Log

Author Commit Date CI Message
Sam Lantinga 14d58dc8 2021-07-27T14:23:40 Fixed the parameter documentation
Ethan Lee a3eb297e 2021-07-27T17:17:19 wayland: Rework enter/leave and update_scale_factor to avoid bogus wl_output data. Also remove get_window_scale_factor() which was just pointless indirection.
Simon Zeni 6aae5b44 2021-07-27T17:12:26 Remove wl-shell and xdg-shell-unstable-v6 support (#4323) * wayland-protocol: update wayland.xml to 1.19.0 * wayland: remove shell_surface field from SDL_SysWMinfo * wayland: remove wl_shell support * waypand-protocols: update xdg-shell.xml to 1.20 * wayland: remove xdg-shell-unstable-v6 support * wayland: deprecate wl shell surface syswm info, add xdg surface
Sam Lantinga 65dc4edb 2021-07-27T12:51:44 Reverted accidental Visual Studio version bump in SDL.sln
Sam Lantinga 88e4755c 2021-07-27T12:43:00 Make sure we don't try to turn on relative mouse mode while clicking on the window title bar. This fixes bug https://github.com/libsdl-org/SDL/issues/4469
Sam Lantinga 7df6a9ea 2021-07-27T10:44:04 Add a test case for bug https://github.com/libsdl-org/SDL/issues/4469
Splamy c72aef26 2021-05-01T23:56:23 Fixed microphone randomly stop working WASAPI_WaitDevice is used for audio playback and capture, but needs to behave slighty different. For playback `GetCurrentPadding` returns the padding which is already queued, so WaitDevice should return when buffer length falls below the buffer threshold (`maxpadding`). For capture `GetCurrentPadding` returns the available data which can be read, so WaitDevice can return as soon as any data is available. In the old implementation WaitDevice could suddenly hang. This is because on many capture devices the buffer (`padding`) wasn't filled fast enough to surpass `maxpadding`. But if at one point (due to unlucky timing) more than maxpadding frames were available, WaitDevice would not return anymore. Issue #3234 is probably related to this.
Ryan C. Gordon 4ef8674d 2021-07-27T14:18:44 Revert "wasapi: Open capture devices the way we used to." This reverts commit 0d0fee7569803ddc41985bfc249418b02dd8cd97.
Ryan C. Gordon 0d0fee75 2021-07-27T14:12:18 wasapi: Open capture devices the way we used to. This should work around the regression in #3234, since it basically reverts the problem change, but only for capture devices. Fixes #3234.
Sam Lantinga b2d77e63 2021-07-27T10:57:40 Added testwm2 to the Visual Studio test programs
Ryan C. Gordon f4eb7f32 2021-07-27T13:45:33 spinlock: Favor gcc-style atomics over MSVC interfaces. This resolves a problem when using Clang on Windows. Fixes #4346.
Ozkan Sezer 9bcb5e7b 2021-07-27T20:20:28 configure: move CheckLibDecor into CheckWayland
Ryan C. Gordon 736a424f 2021-07-27T13:12:57 pulseaudio: Optionally add "monitor" sources to device list. There's a new hint to enable this. Fixes #2917.
Ryan C. Gordon 8d790b10 2021-07-27T12:23:46 audiocvt: stereo-to-mono SSE3 now uses unaligned accesses. On modern CPUs, there's no penalty for using the unaligned instruction on aligned memory, but now it can vectorize unaligned data too, which even if it's not optimal, is still going to be faster than the scalar fallback. Fixes #4532.
Sam Lantinga a894ce4c 2021-07-27T08:34:46 Include README.md in the distribution archive
Ozkan Sezer e16fb603 2021-07-27T17:10:24 tweak HAVE_IMMINTRIN_H in SDL_config_windows.h, add to SDL_config_macosx.h
Sam Lantinga 2a53f831 2021-07-26T23:29:20 Fixed controllers showing up under both MFI and HIDAPI drivers The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers. This fixes bug https://github.com/libsdl-org/SDL/issues/4209
Sam Lantinga 46869db0 2021-07-26T23:27:13 Fixed controller rumble on macOS Needed to add a strong reference to the haptics engine
SDL Wiki Bot e94d4b8c 2021-07-27T00:08:05 Sync wiki -> header
Sam Lantinga a850fec7 2021-07-26T15:05:02 Added missing mapping for the Xbox Elite Controller on Linux This fixes https://github.com/ValveSoftware/steam-for-linux/issues/7826
Ozkan Sezer d80ef3e5 2021-07-26T22:51:24 SDL_VideoInit: silence 'may be used uninitialized' warning src/video/SDL_video.c:475: warning: 'i' may be used uninitialized in this function
Luis Cáceres 45de0a1d 2021-04-02T06:28:10 Support comma-separated lists in SDL_AUDIODRIVER
Luis Cáceres 5ec69285 2021-04-02T06:16:09 Support comma-separated lists in SDL_VIDEODRIVER
Sam Lantinga ba8bc143 2021-07-26T12:09:33 Sort joystick entries in /dev/input This fixes https://github.com/libsdl-org/SDL/issues/4430
Sam Lantinga 8d527def 2021-07-26T10:18:18 Revert "hidapi_switch: Implement HD rumble effect (#4538)" This reverts commit 19082b115b8ba3fff93e1c317c380718086a509c, which broke rumble on the Nintendo Switch Pro controller
Narr the Reg 19082b11 2021-07-26T12:00:53 hidapi_switch: Implement HD rumble effect (#4538)
Ozkan Sezer 3b7649c5 2021-07-26T01:29:10 regenerated configure
Christian Rauch 9e6fcbe7 2020-06-11T22:10:28 wayland: client-side decoration
Christian Rauch f4f9c6bc 2021-03-11T00:40:43 CI: add 'libdecor' dependency from upstream
Christian Rauch e5f9fae0 2021-05-16T23:19:45 wayland: don't flush after setting fullscreen
Christian Rauch ac904b8e 2021-06-21T01:25:25 wayland: ignore resize in fullscreen or maximised mode
Christian Rauch ee062c64 2021-05-19T00:13:39 wayland: implement toggling decorations
Christian Rauch 2b3cf36f 2021-05-22T00:49:10 wayland: forward window events
Christian Rauch 48066984 2021-04-05T14:09:03 wayland: enable/disable ACTION_RESIZE for fullscreen
kenmays c0601d01 2021-07-25T10:15:03 SDL: Updated patches for HAIKU
kenmays 761d3837 2021-07-25T10:14:26 SDL: Updated patches for HAIKU
Mathieu Eyraud 8e604a5f 2021-07-25T18:44:33 Fix error handling in X11_SetWindowTitle X11_XChangeProperty return 1 on success.
Jaylon Gowie bc3b98f3 2021-07-25T03:33:44 Replace with SDL_SendKeyboardKeyAutoRelease
Jaylon Gowie 5cd37c0a 2021-07-25T01:04:51 Add Enter Key support to PSVita IME keyboard
Sam Lantinga 10ec4c86 2021-07-24T22:11:22 Added support for the PowerA Nintendo Switch Spectra Controller
Sam Lantinga 3c9559f7 2021-07-24T19:43:56 Don't try to rumble third-party Nintendo Switch Pro controllers Sending rumble to the PowerA Spectra Nintendo Switch controller hangs input reports for a couple of seconds.
Sam Lantinga cc19b13b 2021-07-24T19:21:29 Fixed missing return statement
Cameron Cawley 89bdc6ba 2021-07-24T13:57:59 Fix MSVC builds in paths with spaces
Cameron Cawley b0daa9f1 2021-07-24T13:33:54 Automatically select the default platform toolset for MSVC builds
Sam Lantinga d4ac6b5e 2021-07-24T15:58:33 Detect buffer overflow when getting DirectInput device state This fixes bug https://github.com/libsdl-org/SDL/issues/4528
Sam Lantinga 3b85e3fd 2021-07-24T15:47:11 Fixed internal Windows key state when using Windows+Space or Windows+G shortcuts This fixes bugs: https://github.com/libsdl-org/SDL/issues/4369 https://github.com/libsdl-org/SDL/issues/4500
Sam Lantinga 03c19efb 2021-07-24T15:25:50 Added support for multiple seats with touch input on Wayland This fixes bug https://github.com/libsdl-org/SDL/issues/4517
Sam Lantinga ff1b5e1b 2021-07-24T15:10:57 Implemented the window flash operations for X11
Ryan C. Gordon 5ae0dd4b 2021-07-24T17:44:35 joystick: Split out Linux opening code for reuse by querying code. This prevents an assertion whem LINUX_JoystickGetGamepadMapping tried to open the stick temporarily and messed with global state by doing so. Now the global state is only set in LINUX_JoystickOpen, but the common code is shared by both interfaces. Fixes #4198.
Cameron Cawley 6c92bf54 2021-07-24T15:34:53 Add more filters to the MSVC project
Sam Lantinga f1633127 2021-07-24T13:41:55 Added a window flash operation to be explicit about window flash behavior
Joel Linn b2c8d3e9 2021-06-11T22:14:54 audiocvt: 5.1 to Stereo conversion utilizing AVX
Joel Linn 20eea021 2021-06-12T01:25:40 Windows: set HAVE_IMMINTRIN_H for AVX intrinsics
Joel Linn 638befc1 2021-06-10T17:22:39 audiocvt: 5.1 to Stereo conversion utilizing SSE
Joel Linn db56526f 2021-06-10T13:07:27 audiocvt: Replace divisions Division is expensive and the compiler can not replace it themselves. Though we now we will be ok in terms of floating point edge behaviour.
Sam Lantinga e1c3a250 2021-07-24T12:11:27 Changed SDL_FlashWindow() so it doesn't take a flash count, and added the hint SDL_HINT_WINDOW_FLASH_COUNT to control behavior on Windows
Sam Lantinga 09d1cea7 2021-07-24T11:15:09 Use the new controller type for the Luna and Stadia controllers
Sam Lantinga 2147e7bf 2021-07-24T11:01:58 Sorted the hints alphabetically
Sam Lantinga 808c3ae6 2021-07-24T10:36:56 Allow mapping Android controllers that just have a D-PAD and face buttons This fixes bug https://github.com/libsdl-org/SDL/issues/4327
SDL Wiki Bot 856c87fc 2021-07-24T17:32:05 Sync wiki -> header
Sam Lantinga d89f4b3a 2021-07-24T10:29:34 Note that mouse warping doesn't work over Microsoft Remote Desktop Fixes the documentation portion of bug https://github.com/libsdl-org/SDL/issues/4206
Sam Lantinga 94b7a876 2021-07-24T09:10:18 Added SDL_GameControllerType enumerations for the Amazon Luna and Google Stadia controllers Fixes bug https://github.com/libsdl-org/SDL/issues/4019
Ryan C. Gordon 6956f4aa 2021-07-24T11:06:40 cmake: use CMAKE_INSTALL_LIBDIR instead of hardcoding "lib", etc. These came from HaikuPorts, specifically this patchset: https://github.com/haikuports/haikuports/blob/462947dd4f285a885d8011cade7cd0f7151cfe74/media-libs/libsdl2/patches/libsdl2-2.0.14.patchset This is just the part that is _not_ Haiku-specific. I wanted this in a separate commit though, since I'm not really a CMake expert; if this causes problems and we need to bisect to it, we won't be confused about it being a Haiku issue when we get here. Fixes #4092. (and probably others.)
Ryan C. Gordon 403afdb5 2021-07-24T11:02:27 cmake: Haiku fixes. These came from HaikuPorts, specifically this patchset: https://github.com/haikuports/haikuports/blob/462947dd4f285a885d8011cade7cd0f7151cfe74/media-libs/libsdl2/patches/libsdl2-2.0.14.patchset This is just the Haiku-specific bits; the more general parts about install dirs will be split into a different commit here. Reference issue #4092.
Sam Lantinga 7d8f34cb 2021-07-24T01:19:58 Updated .gitignore from @Zangetsu38 - thanks!
german77 e6e8fe6d 2021-07-23T10:45:03 hidapi_switch: Implement analog rumble
Sam Lantinga 669714ca 2021-07-23T23:51:35 Added the ThrustMaster T.16000M as a flightstick
Sam Lantinga 384d86b5 2021-07-23T23:48:23 Fixed compile warnings with Visual Studio
Sam Lantinga adb75d64 2021-07-23T23:45:18 Fixed hotplug detection not working on UWP or when SDL isn't pumping Windows events This fixes bugs: https://github.com/libsdl-org/SDL/issues/4321 https://github.com/libsdl-org/SDL/issues/4147 Thanks to DJm00n for the suggestion!
Sebastian Krzyszkowiak 7b0092db 2021-07-23T18:58:25 vita: touch: Mark the back panel as an indirect absolute touch device It's not a touchscreen, but an additional touch panel on the back of the device.
Sam Lantinga 422b053b 2021-07-23T16:32:35 Added support for the full line of current PowerA Xbox Series X controllers
SDL Wiki Bot 7edffc57 2021-07-23T18:29:04 Sync wiki -> header
Ryan C. Gordon 9632fb33 2021-07-23T12:48:28 README-dynapi.md: Cleaned up markdown formatting.
SDL Wiki Bot c06448fe 2021-07-23T16:39:05 Sync wiki -> header
SDL Wiki Bot 48993a7f 2021-07-23T16:14:49 Sync wiki -> header
Ozkan Sezer 15ed6653 2021-07-22T20:50:02 Fixes to kmsdrm dynamic loading support. Fixes: https://github.com/libsdl-org/SDL/issues/4520
Jaylon Gowie 48bbe31b 2021-07-20T21:45:21 Add PreSwapCallback for updating SceCommonDialog
Jaylon Gowie 9c1306bc 2021-07-20T21:44:16 Add elgext.h header
meyraud705 4ada14a2 2021-07-21T13:39:10 Replace libc functions to SDL equivalent in wayland video subsystem Wayland video subsystem uses a mix of libc and SDL function. This patch switches libc functions to SDL ones and fixes a mismatch in memory allocation/dealoccation of SDL_Cursor in SDL_waylandmouse.c (calloc on line 201 and SDL_free on line 313) which caused memory corruption if custom memory allocator where provided to SDL.
Ivan Epifanov f806064e 2021-07-19T13:12:10 Remove 'support' for rgb/bgr textures, that was causing issues with them
Niklas Haas d6641d71 2021-07-19T11:52:57 kmsdrm: Explicitly set the surface transform and alpha mode This is required by the specification. Set these to sensible defaults. Fixes a validation layer error that occurs otherwise.
Niklas Haas 76007427 2021-07-19T11:26:54 kmsdrm: Properly zero-initialize CreateInfo structs As written, these contain undefined stack contents, which in practice causes crashes/hangs and/or triggers the validation layers (they complain about `pNext` and `flags` not being NULL).
Cameron Gutman 9170c0c7 2021-07-15T18:35:20 CI: Add Windows ARM64 builds
Ryan C. Gordon 37d4f003 2021-07-14T17:09:05 doxygen: Removed some cruft that accumulated during wiki migration.
Ryan C. Gordon c07e5e99 2021-07-14T17:07:41 wikiheaders.pl: Add --copy-to-header option. ...because I keep mistyping it without the 's' on the end. :/
Ryan C. Gordon c88eb7a8 2021-07-14T17:07:04 Sync wiki -> header.
Ryan C. Gordon f8c1fc49 2021-07-14T14:15:30 doxygen: Fix all the "\returns" so they work as part of complete sentences.
Ryan C. Gordon 8ec9fbdd 2021-07-14T11:58:57 wikiheaders.pl: pull in full sections from headers, fix more whitespace.
Ryan C. Gordon 17b4a67a 2021-07-14T11:45:06 doxygen: We use "\returns" as part of the sentence.
Ryan C. Gordon bab0eb71 2021-07-14T10:03:31 wikiheaders.pl: Fix some wordwrap whitespace issues.
Ryan C. Gordon 04196a46 2021-07-14T09:59:52 doxygen: wrap some game controller code examples in "```c" blocks.
Ryan C. Gordon 7390bc0e 2021-07-14T09:36:07 wikiheaders.pl: Fix \sa tags that (incorrectly!) have "()" appended.
Ryan C. Gordon d115857c 2021-07-14T08:11:18 wikiheaders.pl: A bunch of work on correct wordwrap and (de)wikify.
Ryan C. Gordon 0ac13dc2 2021-07-14T08:01:55 doxygen: Tweak SDL_FlashWindow brief description. So "e.g." doesn't look like the end of the sentence to wikiheaders.pl.
Ryan C. Gordon 1f17bc54 2021-07-13T12:25:23 wikiheaders: look for "c++" before "c" in regular expression.
Ryan C. Gordon 269d0773 2021-07-13T11:11:55 wikiheaders: Ignore doxygen comments that aren't "/**" on a line by itself. Makes this ignore /** single line comments */
Ryan C. Gordon 8130950e 2021-07-13T11:11:33 wikiheaders: trim whitespace at edges after wordwrapping.
Cameron Cawley 0f107945 2021-07-13T23:07:54 Remove outdated comment about SDL_SoftStretch
Ivan Epifanov 817976da 2021-07-13T13:45:28 VITA: Rewrite and fix RenderCopyEx rotation
Sam Lantinga dc6f0443 2021-07-12T17:57:21 Added mapping for the Xbox Series X controller on tvOS