|
45f5eb06
|
2020-07-16T04:37:14
|
|
configure: On Apple platforms, only exclude Vulkan on x86.
This catches both x86-64 and ARM devices.
|
|
968b830d
|
2020-07-15T16:12:44
|
|
Fixed bug 5232 - SDL2 configure script detects Apple Silicon Macs as iPhones; fails to build due to missing components
jackmacwindowslinux
I'm testing my application that uses SDL2 on the new Apple Silicon Macs. I set up the SDL 2.0.12 source code from the website and tried to build it. The first issue I ran into was that it was always building OpenGL ES, even if --disable-video-opengles was passed to configure. OpenGL ES headers do not seem to be present on the Apple Silicon macOS SDK, except for the iOS SDK headers. Then I had problems with the joystick driver, where some classes used on iOS were not available on macOS.
After looking through the configure.ac script a bit, I found that iOS targets are selected when the build host matches "arm*-apple-darwin*". Clang on macOS 11.0 on arm64 reports the host as "arm64-apple-darwin20.0.0", which matches the iOS target. This means that ARM Mac compilation will always be detected as iOS. Unfortunately, there doesn't seem to be an easy way to detect Mac vs. iOS targets, since they now both use the same triplet & compiler for building.
I'm not sure what the best way to fix this is, but maybe there could be an additional target flag to specify whether to build for macOS or iOS? This might break compatibility, though: with this approach, either all old scripts that used configure to build for iOS fail, or all new builds on macOS without a flag fail (silently?).
|
|
fe97f01b
|
2020-07-05T22:33:10
|
|
configure: corretly print --enable-arm-simd default value.
|
|
3b71ebec
|
2020-06-27T02:38:13
|
|
configure: Accidentally deleted a ')'
Sorry!
|
|
363fd52b
|
2020-06-26T23:30:59
|
|
configure/cmake: Disable ARM SIMD and NEON by default.
It's buggy at the moment.
|
|
49501a98
|
2020-06-04T09:10:49
|
|
Updated configure with changes from configure.ac
|
|
8bd3b2c8
|
2020-05-20T16:34:19
|
|
configure: fix fcitx tests.
Otherwise Unix systems without D-Bus support will attempt to compile sources
they can't handle.
|
|
a5c654d5
|
2020-05-19T13:22:01
|
|
configure: Just don't do the -idirafter on QNX.
The compiler understands it, but the "qcc" compiler driver doesn't, and the
standard Khronos headers upset QNX anyhow, since they try to include X11
headers in the __unix__ section.
|
|
72fdc805
|
2020-05-19T12:30:26
|
|
configure: -idirafter needs a space, -I doesn't.
Some compilers are apparently quite cranky about the -I not having a space!
|
|
475afe21
|
2020-05-19T12:08:05
|
|
configure: Do a real check for -idirafter anyhow.
(The CMake project cheats around this by asking "are we GCC or Clang?" and I'm
inclined to leave it like that for now.)
|
|
2f565b44
|
2020-05-19T11:52:15
|
|
configure: Regenerate configure script.
|
|
fa23e3d0
|
2020-05-04T02:27:29
|
|
locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131.
|
|
ef147d2e
|
2020-04-13T08:13:50
|
|
Enable virtual joystick API by default
|
|
abcc6706
|
2020-04-12T13:24:36
|
|
build: Don't duplicate Libs in Libs.private in pkg-config file
pkg-config already prepends Libs to Libs.private when you specify
--static so there's no need to duplicate them. Most other projects
don't do this.
|
|
99f87a71
|
2020-04-11T23:38:34
|
|
build: Merge pkg-config Libs.private into Libs for static-only builds
A project being built entirely statically will call pkg-config with
--static, which utilises the Libs.private field. Conversely it will
not use --static when not being built entirely statically, even if
there is only a static build of SDL available. This will most likely
cause the build to fail due to underlinking unless we merge the Libs
fields.
This is what the Meson build system does when it generates pkg-config
files. This also also follows the behaviour of sdl2-config.
