src/tests/gl_tests


Log

Author Commit Date CI Message
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 10a98f44 2024-06-18T00:00:00 Add ClipControlTest.DepthFragCoord test Bug: angleproject:347737886 Change-Id: Id10b0f99b0a87a746f99ddf77c095861b1c72f74 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5638710 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev d521dd08 2024-06-13T00:00:00 Metal: Set write dependency when calling fillBuffer Ensured that resetting the visibility buffer completes before next operations. Fixed: angleproject:347193640 Change-Id: Ib44322ca36c056a71a828e45cea435f51394cc0a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5632318 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang 2d8e15f8 2024-05-31T14:25:12 Add stubs for GL_QCOM_tiled_rendering Bug: angleproject:343900918 Change-Id: I77d742949565ebfecb5f4446db3510af4f94033c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5588629 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 06f1b72f 2024-06-03T08:59:46 Vulkan: Bugfix in MSRTT emulation Transient multisampled images should have no mips. Enforce this requirement when MSRTT is being emulated Bug: angleproject:4836 Tests: MultisampledRenderToTexture*MultipleLevelsMultisample* Change-Id: I6df21bbb49a4c45aa3ee321f7d49b81f55352562 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5601347 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 479c950e 2024-06-06T00:00:00 D3D11: Implement fragment shader image2D layout updates Checked for updated image2D bind layout when triggering program recompilation. Included image2D bind layout variants into D3DPixelExecutable cache. Added tests for binding 2D array texture layers. Fixed: angleproject:8124 Change-Id: I228a29b5bb175bbf0f8b13e70d1f09e8eb4ebb2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5630654 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Roman Lavrov 15c182f9 2024-06-11T09:47:07 Vulkan: remove deferFlushUntilEndRenderPass feature, always on This only applies to Qualcomm chipsets, the feature was already enabled for all other devices. It was previously causing a manhattan 3.0 perf regression on some Qualcomm devices, but my tests on S24 both with ANGLE trace manhattan_31 and running gfxbench manually do not show any obvious regression. It was also not expected that this would result in a regression. As we do not aim to improve perf on older devices, removing the feature altogether so that defers are always enabled. This change resulted in a change in gold images on these traces on pixel 4 bots: pokemon_masters_ex - text was missing and now is rendered street_fighter_iv_ce_frame86 - shadow was missing and now is rendered So it looks like the feature may have been working incorrectly. Bug: b/346378481 Change-Id: I2b0d15b89e11c67dea7c316a42bc807441c43b0a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5622115 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi 544b108a 2024-06-07T16:26:29 Add unit tests for geometry shader OES and ES32 * GeometryShaderTest is now the base for ~ES32. * Added "Core" to APIExtensionVersion. * Added unit test for compiling and attaching a geometry shader for the OES version and core ES 3.2. Bug: angleproject:42262233 Change-Id: I035a2dddfe5e91d8ba4426c6d10e76cf2a32b1b7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5610272 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 6554cd32 2024-06-07T16:26:10 Add validation for FramebufferTexture FramebufferTexture() was added as part of the geometry shader extension. However, it has become core in GLES 3.2. * Added validation for glFramebufferTexture(). * Added unit tests to check for validation errors for the OES and 3.2 core versions. Bug: angleproject:42262233 Change-Id: I2696d37bb54a26f0fe455107dca472cc05063fa6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5605108 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Yuxin Hu 9c391154 2024-06-06T18:24:18 Vulkan: Do not apply advanced blend emulation when blend is disabled The emulateAdvancedBlendEquations code path does not check if GL_BLEND is disabled. This CL adds the check so that the blend is not applied when we disable the GL_BLEND. This CL also adds an updateAdvancedBlendEquations() when DIRTY_BIT_BLEND_ENABLED bit is set. This ensures DIRTY_BIT_DRIVER_UNIFORMS bit is set when GL_BLEND state changes, meaning we will regenerate the uniforms if GL_BLEND state changes: GL_BLEND is enabled: pass the advanced blend equations to the uniforms; GL_BLEND is disabled: do not pass the advanced blend equations to the unforms Bug: b/345581214 Change-Id: I5708a4051647bc29b5b38a027e836f5bf717d1d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5605109 Auto-Submit: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
ericali 6164ee69 2024-06-11T15:28:06 Assertion during validateAST for mutli variables struct. When ForceInitShaderVariables is enabled, the init output variable will be rewritten based on symbol table. While SeparateDeclarations will replace the struct declaration from AST and create a new one beforehand. This proposed fix is to find output variable by loop through AST instead of symbol table to fix assertion during validateAST that the mType is different. Skipping this new added test for vulkan pixel 4 due to driver issue. Bug: angleproject:42267047 Change-Id: Id5c6ef8c4ed7bd5fcc6174ebbdd32e0605ac5cd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5613231 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Erica Li <lerica@apple.com>
Amirali Abdolrashidi ebb56cee 2024-05-31T15:10:37 Implement OES_tessellation_shader Based on the specs, there are no functional differences between OES and EXT. * Added validation for glPatchParameteriOES() and the core glPatchParameteri(). * Added the extension support for GLSL. * EXT_shader_io_blocks is implicitly enabled for the EXT geometry and tessellation shader extensions. * OES_shader_io_blocks is implicitly enabled for the OES versions of said extensions. * Added a test to make sure using this extension works instead of EXT. * Turned the repeated test code into a function: * testTessellationTextureBufferAccess * Skipped the tests that fail on various platforms. * It seems that these tests were being skipped before enabling this extension ("Not supported"). Bug: b/344030760 Bug: angleproject:345306326 Bug: angleproject:345304850 Bug: angleproject:345312771 Change-Id: I905da0132bf6525cb453dcaa613e4deb3155c4dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595611 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Roman Lavrov cc4fe098 2024-06-10T15:11:02 Tests: InRenderpassFlushShouldNotBreakRenderpass feature skip Flush is only deferred when deferFlushUntilEndRenderPass feature is enabled. It was intentionally disabled for Qualcomm devices due to perf: https://crrev.com/c/2441667 Bug: angleproject:42265681 Change-Id: I15d580c334a20e9ea58aec418a608f0b07bda2d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5617650 