|
81c7a7d9
|
2023-02-15T11:33:05
|
|
Use per-channel fuzzy threshold
Switches the fuzzy threshold used in Gold-backed pixel tests to be
per-channel instead of the sum of all channels. This means that a
difference of [1, 1, 1, 0] between two pixels will now pass,
whereas before that would have required a threshold of 3.
This is intended to only ever auto-approve changes that can be
attributed to rounding errors.
Bug: angleproject:7985
Change-Id: Id057534c3e92ee9a4fbd1545fd1a16b28fea61b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4256778
Auto-Submit: Brian Sheedy <bsheedy@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
8c2fcc70
|
2023-02-02T00:00:00
|
|
Metal: Implement EXT_blend_func_extended
Fixed: angleproject:8015
Change-Id: Ic92a8823869bf097349aee6241f6cfb86942c945
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4242128
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
|
|
ceb49b1c
|
2023-01-17T19:21:43
|
|
Vulkan: Fix crashes when Surface is not current.
It is possible to destroy Surface while some resources are still
in use (by CPU/GPU):
1. Make Surface current.
2. Draw something.
3. Make other Surface current (same Context).
4. (optional - if test Surface is Window Surface) Draw something.
5. Delete Surface.
6. UnMake the Context from current.
7. Different crashes possible depending on Surface type and what
is done in step 2.
Bug: angleproject:8017
Test: angle_end2end_tests --gtest_filter="EGLSurfaceTest.DestroyNotCurrent*Surface*"
Change-Id: I3102aa237075b301b3222b420415753c83ba192a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4227073
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
629da7fc
|
2023-01-26T12:25:04
|
|
Fix dEQP-EGL.functional.mutable_render_buffer#basic
These are vulkan commands submitted between
glClear() and glReadPixels() when the EGL_RENDER_BUFFER
is EGL_SINGLE_BUFFER (ImageLayour is SharedPresent):
```
vkCmdClearColorImage()
vkCmdPipelineBarrier: (
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,//srcStageMask
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,//dstStageMask
VK_ACCESS_MEMORY_WRITE_BIT,//srcAccessMask
VK_ACCESS_MEMORY_WRITE_BIT|VK_ACCESS_MEMORY_READ_BIT//dstAccessMask
)
vkCmdCopyImageToBuffer()
```
This means that operations at the bottom of pipeline
in vkCmdCopyImageToBuffer() need to wait for operations
at the top of pipeline in vmCmdClearColorImage(), which
translates to vkCmdCopyImageToBuffer() does not have
to wait for vkCmdClearColorImage() to finish.
Even the dstAccessMask ensures that
vkCmdCopyImageToBuffer() will invalidate cache before
copying image, it is possible that it will retrieve the
old Framebuffer color attachment data as the
vkCmdClearColorImage() has not finished.
This CL fixes the bug by making the srcStageMask to
be VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT and the
dstStageMask to be VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
when the ImageLayout is SharedPresent.
This ensures that vkCmdCopyImageToBuffer() waits for
vkCmdClearColorImage() to finish.
This CL also addresses similar issue in some other
rx::vk::ImageLayout items in kImageMemoryBarrierData.
Bug: b/264420030
Change-Id: If47ab071afaf96e396357cb0f50131339fa58509
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4198476
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
31d576ca
|
2023-02-15T00:34:07
|
|
Tests: Add SuperTuxKart trace
Test: angle_trace_tests --gtest_filter=TraceTest.supertuxkart
Bug: angleproject:8023
Change-Id: I9d427700a5e3badde0e66e55b24d50725c338251
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4251637
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
2e70fa15
|
2023-02-13T23:01:51
|
|
Tests: Add Top War: Battle Game trace
Test: angle_trace_tests --gtest_filter=TraceTest.top_war
Bug: b/269178202
Change-Id: I4537fb99227b6a357a2d16d83da6514ecfd2a39e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4246716
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Mike Schuchardt <mikes@lunarg.com>
|
|
9e33b83a
|
2023-02-14T11:47:17
|
|
Vulkan: Fix bug in EGLMultiContextTest.ReuseUnterminatedDisplay
This test is not destroying the context properly, which leads to
eglTerminate(dpy) not actually destroying the RendererVk. When the next
test app runs, it calls RendererVk::initialize again and calls
volkLoadInstance(mInstance). Because the previous RendererVk object is
still there, and the two CommandQueue shares the same volk instance,
writing to volk function table causes tsan to complain that other thread
is still using the old function pointer that now gets overwritten.
The test really should clean up properly here in order to have other
test to continue to run.
Bug: angleproject:7602
Change-Id: I93cd2439194aba9f28ce478aaf79ae8b81c6426b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4249984
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
ee64836f
|
2023-02-11T17:56:06
|
|
Revert "Metal: Optimized BufferSubData per device"
This reverts commit 968041b54770af8917001d8fe9b52a881cfed0b2.
Includes the following patches:
git revert -n 995db1f66bcf87fc9e47d908fb2a885e810d2567 \
9a6c90c8f802b4d107a081bfccaf4be007e7af54 \
dbd47e378582ef86db52c7379cd220cf0b2c8193 \
369b320f92f54774879e8b8faff834fc8db0793e \
4abae6f97586448712e2dc1cced4a678b0901d7b \
968041b54770af8917001d8fe9b52a881cfed0b2
Several conflicts with top-of-tree were resolved during this revert.
The aim is to reland this with additional code which will reduce the
amount of excess buffer memory allocated, and release the resources
associated with temporary buffer allocations.
Bug: angleproject:7544
Change-Id: Ib7a6bc2ab1c2f23cb43112cd980106e2898c3826
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4240556
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
48b6ebad
|
2023-02-13T16:37:15
|
|
Test: Move code of EGLSurfaceTest::runWaitSemaphoreTest().
To improve readability, code moved from class body closer to the tests.
Bug: angleproject:7995
Change-Id: I2c0aef593b28cfffe2b04de308274d0007d863c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4245177
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cad19f01
|
2022-02-01T17:36:03
|
|
Vulkan: Wait forever when waiting on fences
If a timeout occurs while waiting for the VK queue to be idle during
context destruction, there is no way to safely delete the resources
without potentially crashing as the driver is still reading them.
Instead, wait forever and let Chrome's watchdog tear the process down.
Bug: chromium:1223346
Change-Id: Ifa91465270f54b62a5ead88e8f26b3315072c380
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3430243
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
62d35a60
|
2023-02-10T13:05:14
|
|
Metal Fix norm16 subimage uploads w/ signed types
The supported texture format tables would have entries for
a signed or unsigned internal format and matching type.
The texSubImage variants do not communicate the sized internal format,
rather unsized format type. Data parameters are validated based on
format, not internal format. For these, the signed variants were
missing.
