|
fd3dd436
|
2017-02-02T19:59:59
|
|
WebGL: Add 3D tex copying feedback loop detection.
When copying to and from the same texture, we need to reject only
the feedback loops formed with the same levels of the texture -
copying between different unrelated layers and levels is fine.
This change also fixes a couple bugs in our D3D11 CopyTexSubImage3D
implementation. We were missing some "!" operators, and we actually
would hit an ASSERT when trying to blit from a level of a 3D texture.
BUG=angleproject:1685
Change-Id: Id715bebafe8336cf8bb95d0d06275a8b95e522e1
Reviewed-on: https://chromium-review.googlesource.com/425494
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
c8a08f40
|
2017-02-07T12:33:57
|
|
Make failure to create Debug D3D11 device a warning instead of error
Tests started failing after directing ERR to Platform
BUG=angleproject:1660, angleproject:1878
Change-Id: I3e6d99bee266c0e7fa541c6e19be7253dcc01cdf
Reviewed-on: https://chromium-review.googlesource.com/438819
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
8897afa1
|
2017-02-06T17:17:23
|
|
Pass Context around to Texture::copyImage.
Passing this through the chain will allow us to have access to the
platform methods, as well as be useful in the future for Vulkan.
BUG=angleproject:1660
Change-Id: I819984fceeb5a2a299aa54e59ef3b428f5f9c91f
Reviewed-on: https://chromium-review.googlesource.com/438684
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a631e93b
|
2017-02-07T12:46:40
|
|
Disable RobustClientMemoryTest.ReadPixels on Linux Intel OpenGL
Looks like a driver bug on Intel HD 530,
uncovered by directing ERR to Platfrom.
BUG=angleproject:1660, angleproject:1877
Change-Id: I0b8cd1b2bacb2a95c7667be783801686bc8fdb7b
Reviewed-on: https://chromium-review.googlesource.com/438679
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
f8de6667
|
2017-01-29T18:41:29
|
|
Fix compilation on mingw
BUG=angleproject:1795
Change-Id: Ic25805f99154395c9af28197ceb1218f9c5c3138
Reviewed-on: https://chromium-review.googlesource.com/434457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1d37bc50
|
2017-02-02T19:59:58
|
|
WebGL: Validate depth/stencil feedback loops.
BUG=angleproject:1685
Change-Id: I6019555af69800f07862a0038fd0c25a9bb5aab8
Reviewed-on: https://chromium-review.googlesource.com/425493
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
baa25fd7
|
2017-02-06T17:11:30
|
|
Framebuffer: Remove ext check for depth/stencil textures.
The absence of the extension should not prevent depth/stencil textures
in FBOs in ES3, since they are core. In fact it shouldn't be possible
to make depth/stencil attachments at all without support, so the check
shouldn't be necessary.
BUG=angleproject:1828
Change-Id: Ibec1e95c78b79cec9654f06ba11beec447017f1c
Reviewed-on: https://chromium-review.googlesource.com/438604
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
5f56ddb9
|
2017-01-13T17:29:55
|
|
Buffer: Pass Context to all impl methods.
This allows us to retrieve Device handles for Vulkan, and could allow
us to avoid storing some pointers for other back-ends.
BUG=angleproject:1684
Change-Id: Iccd5b97cf1c3a332d62a38ad0fcf21c352270439
Reviewed-on: https://chromium-review.googlesource.com/426400
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
34bf2d93
|
2017-02-06T13:40:59
|
|
translator: Fix ASSERT in array init corner case.
This ASSERT was benign and can be turned into an error check. The
pattern in question is to initialize an array with another array
as the first argument, but dereferencing the array with "." instead
of "[]". This would trip up our error handling.
BUG=chromium:662702
Change-Id: Ie0e44af7b9d1a66cad03cefae9bf931f8e216cd9
Reviewed-on: https://chromium-review.googlesource.com/437599
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
70ee0f61
|
2017-02-06T16:04:20
|
|
Add destroy handler to SurfaceImpl.
This allows the Vulkan back-end to avoid storing a reference to
the VkDevice. This will extend to all the Vulkan object handle wrapper
types.
BUG=angleproject:1684
Change-Id: I3a98e94bc171ca27f225ce57996c3fdf9581e6e1
Reviewed-on: https://chromium-review.googlesource.com/424229
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
44ff5a76
|
2017-02-03T15:15:43
|
|
Validate xoffset and yoffset are multiples of blocksize.
Affects glCompressedTexSubImage and glCopyCompressedTexSubImage calls.
BUG=668223
Change-Id: Ie71faa1fa7dac12cec51a2e29e0ce212ac54e411
Reviewed-on: https://chromium-review.googlesource.com/437605
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
c295e516
|
2017-01-27T17:47:50
|
|
Implement EGL_KHR_surfaceless_context
BUG=angleproject:1651
Change-Id: I710df14c2bfa55db2fb9b9715001756d1c1a8f1b
Reviewed-on: https://chromium-review.googlesource.com/434763
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
bcb3f9ba
|
2017-01-27T22:45:18
|
|
Direct logging to Platform when available
All logging should be done via ERR() and WARN(),
which call angle::Platform's logError and logWarning,
if there is current Platform which supports logging.
Otherwise, ERR() is directed to std::cerr.
Misc fixes to keep tests passing.
BUG=angleproject:1660, angleproject:1644
Change-Id: I2bca33a021537185d0c236a3083789af3236b5f3
Reviewed-on: https://chromium-review.googlesource.com/434188
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a2936aaf
|
2017-02-06T11:22:24
|
|
D3D11: Don't yeild after a successful call to GetData during glFinish.
