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30700864
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2013-08-27T12:16:42
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WinRT: took out a deprecated TODO-comment
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6dc2a410
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2013-08-27T12:13:45
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WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp
This was done to help pave the way for XAML support.
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253b9aae
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2013-08-27T11:51:17
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WinRT: moved the pointer to the global SDL_Window to a separate variable
This is a cleanup that is being done to help with WIP XAML support. It may be reverted in the future.
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7be2ad71
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2013-08-27T11:44:43
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WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT
This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name. (WinRT is an API, Windows RT is a product name)
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d0627673
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2013-08-27T11:40:06
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WinRT: Windows Phone build fix
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3e83fd78
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2013-08-27T11:39:44
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WinRT: misc code cleanups
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f8e80edf
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2013-08-27T11:00:52
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WinRT: removed more hack-code that attempted to help have non-standard window sizes
"Non-standard" is defined here as any window size that differs from that provided by WinRT's CoreWindow.
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80abfc4d
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2013-08-27T10:57:55
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WinRT: minor function and variable name cleanup
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065b2cf4
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2013-08-27T10:56:10
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WinRT: made all SDL_Windows get sized to the WinRT-defined window size
This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that. If display scaling is needed, use SDL_Renderer as appropriate.
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409d9b1c
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2013-08-27T09:53:58
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WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports
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d78b26ed
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2013-08-26T17:17:53
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WinRT: moved most platform-specific keyboard and mouse code to shared locations
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73dfcdcf
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2013-08-20T22:18:48
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WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV
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dcb1689f
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2013-08-20T22:16:09
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WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority
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6300b360
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2013-08-20T22:04:09
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WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one
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3fce6688
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2013-08-20T21:55:13
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WinRT: made testthread log output via SDL_Log
- this will allow output to be read via Visual C++'s Output pane
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90a9278f
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2013-08-20T21:54:34
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WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions
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19a168b4
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2013-08-20T21:22:32
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WinRT: file naming and placement cleanup
- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
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eaf26ff6
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2013-08-13T20:33:15
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WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer
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45ef345d
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2013-08-13T20:28:48
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WinRT: fixed a crash in some display orientation hint code
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3dde6e1e
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2013-08-13T20:28:10
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WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code
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11dc5322
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2013-08-13T20:11:51
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WinRT: Windows Phone 8 build fixes
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d41fdc94
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2013-08-13T20:09:52
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WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
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f7049b93
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2013-08-12T22:29:55
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WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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