Add texture format table entries for signed types that match the format
parameters.
Add a precautionary validation case so that future such bugs would not
pass the control flow forward, into the copying phase.
Fixed: angleproject:8014
Change-Id: I5b00cca8672691fdb953f62093d62feaa724db99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4238881
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
|
|
90ddd7c7
|
2023-02-10T16:47:32
|
|
Tests: Add Mini Block Craft trace
Test: angle_trace_tests --gtest_filter="*mini_block_craft*"
Bug: b/267795849
Change-Id: Ia6087066476992367f432d5d032f6f5542eeb2d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4241403
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
a57e36dc
|
2023-02-10T12:21:36
|
|
Tests: Add Durak Online trace
Test: angle_trace_tests --gtest_filter="*durak_online*"
Bug: b/267794160
Change-Id: Id8047921bf5c48109fd7b59e8262849571701c5c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4241398
Commit-Queue: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Roman Lavrov <romanl@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
0d0e8c37
|
2023-02-08T17:33:39
|
|
Vulkan: Fix mutable render buffer with protected content.
Original implementation used Unprotected submission unconditionally.
In case of protected content/commands this may cause undefined
behavior.
New test works OK despite the bug.
VVL also did not show error, but should report:
VUID-VkSubmitInfo-pNext-04120
If the pNext chain of this structure does not include a
VkProtectedSubmitInfo structure with protectedSubmit set to VK_TRUE,
then each element of the pCommandBuffers array must be an
unprotected command buffer
Also from spec:
protectedSubmit specifies whether the batch is protected.
If protectedSubmit is VK_TRUE, the batch is protected.
If protectedSubmit is VK_FALSE, the batch is unprotected.
If the VkSubmitInfo::pNext chain does not include this structure,
the batch is unprotected.
It is a bug in VVL. It ignores check entirely if VkSubmitInfo::pNext
chain does not include VkProtectedSubmitInfo structure.
Bug: angleproject:3966
Test: angle_end2end_test --gtest_filter="EGLProtectedContentTest.ProtectedContextWithProtectedMutableRenderBufferWindowSurface*"
Change-Id: I0e0762e5fdfe19ce6c2184a36d057a95c2c79f00
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4232115
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4c978523
|
2023-02-08T13:46:01
|
|
Tests: Add Add Words Crush: Word Puzzle Game trace
Test: angle_trace_tests --gtest_filter="*words_crush*"
Bug: b/267795212
Change-Id: I7c5c19b4306dd9b141f8880e1b4e7948629b6a73
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4233090
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
1936ac00
|
2023-02-08T18:51:58
|
|
Fix InstancingTestES3.LargeDivisor suppression
Really skip on Win SwANGLE
Bug: angleproject:7900
Change-Id: Idcce5545eb4a990c1bc571acf537aac3347a3191
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4231842
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
92f26ce3
|
2023-02-02T17:53:48
|
|
Metal: fix UBO argument buffers didn't work with managed storage.
This bug would happen when forceBufferGPUStorage feature is turned on.
This feature forces all buffers to use managed storage mode.
We use mtl::BufferPool to allocate an UBO argument buffer. However, we
didn't tell it to map the buffer. Later when we used MTLArgumentEncoder
to encode the buffer, mtl::Buffer::flush would be a no-op because the
Buffer didn't know that it was modified by the MTLArgumentEncoder on the
CPU. Consequently, its memory's encoding write wouldn't be visible to
the GPU.
Fix by passing a mapped pointer to mtl::BufferPool::allocate. This will
force a buffer mapping to occur. And memory flushing will properly be
invoked after MTLArgumentEncoder finishes the encoding.
Fixed: angleproject:7999
Change-Id: Ie486ae526672c89548ee14bc0824da1fdd5673c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4217055
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
|
|
b6cc5754
|
2023-01-17T16:17:22
|
|
Vulkan: Fixed Wait Semaphores problems.
This feature fixes 2 problems.
1. Swapchain Image Acquire Semaphore added to wait list AFTER
rendering commands:
- Make Window Surface current.
- Clear Window Surface (Image is Acquired).
- Perform rendering to the Window Surface.
- Change to other Surface (for example: PbufferSurface) using
the same Context.
- Unmake Context from current to ensure commands are submitted.
- Rendering commands to the Window Surface will be submitted
without Acquire Semaphore.
2. Context from other thread may submit command of another Context
without proper Wait Semaphores:
- Make Window Surface current in the first context.
- Clear Window Surface (Image is Acquired).
- Perform rendering to the Window Surface.
- Call "glBeginQuery()/glEndQuery()" (or other commands) - this will
flush command to the Primary Command Buffer without submitting.
- In other Thread and Context make some Surface current
(for example: PbufferSurface).
- Clear that surface with scissor and unmake Context from current
to ensure commands are submitted.
- Rendering commands to the Window Surface from the first Context
will be submitted without Acquire Semaphore.
- Problem will happen even if add Wait Semaphore BEFORE writing
rendering commands.
Bug: angleproject:7995
Test: angle_end2end_tests --gtest_filter="EGLSurfaceTest.WaitSemaphoreAddedAfterCommands*"
Test: angle_end2end_tests --gtest_filter="EGLSurfaceTest.CommandsSubmittedWithoutWaitSemaphore*"
Change-Id: I28174ff98fdd09b4117962fc0810cfeeb2a4d1f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4194182
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b3846714
|
2022-11-28T11:05:05
|
|
Vulkan: Feature to make async queue slow for testing
Bug: angleproject:6746
Change-Id: I2573cae2dcf42d177168c55bc2a6d8bb012dde18
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4227986
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
11951f2f
|
2023-01-31T09:56:16
|
|
Vulkan: Add FixedQueue class for CommandProcessor::mTask
This CL adds FixedQueue class. It uses std::array for the storage. It
supports concurrent push and pop from two different threads. If producer
want to push from two different threads, then proper mutex must be used
to ensure the access is serialized. Similarly if consumers want to pop
from two different threads, a mutex must be used to ensure serialized
access. Caller must ensure queue is not empty before pop and not full
before push.
This CL switches CommandProcessor::mTasks to FixedQueue and moved
mSubmissionMutex to protect the serialized submission (i.e, pop from
queue). mWorkerMutex is still used to protect push operation. With this
change, we now supports continued enqueue to mTask of CommandProcessor
while other context is doing
CommandProcessor::waitForResourceUseToBeSubmitted().
Bug: b/267348918
Change-Id: I6c5fe288436daa7e0f3bcbbcd16c5d2e5e27f2e9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4210653
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0ee67145
|
2023-02-06T18:08:26
|
|
Vulkan: Fix bug with ContextVk::mWaitSemaphores processing.