ScheduleYield was always called after GetData regardless of it's result. This
meant that we would successfully get the data but still sleep the thread
BUG=667979
Change-Id: Iecba0ae5cacef64a1080bbd89ce352bc4f281359
Reviewed-on: https://chromium-review.googlesource.com/437636
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
df68a6f0
|
2017-01-13T17:29:53
|
|
Vulkan: Implement a simple graphics pipeline.
BUG=angleproject:1580
Change-Id: Iceaed896db22dc9eefa3f1bee7d6142fcfb20368
Reviewed-on: https://chromium-review.googlesource.com/412267
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
b3280707
|
2017-02-03T15:59:18
|
|
Change ERR to WARN in RendererD3D::skipDraw
For undefined behavior when point rendering without writing to gl_PointSize.
Even the comment used to say "This is stictly speaking not an error".
BUG=angleproject:1660
Change-Id: Ic8b33689151c9812592dd6b22c83a3355b7d6756
Reviewed-on: https://chromium-review.googlesource.com/437746
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
72e27b02
|
2017-02-03T15:43:24
|
|
Fix error logging in ValidateBlitFramebufferANGLE
Bundle an error message about whole buffer copies inside gl::Error
instead of delivering it to the Platform.
BUG=angleproject:1660
Change-Id: I13205b74529fbe40af05e7c1896c6315486e90e0
Reviewed-on: https://chromium-review.googlesource.com/437628
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
66a0819c
|
2017-02-03T15:24:25
|
|
D3D9: Write dummy output for depth/stencil only draw.
This prevents a spurious D3D runtime warning, which was clogging up
some of our test output.
BUG=angleproject:1660
Change-Id: I1a747ba7532323b989dbed1ee7c78b3b457768a6
Reviewed-on: https://chromium-review.googlesource.com/437724
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
94d8222f
|
2017-02-03T12:45:21
|
|
Vulkan: Disable layer deps for libANGLE in GYP.
This prevents a multiply defined symbol error in ninja. Unforunately
I'm not aware of how to do the equivalent of GN's data_deps in GYP.
BUG=angleproject:1709
Change-Id: I9c616337c668a5fa652b6c084b2a64d83d526e4a
Reviewed-on: https://chromium-review.googlesource.com/437646
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b874fe96
|
2017-02-02T16:57:42
|
|
Fix missing trace_event header.
Noticed this while investigating the tracing code.
BUG=chromium:678870
Change-Id: I016c8532044b8f105ddda67f7e06c6b5ed9c61fb
Reviewed-on: https://chromium-review.googlesource.com/437647
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
999b0fd2
|
2017-02-02T21:45:55
|
|
Validate uniform sampler values.
Generate GL_INVALID_VALUE when setting a sampler uniform with a value
outside the range [0, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS).
Add a test for the new behavior.
Remove TextureLimitsTest.DrawWithTexturePastMaximum, which is made
obsolete by the new test.
BUG=angleproject:1711
Change-Id: I9a4ea13b8cb47742816476689bd3932ce267fd0a
Reviewed-on: https://chromium-review.googlesource.com/430196
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c2522477
|
2017-02-03T13:14:07
|
|
TimerQuery: Suppress flaky test on OSX AMD
BUG=angleproject:1866
Change-Id: I41f1e842b7f64e541f98d466d2b0875412161274
Reviewed-on: https://chromium-review.googlesource.com/437285
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
7bb425c6
|
2017-02-03T18:10:05
|
|
Revert "D3D11: Clean up blendState code."
This reverts commit 786ad3876730c72311c64cf2f297e671ced847a5.
Reason for revert:
Seems to have a bug with binding the BlendStates, causing a crash on
Intel.
https://luci-milo.appspot.com/buildbot/chromium.gpu.fyi/Win10%20Release%20%28Intel%20HD%20530%29/141
Failing WebGL 2 tests
WebglConformance_conformance2_reading_read_pixels_from_fbo_test
WebglConformance_deqp_functional_gles3_readpixel
Also generates D3D11 runtime warnings:
D3D11 ERROR: ID3D11DeviceContext::Draw: The renderTarget bound to slot 0 has a format (R8_UINT) that does not support blending. The Pixel Shader output signature indicates this output could be written, and the Blend State indicates blending is enabled for this slot. [ EXECUTION ERROR #376: DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING]
BUG=angleproject:1632
BUG=chromium:688419
Original change's description:
> D3D11: Clean up blendState code.
>
> Masked Clear Draw Changes:
> - Use universal blendstate object
> - Eliminate blendState cache for masked clears
> - Use rasterState and scissor rect for scissoring instead of adjusting vertex positions
> - VB contains only static position data (per vertex color removed)
> - Clear color(s) and depth clear values now passed in using a constant buffer
> - MultiColorclear shader used for float clears to workaround alpha rounding issues
> - Update shader compile script and shader source and bytecode headers
> - Remove unused shaders (source and bytecode headers)
> - Use com pointers where possible for D3D11 objects
>
> BUG=angleproject:1632
>
> Change-Id: I98e38451bd453f53b772fe93ec9dcceb4196ea58
> Reviewed-on: https://chromium-review.googlesource.com/413736
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Shahmeer Esmail <shahmeer.esmail@intel.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
>
TBR=geofflang@chromium.org,jmadill@chromium.org,shahmeer.esmail@intel.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=angleproject:1632
Change-Id: Iea537505d8cce7241edaba1f1d9f404abb1d9a10
Reviewed-on: https://chromium-review.googlesource.com/437306
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
604359b9
|
2017-02-03T10:44:49
|
|
D3D11/ES31: Fix unimplemented multitexture errors.
Although the functionality for these textures is unimplemented, we
still create zero textures for multisample in D3D11. Thus the
constructor and destructor should be marked as implemented.
