|
05c491e1
|
2025-03-15T11:56:07
|
|
Vulkan: Optimize GraphicsDriverUniforms update
Unless RP is closed there is no need to dirty GraphicsDriverUniforms
when the program executable changes.
Bug: angleproject:386749841
Test: VulkanPerformanceCounterTest.NoUpdatesToGraphicsDriverUniformsOnProgramChange*
Change-Id: Id02e8a17de93e2b73103666fc6cc62ce3cdd8f43
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6358315
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d668a13c
|
2025-03-14T17:18:18
|
|
Fix sync issue between XFB output and texture buffer input
For the following scenario, where the first draw writes to the
transform feedback buffer and the second draw reads from the
same buffer as a texture buffer, it is necessary to end the
render pass between the two draws and add a pipeline barrier.
// xfb write to tex_buffer
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, tex_buffer);
glBeginTransformFeedback();
glDrawArrays();
glEndTransformFeedback();
// Draw with texture buffer tex_buffer
glBindBuffer(GL_TEXTURE_BUFFER_EXT, tex_buffer);
glTexBufferEXT(GL_TEXTURE_BUFFER_EXT, ..., tex_buffer);
glDraw();
Bug: angleproject:403319685
Change-Id: I9381a336ce61dea696c93158bb617a41afcfc583
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6356070
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Mavis Deng <mavis.deng@arm.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
dae3c851
|
2025-03-14T11:44:53
|
|
Vulkan: Bake non-shader state into linked pipeline
When using VK_EXT_graphics_pipeline_library, previously ANGLE would
create three pipelines libraries:
* The Shaders library was created based on the GL program's shaders + a
few static states. This typically hit the program's own pipeline's
cache that was warmed up during link.
* The VertexInput and FragmentOutput libraries were created at draw
time, which used the global pipeline cache
At draw time, immediately after creating the non-Shaders libraries, the
three libraries were linked into the final pipeline to be used by the
draw call.
This caused an inefficiency; because the non-Shaders libraries were
created independently from the Shaders library, they had to be compiled
pessimistically, for example because they could not be optimized to take
into account the precision of the fragment shader's outputs or whether
any value is const (typically alpha being set to one).
Given the creation of VertexInput and FragmentOutput libraries is
typically quite fast (the former being no-op and dynamic state anyway),
this change removes the need for creating those libraries, and directly
specifies the vertex input and fragment output state when creating the
final pipeline out of the Shaders library.
In this way, the same fragment output state can be tailored to the exact
shaders it is being used with and incur a smaller overhead. In this
change, the linked pipeline is cached in the GL program's pipeline
cache, which is never synced to the blob cache as producing it is
assumed to be fast already.
Bug: angleproject:42265839
Change-Id: I8496ea37771555522bdc9de94043a1b56fa5967e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6354205
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
2f5a91ba
|
2025-02-24T17:25:10
|
|
Vulkan: Remove checkForOutOfDateSwapchain ContextVk dependency
This is the continuation of the previous CL. After this CL it is now
possible to call `prepareForAcquireNextSwapchainImage()` from
`lockSurface()` that will also do necessary swapchain recreation in
case of window resize.
These methods required `ContextVk` pointer before this change:
- RenderTargetVk::releaseImageAndViews()
- replaced with `releaseSwapchainImage()` that does not release
framebuffer because Window Surface framebuffers are not managed by
the cache.
- added `release()` method that does release the framebuffer.
- WindowSurfaceVk::releaseSwapchainImages()
- use `Renderer::collectGarbage()` instead of
`ContextVk::addGarbage()`.
- use `ImageHelper::releaseImage()` instead of
`ImageHelper::releaseImageFromShareContexts()`. The
`finalizeImageLayoutInShareContexts()` was not required since
renderpass must be already ended, because swapchain recreate is only
possible after present. Removal of `addToPendingImageGarbage()` is
not going to cause OOM problems, because repeated swapchain
recreate calls are not possible without swap (submissions).
Bug: angleproject:397848903
Bug: angleproject:42264593
Change-Id: Iacfa3a144aa980659569b7100be25a44ebb9f0a0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6298734
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
318d4038
|
2025-02-18T13:19:28
|
|
Vulkan: Fix present optimization w.r.t shared present mode
Since the implementation of "EGL_KHR_mutable_render_buffer" mode
(angleproject:42262606), the renderpass optimization for present
(b/153885625) was not working correctly. It sill tries to transition
into `ImageLayout::Present`, but instead of entirely skipping the
transition, it inserts the barrier even when renderpass is still opened.
When both "supportsSharedPresentableImageExtension" and
"preferDynamicRendering" are enabled, code will hit ASSERT in
`flushToPrimary()` when attempting to record `ImageLayout::Present`
barrier into the primary command buffer.
Above issue is fixed by skipping the transitioning into
`ImageLayout::Present` when in shared present mode.
Other changes and fixes:
- removed renderpass flush when resolving with renderpass, since it is
not necessary (angleproject:42265256).
- above change reveled a bug in `finalizeImageLayout(&mColorImageMS)`
call. This call reverts the layout in the previous finalize call
from Present to ColorWrite. So it must have been inserted before
finalizing the swapchain image. Issue fixed by removing both finalize
calls.
- updated condition to skip invalidate w.r.t shared present mode
(b/229689340), that was missed during implementation of
"EGL_ANDROID_front_buffer_auto_refresh" (angleproject:42265697).
Test: angle_end2end_tests --gtest_filter=EGLSurfaceTest.PresentLayoutTransitionWithMSAA/*
Bug: b/153885625
Bug: angleproject:42262606
Bug: angleproject:42265256
Bug: b/229689340
Bug: angleproject:42265697
Change-Id: Ifad8aea8548fa7bfac27941812c435b2af655309
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6277445
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
|
|
ae567733
|
2025-02-26T19:09:14
|
|
Vulkan: Make use of VK_EXT_device_fault if exists
This Vulkan extension, if available, can provide further details
about the device in case of VK_ERROR_DEVICE_LOST.
* Added the following ANGLE feature: supportsDeviceFault
* It shows whether the extension VK_EXT_device_fault is supported
and that the deviceFault bit is enabled on the physical device.
* Added the Vulkan entry point for the following function:
* vkGetDeviceFaultInfoEXT
* Added the following to the renderer:
* mFaultFeatures (device feature)
* retrieveDeviceLostDetails(); to log information regarding the
following if the appropriate support is available:
* Address faults
* Vendor-specific faults
* Vendor binary dump (logged in hex format)
* Added RetrieveDeviceLostInfoFromDevice() to vk_renderer.cpp
to be used in Renderer::retrieveDeviceLostDetails().
* Updated ContextVk::handleError() to try to retrieve more info in
case of DEVICE_LOST.
Bug: b/399478440
Change-Id: If8d8e04001dabbe775c023f9922c44ef2205317e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6305888
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2e65d3d4
|
2025-02-03T16:26:46
|
|
Vulkan: Fine-tune submission for multiple RPs
This CL aims to fine-tune submission based on a certain command
buffer size. This allows us to perform one submission for multiple
smaller render passes.
* Added mCommandsPendingSubmissionCount to ContextVk.
* In ContextVk::syncState(), preferSubmitAtFBOBoundary is only used
if the render pass pending command count exceeds the threshold:
kMinCommandCountToSubmit
* Currently set to 32.
* For now, we still submit if the command is a clear (for example
glClearBufferfv()).
* For now, we also still submit if the command is an invalidate
(for example, glInvalidateFramebuffer()).
* In ContextVk::flushImpl(), if the pending command count exceeds the
threshold (kMinCommandCountToSubmit) and the device is found to be
idle, the work is submitted to keep the device busy.
* Modified the following unit test from VulkanPerformanceCounterTest:
VerifySubmitCounterForSwitchUserFBOToDirtyUserFBO
* Since there is now a minimum command count for submission, the
number of draw calls has been changed so that the submission is
still issued at the new FBO boundary.
* After this CL, life_is_strange shows the following improvements:
(From the latest measurements)
* +19% wall_time
* +38% cpu_time
Bug: angleproject:42265052
Change-Id: I18452cc1d39ca7e0ac376f6012974b498153cce8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6182927
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
055123f8
|
2025-02-27T10:45:56
|
|
Vulkan: Don't maintain SharedCacheKeyManager for BufferBlock
Dynamic descriptor type uses the underlying BufferBlock in the
descriptorSet. There could be many BufferHelper objects sub-allocated
from the same BufferBlock. And each BufferHelper could combine with
other buffers to form a descriptorSet. This means the combination for
BufferBlock could potentially be very large, in thousands with some app
traces like seeing in honkai_star_rail. The overhead of maintaining
mDescriptorSetCacheManager for BufferBlock could be too big. In this CL
I have chosen to not maintain mDescriptorSetCacheManager in the
BufferBlock. The only downside is that when BufferBlock gets destroyed,
we will not able to immediately destroy all cached descriptorSets that
it is part of. They will still gets evicted later on if needed (see
evictStaleDescriptorSets for detail). After this CL, running with all
app traces we have, the max vector size of
SharedCacheKeyManager::mEmptySlotBits is no more than 2, versus ~70s
before the CL.
Bug: b/384839847
Bug: b/293297177
Bug: b/237686097
Change-Id: I7c7c91cd0aeacba4145575ac4270b713bf38b742
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6310837
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
5775a974
|
2025-02-21T11:00:05
|
|
Vulkan: Fix transition to FORIEGN and back in same submission
Image layout transitions are typically automatically handled. In some
cases however, the image layout is specifically "finalized". For
foreign images, the relevant cases are all about the point in time when
the image is being released.