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 2c3e5f23 2024-06-06T14:49:06 Vulkan: Add Texture3DTestES3.ClearThenTexSubImageWithOverlapp This CL added two tests: Texture3DTestES3.ClearThenTexSubImageWithOverlappingLayersThenRead to expose a vulkan backend bug that we may incorrectly keep an overlapping update. Then on top of the first test, another test is added to do the darw call after texSubImage call to test the flush call originated from FBO works correctly. Bug: angleproject:345532371 Change-Id: I6014d6f0f1f0ed3a4813b9a78ec7e7ef1dfb2e66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5606145 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Roman Lavrov 442d66e3 2024-06-10T14:48:31 Tests: add "AHB" to ImageTest.UpdatedExternalTexture test name Other tests using AndroidHardwareBuffer have AHB in the name Bug: b/338429767 Change-Id: Ief9c6e5401baed54bc85696957ddc77b71dfe06b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5617330 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 57524dc9 2024-06-06T00:00:00 Fix shader image level rebinding Added a test that interleaves two draw calls with rebinding the texture level of a shader image; fixed surface init. Vulkan: Fixed subresource serial generation. D3D11: Fixed dirty bit setting. Fixed: angleproject:7647 Bug: angleproject:8124 Change-Id: I4b5d095a1714f31a4f7b63f96dedb366faa17a03 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5611298 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Amirali Abdolrashidi 25374c90 2024-05-31T16:08:58 Implement OES_gpu_shader5 Based on the specs, there is no difference between the OES version and the EXT version. * Added support for use in shaders * Added test to make sure the OES extension works. * Turned the repeated test code into a function: * testArrayOfArrayOfSamplerDynamicIndex() Bug: b/344031022 Change-Id: Ifda4fa5495983d254f598940a95d0797e8a9ce67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595609 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Amirali Abdolrashidi 72c94302 2024-06-04T17:24:24 Vulkan: Enable OES_copy_image Based on the spec, OES_copy_image is functionally identical to EXT_copy_image. In addition, they have both been implemented. However, OES_copy_image remained disabled before this change. * Enabled copyImageOES in vk_caps_utils. * Updated the validation for glCopyImageSubDataOES() so it will check for OES_copy_image instead of EXT_copy_image. * Added the enum class APIExtensionVersion to simplify testing multiple versions of the same API (e.g., EXT, OES) * Added tests using CopyImageSubDataOES(). * Turned the repeated test code into functions: * testCopyImage() * testCopyImageDepthStencil() Bug: b/345013929 Change-Id: Ica36882630dac98775626699a170bffe9404273c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5597736 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 2cbac2cf 2024-05-30T00:00:00 Disallow TEXTURE_3D for PLS Using 3D texture slices as PLS planes would require inefficient emulation on some backends. Bug: angleproject:8124 Bug: angleproject:8125 Change-Id: I8fcd4e686bf607deef27a8c091486a9012732f24 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5594092 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 305bdec9 2024-06-06T00:00:00 Add TextureTestES31.Texture2DLayered test Bug: angleproject:344950165 Change-Id: I4d59c12fd7dbe214e52eea498c93171fade82096 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5600864 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 147ba459 2024-05-30T00:00:00 Allow polygonMode* commands with active PLS Drive-by: * Test that polygonOffsetClampEXT is allowed when PLS is active. Fixed: angleproject:345253437 Change-Id: I5d9f60b3e70eaf8da19017a8b9d6c2592cb4f4f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5601849 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao f1f277fc 2024-06-03T10:26:30 Test: Fix crash in MultithreadingTestES3.SimultaneousBufferBind The bug here is that thread0 stopped between nextStep(Step::Thread0Ready) and waitForStep(Step::Thread1Ready)), and then the thread 1 could run all the way to finish. Now when thread 0 wake up and resumes again, waitForStep will hit assertion. This CL let thread 1 wait for thread 0 to finish to avoid getting into this situation. Bug: b/344053420 Change-Id: Ib75e6652feff55e7bb561cc284cdcb86a4852881 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5587993 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi 1fa6c020 2024-05-28T14:44:09 Vulkan: Add multisample line width query support * As part of GLES 3.2 support, added support to query the following through glGetFloatv(): * GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY * GL_MULTISAMPLE_LINE_WIDTH_RANGE * Added some tests to check the limits of the values above. * Updated comment regarding ES 3.2 spec table number. Bug: angleproject:42266081 Bug: b/336860504 Change-Id: I2c359bbb9003b3e76f342f7419477bdb1caaf88f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5576760 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Amirali Abdolrashidi 1db5581d 2024-05-21T13:07:44 Implement KHR_robustness * Added implementation for the validation layers for the added functions, and updated some of the existing ones. * The core functions require GLES 3.2. * The KHR functions have been limited to GLES 2.0+. * KHR_robustness requires GLES 2.0 and removes support for GLES 1.1 for logistical reasons. * Some functions require GLES 3.0 with this extension, which become core in GLES 3.2. * glGetnUniformuivKHR() * Enabled robustnessKHR on several platforms. * Added unit tests similar to ContextLostTest.BasicUsage for the new cases. * Added ContextLostTestES32 for the core usage in GLES 3.2. Bug: angleproject:42262244 Change-Id: Id1425c39d9a1a66ae1a90048b673cb1ae391c0ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5555985 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 0cbc0fe4 2024-05-30T00:00:00 Add IncompatibleTexture end2end tests Bug: angleproject:343922404 Change-Id: Ic96cc1e2493454844ef65ec799e1aba221d9f084 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5589245 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c33c6cd3 2024-05-27T00:06:18 Vulkan: Use OpSelect with all types with SPIR-V 1.4 SPIR-V 1.4 relaxes the types that can be used as arguments of OpSelect. Previously, the types were limited to scalars and vectors, but since SPIR-V 1.4, it's unrestricted. Writing tests for this change, another bug was discovered where support for structs and arrays with the ternary operator was disabled due to ESSL 1.0, even though that support is mandatory in ESSL 3.2. Bug: angleproject:342316794 Bug: angleproject:343218491 Bug: angleproject:3830 Change-Id: I6cff2f8178634369f773c4fb16a1ddde96928c8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5570154 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 5137eb99 2024-05-27T01:38:23 Translator: Fix