yuxin Hu f10625d3 2022-08-11T14:32:45 Enable Robustness Extension on ARM These dEQP tests failed due to Robustness was disabled: dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer#readn_pixels dEQP-GLES31.functional.debug.negative_coverage.log.buffer#readn_pixels dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer#readn_pixels dEQP-GLES31.functional.debug.error_filters#case_12 dEQP-GLES31.functional.debug.error_groups#case_12 Re-enable the Robustness Extension on ARM to check if mali driver supports GL_EXT_robustness extension now. If it does we can enable the robustness feature in ANGLE so that the above dEQP tests can pass. Bug: angleproject:7351 Bug: angleproject:4823 Bug: angleproject:2330 Change-Id: Ifce20e410607f2d4b6b3b55235081fef690c983c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3828441 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Roman Lavrov 13456bfc 2022-08-23T13:33:13 Propagate device type in another eglGetPlatformDisplayEXT call. Same as https://crrev.com/c/3759712 for another test. Also use !platformSupportsMultithreading() to skip tests. However, need to skip separately from capture/replay where multi-threaded tests seem to run into issues. Bug: angleproject:7494 Bug: angleproject:7423 Change-Id: Ief87b4163aedd26b440987540c06ceb7ae8a575b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3851166 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Eddie Hatfield bd1484f3 2022-08-22T13:53:35 Temporarily disable shader caching feature This will be re-enabled when the BlobCache test flakes are resolved. Bug: angleproject:7036 Change-Id: I38829ffcd5869679bf65017475e8a10d165f369b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3846403 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Eddie Hatfield <eddiehatfield@google.com> Reviewed-by: Lingfeng Yang <lfy@google.com>
Eddie Hatfield 955adb77 2022-08-12T10:14:48 Cache compiled shader By storing the compiled shader in the blob cache, the time to recompile the same shader is reduced. Based on work by <hckim.kim@samsung.com> Bug: angleproject:7036 Change-Id: I884ae40e715c49a9ccd12903012e8327811e3557 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3808235 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mohan Maiya 7a87e90d 2022-07-16T11:39:08 An inactive but alive thread shouldn't prevent cleanup 1. Acquire EGL global lock before thread cleanup and remove all clean up related mutexes 2. Mark contexts that are not current as invalid during terminate 3. During thread exit, if there are other active threads, terminate with TerminateReason::InternalCleanup. This gives an opportunity for well behaved threads to cleanup up invalid objects. Bug: angleproject:6723 Bug: angleproject:6798 Test: EGLContextSharingTestNoFixture.InactiveThreadDoesntPreventCleanup* Change-Id: I418e5f8b486d3d309bd58c4cfb04b7dc1149ffc1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3768667 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Peng Huang 4cab7f38 2022-08-10T20:33:07 Fix EGL_ANGLE_program_cache_control for eglCreateContext EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE is an attribute for creating EGL context, but ANGLE reads it from mAttributeMap which is not the attribs passed to eglCreateContext(). Bug: chromium:1336126 Change-Id: Id3ea1955f927a7e051285c79b590dcf1f11f22ed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3823621 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Peng Huang <penghuang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Hailin Zhang 553b1334 2022-07-28T23:33:28 Vulkan: fix default msaa framebuffer resolve issue. Bug: b/239217726 Change-Id: I826aad7495814e0a178a586c4cfd5943278cddac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3793304 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Roman Lavrov 16e7226d 2022-07-13T17:56:36 Propagate device type in ReuseUnterminatedDisplay. Fixes the issue with SwiftShader from https://crrev.com/c/3717277 Bug: angleproject:7494 Change-Id: Icb83087caf789518b0c3f30b10b543b299a500bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3759712 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>