|
c70c329e
|
2024-01-31T15:59:19
|
|
Vulkan: Fix texture copy vs pre-rotation
A minor error where the destination offsets were swapped based on source
rotation.
Bug: b/319336510
Change-Id: I5541f8d0bf0b7306b951d2601c8c27ffedb8470e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5254238
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ecc35205
|
2024-01-25T23:58:25
|
|
Move uniform block dirty bits to State
When glUniformBlockBinding changes the mapping from a program uniform
block to a buffer binding, all contexts in the share group need to
reprocess the affected block index. Prior to this change, the dirty
bits that indicated which blocks have their mapping redefined were
placed in the program executable, and were reset by the first context
that processed them. As a result, the other contexts in the share group
where not aware of such modifications.
Similarly, when a buffer changed in one context, the mapped program
blocks were marked dirty, with similar cross-context issues.
In this change, the dirty bits are moved to State, so every context
would react to these changes.
Bug: angleproject:8493
Change-Id: I5712002224cbc4a576bf2ac46e8e75f26ebc5b2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5238991
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
0640f651
|
2024-01-30T17:42:31
|
|
USE GCE Credentials for Chrome Bot
In case of bot, use GCE instead of automatic_auth which will no longer
fall back to ADC (and hence GCE).
Bug: b/319246651
Change-Id: I86942c30bea911b1cc89870a748bf564584af660
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5249329
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
0ada0b7f
|
2024-01-29T16:36:18
|
|
Test: Add Plague Inc. trace
Test: angle_trace_tests --gtest_filter="*plague_inc*"
Bug: b/321562592
Change-Id: I1a68b80659517aec61315e51cacc486f44410cdf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5250428
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Mark Łobodziński <mark@lunarg.com>
|
|
ab4aed3f
|
2024-01-29T10:59:58
|
|
Bugfix in PixelLocalStorageTest
Add GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST to following tests -
- PixelLocalStorageValidationTest
- PixelLocalStorageCompilerTest
- PixelLocalStorageTestPreES3
Bug: angleproject:7279
Change-Id: Ibd2e682be195fddff1cf638e37d12bcc740cf3a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5243831
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
0c4d6446
|
2024-01-24T10:38:45
|
|
Rework uniform block <-> uniform buffer mapping
In GLES, the shader declares which buffer binding a block (uniform,
storage or atomic counter) is bound to. For example:
layout(binding = 1) uniform ubo0 { ... };
layout(binding = 2) uniform ubo1 { ... };
layout(binding = 1) uniform ubo2 { ... };
In the above, ubo0 and ubo2 use data from the buffer bound to index 2
(through glBindBufferRange), while ubo1 uses data from the buffer bound
to index 1. For uniform blocks in particular, omitting the binding
is allowed, in which case it is implicitly bound to buffer 0.
GLES allows uniform blocks (and only uniform blocks) to remap their
bindings through calls to glUniformBlockBinding. This means that the
mapping of uniform blocks in the program (ubo0, ubo1, ubo2) to the
buffer bindings is not constant. For storage blocks and atomic counter
buffers, this binding _is_ constant and is determined at link time.
At link time, the mapping of blocks to buffers is determined based on
values specified in the shaders. This info is stored was stored in
gl::InterfaceBlock::binding (for UBOs and SSBOs), and
gl::AtomicCounterBuffer::binding. For clarity, this change renames
these members to ...::inShaderBinding.
When glUniformBlockBinding is called, the mapping is updated. Prior to
this change, gl::InterfaceBlock::binding was directly updated, trumping
the mapping determined at link time. A bug here was that after a call
to glProgramBinary, GL expects the mappings to reset to their original
link-time values, but instead ANGLE restored the mappings to what was
configured at the time the binary was retrieved.
This change tracks the uniform block -> buffer binding mapping
separately from the link results so that the original values can be
restored during glProgramBinary. In the process, the support data
structures for tracking this mapping are moved to ProgramExecutable and
the algorithms are simplified. Program Pipeline Objects maintain this
mapping identically to Programs and no longer require a special and more
costly path when a buffer state changes.
This change prepares for but does not yet fix the more fundamental bug
that the dirty bits are tracked in the program executable instead of the
context state, which makes changes not propagate to all contexts
correctly.
Bug: angleproject:8493
Change-Id: Ib0999f49be24db06ebe9a4917d06b90af899611e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5235883
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
3fdf576a
|
2024-01-26T14:37:42
|
|
Vulkan: Workaround Nvidia driver bug with OpSelect
Bug: angleproject:8503
Change-Id: I4bd2580056df3d970a1316d0dbeaaad7590aa947
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5237873
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
0ea24ef2
|
2024-01-26T16:50:39
|
|
Unsuppress passing tests
Bug: angleproject:3871
Bug: angleproject:3872
Bug: angleproject:3879
Bug: angleproject:4686
Bug: angleproject:4704
Bug: angleproject:4718
Bug: angleproject:4721
Bug: angleproject:4792
Bug: angleproject:5086
Bug: angleproject:5313
Bug: angleproject:6109
Change-Id: I0d0f88a388cd2f19da99a7defd0ab8d98db0e6e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5241306
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
9318a143
|
2024-01-11T15:58:44
|
|
Add __asm__("") statements to loop bodies in MSL.
This prevents erasure of infinite loops during optimization passes.
Bug: chromium:1513738
Change-Id: I84a305b5e7fd824531d9e3ebae5496ddec030bac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5191166
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
|
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66517b0b
|
2024-01-26T18:18:05
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|
Revert "Use ADC for GCE VM"
This reverts commit 2dfbedee7d4f9c84f278818217a1fa0908d6cbee.
Reason for revert: May be causing credentials errors
Original change's description:
> Use ADC for GCE VM
>
> In case of bot, use ADC instead of automatic_auth which will in the
> future be done through credshelper and will not support ADC.
>
> Test: Locally ran script with no errors, and tested that running
> autoninja respects environment variables
>
> Bug: b/319246651
> Change-Id: I58a282047d387ef54659dbb195cc117b3459d2e8
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5212967
> Reviewed-by: Roman Lavrov <romanl@google.com>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Bug: b/319246651
Change-Id: I315651d99e937c331183b28ea7d7d665b43fc6d9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5236466
Auto-Submit: Bani Singh <banisingh@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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f405b999
|
2024-01-19T11:18:49
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Make RefCountObject use atomics for the reference count
When the context share lock is disabled it is possible for races
with EGL Image reference counting causing the EGL Image to be deleted.
egl::Image already protects its members with a mutex but the siblings
also hold a reference to the egl::Image, if siblings are added and
removed at the same time, writing to the ref count races and the
egl::Image can be deleted while still being referenced.