When a foreign image's layout is finalized, a barrier is generated to
transition it to the FOREIGN queue on submission. Previously, an
incorrect assumption was made that after such a point, the VkImage will
no longer be used by any commands.
This was incorrect because of EGL Images, which let the same VkImage
(and ImageHelper) be shared between multiple textures. The following
scenario broke that assumption:
- Texture is bound to the (foreign) EGL image
- Texture is used and deleted
* VkImage's transition back to foreign is cached, but not executed
- Another texture is bound to the same EGL image
- Texture is used
* At this point, the texture is re-acquired from foreign, but it
wasn't released in the first place!
In this change, a vkQueueSubmit is issued after the foreign image's
layout is finalized to make sure the transition back to FOREIGN is
applied.
Bug: angleproject:42263241
Bug: angleproject:42262454
Bug: angleproject:390443243
Bug: chromium:382527242
Change-Id: Ibe3e6d60f282f9fb0eed1deba3325456017c3617
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6292804
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c96844d9
|
2025-02-14T10:26:25
|
|
Vulkan: More vector storage fix
BufferPool::mBufferBlocks reserves 32 entry storage based on data
gathered from trace.
BufferPool::mEmptyBufferBlocks switched to queue since we almost never
walk the entire list unless it gets destroyed.
Renderer::CollectGarbage is changed to take only one object. The only
time it get called with more than one object is from
ImageHelper::releaseImage(), which in this CL we now creates and pass
GarbageObjects to Renderer::collectGarbage directly. This also allows me
to delete recursive CollectGarbage() and DestroyGarbage() functions
(which is doing emplace_back quite often, even though only two entries).
PipelineHelper::mTransitions is updated to reserve storage for 8 entries
based on trace data.
Bug: b/293297177
Change-Id: I3e4552939a780dd26f9b7b8a67deee0d52d4f9bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6270518
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
ffb7575c
|
2025-02-07T10:25:22
|
|
Vulkan: Reserve reasonable amount storage for GarbageObjects
Based on data collected from app traces, set the initial storage enough
to accommodate most of the usage cases.
For ContextVk::mCurrentGarbage, the problem is that after the
collectGarbage call, it lose the capacity value, so next time it end up
with 0 and slowly grow the capacity again. This CL always keeps the
capacity after the collectGarbage call.
Bug: b/293297177
Change-Id: I70deccd879311aebe6ea3bbf4ecf5c54a74ef584
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6244922
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
03019646
|
2025-01-29T10:36:38
|
|
Vulkan: Fix invalidate of emulated format followed by more draws
If invalidating a color image with emulated channels, a clear is
automatically staged so the emulated channels don't contain invalid data
later. This is problematic with deferred clears; the clear marks the
framebuffer attachment as dirty, and the next command causes
`FramebufferVk::syncState` to pick the clear up as a deferred clear.
This is normally correct, except if the following command is another
draw call; in that case, the render pass does not close, yet the clear
is cached in `mDeferredClears`. When the render pass later closes, it
undoes the invalidate and attempts to remove the clear from the image...
but it does not exist there anymore (it's in `mDeferredClears`). Next
usage of the image then clears it, undoing the draws after invalidate.
In this case, the simplest approach is to close the render pass right
away here. Note that it is not possible to make
`FramebufferVk::syncState` avoid picking up the clear in
`mDeferredClears`, not apply the clear, _and_ keep the render pass open;
because future uses of the image (like with |glReadPixels|) will not
trigger `FramebufferVk::syncState` and the clear won't be done.
Bug: angleproject:353167428
Change-Id: Ie677bd12d9f11953cdcd5e4c374b59c4f63e7456
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6214331
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0f75fc3d
|
2025-01-20T14:10:41
|
|
Vulkan: Transition foreign images to the FOREIGN queue on submit
Vulkan's interaction with AHB and dmabuf images is through the FOREIGN
queue family. When ANGLE uses these images, it must take ownership of
the images by doing a queue family ownership transfer (QFOT) away from
the FOREIGN queue family and into the graphics queue family used by the
Vulkan backend.
Prior to this change, ANGLE would do the QFOT away from FOREIGN once
such a foreign image is imported into an EGL image. Afterwards, usage
in ANGLE works correctly. What ANGLE did not handle is when a foreign
entity wants to use these images _after_ ANGLE has used them.
For the above to work correctly, ANGLE must do a QFOT back into FOREIGN
before the image can be used by the foreign entity. Unfortunately,
EGL does not provide a clear point for this hand-off to happen. ANGLE
has no choice then to proactively transition the images back into
FOREIGN at some point "just in case".
For some native drivers, this hand-off to FOREIGN can be quite frequent.
For example, on Android for most vendors there is no actual layout
transition between graphics and FOREIGN queue families (the actual data
layout is the same), so a cache flush/invalidate at strategic points
(such as the end of the command buffer) is sufficient as equivalent to
transition to FOREIGN (and another at the beginning of the command
buffer as equivalent to transition from FOREIGN).
As a layer over Vulkan's formalism, ANGLE is less lucky; it has to
enumerate exactly which image is being transitioned to and away from
FOREIGN. Transitions away from FOREIGN are in principle easy. As long
as the image is marked as being in the FOREIGN queue family, it will
automatically transition to the graphics queue family on first use.
In this change, when a foreign image is transitioned out of the FOREIGN
queue, it's added to a list of images to be transitioned back to FOREIGN
at submit time. Once submission is done, the image may or may not
actually be used by a foreign entity, but ANGLE cannot know that. The
next time the image is used in ANGLE, it is transitioned out of FOREIGN.
Verifying correctness with multi-threading is tricky, and relies on GL's
requirement that access in one context is followed by a synchronization
and rebind in another context before it can be used there. This means
that the image's transition to FOREIGN (at the end of one submission)
naturally happens before the transition back from FOREIGN (at the
beginning of the next submission). Because the set of images to
transition is tracked in the context, submissions in other contexts
don't interfere with the above logic.
The situation can be more complicated with one-off submissions, but
fortunately, no such usage of foreign images is present.
Another wrinkle is simultaneous usage of the image as read-only in two
contexts. According to GL, this is not a hazard and requires no
synchronization. However this is broken in ANGLE even for non-foreign
images (see http://anglebug.com/42266349), because as what _seems_ like
read-only usage of the image from GL's point of view (like sampling from
the image), there are associated write operations from Vulkan's point of
view (image layout transitions and QFOT). This change does not attempt
to address this corner case.
Bug: angleproject:42263241
Bug: angleproject:42262454
Bug: angleproject:390443243
Bug: chromium:382527242
Change-Id: Idd4ef1fecfa3fccf1a4063f1bddb08d28b85386b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6184604
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
adb52e06
|
2025-01-23T17:36:44
|
|
Avoid unnecessary copy ctor calls of gl::DepthStencilState
That object has a user defined copy ctor to copy padding
(https://crrev.com/c/783990). This together with copying instead of
using a reference results in a function call (which just wraps memcpy)
Bug: b/383305597
Change-Id: Ia92e726a887bd12ab14c1ca53f79c0b13b57a199
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6194695
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
c3f9109e
|
2025-01-09T17:22:41
|
|
Vulkan: Change EventMaps from struct to class
For better encapsulation, this CL turns struct EventMaps to class
RefCountedEventArray.
Bug: angleproject:360274928
Change-Id: Ie28996fdb95d5a830399e6fa6cd5602f403e8725
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6164698
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fbd230f5
|
2025-01-23T12:59:06
|
|
Vulkan: Split ErrorContext into ErrorContext and Context
ErrorContext continue to be context for error handling. vk::Context is
added to serve as common base class for ContextVk and CLContextVk.
Bug: angleproject:390443243
Change-Id: Ifac0b1d2d714ce610693ce60a35459c6c9cddf1a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6191438
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c1214ec2
|
2025-01-22T14:22:56
|
|
Vulkan: Rename Context to ErrorContext
In preparation for adding another Context (derived by GL and CL
contexts), which includes logic that pertains to command recording (such
as barrier tracking).
Bug: angleproject:390443243
Change-Id: Idf495b62e63fb9aa901a2f16447fdaf3c2acd90b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6191248
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
40267ddc
|
2025-01-14T12:51:00
|
|
Vulkan: Add bufferWrite for multiple shader stages
This is mostly a clean up CL. When a buffer is used in multiple shader
stages, it was inserting barrier multiple times by calling bufferWrite
in a loop. This creates unnecessary barrier against one shader stage to
another shader stage. This CL adds a multiple shader stages version of
bufferWrite that takes "const gl::ShaderBitSet &writeShaderStages" as an
argument, in consistency to bufferRead. Otherwise this creates a problem
in future CLs where we use VkEvent to track the write and you end up
with WAW of the VkEvent that has not submitted.
Bug: angleproject:360274928
Bug: angleproject:42262235
Change-Id: I923dc9df39318d337f67f4fa0f6a68f336df24f7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6180948
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1d25be59
|
2025-01-09T11:09:22
|
|
Vulkan: Pass Context instead of Renderer to BufferHelper APIs
This is preparation CL for later CL. In later CL we need to access
context argument in BufferHelper's barrier related functions. release()
also preferred to have context argument so that the events can be
recycled within share group. Because of this, a lot of functions has to
propagate back to pass context as argument instead of renderer.
