src/libANGLE/renderer


Log

Author Commit Date CI Message
Geoff Lang 99d39241 2023-09-07T16:48:22 Metal: Increase the size of the default uniform block Use a buffer pool per shader type and size it to be a nice multiple of the block that will be allocated for each uniform update. Set the buffer pool size to unbounded. When the pool runs out of buffers it currently does a full CPU/GPU sync which is catastrophic for performance when uniforms are updated every draw call. Bug: angleproject:8301 Change-Id: I7f826feb4e766fd1cf1b2db01954af7089e3fe90 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4850950 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Charlie Lao 204c07a5 2023-09-07T10:49:08 Initialize bitfield using constructor default member initializer for bit-field is a C++20 extension. This CL changes it to use constructor to avoid build failure. Bug: b/296433003 Change-Id: I33a45394644719b160f71eadca3a85a4d92f5c4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4849554 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 06411d16 2023-09-06T13:23:34 GL: Use the executable instead of program In a few places, the program was still being directly referenced instead of the executable (in particular when dealing with multiview). Bug: angleproject:8297 Change-Id: I15d0865bf58376a9f85efeec739dd93b49ceaea7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4846475 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 632ded9e 2023-09-01T13:43:11 Load ShaderInterfaceVariableInfoMap data members with readStruct This CL groups the remaining data members of ShaderInterfaceVariableInfoMap into a POD (plain old data) struct and load it with readSTruct call (and save it with writeStruct). This CL also uses readVector for mDefaultUniformBlocks[shaderType]->uniformLayout instead of individual reads of each basic elements. Bug: b/296433003 Change-Id: I48b508822cb414cea75a6e384a0794f245460f57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4833690 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 014e584f 2023-08-21T15:51:30 Vulkan: Separate out XFB data from ShaderInterfaceVariableInfo Right now the transform feedback data is embedded in the ShaderInterfaceVariableInfo. This caused ShaderInterfaceVariableInfo becomes non-trivial copy-able. This CL moves transform feedback related data out and into its own array, and entire vector of ShaderInterfaceVariableInfo is now memcpied. Further, most programs don't use transform feedback. Right now because transform feedback data is embedded in the ShaderInterfaceVariableInfo, it bloated the size of ShaderInterfaceVariableInfo even if you do not use XFB. This CL makes transform feedback variable info data a std::unique_ptr so that if not used, it is just a nullptr. When we load/save the structure, the ones that has nullptr gets skipped. Bug: b/296433003 Change-Id: I61940a683611717ab0445fcbf44b89b1b7166ee4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4799344 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Cody Northrop 00daa451 2023-08-28T16:30:23 Vulkan: Include minImageCount in swapchain check The following VVL error has been firing for traces run in landscape mode: [ VUID-VkSwapchainCreateInfoKHR-presentMode-02839 ] vkCreateSwapchainKHR(): pCreateInfo.minImageCount 4, which is outside the bounds returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR() (i.e. minImageCount = 5, maxImageCount = 64). On Android, rotation can cause minImageCount to change. We need to detect this as an out of date swapchain. Test: angle_trace_test --gtest_filter=TraceTest.among_us Bug: b/289274676 Change-Id: Ie75adec5f5318b73c0c27efc134f10f53485692d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819790 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 7b0bb0f6 2023-09-01T13:52:28 Properly "install" program executables According to GL: - The program has an executable - The executable is overwritten during link. - After a failed link, queries of the executable may return half-linked information - On glUseProgram, the executable is installed in the context - On glUseProgramStages, the executable is installed in the program pipeline - After a successful link, the executable is updated wherever the previous executable of the program was installed. This change implements exactly the above: - The program's and the program pipeline's executables are now shared_ptr. References to an executable in the context and PPO are also through a shared_ptr. Installing an executable thus translates to sharing the executable. - The context and PPOs are made to not reference the program directly, but work solely through the executable. As a result, the program is free to create a new executable for link. With this change, the link job will be free to modify the executable as necessary because that will not be accessed until the link is done. Note that previous changes made the backend executable accessed through the frontend one, and moved all link results to the frontend and backend executables as appropriate. Bug: angleproject:6358 Bug: angleproject:8297 Change-Id: Ie636b23ff7420ad284d18b525ec4f5fb559dd9d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4823089 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Christopher Cameron 9f332fe7 2023-09-06T15:08:38 rx::mtl::ColorBlitUtils: Use a hash map for shaders We're going to be adding another parameter here (linear-to-sRGB conversion). Prepare the ground by moving this to a hash map. See the similar operation in https://crrev.com/443362. Bug: angleproject:7907 Change-Id: I33f815c55f209927fc7c24e5d8459e337f70cfb4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4847067 Commit-Queue: ccameron chromium <ccameron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 1b8ab538 2023-09-05T13:44:40 Metal: Use a flat hash map for tracking resource ids. This set is very mutable. It makes many insertions, allocating memory each time. Useing a absl::flat_unordered_set we can avoid allocating memory at insertion time. This was a hotspot for Google Earth, taking up about 10% of ANGLE's CPU time. Bug: angleproject:8301 Change-Id: I7363ea8fdc5ff230a289af7c1ae25dc577188a18 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4843709 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Christopher Cameron 5116f54e 2023-09-05T13:50:50 CopySubTexture: Handle sRGB source in GL backend CopySubTexture should ignore the color encoding of both the source and destination. The implementation currently ignores the color encoding of the destination. The implementation does not always ignore the color encoding of the source. As an example of the consequences of this, an RGBA pixel value of 0xFF/80/00/FF, when copied from a GL_SRGB8_ALPHA8 texture to a GL_RGBA8 texture may result in a value of 0xFF/37/00/FF, if the copy was executed using a shader (in which case the sRGB-to-linear function was applied 0x80, resulting in the 0x37). Update the OpenGL and shaders that do this blit, adding an option to apply a linear-to-sRGB transformation to undo the transformation applied by the sampler. The linear-to-sRGB transformation must be applied on unpremultiplied values. Ensure that the sequence of operations in all shaders is first unpremultiply, then linear-to-sRGB, then premultiply. Also remove optimizations to have the unpremultiply and premultiply cancel each other out, if there is also a linear-to-sRGB being applied. Bug: angleproject:7907 Change-Id: Iad5537e6b98f75d32a33be419a320129493e53a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4839262 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: ccameron chromium <ccameron@chromium.org>
