src/libGLESv2


Log

Author Commit Date CI Message
Jamie Madill cd65ae16 2013-12-17T15:20:14 Trigger lost device on an error in D3D9 Present. This fixes device remove handling on AMD systems, as well as notifying the app layer there may have been an internal problem during Present. BUG=313210 Change-Id: I843ffb3946dd9ef34fbd24b3a46a7b97e3c0fd16 Reviewed-on: https://chromium-review.googlesource.com/179140 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/180450 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7a93437b 2013-12-06T18:17:48 Fix initialization of thread local storage in libGLESv2. When an app would load libGLESv2.dll via LoadModule, then would call methods on a thread that was already created, we could creash because of uninitialized thread local storage. BUG=angle:488 Change-Id: I9b05de462232a16d639c58ec07386b7c38a01793 Reviewed-on: https://chromium-review.googlesource.com/179132 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3b866b6c 2013-09-30T15:21:00 Clear11 will not clear channels that are not supposed to exist in the render target's format. Change-Id: I9c2bb927ec63d67d315893d44f199ceab4b5df82 Reviewed-on: https://chromium-review.googlesource.com/176856 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang c142e9da 2013-09-30T15:19:47 Renderer classes now set their blend states to mask out channels that do not exist in the render target. Change-Id: Ia49bf8de07bbdfa31275ec9835de28adc3717485 Reviewed-on: https://chromium-review.googlesource.com/176855 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill 3929c1c4 2013-12-05T11:48:38 Store the commit date in version.h, and in the DLL properties. This will allow Chrome, or other apps who reference ANGLE internally, to pull chronological version information about ANGLE. Change-Id: I7dbd5b60b533f176b34f7248d70a1d9757ae99d6 Reviewed-on: https://chromium-review.googlesource.com/179100 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Commit-Queue: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Geoff Lang f8c2f5cb 2013-12-05T13:52:33 Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9. bug=angle:535 Change-Id: I5b86874cddbd3b90fe141e94085f5a4afb9f3db3 Reviewed-on: https://chromium-review.googlesource.com/179101 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 34256ed8 2013-09-30T15:15:52 Image and RenderTarget classes now initialize their textures if required. Change-Id: I2cce6f4ffdc7e2a6c23c50d663c6316f9b125880 Reviewed-on: https://chromium-review.googlesource.com/176854 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 0c99b1b0 2013-09-30T15:07:43 Add functions to check if texture data initialization is required. Change-Id: I54c3b90780c304d6001b9e52278672981c96cb83 Reviewed-on: https://chromium-review.googlesource.com/176853 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 2916b30e 2013-11-28T13:41:10 Removed extra AddRef and Release calls on D3D11 objects. Change-Id: I5918c67735658912663c79e964b8edfb288784a3 Reviewed-on: https://chromium-review.googlesource.com/178450 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill fa3d9f30 2013-12-03T16:58:17 Fix swapchain resize errors when sizing to 0 width or height. BUG=angle:519 Change-Id: I3d3d0746b2b3027d04c91cc5fdcd301930e3b22a Reviewed-on: https://chromium-review.googlesource.com/178439 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 88f779dd 2013-12-03T10:57:56 Fix device removed handling for systems which do not immediately allow recreating a new device. On Intel systems there's a cool-down period when you must wait before recreating the device. BUG=313210 Change-Id: I22cdf41eecf0eae5058b59e1b0863173d604d606 Reviewed-on: https://chromium-review.googlesource.com/178437 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill 049108df 2013-11-19T10:41:49 Include the current commit as part of the build