Regression:
2e5ca217ca134a7ae4e241e2f7e4cfa637305af7
Vulkan: Let each current context has its own QueueSerial.
Problem details:
- Call to finishImpl()/flushImpl() will skip mWaitSemaphores processing
when there are no pending commands.
- finishImpl() will call clearAllGarbage() that will clear
all mCurrentGarbage.
- However, some mWaitSemaphores may be in the mCurrentGarbage
(Semaphore created in SyncHelperNativeFence::serverWait()).
Bug: angleproject:8007
Test: angle_end2end_tests --gtest_filter="EGLSyncTest.AndroidNativeFence_VkSemaphoreDestroyBug*"
Change-Id: Ia51663eae739b505ca00437cea4ae71526dedbfb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4225392
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
|
|
2510afd2
|
2023-02-02T13:30:26
|
|
Enable Skia Gold inexact matching
Enables inexact matching for ANGLE tests that use Skia Gold using the
fuzzy algorithm.
This will allow images to be auto-approved if it appears that the
differences are due to rounding.
Bug: angleproject:7985
Change-Id: Iee791ff2bd06ce426d27e05cf5a6eb0058e857af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4219862
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
db86154e
|
2023-02-03T00:00:00
|
|
Adjust TextureState::isStencilMode
Backends that need special setup for sampling stencil
data rely on the TextureState::isStencilMode() helper
function.
Ensure that it returns true only when:
* the sampled texture has a combined depth-stencil
format and the depth-stencil texture mode is set
to stencil, OR
* the sampled texture has a stencil-only format.
New tests cover sampling of all six depth, stencil,
and combined depth-stencil formats with both modes.
Bug: angleproject:2373
Change-Id: I2b47dc86aea44de507f9eb8d301a0a6d5211aee4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4218603
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
99063e20
|
2023-02-03T16:56:25
|
|
Skip flaky crashing test on TSAN
MultithreadingTest.CreateMultiSharedContextAndDraw
Bug: angleproject:8002
Change-Id: I58075b24f6767e4c23b8787234eff93b29cb0560
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4218362
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
173003af
|
2023-02-02T13:19:57
|
|
Tests: Add Lilys Garden trace
Test: angle_trace_tests --gtest_filter=TraceTest.lilys_garden
bug: b/267577743
Change-Id: I5dc64293767c30a0e4f79ca5779db092d34a9998
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4219853
Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
4391d807
|
2023-01-19T00:00:00
|
|
Metal: Fix gl_FragDepth shader specialization
Adjust fragment shader variants cache
to account for depth attachment presence.
Fixed: angleproject:7961
Change-Id: Ia6390d336d8b5c4abceb1050853e0665f117b156
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4218391
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
b23bf47c
|
2023-01-25T18:50:40
|
|
Reland "Metal: rewrite default uniforms and uniform blocks"
Instead of rewriting uniforms in shaders to match std140 layout,
re-pack incoming uniform blocks' std140 packed variables to match
Metal's layout.
This change intorduces a new BlockLayoutEncoder for Metal types
The block encoder handles packing typically larger GL types (bools)
into smaller types, and adding support for more compressed matrix types.
Since we no longer need to do shader-time packing and unpacking of data
from std140 padded structs, complicated shader transformations have been
removed. This patch greatly reduces register pressure, especially when
working with shaders with arrays of previously expanded types. (Vec3's)
Reland: Fix an issue where the default uniform block's final size was not
aligned to the default uniform block's alignment requirements, causing
crashes with the debug layer enabled.
Bug: angleproject:7137
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3733524
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Change-Id: I89d3b817675486fde73b91b0be0f4c25986d4ba5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4209867
|
|
17931e23
|
2023-01-27T00:00:00
|
|
Fix stencil and depth/stencil data uploads
Multiple changes were made to depth and stencil load
functions, removing redundant code and fixing issues.
Failures were caused by incorrect assumptions about
component locations in combined formats.
* D32_FLOAT_S8X24_UINT has the same layout as
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
* D24_UNORM_S8_UINT has stencil data in its MSBs,
while GL_UNSIGNED_INT_24_8 puts it in LSBs.
Bugfixes
* Added LoadD24S8ToS8D24 that swaps D24 and S8 components
* Added LoadS8ToS8X24 for stencil-only uploads on D3D
* Replaced LoadD24S8ToD32F with LoadD32ToD32F
* Fixed D and S extraction in LoadD24S8ToD32FS8X24
* Fixed stencil load and store in LoadD32FS8X24ToS8D24 and
LoadD32FS8X24ToD32FS8X24
* Fixed S8_UINT subresource updates in Vulkan
* Fixed D24_UNORM_S8_UINT subresource updates from
GL_FLOAT_32_UNSIGNED_INT_24_8_REV data in Vulkan
Cleanup
* Renamed LoadUNorm16To32F to LoadD16ToD32F
* Removed LoadUNorm32To32F, replaced it with LoadD32ToD32F
* Renamed LoadR32ToR24G8 to LoadD32ToX8D24
* Renamed LoadD32FS8X24ToD24S8 to LoadD32FS8X24ToS8D24
* Removed unused LoadG8R24ToR24G8
* Removed Metal-specific LoadS8D24S8ToD32FX24S8,
made use of the fixed LoadD24S8ToD32FS8X24 instead
* Simplifed LoadD24S8ToD32F
Added Texture2DTestES3.TexImageWithStencilData.
Fixed: chromium:1408004
Fixed: angleproject:5317
Change-Id: I231345353aa4a7cebe46ded8458ac80de2c59e01
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4203427
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
2e9909f5
|
2023-01-31T13:50:08
|
|
Metal: Enable Metal on iOS in gni build.
Use is_apple instead of is_mac to enable metal on iOS.
Some iOS simulator Metal tests needed to be added to the test
expectations as they fail on the Intel buildbot. These will to be
progressively fixed out of band.
Bug: chromium:1411704, angleproject:7994
Change-Id: I4df036d76f48d165da444f769607194dbe7d4957
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4210649
Auto-Submit: Dave Tapuska <dtapuska@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
3e65d0b6
|
2023-02-01T15:17:43
|
|
Test: Fixed EGLContext leak in the EGLSurfaceTest tests.
"EGLSurfaceTest.RobustResourceInitAndEmulatedAlpha/*" causes
"EGLContext" leak. This test calls "initializeSingleContext()" on
"mContext" that was already implicitly initialized in the
"initializeSurface*()".
Added assertions in order to catch EGLContext/EGLSurface leaking.
Fix details:
- removed implicit "initializeContext()" call, to remove confusing
when it is necessary make explicit call or not.
