|
009b62f1
|
2020-11-07T02:22:15
|
|
Be explicit about mapping the new game controller paddle buttons
|
|
3a438848
|
2020-11-06T17:06:41
|
|
Document the Xbox One Elite paddle buttons
|
|
749062e7
|
2020-11-06T16:53:13
|
|
Implemented SDL_GameControllerSetLED() for iOS/tvOS
|
|
faeac6e8
|
2020-11-06T16:42:46
|
|
Added additional game controller button support on iOS/tvOS
|
|
cf8d3bef
|
2020-11-06T16:01:43
|
|
Added iOS controllermap test
|
|
5a92edee
|
2020-11-06T15:54:18
|
|
Don't try to map the accelerometer as a game controller
|
|
d5e367a4
|
2020-11-06T14:45:36
|
|
Fixed build so CoreBluetooth framework is only needed by hidapi
Also added plist keys for Bluetooth permission so testgamecontroller works with HIDAPI enabled
|
|
59a644fb
|
2020-11-06T14:44:26
|
|
iOS should use the same size window for the controller tests as other platforms
Otherwise the position of the button and axis elements won't be correct
|
|
fbf0484a
|
2020-11-06T14:08:11
|
|
Embed the hidapi framework for the iOS and tvOS game controller test
|
|
9a446aa9
|
2020-11-06T13:55:51
|
|
Note that SDL_CONTROLLER_BUTTON_AUX1 is sent for the PS4/PS5 touchpad button on the HIDAPI driver.
|
|
1bd4b7fd
|
2020-11-06T13:03:07
|
|
Updated iOS tests and demos for latest SDL linking requirements
|
|
e87fbb1a
|
2020-11-06T11:33:49
|
|
Removed old iOS-only project and demos
|
|
dc60b975
|
2020-11-06T11:32:59
|
|
Removed old iOS-only project and demos
|
|
3a3aaac2
|
2020-11-06T11:30:52
|
|
Added 4 auxiliary buttons to the game controller API
Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver
PS4 and PS5 controllers use AUX1 to represent the touchpad button
Nintendo Switch Pro controllers use AUX1 to represent the capture button
|
|
a22beef4
|
2020-11-05T17:03:28
|
|
Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4
|
|
bd2dd3f6
|
2020-11-05T15:36:15
|
|
Added Android mapping for the Sony PS5 Controller
|
|
4d79f966
|
2020-11-05T15:02:54
|
|
Added initial support for the Sony PS5 Controller
|
|
e555d453
|
2020-11-05T11:07:54
|
|
Added SDL_JoystickHasLED
Currently, this is only supported by the PS4 HIDAPI driver.
|
|
1b8dee7c
|
2020-10-31T11:32:40
|
|
coreaudio: Remove unnecessary include of CoreServices.h
|
|
79221e85
|
2020-10-29T20:00:20
|
|
SDL_stdinc.h: define _DARWIN_C_SOURCE on macOS for memset_pattern4()
hopefully fixes https://bugzilla.libsdl.org/show_bug.cgi?id=5107
|
|
311ae829
|
2020-10-28T14:03:05
|
|
Android: keep compatibility with older JDK
|
|
97cf3145
|
2020-10-27T21:14:49
|
|
Android: apply code simplications found with lint / Android Studio
|
|
ddc0727b
|
2020-10-27T09:00:42
|
|
Fixed implicit memcpy() when building for ARM64 on Windows (thanks Seigo!)
|
|
010d5fba
|
2020-10-26T09:49:09
|
|
kmsdrm: Make this build with significantly older system libraries.
This allows one to build Raspberry Pi versions on an ancient version of
Raspbian and get both the KMSDRM and RPI video targets built into SDL, giving
maximum binary compatibility from linking against an older glibc, etc, but
also making one library that can access video on all RPi models and OS
releases.
|
|
f0c58417
|
2020-10-25T10:10:10
|
|
SDL_shape_internals.h: forward-declare struct SDL_ShapeTree.
|
|
a4040293
|
2020-10-25T10:10:02
|
|
os2: misc build fixes
|
|
bfc80d83
|
2020-10-25T03:55:02
|
|
minor coding style cleanup
|
|
0360987f
|
2020-10-24T20:31:04
|
|
Android: fix deprecated onCreateDialog() methods
|
|
5dc6c3c9
|
2020-10-24T10:46:18
|
|
Updated Vulkan headers to version 1.2.158
https://github.com/KhronosGroup/Vulkan-Headers
|
|
fbbc4ab3
|
2020-10-24T20:12:50
|
|
os2: can build with libsamplerate support if wanted to.
|
|
96704168
|
2020-10-24T15:36:05
|
|
Android: fix Clipboard deprecated methods
|
|
5682b066
|
2020-10-22T19:51:57
|
|
kmsdrm: Add comment about KMSDRM_VideoQuit() changes.
|
|
63b78277
|
2020-10-22T19:44:38
|
|
kmsdrm: properly exit with an error when ATOMIC interface is not yet available, instead of just segfaulting.
|
|
a3262205
|
2020-10-22T17:55:45
|
|
kmsdrm: rearrange init function so we try ATOMIC compatibility first.
|
|
b1ea0be8
|
2020-10-22T17:06:34
|
|
kmsdrm: Add missing checks after SDL_calloc() calls.
|
|
ad9ec8b3
|
2020-10-22T16:15:34
|
|
kmsdrm: Small fix, missing bracket.
|
|
87a86675
|
2020-10-22T16:01:51
|
|
kmsdrm: Always use spaces for indentation. Always use SDL_calloc() for calloc.
|
|
cfc13620
|
2020-10-21T23:28:02
|
|
os2 video: updates to my_gradd.h
|
|
ba36eb04
|
2020-10-21T00:03:33
|
|
metal: Make line drawing match software renderer.
Partially fixes Bugzilla #2711.
|
|
f1b603ac
|
2020-10-20T11:51:23
|
|
Fixed bug 5323 - SDL_SetWindowMaximumSize fails if Width or Height is equal to minimum Height or Width
batyastudios
Basicly there is problem and somewhat a solution: https://discourse.libsdl.org/t/setwindowmaximumsize-bug/28267
If you SDL_SetWindowMaximumSize() after SDL_SetWindowMinimumSize() with one of axes have the same value, function will have no effect.
This: (line 2144@SDL_video.c)
if (max_w <= window->min_w || max_h <= window->min_h) {
SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
return;
}
May be changed to this:
if (max_w < window->min_w || max_h < window->min_h) {
SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
return;
}
|
|
cbadd1e3
|
2020-10-20T20:32:20
|
|
geniconv/os2iconv.c: make it build correctly against os2tk headers.
|
|
c33f8083
|
2020-10-20T11:12:49
|
|
render: Restoring line rendering fixes that were previously put on hold.
(Backed out hg changeset 7a4240daba46)
|
|
f311e0a8
|
2020-10-19T17:29:16
|
|
Removed debug log message
|
|
73010da4
|
2020-10-19T17:26:33
|
|
x11events: ignore UnmapNotify events from XReparentWindow
UnmapNotify event does not mean that window has been iconified. It
just reports that window changed state from mapped to unmapped.
XReparentWindow can unmap and remap window if it was mapped. This
causes unnecessary events - HIDDEN, MINIMIZED, RESTORED and SHOW.
These events are problematic with Metacity 3.36+ which started to
remove window decorations from fullscreen windows.