Shahbaz Youssefi d664543f 2023-09-01T23:11:59 Metal: Move setupDraw and associated code to executable Last bits of state left in ProgramMtl that are now moved to ProgramExecutableMtl, and now ContextMtl does not reference the program at all. This fix was necessary for a follow up change that allows the program to be modified while the executable is installed, and the metal backend was crashing after a failed relink due its direct access to the program. Bug: angleproject:8297 Change-Id: Iadf623bf6baf612767ff372adee2e7f4eeedb593 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4833624 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 0ff71d5e 2023-09-05T12:55:50 D3D: Fix FramebufferD3D reading the wrong program executable Read the currently bound program executable instead of the possibly incomplete one from the currently bound program. Bug: angleproject:6358 Bug: angleproject:8297 Change-Id: Ieda50767b20562436ea9f9bf541965205b578017 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4842929 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 93402d6f 2023-09-05T12:57:16 D3D: Move the program serial into ProgramExecutableD3D The program executable tracks the specific shaders being used which are no longer tied to the ProgramD3D. Bug: angleproject:6358 Bug: angleproject:8297 Change-Id: Ic34b4f229de7fb7daea8c6ef906bf87d8c0b37d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4842930 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 17c4741d 2023-09-01T00:00:00 Metal: Disable blending for masked out attachments Avoid pipeline failure when the following conditions are simultaneously true for the same color attachment: * Dual-source blending is enabled * All color channels are masked out * There is no bound fragment output Bug: angleproject:8015 Change-Id: Ie60f4f6dff5a9023677ea9b581e920b0e1e53532 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4836558 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Yuly Novikov e691a4ed 2023-09-04T15:35:39 Delete obsolete VUID VUID-VkGraphicsPipelineCreateInfo-topology-08890 was renamed to VUID-VkGraphicsPipelineCreateInfo-topology-08773 Bug: angleproject:8237 Change-Id: Icb3f3f28664d0beac31f2541d90d5dbbada9a3b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4840195 Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 179bd776 2023-09-01T00:00:00 GL: Adjust disableRenderSnorm condition Current Mesa drivers do not pass the tests when using OpenGL ES contexts. Bug: angleproject:8315 Change-Id: I00e931d0b97917fd7fe02890290f2938d7c872e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4834483 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 7c3c7b7b 2023-08-29T16:40:50 Add more test for GL_SRGB8 format And follow up changes from crrev.com/c/4819053 Bug: b/298037344 Change-Id: Ib27cc2fb8418d05d0b25f4abbdcf052d1f51c9ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4824046 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
angle-autoroll 1192e5e8 2023-08-31T15:03:53 Manual roll vulkan-deps from a446c6320b6b to 988fe1c529b0 (28 revisions) Suppress new VUIDs: VUID-VkGraphicsPipelineCreateInfo-topology-08773 VUID-VkDescriptorImageInfo-imageView-07796 Manual roll requested by ynovikov@google.com https://chromium.googlesource.com/vulkan-deps.git/+log/a446c6320b6b..988fe1c529b0 Changed dependencies: * spirv-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/b6893ccdfb..9b923f7cc3 * vulkan-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools.git/+log/6087a58444..389110e460 * vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/b2f5094203..70be16c58d If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-angle-autoroll Please CC angle-team@google.com,ynovikov@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: angleproject:8318, angleproject:8237, angleproject:8334 Change-Id: I4b868b67b0c8158179fee61018933104c4ed55d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4832731 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 6ff209bc 2023-08-30T00:02:30 Clean up InfoLog usage during link The info log doesn't really belong to ProgramExecutable; it belongs to ProgramState. However, it is placed there for convenience since many functions access it. This change cleans up usage of InfoLog so the one in ProgramExecutable is consistently used, but also that is turned into a reference to ProgramState's InfoLog. This is necessary for a follow up change that restores the previous executable on link failure (and would thus otherwise lose the info log of the failing link). Bug: angleproject:8297 Change-Id: I088408e3fce9ebb35b1ec4ad3dc599bdb90bf5c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4825624 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Jiawei Shao d4756a94 2023-08-29T15:26:15 D3D11: Fix register index of read-only storage images On D3D11 read-only storage images should consume SRV registers ("t") instead of UAV registers ("u"), so baseUAVRegister shouldn't be related to read-only storage images. fixed: angleproject:4404 Bug: angleproject:7121 Change-Id: I3ca35497992de599d0427fae10d750aff7cf7d9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819797 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan 0b20cd6a 2023-08-28T17:45:00 d3d11: avoid exit-time-destructor warning Applies to use_custom_libcxx=false on Windows builds. On MSVC's C++ runtime, std::mutex has a destructor. Bug: angleproject:8327 Change-Id: I6118753569ce0529015e82673571c961a38f30e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819793 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang aed8ec2a 2023-08-22T16:34:10 Handle Qualcomm's Windows vendor ID. The vendor ID chosen to represent Qualcomm was their PCI database ID. On Windows, Qualcomm devices are ACPI and use a different ID. Since these platforms don't inersect at all (yet), if-def the Qualcomm vendor ID per-platform so that all the helper functions continue to work. Bug: chromium:1464799 Change-Id: Iee8e823ab54399ad2c2f21499b5d581be5c1c0c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4804367 Reviewed-by: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Jiawei Shao 33472e77 2023-08-30T09:45:43 D3D11: Fix the compilation of vertex shader with storage image This patch adds the missing declaration of storage images in vertex shader. With this patch the vertex shaders with storage image declarations can be correctly compiled on D3D11 backends. Bug: angleproject:7121 Change-Id: I32b8c632df83a64a34318e9668e9aa8d376cca56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819792 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yiwei Zhang 6258d479 2023-08-30T22:11:38 Vulkan: disallow pbo copies when offset is incompatible with vulkan Per spec of vkCmdCopyImageToBuffer: If srcImage does not have either a depth/stencil or a multi-planar format, then for each element of pRegions, bufferOffset must be a multiple of the texel block size This change disallows pbo copies if violating that spec vu. Bug: b/297927542 Test: org.skia.skqp.SkQPRunner#UnitTest_TransferPixelsFromTextureTest Change-Id: I7df4bee5fa574c44dd872f7225567049c5562a99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4827694 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Charlie Lao 519d330c 2023-08-28T15:41:18 Add GL_RGBX8_SRGB_ANGLEX and GL_BGRX8_SRGB_ANGLEX formats If app creates AHB with sRGBX format, and then create a EGLImage, Image::initialize() will retrieve the sized format from AHB, which is GL_RGBX_ANGLE, and then try to convert to sRGB color space. The bug here is that GetNonLinearFormat will pick GL_SRGB8 for all these formats :GL_RGB8, GL_BGRX8_ANGLEX, GL_RGBX8_ANGLE. This means that different AHBS with these three different format will end up createing a tetxure with same format which sRGB. I think the reason somone did it this way initially simply because there is no sRGB corresponding format available for BGRX8 and RGBX8. This CL adds sRGB internal version of these two formats, thus make it straight forward to pick the correct sRGB format. The other change here is for AHBs, right now we are always force mRequiredImageAccess to be Renderable. This actually workedaround the bug that mentioned earlier that we are picking the wrong format. Because of forced renderable, we end up with SRGB fallback to SRGBA. But external images should not fallback, we should use its existing format as is since it can be accessed via AHB interface directly. Bug: b/298037344 Change-Id: I6119c4015cc5bf0effdf0530cb756b6c4656c38f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819053 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Mohan Maiya 0d67d1bb 2023-08-29T11:19:35 Vulkan: Support EGL_EXT_gl_colorspace_bt2020 Add support for following 3 BT2020 colorspace extensions 1. EGL_EXT_gl_colorspace_bt2020_hlg 2. EGL_EXT_gl_colorspace_bt2020_linear 3. EGL_EXT_gl_colorspace_bt2020_pq Bug: angleproject:8330 Tests: EGLSurfaceTest.CreateWithEGLConfig1010102Support* Change-Id: I3a6ca0daa9ad4400da3834f43678b0db816ba6e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4824045 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Phan Quang Minh c8fe53ab 2023-08-09T06:25:38 egl: Fix device fallback if native display eglInitialize fails Mesa's EGL implementation may return an EGLDisplay that fails to initialize (e.g. an X11-backed EGLDisplay for `EGL_DEFAULT_DISPLAY` that fails to eglInitialize if the X server is inaccessible). Handle this case properly to ensure that ANGLE will properly fall back to using EGL devices. Bug: angleproject:8331 Change-Id: I629e95fc22f5618d10be082a3897857bcc79f890 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749335 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6698fb69 2023-08-25T22:21:32 Vulkan: Stop passing both ProgramExecutable and ...Vk around Now that ProgramExecutableVk is accessible through ProgramExecutable. Bug: angleproject:8297 Change-Id: Ie08770ef97400195d63b87f2d4b7e2a2c8f4ad24 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812147 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi ae67a24b 2023-08-25T14:51:50 Metal: Move program state to ProgramExecutableMtl Bug: angleproject:8297 Change-Id: I1d13f7aee1ff5b0ce799b486d8a57c83c4481983 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812047 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 4c0c837e 2023-08-25T13:46:36 GL: Move program state to ProgramExecutableGL Bug: angleproject:8297 Change-Id: Ie6a1d536c93f841c792052c58249952e8468348d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4811439 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 7c72fbe9 2023-08-22T16:22:12 Return the vendor string as hex when it is unknown. ANGLE's vendor strings would include the generic "Unknown" when we did not recognize the driver's vendor ID. Print the vendor ID so that we can future-proof ourselves against new GPU vendors. Bug: chromium:1464799 Change-Id: Idac67b369bc95c3c49eb754e8c681d5930a1f494 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4804365 Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Shahbaz Youssefi 3822ea3a 2023-08-24T22:42:43 D3D: Move program state to ProgramExecutableD3D Bug: angleproject:8297 Change-Id: Ieead87d2f0ebe5937f262f598443a00504ea1492 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812139 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi bb135f0e 2023-08-24T15:29:11 Make ProgramExecutableImpl managed by ProgramExecutable This change allows both parts of the program executable to be safely backed up and swapped on link. Bug: angleproject:8297 Change-Id: I17e4b6c05e4e481a66a227d6047dbf943d2c2603 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812138 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 57388ab2 2023-08-24T14:44:48 Vulkan: Make sure ProgramVk has no members other than executable The program is really just an interface to the executable. It should not hold on to any data on its own. The SpvProgramInterfaceInfo member did not even need to be a member, and was left over from previous refactorings. Bug: angleproject:8297 Change-Id: I4edb53c1c8b27e242a62fb4fc253ade58bd8dde1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812137 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 4376a8c8 2023-08-16T12:02:57 Metal: Reduce link job dependence to context The dependence on ContextMtl is not entirely removed, though it seems feasible. In particular, ContextDevice is passed around while only the real underlying device is needed. Some refactoring is needed here to address that. Additionally, I haven't verified if all that is accessed through the display is thread-safe, which would be a pre-requisite to moving the entire link job to a worker thread on this backend. Bug: angleproject:8297 Change-Id: Ifd4b02694b0997a33d17aad0b47eb7ac4de104e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4784667 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 44b5715c 2023-08-15T15:06:25 D3D: Remove link job dependence to context The part of link that needs the context is moved up. Usage of gl::Context and gl::State is eliminated from the rest of the link. Bug: angleproject:8297 Change-Id: I2064b21a6724d602f6a84f53a8ae5fe42fe4e837 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4781566 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 571b4cdb 2023-08-14T16:55:28 Vulkan: Move pipeline/desc-set layout creation to link job The pipeline and desc-set layout caches are consequently made thread-safe. The reference counter on the layouts are also made atomic. With this change, practically all of the link in the Vulkan backend is moved to the link job. Bug: angleproject:8297 Change-Id: Iba694ece5fc5510d34cce2c34441ae08ca5bb646 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4774787 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao b8d5a423 2023-08-21T14:43:42 Add static_assert(std::is_trivially_copyable<LinkedUniform>(),"") Since we are using memcpy for LinkedUniform, it is desirable to utilize compile time assertion to ensure that in future if anyone modifies POD struct (and the class of data members of POD struct) and made it that no longer memcopy-able, we would immediately caught at compile time. std::is_trivially_copyable<>is exactly for this reason. In order to make this work, the POD struct and any data it uses can not have user defined copy constructor. The problem is that right now ANGLE is using clang_use_chrome_plugins=true, and chrome-style generates warnings if the complex struct (has more than 10 data members) does not define a copy constructor, and that warning causes build failure with -Werror. So clang_use_chrome_plugins=true and std::is_trivially_copyable have this conflicting requirements that I can not apply both. This has been raised to compiler team, but before we get a solution from them, if we have to make a choice, I think the better choice is to disable clang_use_chrome_plugins and apply std::is_trivially_copyable, since the later is more critical to ensure safety, while chrome-style is mostly trying to minimize the code size, but won't affect correctness/robustness. This CL sets clang_use_chrome_plugins to false, and removes the copy constructor and copy assignment operator from BitSetT and LinkedUniform and added static assertion is_trivially_copyable for LinkedUniform. Same thing applied to ProgramInput as well. In future once we have a better solution from compile team, we can re-enable clang_use_chrome_plugins and disable only for structs that requires is_trivially_copyable assertion. Bug: b/275102061 Change-Id: If33415ea61deda568d855a7dd6a4fd6042058be5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4799342 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 03f9dff6 2023-08-21T16:57:12 Separate out std::vector<GLuint> boundTextureUnits from SamplerBinding SamplerBinding struct is trivial copy-able except the std::vector<GLuint> boundTextureUnits. This CL moves boundTextureUnits out of the SamplerBinding struct and becomes a vector in ProgramExecutable. This means all of sampler binding's texture units will be stored in one vector and SamplerBinding will remember where its own texture units is stored in that vector by keeping textureUnitsStartIndex and textureUnitsCount. In other word, SamplerBinding::boundTextureUnits (before this CL) is equivalent to mSamplerBoundTextureUnits[SamplerBinding.textureUnitsStartIndex], ..., mSamplerBoundTextureUnits[SamplerBinding.textureUnitsStartIndex + SamplerBinding.textureUnitsCount - 1] after this CL. With this, ProgramExecutable::mSamplerBindings are load/stored with one readBytes/writeBytes call since it is trivially copyable. Bug: b/275102061 Change-Id: I0974cf940875ecbcf655b4469b3bbc910717f1ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4798195 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao a8d77dc4 2023-08-18T15:23:39 Vulkan: Move mVariableInfoMap load/save to its own class This is mechanical change only. This CL moves mVariableInfoMap load/save logic from ProgramExecutableVk to ShaderInterfaceVariableInfoMap class. Bug: b/296433003 Change-Id: I9a934fd2223c559fba899f166e40efc17fa1be2e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4794752 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Roman Lavrov <romanl@google.com>