- rename "initializeContext()" into "initializeAllContexts()" to better
reflect what it does.
- "initializeContext()" now creates contexts unconditionally, like once
before. Lazy initialization is not required, because there is no
longer implicit call in the "initializeSurfaceWithAttribs()".
- Created "initializeMainContext()" instead of calling
"initializeSingleContext()" directly.
Bug: angleproject:7996
Change-Id: I05954f7a044c12798ac857b877ecede6989526eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4208870
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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9399c508
|
2023-01-31T20:37:39
|
|
Tests: Add Piano Kids - Music & Songs trace
Test: angle_trace_tests --gtest_filter="*piano_kids*"
Bug: b/267393674
Change-Id: I77637aa04e4a38b2915f3cd3bcb224468bb6323f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4211594
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
6486b25a
|
2023-01-31T19:59:41
|
|
Tests: Add 2 3 4 Player Mini Games trace
Test: angle_trace_tests --gtest_filter="*2_3_4_player_mini_games*"
Bug: b/267390255
Change-Id: Ia3a20af6126534fb6004a46470fe40316512486c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4211592
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
|
|
754c923b
|
2023-01-31T16:32:31
|
|
Tests: Add Callbreak trace
Test: angle_trace_tests --gtest_filter="*callbreak*"
Bug: b/267369413
Change-Id: I00910bf3f683eeb35e3a9c2320fb5c62a82a81ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4209863
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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9cc2a0b8
|
2023-01-30T00:00:00
|
|
Remove EXT_polygon_offset_clamp suppressions
Bug: angleproject:7957
Change-Id: I4bd9ff8433964a5d0b997f50cb2ecbe4a6eaa9c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4205887
Auto-Submit: Alexey Knyazev <lexa.knyazev@gmail.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
e4dfdde9
|
2023-01-31T11:35:02
|
|
Tests: Add Age of Origins Z trace
Test: angle_trace_tests --gtest_filter=TraceTest.age_of_origins_z
Bug: b/267289988
Change-Id: Ic7ca3270879b83a47101e58b86bad056a002dbf6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4209853
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Mark Łobodziński <mark@lunarg.com>
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6712c48e
|
2023-01-31T16:09:34
|
|
Skip flaky timeout test on Win SwANGLE
MultithreadingTestES3.ProgramUseAndDestroyInTwoContexts
Bug: angleproject:7992
Change-Id: I6c0df0f7c9e1b037fe67ee955e72fa65a0916c77
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4208869
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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786d237f
|
2023-01-26T22:24:03
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|
Vulkan: Fixed bug in rx::vk::SharedFence with repeated init().
Bug: b/261106868
Test: angle_white_box_tests VulkanSharedFenceTest*
Change-Id: I1e657a52332b2166f05841f91747b1bfec1504e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4194177
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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7101b374
|
2023-01-27T16:03:16
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Vulkan: Enable AndroidNativeFence_ClientWait test
EGLSyncTest.AndroidNativeFence_ClientWait test appears working.
Re-enable the tests.
Bug: angleproject:5981
Bug: angleproject:6931
Change-Id: Ic031d0ad9bddc75156222594ddc9809764a62f18
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4201090
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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4716d85e
|
2023-01-10T20:31:37
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Tests: Add LIMBO trace
Test: angle_trace_tests --gtest_filter="*limbo*"
Bug: angleproject:7945
Change-Id: Ic52af324ed554d62daafc8e27c373cebd52f9bdb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4152869
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
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b96d1955
|
2023-01-20T16:06:34
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|
Implement GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch allows fragment shaders to read
gl_LastFragColorARM. The extension is similar to
GL_EXT_shader_framebuffer_fetch, but is more limited in its
capabilities.
GL_ARM_shader_framebuffer_fetch was removed from HasFramebufferFetch()
because it acts differently from GL_EXT_shader_framebuffer_fetch in
significant enough ways that it should not be included in that
single-use function.
Tests: FramebufferFetchES31.*_ARM
Bug: b/242419750
Bug: angleproject:7882
Change-Id: Id3a25c8ee50ca3e2a4c30a2261f507b0b53511ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4083108
Commit-Queue: Sean Risser <srisser@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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60ad92e4
|
2023-01-27T11:53:05
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Tests: Add Goddess Of Victory: Nikke trace
Test: angle_trace_tests --gtest_filter=TraceTest.goddess_of_victory_nikke
Bug: angleproject:7982
Change-Id: Id4b49dce6be91bdca85c493d36dec2616be3392c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4199070
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Mark Łobodziński <mark@lunarg.com>
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06720c9b
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2023-01-25T11:46:16
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Add binding to DescriptorInfoDesc.
Otherwise we're hitting the cache falsely https://anglebug.com/7974#c1
(repro in test added in this CL)
UpdatePreCacheActiveTextures now gets the binding using the same calls
as updateFullActiveTextures, updateExecutableActiveTexturesForShader
There might be a better way to do this but it's more complicated.
Filed https://anglebug.com/7974 to track.
Test credit of Shahbaz Youssefi syoussefi@chromium.org
Bug: b/242887117
Bug: angleproject:7974
Change-Id: I481147336437ee4bdce040a3ae81f168e5dffe29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4104121
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
1d9b8d80
|
2023-01-24T16:50:32
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|
Reland "Add support for glShaderBinary"
This is a reland of commit 228973e73135924ddf6116e0b63eff5a1ccbf232
with the following fixes -
1. Apply patch from Yuly to fix chromium build errors
2. Fix ShaderBinaryTest instantiation call
3. Add ShaderBinaryTest to expectations file for IOS
Original change's description:
> Add support for glShaderBinary
>
> This patch adds the following -
> 1. ANGLE_shader_binary extension and GL_SHADER_BINARY_ANGLE token.
> 2. Compiler support to generate shader binaries.
> 3. Update compiler to use SH_SPIRV_VULKAN_OUTPUT as output type for
> Vulkan translator.
> 4. Support to load GL_SHADER_BINARY_ANGLE binaries.
> 5. end2end tests for glShaderBinary.