At the same time, the runtime linker flags are not applicable to
static-only builds so only add them for shared builds.
|
|
d292f6bd
|
2020-04-10T12:17:14
|
|
stdlib: Add SDL_trunc and SDL_truncf
|
|
3180ba81
|
2020-04-08T08:34:27
|
|
First pass at Windows sensor implementation
|
|
377f2d35
|
2020-04-01T13:43:53
|
|
configure: Remove wayland-protocols check from configure and CMake scripts.
We ship these with SDL now, don't need the system versions installed.
|
|
891bd829
|
2020-03-20T20:33:26
|
|
Fixed warning building version.rc using mingw-64
|
|
1a6f6054
|
2020-03-20T19:51:54
|
|
Regenerated configure with configure.ac changes
|
|
74ba3cb4
|
2020-03-20T19:48:26
|
|
Backed out changeset c5bb2de42684
|
|
c63bb512
|
2020-03-20T19:42:59
|
|
Only build raw input support on Windows
|
|
4dea340c
|
2020-03-16T12:23:38
|
|
Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows
Jimb Esser
Add new RawInput controller API, and improved correlation with XInput/WGI
Reorder joystick init so drivers can ask the others if they handle a device reliably
Do not poll disconnected XInput devices (major perf issue)
Fix various cases where incorrect correlation could happen
Simple mechanism for propagating unhandled Guide button presses even before guaranteed correlation
Correlate by axis motion as well as button presses
Fix failing to zero other trigger
Fix SDL_HINT_JOYSTICK_HIDAPI not working if set before calling SDL_Init()
Add missing device to device names
Disable RawInput if we have a mismatch of XInput-capable but not RawInput-capable devices
Updated to SDL 2.0.13 code with the following notes:
New HID driver: xbox360w - no idea what that is, hopefully urelated
SDL_hidapijoystick.c had been refactored to couple data handling logic with device opening logic and device lists caused some problems, yields slightly uglier integration than previously when the 360 HID device driver was just handling the data.
SDL_hidapijoystick.c now often pulls the device off of the joystick_hwdata structure for some rumble logic, but it appears that code path is never reached, so probably not a problem.
Looks like joystick_hwdata was refactored to not include a mutex in other drivers, maintainers may want to do the same refactor here if that's useful for some reason.
Something changed in how devices get names, so getting generic names.
Had to fix a (new?) bug where removing an XInput controller caused existing controllers (that moved to a new XInput index) to get identified as 0x045e/0x02fd ("it's probably Bluetooth" in code), rendering the existing HIDAPI_IsDevicePresent and new RAWINPUT_IsDevicePresent unreliable.
|
|
cc37ee8a
|
2020-03-16T00:21:22
|
|
virtual joysticks: add autotools-build support (Bug 5028)
Autotools support for virtual-joysticks turns it OFF by default. To turn it
on, pass the following into configure: --enable-joystick-virtual
|
|
983bbf9e
|
2020-03-10T18:35:31
|
|
Backed out changeset 51622f74dc85
|
|
93ed3c8b
|
2020-03-10T18:25:47
|
|
Updated SDL to version 2.0.13 for development builds
|
|
4fb06a2a
|
2020-03-10T18:25:47
|
|
Updated SDL to version 2.0.13 for development builds
|
|
a8f91340
|
2020-03-02T15:14:52
|
|
Updated configure with change from last commit
|
|
74ed2156
|
2020-03-01T14:58:16
|
|
Updated version to 2.0.12 for release candidate build
|
|
2cd88ddf
|
2020-02-27T09:32:03
|
|
Temporarily disabled NEON optimizations added for bug 4365
The ABGR to ARGB blit results in an empty surface, this needs to be looked at.
|
|
dd1d8ab6
|
2020-02-21T15:52:35
|
|
cmake: more proper sdl2-config.cmake work (thanks, Alexander!)