Charlie Lao 607f2636 2023-08-17T11:31:59 Vulkan: Switch ShaderInfo::load to use readBytes Right now it is using readIntVector<uint32_t>, which end up doing a for loop and memcpy each integer. This CL switch to readBytes so that one memcpy is used. Bug: b/296433003 Change-Id: Ibb10f97af4a86a4e93abb825007847a65f934237 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4790827 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi 0b648252 2023-08-23T18:15:38 GL: Fix EAGL build Bug: angleproject:3031 Change-Id: Id6e30804d8eb066cc2353830cbefb798e08e3c0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4808979 Commit-Queue: Solti Ho <solti@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Solti Ho <solti@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Alexey Knyazev 0688a940 2023-08-21T00:00:00 GL: Disable EXT_texture_mirror_clamp_to_edge on Mesa Although the extension string is exposed, the new enum is currently rejected when using an OpenGL ES context. Bug: angleproject:8319 Change-Id: I17c4105344fe7ca3038a79e0e09528db1d96376b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4807744 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi cfd9ccd0 2023-08-09T17:21:20 Reland: Vulkan: Move SPIR-V set up to link job This is a reland of 10f54902e816fa7e4cf314384e00590e2b9bfa1d Bug: angleproject:8297 Change-Id: I701b750a13ac5b17df67dee5b6c37c13c60f5b10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4793219 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8f64b51d 2023-08-09T16:51:13 Reland: Vulkan: Move default uniform init to link job This is a reland of d8cd4dcdc9c55c88f030f7fca41357e99e600ed2 Bug: angleproject:8297 Change-Id: Ib4f8e9dd258da71d44983bbb619b6b4abda0b109 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4793218 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 9f258f8a 2023-08-21T00:00:00 GL: Add disableRenderSnorm workaround Disable the extension on Mesa versions that clamp negative snorm values to zero on read. Fixed: angleproject:8315 Change-Id: I5459db40cb08c546fba15f5e6d70578029a8218a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4804324 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi d8f088e0 2023-08-14T11:07:24 GL: Remove parallel compile/link without driver support This feature was practically disabled everywhere due to various bugs, and is complicating the code. In effect, the code was always spawning a thread for the compilation and link jobs, immediately fail it (due to a workaround), then do the job when compile/link is resolved (much closer to draw time). This leads to bad user experience, but also is racy because the shaders may get recompiled in the meantime and there is little the GL backend could do to stop that (efficiently). After this change, parallel compile/link is either done by the driver (if supported), or it isn't done. This is a partial revert of a100d8f471f79b9f88d387164992cc5bd9c6ee9f. Bug: angleproject:3031 Bug: chromium:922936 Bug: chromium:1184692 Bug: chromium:1202928 Change-Id: I6348bee3249ccb3828bb98ac2a69dc7d305f821c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4774785 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi cb1c5ca4 2023-08-22T10:13:17 Manual roll vulkan-deps from aa121378c102 to 2cb515574109 (9 revisions) Includes an adjustment to syncval message format. https://chromium.googlesource.com/vulkan-deps.git/+log/aa121378c102..2cb515574109 Changed dependencies: * glslang: https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang.git/+log/c5117b328a..db8719ae07 * spirv-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/bfc94f63a7..714966003d * vulkan-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools.git/+log/300d9bf6b3..b441f434a0 * vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/d1ff40512a..ebab3bc86c If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-angle-autoroll Please CC angle-team@google.com,syoussefi@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Change-Id: I94f05554452f1c8b97a1426fb4b61ac1a1fa4b1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4802525 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi f3c1de36 2023-08-17T15:29:24 Make shader recompile while parallel linking safe Prior to this change, Program* objects held references to Shader* objects. This poses a problem where a shader recompile can race with a program link, if the program link is done in parallel. As a result, a good chunk of the link job is done serially and under the share group lock. After this change, that is no longer a problem, and most of the link can be made lockless/parallelized. This change separates out the "compiled state" from the rest of the shader state. This was already done for the front-end state (for the sake of caching), but is also now done for the backends that need it. The compiled state in turn is placed in a shared_ptr, and is shared with the program. When a shader is compiled, its own shared_ptr is replaced with a new object, leaving all programs currently compiling unaffected and using the previous compilation results. Once a program is linked, its references to compiled shader states is updated. Bug: angleproject:8297 Change-Id: Iff7094a37088fbad99c6241f1c48b0bd4c820eb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4791065 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Jeff Vigil 1bd45c4f 2023-07-17T14:18:53 Add tiling mode for GL_EXT_memory_objects Add set and get TexParameter for pName GL_TEXTURE_TILING_EXT Add test case to VulkanImageTest for import LINEAR memory object Bug: angleproject:8274 Change-Id: I4432093e41f45e3926a27e3dee00d48c0438cae5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4752793 Reviewed-by: Jeff Vigil <j.vigil@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: mohan maiya <m.maiya@samsung.com>
Alexey Knyazev 27836f21 2023-08-21T00:00:00 Metal: Support incomplete integer textures Ensure that a compatible placeholder texture is created for sampling from an incomplete texture. Covered by these tests with Metal API Validation: * IncompleteTextureTestES3.IntegerType * IncompleteTextureTestES3.UnsignedIntegerType Bug: angleproject:5594 Change-Id: Ib7322b7cf32cadabf40eb6050476c1bde98ee404 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4801369 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Geoff Lang 084643d9 2023-08-22T11:04:32 EGL: Make sure unitialize values don't leak into configs Old Android emulators did not implement many of the eglGetConfigAttrib parameters, including EGL_COLOR_BUFFER_TYPE. They return EGL_SUCCESS without writing the attribute value and DisplayEGL::getConfigAttrib would write an uninitialized temporary value to the config in this case. Make sure the default config value is stored when eglGetConfigAttrib behaves this way. Add more logging about unexpected color buffer types to diagnose issues like this from logcat more easily. Bug: chromium:1442132 Change-Id: Ifbbbbfba43658bcd59c73cbb6586b76f636479e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4791066 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org>
