src/libGLESv2/Texture.h


Log

Author Commit Date CI Message
Geoff Lang bc90a480 2013-09-17T16:51:27 Added TEXTURE_SWIZZLE_* parameters to the texture sampler state and API queries. Change-Id: I20aff392ec4cd9e49424afae94a862fdd8eef9b8 Reviewed-on: https://chromium-review.googlesource.com/177030 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill 6b7440ca 2013-10-24T17:49:47 Remove TextureStorage::GetActualLevelCount. TRAC #23978
Jamie Madill 07bb8cf4 2013-10-24T17:49:44 Remove Texture::levelCount() and replace it with isValidLevel(). TRAC #23978 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Jamie Madill 51a94370 2013-10-24T17:49:43 Replace API queries of immutable texture level count with a specialized function. TRAC #23978 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 2ebab858 2013-10-24T17:49:42 Remove Texture::getStorage, which is no longer needed after the previous refactorings. TRAC #23976 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 884a4626 2013-10-24T17:49:41 Refactor storage management in Texture2DArray. TRAC #23976 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill e664e206 2013-10-24T17:49:40 Refactor storage management in Texture3D. TRAC #23976 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 3c0989c6 2013-10-24T17:49:39 Refactor storage management in TextureCube. TRAC #23976 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 73b5d06e 2013-10-24T17:49:38 Refactor texture storage management in the Texture2D. TRAC #23976 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 169d1118 2013-10-24T17:49:37 Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures. TRAC #23961 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 22f843a1 2013-10-24T17:49:36 Make a virtual method Texture::mipLevels to return the value of mip levels defined as in the GL spec. Also known as the "q" function. TRAC #23961 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 2db197cd 2013-10-24T17:49:35 Use a consistent naming scheme for the cube map face index variables in Texture.cpp. TRAC #23961 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Jamie Madill e83d1a93 2013-10-24T17:49:33 Change Texture::convertToRenderTarget to ensureRenderTarget, which tries to convert a storage to a RT if it isn't already. TRAC #23961 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang 005df41f 2013-10-16T14:12:50 Use GLenum instead of GLint to store internal format variables. TRAC #23785 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill a2d4e55d 2013-10-10T15:12:01 Add support for pixel unpack buffers to TexImage3D. TRAC #23846 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Jamie Madill 8cc7d975 2013-10-10T15:51:55 Refactor the fast path for pixel unpack buffers, and fix a few validation gaps with texture completeness. TRAC #23997 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill c1f8b16b 2013-10-07T10:46:38 Move validation of API errors out of Texture*::generateMipmaps() to the API. TRAC #23959 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill d3d2a342 2013-10-07T10:46:35 Add methods to return the properties of the base level image of a texture. We can call these of any texture type. These methods are only well-defined for complete textures (IE, not cube maps with one face defined in one level). TRAC #23957 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang 63b5f1fd 2013-09-23T14:52:14 Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters. TRAC #23908 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill 1beb1db8 2013-09-18T14:36:28 Enable unpack buffer support for initializing 2D textures in TexImage2D. TRAC #23843 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 88f18f45 2013-09-18T14:36:19 Use the context's PixelUnpackState as an argument to Texture's implementation of setImage and subImage. We need to access the current unpack buffer for our implementation of PBOs. TRAC #23840 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang d5d8e393 2013-07-25T16:53:03 Added Renderbuffers for 3D and 2DArray textures. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 8040f57d 2013-07-25T16:49:54 Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 4907f2c4 2013-07-25T12:53:57 The Texture class now stores the target instead of using a virtual method. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Jamie Madill f898990d 2013-07-19T16:36:58 Pass a SamplerState as a parameter to Texture::isSamplerComplete, instead of using the internal SamplerState. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 07edd448 2013-07-19T16:36:58 Change the checks for texture completeness in Texture*::copySubImage to only check if the specified level is complete. This removes the dependency between copySubImage and isSamplerComplete, which makes operation with sampler objects simpler. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Geoff Lang c82fc413 2013-07-10T14:43:42 Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states. TRAC #23394 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
shannonwoods@chromium.org 8757c06c 2013-05-30T00:14:24 Implemented glTexStorage and refactored glTexStorage2DEXT. TRAC #22869 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2360 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 557aab05 2013-05-30T00:08:27 Texture image setting functions use the refactored texture conversion and loading functions. TRAC #22972 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2316 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 4ad58e08 2013-05-30T00:08:11 Texture::setImage methods now have an internal format parameter, if the internal format is unsized, a sized one is computed so that Texture classes always store sized internal formats. TRAC #22972 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2314 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 644f766c 2013-05-30T00:02:07 Texture2DArray now uses dynamically allocated arrays to store Image objects. TRAC #22918 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2267 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 7625f798 2013-04-13T03:46:07 Created the Texture2DArray class. TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2178 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com a98a8111 2013-04-13T03:45:57 Added GL_MAX_ARRAY_TEXTURE_LAYERS. TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2177 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 9599656a 2013-04-13T03:44:58 Created a gl::Texture3D class. TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2169 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 0b3a8dfb 2013-04-13T03:44:51 Added the GL_TEXTURE_WRAP_R parameter. TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2168 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com c1fdf6ba 2013-04-13T03:44:41 Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables. TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2167 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 4760c563 2013-04-13T03:42:30 Added depth parameters to all image loading functions. TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2159 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com f26ddae9 2013-04-13T03:29:13 Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers. TRAC #22694 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2069 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com e2e9798b 2013-02-28T23:18:50 Only discard the storage texture when there is a mismatch with its mipmap chain. TRAC #20587 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1954 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 486d9e9b 2013-02-28T23:15:41 Remove a lot of unnecessary include files and break include chains. This should speed up incremental compile times when modifying headers, by reducing the number of dependencies. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8a406684 2013-02-28T23:15:26 Don't discard texture storage when redefining and image to generate mip maps. TRAC #22632 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1935 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3c17ba65 2013-01-11T04:11:41 Removed the dirty parameters flag from Texture. TRAC #22248 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1699 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8bc304a1 2013-01-11T04:07:42 Move sampler state structure to angle types header. TRAC #22251 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang/Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1662 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 87705f82 2012-12-20T21:10:45 Renames classes in the TextureStorage heirarchy for clarity TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1613 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d9ec9022 2012-12-20T20:52:16 Changes the Image array contained in Texture classes to an array of Image pointers. TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1568 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1f57d18a 2012-11-28T21:02:38 Remove unnecessary d3d9.h includes Trac #22200 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1524 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d186dc7f 2012-11-28T19:40:16 Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. TRAC #22094 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1449 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 31b13e1f 2012-11-28T19:34:30 Moves Image & Renderer into rx namespace TRAC #22002 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1414 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com de8a7fff 2012-11-28T19:34:13 Moves the Blitter into the Renderer's domain TRAC #22001 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1413 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 370482e7 2012-11-28T19:32:13 Pass the Renderer to the ResourceManager at construction time. TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1404 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 690d8aea 2012-10-31T19:52:08 Moves copyToRenderTarget operation into texture storage object. TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1373 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9d4346f0 2012-10-31T19:52:04 Eliminates getD3DTexture, instead returning the texture storage object. TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1372 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com df14c761 2012-10-31T19:51:48 Moves static d3d texture format conversion utilities to TextureStorage. TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1368 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 20d36667 2012-10-31T19:51:43 Mostly eliminates usage of getD3DFormat in Texture. TRAC #21906 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1367 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b5e1a272 2012-10-31T19:10:00 Moves TextureStorage class to its own file in the Renderer directory TRAC #21909 Author: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1363 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b9d7e6f8 2012-10-31T19:08:32 Moves Image class to its own file in the Renderer's directory. TRAC #21909 Author: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1362 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a734f27c 2012-10-31T18:07:48 Move SetTexture calls to the renderer class Trac #21727 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1337 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ebf139fe 2012-10-31T18:07:32 Move texture sampler state into a separate sampler state structure. Trac #21727 Conflicts: src/libGLESv2/Texture.cpp git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1335 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca9a3c87 2012-10-26T18:55:07 Avoids uploading levels other than 0 for incomplete textures. TRAC #21815 Fixes compressed texture test assertion in WebGL top-of-tree conformance suite when running with debug build Signed-off-by: Daniel Koch Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1323 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6452adf7 2012-10-17T18:22:35 Tracks sized internal formats for textures. TRAC #21609 Signed-off-by: Daniel Koch Author: Shannon Woods <shannon.woods@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@1301 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2b5af7b9 2012-09-27T17:46:15 Optimized adding dirty rectangles. TRAC #21588 Issue=353 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1288 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 6bc4a146 2012-09-06T21:28:30 Ensure texture level count accounts for lod offset. The lower texture levels (below the lod offset) aren't used and can't be seen, so don't count them in levelCount. BUG= Review URL: https://codereview.appspot.com/6492084 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1275 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 68715287 2012-07-12T23:28:41 Scale up non-multiple-of-4 dxt textures D3D doesn't support DXT textures that aren't a multiple of 4 in size, so multiply the sizes by 2 or 4 so they work. Then ensure sampler parameters are set up correctly so they don't sample the unuploaded miplevels. BUG=https://code.google.com/p/angleproject/issues/detail?id=237 TEST= Review URL: https://codereview.appspot.com/6287045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1222 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 07ab841a 2012-07-12T15:17:09 Implement Anisotropic Texture filtering support Bug=297 Authored-by: Conor Dickinson, Cloud Party, Inc. Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1219 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 95a758f3 2012-07-12T15:17:06 Remove dos-style line-endings (EOL changes only) git-svn-id: https://angleproject.googlecode.com/svn/trunk@1218 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 9616e583 2012-06-22T18:27:01 Merge no-flip-rows r1142 to trunk. Review URL: https://codereview.appspot.com/6304052 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1162 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 68145c6f 2012-05-31T01:14:46 Apply the depth texture correctly as the DepthStencil surface in applyRenderTarget Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1115 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e32d5699 2012-05-31T01:14:22 Pass the usage parameter into TextureStorage instead of passing a boolean Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1108 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0c854684 2012-05-31T01:14:11 Report errors for unsupported Depth/stencil texture operations Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1105 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4df88e8a 2012-05-09T15:49:24 Make TextureCubeMap size/format/compressed checks explicit about the level and face they are checking Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1082 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 92f49929 2012-05-09T15:49:19 Make Texture2D format and compression checks be explicit about the level they are checking Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1081 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4327cff3 2012-05-09T15:49:16 Remove unused base class Texture methods and make them non-virtual in derived classes Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1080 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 46f2d0a9 2012-05-09T15:49:06 Split RenderbufferTexture into 2D and CubeMap specific variants Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1078 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bf6e5d4d 2012-05-09T15:49:03 Remove the unused Texture::getType method Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1077 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 519c32ba 2012-05-01T15:24:05 Implement SSE2 version of loadAlphaData http://codereview.appspot.com/6050054/ Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Authored-by: Jin Yang With this patch, my HTML5 2D canvas benchmark with Chromium on Windows7 with GPU acceleration can boost about 4% though the most execution time is in GPU. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1067 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 3b130253 2012-04-03T18:20:18 Make Image::lock and unlock private and call them from Image::loadData. This is because I want loadData to be able to decide whether to use LockRect/UnlockRect or UpdateSurface as the method to load the data, depending on whether the Images are backed by textures in the default pool or not. I think it actually cleans up the code a bit. Also, fixed a bug in subImageCompressed. The associated WebGL conformance test now passes. Review URL: https://codereview.appspot.com/5948043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1013 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org b66a7015 2012-01-23T20:04:48 Moved RefCountObject to common so it can be used by libEGL. Review URL: https://codereview.appspot.com/5557064 git-svn-id: https://angleproject.googlecode.com/svn/trunk@956 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2678b34b 2012-01-18T16:29:40 Changes the pointer from textures to their renderbuffer proxies to non-refcounted (2/2) TRAC #19335 Issue=271 Instead, the texture maintains an internal refcount which causes the pointer to behave kind of like a "weak" shared pointer-- its reference won't prevent the renderbuffer from being deleted, but if the renderbuffer's refcount drops to zero, the texture should set its pointer to the renderbuffer to null so that a new one can be created at the next getRenderbuffer call. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@948 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c8d46066 2011-12-22T19:39:14 Ensure texture storage exists before retrieving serial Trac #19330 Signed-off-by: Nicolas Capens In some cases we were trying to retrieve a serial from a rendertarget texture which didn't have the storage allocated yet. This was resulting in a 0 serial which was indistinguishable from the case where context was just marked dirty and we assumed the target was up-to-date. This resulted in failing to apply the correct rendertarget and as a result some d3d clear calls were failing (picked up by debug runtime). git-svn-id: https://angleproject.googlecode.com/svn/trunk@929 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2e566dc3 2011-12-22T19:36:47 rename TextureStorage renderable flag to reflect it's actual usage Trac #19356 Issue=273 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@927 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b9aa00b2 2011-12-22T19:36:42 Refactor image renderability lookup Trac #19356 Issue=273 Signed-off-by: Nicolas Capens Based on preliminary patch from Ken Russell Images are never renderable directly, so renaming the Image::isRenderable function clarifies that we are only checking on the renderability of the format. Also factor out the lookup to a static helper function (it will be used elsewhere in the next patch) git-svn-id: https://angleproject.googlecode.com/svn/trunk@926 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 92399aa2 2011-12-16T23:28:47 Add TextureStorage::getPool method Trac #19259 Issue=268 Use it to avoid duplicate calls to getTexturePool Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@921 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 101f8697 2011-12-16T23:28:43 Let TextureStorage track the texture pool explicitly Trac #19259 Issue=268 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@920 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f5cffc91 2011-12-16T23:28:39 Rename various mTexture variables to mTexStorage to reflect what they really are Trac #19259 Issue=268 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@919 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 63928d78 2011-12-16T23:28:34 Cache the computation of getD3DFormat Trac #19259 Issue=268 Instead of looking this up every time, we'll just compute it when the type/format changes. Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@918 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 38f28cba 2011-12-16T23:28:26 Track the texture pool explicitly in the Image class Trac #19259 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@916 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f1286449 2011-11-29T19:42:23 Adds a level parameter to texture getWidth and getHeight TRAC #18802 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@899 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6364b350 2011-11-16T03:56:44 Split completeness tests into sampler and mipmap completeness. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@882 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d28da894 2011-11-12T04:23:53 Use the texture surfaces as image surfaces when managed. TRAC #14743 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@875 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7d18c17f 2011-11-11T04:18:21 Added the texture usage parameter. TRAC #18732 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@860 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 64a0fb2a 2011-11-11T04:10:40 Implemented glTexStorage2DEXT. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@857 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d30bd0a7 2011-11-11T04:10:34 Added the immutable parameter. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@856 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fbc39524 2011-11-11T04:10:28 Issue render target serials per texture storage. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@855 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9f8f6229 2011-11-11T04:10:23 Move serial management to TextureStorage. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@854 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5e4dbb30 2011-11-11T04:10:18 Create D3D textures within Storage classes. Fixed render target reference counting. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@853 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com afa8ef36 2011-11-11T04:10:13 Simplified cube face handling and render target conversion. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@852 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com dc82bf91 2011-11-11T04:10:08 Encapsulate D3D textures into Storage classes. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@851 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f81103a6 2011-11-09T17:46:28 maxLevels is always 0. TRAC #18714 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@842 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4163405e 2011-11-09T17:46:24 Release the D3D texture on any actual redefine. TRAC #18714 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@841 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d14558a2 2011-11-09T17:46:18 Separate Colorbuffer into storage and texture variants, implementing a common interface. TRAC #16284 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@840 736b8ea6-26fd-11df-bfd4-992fa37f6226