Fixes Bugzilla #4970.
|
|
be4d488e
|
2020-02-21T15:51:04
|
|
cmake: Backed out changeset 9009d85d3762
This is being replaced by a different patch (see Bugzilla #4970).
|
|
229c2f8f
|
2020-02-14T13:37:32
|
|
cmake: Add PACKAGE_VERSION and SDL2_VERSION to sdl2-config.cmake.in
Fixes Bugzilla #4970.
|
|
8f1a916a
|
2020-02-13T20:50:47
|
|
Add basic support for compiling on RISC OS
|
|
41dad5d7
|
2019-12-31T10:40:30
|
|
Fixed bug 4357 - iosbuild.sh broken with SDL 2.0.9
Christoph Charles
The new source files for coremotion sensors don't seem to have been included correctly in configure.in. This leads to the build script ios-build.sh to fail at link time, complaining about missing symbols, namely about missing SDL_COREMOTION_SensorDriver.
|
|
dd5987e8
|
2019-12-22T13:42:20
|
|
Fixed bug 4911 - Build broken when hidapi enabled
meyraud705
SDL_hidapi.c is added twice to 'SOURCES' which causes "multiple definition error" when linking.
|
|
de6397cf
|
2019-11-25T15:02:48
|
|
Use SDL_hidapi.c instead of the platform specific hid.c implementations when libusb isn't available
|
|
116bd7eb
|
2019-11-23T11:35:20
|
|
Added the Linux hidraw sources when libusb isn't available
|
|
d3232a82
|
2019-11-21T10:02:02
|
|
configure: add back mistakenly removed strtok_r check, and regenerate.
|
|
eb8f14bb
|
2019-11-20T20:40:50
|
|
added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
|
|
8bd33980
|
2019-11-13T10:51:02
|
|
configure: check for build dir when building version res (fix bug #4858)
Fixes a race where we try to build version res file in build directory
before it has even been created. Prevents errors like:
/bin/bash ../SDL2-2.0.10/build-scripts/updaterev.sh
/bin/bash ../SDL2-2.0.10/build-scripts/mkinstalldirs build
mkdir -p -- build
x86_64-pokysdk-mingw32-windres --include-dir=/home/pokybuild/yocto-worker/meta-mingw/build/build/tmp/work/x86_64-nativesdk-mingw32-pokysdk-mingw32/nativesdk-libsdl2/2.0.10-r0/recipe-sysroot/opt/poky/3.0/sysroots/x86_64-pokysdk-mingw32/usr/include ../SDL2-2.0.10/src/main/windows/version.rc build/version.o
x86_64-pokysdk-mingw32-windres: build/version.o: No such file or directory
Makefile:692: recipe for target 'build/version.o' failed
make: *** [build/version.o] Error 1
make: *** Waiting for unfinished jobs....
touch build/.created
WARNING: exit code 1 from a shell command.
Extension of fix:
https://hg.libsdl.org/SDL/rev/bb65ba8e039b
Signed-off-by: Anuj Mittal <am.devel@gmail.com>
---
configure.ac | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
|
|
d5e9fcf1
|
2019-10-24T21:51:55
|
|
configure: Regenerate configure script with the ARM SIMD/NEON changes.
|
|
ed7483f8
|
2019-10-15T22:36:08
|
|
x11: On macOS, look for X11 install in /opt/X11 instead of /usr/X11R6.
This is where Apple installs XQuartz now (and apparently, the compatibility
symlink at /usr/X11R6 can be missing).
Fixes Bugzilla #4706.
|
|
ffc7d091
|
2019-10-01T14:00:02
|
|
endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b .
|
|
3fe2d836
|
2019-09-22T10:37:16
|
|
Updated SDL development builds to version 2.0.11
|
|
7a84dd42
|
2019-08-12T13:35:36
|
|
Disable HIDAPI by default, as it breaks on Linux when trying to use libusb with non-root permissions on some distributions
|
|
e9ec7d41
|
2019-08-05T23:46:09
|
|
Fixed bug 4354 - CMake builds do not correctly enable IME on Linux
Callum McGing
While the CMake build checks for ibus and does enable the ibus backend with set(HAVE_IBUS_IBUS_H TRUE), this does not define SDL_USE_IME, thus CMake built SDL2 (as in Arch Linux) cannot use IME at all.
