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3666c1f7
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2013-12-23T10:54:27
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Explicitly initialize COM with multi-threaded support.
This is the safest option for applications that use COM, multi-threaded or not.
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b5a6c407
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2013-12-16T10:03:26
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[Android] Define SDL_VIDEO_OPENGL_ES2
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45f785f0
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2013-12-15T00:21:42
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Enable ccache for Raspberry Pi buildbot script.
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ec1cb49e
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2013-12-14T20:18:43
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Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
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4a8c2967
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2013-12-13T09:48:12
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Context sharing for EGL
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2159de66
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2013-12-12T14:55:33
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[Android] Poll joysticks every three seconds
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35ab76d0
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2013-12-11T21:17:24
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Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
pjz
SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code:
if ( value < 0 ) {
*bufp++ = '-';
value = -value;
}
but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa.
BTW, there is no sanity check for radix.
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fcf69227
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2013-12-11T21:13:45
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Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Brandon Schaefer
This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
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bfcd28c1
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2013-12-10T16:24:11
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[Android] Hotplugging support for joysticks
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d01ad02b
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2013-12-09T15:17:20
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Hook up SDL_acos and SDL_asin properly.
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5e656f89
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2013-12-07T11:19:52
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Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11.
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44afc2a3
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2013-12-06T16:12:18
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Fixed crash if no window has keyboard focus
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4ab350d4
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2013-12-06T09:13:31
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Fixed detecting the wired XBox 360 controller on Linux
Also added some more debug output to detect issues
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c78476da
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2013-12-06T08:24:00
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Fixed compiler warning on Visual Studio
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fc78e982
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2013-12-05T09:54:22
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Added missing header for file IO
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7afb7682
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2013-12-05T09:29:04
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Added code missed in the resolve
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43825e27
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2013-12-05T09:14:56
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Clean up the cursor clipping area when quitting SDL.
This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
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77d2d55e
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2013-12-05T10:51:38
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[Android] Handle native thread finishing when not commanded from the Java side
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6c495a80
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2013-12-03T12:09:58
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[Android] Signal the resume semaphore after pushing the relevant events
Ref: Request in #2242
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5ac18134
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2013-12-03T12:01:28
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Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.
controllermap can now skip bindings by pressing space or clicking/touching the
screen.
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013d9982
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2013-12-02T23:54:35
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Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak
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d0d07dec
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2013-12-02T19:51:48
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Adding WhatsNew.txt changes
...before I forget them.
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95ec90aa
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2013-12-02T19:35:04
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Adds controllermap utility to test suite.
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45ae148a
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2013-12-02T19:34:08
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Adds SDL_GameControllerAddMappingsFromFile
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7d9e42f2
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2013-12-02T10:08:57
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Select EGL config when creating the EGL surface
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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