Bug: angleproject:360274928
Change-Id: I13e930666eeeefbcff7b542d0e3126f3b07ce286
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6164686
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d8a95bf7
|
2024-12-19T17:35:05
|
|
Vulkan: Protect OneOff commands recording with pool mutex
Bug: angleproject:384940864
Change-Id: I518c54ae4b0fc5da0e58d330f8c531bc8d65529e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6108843
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
a5016e31
|
2025-01-17T17:50:27
|
|
Vulkan: Fix typos found by gerrit spellchecker
Bug: angleproject:360274928
Change-Id: Idbffd7a4609f28d161bd0a11ace817856dcd750c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6182930
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0554e7f0
|
2025-01-09T10:05:12
|
|
Vulkan: Resume render pass queries when render pass reactivates
Bug: angleproject:388144480
Change-Id: Ibcf3b247f347705feed4aa43d237406ccb142704
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6185098
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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f72428bb
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2025-01-10T22:24:07
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Vulkan: Fix MSAA swapchain resolve out of render pass
.. vs the optimization that transitions the swapchain image to
PRESENT_SRC as part of the render pass.
When the swapchain image is the resolve attachment, its layout is
decided when the render pass is closed (or through manual calls to
finalizeImageLayout()). If the render area forbids the swapchain image
from becoming the resolve attachment, it must be resolved after the
render pass.
Prior to this change, the swapchain image was still marked for
transition to PRESENT_SRC by the render pass. This is inefficient, as
the following out-of-render-pass resolve would have to transition the
image back out of PRESENT_SRC. Nevertheless, this also had a bug
exposed by an ASSERT in the dynamic rendering path:
* Before the out-of-render-pass resolve, the image layouts are
forcefully finalized.
* The code in finalizeImageLayout() checks which image is being
finalized; if the image is not any of the ones in the render pass, it
was silently ignored.
* The image marked for transition to PRESENT_SRC
(mImageOptimizeForPresent) is not separately checked, as it is
expected to be an attachment as well.
The code that optimized the final render pass always marked the
swapchain image for optimization, even if it was not going to become the
resolve attachment. This change makes sure this optimization is done
only if the image is definitely an attachment of the render pass.
Bug: angleproject:389048224
Change-Id: I9f451d2698944111ac96bd97fefd6efa23859b7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6168388
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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0a207b65
|
2025-01-10T12:01:01
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Vulkan: Assert size of GraphicsDriverUniformsExtended is within limits
ANGLE updates driver uniforms using push constants, ensure size of
ANGLE's driver uniform struct is within Vulkan spec's guaranteed limit
of 128 bytes.
Bug: angleproject:386749841
Change-Id: Iaa5ca8a46865a804b4c854ba27448bf4b6546646
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6164689
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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bafb661e
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2024-12-13T12:01:19
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Vulkan: Remove debug log + dead code
Bug: angleproject:376572258
Change-Id: Ie774fd248a37fc65b4e05df0b4e4dffb778b9b4f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6090907
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
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c75bd915
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2024-12-10T23:01:44
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Vulkan: Remove asyncCommandQueue
It's been years and it never showed an advantage. In the meantime,
performance without this feature seems close to native drivers (i.e. the
feature has lost its appeal) and it's frequently a source of
complication and bugs.
Bug: angleproject:42262955
Bug: angleproject:42265241
Bug: angleproject:42265934
Bug: angleproject:42265368
Bug: angleproject:42265738
Bug: angleproject:42266015
Bug: angleproject:377503738
Bug: angleproject:42265678
Bug: angleproject:173004081
Change-Id: Id8d7588fdbc397c28c1dd18aafa1f64cbe77806f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6084760
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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fc4fc174
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2024-12-10T22:01:28
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Vulkan: Prevent crash with D/S FF without D/S attachment
The spec says that the values for gl_LastFragDepth/StencilARM are
undefined if there is no depth/stencil attachment. This "just" works on
tiling GPUs, because reading input attachments simply translates to
reading _something_ from the tile memory.
For ANGLE, the situation is a little more complicated. ANGLE has to
bind descriptors for input attachments (because non-tilers read from the
input attachment descriptor instead of using the knowledge that input
and color/depth/stencil attachments are one and the same thing in tile
memory). When a depth/stencil attachment is missing, there is no image
to bind to the descriptor set.
ANGLE cannot skip binding an image to the descriptor set, because
OpImageRead (translated from subpassLoad()) attempts to access the
input descriptor; skipping this causes an internal crash in SwiftShader
for example.
ANGLE cannot bind a bogus image as input attachment, as Vulkan requires
that input attachments are also color/depth/stencil attachments.
ANGLE _could_ bind a bogus image as input attachment and also as
depth/stencil attachment. This is rather risky, as it then also has to
be careful to make sure that depth/stencil attachment is never actually
used (i.e. it affects the depth/stencil state, load/store ops etc).
In this change, the shader itself is modified to remove references to
the depth/stencil input attachments if the attachment is missing. This
is rather inefficient, as it means the pipeline warmup will not produce
a usable pipeline, but it's accepted as a workaround for something apps
shouldn't really be doing.
Bug: angleproject:376572258
Change-Id: I0de68252b61615cb82cba7d1730699aadf41e92f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6085368
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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e9ba1681
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2024-12-10T21:29:26
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Vulkan: Fix DR vs FF vs non-draw RP start
DR is Dynamic Rendering
FF is Framebuffer Fetch
RP is Render Pass
With DR, whether framebuffer fetch is used or not is no longer tracked
in the framebuffer's RenderPassDesc, because that property has no
bearing on the framebuffer anymore. It still exits in RenderPassDesc to
support legacy VkRenderPass objects.
After a draw call starts a render pass, the state of the command
buffer's copy of RenderPassDesc (copied from the framebuffer's) is
updated to include the correct framebuffer fetch mode. However, this
was not done when the render pass starts through other means, such as
when a scissored or masked clear would call `Context::startRenderPass`.
This change moves the aforementioned update of the framebuffer fetch
mode to `Context::startRenderPass` so it affects everywhere the render
pass may start from.
Bug: angleproject:383356851
Change-Id: I82eff43863fc5b9fe67e57453269ee73859a6cd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6085367
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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09578c42
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2024-11-27T19:39:09
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Vulkan: Cleanup CommandPoolAccess implementation
This is a follow up for:
Add a new mutex in CommandQueue to protect Vulkan Command Pool
crrev.com/c/angle/angle/+/6020895
Change simplifies `CommandPoolAccess` implementation as well as removes
source of bugs when need to know/remember what method from
`CommandPoolAccess` to use in order to collect/destroy the primary
command buffer.
Additionally, `CommandBatch` converted into a class to avoid invalid
use. The "retire" word replaced with "release" in methods such as
`releaseFinishedCommands()`.
Bug: b/362604439
Change-Id: Iaa72c55458604e5ea8ea5a402e437129a5c9180a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6056019
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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739bcef0
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2024-12-03T17:58:34
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Vulkan: Rework finishOneCommandBatchAndCleanup
This is a follow up for:
Vulkan: Fix finishOneCommandBatchAndCleanupImplLocked
crrev.com/c/angle/angle/+/6055419
The original `finishOneCommandBatchAndCleanup()` was not optimal in a
sense that it is always finish a batch, when cleaning existing garbage
may be sufficient. Also, because there was no feedback from the
`cleanupGarbage()`, this method may just end up finishing one batch
without cleaning any garbage, causing clients to "think" that there is
no more garbage to clean. Additionally, `cleanupGarbage()` was called
under the `CommendQueue::mMutex` lock, causing uncessary blocking.
This change replaces this method with new `cleanupSomeGarbage()`. It
solves all problems of the original method described above. It no longer
has the `retireFinishedCommandsLocked()` call, because it is not
necessary in scenarios where `cleanupSomeGarbage()` is used.
In order to implement the new method, output feedback parameter was
added to the `cleanupGarbage()` as well as to all methods that it uses.
Bug: b/280304441
Change-Id: I7078899838609a0c3e5edbc4f507c2fe4364380a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6063126
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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74609065
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2024-11-27T16:09:44
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Vulkan: Fix finishOneCommandBatchAndCleanupImplLocked
Fix the `finishOneCommandBatchAndCleanupImplLocked()` to always do
cleanup regardless if there is something to finish. This method is
designed not only to free space in `mInFlightCommands` but also to
cleanup already retired commends (in `mFinishedCommandBatches`) and
renderer's garbage. In case if `mInFlightCommands` is empty cleanup was
skipped - which is incorrect.
Change removed `Impl` from the name since it is already have `Locked`.
The `finishOneCommandBatchAndCleanup()` is updated to simply call the
locked version with the mutex lock held.
Change also improved `FixedQueue` assertions (always check that
`mSize <= mMaxSize`).
Bug: b/280304441
Change-Id: I67bd7c35b164b84e9c07306a5bf48b0adefdfa5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6055419
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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224f836c
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2024-12-04T09:35:09
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Vulkan: Update setupDispatch comment
The comment was wrong and a source of confusion.
Bug: angleproject:382090958
Change-Id: I7b1a3d5f3b1c86539164d346e320d30b61254f2c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6069354
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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cb31b886
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2024-11-22T13:15:57
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Vulkan: pruneDefaultBufferPools when there is excessive garbage
What commonly happens with game (and traces) is that we upload a lot of
textures before first frame is drawn. These texture uploads uses a lot
of buffer memory and creates peak memory usage moment if not clean up
quickly. This CL adds back the check if there is excessive suballocation
memory gets destroyed, don't wait until frame boundary to prune empty
buffer blocks. Do the prune immediately so that these memory could be
reused for other purpose for the first frame rendering.
Bug: angleproject:372268711
Change-Id: Ie548245b5ce108be0e2c19b296a28025bface395
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6043405
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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70d1ef67
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2024-11-20T11:34:39
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Vulkan: Ensure onFramebufferBoundary is called for offscreen
There is peak memory regression observed from crrev.com/c/6022549. What
I suspect happening is that for offscreen or single buffered case,
glFlush/glFinish is called but bail out because it already submitted or
deferred. So we end up not calling onFramebufferBoundary(). This CL
ensures we always call onFramebufferBoundary from these two functions
for single buffer or offscreen.