Jonah Ryan-Davis 280e79e1 2023-08-10T14:08:00 Rescope globals only used in one function to function-local. We can demote global variables when they are only used in one function. This has performance implications on Metal. Bug: angleproject:8311 Change-Id: Id666e6b167be771c14768cd73efa61fdacd897d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4771215 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Li Hao aaeeea0c 2023-08-17T14:28:12 D3D11: Add device id to the render string To get device id from GL_RENDER string when using D3D11 backend. Bug: angleproject:3026 Change-Id: Ied666a481575ece077126c3e1177b150e7358a01 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4786902 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mike Schuchardt be60f879 2023-06-28T17:29:45 Workaround for tex buffer type mismatch In the event of a mismatch between a texture buffer format (eg GL_R32F) and the shader sampler type (eg usamplerBuffer), adjust the tex buffer format to match the sampler (eg GL_R32UI). Test: angle_end2end_tests \ --gtest_filter="TextureBufferTestES31.TexBufferFormatMismatch*" Bug: b/233119699 Change-Id: I3461bcecabfe1d96be6350c43c15b32d35265b23 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4769137 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mike Schuchardt <mikes@lunarg.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi cf2c9c56 2023-08-17T10:45:51 Vulkan: Add VMA 3.0 support in ANGLE * Updated the VMA hash in the dependencies to the 3.0 version. * Updated ANGLE_VMA_VERSION in the build_override GN file to 3.0. * The ANGLE_VMA_VERSION in the root BUILD.gn is unchanged. * The flags and thresholds for the buddy algorithm are only used when the used VMA version is less than 3.0. * The general algorithm is used for all cases for VMA 3.0. Bug: b/295208838 Change-Id: I00a95a2c2513112f8888c40931da4e2e5db97e2b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4777337 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Charlie Lao 5217beb2 2023-08-15T13:43:12 Reland "Tightly pack LinkedUniform by using int16_t" This is a reland of commit 152cf62b38874238095a91307e4ea9bcdedf8f46 Original change's description: > Tightly pack LinkedUniform by using int16_t > > There is a check of vector size when we link uniforms and the maximum > vector size is 4096 due to we clamp the maxUniformBlockSize to 64KB. In > reality, if we exceeds this number, program link will take really long > time and then hit failure. So there is no real need to keep all the > variables in 32 bit integer. This CL changes to 16 bit integer. Further, > sh::BlockMemberInfo and ActiveVariable data members are embeded into > LinkedUniform struct as well so that the unused variables can be removed > and data can be tightly packed. This also makes LinkedUniform easier to > maintain as a simple struct with basic data types. With this change, > LinkedUniform size is reduced from 108 bytes down to 60 bytes, 48 bytes > reduction. Given some apps has 200-ish uniforms, this CL reduces 48 > bytes x 200 = ~9K memory just for uniforms per program (which goes > through hash compute and decompression and file reads). > > Bug: b/275102061 > Change-Id: I7fae20f5b75f3239305e2094a992e3040b8c8e4c > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4754133 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/275102061 Change-Id: I1cdec9407e930608d3239a104dcbf77c8d8e2113 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4791661 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 1e1c9d9d 2023-08-11T15:16:26 Pack and reduce Program::mProgramInput size Right now mProgramInput is std::vector<sh::ShaderVariable>. It really only need a subset of ShaderVariable struct. This CL adds a ProgramInput struct so that we can add data members that actually required. This CL also makes bools into bitfield and some variables to uint16_t to further compact the size. This CL also groups the data memebers other than string to basicDataTypeStruct which only contains basic data types and the entire struct is memcpied during program binary load and save. This not just reduces number of memcpy calls, but also improves reliability so that when someone adds a new member into the struct, it will automatically load/save correctly. Bug: b/275102061 Change-Id: Ic055c986453ed46e56057a0122c9926245fef4d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776267 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Alexey Knyazev aa8d60aa 2023-08-14T00:00:00 D3D11: Normalize blend state for MIN/MAX operations Use default blend factors for MIN/MAX operations to reduce the number of unique keys and to avoid D3D11 state allocation failures. Fixed: angleproject:8305 Change-Id: I6abcf93240653de8d7d8e174c1f8109d12de63e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776071 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 4ba4af61 2023-08-17T11:28:18 Revert recompile blocking on link Causing timeouts on some platforms. An alternative implementation will follow. This change also reverts two changes that depend on it: Vulkan: Move SPIR-V set up to link job 10f54902e816fa7e4cf314384e00590e2b9bfa1d. Vulkan: Move default uniform init to link job d8cd4dcdc9c55c88f030f7fca41357e99e600ed2. Bug: angleproject:8297 Change-Id: I9a258460e7bcaeac214be5e63c16c20681e0bcde Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4789843 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Vivian Pao 9f48f931 2023-08-16T06:38:15 Revert "Tightly pack LinkedUniform by using int16_t" This reverts commit 152cf62b38874238095a91307e4ea9bcdedf8f46. Reason for revert: Suspect cause of failure in for several Linux MSan Tests, e.g. https://ci.chromium.org/ui/p/chromium/builders/ci/Linux%20MSan%20Tests/42403/overview https://ci.chromium.org/ui/p/chromium/builders/ci/WebKit%20Linux%20MSAN/22174/overview https://ci.chromium.org/ui/p/chromium/builders/ci/Linux%20MSan%20Tests/42403/overview Original change's description: > Tightly pack LinkedUniform by using int16_t > > There is a check of vector size when we link uniforms and the maximum > vector size is 4096 due to we clamp the maxUniformBlockSize to 64KB. In > reality, if we exceeds this number, program link will take really long > time and then hit failure. So there is no real need to keep all the > variables in 32 bit integer. This CL changes to 16 bit integer. Further, > sh::BlockMemberInfo and ActiveVariable data members are embeded into > LinkedUniform struct as well so that the unused variables can be removed > and data can be tightly packed. This also makes LinkedUniform easier to > maintain as a simple struct with basic data types. With this change, > LinkedUniform size is reduced from 108 bytes down to 60 bytes, 48 bytes > reduction. Given some apps has 200-ish uniforms, this CL reduces 48 > bytes x 200 = ~9K memory just for uniforms per program (which goes > through hash compute and decompression and file reads). > > Bug: b/275102061 > Change-Id: I7fae20f5b75f3239305e2094a992e3040b8c8e4c > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4754133 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/275102061 Change-Id: Id344e306307553731097f06edafc40bfeb73ff80 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4780494 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Steven Noonan be7ab480 2023-08-10T12:04:45 gles: disable MSRTT on Windows/NVIDIA The angle_end2end_tests for MSRTT fail on Windows/NVIDIA/GLES, at least on driver version 536.99. Let's add Windows NVIDIA to the list of known bad configurations for disableMultisampledRenderToTexture. Bug: angleproject:8304 Change-Id: Ic102881bb6d483d5ff2bd0e86a07bf5fe3683fcb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4771740 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 152cf62b 2023-08-15T13:43:12 Tightly pack LinkedUniform by using int16_t There is a check of vector size when we link uniforms and the maximum vector size is 4096 due to we clamp the maxUniformBlockSize to 64KB. In reality, if we exceeds this number, program link will take really long time and then hit failure. So there is no real need to keep all the variables in 32 bit integer. This CL changes to 16 bit integer. Further, sh::BlockMemberInfo and ActiveVariable data members are embeded into LinkedUniform struct as well so that the unused variables can be removed and data can be tightly packed. This also makes LinkedUniform easier to maintain as a simple struct with basic data types. With this change, LinkedUniform size is reduced from 108 bytes down to 60 bytes, 48 bytes reduction. Given some apps has 200-ish uniforms, this CL reduces 48 bytes x 200 = ~9K memory just for uniforms per program (which goes through hash compute and decompression and file reads). Bug: b/275102061 Change-Id: I7fae20f5b75f3239305e2094a992e3040b8c8e4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4754133 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Alexey Knyazev 59f158c1 2023-08-10T00:00:00 GL: Add explicitFragmentLocations workaround Some drivers produce incorrect results when a fragment output has an implicit location and gl_SampleMask[] is written to. Fixed: angleproject:8308 Change-Id: I615952ef61b1cb611984ec7defb189d89ab3281c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4777702 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 29aae8ac 2023-08-14T15:33:16 Vulkan: Don't access the XFB object during link