The attached patch fixes this behaviour when building against ibus. IME support will still fail when only fcitx is available on the build system.
|
|
aebaa316
|
2019-08-05T12:35:32
|
|
Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
|
|
aa09e612
|
2019-08-04T00:01:38
|
|
Port libusb hid.c to SDL, add to MinGW configure
|
|
67fa8601
|
2019-08-02T18:14:31
|
|
Fixed building on Mac OS X without libusb
|
|
59ea0735
|
2019-08-01T17:41:40
|
|
configury: allow libusb-less hidapi for macosx.
|
|
f7d82e56
|
2019-07-31T12:20:55
|
|
hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends.
This is currently supported on Linux and macOS. iOS and Android are not
supported at all, Windows support could be added with some changes to the libusb
backend. The Visual Studio and Xcode projects do not use this feature.
Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
|
|
4df22d81
|
2019-07-08T16:08:16
|
|
configure: Windows and macOS now respect --enable-hidapi.
(and it defaults to "yes" on those platforms. Other places, which use libusb,
still default to no because they probably need root permissions to work.)
|
|
51555a85
|
2019-06-21T10:58:30
|
|
Enable Raspberry Pi video by default
|
|
67c67f3a
|
2019-06-17T10:13:28
|
|
Updated version to 2.0.10
|
|
1b73d578
|
2019-06-08T18:32:29
|
|
Temporary fix for bug 4254 - a _lot_ of strict aliasing warnings
Ozkan Sezer
A horde of strict aliasing violation warnings are emitted from joystick
layer, and also from a few other places. This happens with gcc-4.4.7 on
Linux CentOS 6.10. Some other sysjoystick would possibly have the same
warnings.
Attached my full log here. Example entry:
src/joystick/SDL_joystick.c: In function 'SDL_GetJoystickGUIDInfo':
src/joystick/SDL_joystick.c:1094: warning: dereferencing pointer '({anonymous})' does break strict-aliasing rules
|
|
6c0b304c
|
2019-06-05T12:03:45
|
|
Fixed bug 4655 - evdev is available on FreeBSD, check in 'configure' limited to Linux
Jan Martin Mikkelsen
The evdev interface is available on FreeBSD, with the xf86-input-evdev for include files in /usr/local/include/linux, so <linux/input.h> works, or when build with the native evdev option, where <dev/evdev/input.h> is available.
|
|
f79190f4
|
2019-04-23T07:59:31
|
|
Use _Exit() when available
|
|
2f6c988e
|
2019-04-21T21:34:14
|
|
configure: Cleaned up audio/video summaries when building for Windows.
|
|
1febfedf
|
2019-04-02T05:31:08
|
|
configure.in: Rename configure.ac to fix an 'aclocal' warning
|
|
fd946a48
|
2019-03-16T19:32:59
|
|
Fixed configure error if pkg modules aren't available
|
|
40e3c015
|
2019-03-16T17:39:15
|
|
Added missing PKG_CONFIG macros
|
|
8a5a05c1
|
2019-03-15T15:51:05
|
|
events: Let arbitrary signals to simulate iOS/Android backgrounding events.
This lets you build a custom embedded device that roughly offers the "this
process is going to the background NOW" semantics of SDL on a mobile device.
|
|
39e8e395
|
2018-12-08T11:22:50
|
|
Fixed bug 4379 - fix parallel build with slibtool
orbea
I am having a parallel build problem with -j3 or higher using the autotools build and slibtool instead of GNU libtool. Basically slibtool is faster than GNU libtool and it will start working before mkdir starts or finishes creating the build/ directory.
|
|
2878d4f8
|
2018-12-05T16:53:15
|
|
egl: Don't force X11 support when testing for EGL.