process. BUG=angle:529 Change-Id: I6d1d227b495e9bae6e017c88642679210c6d2355 Reviewed-on: https://chromium-review.googlesource.com/177233 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill a049fe1e 2013-12-02T13:14:57 Add NULL init for swizzle SRVs with eglBindTexImage textures. Change-Id: I8a1069013f37988632db07359d65f8215041978e Reviewed-on: https://chromium-review.googlesource.com/178431 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Commit-Queue: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Geoff Lang 42477a43 2013-09-17T17:07:02 Renderer11 now generates swizzles and invalidates the cached swizzles. Change-Id: If5c998a91195942297beeb26a0ec635ff6a466ea Reviewed-on: https://chromium-review.googlesource.com/177035 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 391c8c50 2013-09-17T17:05:51 Added a RenderBuffer/RenderBufferInterface getTextureStorage method. Change-Id: I710fba737524e735349ce1c0b09fa535555bd029 Reviewed-on: https://chromium-review.googlesource.com/177034 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang e2e0ce0c 2013-09-17T17:05:08 Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles. Change-Id: I89f30e028b1d6ec384536cdbeedd91bb98359e8f Reviewed-on: https://chromium-review.googlesource.com/178440 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 644bbf24 2013-09-17T17:02:43 Added a swizzle cache to TextureStorage11. Change-Id: Iebf297ef5b8560bb468428fc369eb3df8f43ec11 Reviewed-on: https://chromium-review.googlesource.com/177032 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 00f6bc32 2013-09-20T14:59:06 Add GetSwizzle*Format functions to formatutils11. Change-Id: Idcd4aa5fd18c1629168ba7cdd41e8fb3f6c3ead3 Reviewed-on: https://chromium-review.googlesource.com/177031 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang bc90a480 2013-09-17T16:51:27 Added TEXTURE_SWIZZLE_* parameters to the texture sampler state and API queries. Change-Id: I20aff392ec4cd9e49424afae94a862fdd8eef9b8 Reviewed-on: https://chromium-review.googlesource.com/177030 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang ed883f54 2013-09-10T17:20:54 Added a swizzleTexture method to Blit11. Change-Id: I0af836f761893c8928a84d138a6b2d07a3e04da6 Reviewed-on: https://chromium-review.googlesource.com/176989 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill 3c9eeb97 2013-11-04T11:09:26 Disable optimizations for shaders with conditional discard in D3D9, and only use expanded short-circuiting conditionals for expressions with potential side-effects. Conservatively assume aggreate and selection operators have side effects for now. BUG= ANGLEBUG=486 R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org Review URL: https://codereview.appspot.com/14441075 Conflicts: src/common/version.h src/compiler/translator.vcxproj src/compiler/translator.vcxproj.filters src/compiler/translator/OutputHLSL.cpp src/libGLESv2/ProgramBinary.cpp src/libGLESv2/Shader.cpp src/libGLESv2/Shader.h Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
Jamie Madill 5a60b739 2013-11-26T09:49:23 Ensure stream source frequency for stream 0 is set to 1 in swapRect for D3D9. This prevents D3D errors which we could see when using the Debug runtime. BUG=321834 Change-Id: I1dd66d9d80def5e558fc13c218fde9c4047ab2b4
Jamie Madill b7935e51 2013-11-20T15:47:47 Proper handling of D3D9Ex device removed. BUG=313210 Change-Id: I85dae10bc2ec38a1e9c09f318b8f6b9196466d60
Shannon Woods 1293cf4b 2013-11-21T18:33:44 Merge "Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing)." into es3proto
Geoff Lang 453aaba4 2013-11-20T11:02:23 Don't let mBufferSize fall out of sync with the actual buffer size. Pervents unnecessary buffer re-creations. Change-Id: Ie40300865dcd7830fe8eafbccfaa3edad46c7b52
Geoff Lang 26533604 2013-09-09T16:41:42 Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing).