Also fixed a bug when onSharedPresentContextFlush is called we may end
up calling onFramebufferBoundary.
To make API names consistent, existing flushImpl() is renamed to
flushAndSubmitCommands() and a new flushIMpl is added to wrap around
most logic inside flush().
Bug: angleproject:372268711
Change-Id: I54eed8a81f4153d52ab962f213cacc87a73b89ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6037491
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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ce53aff0
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2024-11-05T16:57:57
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Vulkan: Add per descriptorSet LRU cache eviction
Before this CL, the descriptor set cache eviction is at the pool level.
Either the entire pool is deleted or not. It is also not LRU based.
This CL adds a per descriptor set cache eviction and reuse evicted
descriptorSet before allocating a new pool. This eviction is LRU based
so that it is more precise. The mCurrentFrameCount is passed into
various API so that it can make eviction decision based on the frame
number. In this CL, anything not been used in last 10 frames will be
evicted and recycled before allocate a new pool.
Since eviction is based on individual descriptor set, not by pool,
ProgramExecutableVk no longer needs to track the DescriptorSetPool
object. mDescriptorPools has been removed from ProgramExecutableVk
class.
As measured by crrev.com/c/5425496/133 This LRU linked list maintenance
does not add any measurable time difference, but reduces total
descriptorSet pool count by one third (from 75 down to 48).
running test name: "TracePerf", backend: "_vulkan", story:
"batman_telltale"
Before this CL:
cacheMissCount: 200, averageTime:23998 ns
cacheHitCount: 1075445, averageTime:626 ns
descriptorSetEvicted: 0, descriptorSetPoolCount:75
Average frame time 3.9262 ms
After this CL:
cacheMissCount: 200, averageTime:23207 ns
cacheHitCount: 1025415, averageTime:602 ns
descriptorSetEvicted: 102708, descriptorSetPoolCount:48
Average frame time 3.9074 ms
BYPASS_LARGE_CHANGE_WARNING
Bug: angleproject:372268711
Change-Id: I84daaf46f4557cbbfdb94c10c5386001105f5046
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5985112
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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74f74b63
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2024-11-14T10:07:34
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Vulkan: Add ContextVk::onFramebufferBoundary() function
This makes a more formal API to track frame boundary. Also adds a
uint32_t mCurrentFrameCount to track the total number of frames rendered
so that we could use for heuristic purpose.
Bug: angleproject:372268711
Change-Id: I153497403ed0d8fde18f1786186ce600df60c514
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6022549
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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087cc411
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2024-11-14T11:05:14
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Vulkan: Add mRenderer to ShareGroupVk class
For convenience, instead of passing renderer to shareGroupVk's API, keep
mRenderer in SharGroupVk class at constructor call.
Bug: angleproject:372268711
Change-Id: I9534f7dbe24121856221b89ccf8fc6a353bbb0cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6022548
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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e3b3dd68
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2024-11-14T23:00:52
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Vulkan: Optimize color clears vs read-only depth/stencil switch
When switching to read-only depth/stencil mode, if the aspect that
intends to be in read-only mode has a deferred clear, the clear is
flushed separately beforehands (as that would be a write operation).
Prior to this change, _all_ deferred clears were flushed for simplicity.
In this change, only the aspect that is switching modes is cleared,
leaving the other aspects free to be optimized as loadOp of the
following render pass.
Bug: angleproject:378058737
Change-Id: Iba4371590bee99f5022575c09b0d32231562488c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6019829
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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adb80cbb
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2024-11-12T22:38:38
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Vulkan: Optimize read-only depth/stencil switch after clear
Prior to this change, if color is cleared then read-only depth/stencil
mode is enabled, ContextVk::switchToReadOnlyDepthStencilMode eagerly
flushed the deferred clears (starting a render pass).
However, if the render pass is marked dirty for any reason afterwards,
for example because we want to flush the render pass after a query
ends, the render pass that is just started above is unnecessarily
closed.
In this change, `switchToReadOnlyDepthStencilMode` only detects if a new
render pass is needed and marks the appropriate dirt bits. This way,
the render pass can only be restarted once.
Bug: angleproject:378058737
Change-Id: I83a5ebae6c223882eafea338eeec19895d87e5c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6023414
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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ba81145f
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2024-11-08T15:45:44
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Vulkan: Emulate coherent framebuffer fetch everywhere
Many apps expect coherent framebuffer fetch to be available, and
multiple downstream emulators end up forcing coherent framebuffer fetch
enabled despite the hardware not being coherent.
This change attempts to do a best-effort emulation of coherent
framebuffer fetch by automatically inserting barriers before framebuffer
fetch draws. While this doesn't correctly handle self-overlapping
geometry, it works well enough in practice for the applications.
As a result, framebuffer fetch is practically enabled everywhere after
this change.
Bug: angleproject:377923479
Change-Id: I3900a1de0f4db755b7e70871f57df3ea112073f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6004336
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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e2cd9082
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2024-11-05T04:07:17
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Vulkan: Bugfix in setCurrentImageLayout
Make sure to update mLastNonShaderReadOnlyLayout and
mCurrentShaderReadStageMask when updating the current layout.
Bug: angleproject:40644776
Change-Id: Ie8652099a0d4caca9f9aea5bac38256a513b08e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5992020
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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2df8d32b
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2024-10-25T13:49:40
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Vulkan: Tag DescriptorSets properly with every command buffer
When descriptorSetCache is disabled, there is a bug that the current
descriptorSet is not properly tagged with current ResourceUse. Right now
when we get a descriptorSet (from cache or reused or allocated new), we
retain to the current command buffer. But if we submit command buffer
and get a new command buffer, and draw with the same
program/buffer/textures, we will be reusing the current bound
descriptorSets, but it is not retained with new command buffer.
In theory, we have the same bug for pool eviction as well when cache is
enabled. It's just very hard to hit due to pool eviction occur very
rare. But with cache disabled, this is very easy to hit with multiple
tests.
In this CL, the retainResource call is moved from
ProgramExecutableVk::getOrAllocateDescriptorSet() call to
ProgramExecutableVk::bindDescriptorSets() call. Since bindDescriptorSets
is always get called when we get a new descriptorSet, and is always get
called when a new command buffer is allocated, this covers all usage
case.
And even better, with this change we are able to remove
commandBufferHelper from arguments of quite a few functions.
Bug: angleproject:372268711
Change-Id: I1f21a3e7e9ea34e2842e54025b5eb930dbf6c593
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4743599
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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1652f8ed
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2024-10-17T13:35:39
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Vulkan: end2end tests when descriptorSetCache is disabled
Some end2end tests are testing specific descriptorSet cache behavior.
When cache is disabled, these tests failed. In this CL these perfCounter
based tests haven been modified to check total allocation to ensure the
descriptorSets are properly reused instead of cache hit/miss.
Bug: angleproject:372268711
Change-Id: I1d2f4cfcf622b05cdcb3317c8804416a80e72c48
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3735732
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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08c1724f
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2024-10-11T14:29:00
|
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Vulkan: Support GL_ARM_shader_framebuffer_fetch_depth_stencil
Bug: angleproject:352364582
Change-Id: I63fd78314fa7ebccbf366c252e309a9c0f09c8c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5938150
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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65fcf9c4
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2024-10-26T10:53:18
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Vulkan: Remove redundant dependent feature checks
Since [1], when a feature is overriden, the dependent features
automatically take the override into account. Tests no longer need to
account for dependent features, neither does the logic in the code.
[1]:https://chromium-review.googlesource.com/c/angle/angle/+/4749524
Bug: angleproject:42266725
Change-Id: I5440aba4a89cffbe710e26ad7de4cfee783e9bdf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5967414
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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a769fad4
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2024-10-24T20:46:42
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Vulkan: Optimize and fix glFinish for single buffered surfaces
Fixed bug:
When calling `onSharedPresentContextFlush()` from `ContextVk::finish()`
need to also call `finishImpl()` to wait for submitted commands. This
bug was introduced in the original commit where
`onSharedPresentContextFlush()` was added.
Optimization:
Skip calling `onSharedPresentContextFlush()` from `ContextVk::finish()`
similarly to `ContextVk::flush()` when there is nothing to flush.
Bug: angleproject:42265370
Bug: b/229908040
Change-Id: Ide9f9c5d8757257c925970faece1e137acf10dec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5961290
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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fe99836c
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2024-10-25T14:34:23
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Vulkan: Use ANGLE_PERF_WARNING when no serial for reserved serial
When we run out of OutsideRenderPassCommands' queue serial, we have to
call flushCommandsAndEndRenderPass() so that we can get a new set of
reserved serials for OutsideRenderPassCommands. The problem is that we
call ANGLE_VK_PERF_WARNING macro before calling
flushCommandsAndEndRenderPass(), which could insert a
CommandID::InsertDebugUtilsLabel command when debug marker is enabled.
This end up with mOutsideRenderPassCommands becomes not empty and
subsequent call of flushCommandsAndEndRenderPass end up with
flushOutsideRenderPassCommands and not able to early out due to command
buffer is not empty. This CL simply changes ANGLE_VK_PERF_WARNING to
ANGLE_PERF_WARNING to avoid getting into this situation. Assertion is
also added to catch the problem at at the spot it happens.
