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  • Hash : 46974d29
    Author : zmo@google.com
    Date : 2011-09-27T21:26:19

    Fix memory corruption in ANGLE shader translator.
    
    The bug is that within each compilation cycle, all the memory allocated through T* types are freed to be reused.  So if certain information is meant to outlive the cycle, it should use the std type instead of the T* type:
    
    1) emulated function vector
    2) mapped long names map
    
    BUG=none
    TEST=webgl conformance test conformance/glsl/glsl-feature-mod-gentype.html does not crash in Win Debug.
    Review URL: http://codereview.appspot.com/5137047
    
    git-svn-id: https://angleproject.googlecode.com/svn/trunk@773 736b8ea6-26fd-11df-bfd4-992fa37f6226
    

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