internal inconsistency with output init When creating "zero" nodes, this transformation directly takes the TType's from the variables being initialized. This means that qualifiers such as invariant, as well as any associations with interface blocks are retained in these constructors, which is not valid. This can trip up the SPIR-V generator which does not expect constructors to be qualified as such (i.e. assumes the TypeSpec to be the default). Bug: angleproject:342866364 Bug: angleproject:342866374 Bug: angleproject:343011429 Change-Id: If5c38e18ce977bd0eb1a48e41c59f6199eb7d2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5570155 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9620d4d3 2024-05-23T16:12:52 Vulkan: Emit SPIR-V 1.4 where available In preparation for optimizations possible for SPIR-V 1.4. This change makes ANGLE output SPIR-V 1.4 if supported, and SPIR-V 1.3 otherwise. It handles the following differences between the two versions: - OpEntryPoint in SPIR-V 1.4 includes all global variables, as opposed to SPIR-V 1.3 where only the Input and Output variables are listed - Storage buffers use a dedicated storage class in SPIR-V 1.4 Bug: angleproject:342316794 Change-Id: I157ed46449ff2d0f14d284b883b4ddc1b4b46fd1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5565224 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev dd2780ad 2024-05-23T00:00:00 Write point size for SimpleStateChange tests that use points Point rendering without specifying gl_PointSize is undefined. Fixed: angleproject:342671887 Change-Id: I7ad8fd1cfc5c4495647677665e4beb3464d2ce8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5570938 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 59adc191 2024-05-23T00:00:00 Metal: Ensure valid vertex buffer layout stride Metal Validation causes runtime failures if the sum of the vertex buffer binding offset and the related vertex layout stride is greater than the buffer's length. Fixed: angleproject:342350849 Change-Id: I531f092c6130b37cb8b0b89b20804a222160ceb7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5565528 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Alexey Knyazev 9742351b 2024-05-23T00:00:00 Move ConversionWithNoVertices to WebGL tests Reliably passing the test requires either extra validation or backend support. Bug: angleproject:342419059 Change-Id: Ifd861f292b5d8f0eb63280a182842343078b7e0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5569094 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 6f82959d 2024-05-23T00:00:00 Move OutOfBoundsByteAttribute to WebGL tests Reliably passing the test requires either extra validation or backend support. Bug: angleproject:342419059 Fixed: angleproject:42265239 Change-Id: I29d3fff67a1d15941f18143d30bcb2c940f4e135 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5569089 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 066cde8b 2024-05-23T00:00:00 Move DynamicVertexArrayOffsetOutOfBounds to WebGL tests Reliably passing the test requires either extra validation or backend support. Bug: angleproject:342419059 Change-Id: I0d167a08208888479b7fe17a0343c10667862454 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5565529 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
ericali 44d98861 2024-05-17T23:55:13 Assertion under IdGen::createNewName. Remove code that tries to workaround double underscores symbols name that would be introduced if user defined symbols contain underscore prefix or suffix. To avoid unexpected clashes case like '_Data' and 'Data'. Bug: b/341206126 Change-Id: I59e72e59bf483c84f5e33a21f7737f82c31c6896 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5545479 Auto-Submit: Erica Li <lerica@apple.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 0ac0603e 2024-05-14T00:00:00 Fold nested std::max calls When a maximum of three values is needed, an initializer list with all three values is more readable than two std::max calls. Fixed: angleproject:8695 Change-Id: I073ea1af07b215610c85981eea03f6e73107bce6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5541974 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi f4140c76 2024-05-10T16:56:13 Remove share group lock from glBindBuffer This is a very hot function. Removing the share group lock from this function improves the driver_overhead_2 execution time by ~1ms on Pixel 6. Bug: angleproject:8667 Change-Id: I9ea04f48aa1d2d0efec21407374393e88a1316e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5533081 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Alexey Knyazev 82ddb33b 2024-05-10T00:00:00 Metal: Do not separate vector and matrix constants Do not create temporary variables for already folded constant vector and matrix values. This reduces register usage and partially fixes MSL compilation errors caused by matrices present in constant initializers. Bug: angleproject:8691 Change-Id: Iedfabadd9b7bcb2e6e1e08a5ad39f48305365747 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5533925 Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Liza Burakova 1d0ef518 2024-05-07T16:56:43 Fixing glClear tests. This CL makes a few changes to fix up the basic glClear test RGBA8Framebuffer, as well as adding a test that uploads a texture before clearing a RGBA8 framebuffer. It moves the wgpu::RenderPassDescriptor(RPD), as well as helper methods for comparing RPDs from the context to the framebuffer. The color attachments that are created in when FramebufferWgpu::clear is called are also stored in the framebuffer now as well. This CL also changes texture creation to use the RGBA8Unorm format instead of RGBA8Uint format. It also adds the wgpu viewFormats parameter to an ImageHelper. Future formats support is still TBD. Bug: angleproject:8582 Change-Id: Idfc4182eb4d6de8a771f2f91d337564ee71df010 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5503549 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Matthew Denton <mpdenton@chromium.org> Commit-Queue: Liza Burakova <liza@chromium.org>