Bug: angleproject:6957
Change-Id: I3da8691136b6dbcffb2094187c81cafda077e50d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5214270
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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6c23a423
|
2024-01-26T08:37:12
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|
Tests: skip one of dEQP texture_border_clamp tests on SwS
dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_float_color
Bug: angleproject:8507
Change-Id: Ie332c086ca9b145187f4461f646a5e534d323054
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5238216
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
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cbdbe3bd
|
2024-01-26T10:05:41
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|
deqp: Unused test expectations do not cause failure, only log
deqp is the only suite that appears to be handling unused expectations
this way.
This causes an inconvenience where a test cannot be pre-emptively added
to the expectations file. For example, a VK-GL-CTS roll might be adding
a new test that is failing in some configurations. The expectation
cannot be added to the expectations file pre-emptively because of
the failure due to the unused expectation, but that is the more
convenient way to solve this problem than patching the roll manually.
Bug: angleproject:8507
Change-Id: If2ee65d9119043c42e8ca0705a1cc8c40827fae3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5238992
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
Auto-Submit: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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2dfbedee
|
2024-01-18T16:52:10
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Use ADC for GCE VM
In case of bot, use ADC instead of automatic_auth which will in the
future be done through credshelper and will not support ADC.
Test: Locally ran script with no errors, and tested that running
autoninja respects environment variables
Bug: b/319246651
Change-Id: I58a282047d387ef54659dbb195cc117b3459d2e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5212967
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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2978450a
|
2024-01-12T14:32:19
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|
Vulkan: add etc to bc transcoding perf test.
test case for testing etc to bc texture transcoding.
Bug: b/319117463
Change-Id: If663fad689a4e6886bc76145c296e8fbfe21b354
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5194408
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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66de8492
|
2024-01-23T12:56:30
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|
GL: Fix UBO binding mapping change
In the absence of any other state change, the GL backend did not bind
buffers (previously unused) that are used after a UBO binding mapping
change.
This also triggered assertion errors in the Vulkan backend.
Additionally, this change improves cross-context programs, though the
Vulkan backend is still affected by some bugs. A follow up change will
rework the dirty bits for this change to fix that.
Bug: angleproject:8493
Bug: b/318806125
Change-Id: I8f0ed4b5f666818f4fda9ec272c6b66419d64638
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5228599
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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81a43bd7
|
2024-01-23T17:15:54
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|
Tests: skip TexelFetchLodOutOfBounds on SwS
Shabi says it might after SwS rolls into Chromium
But SwS is currently blocked by another issue
Bug: angleproject:8495
Change-Id: I2aba1d652e868de28b258e79c74d2bd252e41f86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5230142
Commit-Queue: Roman Lavrov <romanl@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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4cda949b
|
2024-01-22T10:21:25
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|
Trace tests: extend warmup to at least 1.5s
Some traces are very short (e.g. 10 frames) finishing the first loop
very quickly. There appears to be some delayed activity within ~1s after
this first loop, so make this part of warmup as well.
Example log after this change:
Warmup: 10 steps
Stopping test after 10 trial steps.
Warmup: Looping for remaining warmup time (1.38 seconds).
Stopping test after 1.38 seconds.
Warmup took 1.50 seconds.
Bug: b/308975999
Change-Id: If861f275f280fcb61d839e34d672e6c948317f4c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5224902
Commit-Queue: Roman Lavrov <romanl@google.com>
Auto-Submit: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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755372c8
|
2024-01-23T13:41:01
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|
Tests: skip UniformUsageCombinations test on SwS
Failing on swangle builders: https://crrev.com/c/5228780
Bug: angleproject:5792
Change-Id: Id3cb22641b3b5a5ce1fee96f59111c6e48bc1742
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5228602
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
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f794c9c2
|
2024-01-22T09:56:08
|
|
Tests for out-of-bounds LOD in texelFetch
Bug: chromium:1504556
Change-Id: I3a92da00d9a8781122c7218f22a681839783dc7e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5225080
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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341906d5
|
2024-01-22T10:19:25
|
|
Vulkan: Never delay device and queue selection
Previously, when multiple queue families where eligible, ANGLE delayed
the decision on which queue family to use and delayed device creation
until a window surface was created.
This assumption was never correct. The application may start rendering
to pbuffers or using EGL_KHR_surfaceless_context long before it creates
a window surface. So a queue may need to be chosen regardless of its
surface present capabilities. Once done, ANGLE has no mechanism to
change that queue should a window surface require a different queue.
This change drops the pretense to support multiple queue families
properly and makes ANGLE always choose the first graphics queue family
it encounters. So far, only MoltenVk seems to expose multiple graphics
queue families, and choosing the first one ultimately correct for the
purposes of presenting to a MacOS surface.
Bug: angleproject:8478
Change-Id: I8efbfe0c8036be5f9cee01eb657f83f85a4864fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5225081
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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2ba5bb12
|
2024-01-22T15:16:55
|
|
android_helper: fix corner-case byte/string mismatch
When --isolated-script-test-output is provided and --list-tests is
added, the string gets written to a file in binary mode raising an
exception.
Bug: None
Change-Id: Id73ae49f849e0c1bd609d4b37ad39f5515e1f02b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5225485
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Roman Lavrov <romanl@google.com>
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c6fbf93d
|
2024-01-19T09:57:12
|
|
Vulkan: Fix input attachments leaking into uniform list
To communicate the existence of input attachments added to the shader,
the translator was adding `ShaderVariable`s for each to the list of
uniforms exported from the shader. This was incorrect, as this list is
visible to the application through `glGetActiveUniform`. Additionally,
this was unnecessarily causing these uniforms to go through program
link.
Reserving SPIR-V ids for these uniforms, all that is needed from the
translator is the mere existence of these input attachments. This
change removes the addition of uniforms, and instead exports a bitset.
Elsewhere, that bitset is consulted and reserved SPIR-V ids are used.
Bug: b/320563594
Bug: angleproject:5792
Change-Id: Id93846cbc3996248f391fd2d5a65af1e48d6d46e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5215089
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f43db42c
|
2024-01-17T15:18:41
|
|
Enable LogGles32Capabilities test for vulkan backend
Allow for LogGles32Capabilities test to no longer
be skipped for the vulkan backend.