Jamie Madill fcef3366 2013-11-13T19:37:19 Fix bug with nested struct uniforms. TRAC #22875 Change-Id: I204cea18a710f6b9206a578a69f1dbc1e13fbd71 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Jamie Madill c6a2dcf8 2013-10-31T13:54:01 Fix improper getSamplerState in Context::applyTextures. Introduced in cdf22f94acaf86. R=geofflang@chromium.org BUG= Review URL: https://codereview.appspot.com/20320043
Jamie Madill f07558ac 2013-10-31T11:16:22 Fix glGetUniform for non-square matrices. TRAC #22846 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Geoff Lang 95f9f986 2013-10-21T17:09:19 Remove use of DXGI_FORMAT_R32G32B32_FLOAT as a backing format for GL_LUMINANCE32F_EXT. TRAC #24036 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang cdf22f94 2013-10-31T10:38:23 Don't apply textures that are currently bound to the framebuffer. BUG=496 Review URL: https://codereview.appspot.com/18450045
Geoff Lang 89bf4bff 2013-10-31T10:32:46 Fixed a bug where the vertex data manager was not caching the current value attributes properly. ANGLEBUG=489 Review URL: https://codereview.appspot.com/18670043
Geoff Lang 1ec57f80 2013-10-16T11:43:23 Add support for GL_EXT_color_buffer_float. TRAC #23794 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill 6b7440ca 2013-10-24T17:49:47 Remove TextureStorage::GetActualLevelCount. TRAC #23978
Jamie Madill 4cfff5f3 2013-10-24T17:49:46 Modify texture storage classes to store a base and max level, instead of a range of levels. TRAC #23978 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill b16b8ed7 2013-10-24T17:49:45 Add helper functions for returning the dimensions of a level in a texture storage. TRAC #23978 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 07bb8cf4 2013-10-24T17:49:44 Remove Texture::levelCount() and replace it with isValidLevel(). TRAC #23978 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Jamie Madill 51a94370 2013-10-24T17:49:43 Replace API queries of immutable texture level count with a specialized function. TRAC #23978 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 2ebab858 2013-10-24T17:49:42 Remove Texture::getStorage, which is no longer needed after the previous refactorings. TRAC #23976 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 884a4626 2013-10-24T17:49:41 Refactor storage management in Texture2DArray. TRAC #23976 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill e664e206 2013-10-24T17:49:40 Refactor storage management in Texture3D. TRAC #23976 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 3c0989c6 2013-10-24T17:49:39 Refactor storage management in TextureCube. TRAC #23976 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 73b5d06e 2013-10-24T17:49:38 Refactor texture storage management in the Texture2D. TRAC #23976 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 169d1118 2013-10-24T17:49:37 Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures. TRAC #23961 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 22f843a1 2013-10-24T17:49:36 Make a virtual method Texture::mipLevels to return the value of mip levels defined as in the GL spec. Also known as the "q" function. TRAC #23961 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 2db197cd 2013-10-24T17:49:35 Use a consistent naming scheme for the cube map face index variables in Texture.cpp. TRAC #23961 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Jamie Madill d4589c97 2013-10-24T17:49:34 Simplify passing the texture usage parameters through the texture classes. Avoid passing a raw GLenum when possible. TRAC #23961 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill e83d1a93 2013-10-24T17:49:33 Change Texture::convertToRenderTarget to ensureRenderTarget, which tries to convert a storage to a RT if it isn't already. TRAC #23961 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang 632192dd 2013-10-04T13:40:46 Added support for EXT_texture_rg in D3D9 and D3D11. TRAC #22423 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 4133f5c2 2013-10-10T13:51:18 24bit depth formats need to flip the depth and stencil bits when loading. TRAC #23540 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 85ea9abb 2013-10-10T13:50:34 Fixed the GL_FLOAT_32_UNSIGNED_INT_24_8_REV type having the incorrect number of bytes and allowed