BUG=angleproject:1590
BUG=angleproject:1660
Change-Id: I44b51dd4e89d492f98c134b8f7dfd62dffc97015
Reviewed-on: https://chromium-review.googlesource.com/437304
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f6d14799
|
2017-02-03T10:33:54
|
|
Vulkan: Move window re-init to test constructor.
Moving it from SetUp to the constructor allows the swapping to work
even if the test decides to not call the SetUp base function. This
fixes the Vulkan extension test, which skips normal test init.
This requires us to change an ERR invocation into a print.
BUG=angleproject:1810
Change-Id: I3be4bdb6df8c02fc1c9bbc7834ba485054272b8e
Reviewed-on: https://chromium-review.googlesource.com/437284
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a98a647e
|
2017-02-02T21:38:32
|
|
Add uniform1iv validation functions.
Add two new validation functions: ValidateUniform1iv() and
ValidateProgramUniform1iv().
No functional change, just hooks for additional sampler uniform validation
that will come later.
This also lets us skip the sampler test in the more generic
ValidateUniformValue() function.
BUG=angleproject:1711
Change-Id: Ia6b7b45c22c2cf4b49a55fac62410ca4c91d09f4
Reviewed-on: https://chromium-review.googlesource.com/436884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
f5f74ae0
|
2017-02-02T21:14:23
|
|
Refactor and clean up uniform validation.
Move uniform value checking to two new functions:
ValidateUniformValue() and ValidateUniformMatrixValue().
This reduces code duplication slightly and paves the way for further
validation of sampler uniforms in a later change.
The checking also becomes slightly more efficient by virtue of
reording the tests to put cheap/common cases first.
ValidateUniformCommonBase() moves to the anonymous namespace and
loses an unused parameter.
BUG=angleproject:1711
Change-Id: I6c4deeea27c54027f542500644636064167d5714
Reviewed-on: https://chromium-review.googlesource.com/431677
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
74da73fe
|
2017-02-01T15:37:48
|
|
Add ESSL 3.10 ldexp/frexp builtins
This adds new built-ins found in ESSL 3.10 section 8.3 Common
Functions.
This includes constant folding support for ldexp and support for both
GLSL and HLSL output. In HLSL these functions need to be emulated.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I1330e69978b0cf53efbc3416150194764414e96c
Reviewed-on: https://chromium-review.googlesource.com/435342
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
7e24bfd3
|
2017-02-02T21:45:37
|
|
Fix StateChangeTestES3.FramebufferIncompleteWithCompressedTex
Was firing GL_DEBUG_TYPE_ERROR LogGLDebugMessage() on standalone Linux.
According to OpenGL ES 3.0.4 page 289:
The number of bits that represent a 4x4 texel block is 64 bits
if internalformat is given by COMPRESSED_RGB8_ETC2.
16x16 pixels are 16 blocks, giving 128 bytes.
BUG=angleproject:1826
Change-Id: I367e5a1369e1da2906c2ffc5ca5d703b62baf578
Reviewed-on: https://chromium-review.googlesource.com/436824
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
07be8bf8
|
2017-02-02T19:59:57
|
|
WebGL: Add test for ES3 MRT feedback loops.
BUG=angleproject:1685
Change-Id: I0f1e24d7c27f0b3ef56f35debcd20f4c7cff8951
Reviewed-on: https://chromium-review.googlesource.com/425492
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cad97eee
|
2017-02-02T18:52:44
|
|
WebGL: Add test for MRT feedback loop detection.
BUG=angleproject:1685
Change-Id: Id5b1a9bfc33bada014a77ba2cbf4c2b92981df2a
Reviewed-on: https://chromium-review.googlesource.com/425490
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
08c24e6e
|
2017-02-02T18:52:43
|
|
ES: Don't expose EXT_draw_buffers if extension not present.
Emulation of this extension would potentially require rewriting ESSL
1.00 shaders as 3.00 when the extension is missing, and we're on a
GLES 3.0 context. For now, it's easier to disable the extension when
native support is lacking.
BUG=angleproject:1828
Change-Id: I8eabb8efccc2ddd5fafd3521657ea68cc9e1d1e0
Reviewed-on: https://chromium-review.googlesource.com/436144
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
786ad387
|
2016-11-22T14:56:27
|
|
D3D11: Clean up blendState code.
Masked Clear Draw Changes:
- Use universal blendstate object
- Eliminate blendState cache for masked clears
- Use rasterState and scissor rect for scissoring instead of adjusting vertex positions
- VB contains only static position data (per vertex color removed)
- Clear color(s) and depth clear values now passed in using a constant buffer
- MultiColorclear shader used for float clears to workaround alpha rounding issues
- Update shader compile script and shader source and bytecode headers
- Remove unused shaders (source and bytecode headers)
- Use com pointers where possible for D3D11 objects
BUG=angleproject:1632
Change-Id: I98e38451bd453f53b772fe93ec9dcceb4196ea58
Reviewed-on: https://chromium-review.googlesource.com/413736
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahmeer Esmail <shahmeer.esmail@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3bf8e3a2
|
2016-12-01T17:28:52
|
|
Refactor Framebuffer management into a FramebufferManager class.
BUG=angleproject:1639
Change-Id: I03a0950f26557983c8dc816a27cb4038c60e5755
Reviewed-on: https://chromium-review.googlesource.com/415611
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ea20d622
|
2017-01-19T19:12:12
|
|
Vulkan: Workaround NVIDIA not sharing with OpenGL window.
NVIDIA seems to have the limitation of not being able to work with a
window handle on both OpenGL and Vulkan. Apparently this also happens
with NVIDIA on Linux, but doesn't happen with any other vendor. Work
around this by opening a new OS window when switching between Vulkan
and non-Vulkan.