The descriptor set layout set up for XFB emulation lived in TransfromFeedbackVk, but did not access anything in that object at all. More importantly, it doesn't make any sense to look at the current XFB object when linking a program. Bug: angleproject:8297 Change-Id: I8bd0e747b7d3e3783ef053f20378cc42d2c1d997 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4774786 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 10f54902 2023-08-09T17:21:20 Vulkan: Move SPIR-V set up to link job Bug: angleproject:8297 Change-Id: I2c7eb0281d181560c8fa3ace007b1e547b6cf18e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4764619 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi d8cd4dcd 2023-08-09T16:51:13 Vulkan: Move default uniform init to link job Bug: angleproject:8297 Change-Id: I5bab916f452439d92afa65b9172574000ee0b587 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4762838 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 424f43e4 2023-08-11T17:07:16 Prevent shaders from recompiling while a link job is in progress This will prevent a guarantee that link jobs can take further advantage of. In particular, a good chunk of the link job is done serially and under the share group lock due to this recompile-while-link issue. After this change, that is no longer a problem, and most of the link can be made lockless/parallelized. Bug: angleproject:8297 Change-Id: Ic41ac62fb8c40131a69cd90fa9430584964677fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776338 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 745023ef 2023-08-14T10:47:11 Vulkan: Ensure mComputeDirtyBits is set for potential submission. When ContextVk::flushOutsideRenderPassCommands is called and we run out of serial numbers reserved for outsideRPCommands (which means we have an already started renderpass)., we will call flushCommandsAndEndRenderPass so that we can have new queue serials for both renderPass and outsideRP commands. When this happens, the current bug is that we will not add mNewComputeCommandBufferDirtyBits to mComputeDirtyBits. If another thread comes in did the submission, and then this context calls dispatchCompute again without any state change, we will get a new primprary command buffer without dirty bits for the new command buffer. This CL ensures we always add mNewComputeCommandBufferDirtyBits immediately after mRenderer->flushOutsideRPCommands call. Bug: b/295533354 Change-Id: I1c672310b3b00cd9be25b5ee55a0a060239102a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4778445 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Hailin Zhang <hailinzhang@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kenneth Russell d48a0d59 2023-08-11T16:57:23 Metal: optimize emulated texture formats. Optimize the following aspects of emulated texture formats like luminance, luminance-alpha and RGB: 1) Redundantly clearing the emulated channels in the texture, for example the alpha channel in RGB textures. If TexImage2D redefines the texture and it hasn't changed format, for example, it's not necessary to re-fill the emulated channels. 2) Clearing the emulated channels was being done on the CPU. Refactor PreferStagedTextureUploads to allow InitializeTextureContents to take the GPU clearing path for emulated textures assuming the texture is renderable. 3) Row-by-row data repacking and upload was allocating a staging buffer for each row. Forcibly disable staging buffers on the row-by-row code paths. Zoom's web client performs well on ANGLE's Metal backend on Intel GPUs with these optimizations. Fixed: chromium:1472087 Change-Id: Ie8b1e9e64fcc82797de76dd07958dd0a5aaa0203 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4771988 Auto-Submit: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Amirali Abdolrashidi f11c972b 2023-08-04T15:06:39 Update requiredFlags use for VMA image allocations For the OOM fallbacks, we currently remove bits from the required bits when device memory allocation is no longer possible. In doing so, allocating on the device has become a strong preference rather than a requirement. Therefore, we change this method a bit in this CL. * Removed the device-local bit from the required flags when calling allocateAndBindMemory(). * preferredFlags is now used in lieu of requiredFlags initially within allocateAndBindMemory() to signal to the VMA to prioritize allocating on the device. If it fails, we use requiredFlags for the fallback. Bug: b/280304441 Change-Id: Id47a224cd74dacd3fb12d4fbfd815d8cefc016c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4753758 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 16cfa28e 2023-08-08T22:08:24 Vulkan: Basic infra for parallel link This change moves pipeline warm up to a parallelizable task, mostly as an exercise to put in the infrastructure for parallel link in the Vulkan backend. Follow up changes will move more of the link step to this task. The end goal is to be able to make the link task independent of ContextVk, which would allow it to be run as an UnlockedTailCall, even if not using a worker thread. Bug: angleproject:8297 Change-Id: I17047162b2a41f0d681d9e3ee33f2e0239b4280d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4764231 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kenneth Russell 237ff2b7 2023-08-11T14:18:38 Fix assertion failure with EGL_FOREVER_KHR. Calling eglClientWaitSync passing EGL_FOREVER_KHR overflows std::chrono and causes an assertion failure. This prevents optimization of Chromium's backpressure fences. Clamp the internal wait value to 1 day. Bug: angleproject:8301 Change-Id: Idfc400351204dee648723a8d951ade7e56c25cb9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776162 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 6092e0b7 2023-08-10T00:00:00 D3D11: Ensure that clip depth mode is synced Syncing clip depth mode driver uniform should not depend on a viewport state. Bug: angleproject:6554 Change-Id: I6ff2549a88fe3795eef20acfc48d0e945f19c4e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4775599 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Steven Noonan ffe81dd3 2023-08-03T14:53:32 Vulkan: allow opt-in to MSRTT emulation via overrides The existing enableMultisampledRenderToTexture feature combines conditions for device feature support and the policy decision of whether to allow MSRTT emulation. This change splits it into two features, allowing application developers to control the policy condition for the emulation path without impacting the device capability checks. Bug: angleproject:8291 Change-Id: Ic1525c878906b10df777c582e44b931028aae928 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749525 Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan 833f7f69 2023-08-09T10:49:51 Vulkan: improve XFB feature dependency checks Some features need to account for the possible override of supportsTransformFeedbackExtension == false. Since we now frontload the overrides, we also can remove the explicit overrides for the dependent features in TransformFeedbackTest. Bug: angleproject:8291 Change-Id: I0ec54dc0fce440ef3e7bfe9987d0ea19fb9dafaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4763096 Auto-Submit: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan f395f34b 2023-08-03T13:58:43 features: frontload feature overrides This allows us to have features that depend on the state of other features more reliably. For example, let's say you have two features: ANGLE_FEATURE_CONDITION(&mFeatures, allowX, (benefitsFromX || isSpecificHardware) && !isBadHardware); ANGLE_FEATURE_CONDITION(&mFeatures, supportsX, hardware.featureXSupported && mFeatures.allowX.enabled); Before this change, if you overrode allowX, the override would be applied too late for the supportsX test. This also helps with disabling dependent features via overrides. For example, if you disable "supportsRenderpass2", it will also disable features depending on it, such as "supportsDepthStencilResolve" and "supportsFragmentShadingRate". By frontloading the feature overrides, we can have cross-dependencies between "feature supported on this platform" and "allow this feature by policy". Bug: angleproject:8291 Change-Id: Id6da2c89428fa896d677fe8d5a41369277a21b31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749524 