|
a2d4e55d
|
2013-10-10T15:12:01
|
|
Add support for pixel unpack buffers to TexImage3D.
TRAC #23846
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
|
|
171ca0ea
|
2013-10-10T15:10:31
|
|
Refactor direct buffer storage to only create two backing buffers, for constant buffers and all other bindings.
This simplifies the logic used in retrieving the ID3D11Buffer.
TRAC #23844
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
4461f097
|
2013-10-10T15:10:39
|
|
Add support for the "fast path" (GPU copy) pixel unpack buffers in TexImage2D.
TRAC #23844
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
0e0510fd
|
2013-10-10T15:46:23
|
|
Place the method responsible for checking for fast pixel unpack buffer support into the Renderer.
TRAC #23997
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
851a4f66
|
2013-10-10T15:15:36
|
|
Add precompiled D3D11 shaders for pixel unpack buffers.
TRAC #23844
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
c8c102b5
|
2013-10-10T15:10:24
|
|
Add a helper method to return the native format backing a GL texture type.
TRAC #23844
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
d47e0fcc
|
2013-08-29T11:40:43
|
|
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
|
|
401a0bc5
|
2013-10-16T13:20:49
|
|
Fix D3D9 attributes being marked as requireing conversion when they did
not.
R=jmadill@chromium.org,shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/14737043
|
|
71cc91fc
|
2013-09-18T12:51:22
|
|
Remove an assert statement to do with uniforms and element indexes.
This assert could trigger false positives on sampler types. We should eventually
replace our uniform handling logic with something more consistent with D3D11's
"everything is a constant buffer" model.
TRAC #23749
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
|
|
5925a4e4
|
2013-10-10T10:16:47
|
|
Only check for missmatched HWND process IDs if swap chain creation fails.
R=shannonwoods@chromium.org,zmo@chromium.org,jmadill@chromium.org
Review URL: https://codereview.appspot.com/14540050
|
|
bfc93bba
|
2013-10-09T11:36:53
|
|
Use cube textures as 2D texture arrays in rendertarget SRVs
This fixes mipmapping for renderable cube textures in D3D11.
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
|
|
f5ef21cd
|
2013-10-03T11:20:48
|
|
Add a define to force off the vertical sync for profiling.
TRAC #23973
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
d1e9a9a6
|
2013-09-30T15:22:57
|
|
Add missing ES3 unsized internal formats and properly return 1 for alpha in integer formats with no alpha channel.
TRAC #23949
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
f6d6901c
|
2013-10-07T12:10:37
|
|
Fall back to LoadLibrary if preloading d3d compiler modules fails.
TRAC #23985
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
b04b708c
|
2013-09-30T15:54:57
|
|
Refactored the generate_shaders.bat script to use a function to compile the shaders and have the option of creating debug shaders.
TRAC #23907
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
3c6344e7
|
2013-09-23T14:57:00
|
|
add TRACE_EVENT to ANGLE (reland)
Tracing code the same as previous CL:
https://codereview.appspot.com/12699047/
Setup code simplified, and follows the GetProcAddress model of other
gl functions.
R=shannonwoods@google.com
|
|
ba615196
|
2013-09-24T14:07:39
|
|
Normalize line endings of tracked files in the repository.
TRAC #23896
Signed-off-by: Shannon Woods
|
|
402bdcca
|
2013-09-24T13:01:24
|
|
Re-generate our compiled shaders with the new version of FXC.
TRAC #23838
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
cc9aa0f5
|
2013-09-04T11:10:22
|
|
Support the Windows 8 SDK version of fxc by default in generate_shaders.bat.
TRAC #23838
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
a21eea36
|
2013-09-18T14:36:25
|
|
Add pixel unpack buffer stubs to the Renderer classes.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
89a0bf50
|
2013-09-18T14:36:24
|
|
Add initial implementation for PixelTransfer11, which will enable GPU buffer to texture and texture to buffer copies.
This is necessary for fast implementation of ES3 PBOs.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
d3f0f1ec
|
2013-09-20T13:31:08
|
|
Expose and generalize Clear11's CompareStates function, and add methods for equality test and initialization.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
10b411df
|
2013-09-18T14:36:23
|
|
Add a helper method to gl::RenderTarget to return the extents of the texture (width/height/depth).