Bug: b/375661776
Change-Id: I2434af81b139c6b04d7ef1963f76035d60dfd471
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5967615
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
31c80bbf
|
2024-10-17T10:56:16
|
|
Vulkan: Avoid redundant work in updateFullActiveTextures
ContextVk keeps mActiveTexturesDesc, which gets updated by
UpdatePreCacheActiveTextures(). This is only used for cache lookup. When
there is a cache miss, we end up call updateFullActiveTextures() which
recomputes DescriptorSetDesc again, which is redundant work.
This CL removes mActiveTexturesDesc from ContextVk.
UpdatePreCacheActiveTextures has been changed to be a
DescriptorSetDescBuilder method so that it can directly update the
mDesc. updateFullActiveTextures has been renamed to
updateActiveTexturesForCacheMiss which avoid mDesc calculation.
updateFullActiveTextures is still kept for now which will be used in
next CL when cache is disabled.
Bug: b/372268711
Change-Id: Ic9a0cdaa7cefca5f72b599d26d079cef14888f07
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905766
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
47c66901
|
2024-10-21T12:47:22
|
|
Vulkan: Set gl_Layer to 0 if the framebuffer is not layered
Bug: angleproject:372390039
Change-Id: I29067c9488e06f6dd2e90f207fecb843267fb77c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5949263
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e40d8581
|
2024-10-16T10:57:39
|
|
Vulkan: Fix render pass revival vs framebuffer fetch and DR
Bug: angleproject:352364582
Change-Id: I86548251fc1dec75031a23e3461bf296c852919c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5937412
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a1584f49
|
2024-10-11T21:17:32
|
|
Vulkan: Qualify framebuffer fetch with "Color"
In preparation for depth/stencil framebuffer fetch, many framebuffer
fetch symbols are affixed with Color to indicate that they pertain to
color framebuffer fetch logic.
Bug: angleproject:352364582
Change-Id: I86000ada5e6ef47387dec0b6a3fca589d816cdc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5926593
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
1608d0be
|
2024-10-10T16:53:15
|
|
Vulkan: Isolate framebuffer fetch no-RP-break optim from DR
Prior to [1], changes to framebuffer fetch usage by shaders caused a
render pass break. This was due to a limitation of render pass
compatibility rules. It also caused other headache, such as needing to
clear the render pass cache, recreating pipelines etc.
[1]:https://chromium-review.googlesource.com/c/angle/angle/+/3697308
In [1] an important optimization was implemented for tiling GPUs where
ANGLE permanently switched to framebuffer fetch mode on first
encountering framebuffer fetch use. From that point on, ANGLE would
always make every render pass framebuffer fetch compatible.
In reality, the render pass break was unnecessary, which became apparent
with dynamic rendering (for example that whether the render pass
includes input attachments has no bearing on a pipeline that doesn't use
input attachments at all). In [2], dynamic rendering kept the render
pass break + permanent switch behavior for simplicity.
[2]:https://chromium-review.googlesource.com/c/angle/angle/+/5637155
This change untangles the optimization done for legacy render passes
from dynamic rendering, allowing dynamic rendering to start every render
pass without framebuffer fetch and enable it later if a framebuffer
fetch program is used.
This is in preparation for supporting depth/stencil framebuffer fetch,
where a perma-switch is troublesome (for example in combination with
read-only depth/stencil feedback loops).
Bug: angleproject:352364582
Change-Id: I31221cf22a28d58b9b2bf188e9c0b786cd0fe3d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5923120
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b38cc7fa
|
2024-09-30T12:43:09
|
|
Vulkan: Consolidate read colorspace override states
ColorspaceState struct is now used to cache read colorspace related
states to determine the colorspace of Vulkan read image views.
ImageViewHelper methods are called during initialization and when
colorspace related states are toggled dynamically which in turn process
these states and determine the final read colorspace.
Bug: angleproject:40644776
Tests: ImageTest*Colorspace*Vulkan
SRGBTextureTest.SRGB*TextureParameter*Vulkan
SRGBTextureTestES3.SRGBDecodeTexelFetch*Vulkan
Change-Id: I16b3666cd80865936b826dc0738fc9210dabeda9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5901255
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
67a5ea45
|
2024-09-23T16:09:12
|
|
Vulkan: Fix the error from multiple lineloop draws
Since Vulkan does not support line-loop draws natively, such a
draw call requires the conversion of the related buffers to prepare
them for this operation. For glDrawElementsIndirect(), the index
and the indirect buffers would need conversion.
However, what currently happens in this case is that the original
buffer pointer is overwritten after the conversion, removing the
link to the original buffer. Therefore, if there is a second line-loop
call just after the first, it will try to use the converted buffer as
the new source, which leads to errors due the buffer already being in
use.
The index buffer for the draw is bound when the related dirty bit is
handled. Therefore, instead of using the draw index buffer directly
for handling the line-loop scenario, we can use the index buffer in
the form of a local pointer passed between functions. Then, in order
to reconcile line-loop with the other cases, the draw index buffer is
set just before setting up the indexed draw.
* Functions handling line-loop draws do not modify the element array
buffer in VertexArrayVk directly, but use local buffer pointers to
pass the current element array pointer to further processing and
drawing.
* Added mCurrentElementArrayBuffer for ContextVk to be bound to the
index buffer to used for draw instead of the one from its vertex
array object.
* Before the indexed draw, mCurrentElementArrayBuffer is set to the
last destination index buffer.
* Added unit test that makes a line-loop draw and then a non-LL call
using the same element array.
Bug: angleproject:360758685
Change-Id: I6d6328f6326c1a1f9f80e5ef346aa077c867d344
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5878764
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
7c811715
|
2024-09-25T11:09:44
|
|
Vulkan: fix crash when clearing stencil with ClearBuffer
Follow up to [1] which fixed a crash with glClear, but the bug remained
with glClearBufferiv. This change refactors the "is stencil write
masked out" query to always take the framebuffer's stencil bit count
into account (practically always 8), which also happens to make the rest
of the code checking this query more accurate in the presence of
nonsense masks where the bottom 8 bits are 0.
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/3315158
Bug: chromium:40207259
Bug: angleproject:42266334
Change-Id: I68a6b0b75c67ed2cdc8c4d03b243efe5495efce1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5889788
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
eaffa034
|
2024-09-24T20:56:04
|
|
Revert "Vulkan: Consolidate colorspace override states"
This reverts commit bffcd235ba6c031603d798daaa98f1cf9a3f3e46.
Reason for revert: Breaks Android test `org.skia.skqp.SkQPRunner#UnitTest_DMSAA_dst_read`. Details:
https://b.corp.google.com/issues/369388539.
Original change's description:
> Vulkan: Consolidate colorspace override states
>
> ColorspaceState struct is now used to cache colorspace related states
> and used to determine the colorspace of Vulkan image views.
> ImageViewHelper methods are called during initialization and when
> colorspace related states are toggled dynamically which in turn process
> these states and determine the final read and write colorspaces.
>
> We can now fully support rendering to EGLImages, with colorspace
> overrides, via texture or renderbuffer EGLImage targets
>
> Bug: angleproject:40644776
> Tests: ImageTest*Colorspace*Vulkan
> MultithreadingTestES3.SharedSrgbTextureMultipleContexts*Vulkan
> SRGBTextureTest.SRGB*TextureParameter*Vulkan
> SRGBTextureTestES3.SRGBDecodeTexelFetch*Vulkan
> ReadPixelsPBOTest.SrgbUnorm*Vulkan
> Change-Id: I1cc2b5bd834b519b83deab4d80a2fcaabeb271d6
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5841290
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Bug: angleproject:40644776
Change-Id: I5bf6cf2ed0c8ec22fc02d8c3da92673ee85fe002
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5888506
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
bffcd235
|
2024-09-13T14:58:00
|
|
Vulkan: Consolidate colorspace override states
ColorspaceState struct is now used to cache colorspace related states
and used to determine the colorspace of Vulkan image views.
ImageViewHelper methods are called during initialization and when
colorspace related states are toggled dynamically which in turn process
these states and determine the final read and write colorspaces.
We can now fully support rendering to EGLImages, with colorspace
overrides, via texture or renderbuffer EGLImage targets
Bug: angleproject:40644776
Tests: ImageTest*Colorspace*Vulkan
MultithreadingTestES3.SharedSrgbTextureMultipleContexts*Vulkan
SRGBTextureTest.SRGB*TextureParameter*Vulkan
SRGBTextureTestES3.SRGBDecodeTexelFetch*Vulkan
ReadPixelsPBOTest.SrgbUnorm*Vulkan
Change-Id: I1cc2b5bd834b519b83deab4d80a2fcaabeb271d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5841290
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
dbdc9551
|
2024-09-16T10:19:47
|
|
Vulkan: Let asyncCommandBufferReset control garbage cleanup
So that people can toggle the flag to compare perf/power difference with
async thread doing garbage clean up AND command buffer reset. This also
renames feature flag asyncCommandBufferReset to
asyncCommandBufferResetAndGarbageCleanup to reflect the implementation.
Bug: b/255411748
Change-Id: Id459e6f4dc81ec76b6c0c2dba0db46041ea6ae8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5867389
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
1b4d6185
|
2024-09-12T09:18:46
|
|
Vulkan: Cleanup sRGB related code
Image and image view code is littered with sRGB related enums, even
in places that don't deal with sRGB. Remove sRGB related parameters
from initLayerImageView and getLevelLayerDrawImageView methods, which
now assume default values. Add dedicated methods that allow overriding
sRGB state values.