Le Hoang Quyen f3089d1d 2024-05-07T00:14:53 Metal: fix UBO data update undetected between draw calls. This CL fixes an issue where an UBO was updated between two draw calls. This would internally allocate a new metal buffer however ContextMtl didn't know that hence it didn't rebind with new buffers. Bug: b/338348430 Change-Id: I3d8ce22921811e49ae1b8016ae4a20d770f6f372 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5515858 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Le Hoang Quyen a951e0e0 2024-05-05T23:29:33 Metal: add test for active blit/compute & render encoder mistracking. The bug was already fixed but we need to add the test to avoid the issue from resurfacing in future. Bug: angleproject:8685 Change-Id: Ia10c0954ef39b20b1d891389b7e7a1c81cdc758d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5514529 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Le Hoang Quyen 251067ed 2024-05-03T22:36:11 Metal: don't break render pass when uploading a texture. Bug: b/337214693 Change-Id: Ib2dc77c364a72f2973cbc3882f6125bffbc0a11b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5514948 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Mohan Maiya 4880a6c2 2024-05-03T14:43:20 Enhance VulkanPerformanceCounterTest coverage Enable additional config with PadBuffersToMaxVertexAttribStride feature Bug: b/271915956 Change-Id: I5fe27781fc51cdf477d5c2f453ad05a211788739 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5512875 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Liza Burakova ead98ed9 2024-05-02T14:04:14 Implement basic texture upload. This change modifies ImageHelper's methods to upload textures to fix webgpu API calls, as well as fully implements uploading texture data via TextureWgpu::setImage for RGBA8 formats. Bug: angleproject:8457 Change-Id: I1c5be3d79ad996a709086ca7157cca6229a336ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5398002 Reviewed-by: Matthew Denton <mpdenton@chromium.org> Commit-Queue: Liza Burakova <liza@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 97aaad3a 2024-04-20T19:27:13 Vulkan: Pack DescriptorSetLayoutDesc layout Use angle::FastVector instead of arrays to further compact DescriptorSetLayoutDesc layout Bug: angleproject:8677 Tests: VulkanDescriptorSetLayoutDescTest* Change-Id: I5bb7b2ebf0aa5aba3d7c47c45384788245dce3dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5470362 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Shahbaz Youssefi e4a12a67 2024-05-02T13:25:53 Vulkan: Dynamic depth test + static depth write When depth test changes in such a situation, the static state is still affected (because we mask depth write with depth test) so the graphics pipeline still needs to be invalidated. Bug: b/336386662 Change-Id: Iebba79ffd7d6fa3962a5b20c27efcca3aa35b10a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5511602 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 44ce5887 2024-04-11T16:37:27 Allow the backend to do resource init for framebuffers. The frontend framebuffer would loop through attachments which needed to be initialized and call initializeContents on them individually. For the GL backend this is inefficient because each of these resources is bound to a scratch framebuffer and cleared when the entire original framebuffer could have been cleared at once. The frontend now accumulates a set of attachments that need to be cleared and sends it to the FramebufferImpl. The default FramebufferImpl does the old logic of calling initializeContents on each attachment. FramebufferGL has an optimized path to clear the whole framebuffer if possible. Bug: angleproject:8642 Change-Id: I574cd03307794a6c7b2666976784e4d4dca1d08c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5448552 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Dan Glastonbury d9a00875 2024-02-21T16:57:43 Metal: Override internal format of images Add support for overriding the internal format when binding Metal textures to EGL images. Fixed: angleproject:8552 Change-Id: I364a88a2e608e462c5216c92927679814ab91ca5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5310305 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Kimmo Kinnunen 6fe8a399 2024-04-22T18:11:30 Metal: Fix rewritten out variables with underscores Fix compilation in case of output variables start with underscores. Make name emission always emit MSL name ANGLE_{name}, so that GLSL `_e` and `e` cannot clash. This regressed in angleproject:8558. Bug: chromium:335744344 Change-Id: Ibae4dba4a24888acc1461582e69d48218ba11176 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5473412 Reviewed-by: Kenneth Russell <kbr@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Geoff Lang 67fc293a 2024-04-05T13:25:12 WebGPU: Add shader translation and program linking stubs. Add a TranslatorWGSL which outputs the same translated shaders every time. Implement the compile and link tasks. Bug: angleproject:8662 Change-Id: I62bbd6c528e1d671d0f4becc38f15f1eceb0336c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5428807 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Matthew Denton <mpdenton@chromium.org>
Geoff Lang f4485224 2024-04-05T10:29:23 WebGPU: Implement glBufferData and glBufferSubData Define several usages for WebGPU buffers that map to wgpu buffer usage flags. Maintain a set of buffers by usage and a serial of the one with the most recent data. Defer creation of the buffer as long as possible to take advantage of the WebGPU mapAtCreation flag for data upload. If we ever have to unmap these buffers, staging buffers must be used to upload afterwards. Add some helpers for getting Device and Instance from a gl::Context. Bug: angleproject:8654 Change-Id: Ibb8147119af8a98738fc4d579830a02ccaa1d7c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5426813 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org>
Shahbaz Youssefi 4af8dafb 2024-03-10T20:14:18 Vulkan: Enable MSRTT emulation tests on swiftshader Bug: b/309355117 Change-Id: I2d842bc52f9b6af340025654111dfd3f8e9c58a3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5359654 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 0a67bbaf 2024-04-08T10:14:45 SPIR-V: Fix const constructors with single scalar These constructors may be generated because of RemoveArrayLengthTraverser. Bug: chromium:332546345 Change-Id: I5b81ded59ba91b0083b14280f5a61b03b9d4ca43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5435713 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya ba208b45 2024-04-06T21:08:15 Vulkan: wait for post-link tasks in resetLayout Wait for post-link tasks before resetting ProgramExecutableVk. Otherwise mGraphicsProgramInfos, which post-link tasks use to create pipeline, can be prematurely invalidated. Bug: angleproject:8297 Tests: Texture2DTestES3YUV*DisableProgramCaching Change-Id: Ib84cebad252777ae4c37cb32c455c326911416a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5430927 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 13829f20 2024-03-26T23:03:12 Vulkan: Optimize depth/stencil resolve with glBlitFramebuffer Like color resolve, depth/stencil resolve is now also possibly done by modifying the render pass and attaching a depth/stencil resolve attachment. Bug: angleproject:7551 Change-Id: I045e3875e24006d2473a55b6c3856dd768fe8b84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5398004 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 103c1b53 2024-03-29T14:37:23 Vulkan: Drop MSRTT emulation dependency on independentResolveNone Usage of VK_RESOLVE_MODE_NONE was removed in [1], but dependency to this property was accidentally added in [2]. [1]: https://chromium-review.googlesource.com/c/angle/angle/+/2743666 [2]: https://chromium-review.googlesource.com/c/angle/angle/+/3353895. Bug: angleproject:4836 Change-Id: I25028b5d343686edd794acdac3714c4a6cb5fa17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5407073 