Fixes building Wayland support on embedded systems without X11.
(TODO: maybe move the EGL test out of the X11 tests at some point, too.)
|
|
1689e9f9
|
2018-12-05T16:51:22
|
|
linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build.
Fixes Bugzilla #4393.
|
|
bd0ae0a5
|
2018-11-23T21:11:11
|
|
Do a second pass to find libraries without a single version digit after the .so
This finds libsndio.so.6.1 on Raspberry Pi
|
|
bc57ac27
|
2018-11-02T21:34:17
|
|
mir: Removed mir client support.
Fixes Bugzilla #4288.
|
|
4026f89d
|
2018-11-02T18:07:11
|
|
Fixed bug 4308 - Prebuilt SDL.dll files not compiled with ASLR support (DYNAMICBASE)
Cameron Gutman
The current SDL 2.0.8 and the prerelease SDL 2.0.9 are compiled without the DYNAMICBASE flag to indicate that ASLR may relocate the DLL at load-time. https://docs.microsoft.com/en-us/cpp/build/reference/dynamicbase-use-address-space-layout-randomization?view=vs-2017
When I build SDL.dll myself using the VS2010 project, the DLL has the DYNAMICBASE flag set (as is the default). Similarly, MinGW-w64 also enables ASLR by default on all binaries for a couple years now (https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=836365)
|
|
c17d6299
|
2018-09-28T21:19:27
|
|
Mark a subsystem as dummy, not disabled, if it was intended to be compiled in.
From Tom Black:
I'm having problems initializing the sensor module. I'm compiling with a standard ./configure && make && sudo make install, and the module says it's enabled, but SDL_Init(SDL_INIT_EVERYTHING) is failing with SDL_GetError() returning "SDL not built with sensor support".
|
|
b11c75e9
|
2018-09-28T13:41:04
|
|
configury, cmake: add check for endpointvolume.h :
add HAVE_ENDPOINTVOLUME_H, HAVE_MMDEVICEAPI_H and HAVE_AUDIOCLIENT_H
in SDL_config.h.in, SDL_config.h.cmake, SDL_config_windows.h, and in
SDL_config_winrt.h.
|
|
cf7460e4
|
2018-09-28T11:30:50
|
|
configury, cmake: make wasapi option independent of directx.
|
|
f964ce03
|
2018-09-28T01:00:47
|
|
Fixed mingw-w64 build
|
|
20dfda44
|
2018-09-28T00:40:35
|
|
Fixed mingw-w64 build
|
|
bc6c1997
|
2018-09-26T10:08:14
|
|
Updated version to 2.0.9
|
|
044b00dc
|
2018-08-27T11:51:05
|
|
Fixed the DirectFB renderer not being enabled in autoconf builds
|
|
3e5dbc69
|
2018-08-21T13:29:21
|
|
Added a dummy sensor driver
|
|
7c3040e0
|
2018-08-21T12:11:34
|
|
First pass on the new SDL sensor API
|
|
d2042e1e
|
2018-08-09T16:00:17
|
|
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
|
|
c0ac09ed
|
2018-08-07T17:28:07
|
|
configure: Make wayland sources depend on generated headers.
Otherwise occasionally the sources will try to compile before the headers it
needs are generated.
Fixes Bugzilla #3977.
|
|
b4fe7412
|
2018-08-04T11:52:46
|
|
SDL_exp
|
|
507e271b
|
2018-07-01T19:50:00
|
|
made the wasapi configury option consistent with others.
|
|
88577916
|
2018-07-01T17:01:04
|
|
make WASAPI configurable in autofoo and cmake (default is on.)
closes bug #3798.
|
|
4f5bd53e
|
2018-06-25T09:37:25
|
|
wayland: Keep protocol XML files in-tree.
Now you don't need the latest Wayland installed to build with
newer protocols supported, as they'll build correctly; even if
your system can't use them, we can make intelligent decisions
at runtime about what's available on the current machine anyhow.