Also introduce ColorspaceState struct that consolidates all sRGB
related states, this will be used in follow up changes to track
and infer colorspace of image views
Bug: angleproject:40644776
Change-Id: Ifb366db48043e376f9ff6c30c852c44dd96562a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5860808
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
acf63b9e
|
2024-08-22T09:52:41
|
|
Vulkan: call traceGpuEvent after queueSerial has been allocated
traceGpuEvent() will write to mOutsideRenderPassCommands. This means if
we destroy context immediately it will flush OutsideRenderPassCommands.
This will trigger assertion that the queueSerialIndex is invalid. This
CL moves queueSerialIndex allocation before traceGpuEvent.
Bug: b/361570359
Change-Id: I70909ebd23c43c05cb793319b255f81e65a17a9d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5806203
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Greg Schlomoff <gregschlom@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
790e0162
|
2024-08-09T17:11:38
|
|
Vulkan: Add dirty range to VertexConversionBuffer class
Previously, ConversionBuffer only has a boolean indicates it is dirty or
not. This CL adds mDirtyRange to it to indicate which range of data has
been modified. The existing dirty boolean has been changed to
mEntireBufferDirty so that all the current code will still work. Right
now mEntireBufferDirty is always set when we mark it dirty, which means
entire buffer gets converted. mDirtyRange has not been used to reduce
the data to be converted. Right now the range is always being merged to
the existing range and not actually being used in this CL. It will be
used in the next CL.
Bug: b/357622380
Change-Id: Ibfa702b29011f4e26c511d5db85c07cbf2a4aefb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5778347
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
86508e20
|
2024-08-16T14:56:37
|
|
Vulkan: Make VertexConversionBuffer a class
And wrap the cache key (i.e, formatID/stride/offset) into a CacheKey
struct so that we can easily add more data members. This CL also changes
ConversionBuffer from struct to class to have better encapsulation. No
functional changes is expected here.
Bug: b/357622380
Change-Id: Ieecf5c922b95a940137c8e54657ef3f458c55fc9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5793921
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
7080b766
|
2024-08-16T11:31:39
|
|
Vulkan: Move LineLoopHelper from vk to rx namespace
There is no line loop support in vulkan. LineLoopHelper is a utility
function for backend, not a helper function for vulkan object. So it is
better fit in rx namespace instead of vk namespace.
This also helps my next CL where I am going to change
initBufferForVertexConversion to take a ConversionBuffer instead of
BufferHelper. LineLoopHelper uses initBufferForVertexConversion, which
means I have to change LineLoopHelper to uses ConversionBuffer. This
causes header inclusion problem that now vk namespace object end up have
to include rx namespace header. This CL fixes this inclusion problem by
moving it to the proper namespace.
Bug: b/357622380
Change-Id: I6d6cf1aa926f726bb1b1ab1017bcab092eaf5d37
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5787502
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
f8fc8ac3
|
2024-08-05T11:50:11
|
|
Vulkan: Remove dependency on ContextVk for CommandBufferHelper
Following on the changes in [1], this makes the
`CommandBufferHelperCommon` and `OutsideRenderPassCommandBufferHelper`
interfaces independent of `ContextVk` state. Any dependency is made
explicit.
In addition, interfaces that are not specific to GLES context are also
updated.
[1]: Commit (bcf814fda5 Vulkan: Constrain the dependency on ContextVk in
BufferHelper)
Bug: angleproject:8544
Change-Id: I7d90ad915e8c14187ab5584453b9e8802bd91e2b
Signed-off-by: Gowtham Tammana <g.tammana@samsung.com>
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5319147
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
06ae828f
|
2024-07-31T16:42:54
|
|
Vulkan: Avoid breaking render pass for vertex buffer conversion
Adreno driver does not support VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT for
VK_FORMAT_R8G8B8A8_USCALED. This cases we hit fallback code path using
GPU to do conversion. The conversion buffer gets reused since all access
are from GPU, but that causes render pass break since there is a WAR
hazard on the conversion buffer. This CL adds the
isRenderPassStartedAndUsesBuffer check and allocate a new conversion
buffer if reuse current buffer may break the render pass.
Bug: b/356473483
Change-Id: Iaa0b9235ba42787f0e3629f0d9174ae768456f8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5754324
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
7c77bb75
|
2024-07-24T12:05:29
|
|
Vulkan: Remove implicit buffer barrier for shader write
When app uses shaders to write to SSBO, right now we are inserting an
implicit barrier to ensure WAW are in order. But Spec says that
"Explicit synchronization is required to ensure that the effects of
buffer and texture data stores performed by shaders will be visible to
subsequent operations using the same objects". This CL removes the
implicit barrier for buffer write if the current write comes from
shaders and relies on explicit glMemoryBarrier to insert a global
barrier.
Bug: angleproject:350994515
Change-Id: I8ab039610be9be2ded27ea60dab54bdad08502f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5719258
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
bd3a3308
|
2024-07-22T14:03:20
|
|
Vulkan: Remove implicit image barrier for shader write
When app uses compute or fragment shader to write to an image and makes
multiple dispatchCompute or draw calls, right now we are inserting an
implicit barrier to ensure WAW is hazard free. But Spec says that
"Explicit synchronization is required to ensure that the effects of
buffer and texture data stores performed by shaders will be visible to
subsequent operations using the same objects". This CL records the bits
from the last glMemoryBarrier call and will skip the barrier calls in
ContextVk::updateActiveImages if there is no layout change, unless there
is requirement from prior glMemoryBarrier.
Bug: angleproject:350994515
Change-Id: I8bdeeb658993824369824aaa0f25cb4b6e3785f7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5719024
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
57202584
|
2024-07-26T13:07:44
|
|
Vulkan: Fix dispatch-after-closed-render-pass bug
Bug: b/355567160
Change-Id: I4bc6acec53a50330507bfadcc0a4c1093366aae6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5741786
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
7691cea7
|
2024-07-22T13:46:14
|
|
Vulkan: Remove seamful cubemap emulation
Practically, the Vulkan backend is never expected to run on ES2
hardware. It _may_ for WebGL, but seamful cubemap emulation was
disabled for webgl anyway.
Bug: angleproject:354729454
Change-Id: Iafa20fbdbe232c4df4c777b12e7698ef7a87cf24
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5730143
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
1db80b88
|
2024-07-10T12:47:42
|
|
Reland "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]"
This is a reland of commit c379ff48043a47e444c388c45270db40d3172d50
Original change's description:
> Vulkan: Use VK_KHR_dynamic_rendering[_local_read]
>
> Bug: angleproject:42267038
> Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:42267038
Change-Id: I083e6963b5421386695e49a9872edbb2016c9763
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691342
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
1f87cbc9
|
2024-07-15T13:07:35
|
|
Vulkan: Fix late-added resolve attachment tracking
Resolve attachments may be added after the fact to a render pass due to
glBlitFramebuffer or eglSwapBuffer. Previously, only the resolve image
views were tracked by the render pass, and otherwise the state tracking
(layout, content defined, etc) treated the resolve images as generically
written-to by the render pass.
As a result, the render pass was unable to finalize the layout of the
resolve images early. Optimizing the layout of the swapchain image when
the surface is multisampled for example was not done due to this issue.
In this change, when resolve attachments are added late, they are
tracked identically to when they are added at the beginning of the
render pass, fixing the issues described above.
Bug: angleproject:42265625
Bug: angleproject:42266019
Change-Id: I765560762bb8caf39ba1096fb028177201c082d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5707470
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
584fbcee
|
2024-07-10T12:43:34
|
|
Vulkan: Rework swap-time barrier logic
Avoids unnecessary transitions when overlay is enabled
Bug: angleproject:42267038
Change-Id: I0534911c0142c5e94cf3be112283fb98fcde0f6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691346
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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9ca3ed37
|
2024-07-08T16:48:51
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Vulkan: Let ContextVk::onResourceAccess uses retainImage
Right now ContextVk::onResourceAccess calls retainResource for
everything. Mean time we also have a retainImage() function, which adds
a bit confusion to why we have two retain API. This CL moves retainImage
from CommandBufferHelperCommon to OutsideRenderPassCommandBufferHelper
and RenderPassCommandBufferHelper so that ContextVk::onResourceAccess
can use retainImage directly. The slightly behavior difference between
RenderPassCommandBufferHelper and OutsideRenderPassCommandBufferHelper's
retainImage is from compute shader's image access, which we are using
VkEvent to track images, mainly due to we tailor VkEvent to the
manhattan's usage case, which involves compute.
Bug: b/336844257
Change-Id: Id3fb694f683289a4720cc279387dbc27642745de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5686352
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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7d461b21
|
2024-07-10T14:11:53
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Revert "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]"
This reverts commit c379ff48043a47e444c388c45270db40d3172d50.
Reason for revert: Regresses CPU perf and memory when _not_ using DR
Original change's description:
> Vulkan: Use VK_KHR_dynamic_rendering[_local_read]
>
> Bug: angleproject:42267038
> Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:42267038
Change-Id: I3865f0d86813f0eeb9085a92875a33bd449b907f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691337
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c379ff48
|
2024-06-10T22:01:57
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Vulkan: Use VK_KHR_dynamic_rendering[_local_read]
Bug: angleproject:42267038
Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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2a87db69
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2024-07-06T22:20:40
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Vulkan: Remove unused render pass closure reason
Bug: angleproject:42266019
Change-Id: I1c516b88677d7c9d3e97e9fd7525cf727be50cc3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5678940
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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3f572905
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2024-06-19T17:46:38
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Add basic begin/end support for perf counters
The AMD_performance_monitor extension has explicit begin/end calls to
capture counters. This was not implemented in ANGLE and the tests were
relying on ANGLE always capturing counters (incurring a small overhead).
This change does not complete the implementation of that extension, but
does add basic support for starting and stopping perf counter
measurements. While inactive, most counters are not updated.