>
> Tests: ShaderBinaryTest*
> Bug: angleproject:7833
> Change-Id: I191d5ba7c4d5304696f5e743c851dc945fa57858
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4137306
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: mohan maiya <m.maiya@samsung.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:7833
Change-Id: I21135c52e2bae955342a99aff5631ba0e687eff1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4195852
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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6938b883
|
2023-01-26T13:57:00
|
|
Tests: Add Dragon Ball Z Dokkan Battle trace
Test: angle_trace_tests --gtest_filter=TraceTest.dragon_ball_z_dokkan_battle
Bug: angleproject:7980
Change-Id: If7a69d81d7256a90420fad65739ff61e907f5d16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4198477
Commit-Queue: Mike Schuchardt <mikes@lunarg.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
bed19c47
|
2023-01-26T10:41:23
|
|
Tests: Add Bubble Shooter and Friends trace
Test: angle_trace_tests --gtest_filter="*bubble_shooter_and_friends*"
Bug: b/266823872
Change-Id: I6dfec3b3349675791e3cb7c41bed52b146cb7bee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4195848
Auto-Submit: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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ef0fe638
|
2023-01-16T00:00:00
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|
Implement EXT_polygon_offset_clamp
* Added polygonOffsetClamp to the RasterizerState
* Adjusted State::setPolygonOffsetParams
* Added PolygonOffsetClampTest end2end tests
* Added StateChangeTestES3.PolygonOffsetClamp test
* Suppressed the affected dEQP test as it has a bug
Capture
* Updated serialized rasterizer state
* Updated CaptureMidExecutionSetup
OpenGL
* Rely on the EXT extension defined both
for desktop and ES contexts
* On desktops, might as well use the ARB extension
or GL 4.6 once ANGLE supports them
D3D11
* Requires FL10_0 or higher
* Maps to D3D11_RASTERIZER_DESC.DepthBiasClamp
* Drive-by cleanup of extensions init code
Vulkan
* Requires depthBiasClamp physical device feature
* Maps to the depthBiasClamp parameter
of the vkCmdSetDepthBias command
Metal
* Maps to the clamp parameter
of the setDepthBias command
Bug: angleproject:7957
Change-Id: If6b28df4084f0a81db29f75fb434e75d394c8730
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4169945
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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0133b6f1
|
2023-01-20T16:02:27
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|
Add GL_ARM_shader_framebuffer_fetch builtins
Bug: b/242419750
Bug: angleproject:7882
Change-Id: I85582ad21e58e448b740789ec88f783c8b95ee01
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4189028
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Sean Risser <srisser@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
862e3e95
|
2023-01-26T10:01:23
|
|
Skip failing capture/replay multithreaded test
Bug: angleproject:7423
Change-Id: If193d7d2cdbec661c4d73cd039341333f8f1936d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4197835
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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0c9cbf39
|
2023-01-26T12:07:51
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|
Revert "Add support for glShaderBinary"
This reverts commit 228973e73135924ddf6116e0b63eff5a1ccbf232.
Reason for revert: breaks compile on ANGLE into Chromium roll
https://cr-buildbucket.appspot.com/build/8790942326644064097
https://cr-buildbucket.appspot.com/build/8790942759045412865
https://cr-buildbucket.appspot.com/build/8790942417069789217
Leaks detected on ASAN
https://cr-buildbucket.appspot.com/build/8790946657703508337
Original change's description:
> Add support for glShaderBinary
>
> This patch adds the following -
> 1. ANGLE_shader_binary extension and GL_SHADER_BINARY_ANGLE token.
> 2. Compiler support to generate shader binaries.
> 3. Update compiler to use SH_SPIRV_VULKAN_OUTPUT as output type for
> Vulkan translator.
> 4. Support to load GL_SHADER_BINARY_ANGLE binaries.
> 5. end2end tests for glShaderBinary.
>
> Tests: ShaderBinaryTest*
> Bug: angleproject:7833
> Change-Id: I191d5ba7c4d5304696f5e743c851dc945fa57858
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4137306
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: mohan maiya <m.maiya@samsung.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:7833
Change-Id: Ice19576acbc1351810ff0cd769ac17ad6c0abdf3
No-Try: true
No-Presubmit: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4197375
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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b64b573b
|
2023-01-25T18:25:27
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Capture/Replay: disable more multi-threaded tests.
EGLMultiContextTest tests similar to the already-disabled tests in
MultithreadingTestES3
Something flaked in
https://ci.chromium.org/ui/p/angle/builders/try/win-trace/4839/overview
Bug: angleproject:7423
Change-Id: I4a484954bca727a053437d1d6e52562f2b1344a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4191998
Auto-Submit: Roman Lavrov <romanl@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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228973e7
|
2023-01-24T16:50:32
|
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Add support for glShaderBinary
This patch adds the following -
1. ANGLE_shader_binary extension and GL_SHADER_BINARY_ANGLE token.
2. Compiler support to generate shader binaries.
3. Update compiler to use SH_SPIRV_VULKAN_OUTPUT as output type for
Vulkan translator.
4. Support to load GL_SHADER_BINARY_ANGLE binaries.
5. end2end tests for glShaderBinary.
Tests: ShaderBinaryTest*
Bug: angleproject:7833
Change-Id: I191d5ba7c4d5304696f5e743c851dc945fa57858
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4137306
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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6a5e61cd
|
2023-01-11T16:49:52
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|
Vulkan: Make ThreadSafeCommandQueue's wait without lock
This CL makes all wait functions in ThreadSafeCommandQueue class to wait
without holding the lock, so that other contexts can still submitting
commands or make calls into CommandQueue. To make this work,
Shared<Fence> has been refactored into SharedFence class which is RAII
and manages refcounted VkFence object. It's copy constructor simply adds
a reference to the underline fence object, so that the local copy of a
SharedFence object guarantees underline vkfence will remain valid. RAII
makes sure that local copy of SharedFence will not leak refcount. The
ThreadSafeCommandQueue wait functions makes a local copy of SharedFence
so that it can unlock and wait and then relock.
This CL also adds a new test for this:
EGLMultiContextTest.ThreadBCanSubmitWhileThreadAWaiting
Bug: b/261106868
Change-Id: I96ecfa1d9f7a3dc646ff2287d789313a9f8fb75d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4159871
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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c9094ca6
|
2023-01-25T11:46:44
|
|
Skip flaky tests dEQP-GLES31.functional.image_load_store.buffer*
Skip these flaky tests on OpenGL backends
on Windows and Linux:
dEQP-GLES31.functional.image_load_store.buffer.atomic.
comp_swap_r32i_return_value;
dEQP-GLES31.functional.image_load_store.buffer.atomic.
comp_swap_r32ui_return_value
Bug: b/266710445
Change-Id: I78684e661ec789ff116658c06c8c341b4db8aa9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4194034
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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9a72a98e
|
2023-01-19T13:17:42
|
|
Vulkan: Fix the VVL error for shaderRead to shaderRead barrier
When we use image from fragment shader read to vertex shader read, we
detect the case (same layout with only shader stage change) and just
merge the barrier into one. But that can only done if these two usages
are for the same render pass. If it is different render pass, then you
still have to issue a new barrier. Previously there is no way to detect
that the barrier was issued for which render pass. With the fix in
crrev.com/cl/4136948, we now know which render pass issued the last
barrier. With that we are able to limit the shader stage consolidation
only if they are for the same render pass, thus fixing the VVL errors.