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 7c69116f 2023-08-08T10:14:47 Vulkan: Fix data race with DynamicDescriptorPool Right now DynamicDescriptorPool::destroyCachedDescriptorSet can be called from garbage clean up thread, while simultaneously accessed from context main thread, and data race will happen and cause bugs. This can only happen when the buffer is not being suballocated. In this case, suballocation owns the bufferBlock and bufferBlock gets destroyed when suballocation is destroyed from garbage collection thread. If buffer is suballocated, the shared group owns pool which owns bufferBlocks and they gets destroyed from shared group with the share group lock. This CL avoids this race problem by release the shared cacheKey when the buffer is released, while we still had the shared group lock. Bug: chromium:1469542 Change-Id: Ic1f99e6b6083d63e4efb9c3f408921da62c006ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4761365 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang ae8a5cfd 2023-08-09T12:00:53 GL: Accept more config options when creating the EGL context Some drivers fail to find any configs in ANGLE but succeed with Chrome's config searching. Widen ANGLE's config searching to include 565 configs and configs without depth stencil. Refactor the config search logic to be used for both backend context and mock pbuffers instead of hard-coded pbuffer config. Bug: chromium:1442132 Change-Id: I52378ec66542ec7aa56849ec8470f8eadb4abf58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4764230 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org>
Yuxin Hu a990ba34 2023-08-02T17:21:00 Fix write out of bounds on non robust contexts crashes dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.* tests are failing, because the test expectes EGL_SUCCESS upon eglMakeCurrent(EGL_NO_CONTEXT), regardless of whether the context was lost. This CL: 1) Changes the validation function of eglMakeCurrent: if the EGLContext passed to eglMakeCurrent is EGL_NO_CONTEXT, do not return EGL_CONTEXT_LOST even if the context is already lost. 2) Adds a lost context check in checkOneCommandBatch. If the context is lost, do not check fence status and assume all of the vulkan commands have finished execution, so that we can properly destroying all the resources before destroying the context. 3) Changes the GL error code from GL_INVALID_OPERATION to GL_CONTEXT_LOST when there is a vulkan device lost. Bug: b/286921997 Bug: b/289544394 Change-Id: I91e8a4105f0d7a3ec3b59bae58da80bc64ffa94a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4728466 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Steven Noonan fa3ecccb 2023-08-09T10:48:36 Vulkan: make fragment shading rate depend on renderpass2 The extension depends on renderpass2 and will raise a VVL failure if it's not available and enabled. Note that this doesn't yet work as intended if you only override supportsRenderpass2=false. A subsequent commit will fix this. Bug: angleproject:8291 Change-Id: I6843b342909fb9000ebdcea80e006670c865f858 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4763095 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi df76f5b1 2023-08-08T15:13:54 Respect KHR_parallel_shader_compile for program link Parellel shader compilation was using the single-threaded vs multi-threaded pool appropriately, while program link was always being multi-threaded. This change makes sure the program link tasks uses the same pool as shader compilation per KHR_parallel_shader_compile. Bug: angleproject:8297 Change-Id: I0508617678a6e875fc0719a2d447cf1a9c5ca40f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4762086 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen 2d87c31d 2023-08-09T07:47:20 Revert "Metal: initialize std::arrays in mtl_render_utils" This reverts commit c40d31b02690788cf61f93d71bbe094ddbb1a004. Reason for revert: Invalid rationale, it does not solve the problem. std::array does run the default constructors of the AutoObjCPtrs held in them. Original change's description: > Metal: initialize std::arrays in mtl_render_utils > > The std::array default constructor does not initialize the memory. > This leads to uninitialized access in mtl_render_utils *Utils. > > Fix by initializing them. > > Bug: angleproject:8293 > Change-Id: I597df067f3c19907a038bb4899a178734158302c > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4756783 > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:8293 Change-Id: Ibacacd70fc196b5ecb3d0bc971d6565f7f578d4c No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4765207 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Charlie Lao 719165c8 2023-08-04T12:13:37 Remove "const UniformTypeInfo *typeInfo" from struct LinkedUniform This is a cached pointer to the const kInfoTable. There isn't much of performance benefit to cache here compare to directly retrieve from the table. This cached pointer is removed in this CL, which means we do not need to update the pointer in the ProgramExecutable::load(). This and a few earlier CLs that attempt to do memcpy for entire mUniforms reduced average frame time of blade_and_soul_revolution app trace 3%, from 4.3359 ms to 4.2066ms on pixel 7 pro. Bug: b/275102061 Change-Id: I6fd34d665234e3a5cc85344924049bf5b13aaa80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4753933 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Kimmo Kinnunen c40d31b0 2023-08-07T12:33:42 Metal: initialize std::arrays in mtl_render_utils The std::array default constructor does not initialize the memory. This leads to uninitialized access in mtl_render_utils *Utils. Fix by initializing them. Bug: angleproject:8293 Change-Id: I597df067f3c19907a038bb4899a178734158302c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4756783 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kenneth Russell f7d7be8d 2023-08-04T14:16:38 Metal: upstream "UBO convert only whole block". Authored by Dan Glastonbury; reviewed by Dean Jackson. This upstreams https://commits.webkit.org/264375@main . OpenGL doesn't guarantee that the buffer backing uniform blocks needs to be a multiple of the block size. When converting OpenGL layout blocks to Metal layout, ConvertUniformBufferData is rounding up the size of the backing buffer to a multiple of the block size which leads to reading out of bounds. To ensure we don't read outside the source buffer, this change replaces calls to `memcpy` with `memcpy_guarded` which accepts a pointer to the limit of available data and copies as much data as is available, writing zeroes for any unavailable amount. Conversion of bools didn't use memcpy, so the raw pointer is checked against maxSrcPtr and only dereferenced if valid, otherwise zero is used. This has been tested with ASan and UBSan enabled against the OpenGL dEQP tests for Uniform Buffer Objects in ANGLE. Fixed: angleproject:8292 Change-Id: I0d472277889f073e54a9049f01bc04f6965a7b68 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4754175 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Auto-Submit: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Mohan Maiya e50d3876 2023-08-04T14:47:41 Vulkan: Retain loadOp when there is a resolve attachment Rendertargets with resolve attachments cannot optimize away loadOp Load or Clear even if they are marked ResourceAccess::Unused and storeOp is RenderPassStoreOp::DontCare. Bug: angleproject:4836 Bug: angleproject:5981 Tests: ImageTest.SourceAHBTarget2DMSRTTInteraction* Change-Id: I39ec67a457de6876ed0bd47d66a963cc59fab064 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4753735 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao eff12c1e 2023-08-03T12:10:05 Move name and mappedName out of LinkedUniform struct These are std::string objects. This CL moves these two data out of LinkedUniform and into ProgramExecutable class, side by side with mUniforms. With these two data moved out, LinkedUniform is now a simple struct with basic data types, and I can memcpy entire vector of uniforms. Bug: b/275102061 Change-Id: I9ae13e7daca85f8e5f3662a4718f190bebb5f5d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4750442 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi 4963febf 2023-08-02T16:52:52 Vulkan: Remove type indices with host-visible bit Currently, the memory type