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 57eded36 2024-04-03T23:02:39 Vulkan: Fix off-by-one error in compute-based stencil blit The coordinates used for sampling were calculated based on pixel's top-left (integer) coordinates and used with a NEAREST sampler. This resulted in two bugs: - When X was flipped, the bounds check rejected the first column - The sampling could pick the wrong pixel as the on-the-edge coordinates could map to either of 4 pixels that share that corner. This change moves the sampling coordinates to the pixel's center. Bug: angleproject:8652 Change-Id: I0b54fa0bad366f52f8e6c17bb0054fa373af8b5c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5420834 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 58ecad7a 2024-04-03T23:12:05 Remove assertion that program is not linking when bound/unbound It's valid to link a program, let it happen in parallel and in the meantime bind and unbind the program in other contexts. The add/release ref functions were asserting that link is resolved, which is not true in that case. Bug: angleproject:8647 Change-Id: I784b5adbb04f062752a873deb1e7a4aaf4527e33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5420990 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 64cfbb68 2024-04-02T13:22:09 GL: Fix MultisampledRenderToTexture tests and expectations Some MSRTT tests were failing on the GL backend due to exact GL_EQUAL depth tests, others were marked as skipped on all of Android due to old device issues. Update the Android expectations for these tests. Bug: angleproject:8642 Change-Id: I2aad2637773967102a6172fd0a8ae2cb58a420ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5413775 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Alexey Knyazev 18797bf2 2024-03-28T00:00:00 Metal: Handle incompatible attachments Metal runtime fails if the attachment pixel formats are not compatible with the program outputs or if the corresponding render pass and pipeline pixel formats do not match. Added Metal-specific state tracking and forced draw framebuffer syncronization for such cases. Cleaned up and reduced Framebuffer::setAttachmentImpl. Fixed: angleproject:5233 Change-Id: I4ee01889debe0e3cce54635e6cba62dbfdc02722 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5377813 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 84eb4f73 2024-03-26T15:44:48 Add a few use-after-resolve depth/stencil framebuffer tests Bug: angleproject:7551 Change-Id: I42c1a6b8fe8714fd9c1568d216b12ee9a001aba5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5399137 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi a0fa06f6 2024-03-25T14:46:56 Translator: Disallow samplers in structs in interface blocks As disallowed by the spec: > Types and declarators are the same as for other uniform variable > declarations outside blocks, with these exceptions: > > * opaque types are not allowed Bug: chromium:328859176 Change-Id: Ib94977860102329e520e635c3757827c93ca2163 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5391986 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0e9254bd 2024-03-25T16:37:51 Vulkan: Optimize color invalidates By not flushing the render pass when there is an invalidate. Previously, the tracking of invalidation, write to attachments, management of load/store ops, and whether image contents are defined or not have all been unified between color and depth/stencil images. As such, it is possible to not close the render pass when a color image is invalidated just as is not done for depth/stencil images. Together with the optimization to resolve attachments [1], it is now finally possible to efficiently do MSAA rendering with ANGLE. Note that the optimization to use resolve attachments for depth/stencil is not yet implemented. For color only, the perf test added in [2] shows the following improvement on Pixel 6: - Single sampled rendering: ~2.73ms - Resolve + invalidate (before optimizations): ~3.54ms - Resolve + invalidate (after this change): ~2.85ms [1]: https://chromium-review.googlesource.com/c/angle/angle/+/5388492 [2]: https://chromium-review.googlesource.com/c/angle/angle/+/5392548 Bug: angleproject:7551 Change-Id: I008adf9f53df97ab464b0a0399f0b312bf4d0d3f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5391905 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9475ac40 2023-11-15T10:25:06 Vulkan: Make efficient MSAA resolve possible Prior to this change, using a resolve attachment to implement resolve through glBlitFramebuffer was done by temporarily modifying the source FramebufferVk's framebuffer description. This caused a good deal of complexity; enough to require the render pass to be immediately closed after this optimization. The downsides to this are: - Only one attachment can be efficiently resolved - There is no chance for the MSAA attachment to be invalidated In this change, resolve attachments that are added because of glBlitFramebuffer are stored in the command buffer, with the FramebufferVk completely oblivious to them. When the render pass is closed, either the FramebufferVk's original framebuffer object is used (if no resolve attachments are added) or a temporary one is created to include those resolve attachments. With the above method, the render pass is able to accumulate many resolve attachments as well as have its MSAA attachments be invalidated before it is flushed. For a FramebufferVk that is resolved in this way, there used to be two framebuffers created each time and thrown away as the code alternated between starting a render pass without a resolve attachment and then closing with one. With this change, there is now one framebuffer (without resolve attachments) that is cached in FramebufferVk (and is not recreated every time), and only the framebuffer with resolve attachments is recreated every time. Ultimatley, when VK_KHR_dynamic_rendering is implemented in ANGLE, there would be no framebuffers to create and destroy, and this change paves the way for that support too. WindowSurfaceVk framebuffers are still imagefull. Making them imageless adds unnecessary complication with no benefit. ----------------- To achieve efficient MSAA rendering on tiling hardware, applications should do the following: ``` glBindFramebuffer(GL_FRAMEBUFFER, msaaFBO); // Clear the framebuffer to avoid a load // Or invalidate, if not needed to load: // glInvalidateFramebuffer(GL_DRAW_FRAMEBUFFER, ...); glClear(...); // Draw calls // Resolve into the single sampled framebuffer glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFBO); glBlitFramebuffer(...); // Immediately discard the contents of the MSAA buffer, to avoid store glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, ...); ``` The above would translate to the following Vulkan render pass: - MSAA LOAD_OP_CLEAR/DONT_CARE - MSAA STORE_OP_DONT_CARE - Resolve LOAD_OP_DONT_CARE - Resolve STORE_OP_STORE This makes sure the MSAA data doesn't leave the tile memory and greatly reduces bandwidth usage. Once anglebug.com/4892 is fixed, this would also allow the MSAA image to never be allocated either. Bug: angleproject:7551 Bug: angleproject:8625 Change-Id: Ia9f4d20863d76a013d8495033f95c7b39f77e062 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5388492 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Matthew Denton eacd6acd 2024-03-22T05:38:13 Add RenderTargetCache to FramebufferWgpu ...and update it based on dirty bits. Bug: angleproject:8582 Change-Id: If227392b24b3fc649d48cb1bce1144400cd98d70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386900 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org> Commit-Queue: Matthew Denton <mpdenton@chromium.org>