Bug: angleproject:6663
Change-Id: I3d884336e8cf1f3cf16fc3e5a3423357ae2ed3c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4182542
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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6338909e
|
2023-01-19T13:18:41
|
|
EGL: Remove protected content test case
Remove Protected content test:
Protected context with unprotected texture since it is a
spec violation to render to an unprotected texture from a
protected context
Bug: angleproject:7967
Change-Id: I40ce205a962614fe726417b0ed921b3a5133c079
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4182560
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Jeff Vigil <j.vigil@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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057997e4
|
2023-01-20T16:47:00
|
|
Tests: Add CSR2 Drag Racing trace
Test: angle_trace_tests --gtest_filter="*csr2_drag_racing*"
Bug: b/266249089
Change-Id: I61e4d44fa9ed4bfc5cce1177189d93397cc8a8ae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4184944
Auto-Submit: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
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77e995c0
|
2023-01-20T15:03:45
|
|
Tests: Add Family Island trace
Bug: b/266228507
Change-Id: I077236dad048662f093f65a7702a27b09205bdd4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4185155
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
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134acaba
|
2023-01-20T11:34:55
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Tests: Add Royal Match trace
Test: angle_trace_tests --gtest_filter="*royal_match*"
Bug: b/266220659
Change-Id: I7fcc81611dd2a566ba9b6f7cc97ea6efdc345339
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4184935
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
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d2be1163
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2023-01-18T23:10:26
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Tests: Add Words of Wonders trace
Test: angle_trace_tests --gtest_filter="*words_of_wonders*"
Bug: angleproject:7965
Change-Id: I6fa9176a1ae90a85421aed6ed5a2101155bbe87b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4179705
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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2c4de3a7
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2023-01-03T16:07:35
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Trace Interpreter: Support Genshin Impact.
Includes a couple fixes:
- parsing hexidecimal values instead of enums
- support sharing strings and functions between modules
- support 32-bit int pointers
Bug: angleproject:7887
Change-Id: I6e20a64a862c45c17ccde78a58d6069d83b31867
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4135797
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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c0931807
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2023-01-18T12:26:35
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Fix flaky Capture/Replay FenceSyncTests.
These tests were flaky because of the window size.
Bug: angleproject:6510
Change-Id: Ib3fc9de75ab3ffa2c4ff95e6ac9fedea1055c993
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178013
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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90b6d511
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2023-01-13T10:06:12
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Vulkan: Add support for AHB usage FRONT_BUFFER flag
AHB usage flags have been updated to include front buffer usage.
AHBs tagged with this flag need to be handled similar to single-buffered
window surfaces especially w.r.t glFlush semantics. Account for the
new usage flag when deferring flushes.
Bug: angleproject:7956
Test: Android VTS GraphicsFrontBufferTests.*
Change-Id: I79440d8447ac569c3d785de191815d2d2f3f069f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4167063
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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fb94622c
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2023-01-18T14:47:56
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Trace Tests: Clean up desktop skips.
These were confusing SwiftShader and ANGLE / Native drivers.
Fix these by using helper variables. This isn't an issue on
Android because our Android tests don't have SwiftShader.
Bug: angleproject:7887
Change-Id: I414f59a8eb1155aaf8b98bf5c3104273cbb5b72d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178015
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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2ce5a632
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2023-01-18T11:01:41
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Log screen state if log=debug.
Prints either of:
mScreenState=ON_UNLOCKED
mScreenState=ON_LOCKED
mScreenState=OFF_LOCKED
Oddly, there doesn't seem to be a standard way to do this on Android, so
using the nfc trick with "|| true" to ignore potential failures.
Also setup logging using the util in run_angle_android_test as the
current way seems to no longer be working.
Bug: chromium:1405504
Change-Id: I448be86e8f0d72905948e68ffb076605273fa958
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Auto-Submit: Roman Lavrov <romanl@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
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e58e77f5
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2022-11-10T12:49:03
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Support timestamp behind flag enableTimestampQueries
All timestamp queries happen in the same disjoint query in one
Context11.
The whole design is that we start a disjoint query in D3D11 at the first
timestamp request and keep it continuously running in current context.
Only end it and read it back when the user queries if there is a
disjoint. We cache the frequency and assume it doesn't change. For the
first timestamp, we create a temporary D3D disjoint query and end it so
we have a frequency to convert the ticks to nanoseconds.
This task is taken over from
https://chromium-review.googlesource.com/c/angle/angle/+/3694732
Bug: angleproject:7367
Change-Id: I747c9b00e10ac58362df66332efd01a24aa395f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4021139
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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24527150
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2023-01-12T12:55:59
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Fix test teardown in ProgramPipelineTest31.
We were deleting objects in the test desctructor, which could
cause crashes in TSAN.
Bug: angleproject:7944
Change-Id: Ib9d4f236cc79bcb20c971feca86d053120440769
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4162557
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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410d8ba5
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2022-12-21T13:27:00
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Vulkan: Cleanup ContextVk::hasStartedRenderPass APIs
ContextVk has a few hasStartedRenderPass APIs which interpret "start"
inconsistently. A RenderPassCommands' life should be notStarted,
started, requestEnd, and end (which is equivalent to notStarted). When
someone calls onRenderPassFinished on a started renderpass, it does not
immediate endRenderPass, but it will set DIRTY_BIT_RENDER_PASS dirty bit
so that next draw call will trigger endRenderPass and start a new
renderPass. We do not have a name for this state, which adds some
confusion. This CL renames the stage between start and
onRenderPassFinished to be "active" renderpass, when you have
mRenderPassCommandBuffer pointer being valid and you can actively adding
draw commands into the renderPass. For this purpose, I haves renamed
hasStartedRenderPass to hasActiveRenderPass. This CL also simplifies
hasStartedRenderPass implementation to only check
mRenderPassCommandBuffer and turned mRenderPassCommands.started as
assertion. This CL also changes hasStartedRenderPassWithQueueSerial to
actually check mRenderPassCommands.started instead of being "active", so
that name reflects what it is actually checking. This CL also changed
hasStartedRenderPassWithCommands to hasActiveRenderPassWithCommands to
make name and implementation consistent. One added benefit of this is
that after this CL we now allow load/store optimization on a started but
inactive renderPass as well (for example glInvalidateFramebuffer call
after glFenceSync call, or invalidate after FBO blit as demonstrated by
MultisampleResolveTest.ResolveD32FSamples tests).
Bug: angleproject:7903
Bug: angleproject:7551
Change-Id: I8c8ec4c0d54b9ad0a9e373108dfce6b151c8fe0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4119693
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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8f1a7190
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2022-12-23T00:00:00
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Accept clip distance enums for simple queries
State variables for which IsEnabled is listed as
the query command can also be obtained using any
of the simple queries.