index for VMA image allocations are selected and returned by the API. However, it could potentially choose a type index with more flags than required or preferred, and ignore the index with exactly the flags we want. For example, it could pick a type index with the host-visible property flag, even if is unnecessary and a type index with a device-local flag would suffice. Using memoryTypeBits during the allocation allows us to filter the unwanted type indices out and use the other indices initially. * Added a new function to RendererVk.cpp to try to remove the memory type indices with the host-visible bit for VMA image allocations if they should be device-local. * GetMemoryTypeBitsExcludingHostVisible() * It also removes the indices with the protected bit if it is not required. * If the allocation is unsuccessful, the fallback resets the field for memoryTypeBits, allowing all available type indices to be used for the allocation. * Added memory type index to the pending allocation log during OOM. Bug: b/294085818 Change-Id: Icc1b218df075170a6baa7ec57c837ed59cd4fa96 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4743604 Reviewed-by: Kaiyi Li <kaiyili@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 9c588180 2023-08-02T16:39:44 Change LinkedUniform::arraySizes from std::vector to unsigned int We always flatten multiple dimensional arrays in the uniform to a one dimensional array, so the arraySizes can be simplified to unsigned int instead of a vector. With this, we can now move the arraySize into the simple mFixedSizeData struct and the normal memcpy will cover the load/save. Bug: b/275102061 Change-Id: I24c026f783b755f7aa691a5db5746b6309a21227 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4735275 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Brian Ho d2a6b2a0 2023-08-04T14:15:11 Use offscreen DisplayVk on ChromeOS Currently, we always use DisplayVkHeadless on ChromeOS which can fail if the drivers do not support VK_EXT_headless_surface (like on Intel). At the end of the day, CrOS never really uses Vulkan WSI, so it shouldn't need a WSI extension anyways. This CL introduces a simple DisplayVkOffscreen that requires no WSI. We then configure CrOS to use this new DisplayVk. Bug: b/292249282 Change-Id: I1fcbb48d187eb656c6e03bc7ac7b15ac8ad0a4ae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4752416 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Brian Ho <hob@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kenneth Russell 8ba04f1c 2023-08-05T00:48:35 Metal: disable fastmath less often. Stop disabling fastmath if atan is used in the shader. Application developers will surely prefer the significant performance improvement of the fastmath optimizations over corner-case differences in precision. Make disabling fastmath more precise: only if it's forcibly disabled as a driver bug workaround, or if the shader uses invariance and preserveInvariance is not available. Suppress the test: dEQP-GLES[23].functional.shaders.invariance.lowp.loop_2 which fails when fastmath is enabled for shaders using atan and invariance. Fixed: chromium:1320111 Change-Id: I6e33b14b1d05faedc15373f24af3e22a4074a35b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4754018 Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Charlie Lao ee019f58 2023-08-01T17:03:24 Group fixed sized data of LinkedUniform into a struct Most of gl::LinkedUniform struct is a basic types and can be simply initialized with memcpy. This CL groups these together and encapsulate them with get APIs. The load/save is now a single memcpy for the entire fixed size data structure of basic types. Bug: b/275102061 Change-Id: I49120c06ec941c783790ac0ecb0ee314a4234b26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4740298 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 7bb13226 2023-08-01T12:10:44 Pack booleans inside struct LinkedUniform into bitfields Right now every bool is load/stored as integer, which itself is a memcpy. This CL moves them into a bitfield and load/store with one uint32_t, thus improves efficiency of cache load/save. Bug: b/275102061 Bug: angleproject:8223 Change-Id: Id8e8e8861c8fcbd75dbef6056e4ff6c8ad2fc4a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4740292 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Kimmo Kinnunen 34a99db4 2023-08-03T16:46:36 Metal: Check the full generated default shader in Add the default MSL shader text in the repo. Fix an error with include path setup to make the script runnable from an arbitrary directory, for WebKit purposes. WebKit would compile that to a compile-specific metallib and then attach that metallib to the compilation as .h. Current upstream behavior is to compile the metallib once few platforms. Bug: angleproject:8284 Change-Id: Icbf7c0055718496cb380fad0b73d5b9b0d0abb0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4748400 Commit-Queue: Kenneth Russell <kbr@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang 1b94197a 2023-08-03T13:45:34 Metal: Enable fast math based on runtime OS version checks. Chrome compiled with a recent SDK but a low minimum required OS version so fast math was always disabled at compile time. Turn this into a two- part check: Use macros to make sure preserveInvariance can be compiled and @available to do the runtime OS check. Fix the UseFastMathForShaderCompilation check. It was incorrectly inverting two negative conditions. Mark some dEQP precision tests as failing due to fast math. We would prefer to have the performance improvement over some precision loss. Bug: chromium:1468346 Bug: angleproject:8287 Change-Id: I31d9c732a12841cb4d0bc1a555ea1f1ea8a434fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4750199 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Solti 95f09c88 2023-08-01T20:48:45 Vulkan: Drop VkAHBFormatPropertiesANDROID for BLOB VkAndroidHardwareBufferFormatPropertiesANDROID is only valid for images. Test: details in ag/24283178 Bug: b/293592961 Change-Id: I72077ceac867da8522620a67d81f7093efa591f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4739718 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Solti Ho <solti@google.com>
Charlie Lao 79973750 2023-07-27T17:53:24 Let UniformLinker uses its own struct instead of LinkedUniform UniformLinker itself needs more detailed information than the final linked uniforms. Right now they are using the same data structure. This CL adds a new structure for linker to use. Since the linker data structure is temporary, we never needs to load/save from cache, we have more freedom here to use complex data types. The benefit of separate out intermediate structure from LinkedUniform is that it allows us to further simplify LinkedUniform structure without change much of ProgramLinkedResource implementation. As result of this, this CL removes field and outerArraySizes (both are std::vector type) from LinkedUniform. Bug: b/275102061 Change-Id: Ic1291b51b8906ac586a2f25eb1dbbe74eae8fdc5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4727742 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 335c6b86 2023-08-02T00:00:00 D3D11: Do not specialize HLSL for multisampled rendering Pass the required state as a driver uniform instead of triggering fragment shader recompilation at draw calls. Bug: angleproject:8097 Bug: angleproject:8131 Fixed: chromium:1468993 Change-Id: I15825c0522b29d48eb2c3b341ba96f139ef26460 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742579 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 01ee134b 2023-08-02T13:43:36 Revert "GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE" This reverts commit 4e0250f1926d25e39023c4ad7862ed358a0ec4b6. Reason for revert: Chromium change was reverted. crbug.com/1468956 Original change's description: > GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE > > Now that Chromium no longer uses it. > > Bug: angleproject:5509 > Change-Id: Ibb8d9cdc4d67dad77ca50437423b18d81e838203 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4724768 > Reviewed-by: Peng Huang <penghuang@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:5509 Change-Id: Id8143b1715ec8162be9351437fbd34a2aa4c2e00 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742521 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>