src/tests/gl_tests


Log

Author Commit Date CI Message
Roman Lavrov bdebee8c 2024-10-29T17:08:11 Tests: add repro for running out of outside RP serials Bug: b/375661776 Change-Id: I2cd82710bdf5b00a6165ddad6ef21f30150aa5bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5977123 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi f44427b5 2024-11-05T15:18:59 Vulkan: Fix MSAA glReadPixels into PBOs The temporary image used to resolve the MSAA framebuffer during glReadPixels did not have the SAMPLED usage bit. Additionally, the image was supposed to be garbage collected afterwards but ImageHelper's release() function was accidentally immediately destroy()ing it. This was not an issue with blocking glReadPixels paths, because the command buffer was immediately flushed and the GPU work was waited on before the image was destroyed in RendererScoped's destructor. Bug: b/377437834 Change-Id: I1dca47172d6f363277059a848fe9446ac2a872d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5995530 Commit-Queue: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Roman Lavrov cc2edfd1 2024-11-05T15:37:21 Fix getPerfMonitorCounterData maxResults, skip AsyncCommandQueue test Skips TextureDataInLoopManyTimes on SwS AsyncCommandQueue. Add more debug info to the test although without the AsyncCommandQueue variant we likely won't be see flakes. Bug: angleproject:377503738 Change-Id: I372531451c280b04ffed84b020463657440fca08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5995531 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Roman Lavrov <romanl@google.com>
Mohan Maiya 17a01469 2024-10-26T06:07:31 Vulkan: Bugfix TextureVk::generateMipmap Add support for generating mipmaps of textures that are EGLImage texture targets with colorspace overrides Bug: angleproject:40644776 Tests: ImageTestES3.SourceAHBTarget2DGenerateMipmap* Change-Id: I9b4ff802f4118a42d54dc8d80ab30e2f9958bfee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5966623 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Chris Dalton a05a0e15 2024-09-25T22:33:36 Validate PLS shaders against context state Add shader introspection for PLS uniforms and validate that they match context state during draw calls. Bug: angleproject:40096838 Change-Id: I76cdf8add03de8f8b0b3e772c15c0087c1d97e98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5893962 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Kimmo Kinnunen 2156cd6e 2024-10-31T14:22:31 Metal: Fix rewritten array variables clashes It was possible to generate MSL name clashes by declaring arrays, such as in: mat3 a[1] mat2 a_0; Complex GLSL outputs need to be linearized into primitive MSL types. This would happen for struct outputs, arrays and matrices. For these new MSL variables, the translator needs to invent new names that match, generated from both VS and FS. The clashes were due to the encoding scheme: For arrays, the MSL vertex output variable was named with _0 suffix for the array and _0 for the matrix row 0. In the example above, this would create a clash since also non-array mat would be linearized row-wise. For structs, field `a.b` would be encoded as `a_b`. By selecting different a and b, clashes could be generated trivially. It is redundant to encode named semantics in the out variable names. The only needed element is the discriminator which associates VS variables to FS variables. Currently this is done by using the user-provided root field name. Fix by encoding only the root variable name to the MSL variable name. The rest of the field discriminators are just a running number. Each GLSL name `a` is unique. MSL names get fixed suffix form `a_X`, and thus all of them are unique too. This is a continuation of following fixes that turned out to be incomplete: 6fe8a399dd Metal: Fix rewritten out variables with underscores 27423bffff Metal: Generate names for rewritten inputs Bug: angleproject:376417347 Change-Id: I407db373d201b3e321c6d8414bafdbecfd82cf19 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5979774 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Amirali Abdolrashidi 6b9d3762 2024-08-22T15:29:00 Vulkan: Optimize full texture clears Currently, a full texture clear (glClearTexImageEXT()) is treated as a special case of a partial clear (glClearTexSubImageEXT() with image dims as the input). However, it can be further optimized by treating it as a clear update. * For full clears from EXT_clear_texture, the clear update path is taken. * It leads to a more optimized path, including the usage of the following APIs: * vkCmdClearColorImage() * vkCmdClearDepthStencilImage() * It uses the following enum: ClearTextureMode * If a partial clear uses the extents for the entire image, it is treated as a full clear. * Updated the method to determine if a texture is renderable in clearSubImageImpl(). * Added perf counter: fullImageClears * Added new unit tests * Single 3D texture full clear (Clear3DSingleFull) * 2D RGB SNORM clear (Clear2DRGB8Snorm) * Added Vulkan perf counter test for 2D and 3D color image clear. * Updated the related skipped tests on Pineapple. Bug: angleproject:42266869 Bug: angleproject:375425839 Change-Id: I12ef3002dee190d7f8f43204f7d3f76e05d0b54f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5806207 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen 8d12b278 2024-03-15T15:39:39 Make separated anonymous in/out structs work better Fixes failing case for other backends than GLSL output: VS: out struct { .. } a, b; FS: in struct { .. } a, b Make the ANGLE VS-FS interface matching work by using the anonymous name as the variable structOrBlock name. Bug: angleproject:42267047 Change-Id: If8107387c02b5520134857fb210a27a8f92a2db0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5372727 Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Amirali Abdolrashidi 913251aa 2024-09-25T17:42:59 Add clear tests related to layered image * Added tests to bind a layered framebuffer to a 3D image and clear it. Bug: angleproject:42266869 Change-Id: I488a26883d3e05daf0cc746ccf4b409ba470cb4a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5889409 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 1652f8ed 2024-10-17T13:35:39 Vulkan: end2end tests when descriptorSetCache is disabled Some end2end tests are testing specific descriptorSet cache behavior. When cache is disabled, these tests failed. In this CL these perfCounter based tests haven been modified to check total allocation to ensure the descriptorSets are properly reused instead of cache hit/miss. Bug: angleproject:372268711 Change-Id: I1d2f4cfcf622b05cdcb3317c8804416a80e72c48 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3735732 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen 4397ff2f 2024-10-25T16:55:30 Metal: SeparateCompoundStructDeclarations fails validation Consider GLSL: struct S { int i; } s; s=s; SeparateCompoundStructDeclarations would rewrite this to: struct S { int i; }; S s'; s=s; The interm rewrite would rewrite the specification and declaration of s, but not the use sites. The use sites would use the old type, and thus something that was not in the tree anymore. This would fail the validation. This kind of bug was previously fixed for SeparateDeclarations in commit 18fa02bebf901dd8501de3176f6052ae4ce984be. Fix by adding the logic to SeparateDeclarations, as it is already doing almost the exact task, separating `struct S { ..