Shahbaz Youssefi c7985668 2024-03-19T15:52:01 Add a few use-after-resolve framebuffer tests Bug: angleproject:7551 Bug: b/330697097 Change-Id: I0006d80edc0162182b2da9cea2c0e719f90fa8e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5376619 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Geoff Lang e996d187 2024-03-19T13:29:24 Use TIntermRebuild for SeparateStructFromFunctionDeclarations This now handles the case of nested function calls to functions that define a struct in the return type all resolving to the correct re-written function. Bug: chromium:329271490 Change-Id: I43904e09ec9c284c1b51c09b2caaab253f7b29b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5376613 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 8899e18d 2024-03-21T14:30:50 Add skip conditions for a few tests 1. Skip EGLBlobCacheTest if `CacheCompiledShader` feature is disabled 2. Skip RGBAHBUploadDataColorspace test if allocating RGB8 AHB with requested usage flag is not supported Bug: angleproject:7036 Bug: b/298037344 Change-Id: I07c48df327a879c1d46873f47bb5bd305e07a758 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386030 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 96f66089 2024-03-19T14:08:04 Tests: Update color values for Unsized/Unsigned in texture tests Some of the values don't make sense, appear to be copy/paste errors. Likely pass on non-Android due to sizable error tolerance. Also turn on float tests that just work. Test: angle_end2end_tests --gtest_filter=Texture*Copy*/ES3_Vulkan Bug: angleproject:4756 Bug: angleproject:8620 Change-Id: I3fffb7859421bc179e3e5dd6bca14b4e2ac378ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5381400 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 914fe61b 2024-03-15T13:20:49 Vulkan: Rename RendererVk.* to vk_renderer.* Done in a separate CL from the move to namespace vk to avoid possible rebase-time confusion with the file name change. Bug: angleproject:8564 Change-Id: Ibab79029834b88514d4466a7a4c076b1352bc450 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370107 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Alexey Knyazev 490ff869 2024-03-14T00:00:00 Always redeclare clip/cull distance built-ins When clip or cull distance built-in arrays are implicitly sized, various pruning passes may produce an inconsistent AST state thus causing translation or linking failures. Adjusted the dedicated validation pass to inject an explicit declaration thus bypassing the issue. Additional updates: * Ensured that API clip distance state emulation is applied when a variable is declared but not assigned * Reverted previous clip/cull distance related changes to TIntermBinary::hasSideEffects as they are redundant now * Fixed failing AST validation for MSL varying emulation * Aligned linking error messages with the specifications * Updated tests and cleaned-up obsolete code Fixed: angleproject:8591 Change-Id: Ic8cfaf37778b8532bbab32ab998d5350b85d67ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5372714 Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 58065d07 2024-03-14T16:00:20 Vulkan: Add test that destroys view after the image A depth/stencil blit path can create temp views. Temp objects are added to ContextVk::mCurrentGarbage, which is **appended** to the Renderer's garbage list. If the image from which the view was created is released before the next submission (i.e. it's appended to the garbage list before ContextVk::mCurrentGarbage), the image can be destroyed before its dependent view is. This is not triggering any validation error however, so there doesn't seem to be a need for a fix. For posterity, if this ordering needs to be fixed in the future, we can simply remove `ContextVk::mCurrentGarbage` and add garbage to the renderer directly. This was made possible a while back when the context was able to allocate its submission serial right away. (Previously, the serial had to be determined after submission, which is why temp objects were kept in ContextVk until that serial is known) Bug: chromium:40942995 Change-Id: I8a1270e635193dd7aff5b63cbf63c0c6a1fc061f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370782 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 21ef298e 2024-03-13T11:06:22 Consider textures without an attached Buffer as incomplete There are apps that perform a draw call using GL_TEXTURE_BUFFER but without binding a valid buffer thus causing a crash. Instead consider them as incomplete textures and fail validation checks. Also, there is no need to explicitly track the buffer associated with an incomplete buffer texture, the owning texture will handle cleanup. Bug: b/328846669 Tests: TextureBufferTestES31.DrawIncomplete* Tests: TextureBufferTestES31.DrawComplete* Change-Id: Id0b68e8048ba582d677e6767272a86761913ea3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5369639 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Shahbaz Youssefi 60aaf4a0 2024-03-14T12:58:56 Vulkan: Move renderer to namespace vk This class is agnostic of EGL. This change moves it to namespace vk for use with the OpenCL implementation Bug: angleproject:8564 Change-Id: I57f7807d6af8b3d5d7f8efbaf8b5d537a930f881 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5371324 Reviewed-by: Austin Annestrand <a.annestrand@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b3ab67d3 2024-03-14T15:06:02 tests: Remove unnecessary .get() from RAII objects Bug: chromium:40942995 Change-Id: I82509869bce3ad8f51811188fe04267f2de04786 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370904 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang e5cb7f1f 2024-03-12T16:06:37 Vulkan: Fix access to inactive attributes ... within range of active ones. Since a buffer is bound for inactive attributes, it must be considered accessed. Ultimately, the nullDescriptor feature could be used to avoid binding a buffer for inactive attributes. Bug: chromium:327807820 Change-Id: Ieceea9442310c23568c47cef7357b4094b7ebbb4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5369336 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 90ae6cbe 2024-03-07T15:51:41 Avoid assert at main prototype when monomorphizing Use the same condition as for main function definition. Bug: angleproject:8594 