src/libGLESv2/renderer


Log

Author Commit Date CI Message
Jamie Madill a2d4e55d 2013-10-10T15:12:01 Add support for pixel unpack buffers to TexImage3D. TRAC #23846 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Jamie Madill 171ca0ea 2013-10-10T15:10:31 Refactor direct buffer storage to only create two backing buffers, for constant buffers and all other bindings. This simplifies the logic used in retrieving the ID3D11Buffer. TRAC #23844 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 4461f097 2013-10-10T15:10:39 Add support for the "fast path" (GPU copy) pixel unpack buffers in TexImage2D. TRAC #23844 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 0e0510fd 2013-10-10T15:46:23 Place the method responsible for checking for fast pixel unpack buffer support into the Renderer. TRAC #23997 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 851a4f66 2013-10-10T15:15:36 Add precompiled D3D11 shaders for pixel unpack buffers. TRAC #23844 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill c8c102b5 2013-10-10T15:10:24 Add a helper method to return the native format backing a GL texture type. TRAC #23844 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang d47e0fcc 2013-08-29T11:40:43 Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
Geoff Lang 401a0bc5 2013-10-16T13:20:49 Fix D3D9 attributes being marked as requireing conversion when they did not. R=jmadill@chromium.org,shannonwoods@chromium.org Review URL: https://codereview.appspot.com/14737043
Jamie Madill 71cc91fc 2013-09-18T12:51:22 Remove an assert statement to do with uniforms and element indexes. This assert could trigger false positives on sampler types. We should eventually replace our uniform handling logic with something more consistent with D3D11's "everything is a constant buffer" model. TRAC #23749 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens
Geoff Lang 5925a4e4 2013-10-10T10:16:47 Only check for missmatched HWND process IDs if swap chain creation fails. R=shannonwoods@chromium.org,zmo@chromium.org,jmadill@chromium.org Review URL: https://codereview.appspot.com/14540050
Shannon Woods bfc93bba 2013-10-09T11:36:53 Use cube textures as 2D texture arrays in rendertarget SRVs This fixes mipmapping for renderable cube textures in D3D11. Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill
Geoff Lang f5ef21cd 2013-10-03T11:20:48 Add a define to force off the vertical sync for profiling. TRAC #23973 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang d1e9a9a6 2013-09-30T15:22:57 Add missing ES3 unsized internal formats and properly return 1 for alpha in integer formats with no alpha channel. TRAC #23949 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang f6d6901c 2013-10-07T12:10:37 Fall back to LoadLibrary if preloading d3d compiler modules fails. TRAC #23985 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang b04b708c 2013-09-30T15:54:57 Refactored the generate_shaders.bat script to use a function to compile the shaders and have the option of creating debug shaders. TRAC #23907 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Al Patrick 3c6344e7 2013-09-23T14:57:00 add TRACE_EVENT to ANGLE (reland) Tracing code the same as previous CL: https://codereview.appspot.com/12699047/ Setup code simplified, and follows the GetProcAddress model of other gl functions. R=shannonwoods@google.com
Jamie Madill ba615196 2013-09-24T14:07:39 Normalize line endings of tracked files in the repository. TRAC #23896 Signed-off-by: Shannon Woods
Jamie Madill 402bdcca 2013-09-24T13:01:24 Re-generate our compiled shaders with the new version of FXC. TRAC #23838 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill cc9aa0f5 2013-09-04T11:10:22 Support the Windows 8 SDK version of fxc by default in generate_shaders.bat. TRAC #23838 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill a21eea36 2013-09-18T14:36:25 Add pixel unpack buffer stubs to the Renderer classes. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 89a0bf50 2013-09-18T14:36:24 Add initial implementation for PixelTransfer11, which will enable GPU buffer to texture and texture to buffer copies. This is necessary for fast implementation of ES3 PBOs. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill d3f0f1ec 2013-09-20T13:31:08 Expose and generalize Clear11's CompareStates function, and add methods for equality test and initialization. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 10b411df 2013-09-18T14:36:23 Add a helper method to gl::RenderTarget to return the extents of the texture (width/height/depth). TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill c2da55cc 2013-09-18T14:36:22 Make CompilePS a shared utility method in the d3d11 namespace, and add methods for vertex and geometry shaders. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill bdfa2289 2013-09-18T14:36:21 Move and adjust the name of the Blit11 local functions to be consistent with our coding style. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Al Patrick 978911ca 2013-08-15T12:43:29 InputLayoutCache only hashes input layout keys up to last used element. R=geofflang@chromium.org Review URL: https://codereview.appspot.com/12676043 Conflicts: src/common/version.h src/libGLESv2/libGLESv2.vcxproj src/libGLESv2/renderer/InputLayoutCache.cpp