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
c2da55cc
|
2013-09-18T14:36:22
|
|
Make CompilePS a shared utility method in the d3d11 namespace, and add methods for vertex and geometry shaders.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
bdfa2289
|
2013-09-18T14:36:21
|
|
Move and adjust the name of the Blit11 local functions to be consistent with our coding style.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
978911ca
|
2013-08-15T12:43:29
|
|
InputLayoutCache only hashes input layout keys up to last used element.
R=geofflang@chromium.org
Review URL: https://codereview.appspot.com/12676043
Conflicts:
src/common/version.h
src/libGLESv2/libGLESv2.vcxproj
src/libGLESv2/renderer/InputLayoutCache.cpp
|
|
0fd7786d
|
2013-09-09T16:24:06
|
|
Change the backing for integer 32-bit three-channel textures internally to four components.
On some systems three-channel int textures are not renderable in D3D11.
TRAC #23822
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
5b085dc3
|
2013-08-30T13:21:11
|
|
Add a field to uniforms to track which element within a register the uniform should be uploaded to.
This is necessary to support HLSL-backed uniform structs.
TRAC #23750
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
|
|
921968ca
|
2013-09-04T16:59:22
|
|
Worked around an issue that causes a TDR timeout when Blit11::copyDepthStencil is called repeatedly.
TRAC #23650
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
125deab6
|
2013-08-09T13:34:16
|
|
Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
TRAC #23650
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
da507fea
|
2013-08-20T12:01:42
|
|
Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class.
TRAC #23475
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
b2f3d05c
|
2013-08-13T12:49:27
|
|
Replaced the custom component type and SRGB bool with GLenums.
TRAC #23474
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
9b4f3849
|
2013-08-26T15:29:30
|
|
Fix using the incorrect vertex count in instancing drawing using the streaming buffer.
This could cause visual corruption from reading past the end of initialized vertex data.
R=geofflang@chromium.org, shannonwoods@chromium.org
ANGLEBUG=467
Review URL=https://codereview.appspot.com/12937045
Test=WebGL CTS 1.0.2
|
|
79031cb5
|
2013-08-12T12:55:17
|
|
TextureStorage11::updateSubresourceLevel will now use the blitter if it is updating a depth stencil texture.
TRAC #23531
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
de14d607
|
2013-08-14T12:28:33
|
|
Fixed a bug where the frontFace shader constant would not be updated if the drawMode or frontFace changed but not the viewport.
TRAC #23719
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
5724442b
|
2013-08-09T15:35:44
|
|
Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT.
TRAC #23651
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
5b61c696
|
2013-08-02T15:02:59
|
|
Load 1 into the alpha channel of RGB integer formats instead of 0.
TRAC #23651
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
444419fd
|
2013-08-05T14:15:41
|
|
Fixed the rounding of the source lookup in Blit11's copy depth stencil.
TRAC #23669
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
fdf06948
|
2013-08-06T10:41:05
|
|
Split the overflow check into explicit multiplication and addition overflow checks.
TRAC #23671
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
b23fc091
|
2013-08-06T10:43:14
|
|
Change the offset variable to an unsigned int since it cannot be negative and is assigned to streamOffset which is an unsigned int.
TRAC #23671
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
78568ba9
|
2013-08-08T14:15:08
|
|
Releases a resource that was leaking.
TRAC #23656
Author: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
|
|
8040f57d
|
2013-07-25T16:49:54
|
|
Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
a36ead4a
|
2013-08-02T11:54:08
|
|
Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows.
TRAC #23643
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
9b8f92ea
|
2013-07-30T15:23:30
|
|
Remove uses of the HASH_MAP define since unordered_map is already used in several places.
TRAC #23618
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
ea228635
|
2013-07-30T15:17:12
|
|
Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again.
TRAC #23617
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
57e713e8
|
2013-07-31T17:01:58
|
|
Fix additional overflow and underflow issues with triangle fans and line loops.
Issue #444
Signed-off-by: Shannon Woods
Signed-off-by: Chris Evans
Author: Geoff Lang
|
|
1294924f
|
2013-07-29T15:22:42
|
|
Fixed a bug where cube depth stencils used the wrong format and didn't set the D3D11_DEPTH_STENCIL_VIEW_DESC::Flags member.
