src


Log

Author Commit Date CI Message
daniel@transgaming.com ed36abd8 2013-01-11T21:15:58 Move dirty DX constant tracking from Context to the Renderers. TRAC #22308 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1713 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f06e539a 2013-01-11T21:15:50 Initialize uninitialized pointers in SwapChain11 to NULL. This could cause invalid calls in the destructor in debug builds. TRAC #22393 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1712 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9a3b5956 2013-01-11T04:14:50 Update version to 1710 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1710 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca1ac1f1 2013-01-11T04:13:05 Add D3D version and shader models to renderer string reported by GetString. It looks like this now: ANGLE (NVIDIA Quadro 600 Direct3D9Ex vs_3_0 ps_3_0) I also noticed that the strings returned by GetString are not all static so I fixed that as well. Review URL: https://codereview.appspot.com/7068058 Author: apatrick@chromium.org <apatrick@chromium.org@736b8ea6-26fd-11df-bfd4-992fa37f6226> Manual merge from Master by daniel@transgaming.com git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1709 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4fd1f989 2013-01-11T04:12:58 Implemented DX11 GL_TRIANGLE_FAN emulation, using a scratch index buffer. TRAC #22345 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1708 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 773ff745 2013-01-11T04:12:51 Build fix. BUG= TEST=build fine in Linux Review URL: https://codereview.appspot.com/7071056 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1707 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6c1203f8 2013-01-11T04:12:43 In generated shaders, output +INF and -INF as largest single precision floating point number. C++ streams seem to use the representation 1.$ for INF and that isn't valid syntax in GLSL or HLSL. Also preserve the sign of INF in constant expressions that divide by zero. I can't figure out what to do about 0/0 because the shader models we are using do not support NaN. Treating it as +INF as before. Review URL: https://codereview.appspot.com/7057046 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1706 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7629bb6c 2013-01-11T04:12:28 Disable GL_OES_standard_derivatives when ps_2_x or later is not available. BUG=392 Review URL: https://codereview.appspot.com/7027051 Author: bsalomon@google.com (manual merge from master by daniel@transgaming.com) git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1704 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b3077d08 2013-01-11T04:12:09 Upstream various build fixes from WebKit to ANGLE to make updating ANGLE in WebKit easier. a) http://trac.webkit.org/changeset/127747 b) http://trac.webkit.org/changeset/128539 c) http://trac.webkit.org/changeset/122870 - Specifically, items #3 and #4 in this changeset's commit message. Review URL: https://codereview.appspot.com/7040045 Author: maxvujovic@gmail.com ------ Upodate preprocessor.vcxproj to reflect changes in r1640. Review URL: https://codereview.appspot.com/7061044 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1703 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b35da7af 2013-01-11T04:12:04 Make angle compile on Win64 BUG=http://crbug.com/166496 BUG=http://crbug.com/167187 Landing this for Justin Schuh: https://codereview.appspot.com/7011048/ Review URL: https://codereview.appspot.com/7040045 Conflicts: src/common/version.h git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1702 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4167cc91 2013-01-11T04:11:53 Incorporated BSD-licensed changes implementing array bounds clamping. BUG=none TEST=ran associated WebKit layout tests in Chromium Review URL: https://codereview.appspot.com/6999052 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1701 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 761630a9 2013-01-11T04:11:47 Optimize copyVertexData. TRAC #2237 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1700 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3c17ba65 2013-01-11T04:11:41 Removed the dirty parameters flag from Texture. TRAC #22248 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1699 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e33c8bfa 2013-01-11T04:11:33 Moved applied texture and sampler caching from Context into the Renderers. TRAC #22248 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1698 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1e1b5e91 2013-01-11T04:11:27 Release leaked SRVs in TextureStorage11. TRAC #22231 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1697 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d5df4e8c 2013-01-11T04:11:21 D3D11 device context clears and flushes the state to release internal references before destruction. TRAC #22231 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1696 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ad3d8270 2013-01-11T04:11:14 Added debug names to swap chain resources. TRAC #22231 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1695 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 00f2d9cb 2013-01-11T04:11:08 Added a utility function to set the debug name on D3D11 resources. TRAC #22231 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1694 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b1154551 2013-01-11T04:11:02 Caches MipLevel in TextureStorage11, to avoid repeated GetDesc calls. TRAC #22341 Author: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1693 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8dc8e277 2013-01-11T04:10:45 Moved the shaders from libGLESv2 to the libGLESv2/renderer. TRAC #22230 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1692 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1ef09672 2013-01-11T04:10:37 Completed D3D11 line loop rendering. TRAC #22344 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1691 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b37cd2d1 2013-01-11T04:10:31 Disable large point rendering for DX11. TRAC #22352 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1690 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 74471e03 2013-01-11T04:10:26 Implemented gl_FragCoord support for DX11. TRAC #22375 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1689 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2eb7ab71 2013-01-11T04:10:21 Renderer11::readPixels queries the RenderTarget11 for the correct subresource to read from. TRAC #22368 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1688 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b68d2bbe 2013-01-11T04:10:15 RenderTarget11 now stores the subresource that it represents. TRAC #22368 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1687 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e76b64b2 2013-01-11T04:10:08 Implemented support for DX11 integer and boolean uniforms. TRAC #22364 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1686 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 90c634ac 2013-01-11T04:10:01 Color blend options may not be used for SrcBlendAlpha and DestBlendAlpha in D3D11. TRAC #22365 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1685 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 168763a7 2013-01-11T04:09:56 D3D11 uses 1 as the default sampling level, not 0. TRAC #22365 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1684 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 442cdc19 2013-01-11T04:09:49 Fixes bugs in rendering to textures. TRAC #22365 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1683 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a390e1ee 2013-01-11T04:09:39 Implemented support for DX11 driver uniforms by assigning fixed register slots. TRAC #22369 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1682 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com cc47bc06 2013-01-11T04:09:33 Fixed a bug with sampler state comparison size. TRAC #22378 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1681 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9799a2f8 2013-01-11T04:09:27 SwapChain11::swapRects now correctly sets the viewport to the size of the window. TRAC #22374 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1680 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7fbf486e 2013-01-11T04:09:22 Fixed applied index buffer offset not being cached. TRAC #22371 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1679 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ee42a0a0 2013-01-11T04:09:15 Implemented Renderer11::readPixels. TRAC #22247 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1678 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4d4fadec 2013-01-11T04:09:10 Reverses the D3D11 vertex winding order WRT GL's. TRAC #22353 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1677 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b9c64a8b 2013-01-11T04:09:04 Use an agnostic renderer in Buffer, rather than D3D9-specific. TRAC #22362 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1676 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 26041c9a 2013-01-11T04:08:58 Implements missing Image::loadData cases. TRAC #22347 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1675 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5dd4502f 2013-01-11T04:08:53 Fixes an incorrect dirty marking in generateMipmaps. TRAC #22356 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1674 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c9a501dc 2013-01-11T04:08:46 Implements Renderer11::createRenderTarget TRAC #22340 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1673 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3cf86509 2013-01-11T04:08:40 Fixed code style mistakes. TRAC #22251 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1672 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c06ccb23 2013-01-11T04:08:34 Made the D3D objects returned by RenderStateCache into weak pointers. TRAC #22339 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1671 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a0b868aa 2013-01-11T04:08:27 When creating ShaderResourceViews, -1 should be used for 'all MipLevels', not 0. TRAC #22337 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1670 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 36670db6 2013-01-11T04:08:22 Adds Renderer11::createTexture functions. TRAC #22336 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1669 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 669c9959 2013-01-11T04:08:16 Cached texture and event support on Renderer9. TRAC #22232 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1668 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0785fad3 2013-01-11T04:08:10 Implemented Renderer11::setTexture. TRAC #22252 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1667 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0f9b3209 2013-01-11T04:08:05 Fixed a typo in an error message. TRAC #22251 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1666 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 54de24f9 2013-01-11T04:07:59 Implemented Renderer11::setSamplerState. TRAC #22251 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1665 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8e4f552e 2013-01-11T04:07:53 Implemented sampler state caching in the RenderStateCache. TRAC #22251 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang/Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1664 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3d34a8aa 2013-01-11T04:07:48 Add sampler state conversion functions. TRAC #22251 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1663 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8bc304a1 2013-01-11T04:07:42 Move sampler state structure to angle types header. TRAC #22251 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang/Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1662 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5cdd0586 2013-01-11T04:07:35 Fixes places where TextureStorage could have leaked memory during initialization. TRAC #22250 Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1661 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b50d5302 2013-01-11T04:07:29 Create ShaderResourceViews for TextureStorage objects TRAC #22250 Author: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1660 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 00c0d15f 2013-01-11T04:07:23 Use identical types for VS and PS varyings. TRAC #22241 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1659 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9c4a6256 2013-01-11T04:07:18 DX11 wants VS output and PS input to be in the exact same order. TRAC #22241 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1658 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 22ada2cb 2013-01-11T04:07:12 DX11 index buffer offset is in bytes. TRAC #22332 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1657 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9f7ede67 2013-01-11T04:07:06 Fixed the number of vertices for DrawIndexed to draw. TRAC #22332 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1656 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 11861cec 2013-01-11T04:07:00 SUCCEEDED assertions fixed. Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1655 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e9cf5e74 2013-01-11T04:06:55 Patch fixes that should have made it into prior patch for renderable migration. TRAC #22211 Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1654 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b1c208f9 2013-01-11T04:06:49 Migrates textures to render targets with copyToRenderTarget in DX11. TRAC #22211 Author: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1653 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 46cf249e 2013-01-11T04:06:43 Copies data from the staging texture to the default texture. TRAC #22210 Author: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1652 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9a2f54db 2013-01-11T04:06:36 Adds a function to update a level of a TextureStorage from another resource. TRAC #22210 Author: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1651 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5ea16efa 2013-01-11T04:06:30 Adds getStagingTexture to Image11 TRAC #22210 Author: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1650 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b2151e55 2013-01-11T04:06:24 Adds cube descendant of TextureStorage11 TRAC #22209 Author: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1649 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4834ee2c 2013-01-11T04:06:16 Adds TextureStorage11 class and 2D descendant TRAC #22009 Author: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1648 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 52a64e4a 2012-12-20T21:13:44 Use shader D3D optimization level 0. Review URL: https://codereview.appspot.com/6943062 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1637 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9aa6fe1c 2012-12-20T21:13:39 Ensured that the mUsesPointSprites flag is properly preserved when loading shaders from binary cache. BUG=https://code.google.com/p/angleproject/issues/detail?id=389 Review URL: https://codereview.appspot.com/6884053 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1636 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com db019952 2012-12-20T21:13:32 Eliminated storing decorated uniform names. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1635 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2275f915 2012-12-20T21:13:22 Eliminated D3DConstantTable. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1634 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 68aaf936 2012-12-20T21:13:16 Always link uniforms directly retrieved from the compiler. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1633 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c7ae02ec 2012-12-20T21:13:11 Fixed declaring arrays within structures. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1632 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7aa6afff 2012-12-20T21:13:02 Assign register indexes to dx_ constants and intercept them. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1631 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com da8d3801 2012-12-20T21:12:55 Implemented support for DX11 sampler uniforms. TRAC #22242 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1630 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e6d12e9d 2012-12-20T21:12:47 Implemented support for DX11 uniform arrays. TRAC #22239 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1629 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 873f28aa 2012-12-20T21:12:42 Implemented basic applying of uniform values for DX11. TRAC #22239 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1628 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fdc7f56b 2012-12-20T21:12:37 Link uniforms. TRAC #22239 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1627 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c5c9e3c5 2012-12-20T21:12:32 Retrieve active uniforms. TRAC #22239 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1626 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 043da138 2012-12-20T21:12:22 Provide an API for accessing the uniform array. TRAC #22239 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1625 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f4d9feff 2012-12-20T21:12:13 Declare active uniforms. TRAC #22239 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1624 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f956186f 2012-12-20T21:12:07 Collapsed register indexes into one. TRAC #22293 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1623 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 652468c4 2012-12-20T21:11:57 Assign constant registers manually in HLSL. TRAC #22293 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1622 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3ca980a3 2012-12-20T21:11:52 Add utility methods for determining register count. TRAC #22293 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1621 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8803b85f 2012-12-20T21:11:47 Simplified uniform/varying/attribute output. TRAC #22293 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1620 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d0f82bc4 2012-12-20T21:11:42 Fixed a bug in Renderer11::clear where the wrong render target is fetched. TRAC #22246 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1619 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c5114301 2012-12-20T21:11:36 Implemented Renderer11::drawElements. TRAC #22246 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1618 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 005979d7 2012-12-20T21:11:29 Adds new functions to support load*Data for DX11-supported formats TRAC #22294 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1617 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8ca7d375 2012-12-20T21:11:22 Renames current load*Data functions to clarify destination format. TRAC #22294 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1616 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d8353dd8 2012-12-20T21:11:14 Removes extraneous D3D9-ims in TextureStorage code. TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1615 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 413d2711 2012-12-20T21:11:04 Moves creation of renderer-specific texture storage objects to the renderer. TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1614 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 87705f82 2012-12-20T21:10:45 Renames classes in the TextureStorage heirarchy for clarity TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1613 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 34da397e 2012-12-20T21:10:29 Moves TextureStorage class to TextureStorage9, mostly. TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1612 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 09929a2b 2012-12-20T21:10:21 Creates the TextureStorageInterface class TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1611 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c5431eb2 2012-12-20T21:10:15 Implemented Renderer11::applyVertexBuffer and Renderer11::applyIndexBuffer. TRAC #22238 Author: Geoff Lang Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1610 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com cd9458d9 2012-12-20T21:10:09 Created InputLayoutCache for D3D11 input layouts and vertex buffer application. TRAC #22235 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1609 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 11c2af55 2012-12-20T21:10:01 Implemented IndexBuffer11. TRAC #22237 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1608 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1e3a8041 2012-12-20T21:09:55 Integrated new IndexBuffer into IndexDataManager and Renderer9. TRAC #22237 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1607 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0b6d7741 2012-12-20T21:09:47 Added an IndexBuffer creation method to Renderer. TRAC #22237 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1606 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a5e0d720 2012-12-20T21:09:36 Implemented IndexBuffer9. TRAC #22237 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1605 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2befccdf 2012-12-20T21:09:31 Added abstract IndexBuffer class. TRAC #22237 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1604 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 50cc7251 2012-12-20T21:09:23 Renamed IndxBuffer to IndexBufferInterface. TRAC #22237 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1603 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 955377eb 2012-12-20T21:09:15 Moved IndexBuffer into its own file. TRAC #22237 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1602 736b8ea6-26fd-11df-bfd4-992fa37f6226