Test: angle_end2end_tests.exe --gtest_filter=*PrintGLESCapabilities*
Bug: angleproject:4093
Change-Id: I1711f016f63fa58ce3521cc8d2a2e75f189fb877
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5214007
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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fad2adb2
|
2024-01-12T14:43:33
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|
Vulkan: Fix importing external object and using as storage image
The create flags used to create the imported object was 0. Later, when
the texture was used as a storage image, TextureVk::syncState would
recreate the image (losing connection to external object).
This change makes sure the create flags include all the necessary create
flags such that the texture can be correctly used as storage image.
Bug: angleproject:8464
Change-Id: I6587b53b1c2819a11dec8f2d5a3a30c889a4c63f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5194064
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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ed2a8ef8
|
2023-12-20T00:06:10
|
|
Vulkan: Defer QFOT when acquiring texture with GL_NONE layout
Instead of issuing a queue family ownership transfer with the UNDEFINED
layout (and then hack its dst layout to be GENERAL), this change simply
lets the queue family be changed when the image is next accessed (at
which point a layout transition is necessary anyway).
Bug: angleproject:8464
Change-Id: Iab36af0c641bd04029bdc0d9097e766e8a0f4145
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5138657
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
05cd0b4c
|
2024-01-12T15:45:27
|
|
Tests: Add Asphalt 9 2024 trace
Test: angle_trace_tests --gtest_filter=TraceTest.asphalt_9_2024
Bug: b/320248297
Change-Id: I5c27ea47118bf5cbe09b41ef02b6efe1a23d581f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5201444
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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|
3a33cbb0
|
2024-01-15T15:40:54
|
|
Test for making context current before surface creation
Support for this use-case is currently broken.
Bug: angleproject:8478
Change-Id: I62fa6b6ac4481e36ce488a4667aa7edb7ff35e33
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5200241
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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|
91c981c5
|
2024-01-11T22:37:48
|
|
Robust shader compile after shader binary is rejected
If ANGLE finds a shader binary in the cache, it populates the compiled
shader state. If the deserialization rejects the blob, the compiled
shader state was not reset. After the rejection, ANGLE proceeds to redo
the shader compilation, in which case it risks bugs as it tries to
accumulate info on top of the previous half-complete shader state.
Note that currently there are no errors if the shader state is not reset
before compilation, so this change is merely a precaution.
Bug: angleproject:8471
Change-Id: I2e08ecc2e5d940c88a32b5a05dca8afe8d8d897c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5189154
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
eedf3e9e
|
2024-01-12T00:00:00
|
|
Metal: Limit raster order groups workaround to affected GPUs
Do not enable renderPassNeedsAMDRasterOrderGroupsWorkaround
on GPUs that do not support raster order groups.
Bug: angleproject:8263
Change-Id: I94a22fce9dd7084f397d8d54d4f8e4d33baa3608
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5198688
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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|
efeb6570
|
2024-01-16T10:00:32
|
|
Suppress ParallelLinkProgramBenchmark.Run/gl_* on Linux
Already suppressed on Windows, linux-nvidia-gtx1660-perf has a high
rate of flakes.
Bug: angleproject:8410
Change-Id: I5031ec0ab913938d10141121b555878883e9bb9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5201387
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
572323cc
|
2024-01-11T16:20:02
|
|
Fix program link after backend rejects program binary
If ANGLE believes the program binary is fine, it populates the program
executable. If the backend then rejects the program binary, the
executable was not reset. After the rejection, ANGLE proceeds to redo
the program link, in which case it fails in various ways (ASSERT
failures, incorrect data etc) as it tries to accumulate info on top of
the previous executable.
Bug: angleproject:8471
Change-Id: Ia4d626f5f9643c39a81062da3d5d58aa4c6be762
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5189152
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7d9c1d5f
|
2024-01-11T23:09:22
|
|
Add a test to check eglInitialize works in multithread
Bug: angleproject:8265
Change-Id: Ib87c5e66be1387c21642353cb3f3dc8841150ba9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5190063
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
073b6510
|
2024-01-11T07:40:32
|
|
Add missing GLES1 glGetBooleanv() enums
In OpenGL ES 1, capabilities that can be queried using glIsEnabled() can
also be queried using glGetBooleanv().
As such, some valid glGetBooleanv() calls were returning "Invalid pname"
error.
Added support for the missing enums in glGetBooleanv().
Bug: angleproject:8481
Tests: GLES1 - QueryTest*
Change-Id: Ic3a50eda4eae5855cd9491dbf217b5f69c1669b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5188456
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e3708149
|
2024-01-11T15:23:30
|
|
Add a test to ensure multiple eglInitialize calls work
Bug: angleproject:8265
Change-Id: I186942a7830a35c563df503aa2b06e407288eef3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5191165
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
c0dae760
|
2024-01-10T18:37:03
|
|
Wildcards instead of redundant API specification in expectations
The expectations already specify the API they relate to. As such,
specifying the API tag in the gtest name is redundant. For example, it
is preferred to specify:
1234 MAC OPENGL : Foo.Bar/* = SKIP
instead of:
1234 MAC OPENGL : Foo.Bar/ES2_OpenGL = SKIP
1234 MAC OPENGL : Foo.Bar/ES3_OpenGL = SKIP
This change also adds a presubmit to make sure the latter is not
reintroduced. The only possibly legitimate use case for being specific
about the test name is if only a variant of the test fails (such as
ES3_OpenGL_SomeWorkaround). Note that if the opposite is the case
(i.e. ES3_OpenGL fails, but ES3_OpenGL_SomeWorkaround passes), it's an
indication that the feature that made the test pass should have been
enabled by default.
Bug: angleproject:8465
Change-Id: I11476e36c83cbbeb8148b6e934c42ccd9b988de1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5185675
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
950d054a
|
2024-01-11T00:00:00
|
|
Metal: Do not defer global const initializers
Since MSL supports constant global variables, they should
not be included in the DeferGlobalInitializers operation.
This reduces temporary register usage and thus makes shaders
that use large const arrays more compatible with Apple GPUs.