} a, b`. The separation is tested in GLSLTests.StructInShader and various other draw tests. These pass with MSL, but these would also fail validation if that was enabled. Bug: angleproject:375523825 Change-Id: I1697103d0ba47616dbd3159f36f9e71cb2831c4b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5964899 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 898a1c12 2024-10-24T13:09:36 Metal: Fix ToposortStructs validation == failures ToposortStructs would convert mat, vec, struct == to ANGLE_equals() calls. However, the functions called were not in AST. This would cause "Found node calling previously undeclared function <validateFunctionCall>" validation error and ASSERT. Mat, vec equality calls would use prelude ANGLE_equals implementations. The MSL emit already does the conversion from == to ANGLE_equals for these builtins. For user-defined structs the logic would be: - collect struct decls, structs, create equality functions - toposort - for each sorted struct: - insert struct decl - insert equality function Move the equality function creation after the toposort: - collect struct decls, structs - toposort - for each sorted struct: - insert struct decl - create equality function - insert equality function This way the sort ensures that nested struct equality functions can refer to previously introduced equality functions. Bug: angleproject:375352601 Change-Id: I59efed98bca6d99b198abc2b5c7577cf5d1d5d83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5961281 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Shahbaz Youssefi 08c1724f 2024-10-11T14:29:00 Vulkan: Support GL_ARM_shader_framebuffer_fetch_depth_stencil Bug: angleproject:352364582 Change-Id: I63fd78314fa7ebccbf366c252e309a9c0f09c8c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5938150 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 65fcf9c4 2024-10-26T10:53:18 Vulkan: Remove redundant dependent feature checks Since [1], when a feature is overriden, the dependent features automatically take the override into account. Tests no longer need to account for dependent features, neither does the logic in the code. [1]:https://chromium-review.googlesource.com/c/angle/angle/+/4749524 Bug: angleproject:42266725 Change-Id: I5440aba4a89cffbe710e26ad7de4cfee783e9bdf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5967414 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Yuxin Hu ba65fc48 2024-05-01T15:53:20 ANGLE unit test to check const expression in a shader with uniform Bug: b/338287961 Change-Id: I81586122fdb6cdfe650b9c9094582276220741f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5507766 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Yuxin Hu 0d5c0bd1 2024-04-25T10:26:08 ANGLE end2end test to check const expressions are handled correctly Bug: b/337046547 Change-Id: I1bd368f8c95a9676aba13fe91313d0eaba32db03 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5490170 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 4353d25c 2024-10-25T16:16:58 Fix ASAN bug in GLSL test Bug: chromium:375344329 Change-Id: Id275ba7877c5092bf7b55c06fcfa80614886985c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5967933 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 47c66901 2024-10-21T12:47:22 Vulkan: Set gl_Layer to 0 if the framebuffer is not layered Bug: angleproject:372390039 Change-Id: I29067c9488e06f6dd2e90f207fecb843267fb77c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5949263 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi bbe68963 2024-10-21T15:11:27 Vulkan: Fix `precise` vs `mat4(...)[index]` Bug: angleproject:374801303 Change-Id: I45550abe406aaaf4d2c5eb5d7d694b2b30ab8e4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5949528 Reviewed-by: mohan maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 5c2a2fd5 2024-10-21T16:00:25 Vulkan: Fix `vec4(...).zxwy[index]` The code was actually correct, but included an unnecessary assertion. The code incorrectly assumed `.zxwy[index]` is pre-processed with a lookup table and turned into `[index']`, but it wasn't if the LHS is a constructor. The change just removes the assertion because it was correctly handling that already. Bug: angleproject:40096715 Change-Id: Ib1365f95a255ce3654831af55429361d35c026c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5949527 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi ef55ca0a 2024-10-17T14:44:22 Update copy validation regarding ext textures * Updated the validation functions for the following function to accept TEXTURE_EXTERNAL_OES: glCopyImageSubDataEXT() * Updated unit test CopyTextureTestES3.CopyImageSubDataToEGLImage * Using TEXTURE_EXTERNAL_OES as target for glFramebufferTexture2D() requires EXT_YUV_target. Therefore, the texture related to it is used instead. Bug: angleproject:361372990 Change-Id: I905d4cf89522ae3158516b42b15705d1044c6e97 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5940404 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Jiaqi Li ff455e8c 2024-10-17T13:19:09 Add tests to check copy image with TEXTURE_EXTERNAL_OES According to spec of EXT_copy_image, GL_TEXTURE_EXTERNAL_OES should be accepted by glCopyImageSubDataEXT. Add two tests to check copy image from gles texture to EGLImage and from EGLImage to gles texture by API glCopyImageSubDataEXT. As ANGLE does not support this currently, skip these two tests on all platforms. Bug: angleproject:361372990 Change-Id: Iceacb2d6af2277a314a215220c3ccdf47665561c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5940214 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Stephen White 4b1e58d9 2024-10-17T09:33:53 Fix for float constant precision in the GLSL backend. Increase the precision of floating point values written out via std::ostringstream. 8 digits is not sufficient to represent all floating point values. Note: the reason the locale test was modified is because it was using a value of 1.9, which has no exact fp32 representation. Increasing the precision causes it to print as 1.8999998 instead of 1.9, failing the test. I've adjusted the value to 1.5, since this does have an exact fp32 representation. (However, note that I couldn't get the test to fail when I removed the locale setting, with either 1.9 or 1.5. Perhaps the locale is being handled at a different level.) Bug: angleproject:374013421 Change-Id: Icb79eb9acd562c83d079f2cc2cdba253220e581e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5938473 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 323187d9 2024-10-11T13:48:51 Vulkan: Fix color attachment limit with framebuffer fetch ANGLE incorreclty assumed that the input descriptor limit is at least as big as the color attachment limit. This is not true on Intel/windows where 8 color attachments are available but only 7 input descriptors. With this change, the color attachment limit is dropped to 7 in such a case so that framebuffer fetch can continue to be supported. Bug: angleproject:372873263 Change-Id: If836563b47399a23b293b74815f6bccb21aaf47c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5919759 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e40d8581 2024-10-16T10:57:39 Vulkan: Fix render pass revival vs framebuffer fetch and DR Bug: angleproject:352364582 Change-Id: I86548251fc1dec75031a23e3461bf296c852919c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5937412 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Mavis Deng 68ba532b 2024-10-09T14:38:01 Add validation for ObjectLabel The validation of ObjectLabel is empty. Move the validation in ValidateObjectLabelKHR to a new ValidateObjectLabelBase (except the extension check), and make ValidateObjectLabel and ValidateObjectLabelKHR both call ValidateObjectLabelBase after the version/extension check. An end2end test is added Bug: angleproject:360903471 Change-Id: Iabfd3c16c5423b2ab2fe5e417fe75eed00237c92 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5919129 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 9e8b104e 2024-10-14T00:00:00 Do not test OpenGL backend on iOS Added Metal platform to tests that require instantiation. Bug: angleproject:40050022 Bug: angleproject:42264029 Bug: angleproject:42266119 Bug: angleproject:42266226 Bug: angleproject:42266239 Bug: angleproject:42266249 Bug: angleproject:359136169 Fixed: angleproject:373478551 Change-Id: I915f09c7f24acce27bf0d489932645338ac3fbe8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5932659 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Jiaqi Li 0dbe85f3 2024-10-15T13:54:36 Increase the size of vector WriteImages to max ANGLE limits the size of vector which represents the write images when resolving images. So when blit a multisample buffer to mrt, the sum of write images is more than 1 and app will abort while checking the size of the vector. This patch increases the size of vector WriteImages to max. Add end2end test to test blit multisampled framebuffer to MRT framebuffer. Bug: angleproject:361369302 Change-Id: I2d892bcd3411f2bca2ff514f6f0b6055d872668a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5872512 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 059f66be 2024-10-15T10:04:23 Bugfix in UnitTest_DMSAA_dst_read Skip UnitTest_DMSAA_dst_read test if GL_EXT_sRGB_write_control extension is not supported Bug: angleproject:40644776 Change-Id: I4e8ec6d184b033308b7cd33551555d480bdc8107 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5933569 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Amirali Abdolrashidi 91391c06 2024-10-02T16:07:02 Vulkan: Vertex attribute hole crash workaround * Added condition to bypass reading from a streaming attribute if the source pointer is null. * Added unit test that crash if a vertex pointer is not defined for an enabled vertex attribute. * VertexAttribPointerCopyBufferFromInvalidAddress * Credit for the original test: tingwei.guo Bug: angleproject:359729255 Change-Id: I2592fed66f0eba8c7003ec02cc8ca802833f23b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5899978 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 68de0042 2024-10-08T05:41:37 Vulkan: Support glCopyTexImage2D from MSAA default framebuffer Add support for glCopyTexImage2D when the source is an MSAA default framebuffer by enhancing UtilsVk::copyImage(...) to support multisampled source images. Bug: angleproject:372059358 Tests: MultisampleTestES3.CopyTexImage2DFromMsaaDefaultFbo* Change-Id: I9b5d39f6f75ca8056f8be18b1e68eb0161c99903 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5914629 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Shahbaz Youssefi 3e8d09a1 2024-10-08T17:01:02 Vulkan: Enable FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM ANGLE correctly handles MRT with gl_LastFragColorARM, this property should have been set to true. Bug: b/269233744 Change-Id: Iaa554df57292fcc5c12281e2e098b6451f63d5e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5916770 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mark Lobodzinski c9606f00 2024-10-07T10:15:14 Fix extensions moved to core in GLES 3.2 The GL_EXT_texture_cube_map_array, GL_EXT_texture_buffer, and GL_OES_texture_storage_multisample_2d_array extensions were moved into core in ES3.2, but validation still required enabling extensions. Added 3.2 as a sufficiency. Test: angle_end2end_tests --gtest_filter=*CompressedTexImageCubeMapArray* Bug: b/371940347 Change-Id: Ie73a76087b6b52775d44ae79efd7f48e9fc90eb9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5912120 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Shahbaz Youssefi 4984fe12 2024-10-08T14:37:15 Add a test for framebuffer fetch and multisampling To ensure that the fragment shader is implicitly run per-sample, such that the read values are per-sample. Bug: angleproject:42264719 Change-Id: I66968ea2dd92106f222ad6a43ffef0e75ad36528 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5917026 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 878e1c92 2024-10-07T16:34:54 Vulkan: Fix line-loop draw arrays after elements Currently, when drawing line-loop arrays in Vulkan, an index buffer is created to assist in drawing (since Vulkan does not natively include a line-loop draw mode). However, when LL array draw calls are mixed with non-LL element draw calls, it can lead to some rendering issues due to the fact that the proper index buffer is not obtained. * In VertexArrayVk::handleLineLoop(), if the cached indices are the same as the last draw, the same index buffer is obtained from the LineLoopHelper object. * (Using the newly added getCurrentIndexBuffer()) * Added unit test in which a triangle element draw is places between two LL array draws. Before the fix, the second LL draw would result in an incorrect line draw. Bug: chromium:40911000 Change-Id: Ibba9a0cb2b77a2b6ae2c1e9230afe3d16b70cb63 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5908694 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi aec90a8d 2024-10-07T10:56:24 Fix ignoring blit bits when attachments are missing GLES requires that the bits provided to glBlitFramebuffer are silently ignored if either the read or draw framebuffer is missing the corresponding attachment. In WebGL, this is forbidden. ANGLE was forbidding this because of WebGL, but a recent CTS test revealed that we shouldn't be doing that when !WebGL. Bug: angleproject:370917919 Change-Id: I202fbf665d8a102f0aea72709b80dfdabeb71a2e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5912614 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 166b72c9 2024-09-30T19:07:26 GL_ANGLE_blob_cache implementation. Bug: chromium:370538323 Change-Id: Ic51a951e78b48b315e36f518bcc39ff2d54660a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5900761 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev cd10ad46 2024-09-30T00:00:00 Metal: Rework allowSamplerCompareGradient feature * AMD drivers may fail when a sample_compare function is used with explicit derivatives. To avoid such failures, the effective level is computed from the texture size, passed derivatives, and texture coordinates, if needed. The level value is then used for sample_compare instead of the explicit derivatives. * Apple2 GPUs do not support setting texture sampler compare state via Metal API. As a result, all sample_compare functions including those without LOD options do not work on Apple2 GPUs. This feature was attempting to incorrectly emulate a subset of sample_compare functions with a hard-coded compare state. There are no plans to support shadow samplers on Apple2 GPUs, as it would require non-trivial emulation, so this feature is no longer relevant for that platform. * Metal on macOS 10.15 only supports constant zero as the level parameter for sample_compare functions. Ignoring the passed derivatives and using zero LOD on old OS versions is a better fallback than dropping the derivatives altogether because many applications use the derivatives to set the level to zero anyway. Bug: angleproject:365066518 Bug: angleproject:368059227 Change-Id: I4028421b785ae49328b72658e0a9783275461779 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5903970 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Mohan Maiya b3d85cce 2024-09-30T14:28:35 Vulkan: Consolidate write colorspace override states ColorspaceState struct is now used to cache write colorspace related states to determine the colorspace of Vulkan draw image views. ImageViewHelper methods are called during initialization and when colorspace related states are toggled dynamically which in turn process these states and determine the final write colorspace. We can now fully support rendering to EGLImages, with colorspace overrides, via texture or renderbuffer EGLImage targets Bug: angleproject:40644776 Tests: ImageTest*Colorspace*Vulkan MultithreadingTestES3.SharedSrgbTextureMultipleContexts*Vulkan ReadPixelsPBOTest.SrgbUnorm*Vulkan Change-Id: I2be2cd3b5b2b4ac8ecb803c34cde2b846cbd1cbe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5901256 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Mohan Maiya b38cc7fa 2024-09-30T12:43:09 