Change-Id: I66e4af61015607660437745042976fdc577308ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5352247 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Charlie Lao 46672014 2024-03-07T09:55:38 Vulkan: Add test for midRenderPass clear for MSRTT This adds a test that demonstrate the bug with mid render pass clear of depth buffer with multisample render to texture emulation code path. This bug was seen in lord_of_heros. Bug: b/309355117 Change-Id: I0217baf77f74372b8d24e3321b9a0b727a6690ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5353371 Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 74af31ad 2024-02-28T00:00:00 GL: Add ClearsWithGapsNeedFlush workaround Enabled on older Adreno drivers to avoid clear/draw race conditions in certain cases. Fixed: angleproject:8374 Change-Id: Ifc30f66ece562027ae4dd7672fcb121f91ec4696 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5335662 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya 91ddf851 2024-03-03T10:57:22 Vulkan: support QCOM foveated rendering extensions Add support for foveated rendering in the vulkan backend. This is done by leveraging the VK_KHR_fragment_shading_rate extension. Bug: angleproject:8484 Change-Id: I0d01d07583f710b2302ea07b19c9d113c73bfe41 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5269907 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya b2773c11 2024-03-01T11:24:44 Vulkan: Bug fix in immutable sampler pipeline layout recreation An immutable sampler is tied to a sampler index and changing sampler uniform location value should force a recreation of the pipeline layout Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Tests: Texture2DTestES3.TexStorage2DMultipleYuvSamplersSwitch*Vulkan Change-Id: I82aaed332d7f87f11a2fd4923cfc004403ff0bd2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3657480 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Kimmo Kinnunen 27423bff 2024-03-05T17:57:24 Metal: Generate names for rewritten inputs When expanding multi-component fields to multiple single-component fields, use AngleInternal namespace for the new names. The names are generated with form "someField_0" where _0 is the component index. If these are not created in AngleInternal, caller is able to create a name clash by introducing single-component field "someField_0". Fixes an assert where the vec4(a_) + vec4(a) would assert on size mismatch because the variable lookup for "a_" would find a rewritten variable for the expanded matrix row of "a". Bug: angleproject:8558 Change-Id: I64b7a755d7d534543fdb0f4c43008dd5c63f4aad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5323060 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Mohan Maiya b978974d 2024-03-03T10:48:48 Update frontend support for QCOM foveated extensions Modifications to frontend support - 1. EXTENDED_DIRTY_BIT_FOVEATED_RENDERING is removed 2. New framebuffer attachment API - getFoveationState 3. Attachment type restriction for foveated rendering is removed 4. Addition of new test - RenderbufferAttachmentClearThenDraw Bug: angleproject:8484 Change-Id: I699cbed81346c9a6344c4ff36afa51d6cc1bf052 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5338529 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 2ee295b4 2024-02-15T11:27:39 Vulkan: Add per-level image update tracker * Add a per-level image write tracker to ImageHelper. * It tracks the updates scheduled for different parts of the image. Within each level, it also tracks different layers, currently up to 64. * kMaxParallelSubresourceUpload renamed to kMaxParallelLayerWrites; moved to vk_helper header. * It is reset when a barrier is issued for the image. * Modified ImageHelper::recordWriteBarrier(). * Added isWriteBarrierNecessary(). * Now it checks the added writes for the image. It will no longer issue a barrier if the image is in the same layout and there is no write to a part of the image to which was previously written. * Added ReadImageSubresources to CommandBufferAccess. * It is used for layouts that allow both reading and writing to the image (including self-copy): * TransferSrcDst (used in CopyImageSubData) * ComputeShaderWrite (used in compute-based mipmap generation) * CommandBufferImageWrite -> CommandBufferImageSubresourceAccess * Updated onImageSelfCopy() args to include read subresource data. * Improves gpu_time for TextureUploadETC2TranscodingBenchmark perf test * Windows/NVIDIA: ~180609 ns -> ~62669 ns (~2.88x) * Linux/NVIDIA: ~157283 ns -> ~93360 ns (~1.68x) * Windows/Intel: ~72297 ns -> ~57153 ns (~1.27x) * Added a test to show that self-copy for a write-after-read works. * ArraySelfCopyImageSubDataWithWriteAfterRead * (ArraySelfCopyImageSubData covers RAW hazards; renamed) Bug: b/308455694 Change-Id: I5cef296d991ce6ec02792edc3ffc5cc4994831e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5301855 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Mohan Maiya a971e5b4 2024-02-28T17:13:38 Account for zero vector axes in Mat4::Rotate(...) When the axis passed in to the Rotate function is (0, 0, 0), normalizing that vector will result in NaN values. Prevent this by returning an identity matrix and early out instead. Bug: angleproject:2306 Tests: MatrixBuiltinsTest.RotateAxisZero Change-Id: I65fd0b9944885daf56a4a35201d424e7f0aa9ba6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5333834 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 75c8ef1c 2024-02-22T00:00:00 Update cached component type masks on attachment redefinitions Added a new test: WebGL2ValidationStateChangeTest.AttachmentTypeRedefinition Fixed: angleproject:8556 Change-Id: I1535fba5467228076bb79ac2cc5530610d4ec747 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5318735 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Gregg Tavares 0afcac60 2024-02-22T11:21:15 Handle count = 0 in DrawElementsIndirect Bug: angleproject:8554 Change-Id: I9618061edf71c3d9a03ea14dfe65b54c58ee98de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5319131 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Amirali Abdolrashidi 3c517e45 2024-02-14T14:26:42 Vulkan: Process ClearEmulatedChannels update first * When going through the level updates in flushStagedUpdates(), the ClearEmulatedChannels updates are expected to be before the rest. In addition, there can be only one such update in the level update list. Therefore, now they are processed and applied before the rest of the updates. By doing so, if this is the only update for the image, an unnecessary layout transition can be avoided. * Added flushStagedClearEmulatedChannelsUpdates(). * Added flushStagedUpdatesImpl() for the rest of the update types. * Used clipLevelToUpdateListUpperLimit() to limit the flush loops to the number of levels in subresource update list. * Added unit test to ensure updates after ClearEmulatedChannels are not ignored. * ImageTestES3.IncompleteRGBXAHBImportThenUploadThenEnd * The test contains a ClearEmulatedChannels