Jamie Madill 0fd7786d 2013-09-09T16:24:06 Change the backing for integer 32-bit three-channel textures internally to four components. On some systems three-channel int textures are not renderable in D3D11. TRAC #23822 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 5b085dc3 2013-08-30T13:21:11 Add a field to uniforms to track which element within a register the uniform should be uploaded to. This is necessary to support HLSL-backed uniform structs. TRAC #23750 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Geoff Lang 921968ca 2013-09-04T16:59:22 Worked around an issue that causes a TDR timeout when Blit11::copyDepthStencil is called repeatedly. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 125deab6 2013-08-09T13:34:16 Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang da507fea 2013-08-20T12:01:42 Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class. TRAC #23475 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang b2f3d05c 2013-08-13T12:49:27 Replaced the custom component type and SRGB bool with GLenums. TRAC #23474 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill 9b4f3849 2013-08-26T15:29:30 Fix using the incorrect vertex count in instancing drawing using the streaming buffer. This could cause visual corruption from reading past the end of initialized vertex data. R=geofflang@chromium.org, shannonwoods@chromium.org ANGLEBUG=467 Review URL=https://codereview.appspot.com/12937045 Test=WebGL CTS 1.0.2
Geoff Lang 79031cb5 2013-08-12T12:55:17 TextureStorage11::updateSubresourceLevel will now use the blitter if it is updating a depth stencil texture. TRAC #23531 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang de14d607 2013-08-14T12:28:33 Fixed a bug where the frontFace shader constant would not be updated if the drawMode or frontFace changed but not the viewport. TRAC #23719 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 5724442b 2013-08-09T15:35:44 Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT. TRAC #23651 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 5b61c696 2013-08-02T15:02:59 Load 1 into the alpha channel of RGB integer formats instead of 0. TRAC #23651 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 444419fd 2013-08-05T14:15:41 Fixed the rounding of the source lookup in Blit11's copy depth stencil. TRAC #23669 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang fdf06948 2013-08-06T10:41:05 Split the overflow check into explicit multiplication and addition overflow checks. TRAC #23671 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang b23fc091 2013-08-06T10:43:14 Change the offset variable to an unsigned int since it cannot be negative and is assigned to streamOffset which is an unsigned int. TRAC #23671 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Shannon Woods 78568ba9 2013-08-08T14:15:08 Releases a resource that was leaking. TRAC #23656 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Geoff Lang 8040f57d 2013-07-25T16:49:54 Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang a36ead4a 2013-08-02T11:54:08 Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows. TRAC #23643 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 9b8f92ea 2013-07-30T15:23:30 Remove uses of the HASH_MAP define since unordered_map is already used in several places. TRAC #23618 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang ea228635 2013-07-30T15:17:12 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. TRAC #23617 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 57e713e8 2013-07-31T17:01:58 Fix additional overflow and underflow issues with triangle fans and line loops. Issue #444 Signed-off-by: Shannon Woods Signed-off-by: Chris Evans Author: Geoff Lang
