src/libGLESv2


Log

Author Commit Date CI Message
shannon.woods@transgaming.com 771ca2a1 2013-02-28T23:14:52 Fix regression in point sprite geometry shader scaling. Broken in #22428. TRAC #22551 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1929 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com d8136cbb 2013-02-28T23:14:44 Validate the number of uniform vectors. TRAC #22571 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1928 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a4ba59c6 2013-02-28T23:14:38 Add handling for certain cases of D3D9Ex device lost. This will allow us to handle TDR restarts on newer machines. We still don't handle D3DERR_DEVICEREMOVED. TRAC #22492 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1927 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com d3d4208e 2013-02-28T23:14:31 Use optimization level 0 for D3D11. TRAC #22516 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1926 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 31c4f235 2013-02-28T23:14:18 Fix D3D11 errors where the application passes in QNAN to glPolygonOffset or for the viewport bounds. TRAC #22565 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1924 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ce3128ad 2013-02-28T23:14:13 Fix using polygonOffsetUnits in place of polygonOffsetFactor in the D3D11 path. TRAC #22565 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1923 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 51cb88e4 2013-02-28T23:14:07 Use actualFormat instead of internalFormat for checking if we can do a fast copy in Image11::copy. TRAC #22586 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1922 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a7c7bc49 2013-02-28T23:14:02 Add the proper data offset in Image11::copy, for the slow pixel copy method. TRAC #22586 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1921 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 2c53e478 2013-02-28T23:13:56 Clear the Geometry Shader state in Renderer11::maskedClear. TRAC #22569 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1920 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 96c21eea 2013-02-28T23:13:45 Initialize shader resource view member to NULL. TRAC #22595 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1918 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 50ea993e 2013-02-28T23:13:40 Fixed the alpha blend mask not being initialized for masked clears. TRAC #22590 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1917 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 09f326b0 2013-02-28T23:13:34 Implemented Renderer11:getDXT1/3/5TextureSupport. TRAC #22422 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1916 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 7ae9e7fc 2013-02-28T23:13:27 Image11 and TextureStorage11 make sure sizes are aligned properly. TRAC #22422 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1915 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 53b0ecb8 2013-02-28T23:13:21 Moved common members in TextureStorage11_2D and TextureStorage11_Cube into TextureStorage11. TRAC #22422 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1914 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a24d646b 2013-02-28T23:13:14 Added a utility function to determine required texture size alignments. TRAC #22422 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1913 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com fd86c2ce 2013-02-28T23:13:07 Change the max reported viewport size to be the same as the maximum texture size in D3D11. This fixes a regression in the WebGL conformance test "drawingbuffer-test". TRAC #22582 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1912 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com cfdfd463 2013-02-28T23:13:01 Fix the y offset of Renderer11::copytexture to correct the inverted output image. Was breaking the WebGL conformance test copy-tex-image-and-sub-image. TRAC #22589 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1911 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 09bf2a79 2013-02-28T23:12:54 Use Map/Unmap instead of UpdateSubResource for uniforms. TRAC #22480 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1910 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 315b6403 2013-02-28T23:12:46 Renamed and reorganized the vertex conversion tables in VertexBuffer9. TRAC #22552 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1909 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 5b2d855f 2013-02-28T23:12:32 TextureStorage11 classes now create shader resource views for depth stencils. TRAC #22500 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1908 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 955014de 2013-02-28T23:12:24 Added utility functions for converting depth stencil DXGI_FORMATs. TRAC #22500 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1907 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 4e91d566 2013-02-28T23:12:09 Isolate D3DCompiler.h include to just the cpp files that need it, instead of every file that uses the renderer. TRAC #22499 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1905 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com d2811d68 2013-02-28T23:11:19 Break some of the include chains that cause unneeded dependencies between headers. TRAC #22499 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1904 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com b01158b2 2013-02-28T23:10:59 Change filter organization for the Renderer source files, further subdivided between 9 and 11. TRAC #22499 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1903 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8d8814b7 2013-02-28T23:10:53 Remove D3D9 header included in the D3D11 path, and some references to D3DERR. TRAC #22499 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1902 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a9a509e0 2013-02-28T23:10:44 Fixed a bug where the streaming buffer would not get space reserved if a higher index static buffer was invalidated. TRAC #22543 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1901 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 709fee97 2013-02-28T23:10:37 Refactored calculation if a vertex buffer can do direct storage into a helper function. TRAC #22543 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1900 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 15de0f9b 2013-02-28T23:10:31 Moved duplicate code. TRAC #22428 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1899 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 13979a6c 2013-02-28T23:10:18 Optimized applying DX11 uniforms with memcpy. TRAC #22428 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1898 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 2494c97a 2013-02-28T23:10:03 Store integer and boolean uniforms in 4-element vectors. TRAC #22428 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1897 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com cd714ef2 2013-02-28T23:09:50 Store boolean uniforms as 32-bit integers. TRAC #22428 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1896 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a14ecf36 2013-02-28T23:09:42 Eliminate unused DX11 driver uniforms. TRAC #22428 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1895 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 6bb4886c 2013-02-28T23:09:34 Fix the conversion of textures to rendertargets to use the right number of mip levels if we already