- SDL makes decorated window fullscreen
- Metacity removes decorations
- SDL gets UnmapNotify and exits from fullscreen
- Metacity re-adds decorations
As SDL will also get MapNotify event it will try to restore
window state causing above steps to repeat.
https://bugzilla.libsdl.org/show_bug.cgi?id=5314
|
|
e37a9385
|
2020-10-19T04:33:03
|
|
Makefile.os2: remove duplicated OPTION QUIET directives from linker file
|
|
ffb307e4
|
2020-10-18T09:52:56
|
|
Fixed bug 5304 - add SDL_HasSurfaceRLE() (Thanks Rene Dudfield and Dan Lawrence)
|
|
19a65a46
|
2020-10-17T21:47:05
|
|
Fixed bug 5321 - crash in SDL_ConvertSurface with RLE surfaces
keep RLE information in flags when converting the surface
|
|
c70191d2
|
2020-10-17T07:37:00
|
|
SDL_os2video.c (OS2_CreateDevice): remove duplicated assignment.
|
|
77d0f043
|
2020-10-16T23:50:00
|
|
os2video.c: add missing FOURCC_R666 define, enable FOURCC_R666 case in _getSDLPixelFormatData().
|
|
99ed0d7a
|
2020-10-16T12:40:12
|
|
Map the guide button by default on Android 11
|
|
3755f692
|
2020-10-16T12:40:10
|
|
Added mapping for Xbox One S controller and PS4 controller on Android 11, including guide button
|
|
b8ed432c
|
2020-10-16T12:35:30
|
|
Added a note about Android 11
|
|
df52c504
|
2020-10-16T09:45:40
|
|
Backed out changeset 2f59f1264083
|
|
52b319fe
|
2020-10-16T02:50:10
|
|
minor update to os/2 config file and update.
binary (dll) output doesn't change.
|
|
58976bda
|
2020-10-15T12:00:15
|
|
Allow more than one window on iOS as long as they're on different displays
|
|
a90f0400
|
2020-10-15T21:37:30
|
|
os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
also renamed the 'debug' macro to debug_os2: the former was dangerously
a common name.
the binary (dll) output is precisely the same as before.
|
|
bdc5129f
|
2020-10-15T10:13:46
|
|
Use a high priority dispatch queue for GCKeyboard and GCMouse events for the lowest latency possible
This appears to reduce latency between 1-4 ms on an iPad Pro.
|
|
a3a0ef75
|
2020-10-15T10:13:44
|
|
Added support for low latency mouse and keyboard handling in iOS 14
The mouse support in iOS 14.0 has a bug with accumulating duplicate mouse deltas that won't be fixed until iOS 14.1, so we don't enable it until then.
|
|
d9aea0c3
|
2020-10-15T10:13:42
|
|
Update the existing haptic player when we rumble on iOS
|
|
645a3280
|
2020-10-15T10:13:40
|
|
Fix iOS and tvOS builds
- Fix iOS and tvOS scheme names
- Add iOS/tvOS Developer signing identities and development team to iOS and
tvOS shared library schemes
|
|
cca16c9c
|
2020-10-15T17:56:19
|
|
kmsdrm: merge GetDisplayDPI implementation by bms20 <brett@mynah-software.com>
|
|
d2723875
|
2020-10-14T23:01:06
|
|
os2: integrate the port into main tree.
|
|
20db1471
|
2020-10-14T23:01:06
|
|
added documentation docs/README-os2.md (based on original readme.os2).
|
|
5807cb3d
|
2020-10-14T23:01:06
|
|
os2: remove dependency to gradd.h from IBM's ddk which is non-free:
Add a minimal my_gradd.h containing structures and constants only used
by SDL_os2vman.c -- based on public knowledge from around the internet
including pages from http://www.osfree.org and http://www.edm2.com .
|
|
b6965a17
|
2020-10-14T23:01:05
|
|
os2: Andrey Vasilkin agreed that his code to be put under Zlib license:
add SDL license headers to geniconv sources.
|
|
1d9cf23e
|
2020-10-14T23:01:05
|
|
os2: updated copyright dates for 2020. header guard fixes.
|
|
a3d7913c
|
2020-10-14T23:01:05
|
|
SDL_os2audio.c (OS2_OpenDevice): change spec->samples assignment:
Original code assigned MCIMixSetup.ulSamplesPerSec value to it, but it
is just the freq... We now change spec->samples only either if it is 0
or we changed the frequency, by picking a default of ~46 ms at desired
frequency (code taken from SDL_audio.c:prepare_audiospec()).
With this, the crashes I have been experiencing are gone.
|
|
e112b776
|
2020-10-14T23:01:05
|
|
SDL_os2audio.c (OS2_OpenDevice): change {0} initializers to SDL_zero()
|
|
72594e25
|
2020-10-14T23:01:04
|
|
SDL_os2audio.c (OS2_OpenDevice): remove assignment to wrong spec member
Correct assignment to 'format' member is done below, already.
|
|
fe2cc8d8
|
2020-10-14T23:01:04
|
|
OS2_VideoQuit(): avoid double free()ing of displays.
Our caller SDL_VideoQuit() already frees display_modes, driverdata, etc.
Noticed in bitwiseworks' version at https://github.com/bitwiseworks/SDL2-os2
|
|
fba32ee2
|
2020-10-14T23:01:04
|
|
OS2_VideoInit: zero the stSDLDisplay and stSDLDisplayMode variables
Fixes testdisplayinfo.exe crashing in SDL2-2.0.13. (How it did work before?..)
|
|
54ced668
|
2020-10-14T23:01:04
|
|
port from 2.0.12 to 2.0.13 / current SDL-hg repository.
- video: VideoBootStrap->available() is gone.
- thread: all important SDL_CreateThread internal data now put into
struct SDL_Thread: changes to SDL_SYS_CreateThread().
|
|
5da796fe
|
2020-10-14T23:01:03
|
|
os/2: port from SDL2-2.0.5 to SDL2-2.0.12
- events / video: SDL_SetDoubleClickTime() removed -- functionality
moved to SDL_mouse.c:SDL_MouseDoubleClickTimeChanged().
- video: struct SDL_VideoDevice-> CreateWindow and CreateWindowFrom
members renamed to CreateSDLWindow and CreateSDLWindowFrom
|
|
5d89217f
|
2020-10-14T23:01:03
|
|
os2/SDL_sysfilesystem.c: fix crash if one of the parameters is NULL
Has been happening with testfilesystem from 2.0.6 and newer because
of commit 572a721879ef.
Also set error strings in certain error conditions.
Also applied coding style / whitespace fixes, while I was there.
|
|
222f0268
|
2020-10-14T23:01:03
|
|
os/2: port from SDL2-2.0.4 to SDL2-2.0.5:
changes to SDL_os2audio.c, SDL_os2video.c, os2/SDL_systhread.c in order
to accomodate SDL2-2.0.5 changes.
- audio: WaitDone() is gone, CloseDevice() interface changes.
- events / video: DropFile() changes:
SDL_DROPBEGIN and SDL_DROPCOMPLETE events, window IDs for drops.
- thread: struct SDL_Thread->stacksize
|
|
5f3f67b1
|
2020-10-14T23:01:03
|
|
os2/SDL_sysfilesystem.c: use OS/2 api DosCreateDir() instead of mkdir().
mkdir() from watcom and emx differ - the latter being unix-ish, so this
change avoids ifdefs.
|
|
4551c633
|
2020-10-14T23:01:02
|
|
os2: make testnative working -- imported from bitwiseworks' fork:
https://github.com/bitwiseworks/SDL2-os2/commit/e2abc76b24c795051d0092cbd425544e73a0713e
|
|
1b99d805
|
2020-10-14T23:01:02
|
|
os2: updates from Andrey Vasilkin's 2020-09-07 sources.
|
|
aa790837
|
2020-10-14T23:01:02
|
|
os2: several warning fixes.
mostly those "W007: '&array' may not produce intended result" warnings
from Watcom, visible only in C++ mode. one or two others here & there.
|
|
f9af19f5
|
2020-10-14T23:01:02
|
|
os2: updates to SDL_systhread.c:
removed lots of garbage. added SDL_PASSED_BEGINTHREAD_ENDTHREAD guard,
because the code requires it.
|
|
c2188619
|
2020-10-14T23:01:01
|
|
os2: added a 2-byte padding to os2 SDL_PrivateAudioData
|
|
d1323eb0
|
2020-10-14T23:01:01
|
|
os2: better error reporting from loadso
|
|
861ac81b
|
2020-10-14T23:01:01
|
|
os2: changes to debug macros
|
|
110a0f7b
|
2020-10-14T23:01:01
|
|
os2: update include paths. add missing libc includes to geniconv.
|
|
74cfb81d
|
2020-10-14T23:01:00
|
|
os2: add port files for SDL2-2.0.4 from Andrey Vasilkin
only geniconv/iconv.h (was from LGPL libiconv) is replaced with a generic
minimal iconv.h based on public knowledge.
|
|
93e14497
|
2020-10-14T15:50:04
|
|
SDL_waylanddatamanager.c (mime_data_list_add): constify the buffer param
Fixes -Wdiscarded-qualifiers warnings from Wayland_data_source_add_data()
|
|
eb1aba61
|
2020-10-13T21:08:22
|
|
Make the CoreHaptics framework optional on iOS and tvOS
|
|
b9cbea35
|
2020-10-13T21:08:20
|
|
video: Refresh Windows display list on WM_DISPLAYCHANGE
- Displays may have been added, removed or changed and all cached monitor
handles are invalidated as a result.
- Display events are handled in three steps:
1. Mark all currently know displays as invalid
2. Enumerate all displays, adding new ones and marking known displays as valid
3. Remove all displays still invalid after enumeration
- Display connect/disconnect events are sent when displays are added or removed
after initial setup
|
|
a558409b
|
2020-10-13T21:08:18
|
|
Only include CoreHaptics if we're building with rumble support
|
|
75d5be97
|
2020-10-13T21:08:17
|
|
Fixed compiling with an older iOS SDK
|
|
6b62494e
|
2020-10-13T21:08:15
|
|
Added support for controller battery status on iOS 14
|
|
1b31e9f6
|
2020-10-13T21:08:13
|
|
Added support for game controller rumble on iOS 14
|
|
2d7b33cb
|
2020-10-13T21:08:11
|
|
Added support for the controller home button on iOS 14
|
|
2daa670c
|
2020-10-13T15:20:03
|
|
cmake: look for iconv in libc, too (bug #5316.)
|
|
67568518
|
2020-10-13T14:45:10
|
|
cmake: run updaterev.sh if(NOT CMAKE_HOST_WIN32)
... not if(NOT WINDOWS OR CYGWIN)
This way, it generates SDL_revision.h in cross-build environments too.
|
|
665cfa49
|
2020-10-13T14:32:15
|
|
cmake: check for alloca() in stdlib.h and malloc.h, too (bug #5316)
|
|
fc795f89
|
2020-10-13T05:20:00
|
|
SDL_cpuinfo.h: add missing const to size parameter of SDL_SIMDRealloc()
so that the declaration matches the definition.
|
|
af06a60a
|
2020-10-13T00:33:56
|
|
Makefile.os2: remove some unnecessary stuff.
|
|
48c03d9a
|
2020-10-12T02:40:00
|
|
cmake: reduce STDC_HEADER_NAMES list to only relevant headers,
i.e. stddef.h, stdarg.h, stdlib.h, string.h, stdio.h, wchar.h, float.h.
Fixes issue described at:
https://bugzilla.libsdl.org/show_bug.cgi?id=4885#c2
|
|
196cda69
|
2020-10-12T01:02:28
|
|
build: fix / update sensors (windows) configuration
- SDL_config.h.in: add missing defines SDL_SENSOR_COREMOTION
and SDL_SENSOR_WINDOWS (configure did set SDL_SENSOR_WINDOWS
but it never went in SDL_config.h or Makefile.)
- SDL_config.h.cmake: remove duplicated SDL_SENSOR_XXX cmake
defines.
- autofoo, cmake: check for sensorsapi.h header before enabling
windows sensors.
|