Bug: angleproject:4452
Change-Id: I075db600b772e5370c72c0f4de9b35e007259987
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4158331
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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e21b95ed
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2023-01-11T12:56:29
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Fix bad ANGLE GL tests.
These tests were calling GLES functions in the destructor,
which would lead to nullptr deferences. This was only caught
in TSAN for some reason.
Bug: angleproject:7947
Change-Id: I47dd0edba19d029757c8ddb282ca06a7e1baab45
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4157174
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f1872822
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2022-12-22T17:17:37
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Vulkan: Fix imageless framebuffer VVL issue
In some tests, including some blink tests, there were cases of VVL
messages spamming the output log, even though they did not always
cause a failure. Investigation showed that in some cases, the call
to EGL_CreateImageKHR() was not setting all the attributes in the
ImageHelper object that is used later for an imageless framebuffer,
specifically the one created in VkImageImageSiblingVk::initImpl().
* Added the usage flags and view formats in the new image created in
VkImageImageSiblingVk.
* Added a Vulkan image test to make sure the error is fixed.
Bug: b/261473248
Bug: angleproject:7845
Change-Id: I1874b2930e9ce62e5b603cf7acff6fd78b957d5b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4117584
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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d0c936cf
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2022-12-23T00:00:00
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Check clip and cull distance storage qualifiers
When redeclared, these built-ins must be outputs in
vertex shaders and inputs in fragment shaders.
Bug: angleproject:4452
Change-Id: I811764009669ec358f05eb7a26297742baf2de63
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4120264
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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e6057341
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2023-01-11T00:35:34
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Add test coverage for CL 3906392
Test: angle_end2end_tests --gtest_filter="*ColorMaterialTest*"
Bug: angleproject:6201
Change-Id: Ic92a185f60180d6e88a5a414626e3d9b4585e2b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4152532
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Constantine Shablya <constantine.shablya@collabora.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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70b5620e
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2023-01-10T17:16:41
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Metal: skip out variable rewrite for array element references.
ANGLE_elem_ref already returns a reference which is incompatible with
the ANGLE_out and ANGLE_inout builtins. Skip the rewrite for this
builtin, similarly to swizzle_ref for which it was already skipped.
Add a small regression test which catches this bug.
Fixed: angleproject:7939
Change-Id: Iff8ead697220466ceb063ea2f8eebdb7d9e5896d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4152866
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Auto-Submit: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0d06cb47
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2023-01-10T15:33:30
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Disable ContextCompatibilityTests on TSAN.
Registering these tests causes issues with local runs on Linux.
Bug: angleproject:7944
Change-Id: I7ec9ac45bb0d66e3b934bab0d06dbfa3f1ab5d0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4153010
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2b1bc4fd
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2023-01-09T12:17:17
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Upload angle metrics to the gs bucket in skia perf format.
ConvertToSkiaPerf converts the data format from angle_metrics.json
to what skia perf ingests. Injestion happens automatically when the
gs bucket is updated.
Example data from this CL on non-perf bots with upload enabled
(smoke mode so actual values aren't meaningful):
https://angle-perf.skia.org/e/?queries=buildername%3Dlinux-test%26metric%3Dwall_time%26test%3Dtrex_200
Bug: angleproject:7299
Change-Id: Ica700b586e08c205968fbc3c1d15cf742ad537f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4148167
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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bec220f6
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2022-11-01T22:05:30
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Translator: Fix operand component specifications
Before this change, TIntermConstantUnion::foldUnaryComponentWise always
used the first operand component for some operators. Use the operand
component corresponding to the result component.
Bug: angleproject:7801
Change-Id: I99a941a9eee0c10a4bcb3f515aa5cbf5accc0d52
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3996520
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Auto-Submit: 小田喜陽彦 <akihiko.odaki@gmail.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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fa612d04
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2023-01-09T19:38:42
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Tests: Add MARVEL SNAP trace
Test: angle_trace_tests --gtest_filter="*marvel_snap*"
Bug: angleproject:7941
Change-Id: Ie028c3184966d2f10717ed6fd0fabe8ecad75c8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4149929
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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493f3f31
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2022-11-11T17:01:40
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Reland "Vulkan: Only allocate default attribute if needed"
This is a reland of commit 85c98a92bb763452133bd7b4580d80625bb2c75d
Original change's description:
> Vulkan: Only allocate default attribute if needed
>
> mDirtyDefaultAttribsMask has all bits set when starts.
> ContextVk::handleDirtyGraphicsDefaultAttribs() is looping all dirty bits
> and try to allocate buffer for it, which means we are looping 16
> times when app starts. This CL changes to allocate a buffer only if used
> by program.
>
> Bug: b/258862506
> Change-Id: I2f0a75d1fe141c9ac3101088fdc4ce4f60b0c4ee
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4024544
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
> Commit-Queue: Charlie Lao <cclao@google.com>
Bug: b/258862506
Bug: angleproject:7866
Change-Id: Iad0b6a6ce5ec42e48461a199773eb8dc9976265e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4144938
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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9d5d619c
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2022-12-26T00:00:00
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Adjust clip distance compiler state and validation
The internal uniform, which is used for passing GL state on
some platforms, could be removed by GL drivers when built-ins
are not accessed; this may lead to failed frontend assertions.
Refactored relevant compiler state and validation helpers to
avoid ambiguous usage.
Added ClipCullDistanceTest.Unused test.
Bug: angleproject:4452
Change-Id: I06fdf9a69e01afb2ad11fa12e0510d8b0421e4bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4143839
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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6e3f4048
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2023-01-09T11:13:34
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Log free space on device (df -h) if log=debug.
Bug: chromium:1405504
Change-Id: I4c4f2e291bf10669b55adcd08bc57e338ca8ae62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4147388
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
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1f997cef
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2023-01-06T19:09:37
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Skip crashing final_fantasy trace perf on Pixel 6 native
Bug: angleproject:7936
Change-Id: Ied2399e66052d3b3f2b26f39c32aaf3950579eea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4143838
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
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ca0489f0
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2023-01-06T13:13:55
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Skip couple flaky trace perf tests on Win Intel
beach_buggy_racing on Vulkan
aliexpress on native
Bug: angleproject:7934
Change-Id: I78f78174e95aa0a4bab6685efb62b52f87e6e4f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4143158
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
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341f2908
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2023-01-04T16:17:17
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Vulkan: Remove the car_chase skip
This should now be fixed by crrev.com/c/4133548. Re-enable the test for
pixel6.