TRAC #23608
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
1c3192ef
|
2013-07-22T13:59:24
|
|
Emulate RGB32F textures with DXGI_FORMAT_R32G32B32A32_FLOAT so that sampling is always supported.
Trac #23523
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
f23eb28c
|
2013-07-22T10:52:19
|
|
Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
4d782730
|
2013-07-22T10:44:18
|
|
RenderTarget11::get* calls no longer add references to the D3D resources.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
4c09586e
|
2013-07-22T10:43:36
|
|
Cache applied primitive topology.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
c6354ee5
|
2013-07-22T10:40:07
|
|
Cache applied constant buffers.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
1f53cab0
|
2013-07-22T10:37:22
|
|
Cache applied vertex buffers and input layout.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
cd055f81
|
2013-07-26T11:55:15
|
|
Add state for the new fence sync objects in ES3.
TRAC #23446
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
fb9a7409
|
2013-07-26T11:55:01
|
|
Move the API parameter validation out of Fence.cpp to libGLESv2.cpp.
TRAC #23446
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
09752369
|
2013-07-26T11:54:57
|
|
Move the GL_NV_fence-specific stuff stuff out of the Fence implementation class to gl::Fence.
This will allow us to re-use the same Fence implementation for GLES 3 Fence Sync objects.
TRAC #23446
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
9ccc7e58
|
2013-07-19T17:06:04
|
|
Remove some accidentally committed compiled shaders.
TRAC #23573
Authored-by: Jamie Madill
|
|
dc35604b
|
2013-07-19T16:36:57
|
|
Add state for sampler objects.
TRAC #23453
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
c82fc413
|
2013-07-10T14:43:42
|
|
Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states.
TRAC #23394
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
707dbd7e
|
2013-07-10T15:13:39
|
|
Fix the internal conversion of DXGI DEPTH_COMPONENT32F formats to be DEPTH_COMPONENT_OES in GLES 2 contexts.
TRAC #23483
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
d6cb2443
|
2013-07-10T15:13:38
|
|
Add a client version parameter to several D3D11-specific texture format queries.
TRAC #23483
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
9e33a112
|
2013-06-26T17:11:59
|
|
In ShaderExecutable, delete mFunction with delete[] instead of delete.
BUG=chromium:253578
R=shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/10658043
|
|
d81cf64c
|
2013-07-09T16:02:30
|
|
Protect against integer overflows in the IndexBuffer class by validating that the new write position will not overflow.
Issue 444
Signed-off-by: Jamie Madil
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
fe5b2726
|
2013-07-09T15:58:36
|
|
Protect against integer overflows in the VertexBuffer class by validating the reserved space.
Issue 444
Signed-off-by: Jamie Madil
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
eadfd57b
|
2013-07-09T15:55:07
|
|
Protect against integer overflows when generating index buffers for line loop and triangle fan drawing.
Issue 444
Signed-off-by: Jamie Madil
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
e6050884
|
2013-07-08T10:43:10
|
|
Handle new sampler types.
TRAC #23472
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
9e73b210
|
2013-07-08T10:32:19
|
|
Marks formats renderable which had been missed and corrects table headers.
TRAC #23273
Authored-by: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
|
|
52f1e7ef
|
2013-07-08T10:32:17
|
|
Implements queriability for internal format sample counts.
TRAC #23273
Authored-by: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
|
|
dd4674f2
|
2013-07-08T10:32:15
|
|
Adds a function to retrieve the renderable DXGI format for a GL internal format.
TRAC #23273
Authored-by: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
|
|
ddb785c2
|
2013-07-08T10:32:13
|
|
Fixes a typo in the spelling of GetTextureFormat.
TRAC #23273
Authored-by: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
|
|
57a8972e
|
2013-07-02T11:57:03
|
|
Add implementation for Vertex Array Object state.
TRAC #23390
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Authored-by: Jamie Madill
|
|
a857c36b
|
2013-07-02T11:57:02
|
|
Refactor VertexAttribute to split the "current value" for generic attributes into its own class.
VAOs in GLES 3 do not store the current values, so these must be handled separately from other Vertex
Attribute data.
TRAC #23390
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Authored-by: Jamie Madill
|
|
87939710
|
2013-07-02T11:57:01
|
|
Move VertexAttribute to its own header file.
This is in preparation for VAO support.