Fixed: angleproject:8479
Change-Id: If1cd17a0a194173e60e6b5152297054fc384c0b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5189165
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
f1fee64d
|
2024-01-10T13:35:53
|
|
Bugfix in MultithreadedAHBImport tests
Depending on thread scheduling it is possible that
thread0 moves beyond Step::Start before thread1 waits
for it. This causes a FATAL error with log -
FATAL: MultiThreadSteps.h:73 (waitForStep): \
waitForStep requires increasing order. mCurrentStep=1, waitStep=0
Fix this by making thread1 wait on Step::Thread0Created*
Bug: b/261552549
Change-Id: I8e7c9ed554285fea5674263c5807db67b908a725
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5186836
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e00995d4
|
2023-12-21T15:57:39
|
|
Vulkan: Invalidate pipeline with FBO draw buffer change
Enabling/disabling draw buffers can affect the graphics pipeline without
changing the render pass description. In that case, the graphics
pipeline was not being invalidated.
Bug: angleproject:8463
Change-Id: I6848472dcbb3d3ce4c34d95be28c8ec3fc50dcd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5147847
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
|
|
473dd389
|
2024-01-04T00:00:00
|
|
Metal: Fix out/inout parameter aliasing
Ensured that MSL-internal structs are included
in the parameter aliasing checks.
Fixed the following tests:
dEQP-GLES2.functional.shaders.function
.global_variable_aliasing_fragment
.global_variable_aliasing_vertex
dEQP-GLES3.functional.shaders.function
.global_variable_aliasing_fragment
.global_variable_aliasing_vertex
Fixed: angleproject:7145
Change-Id: Ia1e40e72a69e2f91b480ef5fbb75ff0f0a1a772a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5176988
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
2937ee27
|
2024-01-08T20:01:48
|
|
Manual roll VK-GL-CTS from c92e4b2608d4 to 75a6a8315e20 (14 revisions)
Includes manual ANGLE changes to reference new file names.
https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/c92e4b2608d4..75a6a8315e20
2024-01-08 lorenzo@khronosgroup.org Update external sources
2024-01-07 rgarcia@igalia.com More VK_EXT_host_image_copy tests with
depth/stencil buffers
2024-01-07 rgarcia@igalia.com Additional host image copy tests
2024-01-07 rgarcia@igalia.com Fix identical_memory_layout host image
copy tests
2024-01-07 james.fitzpatrick@imgtec.com Check for entry points
dependencies and validate all entry points from extensions
2024-01-07 rgarcia@igalia.com Add --quiet option to suppress standard
output messages
2024-01-07 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.7
into vk-gl-cts/main
2024-01-05 gleese@broadcom.com Allow VK_KHR_vertex_attribute_divisor
2024-01-05 jbolz@nvidia.com Disable KHR attrib_divisor tests for
VulkanSC
2024-01-05 cturner@igalia.com Populate all members of
StdVideoDecodeH265PictureInfoFlags
2024-01-05 eilif.swensen@arm.com Add external_format_resolve to
no_unknown_extensions
2024-01-05 marcin.hajder@mobica.com TransformFeedback API errors in
compatibility profiles
2024-01-05 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkansc-cts-1.0.2
into vk-gl-cts/main
2024-01-02 aitor@lunarg.com Rename files/directories from master to main
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC angle-team@google.com,cnorthrop@google.com on the revert to
ensure that a human
is aware of the problem.
To file a bug in ANGLE:
https://bugs.chromium.org/p/angleproject/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Bug: angleproject:8475
Change-Id: Iab2df38c310becb4785828d7129fe10c6d0228fc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5177828
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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|
82c0ba93
|
2023-12-21T16:18:40
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|
Set dirty bit when GLES1 texture state changes
During experiments, it was seen that some devices fail to use the
tex coord pointer properly after GL_TEXTURE_2D is re-enabled and there
is a draw without updating any additional attribute pointers.
* The GLES1 renderer will now also set the dirty bit for the vertex
array when GL_TEXTURE_2D state changes.
* (via setEnableVertexAttribArray())
* Updated the following test:
DrawWithTexCoordPtrThenDisableTexture2DAndDrawAnother
* Updated so after GL_TEXTURE_2D is enabled, we draw without updating
the vertex pointer to check that simply enabling textures is enough
to use the texture data.
Bug: b/310688730
Change-Id: I0d93bd6fae3d07ea86cf0e5e094ce7a29f2e5f1e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5147197
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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a6b9a744
|
2023-12-21T00:00:00
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|
Metal: Implement vertex attribute aliasing
When vertex attribute aliasing is supported, the
external vertex input struct is filled post-link
to account for potentially aliased attributes.
Fixed the following tests:
dEQP-GLES2.functional.attribute_location.bind_aliasing
.cond_float
.cond_vec2
.cond_vec3
.cond_vec4
.cond_mat2
.cond_mat2_offset_1
.cond_mat3
.cond_mat3_offset_1
.cond_mat4
.cond_mat4_offset_1
dEQP-GLES3.functional.attribute_location.bind_aliasing
.cond_float
.cond_vec2
.cond_vec3
.cond_vec4
.cond_mat2
.cond_mat2_offset_1
.cond_mat3
.cond_mat3_offset_1
.cond_mat4
.cond_mat4_offset_1
.max_cond_float
.max_cond_vec2
.max_cond_vec3
.max_cond_vec4
.max_cond_mat2
.max_cond_mat3
.max_cond_mat4
Fixed: angleproject:6297
Change-Id: Ifa6b82e0d7d4e12115ec19e342cfb82ab4389f5a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5148210
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
3c8501b3
|
2023-12-21T00:00:00
|
|
Metal: Handle embedded uniform struct arrays
Preserve arrayness type information
when replacing uniform declarations.
Fixed: angleproject:6525
Change-Id: I09ea79ffa5bf74e06503985d4f90ccbe0bf25570
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5150729
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
706b5abe
|
2023-12-21T00:00:00
|
|
Avoid UB in 16-bit IOSurface tests
* Removed incorrect R16UI mappings from backends
* Fixed the enum used in RenderToR16IOSurface
* Added more 16-bit tests
Fixed: angleproject:7445
Change-Id: I7d5fb8b6a5fc7a57de8f988fdcc21e66606f875d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5148211
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
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d18f22ca
|
2023-12-14T11:50:19
|
|
ANGLE: Update syncval exceptions and add test for syncval errors
Trace testing found some new cases where the current sync val
error messages needed to be widened to cover more cases. A test
was added to reproduce the behavior seen in the Asphalt 9
ANGLE trace.