initialized storage. When a texture was initialized with glStorage2DEXT or similar, the conversion to RT could change the number of mips. TRAC #22560 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1894 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 28e7ba01 2013-02-28T23:09:28 Fix clearing the geometry shader state in copytexture, and errors generated by a BGRA backbuffer format. TRAC #22545 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1893 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8d2f086a 2013-02-28T23:09:19 Only advertise postSubBuffer extension if we can actually present less than the whole buffer. This is not available in D3D11, though it is added in D3D11.1. TRAC #22506 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1892 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 0bbb08d9 2013-02-28T23:09:11 Fix the SwapChain11::swapRect x and y coordinates to reference the lower left corner at (0,0). TRAC #22506 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1891 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 3e3da583 2013-02-28T23:09:03 Allow zero sized system window FBO to be declared complete, and let the application use them for rendering. TRAC #22548 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1890 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8c6d9df2 2013-02-28T23:08:57 Ensure we do not try to create a swapchain with dimensions smaller than 1x1. TRAC #22548 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1889 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 2df7d8e1 2013-02-28T23:08:49 Fix a regression when drawing point sprites with a non-one-valued w coordinate. TRAC #22551 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1888 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a1229a3a 2013-02-28T23:08:40 Index data manager uses direct buffers for indices if possible. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1887 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com db1899ce 2013-02-28T23:08:33 VertexDataManager now supports direct buffers when vertex conversion is not needed. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1886 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com d212e620 2013-02-28T23:08:25 VertexBuffer has a new abstract method to determine if conversion is required for a given attribute type. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1885 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 4587fee9 2013-02-28T23:08:18 Added an identity flag to VertexBuffer11's conversions. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1884 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 76655416 2013-02-28T23:08:09 gl::Buffer now uses an rx::BufferStorage to store the data. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1883 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 4e52b635 2013-02-28T23:08:01 Added a BufferStorage creation method to renderer. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1882 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 70c856f6 2013-02-28T23:07:53 Created a BufferStorage11 class. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1881 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com b91187c6 2013-02-28T23:07:45 Created a BufferStorage9 class. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1880 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 1dc3956e 2013-02-28T23:07:37 Created a BufferStorage abstract class. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1879 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 9cdced65 2013-02-28T23:07:31 Implemented Renderer11::getFloat*TextureSupport. TRAC #22502 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1878 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 43ccf3f8 2013-02-28T23:07:19 Fix a regression with point sprites where the geometry shader state was not properly updated. This was breaking the ES2 point sprites conformance test. TRAC #22544 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1876 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8ce2f8f8 2013-02-28T23:07:10 Implement larger bounds for viewports and scissor rectangles in D3D11. This fixes a bug where we would not allow the application to draw outside the viewport, which is valid. TRAC #22497 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1875 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com b3560255 2013-02-28T23:07:04 Add a simple Range type to represent an integer 1D range. TRAC #22497 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1874 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 1abd7974 2013-02-28T23:06:58 Enable anisotropic filtering support on the D3D11 path. TRAC #22504 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1873 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com c71ca75a 2013-02-28T23:06:50 Add support for resizing the window without recreating the swap chain in D3D11. TRAC #22406 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1872 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 07765506 2013-02-28T23:06:43 Don't convert normalized integer types, they are interpreted as floating-point in the shader. TRAC #22440 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1871 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 291266b4 2013-02-28T23:06:37 Implemented Renderer11::getLuminance*TextureSupport TRAC #22503 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1870 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ea4a0c66 2013-02-28T23:06:29 Changed the rectangle arguments of Renderer11::blitRect from pointers to const references since they are never null or modified. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1869 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 1e1deda4 2013-02-28T23:06:23 Implemented Renderer11::blitRect for render targets. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1868 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 7e23285f 2013-02-28T23:06:15 Added a texture object to RenderTarget11. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1867 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com d67f9ce0 2013-02-28T23:06:09 Added a helper Renderer11::resolveMultisampledTexture method. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1866 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com c25537e7 2013-02-28T23:06:03 Fixed a rounding bug in copyTexture and removed a redundant parameter blend state setting. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1865 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ae84f738 2013-02-28T23:05:57 RenderTarget11 now creates multisampled render targets. TRAC #22417 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1864 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com b3f4be07 2013-02-28T23:05:52 RenderTarget11 converts the format again for mActualFormat to match RenderTarget9. TRAC #22417 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1863 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 88fbd0fe 2013-02-28T23:05:46 Added a Renderer11::getNearestSupportedSamples method. TRAC #22417 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1862 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com df2fd572 2013-02-28T23:05:40 Implemented Renderer11::getMaxSupportedSamples. TRAC #22417 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1861 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 30f52c6c 2013-02-28T23:05:34 Preserve the D3D11 offscreen texture contents when the swap chain is reset (ie from window resize). TRAC #21929 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1860 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ae813836 2013-02-28T23:05:28 Move the code related to creating and resetting offscreen texture resources to its own method. TRAC #21929 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1859 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 211fa2ed 2013-02-28T23:05:23 Only allocate offscreen texture resources when we need them, not every time we reset the swapchain. This fixes a memory leak that caused the swapchain to initialize unbounded amounts of resources. TRAC #21929 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1858 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ddd6c80e 2013-02-28T23:05:14 Add the ability to recover from a removed device (TDR or driver removal) to the D3D11 code path. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1857 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 779aa261 2013-02-28T23:04:58 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. This should generate a compile time error if we try to call the wrong function. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1856 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com eb049e2c 2013-02-28T23:04:49 Move the call to notify device lost to the Renderer. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1855 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com f5f59491 2013-02-28T23:04:40 Enclose isDeviceLostError and checkDeviceLost in their corresponding d3d9/d3d11 namespaces. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1854 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com dd2524c4 2013-02-28T23:04:33 Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes. This had two regressions, using gl_PointSize and drawing triangles, and drawing points and triangles with the same binary program. TRAC #22526 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1853 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 43db7955 2013-02-28T23:04:28 Use the D3D11 adapter LUID for our adapter identifier check in ProgramBinary. TRAC #22498 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1852 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com eec5c630 2013-02-28T23:04:21 Add support for more depth buffer formats in our EGLConfigs. This includes no depth buffer and 16-bit depth buffer with no stencil buffer. TRAC #22496 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1851 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 25950eac 2013-02-28T23:04:15 Fix the order of the channels in readPixelColor, which was messing up BGRA to RGBA readPixels. TRAC #22529 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1850 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ad74a4b1 2013-02-28T23:04:09 Enabled vsync in SwapChain11. TRAC #22505 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1849 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com be58aa08 2013-02-28T23:03:55 Created Fence11. TRAC #22420 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1847 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8b7606aa 2013-02-28T23:03:47 Created Query11. TRAC #22419 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1846 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 5defc5c0 2013-02-28T23:03:41 Integrated the new rx::Fence class into gl::Fence. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1845 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com cfe787e7 2013-02-28T23:03:35 Added a fence creation method to Renderer. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1844 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com dbbe605a 2013-02-28T23:03:25 Created Fence9. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1843 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com baaa196f 2013-02-28T23:03:13 Created an abstract rx::Fence class. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1842 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 938ac8d7 2013-02-28T23:03:06 Fixed some circular includes. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1841 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com b32e1987 2013-02-28T23:02:59 gl::Query now uses the abstract rx::Query. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1840 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 50df6c5f 2013-02-28T23:02:49 Added query creation methods to Renderer. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1839 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 23f3332a 2013-02-28T23:02:42 Created Query9. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1838 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com bfbec45a 2013-02-28T23:02:34 Created an abstract rx::QueryImpl class. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1837 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 09fd9458 2013-02-28T23:02:28 Add support for derivative instructions in D3D11. TRAC #22424 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1836 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bdf787fc 2013-02-01T03:20:36 Implemented Renderer11::sync. TRAC #22351 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1816 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fe324641 2013-02-01T03:20:11 Fix D3D11 instancing support check to test against the current feature level. TRAC #22414 Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1811 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 8b400b1e 2013-01-30T21:53:40 Do not use dynamic_cast if RTTI is disabled. Review URL: https://codereview.appspot.com/7250043 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1808 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 0b236e2e 2013-01-25T21:57:07 Removed the programBinary argument from Renderer::setViewport. TRAC #22478 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1796 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 03951cf9 2013-01-25T21:57:01 Implemented D3D11 non-pow2 texture support. TRAC #22425 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1795 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 2ac02d5e 2013-01-25T21:56:54 Fixed rounding error in SwapChain11::swapRect vertex coordinates. #22472 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1794 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 00032cb2 2013-01-25T21:56:30 Implement instancing support in D3D11. TRAC #22414 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1791 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a9b96d0d 2013-01-25T21:56:18 Include windows.h from one place to ensure that min and max macros are not defined. These conflict with the STL functions of the same name. This is to make the standalone ANGLE gyp build work again. Review URL: https://codereview.appspot.com/7211043 Also includes r1729 which adds the missing new file. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1790 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 51817d40 2013-01-25T21:55:57 Fix an issue with instanced drawing in the D3D9 path. TRAC #22447 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1787 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 3e773bb4 2013-01-25T21:55:47 Implement gl_PointSize point sprite emulation using D3D11 geometry shaders. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1786 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com e0e8987b 2013-01-25T21:55:40 Refactor gl_FragCoord and gl_PointCoord usage in ProgramBinary::linkVaryings. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1785 736b8ea6-26fd-11df-bfd4-992fa37f6226