BUG=angleproject:1810
Change-Id: Id6bfcc2229be5a0d97202dfc87944001b4ab7871
Reviewed-on: https://chromium-review.googlesource.com/430887
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
810026b4
|
2017-02-02T12:37:27
|
|
translator: Make TVector and TMap pool allocated
Their content was using the pool allocation but not the container
object.
BUG=angleproject:1827
Change-Id: I3867023b3f0c4f612f2b82db7034ea3a3dde32a2
Reviewed-on: https://chromium-review.googlesource.com/436084
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
25aef453
|
2017-01-29T16:15:44
|
|
Add new ESSL 3.10 pack/unpack builtins
This adds new built-ins found in ESSL 3.10 section 8.4 Floating-Point
Pack and Unpack Functions.
This includes constant folding support and support for both GLSL and
HLSL output. In HLSL all of these functions need to be emulated.
BUG=angleproject:1730
TEST=angle_unittests
TEST=dEQP-GLES31.functional.shaders.*pack*norm4x8*
Change-Id: Ibed60286a366cd35c4faafd405e79af562a02a06
Reviewed-on: https://chromium-review.googlesource.com/434170
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
8ecf7f9b
|
2017-01-13T17:29:52
|
|
Vulkan: Implement shader compilation.
This hooks up the Vulkan GLSL, decorated with locations, to glslang,
and then pipes the SPIRV back to the Program implementation for later
use when making pipelines to run draw calls.
The program compilation tests work now, but don't really test
anything other than not generating Vulkan validation layer errors
during compilation and shader object generation.
BUG=angleproject:1576
Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd
Reviewed-on: https://chromium-review.googlesource.com/408519
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0844f2db
|
2017-01-31T17:02:59
|
|
WebGLCompatibility: add tests for OOB in DrawElements' index buffer
Also add a small fix for a WebGL test where DrawElements with a count
of 0 should skip OOB checks.
BUG=angleproject:1523
BUG=chromium:668223
Change-Id: I67fbe939f6c8b925551b658b6178dbbae982df89
Reviewed-on: https://chromium-review.googlesource.com/435279
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
1aa728e3
|
2017-01-30T15:09:40
|
|
D3D11: Faster multisample depth resolve.
We can use a faster path to write out depth values. Previous attempts
were foiled by a D3D quirk: we need to clear a new DSV before we
write to it the first time.
Multisampled stencil resolve still requires a CPU readback.
BUG=angleproject:1710
Change-Id: I7a7d2f929644f61854d51dd096a8aa599ad648bd
Reviewed-on: https://chromium-review.googlesource.com/435571
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6483eb62
|
2017-02-01T12:57:30
|
|
Add a BlitFramebuffer perf test.
This microbenchmark targets a variety of blit use cases, including
color blit, depth/stencil blit, and multisample resolve blit.
BUG=angleproject:1710
Change-Id: Ia8b3eb40af29e809e803ed48a69f3975b97fd80b
Reviewed-on: https://chromium-review.googlesource.com/435515
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ef9e30eb
|
2017-02-01T15:02:05
|
|
Vulkan: Fix JSON generation in GYP.
This isn't tested on the bots, but fails in standalone.
BUG=angleproject:1810
Change-Id: Ia1743352e236966abf321d312a8beb47a4cff336
Reviewed-on: https://chromium-review.googlesource.com/435012
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5714a202
|
2016-12-13T14:08:44
|
|
D3D11: Add RGB10_A2 as a supported EGL pbuffer config format.
Update EGLWindow to select configs that exactly match the requested
config. Too many tests make assumptions about the default framebuffer's
format.
BUG=angleproject:1662
Change-Id: I4cf8aedf51013ca0f3f40f6bbd40f24a4a90561f
Reviewed-on: https://chromium-review.googlesource.com/419681
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
93780e6c
|
2017-01-31T15:38:26
|
|
Move Vulkan layers data directory.
The zip-archive script was having trouble pulling in data from gen/.
Instead use a separate 'angledata' folder.
BUG=angleproject:1810
Change-Id: I09eaf4766a8360c40af9335bed74a5dc347e05ad
Reviewed-on: https://chromium-review.googlesource.com/435518
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
8ef9a968
|
2017-01-31T17:34:37
|
|
D3D11: Fix memory leak on multisample stencil resolve.
This would happen when checking the current resource vs the prior one.
Calling GetResource would increment the reference count, but we would
not properly call Release.
BUG=angleproject:1710
Change-Id: Iefa9ee60929b9808985649c83f6322c1043fa5ed
Reviewed-on: https://chromium-review.googlesource.com/434801
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3117c69e
|
2017-02-01T13:12:18
|
|
Fix member variable masking in EGLSurfacelessContextTest
This fixes standalone build on MSVC, and makes sure the test is
cleaned up as intended.
BUG=angleproject:1651
TEST=build on MSVC
Change-Id: I057176529b57fc8610bdd67749efcef6a4441d33
Reviewed-on: https://chromium-review.googlesource.com/435379
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
af6fc1b4
|
2017-01-26T17:45:35
|
|
Make aggregate node creation more robust
Now aggregate nodes are always built with their return type, op and
arguments set. They'll determine their qualifier and precision
automatically.
This fixes setting of gotPrecisionFromChildren in a few cases.
This will also make it easier to split TIntermAggregate further into
specialized classes if that is desired.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I1fbe0c75679c517a22d44dfc1ea160ad7a7fdfda
Reviewed-on: https://chromium-review.googlesource.com/433468
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
ccab69d6
|
2017-01-27T16:57:15
|
|
Implement GL_OES_surfaceless_context
BUG=angleproject:1651
Change-Id: I733ccedad7c7424cdb70e21ef8d48b2a15ccdfd7
Reviewed-on: https://chromium-review.googlesource.com/434762
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
3f6d4dff
|
2017-01-30T18:04:36
|
|
WebGLCompatibility implement and add tests for section 6.4
The checks for VertexAttribPointer were already implemented in a
previous patch, so we only add the checks for DrawElements.
BUG=angleproject:1523
BUG=chromium:668223
Change-Id: I5da55f9a7e7479627099c7f77618353a63b75a8e
Reviewed-on: https://chromium-review.googlesource.com/434958
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2739a272
|
2017-01-30T15:07:32
|
|
Add tests for the surfaceless_context extensions
BUG=angleproject:1651
Change-Id: Ie486f2f2d0f9adad808265f7f3fbd46069265392
Reviewed-on: https://chromium-review.googlesource.com/434764
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2be2d5ae
|
2017-01-26T16:34:30
|
|
Clean up unary node creation
When createUnaryNode() is called, the child node is guaranteed to be
non-null. This enables simplifying it.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Ib1d021bbbeab99a6bf1b1be470181e9efbe301c6
Reviewed-on: https://chromium-review.googlesource.com/433467
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
1ecd14b8
|
2017-01-26T13:54:15
|
|
Fold user-definedness of function nodes into TOperator
Whether a function call is user-defined is not orthogonal to TOperator
associated with the call node - other ops than function calls can't be
user-defined. Because of this it makes sense to store the user-
definedness by having different TOperator enums for different types of
calls.
This patch also tags internal helper functions that have a raw
definition outside the AST with a separate TOperator enum. This way
they can be handled with logic that is easy to understand. Before this,
function calls like this left the user-defined bit unset, despite not
really being built-ins either. The EmulatePrecision traverser uses
this. This is also something that could be used to clean up built-in
emulation in the future.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I597fcd9789d0cc22b689ef3ce5a0cc3f621d4859
Reviewed-on: https://chromium-review.googlesource.com/433443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
5c32a6ef
|
2017-01-30T18:22:38
|
|
Fix comment introduced in 02f075c85b5e16b6ca1bfc157f1d619ed255f75a
BUG=angleproject:1553
BUG=chromium:630498
Change-Id: I4c341e57f2e0439ffd7bdcf74e15ca0de4152c5d
Reviewed-on: https://chromium-review.googlesource.com/435106
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
58806567
|
2017-01-05T13:09:31
|
|
Apply max draw buffer limit for WebGL shaders.
For WebGL, using native caps incorrectly sets gl_MaxDrawBuffers.
This change always applys the limit for compatible shaders.
BUG=angleproject:1523
Change-Id: Ie956f4b9fdd10bdf9276ae08eaeb49e65690185b
Reviewed-on: https://chromium-review.googlesource.com/425477
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c5a2a172
|
2017-01-13T15:55:07
|
|
Add EGL_EXT_pixel_format_float support, enables float EGL surfaces.
Add floating point EGL configs for the D3D11 backend.
BUG=angleproject:1707
Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf
Reviewed-on: https://chromium-review.googlesource.com/428294
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
17a5c062
|
2017-01-22T15:20:53
|
|
IntermTyped::CreateZero: handle non-basictypes
CreateZero is called in ParseContext so it should handle types which
don't necessarily make sense to call it with.
BUG=chromium:680961
Change-Id: I8627850e49eb9a4f4ecde61ca2d68371ea6a8dd6
Reviewed-on: https://chromium-review.googlesource.com/431001
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e701dcc8
|
2017-01-27T16:01:01
|
|
Fix compilation of dEQP on OSX after a roll of EGL headers
dEQP assumes EGLNativeDisplayType is a pointer, but EGL recently defined
it to be an integer.
BUG=angleproject:1707
Change-Id: Ief68c763ce159db44f4008cced47e87d92342861
Reviewed-on: https://chromium-review.googlesource.com/434761
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
4ddf5afb
|
2016-12-01T14:30:44
|
|
Refactor ResourceManager into separate managers per resource type.
BUG=angleproject:1639
Change-Id: I943f553cfb0e0feb57953770784b48e22fccc875
Reviewed-on: https://chromium-review.googlesource.com/423172
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e794cd86
|
2017-01-13T17:29:51
|
|
Vulkan: Implement new GLSL translator back-end.
The Vulkan GLSL translator back-end will handle validating and
translating our WebGL/ESSL shaders into Vulkan-specific GLSL.
glslang (the Vulkan one) accepts both GLSL and GLSL ES shaders
as inputs, and both the desktop and ESSL back-ends give
incompleteness warnings when used. For now, use the desktop GL
450 as a target for Vulkan GLSL.
The Vulkan-specific changes are currently only to add locations
to every vertex input and fragment output.
BUG=angleproject:1575
Change-Id: I7c3f32f522e9d18e5f8618eb7927336bf4fbdcf2
Reviewed-on: https://chromium-review.googlesource.com/412266
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
61bd9fe1
|
2017-01-27T14:20:34
|
|
Suppress ESSL 3.10 integer math failure on AMD Linux
Failure was seen on bots since the test was introduced.
BUG=chromium:686105
BUG=angleproject:1730
Change-Id: I60293f17bf5e2498cbfb61f86468c218d58df68d
Reviewed-on: https://chromium-review.googlesource.com/434080
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
72d1020e
|
2017-01-19T15:58:30
|
|
Refactor function call node creation
This makes function call node creation code simpler and more type
safe. It also prepares for further simplification by removing usage of
TFunction in places where the arguments node is sufficient.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I75d9e059bb32c475487f0be24e40ac0d78012d86
Reviewed-on: https://chromium-review.googlesource.com/433217
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
9250cb24
|
2017-01-21T10:51:27
|
|
Add ESSL 3.10 integer math built-ins
This adds built-ins found in ESSL 3.10 section 8.8 Integer functions.
This includes constant folding support for functions that may be
constant folded, and support for both GLSL and HLSL output. In HLSL
several of the functions need to be emulated.
The precision qualification for the return value of some of these
functions is determined by special rules, that are now part of type
promotion for TIntermUnary nodes and determining the type of
TIntermAggregate nodes.
BUG=angleproject:1730
TEST=angle_unittests
TEST=dEQP-GLES31.functional.shaders.builtin_functions.integer.*
Change-Id: Ib0056c17671c42b6496c2f0ef059b99f8f25c122
Reviewed-on: https://chromium-review.googlesource.com/431310
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2add15ef
|
2016-12-14T17:34:05
|
|
Fix creating pbuffers on IDCompositionSurfaces.
IDCompositionSurfaces can't be bound as SRVs, so don't try to create
SRVs for them.
Also, OMSetRenderTargets must have NumViews <= 1 if an
IDCompositionSurface is being bound. MRT doesn't work with them, and just
having the remaining elements be null isn't enough.
BUG=678800
Change-Id: I76b28de7cbda772bff286eae2b83b70c9dcd2232
Reviewed-on: https://chromium-review.googlesource.com/431134
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: John Bauman <jbauman@chromium.org>
|
|
b8353b01
|
2017-01-25T12:57:21
|
|
Vulkan: Simple buffer creation.
This is necessary to initialize vertex arrays.
BUG=angleproject:1579
Change-Id: Ic5a232d5cdfaa75b41241901de842e62ff3b173f
Reviewed-on: https://chromium-review.googlesource.com/406645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
cc6ac25e
|
2017-01-25T12:57:21
|
|
GLES: Expose OES_mapbuffer in GLES2 on GLES3.
This extension is mandatory for EXT_map_buffer_range support. We can
emulate it using GLES 3.0 core map functionality.
BUG=angleproject:1751
Change-Id: Idba09ce7276603d5556039f4a49aa0b87cae22aa
Reviewed-on: https://chromium-review.googlesource.com/431826
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d73f852f
|
2017-01-13T17:48:57
|
|
Reland "Replace gl::trace logging with Chromium style logging"
Removing one usage of FormatString() and its static buffer.
And preparation for Platform logging.
Fix incorrect enabling of ERR() calls in UNIMPLEMENTED() and
UNREACHABLE(), resulting in increased code size and
<iostream> adding 5 static initializers to chrome because of
cerr referenced in statically linked translator.
BUG=angleproject:1660
Change-Id: I7caa18036118d532e0544f75278602559172ae04
Reviewed-on: https://chromium-review.googlesource.com/431457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dfa75e87
|
2017-01-23T09:43:06
|
|
Add support for 4-parameter functions to BuiltInFunctionEmulator
New entry points are needed to support built-ins with more parameters.
Also, now that ops that are not function calls don't use the
TIntermAggregate class any more, it's easier to exclude nodes that are
not candidates for built-in emulation using a simple blacklist rather
than to use a whitelist.
Also includes function name style cleanup in BuiltInFunctionEmulator.
This will make it possible to add necessary emulation for built-ins
from ESSL 3.10.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: If267fc68f5cb9b2ee6703cbcbbe4d157da44a7e0
Reviewed-on: https://chromium-review.googlesource.com/431297
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
01d0ad08
|
2017-01-22T14:51:23
|
|
Add symbol table function to get TFunction for a built-in op
Built-in function parameter qualifiers are stored in the symbol table.
Some AST traversers need the qualifier information for ops to
determine whether a node is being written to. Add an utility function
that maps a TIntermAggregate node to a symbol table entry, so that the
traversers can get to this information in a convenient way.
This will be necessary for adding more built-ins that have out
parameters from ESSL 3.10.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I4bc622d70b2326a04cc858ff1258c22320c590dc
Reviewed-on: https://chromium-review.googlesource.com/431109
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ccd8c9b6
|
2017-01-18T17:36:14
|
|
ES31: GetTexLevelParameter support for multisampled texture for GL renderer
BUG=angleproject:1679
TEST=dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.*
Change-Id: Ic31f079c0c999d695eb695413271bd0ad10d05ba
Reviewed-on: https://chromium-review.googlesource.com/429930
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
949e0700
|
2017-01-16T09:44:49
|
|
Update BUILD.gn to account for Android default linker script change
BUG=681557
Change-Id: I8fb4e50d241e3519b27d57a507d92cc3c15877ef
Reviewed-on: https://chromium-review.googlesource.com/430877
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
51182ab9
|
2017-01-22T00:12:29
|
|
Clean up TIntermAggregate folding
The division between 2- and 3-parameter built-ins is superfluous and
can be removed. Also folding support for ESSL 3.00 is complete, so the
comments about needing to add folding support for more functions can
be removed.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I5ca93a957a98a7740eca506e44af48e7b4b83bad
Reviewed-on: https://chromium-review.googlesource.com/431108
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a2aff2a4
|
2017-01-20T22:15:05
|
|
Use GetOperatorString in intermediate output
The special names for built-ins used in intermediate output are kept
only where they add some significant value, like clearly
disambiguating between component-wise and non-component-wise ops.
Otherwise intermediate output now relies on GetOperatorString to give
names for ops.
This will make it easier to add new built-in functions.
This also fixes intermediate output for TIntermSwizzle, dFdx, dFdy and
fwidth.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: Ifa06b886ad8e24b0820513adae8decd60d80a0e7
Reviewed-on: https://chromium-review.googlesource.com/431032
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
492cfab2
|
2017-01-20T21:18:29
|
|
Use GetOperatorString when initializing symbol table
This will make it easier to add more built-in functions.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I5219a83e964b6ee15c690e108313960a873dd8e5
Reviewed-on: https://chromium-review.googlesource.com/431031
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
1d9dcc24
|
2017-01-19T11:25:32
|
|
Make AST path always include the current node being traversed
AST traversers tend to sometimes call traverse() functions manually
during PreVisit. Change TIntermTraverser so that even if this happens,
all the nodes are automatically added to the traversal path, instead
of having to add them manually in each individual AST traverser.
This also makes calling getParentNode() return the correct node during
InVisit.
This does cause the same node being added to the traversal path twice
in some cases, where nodes are repeatedly traversed, like in
OutputHLSL, but this should not have adverse side effects. The more
common case is that the traverse() function is called on the children
of the node being currently traversed.
This fixes a bug in OVR_multiview validation, which did not previously
call incrementDepth and decrementDepth when it should have.
BUG=angleproject:1725
TEST=angle_unittests, angle_end2end_tests
Change-Id: I6ae762eef760509ebe853eefa37dac28c16e7a9b
Reviewed-on: https://chromium-review.googlesource.com/430732
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0894288d
|
2017-01-19T14:34:11
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D3D11: Refactor trifan and line loop parameters.
Use baseVertex as the parameter of drawLineLoop and drawTriangleFan. The
old name is not clear for its usage.
BUG=angleproject:1724
Change-Id: I529a157f055eba9d62952093f37eabb8398697db
Reviewed-on: https://chromium-review.googlesource.com/430255
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c1a5d16e
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2017-01-18T23:01:35
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Buffer11: Fix use-after-free with system memory storage.
Certain use patterns could trigger a deallocation of the system memory
storage as it was being initialized. Fix this by resetting the idle
counter before we enter into the internal update which would trigger
the deallocation check.
BUG=chromium:682020
Change-Id: Ic3dac78ffa778cbaf103820a23eea009ce439d5c
Reviewed-on: https://chromium-review.googlesource.com/430304
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b123938d
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2016-12-13T15:07:05
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D3D11: Add support to compile and link compute shaders
This is a reland of 2cd9d7e032fb412b539a907c58342060340387a1.
BUG=angleproject:1442
TEST=angle_end2end_tests
Change-Id: I5be0032b97617c31cdd4c66a823e8eb3b518867a
Reviewed-on: https://chromium-review.googlesource.com/430199
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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78d13744
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2017-01-18T13:06:10
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Validate main() prototype declarations with incorrect parameters
Instead of just validating definitions of main(), do the validation
for all function headers for functions named "main", including headers
in prototype declarations.
BUG=angleproject:1712
TEST=angle_unittests
Change-Id: Ia34a2a756e1cc27b241b27e8c01c6ef09bffba71
Reviewed-on: https://chromium-review.googlesource.com/430010
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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65603eb8
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2017-01-12T16:48:03
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Refactor EGL config entry points to to separate validation.
BUG=angleproject:1707
BUG=angleproject:798
Change-Id: I34fefa9f9bbd42ef05f222c8caf856a22cf206a3
Reviewed-on: https://chromium-review.googlesource.com/428293
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8ad9e757
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2017-01-16T19:55:20
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Always store function headers in TIntermFunctionPrototype nodes
TIntermFunctionDefinition nodes now have a TIntermFunctionPrototype
child that stores the function signature, instead of having a separate
type and an aggregate child that stores the parameters.
This makes parsing functions simpler, and paves the way for further
simplifications of function parsing, like reducing conversions between
symbol table structures and AST structures.
TIntermAggregate is now only used for function calls.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ib56a77b5ef5123b142963a18499690bf37fed987
Reviewed-on: https://chromium-review.googlesource.com/427945
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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2cf7c51e
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2017-01-16T15:27:57
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Add a perf test for binding buffers.
BUG=angleproject:1639
Change-Id: I42da2acdb7c99116c4418a2f71d65d72d328d641
Reviewed-on: https://chromium-review.googlesource.com/428572
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ab9f9c31
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2017-01-17T17:47:34
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Vulkan: Configure a simple RenderPass for drawing.
BUG=angleproject:1319
Change-Id: I0668527a338a2f10ca74b43f2a8bd82534e732c0
Reviewed-on: https://chromium-review.googlesource.com/370805
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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e70413c7
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2017-01-12T16:35:17
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Roll EGL headers.
Update CGL backend to use new EGL types.
BUG=angleproject:1707
Change-Id: I165e81a758cad0a8036aef68c44a57bcc61e982d
Reviewed-on: https://chromium-review.googlesource.com/428292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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fd8b469e
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2017-01-17T11:20:26
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Fix dot() signature to avoid an implicit copy constructor call.
That also fixes the build with Clang ToT compiler.
BUG=chromium:681912
Change-Id: I1449ee0f1f3f031d64af1a1f64f43808d2a8a1b1
Reviewed-on: https://chromium-review.googlesource.com/428903
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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47c27e82
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2017-01-17T15:29:35
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Manage preprocessor Macro objects with shared pointers
This ensures that pointers to Macros that are removed from the macro
set stay valid. Pointers to undef'd macros may need to be referred to
if reenabling the macros has been deferred.
BUG=chromium:681324
TEST=angle_unittests
Change-Id: Ibbbabbcbd6b0a84254cda717ae63712e6d404ebd
Reviewed-on: https://chromium-review.googlesource.com/427948
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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16c745a3
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2017-01-16T17:02:27
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Split TIntermFunctionPrototype from TIntermAggregate
Function prototypes now have their own class TIntermFunctionPrototype.
It's only used for prototypes, not function parameter lists.
TIntermAggregate is still used for parameter lists and function calls.