Bug: angleproject:42267038
Change-Id: I3ff6448b22ca247c217401cb2d76ef4142c9d759
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5639343
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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a1dea207
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2024-06-13T11:40:39
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Implement KHR_blend_equation_advanced_coherent
* Updated the validation for glBlendBarrier() and ~KHR().
* GL state now includes mBlendAdvancedCoherent.
* Updated glEnable() to accept GL_BLEND_ADVANCED_COHERENT_KHR.
* It can be queried via glGetIntegerv(), etc.
* EXTENDED_DIRTY_BIT_BLEND_ADVANCED_COHERENT added.
* Added a corresponding bit to ExternalContextState.
* If coherence is supported, there should be no need to use blend
barriers, as, based on the spec, the advanced blend ops should
then follow order like the basic blend ops.
* Relevant tests: *GLES31.functional.blend_equation_advanced.coherent*
* On Linux/NVIDIA: From "Not supported" to "Passed"
Bug: angleproject:42262258
Change-Id: I7e0e43bdc71524eec111c2d3b024fe73c9795e55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5634381
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d193d51b
|
2024-06-17T22:46:08
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Replace issue ids post migration to new issue tracker
This change replaces anglebug.com/NNNN links.
Bug: None
Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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5703bd61
|
2024-06-14T14:12:41
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Vulkan: Further optimize ProgramExecutableVk::resetLayout
1. Handle compute pipelines similar to how we handle graphics pipelines
2. Track valid compute pipeline permutations
Bug: angleproject:8297
Change-Id: I58200517e5a44a2b3092777ea24d1529ceee00f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5634574
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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15c182f9
|
2024-06-11T09:47:07
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Vulkan: remove deferFlushUntilEndRenderPass feature, always on
This only applies to Qualcomm chipsets, the feature was already enabled
for all other devices.
It was previously causing a manhattan 3.0 perf regression on some
Qualcomm devices, but my tests on S24 both with ANGLE trace manhattan_31
and running gfxbench manually do not show any obvious regression. It was
also not expected that this would result in a regression. As we do not
aim to improve perf on older devices, removing the feature altogether
so that defers are always enabled.
This change resulted in a change in gold images on these traces
on pixel 4 bots:
pokemon_masters_ex - text was missing and now is rendered
street_fighter_iv_ce_frame86 - shadow was missing and now is rendered
So it looks like the feature may have been working incorrectly.
Bug: b/346378481
Change-Id: I2b0d15b89e11c67dea7c316a42bc807441c43b0a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5622115
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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9c391154
|
2024-06-06T18:24:18
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Vulkan: Do not apply advanced blend emulation when blend is disabled
The emulateAdvancedBlendEquations code path does not check if
GL_BLEND is disabled. This CL adds the check so that the blend is
not applied when we disable the GL_BLEND.
This CL also adds an updateAdvancedBlendEquations() when
DIRTY_BIT_BLEND_ENABLED bit is set. This ensures
DIRTY_BIT_DRIVER_UNIFORMS bit is set when GL_BLEND state changes,
meaning we will regenerate the uniforms if GL_BLEND state changes:
GL_BLEND is enabled:
pass the advanced blend equations to the uniforms;
GL_BLEND is disabled:
do not pass the advanced blend equations to the unforms
Bug: b/345581214
Change-Id: I5708a4051647bc29b5b38a027e836f5bf717d1d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5605109
Auto-Submit: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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295ff607
|
2024-06-05T14:49:33
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Vulkan: Precompute stageMask of kImageMemoryBarrierData
Right now every time we need a pipelineStage in kImageMemoryBarrierData,
we are doing a bitwise AND with
mSupportedVulkanPipelineStageMask. This get called multiple
times from barrier call. This CL adds
mImageLayoutAndMemoryBarrierDataMap that has already precomputed all
stageMask, thus avoid run time bitwise OR.
This CL also precomputes the bufferWritePipelineStageMask so that
flushImpl can be use it without construct every time.
Bug: b/345279810
Change-Id: I878bd31c967cd217477061976f07df13b043fa7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5601073
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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d0280f09
|
2024-06-03T13:21:06
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Cleanup Program Executable post link task wait
Frontend changes:
- Add `ASSERT` into `ProgramExecutable::waitForPostLinkTasks()` to
check that `mPostLinkSubTasks` must be empty after backend wait.
- Add `UNIMPLEMENTED` into `ProgramExecutableImpl`
`waitForPostLinkTasks()`, because this method is only required if
backend fills `postLinkSubTasksOut` in `LinkTask`, and frontend must
not call this method if `mPostLinkSubTasks` are empty.
Vulkan backend changes:
- Add public `ProgramExecutableVk::waitForComputePostLinkTasks()`
with ASSERT to only allow usage with Compute executable.
This change avoids confusion calling
`waitForPostLinkTasksIfNecessary()` with `nullptr` in case of the
Compute pipelines, which will always wait.
- Rename `waitForPostLinkTasksIfNecessary()` to
`waitForGraphicsPostLinkTasks()`, add ASSERT to only allow usage
with Graphics executable, and change optional pointer to the
`GraphicsPipelineDesc` to the reference.
- Add `WaitableEvent::AllReady()` check into `ProgramExecutableVk`
`waitForGraphicsPostLinkTasks()` when going to skip waiting, in
order to process tasks (by calling wait) when all tasks are ready.
Without this change, post link task may never be processed, causing
repeated `GraphicsPipelineDesc` comparisons.
- Replace `GraphicsPipelineDesc` hash comparison in
`waitForGraphicsPostLinkTasks()` with `keyEqual()` call. This
method is around 7 times faster, however effect on the overall
performance will likely be unmeasurable. Changed for clarity.
- Remove unnecessary `mWarmUpGraphicsPipelineDesc` reset from:
`ProgramExecutableVk` initializer list (has default constructor),
Compute warmup (already clean after constructor), wait post link
tasks (not used when no tasks).
- Other minor changes.
Bug: angleproject:8297
Change-Id: I7d790da6712be013243083e314af75f82e73886d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5592474
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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818915a9
|
2024-05-27T10:53:35
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PPO: Propagate dirty uniforms via mPPOProgramExecutables
This eliminates the need for ProgramUniformUpdated notification
Update mDefaultUniformBlocksDirty rather than just add a check to
hasDirtyUniforms, as mDefaultUniformBlocksDirty can then be used
elsewhere (for example, calcUniformUpdateRequiredSpace)
Also adds ProgramExecutable.mIsPPO flag for an easy check for PPO
without inspecting mPPOProgramExecutables
Bug: angleproject:8666
Bug: b/335295728
Change-Id: I7725d02460104997df5c89a54d0e5ef3c3079946
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5569184
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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34b832a3
|
2024-05-24T13:38:58
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Vulkan: Add RefCountedEvent recycler
Previously the recycler was disabled due to race between resetEvent and
setEvent. This CL splits mFreeStack into two list: mEventsToReset and
mEventsToReuse. Events are first added to mEventsToReset list. Then at
OutsideRenderPassCommandBufferHelper::flushToPrimary time,
VkCmdResetEvents are added to reset all events in mEventsToReset list,
and that reset operation is tracked by mResettingQueue. When reset
command is completed, events moved into mEventsToReuse list. Since
access to renderer's RefCountedEventRecycler requires lock,
RefCountedEventCollector (a queue of events) is passed between
ShareGroupVk and renderer's recycler to minimize the locked access.
Bug: b/336844257
Change-Id: Iffac095729a81ba65a43df68cc9255d76e4be7c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5576757
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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3467f0f2
|
2024-05-20T16:24:53
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Vulkan: Cleanup QCOM foveated rendering extensions support
Change removed `ContextVK::updateFoveatedRendering()` method because of
the following:
- Modifying `mGraphicsPipelineDesc` without also updating
`mGraphicsPipelineTransition` may case usage of incorrect PSO.
- Despite of the above, there is no bug, because the update itself
is redundant. In all cases, where `updateFoveatedRendering()` was
called, there also will be `onDrawFramebufferRenderPassDescChange()`
call, that will call `mGraphicsPipelineDesc->updateRenderPassDesc()`.
- The `onDrawFramebufferRenderPassDescChange()` will also call
`invalidateCurrentGraphicsPipeline()` therefore, there is no need for
this call in the `updateFoveatedRendering()`.
- In all cases, the `onRenderPassFinished()` is called before
`updateFoveatedRendering()`, therefore, there is no need to set
`DIRTY_BIT_RENDER_PASS` bit.
- All of the above made `updateFoveatedRendering()` completely
redundant (maybe except for the ASSERT).
Change also removed `mRenderPassDesc` update from
`FramebufferVk::updateFoveationState()`. Note: similar update may be
also removed when handling `shouldUpdateSrgbWriteControlMode`.
Also fixes possible `mFoveationState` and `mCurrentFramebufferDesc`
desynchronization in case if `updateFragmentShadingRateAttachment()`
fails.
Bug: angleproject:8484
Change-Id: If453bb6691e47aac3c11d0a5a6df696e885b64cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5573395
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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a3057eed
|
2024-05-27T14:48:51
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Vulkan: DIRTY_BIT_DESCRIPTOR_SETS in handleDirtyUniformsImpl
For consistency between graphics and compute handling
Bug: angleproject:7103
Change-Id: If6db0739d2f75d9e8e77bf88a05466e56d165a0a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5574006
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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1a9a703b
|
2024-05-21T11:14:40
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Vulkan: Add DeviceQueueIndex to Context/BufferHelper/ImageHelper
This CL adds a utility class DeviceQueueIndex, which encapsulates
queueFamilyIndex and the queueIndex into one integer value so that we
can pass around to barrier function. vk::Context and BufferHelper and
ImageHelper class now keeps mCurrentDeviceQueueIndex instead of
mCurrentQueueFamilyIndex. For All contexts by default it gets the
default queue from renderer (which is always the one corresponding to
Medium priority). For ContextVk, when priority changes it update
mCurrentDeviceQueueIndex to match new context priority.
Bug: b/337135577
Change-Id: I62cc483cfdb3e974d38db074e671c57299300074
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5555903
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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b22cce5f
|
2024-05-21T10:55:27
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Vulkan: Remove Renderer::getDeviceQueueIndex
Renderer::getDeviceQueueIndex() returns queueFamilyIndex. There is a
function that already returns mCurrentQueueFamilyIndex, so this function
is now removed.
This CL also renames ImageHelper::isQueueChangeNeccesary to
isQueueFamilyChangeNeccesary
Bug: b/337135577
Change-Id: I3cd9ded1414d1389e162aaa5399c231a987f871e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5553067
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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0636b509
|
2024-05-06T12:36:20
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Vulkan: Move RefCountedEvent GC and recycler to ShareGroupVk (2/3)
One of the problem we had with RefCountedEvents is CPU overhead comes
with it, and some part of the CPU overhead is due to atomic reference
counting. The RefCountedEvents are only used by ImageHelper and
ImageHelpers are per share group, so they are already protected by front
end context share lock. The only reason we needs atomic here is due to
garbage cleanup, which runs in separate thread and will decrement the
refCount. The idea is to move that garbage list from RendererVk to
ShareGroupVk so that access of RefCountedEvents are all protected
already, thus we can remove the use of atomic. The down side with this
approach is that a share group will hold onto its event garbage and not
available for other context to reuse. But VkEvents are expected to be
very light weighted objects, so that should be acceptable.
This is the second CL in the series. In this CL, we added
RefCountedEventsGarbageRecycler to the ShareGroupVk which is responsible
to garbage collect and recycle RefCountedEvent. Since most of
ImageHelper code have only access to Context argument, for convenience
we also stored the RefCountedEventsGarbageRecycler pointer in the
vk::Context for easy access. vk::Context argument is also passed to
RefCounteEvent::init and release function so that it has access to the
recycler. The garbage collection happens when RefCountedEvent is needed.
The per renderer recycler is still kept to hold the RefCounteEvents that
gets released from ShareGroupVk or when it is released without access to
context information.
Bug: b/336844257
Change-Id: I36fe5d1c8dacdbe35bb2d380f94a32b9b72bbaa5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5529951
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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2e0aefe9
|
2024-05-06T11:03:19
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Vulkan: Move RefCountedEvent GC and recycler to ShareGroupVk (1/3)
One of the problem we had with RefCountedEvents is CPU overhead comes
with it, and some part of the CPU overhead is due to atomic reference
counting. The RefCountedEvents are only used by ImageHelper and
ImageHelpers are per share group, so they are already protected by front
end context share lock. The only reason we needs atomic here is due to
garbage cleanup, which runs in separate thread and will decrement the
refCount. The idea is to move that garbage list from RendererVk to
ShareGroupVk so that access of RefCountedEvents are all protected
already, thus we can remove the use of atomic. The down side with this
approach is that a share group will hold onto its event garbage and not
available for other context to reuse. But VkEvents are expected to be
very light weighted objects, so that should be acceptable (If not, we
can add some limit to the number of events it can hold in the garbage
list).
This is the first CL in the series. Before this CL, the RefCounteEvents
are garbage collected at flushToPrimrary time, at which time we have
lost ContextVk information. In order for us to do garbage collect to
ShareGroupVk, we need to move the garbage collection process early,
before command buffers leaving ContextVk's visibility. For
OutsideRenderPassCommands, this is easy to do, we just call
flushSetEvents before we call mRenderer->flushRenderPassCommands. For
RenderPassCommands, that flushSetEvents call will simply make another
copy of RefCountedEvents and add to the garbage list and the actual
VkCmdSetEvents are defered at the executeSetEvents call that get called
from flushToPrimrary time.
Bug: b/336844257
Change-Id: I1948cd8240ff61d407931083b7584a54b1dc6b0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5517891
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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5332ab8c
|
2024-05-10T19:48:34
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|
Vulkan: Add RefCountedEventRecycler to vk::Renderer
This CL adds event recycler in vk::Renderer to avoid the constant create
and destroy of VkEvents. When RefCountedEvent is destroyed previously,
it now goes into per renderer recycler. When RefCountedEvent is created
previously, it now dips into this recycler and fetch it. Before we issue
VkCmdSetEvent, if this event was from recycler, we also issue
VkCmdResetEvent before VkCmdSetEvebt. When glFinish/EGLSwapBuffer is
called or context gets destroyed, this recycler is purged to keep the
free count under limit.
Bug: b/336844257
Change-Id: I92ec1b183f708112a96c3d06fcfa265024f5aa04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5519174
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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1202055c
|
2024-05-09T11:25:38
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Vulkan: Updates to perf counters
1. don't reset pipeline cache hit / miss counters after every frame
2. bugfix in LinkTaskVk::getResult(...)
3. accumulate counters in WarmUpTaskCommon::getResultImpl(...)
Bug: angleproject:8297
Change-Id: I39d7e1a438d78e2e353c5cf8246fb24fb3cfefea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5529942
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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a96e9197
|
2024-04-25T10:35:02
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Vulkan: Add RefCountedEvent class and VkCmdSetEvent call
This CL defines RefCountedEvent class that adds reference counting to
VkEvent. CommandBufferHelper and ImageHelper each holds one reference
count to the event. Every time an event is added to the command buffer,
the corresponding RefCountedEvent will be added to the garbage list
which tracks the GPU completion using ResourceUse. That event garbage's
reference count will not decremented until GPU is finished, thus ensures
we never destroy a VkEvent until GPU is completed.
For images used by RenderPassCommands, As
RenderPassCommandBufferHelper::imageRead and imageWrite get called, an
event with that layout gets created and added to the image. That event
is saved in RenderPassCommandBufferHelper::mRefCountedEvents and that
VkCmdSetEvents calls are issued from
RenderPassCommandBufferHelper::flushToPrimary(). For renderPass
attachments, the events are created and added to image when attachment
image gets finalized.
For images used in OutsideRenderPassCommands, The events are inserted as
needed as we generates commands that uses image. We do not wait until
commands gets flushed to issue VkCmdSetEvent calls. A convenient
function trackImageWithEvent() is added to create and setEvent and add
event to image all in one call. You can add this call after the image
operation whenever we think it benefits, which gives us better control.
(Note: Even if forgot to insert the trackImageWithEvent call, it is
still okay since every time barrier is inserted, the event gets
released. Next time when we inserts barrier again we will fallback to
pipelineBarrier since there is no event associated with it. But that is
next CL's content).
This CL only adds the VkCmdSetEvent call when feature flag is enabled.
The feature flag is still disabled and no VkCmdWaitEvent is used in this
CL (will be added in later CL).
Bug: b/336844257
Change-Id: Iae5c4d2553a80f0f74cd6065d72a9c592c79f075
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5490203
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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e4a12a67
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2024-05-02T13:25:53
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Vulkan: Dynamic depth test + static depth write
When depth test changes in such a situation, the static state is still
affected (because we mask depth write with depth test) so the graphics
pipeline still needs to be invalidated.
Bug: b/336386662
Change-Id: Iebba79ffd7d6fa3962a5b20c27efcca3aa35b10a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5511602
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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298b8739
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2024-04-15T13:58:01
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Vulkan: Restrict the ContextVk dependency in CommandBufferHelper
Updating the interfaces that have no need for ContextVk state and
instead passing in the vk::Context.
Bug: angleproject:8544
Signed-off-by: Gowtham Tammana <g.tammana@samsung.com>
Change-Id: Id3b72d9eabb7d1d6ee89c46cdc24a23da9e32b5c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5492319
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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80c8b6f0
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2024-04-17T10:06:45
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Revert "Vulkan: Only enable DS dynamic state if there is DS attachment."
This reverts commit 471b50407d7d1c22491d066df77060cb8b9b2f89.
The reverted change does not correctly handle UtilsVk functions, leading
to validation failures. UtilsVk could be made to not set dynamic state
when the depth/stencil attachments are missing, but instead the change
is reverted because:
- The original issue that prompted this is easily fixable (and fixed in
this change)
- Disabling depth/stencil dynamic state is not necessarily a performance
improvement; every time a pipeline in such a render pass is bound, the
driver would have to make sure to no-op the relevant state change if
static, which is also costly. Instead, dynamic state may need to be
set only once in the entire render pass.
Bug: b/223456677
Bug: b/315353258
Bug: angleproject:8242
Change-Id: I8282b87857d6b9285dbcf307c3c6ecf69df5fadb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5462079
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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924b40dc
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2024-04-04T18:44:21
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Selectively wait for post-link tasks in the frontend
The frontend waits for post-link tasks only for a relink or in
syncState when `disableProgramCaching` feature is not enabled.
Bug: angleproject:8297
Change-Id: If7a3b8a10a2d01f82fd2bebac5c8f378be56e19e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5427001
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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103c1b53
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2024-03-29T14:37:23
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Vulkan: Drop MSRTT emulation dependency on independentResolveNone
Usage of VK_RESOLVE_MODE_NONE was removed in [1], but dependency to this
property was accidentally added in [2].
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/2743666
[2]: https://chromium-review.googlesource.com/c/angle/angle/+/3353895.
Bug: angleproject:4836
Change-Id: I25028b5d343686edd794acdac3714c4a6cb5fa17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5407073
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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