Test: FramebufferTest.InvalidateAttachmentStencilOnly
Bug: b/316337308
Change-Id: Icde7ad560e6949712bfd785d9969b9e179d11492
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5124314
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Mark Łobodziński <mark@lunarg.com>
|
|
536042b6
|
2023-12-20T12:26:00
|
|
vulkan: fix etc2 srgb8_alpha8 alpha decode issue.
for etc2_srgb8_alpha8 format, we should not use
signed alpha decoder.
Bug: b/314875175
Change-Id: I89f7eaf71e31f279da08c83989f8d692a8ba2c81
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5142566
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
|
|
a1143857
|
2023-12-18T15:24:42
|
|
Fix UBO dirty bits vs PPOs
This change fixes propagation of UBO dirty bits (such as through
glUniformBlockBinding and glBindBufferRange) to program pipeline
objects. Since PPOs concatenate the attached programs' UBOs in a list,
a map of program UBO indices to PPO UBO indices is introduced to
offset these dirty bits appropriately. Additionally, when the program's
executable's buffer bindings change (through glUniformBlockBinding), a
notification is send to the PPO to update its executable's buffer
binding accordingly (which is otherwise only updated during PPO link).
Bug: angleproject:8462
Change-Id: I4965ae23e6fc6cac0842e1643755e42e95d3d5cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5131418
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
16bfe951
|
2023-12-21T10:23:05
|
|
Add README.chromium for llvm and clspv
Bug: angleproject:8369
Change-Id: I20bbb38b45aace848f8002cb49f206d98c2d7aa1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5145927
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
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c51259ec
|
2023-12-14T15:58:56
|
|
Vulkan: Ignore tex coord at draw if tex disabled
In GLES1, it is possible to disable texture rendering in some cases.
It is done using glDisable(GL_TEXTURE_2D).
In that case, if TexCoordPointer has been enabled in the client state
prior to disabling the texture, its data should no longer be used,
especially if the primitive changes to use more vertices. In that case,
there is a risk of unauthorized memory access.
In this CL, the active vertex attributes are updated accordingly if
texture is disabled using the aforementioned API call.
* Updated GLES1 renderer to ignore TexCoordPointer if texture has been
disabled.
* Added GLES1 tests for tex coord pointer, including tests to make sure
that tex coord pointer is no longer used if the texture is disabled
using glDisable(), and that it is used again when texture is enabled
using glEnable().
* To ensure that tex coord pointer is not used, the test draws using
enough vertex data that would exceed the texcoord array size, which
can trigger segfault if accessed.
Bug: b/310688730
Change-Id: I5d259c83a172cc1a11733c0b42c2f9b02c9b2967
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5124259
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
0aaa8de9
|
2023-12-19T23:23:40
|
|
Vulkan: Fix memory tracking vs external texture acquire
... with a layout of GL_NONE.
Bug: angleproject:8464
Change-Id: I94690c5693c5bcb6d510e4a27097206f0da58a41
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5138656
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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e9c0241d
|
2023-12-19T10:23:13
|
|
Vulkan: Rely on Vulkan 1.1 entry points in tests
Some KHR entry points that were promoted to Vulkan 1.1 no longer seem to
be loadable with their KHR symbols.
Bug: angleproject:8464
Change-Id: Id5417e5b047e6bd34d144fead518f771c17658e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5135676
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9f148c41
|
2023-12-14T00:00:00
|
|
Metal: Fix triangle fan indices generation
* Ensured that the second index is preserved when
skipping leading primitive restart values
* Restricted the search loop to the index count
* Ensured that draw calls are skipped when the
generated index buffer is empty to avoid Metal
validation errors, also for line loops
Fixed: angleproject:6458
Change-Id: I3194eb9db3e7e225448901edce167a2091563cd5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5132092
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
66da618c
|
2023-12-19T16:25:35
|
|
Skip UniformBufferTest.BufferBlockBindingChange on Mac NVIDIA GL
Flaky
Bug: angleproject:8465
Change-Id: Ic923a3af4937a346fdba0b80d486a9ed8e46402e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5136275
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
bd5dce9a
|
2023-11-21T15:39:04
|
|
Metal: Use MTLEvent instead of MTLSharedEvent when possible
Refactor mtl::Sync to be abstract and have multiple implementations
using either MTLEvent or MTLSharedEvent. Use MTLEvent in all cases
except for EGL Syncs when the user sets the sync type to
EGL_SYNC_METAL_SHARED_EVENT_ANGLE.
Determine completion of the sync object by watching for completion of
the command buffer where the event's signaling was enqueued. Avoid any
sleep loops by waiting on a condition_variable which is notified
when the completed queue serial is updated.
Forked from CLs by sky@ and kbr@
Bug: angleproject:8153
Change-Id: I4547444b596366496c811cb9954872b85ab14ad8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5133706
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
4bf40237
|
2023-12-18T15:24:15
|
|
GL: Fix missing glUniformBlockBinding handling
When a program is current and this call is made, the program is made
dirty so that the GL backend reacts to this call. Prior to
https://chromium-review.googlesource.com/c/angle/angle/+/4922969, the
program was made dirty when its executable was installed as well (if it
had any UBOs dirty), but that change removed it. As a result, if this
call was made while the program was _not_ current, the GL backend would
miss processing it.
This call ensures that the appropriate dirty bit is set when the program
is made current again. This revealed a bug in the Vulkan backend where
sometimes the executable's dirty bits would not get reset. This was
benign but fired an assertion, and is fixed in this CL as well.
Bug: chromium:1511506
Change-Id: Iae86ba0aa5b8f9e4f20dd6df6002d37e405280e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5123005
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
a950f005
|
2023-12-06T18:58:35
|
|
Move compressed format validation to Vk backend.
Add test to call glCompressedTexSubImage3D() from a pixel unpack buffer.
This currently fails on OpenGL.
Bug: angleproject:8449
Change-Id: I863b602e39a14878af8745ff62b408bdd879bc98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5100348
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
18a68f6d
|
2023-12-07T16:23:10
|
|
Fix vertex attribute limit check
Bug: angleproject:8448
Change-Id: Ie5d2b71f0be86b31ec74a1d55501b60a25245668
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5101508
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
8f966559
|
2023-12-07T00:00:00
|
|
Metal: Fix matrix vertex attributes with mixed sources
Updated VertexArrayMtl::setupDraw to support matrix
vertex attributes that use current and array values
simultaneously.
Simplified the helper function.
Fixed: angleproject:8456
Change-Id: I09a26a978cda4b9ac3747325ad571d5ad2fff72d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5116500
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
|
|
5e63cee5
|
2023-12-12T20:59:44
|
|
update e2e expectation
Bug: b/316013423
Change-Id: I4a70fdc0b38d8e412c0ca1035564aecb1f1dbc32
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5118119
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Solti Ho <solti@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
f8fae1ff
|
2023-12-08T13:20:36
|
|
Validate Uniform variable limits with each iteration
VariablePacker would loop over all variables and sum up the total
row counts before validating. Each variable can take hundreds of rows
so it is possible to overflow the counters before validating them.
Validate the limits with each iteration and early-out when the limits
are exceeded.
https://bugzilla.mozilla.org/show_bug.cgi?id=1864587
Bug: chromium:1864587
Change-Id: Ic235ada1516a0d5a9948d82b22f6316a037c09ca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5106408
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5c8cb8a6
|
2023-12-07T00:00:00
|
|
Update WebGLReadOutsideFramebufferTest tests
Enabled robust resource init for these tests as they access
out-of-bounds values. This flag is required to pass some of
the tests on Vulkan backend. WebGL clients always set it.
Fixed subresource index computation on D3D11 to
pass CopyTexSubImage3D with 3D textures there.
Added a similar test for 2D array textures.
Bug: angleproject:4092
Fixed: angleproject:4136
Change-Id: I191c6df3c672e583568aadecac5885da015cfa8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5106511
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
80fca933
|
2023-12-08T18:30:01
|
|
Tests: Add Thimbleweed Park trace
Test: angle_trace_tests --gtest_filter="*thimbleweed_park*"
Bug: b/315540661
Change-Id: I78d45d51531b81dbe05427db0dff4dc685b98cbc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5106864
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Mark Łobodziński <mark@lunarg.com>
|
|
7288507c
|
2023-12-07T00:00:00
|
|
Lift SNORM framebuffer completeness suppressions
The CTS has been updated to allow GL_EXT_render_snorm
exposure on OpenGL ES 3.0 contexts.
Bug: angleproject:8048
Change-Id: If00df67dbcb541565ad236983b9d406a9f4444e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5106510
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bc301691
|
2023-12-07T00:00:00
|
|
Run PackUnpackTest on all backends
Fixed negative zero serialization for capture/replay.
Bug: angleproject:4092
Change-Id: Ic12a556f56e40064da8bf3a8ce7d01af92c7086a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5106509
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
ede15b85
|
2023-12-07T00:00:00
|
|
Metal: Run multi draw tests
Added ANGLE_INSTANTIATE_TEST_COMBINE_3.
Used the new macro for multi draw and BVBI tests.
Bug: angleproject:6963
Change-Id: If05800f92f670bf21b7ff889a2fb8bb30f62a488
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5106508
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d0eb968d
|
2023-12-08T16:11:46
|
|
Vulkan: Fix the AHB leak for AHB backed buffer object
For client buffer backed OpenGL buffer object, we call
InitAndroidExternalMemory which calls AHB acquire. But when buffer
object is released/destroyed, we never call
ReleaseAndroidExternalMemory, which end up leaking AHB.
Bug: b/314791770
Change-Id: I693c74213e73008497a6dfeca93ea62e84c71352
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5106599
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Charlie Lao <cclao@google.com>
|
|
0b0b4b22
|
2023-12-07T00:00:00
|
|
Avoid UB in VertexAttributeTestES3.DrawWithUnalignedData
The test uses a signed normalized vertex attribute,
which requires a floating point vertex input.
Bug: angleproject:7001
Fixed: angleproject:7068
Change-Id: I97afc97b03a58130e0d6ee63ec7ee3e44f1e0230
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5105194
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b8ca8de4
|
2023-12-05T13:36:53
|
|
Vulkan: Don't crash when glCopyTexImage2D redefines itself
The Vulkan backend marks a level being redefined as such before doing
the copy. If a single-level texture was being redefined, it releases it
so it can be immediately reallocated. If the source of the copy is the
same texture, this causes a crash.
This can be properly supported by using a temp image to do the copy, but
that is not implemented in this change.
Bug: chromium:1501798
Change-Id: I9dde99aa0b88bc7d5f582ff15772f70b36f424e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5089150
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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dc4b1acd
|
2023-11-30T15:42:32
|
|
Translator: Limit private variable size to 64KB
This is indirectly fixing an issue where passing large arrays in SPIR-V
such that an internal cast is needed (such as array inside interface
block copied to local varaible) causes an overflow of the instruction
length limit (in the absence of OpCopyLogical).
By limiting the size of private variables to 32KB, this limitation is
indirectly enforced. It was observed that all the test shaders added in
this CL fail on the Nvidia OpenGL drivers, so such a limit seems to be
reasonble.
Bug: chromium:1505009
Change-Id: Ia36134b2bf8501a5b875814db3566be28b183e0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5077408
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d788c2c0
|
2023-12-04T22:43:39
|
|
Remove team members no longer part of the project
Bug: None
Change-Id: I66bf34ece50995fdecfab55a2198e9946e9be4cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5087208
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bc7af34c
|
2023-12-06T00:15:33
|
|
Use googletest flag macros to access googletest flags.
The implementation details of flags can change; fixing this proactively
makes it easier to roll googletest.
Bug: chromium:1409870
Change-Id: I5efa2487d9e38e122ca20f201748faf8e8050347
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5092928
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Daniel Cheng <dcheng@chromium.org>
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|
f58ba088
|
2023-11-05T16:40:37
|
|
Tests: Add Warcraft Rumble trace
Test: angle_trace_tests --gtest_filter="*warcraft_rumble*"
Bug: b/309345647
Change-Id: I6e78fb0465edcfa97943ff8374c568dcd9b8eba7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5007173
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
d7077e9f
|
2023-12-05T00:00:00
|
|
Update macOS end2end expectations
Bug: angleproject:2273
Bug: angleproject:2408
Bug: angleproject:3837
Bug: angleproject:5325
Bug: angleproject:5360
Bug: angleproject:5594
Bug: angleproject:6358
Bug: angleproject:6418
Bug: angleproject:6454
Bug: angleproject:6457
Bug: angleproject:6540
Bug: angleproject:6702
Bug: angleproject:6751
Bug: angleproject:7068
Bug: angleproject:7309
Bug: angleproject:7445
Change-Id: I7f4c012ed2de6af83188ed69170b19f8d2bb19de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5087774
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
18d51f01
|
2023-12-03T18:26:12
|
|
Tests: Add Black Clover M trace
Test: angle_trace_tests --gtest_filter="*black_clover_m*"
Bug: b/314683298
Change-Id: Icee6102aa5161f2054134831e00eb99b8048c448
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5082209
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
fb6b960c
|
2023-11-27T14:24:28
|
|
Remove GL_CHROMIUM_texture_filtering_hint
This was using an unregistered Vulkan extension to set the precision of
SwiftShader's internal filtering for the sake of Chrome. That's baked
in at build instead.
Bug: angleproject:8349
Bug: chromium:726075
Change-Id: I12849d2d29d99626f22a92ee9d74366f78658476
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5063344
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
90767546
|
2023-12-01T12:27:15
|
|
Vulkan: Add test for __samplerExternal2DY2YEXT then swizzle
Added a correctness test
SourceYUVTextureTargetExternalRGBSampleYUVSampleWithSwizzle for applying
swizzle after sampler.
Also removed some bug workaround for VVL and drivers since they are
fixed now.
Bug: b/309480316
Change-Id: If82b2251745a96335b535c67b6e0c0847268b25b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5080497
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
554d761a
|
2023-12-01T15:14:22
|
|
Tests: Add AFK Arena trace
Test: angle_trace_tests --gtest_filter="*afk_arena*"
Bug: b/314365671
Change-Id: Id0213199b0e75919701be8ec9e216a224a6725d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5078682
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
caa5e4ea
|
2023-11-30T14:12:42
|
|
Translator: Fail compilation if too many struct fields
If there are too many struct fields, SPIR-V cannot be produced (as it
has a hard limit of 16383 fields). The Nvidia GL driver has also been
observed to fail when there are too many fields.
Bug: chromium:1505009
Change-Id: If9b01716c1cab35a6e537da64421e29fe0eda91e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5074629
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
|
|
25f448f4
|
2023-12-01T12:33:27
|
|
Tests: Add Walking Dead Survivors trace
Test: angle_trace_tests --gtest_filter=TraceTest.walking_dead_survivors
Bug: b/314311102
Change-Id: Icf104613b59a8de0f89fc5fa3dd6db4ad9a3dc2b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5080498
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
6df603ed
|
2023-11-30T13:53:00
|
|
Translator: Optimize field-name-collision check
As each field of the struct was encountered, its name was linearly
checked against previously added fields. That's O(n^2).
The name collision check is now moved to when the struct is completely
defined, and is done with an unordered_map.
Bug: chromium:1505009
Change-Id: If28d738254a541450912eba4ed168424dad9d8be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5077407
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
|
|
75e13e68
|
2023-11-29T22:19:46
|
|
Metal should not inline non-const global initialisers
Bug: angleproject:8403
Change-Id: Iaa6126d7043931a16104ea84c5f7e737017dabc3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5076256
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Sergey Kataev <sergeyka@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ab992c3e
|
2023-12-01T11:51:13
|
|
Clarify which link failed in link program perf test
Bug: angleproject:8417
Change-Id: I5445518fdf6dcc2533ea055588221d6e45c45d9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5077412
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
eef89870
|
2023-12-01T09:47:40
|
|
Trace tests: skip mini_world on win intel native
Flaking
Bug: angleproject:8440
Change-Id: Iff415531d4820937ef5e42c8fcba05c305494c38
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5078288
Auto-Submit: Roman Lavrov <romanl@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
3680a5dc
|
2023-11-17T13:51:07
|
|
Vulkan: Let program warmup continue passed link
The warmup task does not actually affect the link results, so there is
no reason to wait for it when the application queries the link status.
This change allows the warm up task to continue in parallel until the
program is used at draw time. This allows the warm up to be more
efficient when the link itself is not parallelized.
For applications that create programs in the middle of every frame, it's
still likely best to disable warm up (as the following immediate draw
will already effectively do the warm up).
Note that currently the warm up code in the Vulkan backend is not
completely thread-safe, and so the program still blocks on that task
before the first draw can happen (or the program is modified in any
way).
Bug: angleproject:8417
Change-Id: I0877fef39a0585c3279e32699ce817d4643d7cd6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5037538
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
058a2fd6
|
2023-11-28T17:38:28
|
|
Clear active queries before Begin
Bug: angleproject:8415
Change-Id: I97dfd904d65933a66f25cd168c50fe150ef9c765
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5068525
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sergey Kataev <sergeyka@chromium.org>
|
|
05e9ec11
|
2023-11-23T00:00:00
|
|
Metal: Saturate floating-point depth textures on upload
Metal does not clamp uploaded floating-point
depth texture values to the normalized range.
Used a compute shader to enforce
the expected OpenGL ES semantics.
Fixed the following tests on Intel and Apple GPUs:
dEQP-GLES3.functional.texture.specification
.teximage2d_depth.depth_component32f
.teximage2d_depth.depth32f_stencil8
.teximage2d_depth_pbo.depth_component32f
.teximage2d_depth_pbo.depth32f_stencil8
.teximage3d_depth.depth_component32f_2d_array
.teximage3d_depth.depth32f_stencil8_2d_array
.teximage3d_depth_pbo.depth_component32f_2d_array
.teximage3d_depth_pbo.depth32f_stencil8_2d_array
.texsubimage2d_depth.depth_component32f
.texsubimage2d_depth.depth32f_stencil8
.texsubimage3d_depth.depth_component32f_2d_array
.texsubimage3d_depth.depth32f_stencil8_2d_array
Fixed: angleproject:8422
Fixed: angleproject:8426
Change-Id: I843024f098fef2fbca15e7b6124052681d05b6ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5062710
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
d696b40f
|
2023-11-23T00:00:00
|
|
Metal: Use precise tanh for highp result types
When fast math is enabled, default tanh does not pass
dEQP precision tests. Explicitly request precise tanh
when the result type has high precision.
Bug: angleproject:8287
Change-Id: I07c8c2638b5f0a51feacbeadb78382152a95b03c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5057298
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
989b1143
|
2023-11-28T14:06:06
|
|
Trace perf: logcat output captured line-buffered
I've seen warmup detection getting stuck intermittently not seeing the
log line despite the line being there. Hopefully this fixes.
Bug: b/291604008
Change-Id: I10da772c485f7b1badd34efc00c20fc6d55139cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5067855
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
ee4b7a27
|
2023-11-03T09:06:50
|
|
Add --memory to restricted_trace_perf.py
Detailed analysis of our power results showed that even
checking memory can impact power.
This CL makes memory measurement optional (like power) to
enhance power measurements.
Test: restricted_trace_perf.py --memory --power
Bug: b/292249127
Change-Id: I69b34d378ca923de42af59fc1b532a1d766b4391
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5066797
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
|
|
068a0ee8
|
2023-11-28T08:43:45
|
|
Tests: Add Retro Bowl trace
Test: angle_trace_tests --gtest_filter=TraceTest.retro_bowl
Bug: b/313610392
Change-Id: Iec30c95fd46a75c6995d968dfac5652a89209bc3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5066795
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
716c5d00
|
2023-11-13T10:23:10
|
|
Vulkan: Add RGB8-to-RGBA8 ubyte loading function
Currently, to update RGB8 on desktop, ANGLE uses memcpy for each
pixel, which is suboptimal. This CL adds a loading function to improve
the copy time for RGB textures where RGBA is needed on the hardware.
* Added a specialization to LoadToNative3To4() for unsigned bytes
using 0xFF as the fourth component.
* It is optimized for unsigned bytes when converting an RGB format
to its corresponding RGBA format, e.g., RGB8 to RGBA8.
* It uses uint32_t operations to speed up the process.
* Added unit tests for the specialized LoadToNative3To4.
* LoadToNative_unittest.cpp
* Added perf test for RGB8 image allocation and loading.
* RGBImageAllocationBenchmark in RGBImageAllocation.cpp.
* RGBImageAllocationBenchmark shows some improvement in cpu_time
and wall_time on a Linux and a Windows device. (Results below using
aligned source pointer and texture size of 2048):
* On Windows: +~85% cpu_time, +~71% wall_time
* On Linux: +~26% cpu_time, +~27% wall_time
Bug: b/308177124
Change-Id: I421d83f75fdc513b0111dffb0a5d5e74682dd6fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4995489
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
99b077b7
|
2023-11-26T08:24:18
|
|
Vulkan: fix data clobbering with AllocateNonZeroMemory
The offset of the suballocation was not being used when initializing
memory, so it was possible to overwrite the start of an existing buffer
with garbage.
Bug: angleproject:8427
Change-Id: I8205068a173dc4342894c6c49ee5fa9c4a8a255a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5060776
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Steven Noonan <steven@uplinklabs.net>
|
|
3e617615
|
2023-11-23T00:00:00
|
|
Metal: Update depth texture dEQP expectations
Bug: angleproject:5243
Bug: angleproject:8425
Bug: angleproject:8426
Change-Id: I62fe901e50cd76b483ba415ad01707129c4ff857
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5054336
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
b7a31b7f
|
2023-11-27T00:00:00
|
|
dEQP: Treat signed integer overflow as two's complement
Bug: b/307584642
Fixed: angleproject:8429
Change-Id: Ib3cdd1835d4c669a79a4553b24da676eb41e21b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5062708
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1169f6b4
|
2023-11-18T21:03:54
|
|
Add bad app behavior to parallel link perf test
A large majority of apps hinder parallelism by immediately querying the
link status after glLinkProgram. The parallel link perf test is now
exercising this behavior as well.
Additionally, since the Vulkan backend's default is to disable parallel
link, the perf test is also enhanced to include this case.
A follow up change will improve the performance of both these scenarios
with the Vulkan backend.
Bug: angleproject:8417
Change-Id: I39b9d5703a17d051d20d35fd4cede2b415e770a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5042344
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8ae36a93
|
2023-11-14T10:11:51
|
|
Vulkan: Bugfix in isFastUnpackPossible
Disallow fast unpack when there is a mismatch between the
actual texture format and intended buffer (PBO or client buffer)
format.
Bug: angleproject:3777
Test: Texture2DTestES3.UnpackCompatibleFormatButDifferentType*
Change-Id: I9ea9d9cdd5e1391acebb3d75d69437e27cfa90df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5029504
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
3944ffce
|
2023-11-13T18:32:13
|
|
Add missing validation code
The validation code for below GLES 3.2 entry points
is added:
GL_TexParameterIiv
GL_TexParameterIuiv
GL_GetTexParameterIiv
GL_GetTexParameterIuiv
GL_SamplerParameterIiv
GL_SamplerParameterIuiv
GL_GetSamplerParameterIiv
GL_GetSamplerParameterIuiv
Also add extension check in validation functions
of entry points that are exposed through these two extensions:
GL_OES_texture_border_clamp
GL_EXT_texture_border_clamp
The validation functions of GL_OES_texture_border_clamp
extension are moved to validationESEXT.cpp for readability.
Bug: b/286572199
Bug: b/224537784
Change-Id: I77ed22e8dc961a30a5d86b0597c25555d15c517b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5028139
Auto-Submit: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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a75659eb
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2023-11-13T16:03:26
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[Cast Convergence] Remove unused GN include.
This file is being removed from Chromium. It is not needed in this
file and can be removed, which will avoid breakage when that happens.
Bug: angleproject:8413
Change-Id: Iccc4b45393bcbc268add434b16172e90d2b9d13b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5027723
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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49f8f8a0
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2023-11-13T10:01:37
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Manual roll vulkan-deps from 448a71c0790c to 855191177ccd (17 revisions)
https://chromium.googlesource.com/vulkan-deps.git/+log/448a71c0790c..855191177ccd
Manual edits:
* Includes compile fixes for vulkan_command_buffer_utils
Changed dependencies:
* glslang: https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang.git/+log/a8d39f97cd..1dcb072cda
* spirv-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/fbf047cc8b..6b1e609ef1
* vulkan-headers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Headers.git/+log/8ccd414a46..af4fb97d7b
* vulkan-loader: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader.git/+log/6342790c86..0b31098e53
* vulkan-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools.git/+log/322e7b3f08..90e25ec83a
* vulkan-utility-libraries: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Utility-Libraries.git/+log/5b3147a535..177e2312fa
* vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/0eec8db60d..312716a437
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-deps-angle-autoroll
Please CC angle-team@google.com,cnorthrop@google.com on the revert to
ensure that a human
is aware of the problem.
To file a bug in ANGLE:
https://bugs.chromium.org/p/angleproject/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Bug: angleproject:8412
Tbr: cnorthrop@google.com
Change-Id: Iddbfda975afd44f100c02a399f9f80b3ba9c7d73
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5023272
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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