TRAC #23390
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Authored-by: Jamie Madill
|
|
5ab33c89
|
2013-06-26T15:31:09
|
|
Fixes tabs-vs-spaces that have crept into the project.
TRAC #23251
Authored-by: Shannon Woods
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
|
|
193dc48b
|
2013-06-26T15:30:09
|
|
Adds a null check in one additional location in setData
TRAC #23251
Author: Shannon Woods
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
|
|
fcb8a601
|
2013-06-24T17:51:47
|
|
Restore using the depth-stencil typed DXGI format for checking for maximum supported samples.
This regression was breaking the es3proto D3D11 testing in Canary.
TRAC #23410
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
87465460
|
2013-06-17T16:28:54
|
|
Added load functions to depth texture formats.
TRAC #23262
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
a3495326
|
2013-06-18T15:16:15
|
|
Added ES3 internal format information about GL_DEPTH_COMPONENT32_OES and mapped DXGI_FORMAT_R32_TYPELESS textures to GL_DEPTH_COMPONENT32F.
TRAC #23262
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
0ef98739
|
2013-06-20T13:29:19
|
|
Fix wrong reading functions being used for some D3D formats.
TRAC #23256
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
6350f734
|
2013-05-31T09:41:46
|
|
Fix potential segfault when calling glBufferData with NULL data pointer.
TRAC #23311
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Geoff Lang
|
|
975af378
|
2013-06-12T11:19:22
|
|
Blit11 can now blit depth stencils.
TRAC #23321
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
d8c86138
|
2013-06-12T11:17:24
|
|
Added depth stencil format info to format utils 11.
TRAC #23321
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
685806d6
|
2013-06-12T11:16:36
|
|
Seperated the blit depthstencil parameters in the blit methods.
TRAC #23321
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
c1f51be4
|
2013-06-11T11:49:14
|
|
Renderer11::blitRenderbufferRect now can handle stretching a blit rectangle and different interpolation methods.
TRAC #23211
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
758d5b21
|
2013-06-11T11:42:50
|
|
Refactored validation to glBlitFramebufferANGLE and implemented glBlitFramebuffer.
TRAC #23211
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
a2d97f13
|
2013-06-11T11:44:02
|
|
RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available.
TRAC #23211
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
aacabd66
|
2013-06-11T11:50:45
|
|
Made sure all the depth stencil DXGI variants that are used as SRVs, RTVs and DSVs have entries in the DXGI format info table.
TRAC #23211
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
77e3900a
|
2013-06-11T11:28:19
|
|
Added a non-default rasterizer state to Blit11 so it can preform inverted blits.
TRAC #23211
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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|
b0c75cc9
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2013-06-04T17:13:27
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Added support for copying GL_RG, GL_RED and integer texture formats in Blit11.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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b86b979d
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2013-06-04T16:32:05
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Refactored the Renderer11::copyTexture method into a Blit11 class.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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dce735c3
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2013-06-04T10:21:18
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Renamed the Blit class to Blit9.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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697ad3ed
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2013-06-04T10:11:28
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Replaced switches in Renderer::readPixels with calls to color reading and writing functions.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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fe28ca06
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2013-06-04T10:10:48
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Added table entries for reading colors from D3D and DXGI formats and writing colors to format/type combinations.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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446a4477
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2013-06-04T10:03:14
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Added new image formats to match new ES3 formats and added read and write functions to various color types that they can represent.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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75ce3f21
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2013-05-31T12:00:37
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Moved the image format types into their own header.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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2a64ee44
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2013-05-31T11:22:40
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Templated the Color structure so it can be used for the new integer and unsigned integer color types.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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fd39655d
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2013-06-18T21:41:30
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Fix non-multisampled line rasterization.
#23334
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
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930f05ea
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2013-06-18T15:31:58
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Fixed cube map getRenderTarget for DX9.
TRAC #22705
Signed-off-by: Shannon Woods
Author: Nicolas Capens
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9c5808c5
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2013-06-07T15:16:58
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Implemented the remaining non-compressed load functions for ES3.
TRAC #23229
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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0d56c430
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2013-06-05T14:54:16
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Image11 now determines if a format is renderable by checking the RTV format exists rather than the SRV format. Added several more RTV DXGI formats to the table to allow fast copies.
TRAC #23276
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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