Geoff Lang 1294924f 2013-07-29T15:22:42 Fixed a bug where cube depth stencils used the wrong format and didn't set the D3D11_DEPTH_STENCIL_VIEW_DESC::Flags member. TRAC #23608 Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 1c3192ef 2013-07-22T13:59:24 Emulate RGB32F textures with DXGI_FORMAT_R32G32B32A32_FLOAT so that sampling is always supported. Trac #23523 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang f23eb28c 2013-07-22T10:52:19 Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 4d782730 2013-07-22T10:44:18 RenderTarget11::get* calls no longer add references to the D3D resources. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 4c09586e 2013-07-22T10:43:36 Cache applied primitive topology. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang c6354ee5 2013-07-22T10:40:07 Cache applied constant buffers. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 1f53cab0 2013-07-22T10:37:22 Cache applied vertex buffers and input layout. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Jamie Madill cd055f81 2013-07-26T11:55:15 Add state for the new fence sync objects in ES3. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill fb9a7409 2013-07-26T11:55:01 Move the API parameter validation out of Fence.cpp to libGLESv2.cpp. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 09752369 2013-07-26T11:54:57 Move the GL_NV_fence-specific stuff stuff out of the Fence implementation class to gl::Fence. This will allow us to re-use the same Fence implementation for GLES 3 Fence Sync objects. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 9ccc7e58 2013-07-19T17:06:04 Remove some accidentally committed compiled shaders. TRAC #23573 Authored-by: Jamie Madill
Jamie Madill dc35604b 2013-07-19T16:36:57 Add state for sampler objects. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Geoff Lang c82fc413 2013-07-10T14:43:42 Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states. TRAC #23394 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Jamie Madill 707dbd7e 2013-07-10T15:13:39 Fix the internal conversion of DXGI DEPTH_COMPONENT32F formats to be DEPTH_COMPONENT_OES in GLES 2 contexts. TRAC #23483 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill d6cb2443 2013-07-10T15:13:38 Add a client version parameter to several D3D11-specific texture format queries. TRAC #23483 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Al Patrick 9e33a112 2013-06-26T17:11:59 In ShaderExecutable, delete mFunction with delete[] instead of delete. BUG=chromium:253578 R=shannonwoods@chromium.org Review URL: https://codereview.appspot.com/10658043
Geoff Lang d81cf64c 2013-07-09T16:02:30 Protect against integer overflows in the IndexBuffer class by validating that the new write position will not overflow. Issue 444 Signed-off-by: Jamie Madil Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang fe5b2726 2013-07-09T15:58:36 Protect against integer overflows in the VertexBuffer class by validating the reserved space. Issue 444 Signed-off-by: Jamie Madil Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang eadfd57b 2013-07-09T15:55:07 Protect against integer overflows when generating index buffers for line loop and triangle fan drawing. Issue 444 Signed-off-by: Jamie Madil Signed-off-by: Shannon Woods Author: Geoff Lang
Nicolas Capens e6050884 2013-07-08T10:43:10 Handle new sampler types. TRAC #23472 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens
Shannon Woods 9e73b210 2013-07-08T10:32:19 Marks formats renderable which had been missed and corrects table headers. TRAC #23273 Authored-by: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Shannon Woods 52f1e7ef 2013-07-08T10:32:17 Implements queriability for internal format sample counts. TRAC #23273 Authored-by: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Shannon Woods dd4674f2 2013-07-08T10:32:15 Adds a function to retrieve the renderable DXGI format for a GL internal format. TRAC #23273 Authored-by: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Shannon Woods ddb785c2 2013-07-08T10:32:13 Fixes a typo in the spelling of GetTextureFormat. TRAC #23273 Authored-by: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Jamie Madill 57a8972e 2013-07-02T11:57:03 Add implementation for Vertex Array Object state. TRAC #23390 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Jamie Madill a857c36b 2013-07-02T11:57:02 Refactor VertexAttribute to split the "current value" for generic attributes into its own class. VAOs in GLES 3 do not store the current values, so these must be handled separately from other Vertex Attribute data. TRAC #23390 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Jamie Madill 87939710 2013-07-02T11:57:01 Move VertexAttribute to its own header file. This is in preparation for VAO support. TRAC #23390 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Shannon Woods 5ab33c89 2013-06-26T15:31:09 Fixes tabs-vs-spaces that have crept into the project. TRAC #23251 Authored-by: Shannon Woods Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens
Shannon Woods 193dc48b 2013-06-26T15:30:09 Adds a null check in one additional location in setData TRAC #23251 Author: Shannon Woods Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens
Jamie Madill fcb8a601 2013-06-24T17:51:47 Restore using the depth-stencil typed DXGI format for checking for maximum supported samples. This regression was breaking the es3proto D3D11 testing in Canary. TRAC #23410 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Geoff Lang 87465460 2013-06-17T16:28:54 Added load functions to depth texture formats. TRAC #23262 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang a3495326 2013-06-18T15:16:15 Added ES3 internal format information about GL_DEPTH_COMPONENT32_OES and mapped DXGI_FORMAT_R32_TYPELESS textures to GL_DEPTH_COMPONENT32F. TRAC #23262 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 0ef98739 2013-06-20T13:29:19 Fix wrong reading functions being used for some D3D formats. TRAC #23256 Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 6350f734 2013-05-31T09:41:46 Fix potential segfault when calling glBufferData with NULL data pointer. TRAC #23311 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Geoff Lang
Geoff Lang 975af378 2013-06-12T11:19:22 Blit11 can now blit depth stencils. TRAC #23321 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang d8c86138 2013-06-12T11:17:24 Added depth stencil format info to format utils 11. TRAC #23321 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 685806d6 2013-06-12T11:16:36 Seperated the blit depthstencil parameters in the blit methods. TRAC #23321 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang c1f51be4 2013-06-11T11:49:14 Renderer11::blitRenderbufferRect now can handle stretching a blit rectangle and different interpolation methods. TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 758d5b21 2013-06-11T11:42:50 Refactored validation to glBlitFramebufferANGLE and implemented glBlitFramebuffer. TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang a2d97f13 2013-06-11T11:44:02 RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available. TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang aacabd66 2013-06-11T11:50:45 Made sure all the depth stencil DXGI variants that are used as SRVs, RTVs and DSVs have entries in the DXGI format info table. TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 77e3900a 2013-06-11T11:28:19 Added a non-default rasterizer state to Blit11 so it can preform inverted blits. TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang b0c75cc9 2013-06-04T17:13:27 Added support for copying GL_RG, GL_RED and integer texture formats in Blit11. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang b86b979d 2013-06-04T16:32:05 Refactored the Renderer11::copyTexture method into a Blit11 class. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang dce735c3 2013-06-04T10:21:18 Renamed the Blit class to Blit9. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 697ad3ed 2013-06-04T10:11:28 Replaced switches in Renderer::readPixels with calls to color reading and writing functions. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang fe28ca06 2013-06-04T10:10:48 Added table entries for reading colors from D3D and DXGI formats and writing colors to format/type combinations. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 446a4477 2013-06-04T10:03:14 Added new image formats to match new ES3 formats and added read and write functions to various color types that they can represent. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 75ce3f21 2013-05-31T12:00:37 Moved the image format types into their own header. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 2a64ee44 2013-05-31T11:22:40 Templated the Color structure so it can be used for the new integer and unsigned integer color types. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Nicolas Capens fd39655d 2013-06-18T21:41:30 Fix non-multisampled line rasterization. #23334 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens 930f05ea 2013-06-18T15:31:58 Fixed cube map getRenderTarget for DX9. TRAC #22705 Signed-off-by: Shannon Woods Author: Nicolas Capens
Geoff Lang 9c5808c5 2013-06-07T15:16:58 Implemented the remaining non-compressed load functions for ES3. TRAC #23229 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 0d56c430 2013-06-05T14:54:16 Image11 now determines if a format is renderable by checking the RTV format exists rather than the SRV format. Added several more RTV DXGI formats to the table to allow fast copies. TRAC #23276 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang