configure


Log

Author Commit Date CI Message
Manuel Alfayate Corchete 78c274cb 2020-09-26T19:18:09 kmsdrm: merge patches from Ozkan Sezer for removing c-99'isms and raising libgbm version reqeriments.
Sam Lantinga b0ca8efd 2020-07-17T22:21:37 Re-add check for Metal on x86, where it's not supported.
Ryan C. Gordon 45f5eb06 2020-07-16T04:37:14 configure: On Apple platforms, only exclude Vulkan on x86. This catches both x86-64 and ARM devices.
Sam Lantinga 968b830d 2020-07-15T16:12:44 Fixed bug 5232 - SDL2 configure script detects Apple Silicon Macs as iPhones; fails to build due to missing components jackmacwindowslinux I'm testing my application that uses SDL2 on the new Apple Silicon Macs. I set up the SDL 2.0.12 source code from the website and tried to build it. The first issue I ran into was that it was always building OpenGL ES, even if --disable-video-opengles was passed to configure. OpenGL ES headers do not seem to be present on the Apple Silicon macOS SDK, except for the iOS SDK headers. Then I had problems with the joystick driver, where some classes used on iOS were not available on macOS. After looking through the configure.ac script a bit, I found that iOS targets are selected when the build host matches "arm*-apple-darwin*". Clang on macOS 11.0 on arm64 reports the host as "arm64-apple-darwin20.0.0", which matches the iOS target. This means that ARM Mac compilation will always be detected as iOS. Unfortunately, there doesn't seem to be an easy way to detect Mac vs. iOS targets, since they now both use the same triplet & compiler for building. I'm not sure what the best way to fix this is, but maybe there could be an additional target flag to specify whether to build for macOS or iOS? This might break compatibility, though: with this approach, either all old scripts that used configure to build for iOS fail, or all new builds on macOS without a flag fail (silently?).
Ozkan Sezer fe97f01b 2020-07-05T22:33:10 configure: corretly print --enable-arm-simd default value.
Ryan C. Gordon 3b71ebec 2020-06-27T02:38:13 configure: Accidentally deleted a ')' Sorry!
Ryan C. Gordon 363fd52b 2020-06-26T23:30:59 configure/cmake: Disable ARM SIMD and NEON by default. It's buggy at the moment.
Sam Lantinga 49501a98 2020-06-04T09:10:49 Updated configure with changes from configure.ac
Ryan C. Gordon 8bd3b2c8 2020-05-20T16:34:19 configure: fix fcitx tests. Otherwise Unix systems without D-Bus support will attempt to compile sources they can't handle.
Ryan C. Gordon a5c654d5 2020-05-19T13:22:01 configure: Just don't do the -idirafter on QNX. The compiler understands it, but the "qcc" compiler driver doesn't, and the standard Khronos headers upset QNX anyhow, since they try to include X11 headers in the __unix__ section.
Ryan C. Gordon 72fdc805 2020-05-19T12:30:26 configure: -idirafter needs a space, -I doesn't. Some compilers are apparently quite cranky about the -I not having a space!
Ryan C. Gordon 475afe21 2020-05-19T12:08:05 configure: Do a real check for -idirafter anyhow. (The CMake project cheats around this by asking "are we GCC or Clang?" and I'm inclined to leave it like that for now.)
Ryan C. Gordon 2f565b44 2020-05-19T11:52:15 configure: Regenerate configure script.
Ryan C. Gordon fa23e3d0 2020-05-04T02:27:29 locale: Implemented SDL_GetPreferredLocales(). This was something I proposed a long time ago, Sylvain Becker did additional work on it, then back to me. Fixes Bugzilla #2131.
Sam Lantinga ef147d2e 2020-04-13T08:13:50 Enable virtual joystick API by default
James Le Cuirot abcc6706 2020-04-12T13:24:36 build: Don't duplicate Libs in Libs.private in pkg-config file pkg-config already prepends Libs to Libs.private when you specify --static so there's no need to duplicate them. Most other projects don't do this.
James Le Cuirot 99f87a71 2020-04-11T23:38:34 build: Merge pkg-config Libs.private into Libs for static-only builds A project being built entirely statically will call pkg-config with --static, which utilises the Libs.private field. Conversely it will not use --static when not being built entirely statically, even if there is only a static build of SDL available. This will most likely cause the build to fail due to underlinking unless we merge the Libs fields. This is what the Meson build system does when it generates pkg-config files. This also also follows the behaviour of sdl2-config. At the same time, the runtime linker flags are not applicable to static-only builds so only add them for shared builds.
Ryan C. Gordon d292f6bd 2020-04-10T12:17:14 stdlib: Add SDL_trunc and SDL_truncf
Sam Lantinga 3180ba81 2020-04-08T08:34:27 First pass at Windows sensor implementation
Ryan C. Gordon 377f2d35 2020-04-01T13:43:53 configure: Remove wayland-protocols check from configure and CMake scripts. We ship these with SDL now, don't need the system versions installed.
Sam Lantinga 891bd829 2020-03-20T20:33:26 Fixed warning building version.rc using mingw-64
Sam Lantinga 1a6f6054 2020-03-20T19:51:54 Regenerated configure with configure.ac changes
Sam Lantinga 74ba3cb4 2020-03-20T19:48:26 Backed out changeset c5bb2de42684
Sam Lantinga c63bb512 2020-03-20T19:42:59 Only build raw input support on Windows
Sam Lantinga 4dea340c 2020-03-16T12:23:38 Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows Jimb Esser Add new RawInput controller API, and improved correlation with XInput/WGI Reorder joystick init so drivers can ask the others if they handle a device reliably Do not poll disconnected XInput devices (major perf issue) Fix various cases where incorrect correlation could happen Simple mechanism for propagating unhandled Guide button presses even before guaranteed correlation Correlate by axis motion as well as button presses Fix failing to zero other trigger Fix SDL_HINT_JOYSTICK_HIDAPI not working if set before calling SDL_Init() Add missing device to device names Disable RawInput if we have a mismatch of XInput-capable but not RawInput-capable devices Updated to SDL 2.0.13 code with the following notes: New HID driver: xbox360w - no idea what that is, hopefully urelated SDL_hidapijoystick.c had been refactored to couple data handling logic with device opening logic and device lists caused some problems, yields slightly uglier integration than previously when the 360 HID device driver was just handling the data. SDL_hidapijoystick.c now often pulls the device off of the joystick_hwdata structure for some rumble logic, but it appears that code path is never reached, so probably not a problem. Looks like joystick_hwdata was refactored to not include a mutex in other drivers, maintainers may want to do the same refactor here if that's useful for some reason. Something changed in how devices get names, so getting generic names. Had to fix a (new?) bug where removing an XInput controller caused existing controllers (that moved to a new XInput index) to get identified as 0x045e/0x02fd ("it's probably Bluetooth" in code), rendering the existing HIDAPI_IsDevicePresent and new RAWINPUT_IsDevicePresent unreliable.
David Ludwig cc37ee8a 2020-03-16T00:21:22 virtual joysticks: add autotools-build support (Bug 5028) Autotools support for virtual-joysticks turns it OFF by default. To turn it on, pass the following into configure: --enable-joystick-virtual
Sam Lantinga 983bbf9e 2020-03-10T18:35:31 Backed out changeset 51622f74dc85
Sam Lantinga 93ed3c8b 2020-03-10T18:25:47 Updated SDL to version 2.0.13 for development builds
Sam Lantinga 4fb06a2a 2020-03-10T18:25:47 Updated SDL to version 2.0.13 for development builds
Sam Lantinga a8f91340 2020-03-02T15:14:52 Updated configure with change from last commit
Sam Lantinga 74ed2156 2020-03-01T14:58:16 Updated version to 2.0.12 for release candidate build
Sam Lantinga 2cd88ddf 2020-02-27T09:32:03 Temporarily disabled NEON optimizations added for bug 4365 The ABGR to ARGB blit results in an empty surface, this needs to be looked at.
Ryan C. Gordon dd1d8ab6 2020-02-21T15:52:35 cmake: more proper sdl2-config.cmake work (thanks, Alexander!) Fixes Bugzilla #4970.
Ryan C. Gordon be4d488e 2020-02-21T15:51:04 cmake: Backed out changeset 9009d85d3762 This is being replaced by a different patch (see Bugzilla #4970).
Ryan C. Gordon 229c2f8f 2020-02-14T13:37:32 cmake: Add PACKAGE_VERSION and SDL2_VERSION to sdl2-config.cmake.in Fixes Bugzilla #4970.
Cameron Cawley 8f1a916a 2020-02-13T20:50:47 Add basic support for compiling on RISC OS
Sam Lantinga 41dad5d7 2019-12-31T10:40:30 Fixed bug 4357 - iosbuild.sh broken with SDL 2.0.9 Christoph Charles The new source files for coremotion sensors don't seem to have been included correctly in configure.in. This leads to the build script ios-build.sh to fail at link time, complaining about missing symbols, namely about missing SDL_COREMOTION_SensorDriver.
Sam Lantinga dd5987e8 2019-12-22T13:42:20 Fixed bug 4911 - Build broken when hidapi enabled meyraud705 SDL_hidapi.c is added twice to 'SOURCES' which causes "multiple definition error" when linking.
Sam Lantinga de6397cf 2019-11-25T15:02:48 Use SDL_hidapi.c instead of the platform specific hid.c implementations when libusb isn't available
Sam Lantinga 116bd7eb 2019-11-23T11:35:20 Added the Linux hidraw sources when libusb isn't available
Ozkan Sezer d3232a82 2019-11-21T10:02:02 configure: add back mistakenly removed strtok_r check, and regenerate.
Ozkan Sezer eb8f14bb 2019-11-20T20:40:50 added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
Anuj Mittal 8bd33980 2019-11-13T10:51:02 configure: check for build dir when building version res (fix bug #4858) Fixes a race where we try to build version res file in build directory before it has even been created. Prevents errors like: /bin/bash ../SDL2-2.0.10/build-scripts/updaterev.sh /bin/bash ../SDL2-2.0.10/build-scripts/mkinstalldirs build mkdir -p -- build x86_64-pokysdk-mingw32-windres --include-dir=/home/pokybuild/yocto-worker/meta-mingw/build/build/tmp/work/x86_64-nativesdk-mingw32-pokysdk-mingw32/nativesdk-libsdl2/2.0.10-r0/recipe-sysroot/opt/poky/3.0/sysroots/x86_64-pokysdk-mingw32/usr/include ../SDL2-2.0.10/src/main/windows/version.rc build/version.o x86_64-pokysdk-mingw32-windres: build/version.o: No such file or directory Makefile:692: recipe for target 'build/version.o' failed make: *** [build/version.o] Error 1 make: *** Waiting for unfinished jobs.... touch build/.created WARNING: exit code 1 from a shell command. Extension of fix: https://hg.libsdl.org/SDL/rev/bb65ba8e039b Signed-off-by: Anuj Mittal <am.devel@gmail.com> --- configure.ac | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
Ryan C. Gordon d5e9fcf1 2019-10-24T21:51:55 configure: Regenerate configure script with the ARM SIMD/NEON changes.
Ryan C. Gordon ed7483f8 2019-10-15T22:36:08 x11: On macOS, look for X11 install in /opt/X11 instead of /usr/X11R6. This is where Apple installs XQuartz now (and apparently, the compatibility symlink at /usr/X11R6 can be missing). Fixes Bugzilla #4706.
Ozkan Sezer ffc7d091 2019-10-01T14:00:02 endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b .
Sam Lantinga 3fe2d836 2019-09-22T10:37:16 Updated SDL development builds to version 2.0.11
Sam Lantinga 7a84dd42 2019-08-12T13:35:36 Disable HIDAPI by default, as it breaks on Linux when trying to use libusb with non-root permissions on some distributions
Sam Lantinga e9ec7d41 2019-08-05T23:46:09 Fixed bug 4354 - CMake builds do not correctly enable IME on Linux Callum McGing While the CMake build checks for ibus and does enable the ibus backend with set(HAVE_IBUS_IBUS_H TRUE), this does not define SDL_USE_IME, thus CMake built SDL2 (as in Arch Linux) cannot use IME at all. The attached patch fixes this behaviour when building against ibus. IME support will still fail when only fcitx is available on the build system.
Alex Szpakowski aebaa316 2019-08-05T12:35:32 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
Ethan Lee aa09e612 2019-08-04T00:01:38 Port libusb hid.c to SDL, add to MinGW configure
Sam Lantinga 67fa8601 2019-08-02T18:14:31 Fixed building on Mac OS X without libusb
Ozkan Sezer 59ea0735 2019-08-01T17:41:40 configury: allow libusb-less hidapi for macosx.
Ethan Lee f7d82e56 2019-07-31T12:20:55 hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends. This is currently supported on Linux and macOS. iOS and Android are not supported at all, Windows support could be added with some changes to the libusb backend. The Visual Studio and Xcode projects do not use this feature. Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
Ryan C. Gordon 4df22d81 2019-07-08T16:08:16 configure: Windows and macOS now respect --enable-hidapi. (and it defaults to "yes" on those platforms. Other places, which use libusb, still default to no because they probably need root permissions to work.)
Sam Lantinga 51555a85 2019-06-21T10:58:30 Enable Raspberry Pi video by default
Sam Lantinga 67c67f3a 2019-06-17T10:13:28 Updated version to 2.0.10
Sam Lantinga 1b73d578 2019-06-08T18:32:29 Temporary fix for bug 4254 - a _lot_ of strict aliasing warnings Ozkan Sezer A horde of strict aliasing violation warnings are emitted from joystick layer, and also from a few other places. This happens with gcc-4.4.7 on Linux CentOS 6.10. Some other sysjoystick would possibly have the same warnings. Attached my full log here. Example entry: src/joystick/SDL_joystick.c: In function 'SDL_GetJoystickGUIDInfo': src/joystick/SDL_joystick.c:1094: warning: dereferencing pointer '({anonymous})' does break strict-aliasing rules
Sam Lantinga 6c0b304c 2019-06-05T12:03:45 Fixed bug 4655 - evdev is available on FreeBSD, check in 'configure' limited to Linux Jan Martin Mikkelsen The evdev interface is available on FreeBSD, with the xf86-input-evdev for include files in /usr/local/include/linux, so <linux/input.h> works, or when build with the native evdev option, where <dev/evdev/input.h> is available.
Sam Lantinga f79190f4 2019-04-23T07:59:31 Use _Exit() when available
Ryan C. Gordon 2f6c988e 2019-04-21T21:34:14 configure: Cleaned up audio/video summaries when building for Windows.
Sam Lantinga 1febfedf 2019-04-02T05:31:08 configure.in: Rename configure.ac to fix an 'aclocal' warning
Sam Lantinga fd946a48 2019-03-16T19:32:59 Fixed configure error if pkg modules aren't available
Sam Lantinga 40e3c015 2019-03-16T17:39:15 Added missing PKG_CONFIG macros
Ryan C. Gordon 8a5a05c1 2019-03-15T15:51:05 events: Let arbitrary signals to simulate iOS/Android backgrounding events. This lets you build a custom embedded device that roughly offers the "this process is going to the background NOW" semantics of SDL on a mobile device.
Sam Lantinga 39e8e395 2018-12-08T11:22:50 Fixed bug 4379 - fix parallel build with slibtool orbea I am having a parallel build problem with -j3 or higher using the autotools build and slibtool instead of GNU libtool. Basically slibtool is faster than GNU libtool and it will start working before mkdir starts or finishes creating the build/ directory.
Ryan C. Gordon 2878d4f8 2018-12-05T16:53:15 egl: Don't force X11 support when testing for EGL. Fixes building Wayland support on embedded systems without X11. (TODO: maybe move the EGL test out of the X11 tests at some point, too.)
Ryan C. Gordon 1689e9f9 2018-12-05T16:51:22 linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build. Fixes Bugzilla #4393.
Sam Lantinga bd0ae0a5 2018-11-23T21:11:11 Do a second pass to find libraries without a single version digit after the .so This finds libsndio.so.6.1 on Raspberry Pi
Ryan C. Gordon bc57ac27 2018-11-02T21:34:17 mir: Removed mir client support. Fixes Bugzilla #4288.
Sam Lantinga 4026f89d 2018-11-02T18:07:11 Fixed bug 4308 - Prebuilt SDL.dll files not compiled with ASLR support (DYNAMICBASE) Cameron Gutman The current SDL 2.0.8 and the prerelease SDL 2.0.9 are compiled without the DYNAMICBASE flag to indicate that ASLR may relocate the DLL at load-time. https://docs.microsoft.com/en-us/cpp/build/reference/dynamicbase-use-address-space-layout-randomization?view=vs-2017 When I build SDL.dll myself using the VS2010 project, the DLL has the DYNAMICBASE flag set (as is the default). Similarly, MinGW-w64 also enables ASLR by default on all binaries for a couple years now (https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=836365)
Sam Lantinga c17d6299 2018-09-28T21:19:27 Mark a subsystem as dummy, not disabled, if it was intended to be compiled in. From Tom Black: I'm having problems initializing the sensor module. I'm compiling with a standard ./configure && make && sudo make install, and the module says it's enabled, but SDL_Init(SDL_INIT_EVERYTHING) is failing with SDL_GetError() returning "SDL not built with sensor support".
Ozkan Sezer b11c75e9 2018-09-28T13:41:04 configury, cmake: add check for endpointvolume.h : add HAVE_ENDPOINTVOLUME_H, HAVE_MMDEVICEAPI_H and HAVE_AUDIOCLIENT_H in SDL_config.h.in, SDL_config.h.cmake, SDL_config_windows.h, and in SDL_config_winrt.h.
Ozkan Sezer cf7460e4 2018-09-28T11:30:50 configury, cmake: make wasapi option independent of directx.
Sam Lantinga f964ce03 2018-09-28T01:00:47 Fixed mingw-w64 build
Sam Lantinga 20dfda44 2018-09-28T00:40:35 Fixed mingw-w64 build
Sam Lantinga bc6c1997 2018-09-26T10:08:14 Updated version to 2.0.9
Sam Lantinga 044b00dc 2018-08-27T11:51:05 Fixed the DirectFB renderer not being enabled in autoconf builds
Sam Lantinga 3e5dbc69 2018-08-21T13:29:21 Added a dummy sensor driver
Sam Lantinga 7c3040e0 2018-08-21T12:11:34 First pass on the new SDL sensor API
Sam Lantinga d2042e1e 2018-08-09T16:00:17 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
Ryan C. Gordon c0ac09ed 2018-08-07T17:28:07 configure: Make wayland sources depend on generated headers. Otherwise occasionally the sources will try to compile before the headers it needs are generated. Fixes Bugzilla #3977.
Ethan Lee b4fe7412 2018-08-04T11:52:46 SDL_exp
Ozkan Sezer 507e271b 2018-07-01T19:50:00 made the wasapi configury option consistent with others.
Ozkan Sezer 88577916 2018-07-01T17:01:04 make WASAPI configurable in autofoo and cmake (default is on.) closes bug #3798.
Ryan C. Gordon 4f5bd53e 2018-06-25T09:37:25 wayland: Keep protocol XML files in-tree. Now you don't need the latest Wayland installed to build with newer protocols supported, as they'll build correctly; even if your system can't use them, we can make intelligent decisions at runtime about what's available on the current machine anyhow. This also simplifies some logic and possible failure cases in the configure and CMake scripts. Fixes Bugzilla #4207.
Ryan C. Gordon c8ac9096 2018-06-24T22:42:36 wayland: Implemented xdg-wm-base support. This is just in parity with the existing zxdg-shell-unstable-v6 code. Making the Wayland target robust (and uh, with title bars) is going to take a lot of work on top of this.
Sam Lantinga 0bade9b4 2018-05-05T10:31:03 Fixed bug 4154 - Fix three empty variable tests in configure Zack Middleton Running top-level SDL configure on macOS 10.11 resulted in the errors below because automake removed the brackets about the tests. ./configure: line 15756: : command not found ./configure: line 15759: -Iinclude -I/Users/zack/SDL/include -idirafter /Users/zack/SDL/src/video/khronos : No such file or directory ./configure: line 15763: : command not found
Sam Lantinga db94dfb1 2018-04-23T21:55:59 Fixed bug 4144 - CMake complains about trailing spaces in sdl2.pc Azamat H. Hackimov When you try use SDL2 2.0.8 in CMake project in Linux, it complains about trailing spaces in sdl2.pc: CMake Error at CMakeLists.txt:147 (add_executable): Target "TestSimpleMain" links to item "-L/usr/lib64 -lSDL2 " which has leading or trailing whitespace. This is now an error according to policy CMP0004.
Sam Lantinga 1cfbe664 2018-03-12T18:41:06 Added Mac OpenGL ES configure support
Sam Lantinga e9b29ed0 2018-03-02T22:48:15 Fixed bug 4101 - configure needs regenerating after changeset 11894
Sam Lantinga 66f9492b 2018-02-11T17:25:51 Fixed bug 4075 - configury adds Metal.framework to linkage even if it is not available Ozkan Sezer Configury adds Metal.framework to linkage even if it is not available. My solution is setting enable_render_metal to no when Metal.framework is not found
Guillermo A. Amaral bd0def06 2018-02-07T14:12:26 Set rpath instead of changing environment for RPi Credit goes to Adrian Perez de Castro for the improvement. Signed-off-by: Guillermo A. Amaral <g@maral.me>
Ryan C. Gordon cd532207 2018-02-07T13:13:55 wayland: Add support for xdg-shell protocol (unstable v6). This is meant to be the desktop-enhanced version of wl_shell. Right now we just match what the existing wl_shell code does, but there are other areas of functionality available to us now, that we can fill in later. This uses the "unstable" API, since this is what ships in Ubuntu 17.10 (as part of Wayland 1.10), but Wayland 1.12 promotes this to stable with extremely minor changes. We will add support for the stable version when it makes sense to do so.
Guillermo A. Amaral 35554caf 2018-01-17T13:17:10 Make rpi video cross-compiler friendly. * Stops using fixed path to find GLES/EGL libs. * Tries pkg-config to locate bcm_host. Signed-off-by: Guillermo A. Amaral <g@maral.me>
Ethan Lee 11c348b4 2018-01-17T11:53:09 SDL_log10
Alex Szpakowski ef1014ac 2018-01-02T19:06:14 configure script: Implement testing for build-time Metal SDK support.
Sam Lantinga f1ec8a5f 2017-12-11T12:00:12 Check for immintrin.h before using it in SDL_cpuinfo.h
Ryan C. Gordon 74729638 2017-12-08T00:49:35 configure: List Metal in video drivers.
Sam Lantinga b2859af6 2017-12-07T16:08:09 Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs Also generate iOS versions of the Metal shaders