Vulkan: Consolidate read colorspace override states ColorspaceState struct is now used to cache read colorspace related states to determine the colorspace of Vulkan read image views. ImageViewHelper methods are called during initialization and when colorspace related states are toggled dynamically which in turn process these states and determine the final read colorspace. Bug: angleproject:40644776 Tests: ImageTest*Colorspace*Vulkan SRGBTextureTest.SRGB*TextureParameter*Vulkan SRGBTextureTestES3.SRGBDecodeTexelFetch*Vulkan Change-Id: I16b3666cd80865936b826dc0738fc9210dabeda9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5901255 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Mohan Maiya 605c2f85 2024-09-27T12:00:58 Vulkan: Bugfix in FramebufferVk::blit(...) If any color attachment of GL_DRAW_FRAMEBUFFER is already in use in the currently started renderpass, don't reuse the renderpass for blit. Bug: angleproject:40644776 Tests: Texture2DTestES3.UnitTest_DMSAA_dst_read* Change-Id: Ib4266fc65d0ac7151f362f263e9e706adb1231ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5895158 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b16d105f 2024-10-03T10:25:32 Remove Desktop GL front-end support For Desktop GL applications, please use Zink! Bug: angleproject:370937467 Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Amirali Abdolrashidi 572fd30e 2024-09-25T13:33:01 Clean up LineLoopIndirectTest The helper test function runTest() for LineLoopIndirectTest includes some special cases in its args that are not used in all cases, such as consecutive indirect calls. This CL aims to split this function into separate test cases to make each test more readable. * Added functions for some of the common procedures. * Split runTest() into each test suite with the help of the common functions and values as well as the special cases for each. * Removed runTest() from this test suite. * Updated an old bug number (667 -> 42265165). Bug: angleproject:360758685 Change-Id: I98e1facff0a6bad0ee2deca9313644379345d9c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5892535 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi 67a5ea45 2024-09-23T16:09:12 Vulkan: Fix the error from multiple lineloop draws Since Vulkan does not support line-loop draws natively, such a draw call requires the conversion of the related buffers to prepare them for this operation. For glDrawElementsIndirect(), the index and the indirect buffers would need conversion. However, what currently happens in this case is that the original buffer pointer is overwritten after the conversion, removing the link to the original buffer. Therefore, if there is a second line-loop call just after the first, it will try to use the converted buffer as the new source, which leads to errors due the buffer already being in use. The index buffer for the draw is bound when the related dirty bit is handled. Therefore, instead of using the draw index buffer directly for handling the line-loop scenario, we can use the index buffer in the form of a local pointer passed between functions. Then, in order to reconcile line-loop with the other cases, the draw index buffer is set just before setting up the indexed draw. * Functions handling line-loop draws do not modify the element array buffer in VertexArrayVk directly, but use local buffer pointers to pass the current element array pointer to further processing and drawing. * Added mCurrentElementArrayBuffer for ContextVk to be bound to the index buffer to used for draw instead of the one from its vertex array object. * Before the indexed draw, mCurrentElementArrayBuffer is set to the last destination index buffer. * Added unit test that makes a line-loop draw and then a non-LL call using the same element array. Bug: angleproject:360758685 Change-Id: I6d6328f6326c1a1f9f80e5ef346aa077c867d344 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5878764 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 7c811715 2024-09-25T11:09:44 Vulkan: fix crash when clearing stencil with ClearBuffer Follow up to [1] which fixed a crash with glClear, but the bug remained with glClearBufferiv. This change refactors the "is stencil write masked out" query to always take the framebuffer's stencil bit count into account (practically always 8), which also happens to make the rest of the code checking this query more accurate in the presence of nonsense masks where the bottom 8 bits are 0. [1]: https://chromium-review.googlesource.com/c/angle/angle/+/3315158 Bug: chromium:40207259 Bug: angleproject:42266334 Change-Id: I68a6b0b75c67ed2cdc8c4d03b243efe5495efce1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5889788 Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shufen Ma 0621c95c 2024-09-09T09:43:43 Add test for repeated indirect line loop draws This test is used to verify that two indirect draws drawing line loop and sharing the same index buffer works. Bug: angleproject:360758685 Change-Id: I4386e404ed0e0accf0dbb1edab8671e7f2d9939d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5855003 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 05c62ebc 2024-09-24T13:41:57 Fix check for whether stencil write is masked out The stencil write mask is the only thing that decides what bits get written to. Previously, this was masked with the reference bitmask to determine if any bits get written to, which is incorrect. The effect of this was that the Vulkan backend would use the READ_ONLY layout for the depth/stencil attachment even though stencil could have been written to the attachment. Bug: angleproject:42266334 Change-Id: Ice6a35f4691fc8e09c7d5e1db6439c3079dfa039 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5887905 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 7e249881 2024-09-25T17:31:18 HLSL: Emulate mix functions when the last parameter is a bool. Add emulation for the ESSL 310 variants of mix that use int and uint vectors and a bool selector. Bug: angleproject:369533080 Change-Id: I0491c50c65529b9d922d4745c0989131b9981048 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5892352 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 966739ac 2024-09-19T23:49:06 Drop PLS support for EXT_shader_pixel_local_storage Supporting this backend drastically increased the complexity of the codebase, with little return. We don't support memoryless attachments on the web anyway, and since this extension requires us to literally draw the load/store operations, input attachments on Vulkan perform better. Once this implemention is completely removed, we will delete the PLS allow list, which isn't required for the other PLS implementations. Bug: angleproject:7279 Change-Id: Ibb036d36cbd33467e7a94398ce171cda7349e4f4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5874412 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Yuxin Hu eaffa034 2024-09-24T20:56:04 Revert "Vulkan: Consolidate colorspace override states" This reverts commit bffcd235ba6c031603d798daaa98f1cf9a3f3e46. Reason for revert: Breaks Android test `org.skia.skqp.SkQPRunner#UnitTest_DMSAA_dst_read`. Details: https://b.corp.google.com/issues/369388539. Original change's description: > Vulkan: Consolidate colorspace override states > > ColorspaceState struct is now used to cache colorspace related states > and used to determine the colorspace of Vulkan image views. > ImageViewHelper methods are called during initialization and when > colorspace related states are toggled dynamically which in turn process > these states and determine the final read and write colorspaces. > > We can now fully support rendering to EGLImages, with colorspace > overrides, via texture or renderbuffer EGLImage targets > > Bug: angleproject:40644776 > Tests: ImageTest*Colorspace*Vulkan > MultithreadingTestES3.SharedSrgbTextureMultipleContexts*Vulkan > SRGBTextureTest.SRGB*TextureParameter*Vulkan > SRGBTextureTestES3.SRGBDecodeTexelFetch*Vulkan > ReadPixelsPBOTest.SrgbUnorm*Vulkan > Change-Id: I1cc2b5bd834b519b83deab4d80a2fcaabeb271d6 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5841290 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> > Commit-Queue: mohan maiya <m.maiya@samsung.com> Bug: angleproject:40644776 Change-Id: I5bf6cf2ed0c8ec22fc02d8c3da92673ee85fe002 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5888506 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Mohan Maiya 49ea6f00 2024-09-08T11:32:16 Cleanup ImageTest skip conditions Early-return with a compiler guard prevents a test from being recorded in the skip test list log. Make sure to use the "ANGLE_SKIP_TEST_IF" macros for AHB tests. Bug: angleproject:40644776 Change-Id: I3e15203b8e17512ecb89abc7e53769c06b770213 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5842744 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Mohan Maiya bffcd235 2024-09-13T14:58:00 Vulkan: Consolidate colorspace override states ColorspaceState struct is now used to cache colorspace related states and used to determine the colorspace of Vulkan image views. ImageViewHelper methods are called during initialization and when colorspace related states are toggled dynamically which in turn process these states and determine the final read and write colorspaces. We can now fully support rendering to EGLImages, with colorspace overrides, via texture or renderbuffer EGLImage targets Bug: angleproject:40644776 Tests: ImageTest*Colorspace*Vulkan MultithreadingTestES3.SharedSrgbTextureMultipleContexts*Vulkan SRGBTextureTest.SRGB*TextureParameter*Vulkan SRGBTextureTestES3.SRGBDecodeTexelFetch*Vulkan ReadPixelsPBOTest.SrgbUnorm*Vulkan Change-Id: I1cc2b5bd834b519b83deab4d80a2fcaabeb271d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5841290 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Amirali Abdolrashidi f0f65290 2024-09-10T15:30:30 Translator: Add check for atomic counter offset For GLSL shaders, atomic counter offset should not exceed the maximum atomic counter buffer size. This issue was seen on a dEQP test when increasing the LimitToInt() limitation from INT_MAX/2 to INT_MAX+1 or INT_MAX. * Added check to the translator to make sure the offset does not go beyond the max atomic counter buffer size. * Packed the existing checks into a single function. * (checkAtomicCounterOffsetIsValid()) * Added mMaxAtomicCounterBufferSize to TParseContext for the check. * Also added the related cap (maxShaderStorageBlockSize) for D3D11. * Increased the limitation in LimitToInt() to (INT_MAX / 2 + 1). * Added test based on dEQP test that failed on some platforms as a result of updating said limitation. * From KHR-GLES31.core.shader_atomic_counters.negative-large-offset Bug: angleproject:361369308 Change-Id: Id6128c75e12445b2a0029f4a2eb2bdb379cad48d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5851650 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Amirali Abdolrashidi e38d25b1 2024-06-21T18:22:32 Vulkan: Implement EXT_clear_texture * Added new functions to TextureVk to clear the image. * clearImage() * clearSubImage() * Both implemented via clearSubImageImpl(), with the former a special case of the latter. * For multisample or renderable images, stagePartialClear() from ImageHelper is called to add the update. * For single-sampled non-renderable images, a buffer is filled with the pixel data and applied to the image as a buffer update. * Added new update type: ClearPartial * Used for renderable textures. This includes multisample textures. * LOAD_OP_CLEAR is used in a render pass to perform the clear. * UtilsVk::clearTexture() * (Uses ClearTextureParameters) * Uses the following functions to get the VkClearValue from the input data and format: * GetVkClearColorValueFromBytes() * GetVkClearDepthStencilValueFromBytes() * ClearPartial updates can also be superseded and removed similar to Buffer updates. * Updated UtilsVk::startRenderPass() to accept a VkClearValue* as an input arg. If used, the render pass will use LOAD_OP_CLEAR. * Enabled the feature "clearTextureEXT" on Vulkan. * Added new unit tests in ClearTextureEXTTest for various formats and pixel sizes. * Added related multisample tests in FramebufferTest.cpp. * FramebufferTest_ES31.ClearTextureEXT* * Disabled some of the new tests failing using OpenGL. * Disabled stencil-only-related tests on Pineapple. Bug: angleproject:42266869 Change-Id: I89c631d68a4ed63d9991abe1783333255ade20dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5778348 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Amirali Abdolrashidi 3f89dfc2 2024-08-20T17:31:43 Update validation for EXT_clear_texture * Added the validation condition that the texture level to be cleared should have been defined beforehand. * Added the condition to clearTexSubImage() at the frontend to return if any clear extent was zero. * In the validation tests, added checks for the following: * Clearing a texture level before defining it. * Clearing a compressed texture, which is not allowed. * Added setConfigAlphaBits() to ClearTextureEXTTest setup. * Replaced EXPECT_PIXEL_COLOR_EQ with EXPECT_PIXEL_RECT_EQ for ClearTextureEXTTest tests for better coverage. Bug: angleproject:42266869 Change-Id: Ieeb49e9005eba6ef9156d49ff46c71cdf4f04162 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5801655 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 6e0ae899 2024-09-17T12:12:03 Vulkan: Suppress more rasterizer-discard VUs due to VVL bugs Bug: angleproject:42266678 Change-Id: I7321c28362d1a2be529b9d173c8429c757c26fd8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5869444 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Alexey Knyazev 6d58359b 2024-09-12T00:00:00 Add shadow sampler LOD tests for cubemap arrays Added tests for GLSL 3.10 shadow samplers in fragment shaders with TEXTURE_CUBE_MAP_ARRAY target (with an extension). Bug: angleproject:365066518 Change-Id: I0d47b0af24383177d428ebace045e77f5563593c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5866449 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev b5280aa3 2024-09-12T00:00:00 Add shadow sampler LOD tests for cubemaps Added tests for GLSL 3.00 shadow samplers in fragment shaders with TEXTURE_CUBE_MAP target. Bug: angleproject:365066518 Change-Id: I2b8577310ea5c258d4d13611607f5c4d9be57e04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5865112 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 9decad75 2024-09-12T00:00:00 Add shadow sampler LOD tests for 2D arrays Added tests for GLSL 3.00 shadow samplers in fragment shaders with TEXTURE_2D_ARRAY target. Bug: angleproject:365066518 Change-Id: Iab68d7de6709e470ae6a4cd7d94682b454ed2880 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5861427 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev e90de4b2 2024-09-05T00:00:00 Add shadow sampler LOD tests Added tests for GLSL 3.00 shadow samplers in fragment shaders with TEXTURE_2D target. Bug: angleproject:365066518 Change-Id: I5b93d030cd14a388541acaff9f7a707ad599dba3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5845491 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev f0919be3 2024-09-05T00:00:00 GL: Reset color mask before clearing textures Some OpenGL drivers may apply last used color mask state to ClearTexImage operations. Bug: angleproject:347047859 Change-Id: I0bbf103793857b96e50fae8d6dfafc96b8dfe224 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5854319 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Rafael Cintron 6655e94f 2024-09-09T15:41:09 Remove Feature Level 9_3, part 2 Remove all of the remaining feature level 9_3 code. Bug: angleproject:355462523 Change-Id: Ifd15d8f5486d3e7f8f2e134f23872abf4a8ea51c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5847452 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Dan Glastonbury d40d1a67 2024-09-05T14:56:46 Metal: Fix OverrideMTLClearColor handling of no texture It's possible for OverrideMTLClearColor to be called with no texture. This can happen with multiple draw buffers where the bound program executable and framebuffer has incompatible component types. When the render pass is prepared by a drawing command, these incompatible attachments are skipped. As demonstated by the new test case, when switching to the framebuffer that has previously been prepared by such a draw, if the state is clean, the render pass attachments are not updated and |texture| is unavailable for use in determining any emulated clear color. Fixed: angleproject:364687937 Change-Id: I1ec9b564dc8cdb5faf7a1ed0f935d38502ca5514 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5836314 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Dan Glastonbury a0126d55 2024-09-06T11:58:58 Metal: Clear mRenderPassesSinceFlush to avoid infinite recursion When there is more than kMaxRenderPassesPerCommandBuffer render passes with active occlusion query, it's possible for the Metal backend to end up in infinite recursion of the following call sequence: `ensureCommandBufferReady` -> `flushCommandBufferIfNeeded` -> `flushCommandBuffer` -> `endEncoding` -> `endRenderEncoding` -> `prepareRenderPassVisibilityPoolBuffer` -> `getBlitCommandEncoderWithoutEndingRenderEncoder` -> `ensureCommandBufferReady` This recursion is caused by the checks in flushCommandBufferIfNeeded not being disarmed once the flush has started and is most likely caused by |mRenderPassesSinceFlush| exceeding |kMaxRenderPassesPerCommandBuffer|. This change moves the clearing of |mRenderPassesSinceFlush| to the top of of `flushCommandBuffer`, before any calls to `endEncoding`, breaking the need to call `flushCommandBuffer` via `getBlitCommandEncoderWithoutEndingRenderEncoder`. Additionally, |OcclusionQueryPool::mUsed| is set to false before the results are cleared. This will also break the recursion and is added for the `mCmdBuffer.needsFlushForDrawCallLimits` case in `flushCommandBufferIfNeeded`. Change-Id: Ib54c0a87ae9c5365ae56d487b6bef99b681d9f59 Fixed: chromium:362791944 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5839224 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Charlie Lao e4be31ca 2024-08-29T14:30:11 Test: Add VertexAttribPointer test with different offset The first test draw with VertexAttribPointer with smaller offset and then followed by draw with VertexAttribPointer with larger offset. The second test draw with larger offset and then followed by draw with smaller offset. They will exercise logic in backend that may reuse the conversion buffers (when forced format fallback is used). Bug: b/357622380 Change-Id: If325a0547e5f80305125f448e9f987896f3e35bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5827285 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Kimmo Kinnunen 8c211b10 2024-06-20T13:51:20 Metal: Clear depth pbuffers to 1 for robust init Robust resource initialization would init depth pbuffers as 0.0 instead of 1.0. This would differ from the FBO initialization, where the uninitialized depth buffers would be initialized to 1.0. Bug: angleproject:348199042 Change-Id: I0f251e85d6e08ce992fe323b257a0906d237f5b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5642763 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Mark Lobodzinski fc4f0ac0 2024-08-21T12:54:13 formatutils: Allow 16-bit formats for renderbuffer with ext in GLES1.0 These format/use combinations should be available before ES 2.0 if the GL_OES_framebuffer_object extension is present: GL_RGBA4 GL_RGB565 GL_RGB5_A1 An E2E test is included. Test: angle_end2end_tests --gtest_filter=*FramebufrerObjectTest.RenderBufferObject* Bug: b/361370571 Change-Id: I0bc4cf43733a312c2847ebd63075338b365571d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5805221 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev be4532be 2024-08-20T00:00:00 Metal: Update availability macros in tests IsMetalTextureSwizzleAvailable is always false on Simulator. IsMetalCompressedTexture3DAvailable is always true on the supported platforms. Bug: angleproject:360147119 Change-Id: I297f7649071143b0cf3c20d5adc8fc3deca88910 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5816830 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Charlie Lao 6f97a8b3 2024-08-21T13:25:28 Vulkan: Add two tests for vertex conversion Two glBufferSubData calls and then use the buffer (get down to the vertex conversion code path, at least with forced fallback config). The test will exercise the logic regarding the conversion with multiple dirty ranges. Two tests are added in this CL, one with two overlapping range and another with non-overlapping range. Bug: b/357622380 Change-Id: Id8fa23a6e1511e2f03c002782ab99f167416ca02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5805244 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Geoff Lang 2f2cdbb8 2024-08-19T11:05:22 D3D11: Fix uniform setting for mat3 followed by float A single float following a float3x3 will pack tightly in the last row of the matrix. The uniform setting code for matricies would write a full row stride's worth of data for the last matrix row, overwriting the float packed at the end. Update ExpandMatrix to only write colsSrc worth of values in the last row. Bug: angleproject:42266878, chromium:345525082 Change-Id: Ieb616972387501cd8c30f02b267f86a7f81cf01a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5796631 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen 1a191b1d 2024-08-16T17:31:38 Metal: add an option to emulate DontCare loadOp with randomized Clear. This is useful for testing undefined initial values caused by DontCare MTLLoadAction on non-tiled GPUs. Bug: angleproject:42261786 Change-Id: Id5c4a9ee8510a8a9143bdd67e276bfcf2bd7eaa5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5791386 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Geoff Lang da572160 2024-07-23T16:36:10 Reland: GL: Forward client-side arrays to the driver when possible The OpenGL driver can handle client-side arrays when the context is OpenGL ES or a desktop GL compatibility profile. When in these situations, use the driver default VAO for all frontend context VAOs and forward client-side data directly to the driver. Fix synchronizing the default VAO state for external contexts. There is no valid VertexArrayStateGL for external VAOs so make sure it's nulled and the VAO dirty bits are set so the correct VAO state is reapplied. Disable syncing to the default VAO for external contexts. The only VAO that they can share with ANGLE's internal state is the default VAO so avoid having to save and restore its state. Bug: angleproject:355034686 Change-Id: I015bbbc854938fe4bc1e92d0ca8fe04628d0db16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5743284 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6fddb18d 2024-07-26T12:44:23 GL: Disable heavily emulated extensions for non-WebGL. The multidraw and base vertex base instance extensions are heavily emulated in ANGLE's GL backend, manipulating vertex arrays multiple times per draw. This is often a performance improvement for deep pipelines such as WebGL but slower for shallow stacks like Chrome's rasterization. Mark these extensions as "emulated" and disable them in the frontend for non-WebGL contexts. Only EXT_base_instance can have true native support. Add a frontend feature to re-enable these extensions and use it in the existing end2end tests. Bug: angleproject:355645824 Change-Id: I897559fb270e2aa0f476d7784d25d97574e28f43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5743837 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang b36d94dc 2024-08-02T16:23:03 WebGPU: Implement viewport and scissor Tested using samples. dEQP tests covering viewport and scissor require more shader translation to be completed. Bug: angleproject:0 Change-Id: Ia76f2edeea5a07af1881704a21fafb64ab7df43a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5756127 Reviewed-by: Liza Burakova <liza@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen 11724133 2024-08-06T12:02:54 Metal: Separate vars with normal types Separate compound expressions separates expressions as temporary values. Previously creating a temporary variable would copy the entire type. Qualifiers and interface block info but shouldn't ever be applied to temporary variables. This would lead to assertions during MSL output. Fix by copying the type and unsetting qualifiers and interface block info. Bug: angleproject:357622691 Change-Id: Id868cd3eaabe3710121d6c9a565304e282ddb69f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5762605 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Shahbaz Youssefi 67d8d8c8 2024-07-29T13:44:37 WebGL: Reject shaders with infinite loops Bug: chromium:350528343 Change-Id: I1b2fc152cf285b0e69c4c294351c1cf2389cc234 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5746714 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 2ae68a20 2024-08-05T14:24:06 Add MRT test for foveated rendering feature Bug: angleproject:42266906 Change-Id: Ia98b1a2a0195ec213bc510a3b62c85b0adc630eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5763719 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen a89ca6c8 2024-07-30T17:14:50 Metal: Fully implement unresolve step for MSRTT. This CL also uses memoryless for implicit MS textures in EXT_multisampled_render_to_texture render passes. Bug: angleproject:42261786 Change-Id: Ic20450574c4c670d05ca846587ced05488012270 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5746181 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen 1bfe5c57 2024-07-30T15:58:47 Metal: partially implement EXT_multisampled_render_to_texture. Implement by implicitly attaching a multisampled texture to the render pass. The content will be preserved across render passes by loading/storing to the implicit multisampled texture. However this won't work if the single sampled texture is used in multiple render passes with different glFramebufferTexture2DMultisampleEXT's sample counts. For that to work we need to implement unresolve step to load the resolve texture's texels into the implicit multisampled texture. That will be implemented in a separate CL. Bug: angleproject:42261786 Change-Id: I12be75af17ce5b98266946846417d0a43fcba455 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5746180 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Mohan Maiya 22ed9877 2024-03-07T15:52:13 Vulkan: Generate fragment shading rates with compute Generating fragment shading rates on the CPU could cause avoidable stalls or increased latencies due to host<->device synchronization. Instead generate the rates using a compute shader. Optimize foveated rendering by treating a foveated draw with focal points whose gainX or gainY is 0 as if it were an un-foveated draw Bug: angleproject:42266906 Change-Id: If8c5504087997666c7d0c1cae8dcc5fab847187e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5754322 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Amirali Abdolrashidi cc7d0220 2024-07-31T14:22:38 Vulkan: Fix serial mismatch during mid-loop flush Currently, if the total buffer updates to the image surpasses a certain threshold, it results in a flush. However, this can cause discrepencies in the queue serial, which can result in incorrect behavior on some platforms. * Updated flushStagedUpdatesImpl() so that the image serial after applying the updates matches that of the current outside command buffer. * That includes when there is a flush in the middle of the update loop, resulting in submission and new queue serial for the CB. * Added a unit test to check if a large texture can uploaded and deleted after a second small texture is uploaded. * Texture1UploadThenTexture2UploadThenTexture1Delete * Added a unit test for flushing when uploading cubemap textures. Bug: b/351650806 Bug: b/356192937 Change-Id: I7f9b20e4b7fd49115f22081a9733b4d44b740e4a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5744377 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 451d78d9 2024-07-25T11:56:25 Prune trivial infinite loops in WebGL contexts Bug: chromium:350528343 Change-Id: I4be19c1ffe41fc86889b49b4a0e29d8bc9c940ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5738743 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 2bc1519c 2024-07-28T05:16:07 Metal: fix base/max level change for mutable textures. Previously, the following scenario would accidentally delete and recreate the native texture storage for a non-immutable TextureMtl: 1. set a texture base/max level. 2. attach the texture to a FBO and clear it. - native storage is created. 3. sample the texture. - native storage is accidentally deleted and recreated. This happened because front-end only notifies the backend about the base/max level dirty bits at step 3. At this point, Metal backend thought that the native storage created at step 2 is no longer valid and attempted to recreate the storage. This CL fixes the bug by checking whether the base/max level is still compatible with the existing native texture storage. If it is then the dirty bits result in no-op. Bug: chromium:355605685 Change-Id: I1daac80a74219109631a101e18e944560606d926 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5741121 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Charlie Lao bd3a3308 2024-07-22T14:03:20 Vulkan: Remove implicit image barrier for shader write When app uses compute or fragment shader to write to an image and makes multiple dispatchCompute or draw calls, right now we are inserting an implicit barrier to ensure WAW is hazard free. But Spec says that "Explicit synchronization is required to ensure that the effects of buffer and texture data stores performed by shaders will be visible to subsequent operations using the same objects". This CL records the bits from the last glMemoryBarrier call and will skip the barrier calls in ContextVk::updateActiveImages if there is no layout change, unless there is requirement from prior glMemoryBarrier. Bug: angleproject:350994515 Change-Id: I8bdeeb658993824369824aaa0f25cb4b6e3785f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5719024 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 568caaa0 2024-07-23T15:07:59 Prune switch(constant) with no matching case Bug: chromium:350528343 Change-Id: Iabb475b230f22086de482bbdcf2fa00b0d986622 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5735815 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 57202584 2024-07-26T13:07:44 Vulkan: Fix dispatch-after-closed-render-pass bug Bug: b/355567160 Change-Id: I4bc6acec53a50330507bfadcc0a4c1093366aae6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5741786 Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Geoff Lang a0a832de 2024-07-26T12:33:37 Revert "GL: Forward client-side arrays to the driver when possible" This reverts commit a6c2b4346516f228054b5bdd754bbc6f3ba1cba7. Reason for revert: Fails some Chrome tests on Android after rolling: https://chromium-review.googlesource.com/c/chromium/src/+/5742024 Original change's description: > GL: Forward client-side arrays to the driver when possible > > The OpenGL dirver can handle client-side arrays when the context is > OpenGL ES or a desktop GL compatability profile. When in these > sitatuions, use the driver default VAO for all frontend context VAOs > and forward client-side data directly to the driver. > > Bug: angleproject:355034868 > Change-Id: I21a4459c4f7db780b51441d76e63d17bf737c101 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5736058 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:355034868 Change-Id: I76f95d66ca277bcbb67300179e49287b433c1ede No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5742647 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Geoff Lang a6c2b434 2024-07-23T16:36:10 GL: Forward client-side arrays to the driver when possible The OpenGL dirver can handle client-side arrays when the context is OpenGL ES or a desktop GL compatability profile. When in these sitatuions, use the driver default VAO for all frontend context VAOs and forward client-side data directly to the driver. Bug: angleproject:355034868 Change-Id: I21a4459c4f7db780b51441d76e63d17bf737c101 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5736058 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 975674ea 2024-07-18T00:00:00 Metal: Fix PBO readback failures with small row length Do not use blits when the row length is smaller than the source area width to avoid Metal validation failures. Bug: angleproject:354005999 Change-Id: Ifa0f29a0d1d2fb3275ea254957c24f36807e6f66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5724790 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Devon Loehr 1fe50b44 2024-07-16T20:12:06 Make implicit `this` capture explicit When declaring a lambda with a value-capture default [=, ...], the this pointer is implicitly captured by value as well. This results in potentially-unintuitive behavior and has been deprecated in C++20. It produces a warning in newer versions of clang (https://reviews.llvm.org/D142639). This CL prevents the warning by explicitly `this` for each lambda. To maintain compatibility with previous C++ standards, it also removes the = capture default and captures each variable explicitly. It does not change the compiled code at all, since it's just removing some syntactic sugar. Bug: chromium:351004963, angleproject:42266730 Change-Id: I0f17a442262e2da22a1951d590291806554e66ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5714410 Auto-Submit: Devon Loehr <dloehr@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Devon Loehr 80149a7f 2024-07-18T18:46:08 Replace variable-length array with vector Variable-length arrays allow allocating an unbounded amount of memory on the stack. This replaces a VLA with a vector, also provides better consistency with the rest of the containers in the function. Bug: chromium:349656479 Change-Id: I1e18f9a8985de84b82da58fa5465c98dbca51e8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5721320 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1db80b88 2024-07-10T12:47:42 Reland "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]" This is a reland of commit c379ff48043a47e444c388c45270db40d3172d50 Original change's description: > Vulkan: Use VK_KHR_dynamic_rendering[_local_read] > > Bug: angleproject:42267038 > Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: angleproject:42267038 Change-Id: I083e6963b5421386695e49a9872edbb2016c9763 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691342 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 1f87cbc9 2024-07-15T13:07:35 Vulkan: Fix late-added resolve attachment tracking Resolve attachments may be added after the fact to a render pass due to glBlitFramebuffer or eglSwapBuffer. Previously, only the resolve image views were tracked by the render pass, and otherwise the state tracking (layout, content defined, etc) treated the resolve images as generically written-to by the render pass. As a result, the render pass was unable to finalize the layout of the resolve images early. Optimizing the layout of the swapchain image when the surface is multisampled for example was not done due to this issue. In this change, when resolve attachments are added late, they are tracked identically to when they are added at the beginning of the render pass, fixing the issues described above. Bug: angleproject:42265625 Bug: angleproject:42266019 Change-Id: I765560762bb8caf39ba1096fb028177201c082d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5707470 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev f9af6f1c 2024-07-11T00:00:00 Add ReadPixelsTextureNorm16PBOTest Test that ReadPixels with a pixel pack buffer object bound works for 16-bit color buffers. Bug: angleproject:352584420 Bug: angleproject:352700368 Bug: angleproject:352963103 Bug: angleproject:352963106 Change-Id: I97457fefa86fad3f9444a24870bfd0431a87d64b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5703580 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang c4274d54 2024-04-29T11:47:34 WebGPU: Add pipeline creation and caching. Bug: angleproject:342213825 Change-Id: I303f193d30fd6b9820efaefcae64e11042888009 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5497535 Reviewed-by: Liza Burakova <liza@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Amirali Abdolrashidi 85875b96 2024-07-11T14:59:27 Fix validation regarding cube map array dims When defining cube map array textures, the depth represents the number of layer-faces, and does not change with mip level. * Updated validation for glTexImage3D(). * The width and the height for a mip level should not exceed the max cube map size for that mip level. * The depth limit has been set to max 3D texture size (similar to glTexStorage3D()) * The spec states that this limit should be at least the value of the implementation-based constant MAX_RECTANGLE_TEXTURE_SIZE. * Added unit tests to check multiple cases for cube map array validation for TexStorage3D, TexImage3D, and TexSubImage3D. Bug: b/338621235 Bug: angleproject:42262247 Change-Id: I0857e68de02238ffd288e34879fb7dfa6e3f545f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5698571 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov df90bbc5 2024-07-12T18:04:53 Refactoring: move angle::HashMap and HashSet to own header Underlying abseil includes pull in a large set of headers Bug: angleproject:42266508 Change-Id: Icee47143a8a59bb0795a054b67c0aa4ddcfca4d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5704137 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 245c1243 2024-07-12T14:28:31 Revert "Disallow read color type conversions for norm16 formats" This reverts commit e5b442dedd8030d64a6ca2cb34ba0ec37895adfa. Reason for revert: Broke Skia tests; possibly not going for this any more, as discussed on https://issuetracker.google.com/351644552#comment11 Original change's description: > Disallow read color type conversions for norm16 formats > > OpenGL ES is not supposed to convert 16-bit color buffers to > 8-bit pixel types or vice versa during readPixels operation. > > Fixed: angleproject:351644552 > Change-Id: I9e51ddc82f62f958b983b5d4609f7e983a941e83 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5686233 > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:351644552 Change-Id: Ib0222e4cc5eae944db96fdd3f72c8980dfe09adf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5702736 Reviewed-by: Solti Ho <solti@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Alexey Knyazev a93476a1 2024-07-11T00:00:00 D3D11: Pass 3D slice index to Image11::copyWithoutConversion 3D slice range is passed in a D3D11_BOX structure for CopySubresourceRegion. Fixed: angleproject:352467349 Bug: angleproject:352496176 Change-Id: Ie96d9567cf73b0612bfb1cbd7fbacc6c0f01dec4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5697425 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 590010b6 2024-07-04T00:00:00 D3D11: Cleanup stale CopyTexImageTestES3 suppressions Bug: angleproject:42262446 Change-Id: Id49b380b4dbf22efc0637605bbf7a67f317e7247 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691437 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>