Bug: angleproject:7916
Change-Id: Ice0adc2c81c797f31354e086e5606744941de311
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4137290
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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2662f28f
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2022-12-30T17:26:22
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Vulkan: Fix imageRead from RP and outsideRP simultaneously
When a texture is been sampled from both fragment shader and compute
shader, you will have the same VkImageLayout. We will not try to end
renderPass, which means you end up running into similar situations with
OutsideRenderPassCommandBufferHelper::bufferRead where an image is
already read accessed by a started renderPass and now read accessed by
an outsideRenderPassCommands. Since renderPass has greater queueSerial,
we should not tag it with outsideRenderPassCommands' queueSerial.
This CL also adds two tests, one for color texture and another for
depth texture (which is car_chase uses). Both exposes the same bug.
Bug: angleproject:7916
Change-Id: I840ca8947caeb7a96c4c9ccb7c9eca2476837c9c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4133548
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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d88464de
|
2023-01-05T17:27:48
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Skip 2 slow trace perf tests on Win Intel
five_nights_at_freddys on Vulkan
pubg_mobile_launch on native
Bug: angleproject:7929
Change-Id: Ie6ebcc3db616a55fdbb9f1a0d67c950b80dc2010
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4133268
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5f1ab1d1
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2023-01-03T11:48:51
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Fix Deferred Flush Bug On Android Hardware Buffer
When does app read from Android Hardware Buffer
is outside of ANGLE's control. If we defer glFlush,
it is possible that when the app is reading from
AHB, the commands have not been flushed and executed,
causing app to read unexpected data. This change
adds a check to not defer glFlush when the Framebuffer
draw attachment is Android Hardware Buffer.
Bug: b/262886794
Change-Id: Ie0606f71b1a4f4f20511b7327e7ffb8c096ac727
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4126700
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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968c429e
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2023-01-04T14:18:11
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Tests: Use ISOLATED_OUTDIR for test artifact directory.
This should fix the missing CAS outputs on the bots.
Bug: angleproject:7926
Change-Id: Id09e5ccc19a454e2c0bf63076788187f3c7ef24f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4135158
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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056f8044
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2022-10-11T11:58:20
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Perf tests: write metrics to file and read from merge script.
The idea behind is to save metrics in a structured output with
full context so that we don't have to parse stdout and
reconstruct that context (e.g. which test was running when
the output was printed etc).
Note: we already have a "histogram" file (addHistogramSample)
written but it is structured using some UUID-based ids making its
digestion more complicated (https://anglebug.com/7299#c3).
This CL just writes events as one-json-per-line
simplifying downstream handling and debugging.
Just a sanity check / logging in the merge script for now.
Bug: angleproject:7299
Change-Id: I56dada643eceef180ce9bb1aa9ae6a641ea41e4c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3945112
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
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b354667e
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2022-12-24T12:21:17
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FrameCapture: Fix tracking of glCopyImageSubData
When tracking texture updates during glCopyImageSubData, choose
an enum supported by PackedEnum when looking up the textureID.
Also add a test for a common pattern used by the Unreal Engine that
trips up FrameCapture.
Test: CopyImageTestES31.CubeMapCopyImageSubData/*
Bug: angleproject:7913
Change-Id: I6c0fee69064cc6dc81177093ec9461dd5ccc152a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4126449
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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a0939325
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2023-01-01T17:41:33
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Tests: Add Catalyst Black trace
Test: angle_trace_tests --gtest_filter="*catalyst_black*"
Bug: angleproject:7921
Bug: angleproject:7924
Change-Id: I626d6790ef602f3ca09c9c9a4e03c5df32a985ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4133886
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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7c08f0a5
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2023-12-03T00:00:00
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Skip ClipCullDistanceTest.SizeCheckCombined on TSAN
Bug: angleproject:7922
Change-Id: I19c9ce729be8bf7a68517f340cd001332f22be08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4134844
Auto-Submit: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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b5a8cb42
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2022-12-30T21:00:54
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Tests: Add Cut the Rope trace
Test: angle_trace_tests --gtest_filter="*cut_the_rope*"
Bug: angleproject:5823
Bug: angleproject:7920
Change-Id: I6c607c593d828623afadff5677e0a8324e6b89f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4129086
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
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71e89320
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2023-01-03T09:10:08
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Tests: Support multiple filters with ":".
Now we can run multiple traces per invocation, e.g.:
"trex_200:among_us"
Bug: angleproject:7775
Change-Id: I8e8176d444f20ae97234469ab8c553543b81b331
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4132944
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e5efa2a7
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2022-12-30T17:10:37
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Tests: Add Portal Knights trace
Test: angle_trace_tests --gtest_filter="*portal_knights*"
Bug: angleproject:7919
Change-Id: Ie11fd45afdd2cb70d1caef2e0006ba26ac5fdf25
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4129107
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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8e2b87ac
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2022-12-29T21:19:29
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Tests: Add MU Origin 3 trace
Test: angle_trace_tests --gtest_filter="*mu_origin_3*"
Bug: angleproject:7917
Change-Id: Ic00a42d3c8b7c6c92a66c09c258a32d22e5f4805
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4129866
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
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b9e38879
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2022-12-28T21:00:57
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Tests: Add Agent A: A puzzle in disguise trace
Test: angle_trace_tests --gtest_filter="*agent_a*"
Bug: angleproject:7914
Change-Id: I3be5192a64c400b341b313e92211126e3ad1fd38
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4128940
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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4a8bc146
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2022-12-29T17:26:05
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Skip angle_restricted_trace_gold_tests.car_chase asserts on Pixel 6
Assert failed in setSerial
Bug: angleproject:7916
Change-Id: I05a91cfd29194e29e6c512c9001c064951dcf466
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4127959
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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fe704fb5
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2022-12-27T18:34:43
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Crash end2end tests when loading driver library fails
Switch from GTests's ASSERT_NE(),
which allowed to continue execution and hid the error from Swarming,
to ANGLE's ASSERT(), which makes bots to report this error.
Bug: angleproject:7885
Change-Id: I7937a9419f3fbfd9f6ab2d696e40771bde763a1e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4126355
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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309269ce
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2022-12-23T18:10:22
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Fix ReadOnlyFeedbackLoopTestES31 not instantiated on iOS
Bug: angleproject:7899
Change-Id: I0641574cae2f74315297df8eac0268ab5676dd3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4116926
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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6c41793f
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2022-12-20T15:20:50
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Vulkan: Use read/write depth/stencil layouts
This allows an application to have depth in read-only feedback loop
while stencil is being written to for example.
Bug: angleproject:7899
Bug: b/192477489
Change-Id: Ic2e11d32da7c7e3a7f3cd86dbafc5c56a0dbbfd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4116730
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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