the depth stencil formats to specify that they have unused bits. TRAC #23540 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 88f9cbf2 2013-10-18T14:33:37 SwapChain11 now stores a SRV of it's depth stencil. TRAC #24025 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill d9b9a508 2013-10-10T17:46:13 Instead of checking if a texture is mipmap complete before we update the storage, only update complete storage levels. TRAC #23996 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill aee7ad88 2013-10-10T16:07:32 Only update the currently active render target level in getRenderTarget, instead of the whole texture. Also add a few more ASSERTs to the texture level update methods. TRAC #23996 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill ba597af9 2013-10-22T13:12:15 Re-enable hazard warnings for setting render targets that are currently bound as SRVs. We can manually unset applied textures in SetRenderTargets. This should fix the spurious warnings while still showing a warning on error cases. TRAC #24039 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill bfcda81d 2013-10-22T13:07:33 Add a method to return the Texture serial of a Renderbuffer, or zero if this is a non-texture Renderbuffer. TRAC #24039 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 2e559bbc 2013-10-22T15:31:29 Do not allow context sharing between egl Displays. This is an explicit error according to the EGL specification. ANGLEBUG=487 BUG= Test=WebGL CTS R=shannonwoods@chromium.org,geofflang@chromium.org
Geoff Lang eef52cc6 2013-10-16T15:07:39 Fix mis-printed type in event message. TRAC #23785 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 005df41f 2013-10-16T14:12:50 Use GLenum instead of GLint to store internal format variables. TRAC #23785 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill 2a6f956d 2013-10-18T17:25:45 Move the PBO unpack shaders to the proper folder. These were not properly merged with the project changes. TRAC #24028 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Geoff Lang 036aa49b 2013-10-09T16:23:30 Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds. TRAC #23409 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill ba4f10a3 2013-10-10T15:12:20 Support pixel unpack buffers in TexSubImage3D. TRAC #23847 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 53683053 2013-10-10T15:30:15 Support the "fast path" (GPU copies) for pixel unpack buffers in TexImage3D. TRAC #23846 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill a2d4e55d 2013-10-10T15:12:01 Add support for pixel unpack buffers to TexImage3D. TRAC #23846 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Jamie Madill 065e1a32 2013-10-10T15:11:50 Add support for pixel unpack buffers to TexSubImage2D. TRAC #23845 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 4461f097 2013-10-10T15:10:39 Add support for the "fast path" (GPU copy) pixel unpack buffers in TexImage2D. TRAC #23844 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 171ca0ea 2013-10-10T15:10:31 Refactor direct buffer storage to only create two backing buffers, for constant buffers and all other bindings. This simplifies the logic used in retrieving the ID3D11Buffer. TRAC #23844 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill c8c102b5 2013-10-10T15:10:24 Add a helper method to return the native format backing a GL texture type. TRAC #23844 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 8cc7d975 2013-10-10T15:51:55 Refactor the fast path for pixel unpack buffers, and fix a few validation gaps with texture completeness. TRAC #23997 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 0e0510fd 2013-10-10T15:46:23 Place the method responsible for checking for fast pixel unpack buffer support into the Renderer. TRAC #23997 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 851a4f66 2013-10-10T15:15:36 Add precompiled D3D11 shaders for pixel unpack buffers. TRAC #23844 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill ee7010d4 2013-10-17T10:45:47 Add support for querying major and minor GL version in ES3 contexts. TRAC #23989 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang 7c697201 2013-10-07T17:18:14 Deleted manually maintained visual studio projects and replaced them with gyp generated ones.
