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d0bbfdbf
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2022-12-01T16:07:03
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Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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fb0ce375
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2022-11-27T17:38:43
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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38af459d
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2022-11-06T01:15:19
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Fixed potential clobbering of packets of different types using SDL_HIDAPI_SendRumble()
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33050fea
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2022-10-07T11:29:49
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Only open HID devices that might have a HIDAPI driver available
This prevents an OS prompt for every connected device when running on Android
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2c518747
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2022-09-27T09:56:02
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Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
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1e1be0b9
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2022-09-26T23:00:58
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Updated logic to match between PS4/PS5/Switch controllers
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8c40a6b0
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2022-09-26T22:47:21
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Drop PS5 Bluetooth reports that fail CRC check
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67db8a91
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2022-09-26T20:41:51
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Wait for input before reconnecting a Bluetooth device
On Windows, the Bluetooth device can remain in a connected state if the controller just shut down. It won't return any errors, but it also won't generate any input reports in this state, so wait until we know for sure that the Bluetooth controller is sending data before letting the application know it's available.
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b7fddb4c
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2022-09-26T14:39:51
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Minor tweaks
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39adcc0a
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2022-09-26T14:20:34
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Prefer USB input over Bluetooth for PS5/PS5/Switch controllers
Nintendo Switch controllers will automatically turn off Bluetooth when connected over USB, but this takes care of that a little more quickly.
PS4 and PS5 controllers will happily send reports over both Bluetooth and USB, so we'll prefer USB if connected and switch back to Bluetooth if USB is disconnected.
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17d7d03a
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2022-09-26T08:12:35
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Added detection of the joystick type for third party PS4 and PS5 controllers
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5b3b7e6e
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2022-09-23T16:46:36
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Separated PS4/PS5 effects support into individual capabilities
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5b4c10fc
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2022-09-23T02:36:53
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Return true from IsSupportedDevice if it's a device that we _might_ support
This forces an update of the device list so we have the correct state when we check to see whether a device is being handled by HIDAPI
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899a1e7c
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2022-09-22T23:54:26
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Skip PS4/PS5 probe message if we already know it's a supported controller
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fa2063fb
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2022-09-22T23:42:25
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Improved detection of third party PS4 and PS5 controllers
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aa2e2f48
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2022-09-22T18:22:17
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Make sure HID devices can be opened before making them available to the application
This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781.
We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
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6cbdc666
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2022-09-22T09:05:06
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Fixed use of uninitialized 'size' variable (thanks @ozkan!)
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0c4594ac
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2022-09-22T06:45:46
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Improved PS4 and PS5 third-party controller feature detection
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2e9f5b59
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2022-09-16T15:41:35
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Added support for the HORI Fighting Commander OCTA (Xbox Series X and PS versions)
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5770e87c
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2022-09-02T13:57:59
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Fixed regression handling touchpad input with PS5 controllers using the original shipping firmware
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cdaafcec
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2022-08-30T14:56:11
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The Kinvoca Joy-Cons are handled by the Joy-Con driver, not the Switch Pro driver.
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b2ac758f
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2022-08-29T17:33:00
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Added support for the Hori Fighting Stick Alpha to the HIDAPI driver
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52b6899a
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2022-08-19T11:11:23
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Added hints for more fine grained control over HIDAPI Xbox controller support
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5545be85
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2022-08-08T23:44:50
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The player LED index wraps for PS5 controllers, like it does for other controller types
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b0e827fb
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2022-06-17T07:55:33
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Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer
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68544be4
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2022-06-10T11:31:59
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Added support for the Nintendo Online controllers
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9202df04
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2022-06-09T18:11:34
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Implemented SDL_GameControllerGetFirmwareVersion() for HIDAPI PS5 controllers
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2ca08378
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2022-04-22T14:21:41
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SDL: sometimes the PS5 controller doesn't report having to power even when connected over USB. Possibly related to being completely charged? Either way we already know that it's USB or BT so let's use the driver's knowledge instead.
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2c04df8d
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2022-03-30T18:33:38
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joystick: Fix rumble issues on PS5 HIDAPI controllers
We were returning the report size from HIDAPI_DriverPS5_RumbleJoystick() rather
than 0 upon success, causing SDL_JoystickRumble() (and callers) to think that
rumbling failed.
This didn't cause major problems until 1868c5b, when it started preventing
rumble state from being persisted in the joystick core, even though it was
successfully sent to the hardware.
This led to all sorts of strangeness, including broken rumble duration and
attempts to stop rumble being discarded.
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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66058bbb
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2021-11-15T16:52:56
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Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Fixes https://github.com/libsdl-org/SDL/issues/4952
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6ad0fb84
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2021-11-13T17:55:10
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SDL_hidapi_ps4.c, SDL_hidapi_ps5.c: use SDL_zeroa()
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afccabb8
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2021-11-11T12:12:05
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joystick: Add capability flags for rumble and trigger rumble
When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
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1ccfbf96
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2021-11-11T11:13:08
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joystick: Convert HasLED() into a generic GetCapabilities() function
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5b646cd1
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2021-11-07T22:58:44
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Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
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a186a503
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2021-07-29T06:43:39
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Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.
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384d86b5
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2021-07-23T23:48:23
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Fixed compile warnings with Visual Studio
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d135c076
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2021-07-08T13:22:41
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Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
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333c8e75
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2021-05-17T11:54:05
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The PS5 driver supports Joystick LED
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6e97170e
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2021-01-08T21:16:06
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Use PS4 rumble hint as the default for the PS5 rumble hint
Existing SDL applications may not know about the need to set a specific
hint to enable rumble on PS5 controllers, even though they may already
set the equivalent SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE hint for PS4
controller rumble support.
Rather than requiring those developers update their apps, let's use the
SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE value as an indication of the behavior
they are expected for all PlayStation controllers.
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e2f46ed8
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2021-01-14T23:49:20
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Always lock the HIDAPI device when closing, in case rumble is pending
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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0684572c
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2020-12-29T12:13:10
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Added a hint to control whether the player LEDs should be lit to indicate which player is associated with a PS5 controller.
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0ed4d929
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2020-12-23T04:53:23
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Fixed setting player LEDs for PS5 controllers over Bluetooth
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6341bb35
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2020-12-22T21:51:59
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Fixed controller disconnect detection for PS4 and PS5 controllers over Bluetooth
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a30adae5
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2020-12-22T20:58:32
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Make it possible to turn on PS4 rumble effects at runtime using the hint
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c93947a2
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2020-12-22T20:12:03
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Make it possible to turn on PS5 rumble effects at runtime using the hint
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058a0ab4
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2020-12-22T14:38:32
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Set the pad lights on the PS5 controller corresponding to the player index
Also allow setting the player index from testgamecontroller using the number keys
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6a57072e
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2020-12-22T14:10:08
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Only add the touchpad and sensors to the PS5 controller if effects are enabled
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4ec776c3
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2020-12-22T13:29:23
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Don't switch the PS5 controller out of DirectInput mode by default
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80e5c689
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2020-12-13T01:20:38
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Fixed the PS5 controller not disconnecting when powered off
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e3966e25
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2020-11-30T13:04:30
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Use the correct internal API for updating the battery level for PS5 controllers
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f4ed07de
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2020-11-30T13:02:34
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We don't know whether the PS5 controller is Bluetooth or not when we open it
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e44bf8a0
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2020-11-23T21:18:37
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Fixed bug 5359 - Incorrect sensor data from DualShock4
multiply gyro values by sensitivity
When the hardware calibration fails, values read from sensors need to be multiplied by default sensitivity (16 for gyro, 1 for accelerometer).
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5b3616c3
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2020-11-23T18:24:05
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Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
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870841c4
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2020-11-21T11:59:01
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Reset the LED state after Bluetooth connection has completed on the PS5 controller
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549010f2
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2020-11-20T13:24:49
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It takes 2 packets to stop audio haptics and start emulated rumble on the PS5 controller
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c9b097e6
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2020-11-19T13:31:16
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Clarify the meaning of the rumble enable bits for the PS5 controller
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c85623d7
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2020-11-19T13:10:14
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Re-enable haptic audio after rumble on PS5 controller
Also make sure we don't set any other state when we're not intending to, and added more interesting effects which are currently not exposed via API
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8c3196da
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2020-11-18T21:33:11
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Fixed some compiler warnings
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463d84a8
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2020-11-17T10:56:56
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Added support for the PS5 controller gyro and accelerometer
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fcb21aa8
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2020-11-17T10:30:20
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Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers
Also fixed an issue with the accelerometer on iOS having inverted axes
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d140d887
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2020-11-16T17:36:47
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Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial()
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71e32f5e
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2020-11-16T15:00:15
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Added SDL_crc32()
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3d48fc05
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2020-11-16T13:21:02
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Added notes about the pad lights on the PS5 controller
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4514ad57
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2020-11-16T13:07:11
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Fixed updating LED state when starting application with Bluetooth PS5 controller connected
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a37e3ae2
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2020-11-16T11:21:58
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Implemented PS5 effects over Bluetooth
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c6c116e8
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2020-11-16T10:51:13
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Implemented setting the LED color on the PS5 controller
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aa7c3eae
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2020-11-16T09:16:01
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Fixed size of rumble packet
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f28c01a4
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2020-11-16T09:11:15
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Fixed rumble order on PS5
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eb94c19a
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2020-11-16T08:09:15
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SDL: fix iOS build
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8243bd1d
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2020-11-16T08:09:13
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SDL: Plumb PS5 rumble to output report
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9f51fad3
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2020-11-13T18:01:29
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Added support for the touchpad on PS4 and PS5 controllers
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78422fa3
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2020-11-13T13:17:07
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Added more detail on the PS5 controller state packet and enable full reports over Bluetooth
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320a7587
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2020-11-11T19:26:59
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Fixed compiler warnings
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3a3aaac2
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2020-11-06T11:30:52
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Added 4 auxiliary buttons to the game controller API
Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver
PS4 and PS5 controllers use AUX1 to represent the touchpad button
Nintendo Switch Pro controllers use AUX1 to represent the capture button
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a22beef4
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2020-11-05T17:03:28
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Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4
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