BUGS=angleproject:1490
TEST=angle_unittests
Change-Id: I6e246ad00a29c2335bd2ab7f61cf73fe463b74bb
Reviewed-on: https://chromium-review.googlesource.com/427944
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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bddc46b4
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2016-12-09T09:50:51
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ES31: Implement multisampled Textures.
Implement TexStorage2DMultisample and getMultisamplefv entry point.
Also modify sample state for Textures and Framebuffers.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d
Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712
Reviewed-on: https://chromium-review.googlesource.com/414309
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0aff35eb
|
2017-01-16T13:46:52
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OpenGL 4.2 is required when using ARB_compute_shader extension
BUG=angleproject:1702
TESTCASE=angle_end2end_tests
Change-Id: I45fe21bc14310b9c873e83004a8ac8766865fbb9
Reviewed-on: https://chromium-review.googlesource.com/428690
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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e520d7c6
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2017-01-13T13:46:49
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Skip DepthTexturesWithMipmaps on Win Intel.
BUG=angleproject:1706
TEST=Win Intel HD 530 Debug bot on GPU FYI waterfall
Change-Id: I9037e777f42654e7030bcf197e81d0c118bb792d
Reviewed-on: https://chromium-review.googlesource.com/428221
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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7b57b9d7
|
2017-01-13T09:33:38
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Vulkan: Implement basic Clear and ReadPixels.
This enables the simple operations clear test on Vulkan. The current
implementation is very synchronous - it will block and finish the
current command buffer if there is any possibility of a race.
BUG=angleproject:1319
Change-Id: If01fe9a19ed6f539639a38786193d3626164cada
Reviewed-on: https://chromium-review.googlesource.com/367754
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ac4e9c3f
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2017-01-13T14:07:12
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Micro-optimize Uniform updates.
This saves a few re-computations of the same stuff.
BUG=angleproject:1671
Change-Id: I28f955cd880366a86c0bb22285a119e97661e2cb
Reviewed-on: https://chromium-review.googlesource.com/427326
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f695a3a1
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2017-01-11T17:36:35
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WebGL: Validate texture copying feedback loops.
This adds basic validation for catching CopyTex{Sub}Image calls
whose source and destination textures overlap. It does not yet
implement full support for ES3 types (3D textures, array textures).
BUG=angleproject:1685
Change-Id: I83e7b1998df5575057fed8f99f7ee9970fb38df0
Reviewed-on: https://chromium-review.googlesource.com/425491
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7e735e48
|
2017-01-12T15:42:01
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Change remaining compile-time folding errors to warnings
The GLES working group has decided to amend the spec so that
implementations are not allowed to generate compile errors on
undefined values detected at compile time. Change the remaining
folding errors to warnings to follow the newly clarified rules.
The end2end_tests covering this are removed, since they're
redundant with the more efficient unit test.
BUG=angleproject:1703
TEST=angle_unittests
Change-Id: I97d2fd532dbe5733581bdc4aa40a5d7d3734fc0d
Reviewed-on: https://chromium-review.googlesource.com/427799
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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11b038be
|
2016-11-22T21:24:04
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ES31: Implement glGetTexLevelParameter{i|f}v entry point
BUG=angleproject:1679
TEST=dEQP-GLES31.functional.state_query.texture_level.*
Change-Id: I36cc7406199fc0c3c1585ad48f010d7dba5fe9e4
Reviewed-on: https://chromium-review.googlesource.com/414250
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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7cc14ee8
|
2017-01-13T09:33:37
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Vulkan: Update build files after roll.
They have consolidated to one helper script generator. Simplifies the
GN build. This also re-enables the Vulkan back-end after the roll.
BUG=angleproject:1319
Change-Id: Ie98568ae5d1dc46932ea8d698809561da7591836
Reviewed-on: https://chromium-review.googlesource.com/427307
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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8f6eb2ad
|
2017-01-12T17:04:58
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HLSL output: Fix nested dynamic indexing in an l-value
This fixes cases where a matrix is indexed and then the resulting
vector is indexed in the same expression inside an l-value.
BUG=angleproject:1672
TEST=angle_end2end_tests
Change-Id: Ia0593d75da67e0aa582003e1c381f2a1c89f948c
Reviewed-on: https://chromium-review.googlesource.com/427938
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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6a6b09c9
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2017-01-12T21:52:29
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Revert "Replace gl::trace logging with Chromium style logging"
Failing Chromium static initializers check:
FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower
Possibly due to the static initializer for std::array for
the log severity types. We should change it to POD.
BUG=angleproject:1660
This reverts commit afcc41cee4ff63e7f6c9e60e55fc061adbba7dd4.
Change-Id: Ifb362a4af78542608397c7a0b19e6afe076f2cf3
Reviewed-on: https://chromium-review.googlesource.com/427235
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b4533de1
|
2017-01-12T14:32:13
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Roll Vulkan to bcb80d06b.
This includes a loader fix for systems with stale drivers.
BUG=angleproject:1319
Change-Id: I9ee726bd508c89b19508a5f3113f7b90593635d5
Reviewed-on: https://chromium-review.googlesource.com/427265
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1a256721
|
2017-01-12T11:52:57
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Skip two unittests on Linux/Intel.
BUG=680631
TEST=angle_end2end_tests on Linux/Intel
Change-Id: I0823b5accc1c1962d7b498bf74d58edcc6971133
Reviewed-on: https://chromium-review.googlesource.com/427285
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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417df92f
|
2017-01-12T09:23:07
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Revert "D3D11: Add support to compile and link compute shaders."
Fails https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Debug%20%28New%20Intel%29/builds/5769
BUG=angleproject:1442
This reverts commit 2cd9d7e032fb412b539a907c58342060340387a1.
Change-Id: Ic1610d20ba0449b423528fa9840aa951c012cf84
Reviewed-on: https://chromium-review.googlesource.com/427229
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|