This also simplifies some logic and possible failure cases in
the configure and CMake scripts.
Fixes Bugzilla #4207.
|
|
c8ac9096
|
2018-06-24T22:42:36
|
|
wayland: Implemented xdg-wm-base support.
This is just in parity with the existing zxdg-shell-unstable-v6 code. Making
the Wayland target robust (and uh, with title bars) is going to take a lot
of work on top of this.
|
|
0bade9b4
|
2018-05-05T10:31:03
|
|
Fixed bug 4154 - Fix three empty variable tests in configure
Zack Middleton
Running top-level SDL configure on macOS 10.11 resulted in the errors below because automake removed the brackets about the tests.
./configure: line 15756: : command not found
./configure: line 15759: -Iinclude -I/Users/zack/SDL/include -idirafter /Users/zack/SDL/src/video/khronos : No such file or directory
./configure: line 15763: : command not found
|
|
db94dfb1
|
2018-04-23T21:55:59
|
|
Fixed bug 4144 - CMake complains about trailing spaces in sdl2.pc
Azamat H. Hackimov
When you try use SDL2 2.0.8 in CMake project in Linux, it complains about trailing spaces in sdl2.pc:
CMake Error at CMakeLists.txt:147 (add_executable):
Target "TestSimpleMain" links to item "-L/usr/lib64 -lSDL2 " which has
leading or trailing whitespace. This is now an error according to policy
CMP0004.
|
|
1cfbe664
|
2018-03-12T18:41:06
|
|
Added Mac OpenGL ES configure support
|
|
e9b29ed0
|
2018-03-02T22:48:15
|
|
Fixed bug 4101 - configure needs regenerating after changeset 11894
|
|
66f9492b
|
2018-02-11T17:25:51
|
|
Fixed bug 4075 - configury adds Metal.framework to linkage even if it is not available
Ozkan Sezer
Configury adds Metal.framework to linkage even if it is not available.
My solution is setting enable_render_metal to no when Metal.framework
is not found
|
|
bd0def06
|
2018-02-07T14:12:26
|
|
Set rpath instead of changing environment for RPi
Credit goes to Adrian Perez de Castro for the improvement.
Signed-off-by: Guillermo A. Amaral <g@maral.me>
|
|
cd532207
|
2018-02-07T13:13:55
|
|
wayland: Add support for xdg-shell protocol (unstable v6).
This is meant to be the desktop-enhanced version of wl_shell. Right now we
just match what the existing wl_shell code does, but there are other areas of
functionality available to us now, that we can fill in later.
This uses the "unstable" API, since this is what ships in Ubuntu 17.10 (as
part of Wayland 1.10), but Wayland 1.12 promotes this to stable with extremely
minor changes. We will add support for the stable version when it makes sense
to do so.
|
|
35554caf
|
2018-01-17T13:17:10
|
|
Make rpi video cross-compiler friendly.
* Stops using fixed path to find GLES/EGL libs.
* Tries pkg-config to locate bcm_host.
Signed-off-by: Guillermo A. Amaral <g@maral.me>
|
|
11c348b4
|
2018-01-17T11:53:09
|
|
SDL_log10
|
|
ef1014ac
|
2018-01-02T19:06:14
|
|
configure script: Implement testing for build-time Metal SDK support.
|
|
f1ec8a5f
|
2017-12-11T12:00:12
|
|
Check for immintrin.h before using it in SDL_cpuinfo.h
|
|
74729638
|
2017-12-08T00:49:35
|
|
configure: List Metal in video drivers.
|
|
b2859af6
|
2017-12-07T16:08:09
|
|
Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
Also generate iOS versions of the Metal shaders
|
|
a6a4e27a
|
2017-11-12T22:51:12
|
|
Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
SDL_SetYUVConversionMode()
SDL_GetYUVConversionMode()
SDL_GetYUVConversionModeForResolution()
SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.
Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
|
|
bbb22a75
|
2017-11-05T01:17:24
|
|
Updated version to 2.0.8 since SDL_image depends on it
|