followed by an image update. If the latter is ignored in this test, there is a failure during teardown due to orphanNonEmptyBufferBlock when destroying the buffer that contains the update. Bug: b/308455694 Change-Id: I53c73acb60a9c5440548886cde913112a664402d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5297317 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Dan Glastonbury 5a4bfd61 2024-01-12T17:15:39 Metal: Separate struct definition from function return The EmitMetal pass in shader translator does not handle writing the defintion of a structure that is declared in the return type of a function, such as: struct Foo { float val; } foo() { ... } This change adds a new pass, SeparateStructFromFunctionDeclarations, to separate the definition and declaration of struct variables in function prototypes into two statements, such as: struct Foo { float val; } foo(); struct Bar { int val; } bar() { ... } void main() { ... } Foo foo() { ... } into: struct Foo { float val; }; Foo foo(); struct Bar { int val; }; Bar bar() { ... } void main() { ... } Foo foo() { ... } Fixed: angleproject:8302 Change-Id: Id8b6ba256d3c8375dd889facd70e4715261c1ca3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5191644 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mark Lobodzinski f546983c 2024-01-30T13:39:27 Add test and skip for 07753 validation error Running Pokemon Masters Ex game on Android generates the validation error VUID-vkCmdDrawIndexed-format-07753. This CL adds the TexImageFormatMismatch test to reproduce the error and updates the SkippedMessages list to avoid test failures. Test: angle_end2end_tests --gtest_filter=*TexImageFormatMismatch* Bug: b/319228278 Change-Id: I6ee2cac0bc899e945ef0d4aff33d5e73299c6954 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5309857 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Shahbaz Youssefi 8346addb 2024-02-06T15:40:31 Contain X11 includes and free usage of common terms This change undoes workarounds where some terms were avoided so there is no clash with X11 (such as Success, Bool and None). In particular, this helps us make sure we never include the X11 headers in such an unconstrained manner as to clash with our code. Bug: angleproject:8520 Change-Id: I53d9657c5a33164064d2c80a206b96fd52f607f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5273491 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org>
Geoff Lang b7bacdb7 2024-02-15T11:14:21 GL: Generate mipmaps through draw calls on Pixel7/Pixel8. Some patterns that use a texture as a framebuffer attachment and then generate mipmaps on that texture multiple times cause context loss or driver hangs. Extend the sRGB mipmap generation to also generate mipmaps on non-SRGB textures using draw calls and linear samplers to do the downsampling. Bug: chromium:40279678 Change-Id: I19c6bf9c702ddf2c400ef03ff076fbd4cf15d285 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5297413 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Liza Burakova f4d5644c 2024-02-16T18:13:18 Instantiate dawn backend in angle_end2end_tests Bug: angleproject:8485 Change-Id: I07a5c5c221c6b50b839929a824753a662aa163f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5286835 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Liza Burakova <liza@chromium.org>
Mohan Maiya 6607a2b9 2024-01-17T15:58:20 Vulkan: Add support for VK_EXT_vertex_input_dynamic_state Hook into VK_EXT_vertex_input_dynamic_state so pipeline states that differ only in vertex input state can reuse existing pipelines. Bug: angleproject:7162 Tests: StateChangeTestES3.Vertex* Change-Id: Icd3134dee93fc5fc2e9d284fcfa8c674b62faec8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5207462 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 40dfb3a8 2024-02-12T00:00:00 Fix length() translation for clip/cull distance arrays * Fixed a failing assertion when the arrays are resized. * Added a compile error for length() when the arrays are unsized. Fixed: angleproject:8527 Change-Id: I6379336c546b008095f0875e5b5b4e8e0e5ba3e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5293914 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen d6ceac91 2024-02-12T20:37:58 Metal: Add support for binding slices to images Add support for binding Metal MTLTextureType2DArray texture slices to EGL images. Bug: angleproject:8531 Change-Id: I938e75c81bf36d3885f3bdcb0d1007e1f87e20c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5290374 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi 195c142d 2024-02-14T15:09:54 GLSL test for side effects in prune-able loop Bug: angleproject:8532 Change-Id: Ie872e957b78454d725575b05721f9b3f213889f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5297407 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen b8e56d5d 2023-11-20T15:41:44 Fix an assert when overwriting TexImage binding Fix an assert when overwriting a image binding with multiple eglBindTexImage calls on the same texture. Bug: angleproject:8521 Change-Id: Ie7247017fd73c523b889278ec19a09ecf0683692 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5272912 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev cb7d3cc2 2024-02-09T00:00:00 Treat clip/cull distance built-ins as having side effects The sizes of these built-in arrays may be affected by indexing them with constant integral expressions so such operations should not be optimized out. Fixed related failures during MSL and HLSL translation. Fixed: angleproject:8525 Change-Id: I8460aa03b997ebc4142ee2d9f81eeefe13661336 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5285436 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Saifuddin Hitawala 275e6f4f 2024-02-02T16:46:14 D3D: Add multiplanar support to d3d11 glTexSubImage2D Add multiplanar format support to Angle's D3D11 glTexSubImage2D. This is needed with multiplanar shared images, where we write all planes of a d3d shared image through WritePixelsYUV in raster decoder and need to do this via an intermediate texture for d3d11. This change checks for multiplanar format supported by Image11 and then goes through TextureD3D::commitRegion and performs copyTexture and then copySubResource. Added necessary test that tests for full texture copy and a subregion copy and reads back and verifies. Bug: chromium:40262482 Change-Id: I74c9978e62339375f6623f7f0a609bcb16c4b970 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5263039 Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Saifuddin Hitawala <hitawala@chromium.org>
Geoff Lang e489dac0 2024-02-02T13:52:47 Allow BGRA -> RGBA for glCopyTex[Sub]Image The opposite RGBA->BGRA was already allowed for handling platform- specific default framebuffers. This allows the copying a IOSurface- backed framebuffers to RGBA textures. Bug: chromium:1523778 Change-Id: I124a4acc8c8fcdd1d3aae861d756d17022c4b4cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5254778 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>