Geoff Lang 17732823 2013-08-29T13:46:49 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
Geoff Lang d47e0fcc 2013-08-29T11:40:43 Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
Geoff Lang 401a0bc5 2013-10-16T13:20:49 Fix D3D9 attributes being marked as requireing conversion when they did not. R=jmadill@chromium.org,shannonwoods@chromium.org Review URL: https://codereview.appspot.com/14737043
Jamie Madill 71cc91fc 2013-09-18T12:51:22 Remove an assert statement to do with uniforms and element indexes. This assert could trigger false positives on sampler types. We should eventually replace our uniform handling logic with something more consistent with D3D11's "everything is a constant buffer" model. TRAC #23749 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens
Geoff Lang 5925a4e4 2013-10-10T10:16:47 Only check for missmatched HWND process IDs if swap chain creation fails. R=shannonwoods@chromium.org,zmo@chromium.org,jmadill@chromium.org Review URL: https://codereview.appspot.com/14540050
Jamie Madill 152ed093 2013-10-09T17:01:15 Do not dereference a NULL pointer when retrieving the base level image of an empty 2D array texture. TRAC #23957 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Shannon Woods bfc93bba 2013-10-09T11:36:53 Use cube textures as 2D texture arrays in rendertarget SRVs This fixes mipmapping for renderable cube textures in D3D11. Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill
Geoff Lang f5ef21cd 2013-10-03T11:20:48 Add a define to force off the vertical sync for profiling. TRAC #23973 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang d311019e 2013-09-24T11:52:47 Fix incorrect mip sizes for cube maps when creating them with TexStorage2D. TRAC #23913 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 01c21d28 2013-09-24T11:52:16 Fix incorrect targets for TexStorage2D with cube maps. TRAC #23913 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang d1e9a9a6 2013-09-30T15:22:57 Add missing ES3 unsized internal formats and properly return 1 for alpha in integer formats with no alpha channel. TRAC #23949 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang f6d6901c 2013-10-07T12:10:37 Fall back to LoadLibrary if preloading d3d compiler modules fails. TRAC #23985 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill c1f8b16b 2013-10-07T10:46:38 Move validation of API errors out of Texture*::generateMipmaps() to the API. TRAC #23959 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 35d1501b 2013-10-07T10:46:37 Clean up the validation logic in glGenerateMipmap by using the generic base format property methods. TRAC #23959 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Jamie Madill 33f9c2ef 2013-10-07T10:46:36 In GenerateMipmap, determine if texture is a compressed or depth texture via generic methods instead of from the typed class. Part of GenerateMipmap cleanups. TRAC #23959 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill d3d2a342 2013-10-07T10:46:35 Add methods to return the properties of the base level image of a texture. We can call these of any texture type. These methods are only well-defined for complete textures (IE, not cube maps with one face defined in one level). TRAC #23957 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang b04b708c 2013-09-30T15:54:57 Refactored the generate_shaders.bat script to use a function to compile the shaders and have the option of creating debug shaders. TRAC #23907 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 63b5f1fd 2013-09-23T14:52:14 Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters. TRAC #23908 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang d4f180b2 2013-09-24T13:57:44 Validate compressed texture dimensions based on the per-format compressed block sizes rather than hard-coded values. TRAC #23630 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang ce635695 2013-09-24T13:56:32 Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target. TRAC #23630 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 784a8fd5 2013-09-24T12:33:16 Defer early-exit due to zero-sized copies until after all other validation for CopyTex*Image. TRAC #20925 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill 1beb1db8 2013-09-18T14:36:28 Enable unpack buffer support for initializing 2D textures in TexImage2D. TRAC #23843 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill efb2a6ff 2013-09-24T10:22:42 Add the proper API errors for pixel unpack buffers. 1. For overflowing the currently bound pixel unpack buffer in TexImage and TexSubImage calls. 2. Enforce unpack buffer offset alignment for TexImage and TexSubImage calls. We'll have to check for currently mapped buffers when we implement map. TRAC #23842 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Al Patrick 3c6344e7 2013-09-23T14:57:00 add TRACE_EVENT to ANGLE (reland) Tracing code the same as previous CL: https://codereview.appspot.com/12699047/ Setup code simplified, and follows the GetProcAddress model of other gl functions. R=shannonwoods@google.com
Jamie Madill ba615196 2013-09-24T14:07:39 Normalize line endings of tracked files in the repository. TRAC #23896 Signed-off-by: Shannon Woods
Jamie Madill 402bdcca 2013-09-24T13:01:24 Re-generate our compiled shaders with the new version of FXC. TRAC #23838 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill cc9aa0f5 2013-09-04T11:10:22 Support the Windows 8 SDK version of fxc by default in generate_shaders.bat. TRAC #23838 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods