src/libANGLE/renderer/gl/ProgramGL.cpp


Log

Author Commit Date CI Message
Geoff Lang 0ccc018e 2024-06-20T10:20:08 Reland GL: Avoid calling glBindFragDatalocationIndexed on Qualcomm Track if the output location and index came from a layout qualifier or from a call to glBindFragDataLocation[Indexed] and only call glBindFragDataLocationIndexed in the latter case. Re-binding a location that was already specified in the shader is not allowed. Qualcomm can fail when trying to bind locations using the API when the output variable is an array or uses a non-zero index. Only call glBindFragDataLocationIndexed when the user specifically uses it to avoid failed links when all outputs should be implcitly assigned. Assign the ProgramOutput::pod::index field when doing output assignment to mirror how the location is assigned. Bug: angleproject:42267082 Change-Id: I72cdb73dd4c5edea4ad1229ca75c0c7926344d1f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5645123 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 800ca8d3 2024-06-19T21:04:11 Revert "GL: Avoid calling glBindFragDatalocationIndexed on Qualcomm" This reverts commit e768aed37e77dfcba0fe8ec7027348ade2069c85. Reason for revert: Breaks WebGL tests. Original change's description: > GL: Avoid calling glBindFragDatalocationIndexed on Qualcomm > > Track if the output location and index came from a layout qualifier > or from a call to glBindFragDataLocation[Indexed] and only call > glBindFragDataLocationIndexed in the latter case. Re-binding a > location that was already specified in the shader is not allowed. > > Qualcomm fails to bind any location that is not specified with a > layout qualifier. Skip tests that do this behaviour and log warnings > that the driver is unable to handle this case. > > Assign the ProgramOutput::pod::index field when doing output assignment > to mirror how the location is assigned. > > Bug: angleproject:42267082 > Change-Id: Icdf83bb93f63a6375b5a6062690e53905c9ffe71 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5415796 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:42267082 Change-Id: Ifb866878aa6489b809ba6db4152ea5942274dc45 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5641895 Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang e768aed3 2024-05-28T15:45:50 GL: Avoid calling glBindFragDatalocationIndexed on Qualcomm Track if the output location and index came from a layout qualifier or from a call to glBindFragDataLocation[Indexed] and only call glBindFragDataLocationIndexed in the latter case. Re-binding a location that was already specified in the shader is not allowed. Qualcomm fails to bind any location that is not specified with a layout qualifier. Skip tests that do this behaviour and log warnings that the driver is unable to handle this case. Assign the ProgramOutput::pod::index field when doing output assignment to mirror how the location is assigned. Bug: angleproject:42267082 Change-Id: Icdf83bb93f63a6375b5a6062690e53905c9ffe71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5415796 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya ac654931 2024-04-04T15:42:47 ProgramExecutable manages post-link tasks Post-link tasks are now owned and managed by ProgramExecutable. Also, update `LinkTask::link` API so backends have a choice to populate either the linkSubTask or postLinkSubTask containers (but not both). Bug: angleproject:8297 Change-Id: I5dbed6a070efe851fc1376699e9eccd3a21bd03f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5406487 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Mohan Maiya ee02014d 2024-03-22T11:52:35 Selectively wait for LinkSubTasks Backends have the option to request frontend to run their LinkSubTask post-link. Do not wait for such sub tasks during most glProgram APIs. Note that we do wait for these "post-link sub tasks" incase of a program relink or first use by a draw call. Bug: angleproject:8297 Change-Id: I936fb5a127570f9dfa567ee8cbc02e25c4b70a6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5387064 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi ad013650 2024-03-22T03:42:44 Revert "Rename LinkSubTask -> PostLinkTask" This reverts commit 00eb6edba074a22389b09990ab856adfd417dd64. Reason for revert: Sub tasks are not actually post-link tasks for all the other backends (other than Vulkan), but they are a real part of the link job. Original change's description: > Rename LinkSubTask -> PostLinkTask > > This is a renaming change, no behavior changes are expected. > > Bug: angleproject:8297 > Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224 > Commit-Queue: mohan maiya <m.maiya@samsung.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:8297 Change-Id: Iaebf9d165d810344bfc524042206ca427d270034 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386432 Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 00eb6edb 2024-03-20T06:49:38 Rename LinkSubTask -> PostLinkTask This is a renaming change, no behavior changes are expected. Bug: angleproject:8297 Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8346addb 2024-02-06T15:40:31 Contain X11 includes and free usage of common terms This change undoes workarounds where some terms were avoided so there is no clash with X11 (such as Success, Bool and None). In particular, this helps us make sure we never include the X11 headers in such an unconstrained manner as to clash with our code. Bug: angleproject:8520 Change-Id: I53d9657c5a33164064d2c80a206b96fd52f607f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5273491 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org>
Shahbaz Youssefi 0c4d6446 2024-01-24T10:38:45 Rework uniform block <-> uniform buffer mapping In GLES, the shader declares which buffer binding a block (uniform, storage or atomic counter) is bound to. For example: layout(binding = 1) uniform ubo0 { ... }; layout(binding = 2) uniform ubo1 { ... }; layout(binding = 1) uniform ubo2 { ... }; In the above, ubo0 and ubo2 use data from the buffer bound to index 2 (through glBindBufferRange), while ubo1 uses data from the buffer bound to index 1. For uniform blocks in particular, omitting the binding is allowed, in which case it is implicitly bound to buffer 0. GLES allows uniform blocks (and only uniform blocks) to remap their bindings through calls to glUniformBlockBinding. This means that the mapping of uniform blocks in the program (ubo0, ubo1, ubo2) to the buffer bindings is not constant. For storage blocks and atomic counter buffers, this binding _is_ constant and is determined at link time. At link time, the mapping of blocks to buffers is determined based on values specified in the shaders. This info is stored was stored in gl::InterfaceBlock::binding (for UBOs and SSBOs), and gl::AtomicCounterBuffer::binding. For clarity, this change renames these members to ...::inShaderBinding. When glUniformBlockBinding is called, the mapping is updated. Prior to this change, gl::InterfaceBlock::binding was directly updated, trumping the mapping determined at link time. A bug here was that after a call to glProgramBinary, GL expects the mappings to reset to their original link-time values, but instead ANGLE restored the mappings to what was configured at the time the binary was retrieved. This change tracks the uniform block -> buffer binding mapping separately from the link results so that the original values can be restored during glProgramBinary. In the process, the support data structures for tracking this mapping are moved to ProgramExecutable and the algorithms are simplified. Program Pipeline Objects maintain this mapping identically to Programs and no longer require a special and more costly path when a buffer state changes. This change prepares for but does not yet fix the more fundamental bug that the dirty bits are tracked in the program executable instead of the context state, which makes changes not propagate to all contexts correctly. Bug: angleproject:8493 Change-Id: Ib0999f49be24db06ebe9a4917d06b90af899611e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5235883 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b007c74d 2024-01-23T14:17:54 GL: Separate dirty bits leading to glUniformBlockBinding The GL backend is special in that it needs to make actual calls (native glUniformBlockBinding) in response to (application) glUniformBlockBinding calls. The other backends just remap the bindings based on that information when creating descriptor sets. Previously, an optimization to track which bindings have changed used the same dirty bits that were used to signify when the GL backend needs to make these native calls. That ended up as a source of bugs. In a previous change [1], the context DIRTY_BIT_UNIFORM_BUFFER_BINDINGS is set when these mappings change, which fixes some of these issues. That change obviates the need for an actual backend sync of programs, except for GL programs that need to make these native calls. This change splits the dirty bits maintained for the purposes of the GL backend, moves them to that backend and removes the program backend sync. [1]: https://chromium-review.googlesource.com/c/angle/angle/+/5228599 Bug: angleproject:8493 Bug: b/318806125 Change-Id: I73c6514e88a116f1cd701cb06da0d8c38f07f7f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5230137 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 572323cc 2024-01-11T16:20:02 Fix program link after backend rejects program binary If ANGLE believes the program binary is fine, it populates the program executable. If the backend then rejects the program binary, the executable was not reset. After the rejection, ANGLE proceeds to redo the program link, in which case it fails in various ways (ASSERT failures, incorrect data etc) as it tries to accumulate info on top of the previous executable. Bug: angleproject:8471 Change-Id: Ia4d626f5f9643c39a81062da3d5d58aa4c6be762 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5189152 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 3680a5dc 2023-11-17T13:51:07 Vulkan: Let program warmup continue passed link The warmup task does not actually affect the link results, so there is no reason to wait for it when the application queries the link status. This change allows the warm up task to continue in parallel until the program is used at draw time. This allows the warm up to be more efficient when the link itself is not parallelized. For applications that create programs in the middle of every frame, it's still likely best to disable warm up (as the following immediate draw will already effectively do the warm up). Note that currently the warm up code in the Vulkan backend is not completely thread-safe, and so the program still blocks on that task before the first draw can happen (or the program is modified in any way). Bug: angleproject:8417 Change-Id: I0877fef39a0585c3279e32699ce817d4643d7cd6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5037538 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi dd8432b5 2023-11-14T14:39:45 Remove angle::Result::Incomplete from shader/program paths angle::Result is not an error code, and having Incomplete made it very unclear what the purpose of this class is. A follow up will remove it entirely. Bug: angleproject:8414 Change-Id: Ica8271b9f7d8868671c7658161e50a53ef23c681 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5028091 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 1ea49a22 2023-10-13T11:28:41 Move uniform dirty bits to ProgramExecutable Rather than try to funnel them through Program and ProgramPipeline to the executable in the backend, just move them to ProgramExecutable in the front end. This fixes Dota Underlords at the same time due to not needing to set the Program dirty to propagate bits. Test: Dota Underlords Test: ProgramPipelineTest31.ProgramPipelineBindBufferRange Bug: b/299532942 Change-Id: Ic73c45608e22f89ca400ebf684f8cd287ed2f43a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4922969 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Charlie Lao 8fcd4a50 2023-09-19T14:08:14 Cleanup POD struct usage to make them more consistent In recent months, I have made many CLs to wrap various data structures into a trivially copy-able struct. Some of them uses different terminology. This CL replaces all of these to use a consistent name "pod" in the struct, and "mPod" in a class. This CL also turns ActiveVariable methods into macros to remove the code duplication. This CL also moves ProgramInput/ProgramOutput struct implementations from Program.cpp to ProgramExecutable.cpp Bug: b/275102061 Change-Id: Ia2a4210a9ea633f3d323bebe674ee74f8b90b363 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4877335 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Charlie Lao 9ca025d2 2023-09-18T15:50:48 Flatten BufferVariable/ShaderVariableBuffer/InterfaceBlock struct InterfaceBlock inherits from ShaderVariableBuffer, ShaderVariableBuffer is not a trivially copyable struct, this made InterfaceBlock not trivially copyable. InterfaceBlock is being used by some app traces for uniform blocks. BufferVariable inherits from sh::ShaderVariable which is very complicated and not trivially copyable. This CL flattens all of these three structs to simple structs without inheritance, and wraps all trivially copyable data into one POD struct, thus load/save are cheaper. Bug: b/275102061 Change-Id: I96f89176ce3d3131cb1d3ea3280c3c36c257560f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4874610 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi eb0d5997 2023-09-15T16:41:13 Move set/get uniform machinery to ProgramExecutable This is done because some uniforms are internally added by the compiler (draw ID, base vertex, and base instance) and are automatically set **on the installed executable**. This change fixes scenarios where a draw is done after a program has failed a relink, and therefore is unable to correctly set the uniforms (as it does not have access to the executable that is installed). It also fixes draws that use those uniforms in a PPO. Bug: angleproject:8297 Change-Id: Id74b4984b88aa09b5b81be1c91412d6c91711136 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864693 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 65220256 2023-09-18T12:29:59 Add ProgramOutput struct for ProgramExecutable::mOutputVariables Right now ProgramExecutable::mOutputVariables is a vector of sh::ShaderVariable. ShaderVariable. itself is not a POD struct and can't memcpy. And most of variables are not needed for mOutputVariables. This CL adds a custom struct for mOutputVariables so that we only store what we actually needed and data can be memcpy. Bug: b/275102061 Change-Id: I045d0618b6dab5f8d58afe40e55147d12987cf61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4862977 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 29561184 2023-09-06T22:08:33 Remove forward-to-executable helpers from program This helps avoid accidental usage of the executable that is in the program instead of the installed executable in the GL context. The program's executable is still accessed in specific cases of: - During link - GL program queries Bug: angleproject:8297 Change-Id: I40a956e740944f2ecfbf6e4a3060aac08c21f7f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864448 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 68bfa1ed 2023-08-22T22:02:15 Support for link to be entirely parallelized The link job is split as such: - Front-end link - Back-end link - Independent back-end link subtasks (typically native driver compile jobs) - Post-link finalization Each step depends on the previous. These steps are executed as such: 1. Program::link calls into ProgramImpl::link - ProgramImpl::link runs whatever needs the Context, such as releasing resources - ProgramImpl::link returns a LinkTask 2. Program::link implements a closure that calls the front-end link and passes the results to the backend's LinkTask. 3. The LinkTask potentially returns a set of LinkSubTasks to be scheduled by the worker pool 4. Once the link is resolved, the post-link finalization is run In the above, steps 1 and 4 are done under the share group lock. Steps 2 and 3 can be done in threads or without holding the share group lock if the backend supports it. Step 2 is not yet made independent of the Context on some backends, and a frontend feature is used to make that step either run on the main thread or as a worker thread. Bug: angleproject:8297 Change-Id: I12f1e6bbaf365543dfcac969e166e0b5aa622104 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4808191 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 06411d16 2023-09-06T13:23:34 GL: Use the executable instead of program In a few places, the program was still being directly referenced instead of the executable (in particular when dealing with multiview). Bug: angleproject:8297 Change-Id: I15d0865bf58376a9f85efeec739dd93b49ceaea7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4846475 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7b0bb0f6 2023-09-01T13:52:28 Properly "install" program executables According to GL: - The program has an executable - The executable is overwritten during link. - After a failed link, queries of the executable may return half-linked information - On glUseProgram, the executable is installed in the context - On glUseProgramStages, the executable is installed in the program pipeline - After a successful link, the executable is updated wherever the previous executable of the program was installed. This change implements exactly the above: - The program's and the program pipeline's executables are now shared_ptr. References to an executable in the context and PPO are also through a shared_ptr. Installing an executable thus translates to sharing the executable. - The context and PPOs are made to not reference the program directly, but work solely through the executable. As a result, the program is free to create a new executable for link. With this change, the link job will be free to modify the executable as necessary because that will not be accessed until the link is done. Note that previous changes made the backend executable accessed through the frontend one, and moved all link results to the frontend and backend executables as appropriate. Bug: angleproject:6358 Bug: angleproject:8297 Change-Id: Ie636b23ff7420ad284d18b525ec4f5fb559dd9d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4823089 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 6ff209bc 2023-08-30T00:02:30 Clean up InfoLog usage during link The info log doesn't really belong to ProgramExecutable; it belongs to ProgramState. However, it is placed there for convenience since many functions access it. This change cleans up usage of InfoLog so the one in ProgramExecutable is consistently used, but also that is turned into a reference to ProgramState's InfoLog. This is necessary for a follow up change that restores the previous executable on link failure (and would thus otherwise lose the info log of the failing link). Bug: angleproject:8297 Change-Id: I088408e3fce9ebb35b1ec4ad3dc599bdb90bf5c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4825624 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 4c0c837e 2023-08-25T13:46:36 GL: Move program state to ProgramExecutableGL Bug: angleproject:8297 Change-Id: Ie6a1d536c93f841c792052c58249952e8468348d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4811439 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Charlie Lao 03f9dff6 2023-08-21T16:57:12 Separate out std::vector<GLuint> boundTextureUnits from SamplerBinding SamplerBinding struct is trivial copy-able except the std::vector<GLuint> boundTextureUnits. This CL moves boundTextureUnits out of the SamplerBinding struct and becomes a vector in ProgramExecutable. This means all of sampler binding's texture units will be stored in one vector and SamplerBinding will remember where its own texture units is stored in that vector by keeping textureUnitsStartIndex and textureUnitsCount. In other word, SamplerBinding::boundTextureUnits (before this CL) is equivalent to mSamplerBoundTextureUnits[SamplerBinding.textureUnitsStartIndex], ..., mSamplerBoundTextureUnits[SamplerBinding.textureUnitsStartIndex + SamplerBinding.textureUnitsCount - 1] after this CL. With this, ProgramExecutable::mSamplerBindings are load/stored with one readBytes/writeBytes call since it is trivially copyable. Bug: b/275102061 Change-Id: I0974cf940875ecbcf655b4469b3bbc910717f1ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4798195 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi cfd9ccd0 2023-08-09T17:21:20 Reland: Vulkan: Move SPIR-V set up to link job This is a reland of 10f54902e816fa7e4cf314384e00590e2b9bfa1d Bug: angleproject:8297 Change-Id: I701b750a13ac5b17df67dee5b6c37c13c60f5b10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4793219 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d8f088e0 2023-08-14T11:07:24 GL: Remove parallel compile/link without driver support This feature was practically disabled everywhere due to various bugs, and is complicating the code. In effect, the code was always spawning a thread for the compilation and link jobs, immediately fail it (due to a workaround), then do the job when compile/link is resolved (much closer to draw time). This leads to bad user experience, but also is racy because the shaders may get recompiled in the meantime and there is little the GL backend could do to stop that (efficiently). After this change, parallel compile/link is either done by the driver (if supported), or it isn't done. This is a partial revert of a100d8f471f79b9f88d387164992cc5bd9c6ee9f. Bug: angleproject:3031 Bug: chromium:922936 Bug: chromium:1184692 Bug: chromium:1202928 Change-Id: I6348bee3249ccb3828bb98ac2a69dc7d305f821c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4774785 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi f3c1de36 2023-08-17T15:29:24 Make shader recompile while parallel linking safe Prior to this change, Program* objects held references to Shader* objects. This poses a problem where a shader recompile can race with a program link, if the program link is done in parallel. As a result, a good chunk of the link job is done serially and under the share group lock. After this change, that is no longer a problem, and most of the link can be made lockless/parallelized. This change separates out the "compiled state" from the rest of the shader state. This was already done for the front-end state (for the sake of caching), but is also now done for the backends that need it. The compiled state in turn is placed in a shared_ptr, and is shared with the program. When a shader is compiled, its own shared_ptr is replaced with a new object, leaving all programs currently compiling unaffected and using the previous compilation results. Once a program is linked, its references to compiled shader states is updated. Bug: angleproject:8297 Change-Id: Iff7094a37088fbad99c6241f1c48b0bd4c820eb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4791065 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 1e1c9d9d 2023-08-11T15:16:26 Pack and reduce Program::mProgramInput size Right now mProgramInput is std::vector<sh::ShaderVariable>. It really only need a subset of ShaderVariable struct. This CL adds a ProgramInput struct so that we can add data members that actually required. This CL also makes bools into bitfield and some variables to uint16_t to further compact the size. This CL also groups the data memebers other than string to basicDataTypeStruct which only contains basic data types and the entire struct is memcpied during program binary load and save. This not just reduces number of memcpy calls, but also improves reliability so that when someone adds a new member into the struct, it will automatically load/save correctly. Bug: b/275102061 Change-Id: Ic055c986453ed46e56057a0122c9926245fef4d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776267 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 4ba4af61 2023-08-17T11:28:18 Revert recompile blocking on link Causing timeouts on some platforms. An alternative implementation will follow. This change also reverts two changes that depend on it: Vulkan: Move SPIR-V set up to link job 10f54902e816fa7e4cf314384e00590e2b9bfa1d. Vulkan: Move default uniform init to link job d8cd4dcdc9c55c88f030f7fca41357e99e600ed2. Bug: angleproject:8297 Change-Id: I9a258460e7bcaeac214be5e63c16c20681e0bcde Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4789843 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 10f54902 2023-08-09T17:21:20 Vulkan: Move SPIR-V set up to link job Bug: angleproject:8297 Change-Id: I2c7eb0281d181560c8fa3ace007b1e547b6cf18e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4764619 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 424f43e4 2023-08-11T17:07:16 Prevent shaders from recompiling while a link job is in progress This will prevent a guarantee that link jobs can take further advantage of. In particular, a good chunk of the link job is done serially and under the share group lock due to this recompile-while-link issue. After this change, that is no longer a problem, and most of the link can be made lockless/parallelized. Bug: angleproject:8297 Change-Id: Ic41ac62fb8c40131a69cd90fa9430584964677fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776338 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao eff12c1e 2023-08-03T12:10:05 Move name and mappedName out of LinkedUniform struct These are std::string objects. This CL moves these two data out of LinkedUniform and into ProgramExecutable class, side by side with mUniforms. With these two data moved out, LinkedUniform is now a simple struct with basic data types, and I can memcpy entire vector of uniforms. Bug: b/275102061 Change-Id: I9ae13e7daca85f8e5f3662a4718f190bebb5f5d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4750442 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Alexey Knyazev b57d5638 2023-06-29T00:00:00 Reland "Cleanup multiview support" This is a reland of commit 9a7c0b88ba68e328d3f5f7991a6df0ab5de92311 Original change's description: > Cleanup multiview support > > * Removed remaining mentions of ANGLE_multiview > > * Removed AST transformations used only in > the side-by-side multiview implementation > > * Changed the type of the internal ViewID_OVR > variable to use the dedicated qualifier > > * Removed side-by-side multiview support > from the D3D11 renderer > > * Removed an unused helper for side-by-side > multiview support from the OpenGL renderer > > * Removed obsoleted test suppressions Fixed: angleproject:3341 Change-Id: I3ce9304c79c0873462c73e8cf02b85f7a1aaf874 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4669604 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi f0deadab 2023-07-06T15:19:03 Revert "Cleanup multiview support" This reverts commit 9a7c0b88ba68e328d3f5f7991a6df0ab5de92311. Reason for revert: Suspected cause of crash on Canary Original change's description: > Cleanup multiview support > > * Removed remaining mentions of ANGLE_multiview > > * Removed AST transformations used only in > the side-by-side multiview implementation > > * Changed the type of the internal ViewID_OVR > variable to use the dedicated qualifier > > * Removed side-by-side multiview support > from the D3D11 renderer > > * Removed an unused helper for side-by-side > multiview support from the OpenGL renderer > > * Removed obsoleted test suppressions > > Fixed: angleproject:3341 > Change-Id: I5e0706cbf26ea820b51400124ddbf2624b738f17 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4660046 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: chromium:1462504 Bug: chromium:1462505 Bug: chromium:1462506 Bug: chromium:1462478 Bug: chromium:1462531 Change-Id: Ie0e76b1c6823db19f68bb67fdfc8abc00cc62f88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4666209 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Alexey Knyazev 9a7c0b88 2023-06-29T00:00:00 Cleanup multiview support * Removed remaining mentions of ANGLE_multiview * Removed AST transformations used only in the side-by-side multiview implementation * Changed the type of the internal ViewID_OVR variable to use the dedicated qualifier * Removed side-by-side multiview support from the D3D11 renderer * Removed an unused helper for side-by-side multiview support from the OpenGL renderer * Removed obsoleted test suppressions Fixed: angleproject:3341 Change-Id: I5e0706cbf26ea820b51400124ddbf2624b738f17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4660046 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Roman Lavrov 21f16cb1 2023-06-09T17:30:38 Disable clang-format on ANGLE features autogen outputs Updates the script to produce reasonably formatted code without clang-format. Autogen files moved to autogen/ sub-directories because clang-format does not support per-file settings ;( This allows to run this codegen very quickly (~50ms on my machine) Bug: angleproject:8193 Change-Id: Ie84282090d574ebb4debe3edcfd82f983f27a5ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4604578 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 8abf7153 2023-03-01T00:00:00 GL: Complete EXT_blend_func_extended * Increased test threshold to 2 to avoid failures on some GPUs * Skipped desktop name bindings when running on OpenGL ES * Adjusted extension exposure conditions to avoid failures on older platforms * Adjusted webgl_FragData array size Bug: angleproject:1085 Bug: angleproject:2833 Change-Id: Ic72ba42b024de276d3586446e03013e6063d15ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4307122 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 28e7adca 2022-12-09T00:00:00 GL: Implement clip distance state emulation Pass the current set of enabled clip distances to vertex shaders via an internal uniform and dynamically set disabled elements to zero. Bug: angleproject:7880 Change-Id: I709d31dc7ca0606decf49adf674460a941837683 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4094314 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 15c8a055 2022-11-22T13:31:39 GL: Only reset transform feedback varyings when necessary. ProgramGL sychronizes all state before linking. This means setting the transform feedback varyings to 0 when transform feedback is not used. Skip this call to synchronize transform feedback varyings when it will have no effect. This is a speculative fix for crashes on IMG drivers. Some of the logs mention glTransformFeedbackVaryings reading invalid memory. Bug: chromium:1322820 Change-Id: Ib4ba9c6ea6f9ab8accb82f243472c4d4443b7fd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4049420 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 025504b9 2022-10-17T17:03:03 Pass worker pools to image load functions In preparation for the ASTC decoder using threaded decoding. Bug: b/250688943 Change-Id: I70d669bcb57b900dbb633304182e174aec362203 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961339 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Greg Schlomoff <gregschlom@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi fbd7d5fa 2022-10-17T17:20:09 Move thread pool classes to common/ In preparation for access by image_util files. Bug: b/250688943 Change-Id: I24777269a5071eae9a60f939635d01ed7246461f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961454 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Eddie Hatfield 2ebd5100 2022-08-11T10:43:32 Add gl::Context as a parameter to Shader::resolveCompile This prepares us to access the Context's shader cache in resolveCompile in the next commit. Bug: angleproject:7036 Change-Id: I7995c54b290a5a48f0c8985cb56ea0048598ab2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827642 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 400d9fe4 2022-04-23T01:08:19 Rename feature files to *_autogen.h To clarify further that they are not to be edited by hand. Bug: angleproject:6435 Change-Id: Iaf79706d2b688a43b3ebb65700cfbdd71a49a742 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603842 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten b0e15ee4 2021-12-28T20:37:33 Decide GL_KHR_parallel_shader_compile in backends GL_KHR_parallel_shader_compile was previously being enabled unconditionally in the front end. However, some backends (Vulkan) perform worse with parallel shader compilation. This CL moves the decision of enabling GL_KHR_parallel_shader_compile to the backends. To support single-threaded shader compilation without affecting the generic worker thread pool, Context::mSingleThreadPool is added to own the single-threaded WorkerThreadPool and can be returned by the new function Context::getShaderCompileThreadPool(). Otherwise, if the extension is enabled, the (renamed) Context::mMultiThreadPool is returned. Bug: angleproject:6748 Change-Id: Ic8d3a183f397608f3002a05480deb976dfe44792 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3360337 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill 1ca1589f 2021-09-13T10:56:58 Give GLES extension bools a vendor suffix. This is in preparation for auto-generation which will give all of these bools suffixes. Bug: angleproject:6379 Change-Id: I7e3f6c9b644c41a2165e6bf7b62d661fd352a250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158503 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang de09f8db 2021-09-02T18:21:37 Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY" This reverts commit 4b5a774e855af2493d64b0635f56053bd795c5c5. Reason for revert: broken on iOS and Skia Original change's description: > GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY > > Bug: angleproject:3020 > Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:3020 Change-Id: I54d81a7b734d007f65ff97990008f5e6eb8536f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140453 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 4b5a774e 2020-04-03T14:56:36 GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY Bug: angleproject:3020 Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang f3bccd9d 2021-08-26T18:04:13 Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY" This reverts commit 8d7f4cc986778bfff0b242dbea6083346da6c54d. Reason for revert: Broke CrOS build. Original change's description: > GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY > > Bug: angleproject:3020 > Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:3020 Change-Id: I0930c1bdb5356d533fae563428893aa8a9f91a52 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123266 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Geoff Lang 8d7f4cc9 2020-04-03T14:56:36 GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY Bug: angleproject:3020 Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi af1eed2e 2021-06-10T01:55:59 Vulkan: Generate gl_FragColor/Data declarations in AST gl_FragColor and gl_FragData are not available in Vulkan. Prior to this change, their declaration as webgl_FragColor and webgl_FragData was done in text. This change implements an AST transformation that declares a normal fragment output variable and replaces all references to these built-ins with those variables. Bug: angleproject:4889 Change-Id: If224e089dec25e4aa580beb135e1be2890de7887 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2953042 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis f9afaaee 2021-01-25T13:46:22 GL: Remove in-thread link status check from parallel link path. A call to checkLinkStatus was wrongly placed in the nativeParallelCompile path, which ended up blocking on shader linking, rendering parallel compilation useless. Bug: chromium:1169477 Bug: chromium:1099763 Change-Id: Id2c5fe31e651abac76207c93919fd83d79f30556 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2647987 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang fa616931 2020-09-03T14:58:03 Mark uniform samplers in an array unused per element https://bugs.webkit.org/show_bug.cgi?id=215630 Fix an issue with the OpenGL backend where entire arrays of uniforms would be marked as unused if a single element was reported as unused by the driver. Bug: angleproject:5006 Change-Id: I9bbb75a5f113472393e8d9f1fb60a7865aa9529a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486540 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Courtney Goeltzenleuchter c5b5cf6c 2020-09-10T16:58:18 Refactor to pass ProgramMergedVaryings to link impl Follow-on CL needs the ProgramMergedVaryings in the Vulkan backend to generate valid SPIRV. Bug: angleproject:3078 Change-Id: Ic442a3e0bd713fec36bd6b9420f67f3b1118e5ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404336 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jonah Ryan-Davis a3ed8e19 2020-07-09T12:31:15 GL: Fix issue with EXTBlendFuncExtendedES3DrawTest The call to glBindFragDataLocationIndexedEXT was not being properly forwarded through ANGLE because we assumed that if its location was set, then its index was set, which is not always the case. Fixed this, and also added a link status check after linking so the error will properly propagate in the future. Bug: chromium:1099763 Change-Id: I28981c04a3f2d6a59c239b35b3f7eb0c7f586804 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2289653 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Etienne Bergeron d80d9044 2020-06-08T14:56:14 Reland "Add trace event to angle Program compilation API" This reverts commit be04c04729df41e359ebce625690af4368f12142. Reason for revert: The appropriate fix for ASAN is landed here: https://chromium-review.googlesource.com/ c/angle/angle/+/2233410 Original change's description: > Revert "Add trace event to angle Program compilation API" > > This reverts commit 7685a79eb4a38c212b67d4a830958d69b409bc4c. > > Reason for revert: Causing TSAN failures, see issue. > > Bug: chromium:1091723 > > Original change's description: > > Add trace event to angle Program compilation API > > > > Bug: chromium:1064662 > > Change-Id: I2ee48718ff3946ab9307ba27177a02858bf436b0 > > Reviewed-on: https://chromium-review.googlesource.com/ c/angle/angle/+/2230789 > > Commit-Queue: Etienne Bergeron <etienneb@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > TBR=etienneb@chromium.org,jmadill@chromium.org > > Change-Id: I92148677ac53c1ff7a9bc880e0a0834a03fc92ea > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: chromium:1064662 > Reviewed-on: https://chromium-review.googlesource.com/ c/angle/angle/+/2231870 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=etienneb@chromium.org,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: chromium:1091723, chromium:1064662 Change-Id: I6e2ccfcb29fcddc5e0bffee43d3a737c8a6a75ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2235915 Commit-Queue: Etienne Bergeron <etienneb@chromium.org> Reviewed-by: Etienne Bergeron <etienneb@chromium.org>
Jamie Madill be04c047 2020-06-05T15:15:26 Revert "Add trace event to angle Program compilation API" This reverts commit 7685a79eb4a38c212b67d4a830958d69b409bc4c. Reason for revert: Causing TSAN failures, see issue. Bug: chromium:1091723 Original change's description: > Add trace event to angle Program compilation API > > Bug: chromium:1064662 > Change-Id: I2ee48718ff3946ab9307ba27177a02858bf436b0 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2230789 > Commit-Queue: Etienne Bergeron <etienneb@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=etienneb@chromium.org,jmadill@chromium.org Change-Id: I92148677ac53c1ff7a9bc880e0a0834a03fc92ea No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: chromium:1064662 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2231870 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Etienne Bergeron 7685a79e 2020-06-04T14:16:05 Add trace event to angle Program compilation API Bug: chromium:1064662 Change-Id: I2ee48718ff3946ab9307ba27177a02858bf436b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2230789 Commit-Queue: Etienne Bergeron <etienneb@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0df92012 2020-06-03T17:08:43 Rename Platform.h to PlatformMethods.h. "platform.h" is too common a name and causes headers to be included incorrectly. Disambiguate the header using a more specific name. Solves a problem that came up with the GLES 1 tests and the standalone test harness. Bug: angleproject:3162 Change-Id: I88229a2c9407e0db57f5beee44daa11a4075f700 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2229065 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Tim Van Patten d10ba166 2020-05-19T18:00:38 Rename ProgramState::getProgramExecutable() to getExecutable() The "Program" part of ProgramState::getProgramExecutable() is already implied by being part of a ProgramState, so it can be removed. Bug: angleproject:3570 Change-Id: I35ffb2af81196fa7f189f7d3a37158f5f1951141 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2209317 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 7e0699a2 2020-02-05T17:04:06 Create the ProgramExecutable Class The ProgramExecutable class is being created to collect data structures that are common to both Programs and ProgramPipelines, as well as any shared functions. This allows callers to request the current ProgramExecutable from the State and make Program-/ProgramPipeline-specific queries without needing to know exactly which responded. This will also allow the necessary data structures to only be populated and stored within the ProgramExecutable when necessary and reused as often as necessary. Bug: angleproject:3570 Change-Id: I101f08ab03421894667b4a426a04d2147489f0e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040512 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 07467b4a 2020-03-20T10:40:56 Remove GL_CHROMIUM_path_rendering Bug: chromium:1063193 Bug: angleproject:4270 Change-Id: I35b24b7d8d892181955e49dd2495655bc57cb0df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112275 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Brian Osman e9dc0201 2020-02-04T12:04:28 GL: Mark unused uniform locations that were explicitly bound as ignored If a uniform location is unused, but a call to glBindUniformLocation has explicitly bound the uniform, ANGLE validation still treated the uniform as unused and returned errors. The correct behavior is to ignore the uniform and silently fail. Bug: angleproject:4374 Change-Id: Ic7b97f23cf8bc2d5380129322595e51b3d4a9fcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2036676 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jaedon Lee a0159c03 2019-09-02T14:49:07 Vulkan: Implement basic geometry shader feature Enable the default behavior of the geometry shader Bug: angleproject:3571 Test: dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points dEQP-GLES31.functional.geometry_shading.input.basic_primitive.lines dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_loop dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_strip dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangles dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_strip dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_fan Change-Id: I65708d19bbfe6a0ad8ca392a1d6b3609b1410ef4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793753 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 790abf03 2019-08-28T13:57:52 Vulkan: Support program interface queries for inputs Program interface queries are a generic way to query attributes of the program like uniforms, samplers, attributes, etc. This change supports those queries for program inputs. Bug: angleproject:3596 Test: dEQP-GLES31.functional.program_interface_query.* Test: ProgramInterfaceTest.cpp Change-Id: Ie904274f4efd87357256f559b69e148e8eda6119 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775458 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 90a58622 2019-09-04T15:39:58 Refactor ShaderVariable to Remove Specializations The following structs are being refactored and moved into the parent struct ShaderVariable: VariableWithLocation Uniform Attribute OutputVariable InterfaceBlockField Varying Bug: angleproject:3899 Test: CQ Change-Id: I389eb3ab4ed44a360e09fca75ecc78d64a277f83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785877 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 5d27a696 2019-08-13T11:29:07 Support separable shader programs The spec states: Shader stages including vertex shaders, fragment shaders, and compute shaders...A single program object can contain all of these shaders, or any subset thereof. This change allows shader programs without a fragment shader. The biggest driver of this change is dEQP since a large number of tests create shader programs without a fragment shader. Bug: angleproject:3803 Test: dEQP-GLES31.functional.program_interface_query Change-Id: Id6cb098c62a1489a14b9ec1b31bd4cd59f655e49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1752010 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
James Darpinian 7e48c9eb 2019-08-06T17:17:19 Add explicit integer casts WebKit uses the -Wshorten-64-to-32 flag which warns on these cases. Bug: 3439 Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jonah Ryan-Davis beb0eb2d 2019-06-14T15:10:33 Clean up workarounds/features to single location. Rename all workarounds structs to features, and move the lists to a shared location in include/platform (to help with documentation, see: https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69) Bug: angleproject:1621 Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 776694cd 2019-05-08T10:28:55 Change all ANGLE workarounds to use struct definition with info. Change each workaround from a simple bool to a struct with info including name, workaround set, description, and bug IDs. This will help with future workaround integration with Chrome. Bug: angleproject:1621 Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 7d53c60b 2019-02-15T21:06:42 ParallelCompile: use the native extensions This enhances to use the native parallel compile extensions if available. Bug: 873724 Change-Id: I0aaed314accd75e1bfa596b322225b56d729d3a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1475234 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e332e621 2019-02-14T12:53:04 D3D: Asynchronously load program binaries. Unpack as much of the binary steam as possible before passing the final loading of the shader programs off to a worker thread. Reporting as many possible link errors before becoming asynchronous means that linking should only fail due to unexpected system issues at that point. This also allows other backends to asynchronously load program binaries. BUG=angleproject:2857 Change-Id: I587917a3e54522114dabd41d1b14fc491c8fd18a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1473451 Commit-Queue: Jamie Madill <jmadill@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
jchen10 aead8edf 2019-02-13T13:55:09 Mute worker context creation warnings This moves the warnings to InfoLog. Bug: chromium:931294 Change-Id: I1627aa63bdda6f92fc89b8921eb260302ba9063f Reviewed-on: https://chromium-review.googlesource.com/c/1469721 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
jchen10 a100d8f4 2018-12-29T16:39:55 ParallelCompile: add GL backend support For GL backend, at first each worker thread must have a naitve context for its own to work in. These worker contexts have to be shared from the main context, so that all shader and program objects are seen in any context. This extends backend displays to create and destroy the worker contexts. RendererGL manages and allocates them to the worker threads. ShaderImpl has a new compile method added to do the actual glCompile work in worker thread. The ProgramGL's link method is broken down by introducing the LinkEventGL class. Bug: chromium:849576 Change-Id: Idc2c51b4b6c978781ae77810e62c480acc67ebb5 Reviewed-on: https://chromium-review.googlesource.com/c/1373015 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 04ea03e4 2019-01-01T15:14:25 Make default block member info a constant. Instead of generating a struct each time we can use a constexpr constructor to use a single representation. Bug: angleproject:3024 Change-Id: I14dec65a4f6ac9ab2f7e7af444862e4ceab88d8c Reviewed-on: https://chromium-review.googlesource.com/c/1392395 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7c985f5c 2018-11-29T18:16:17 Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 956ab4d9 2018-10-10T16:13:03 Optimize several functions for the Program perf test. This gives the same or slightly better performance in the ProgramDraw perf test. Also only set the Program object as dirty when there are dirty bits set in the Program itself. Bug: angleproject:2877 Change-Id: I07b428b40d3e3c24e0a42c970524756b6dc3a30e Reviewed-on: https://chromium-review.googlesource.com/c/1271475 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6f755b21 2018-10-09T12:48:54 Use angle::Result in front-end. (Part 1) This covers most of the hot paths used in draw calls. Gives in the order of a 5% reduction in draw call overhead. Bug: angleproject:2491 Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa Reviewed-on: https://chromium-review.googlesource.com/c/1258149 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 785e8a0b 2018-10-04T17:42:00 Remove gl::LinkResult. Instead of returning a small struct from LinkProgram calls we use angle::Result. Linking can have 3 cases: - the link was successful -> angle::Result::Continue - the link failed -> angle::Result::Incomplete - there was an internal error -> angle::Result::Stop Note that any unexpected Incomplete is still an error. Each function that accepts Incomplete must check explicitly. This is the last user of ErrorOrResult. Bug: angleproject:2491 Change-Id: Idba23be27efe4b561720a4bdd8fe486b40779497 Reviewed-on: https://chromium-review.googlesource.com/c/1255645 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com>
Olli Etuaho 0ca09753 2018-09-24T11:00:50 Add GLES3 support for EXT_blend_func_extended This adds GLES3 API support for EXT_blend_func_extended. The patch includes the API entrypoints, validation and also implementation on the desktop GL backend. Instead of having built-in fragment color variables, ESSL 3.00 has custom output variables, which can now be bound to either primary or secondary output color locations. The "index" set to a custom output variable determines whether it's used a primary or secondary blending source color. The shader layout qualifier takes precedence over the bind call. This is not specified in the EXT spec, but is specified in desktop OpenGL specs. BUG=angleproject:1085 TEST=angle_end2end_tests Change-Id: Ia24e8e5dadcc165e5e8fbd7c653c7fab6217db88 Reviewed-on: https://chromium-review.googlesource.com/c/1249361 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho ab5fb5ed 2018-09-18T17:23:28 Reland "Support EXT_blend_func_extended in the GLES2 context" This re-lands EXT_blend_func_extended implementation. A lot of the implementation has been rewritten on top of changes that have been done since the last attempt. For now we only expose the extension on desktop GL. To support GLES, we'd need to investigate what's the most robust way to handle the compiler output and make the binding of the fragment outputs conditional. The extension is disabled on AMD and Intel because of test failures. BUG=angleproject:1085 TEST=angle_end2end_tests Change-Id: I619ae3162769b90aad095ddec158ce6c57a114a8 Reviewed-on: https://chromium-review.googlesource.com/1233713 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Qin Jiajia 47f6dd0d 2018-08-10T13:36:32 Implement robust initialization for image texture This change fixes a bug that the image texture initialization time is not correct. It happens when we use compute shader to write data to an uninitialized texture, then use readPixels to read the result which results that texture initialization falls behind image store and covers the real result. Bug: angleproject:2766 Change-Id: I4e986972096857afc975c40dfa4d559a2f31194c Reviewed-on: https://chromium-review.googlesource.com/1170569 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi c4097441 2018-08-22T12:14:52 Fix x64 visual studio build errors Bug: angleproject:2740 Change-Id: I44fd2a1daf3dca764e2eef73e437feb32b36dbaa Reviewed-on: https://chromium-review.googlesource.com/1185234 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 70aeda49 2018-08-20T12:17:40 Add gl::Program::syncState and dirty bits. Currently this handles uniform block bindings. Cleans up some logic in D3D. Bug: angleproject:2747 Change-Id: I8c2989738d50a77d6f6d90a9ff11dceab6d3129c Reviewed-on: https://chromium-review.googlesource.com/1172085 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 3fd614d0 2018-08-13T12:21:58 Refactor Context dependency for resolveCompile The context parameter of Shader::resolveCompile method causes a bad impact that many methods in Shader, Program etc. have to have a same context parameter. By removing it, these methods can be decoupled from Context. BUG=chromium:849576 Change-Id: Ia5545ee9dce45794550f6086bc0e6c4707e1276e Reviewed-on: https://chromium-review.googlesource.com/1172202 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 7ae70d8f 2018-07-06T13:47:01 ParallelCompile: Parallelize D3D linking This adds a new linking state to Program. If a Program is in linking state, on the one hand the foreground thread may continue issuing more GL calls, and on the other hand the background linking threads may be accessing Program internally too. Without a proper constraint there must be conflicts between them. For this purpose, we block any further GL calls to Program until it's actually linked. In addition, we prohibit parallel linking an active program, so that ProgramD3D does not have to worry about such similar conflicts. Also changes the WorkerThread to support limiting the number of concurrently running worker threads. BUG=chromium:849576 Change-Id: I52618647539323f8bf27201320bdf7301c4982e6 Reviewed-on: https://chromium-review.googlesource.com/1127495 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 81f891d0 2018-08-02T15:54:55 Make sure ProgramGL stays usable after failed glProgramBinary glProgramBinary may fail if the driver is incompatible with the binary that is being loaded. After this ANGLE falls back to recompiling the GLSL program from source, but this requires that the ProgramGL object used is still valid after a failed glProgramBinary call. Don't delete the GL program after a failed glProgramBinary call so that the fallback works as intended. BUG=angleproject:2751 Change-Id: I55c19d71414163b1cd9f898f304e4aa7052f6b16 Reviewed-on: https://chromium-review.googlesource.com/1160540 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jiawei Shao 385b3e03 2018-03-21T09:43:28 Use packed enums on shader types in ANGLE renderer This patch uses a packed internal enum ShaderType everywhere we need a shader type instead of the GLenum value of the shader type. This patch also uses program::getAttachedShader(type) everywhere we need to get gl::Shader from a program in ANGLE. BUG=angleproject:2169 Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec Reviewed-on: https://chromium-review.googlesource.com/972844 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 107c7247 2018-03-20T15:45:35 ShaderVariable: separate fields for staticUse and active Thus far the compiler has used the "staticUse" flag to mark variables that should have rather been marked "active", meaning that the code may actually execute in a way that accesses the variable. There's a clear definition for this use of the term "active" in the GLES 3.0.5 spec, section 2.12.6, and in GLES 3.1 section 7.3.1. Having separate fields for recording static use and "activeness" of a variable is the first step to fixing this. According to the spec, usually only active resources should be considered when checking use against max limits. Also, only active uniforms get assigned a location. libANGLE code now correctly checks the active flag rather than the static use flag in these cases. The static use field still mirrors the active field for now, since some code in Chromium also needs to be fixed to use the active field correctly before the two can diverge. After Chromium is fixed, we can fix ANGLE so that static use information is recorded earlier during compilation and will accurately reflect whether variables are statically used. Currently the compiler only records variables once some static use may already have been pruned from the AST. BUG=angleproject:2262 TEST=angle_unittests, angle_end2end_tests Change-Id: I025bb71361246ae00c911a1f8b66ec045f665f29 Reviewed-on: https://chromium-review.googlesource.com/970962 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jiawei Shao 4ed05da2 2018-02-02T14:26:15 ES31: Add link validation on geometry shader itself This patch intends to support program link validation on geometry shader itself. A link error should occur when linking a program with a geometry shader that lacks input primitive or output primitive or the declaration of 'max_vertices'. This patch also adds the support of linking a program with geometry shader in angle_end2end_tests. BUG=angleproject:1941 TEST=angle_end2end_tests dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.unspecified_* Change-Id: I25fb08514753102f5dd3ab86211c05d2ca4fd185 Reviewed-on: https://chromium-review.googlesource.com/898842 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiajia Qin 94f1e89f 2017-11-20T12:14:32 ES31: Add atomic counter buffer data size BUG=angleproject:1729 TEST=dEQP-GLES31.functional.ssbo.layout.* dEQP-GLES31.functional.compute.basic.atomic_counter* Change-Id: Ic78c0f089fd539c0b1064e8405d63505456dbc01 Reviewed-on: https://chromium-review.googlesource.com/777958 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 92019431 2017-11-20T13:09:34 Make conversion from GL types to native bools consistant. Some places would compare with "== GL_TRUE" and others with "!= GL_FALSE". This behaviour is not in the OpenGL spec but "!= GL_FALSE" is the most standard and follows the same rules as C and C++. Remove un-necessary validation that params are either GL_TRUE or GL_FALSE. Update some internal storage from GLboolean to bool. BUG=angleproject:2258 Change-Id: I12adbe2d24318a206521ca6ad1099ee7e2bf677e Reviewed-on: https://chromium-review.googlesource.com/779799 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 416a23e8 2017-11-20T12:34:20 ProgramGL: Make sure the binary vector does not read out of bounds. By sizing the vector to at least one element, it is not possible to pass invalid pointers to the driver or binary stream even if the binary is zero-sized. BUG=angleproject:2257 Change-Id: Ie0e42bff1192207e0e069934b03dfd49e8d34824 Reviewed-on: https://chromium-review.googlesource.com/779739 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho c4eca923 2017-11-13T12:27:23 Fix MSVS 2015 warnings Fix warnings about implicit int to bool conversion and noexcept. TEST=build on MVSV 2015 Change-Id: I437977ca01f62ce2df39872da5903a0338a73bba Reviewed-on: https://chromium-review.googlesource.com/765371 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiajia Qin 3a9090fa 2017-09-27T14:37:04 ES31: Add BUFFER_VARIABLE and SHADER_STORAGE_BLOCK program interfaces This patch collects the shader storage block members information. It implements getShaderStorageBlockMemberInfo and getShaderStorageBlockSize for OpenGL backend. Meanwhile, it implements BUFFER_VARIABLE and SHADER_STORAGE_BLOCK interfaces for program query. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* dEQP-GLES31.functional.layout_binding.ssbo* dEQP-GLES31.functional.compute.basic.empty dEQP-GLES31.functional.compute.basic.ssbo_rw* dEQP-GLES31.functional.compute.basic.ssbo_local_barrier* dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_small dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_groups dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_invocations dEQP-GLES31.functional.compute.basic.copy_ssbo_single_invocation dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small dEQP-GLES31.functional.compute.basic.shared_var* dEQP-GLES31.functional.compute.basic.ubo_to_ssbo* dEQP-GLES31.functional.compute.basic.write_multiple_arr* dEQP-GLES31.functional.compute.shared_var.basic_type.* dEQP-GLES31.functional.compute.shared_var.work_group_size.* dEQP-GLES31.functional.atomic_counter.* Change-Id: Ie8b81fde5a2e919aab77adb3d137c9ff2f193409 Reviewed-on: https://chromium-review.googlesource.com/712235 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6db1c2e8 2017-11-08T09:17:40 Link interface blocks in ProgramImpl::link. This allows the back-end to have access to the interface block info in the link operation, and also allows the interface block info to have direct access to the post-link Impl information. BUG=angleproject:2208 Change-Id: Ib2bfb3c9155eee715bd3d29de1c3fdd67b16eed4 Reviewed-on: https://chromium-review.googlesource.com/753521 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 1734e171 2017-10-27T15:30:27 Only store innermost array offset in VariableLocation Separate entries will be generated for each innermost array of arrays of arrays in the variable tables. Because of this VariableLocation actually only needs to store the innermost array index. BUG=angleproject:2125 TEST=angle_end2end_tests Change-Id: Id1ee35b3cecfc011d96b58e43cf0b1cccbfed408 Reviewed-on: https://chromium-review.googlesource.com/741742 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c9727f31 2017-11-07T12:37:07 Pass InterfaceBlockLinker to ProgramImpl::link. This change is in preparation for moving the linking logic to the Implementation. Introduces a ProgramLinkedResources class that is passed into the Impl and holds linking-related info such as the UBOs, Varyings, etc. BUG=angleproject:2208 Change-Id: I2ef0824b54bfb462c79d003bffe34e9cfad60d8a Reviewed-on: https://chromium-review.googlesource.com/746204 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>