|
3c09265d
|
2017-07-10T18:31:28
|
|
Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX'
Ozkan Sezer
(In reply to Ryan C. Gordon from comment #9)
> I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can
> you verify this works on the latest MinGW?
>
> Thanks,
> --ryan.
This patch is wrong: the structure in question has nothing to do with any
gcc version in use. I suggest reverting this adding a conigury check for
it, instead. Something like the following should do it: (configure needs
regenerating.)
|
|
a725efa4
|
2017-06-15T23:30:50
|
|
linux: Fixed using wrong constant for input text size.
|
|
22c221f3
|
2017-06-11T22:30:58
|
|
linux: Changed internal functions to be static.
|
|
d8444877
|
2017-06-06T12:35:35
|
|
windows: Fix compiling of XInput code on newer MinGW installs.
Fixes Bugzilla #3609.
|
|
4b47fa38
|
2017-06-04T23:15:47
|
|
Removed duplicate includes.
|
|
fc436a3a
|
2017-06-03T23:00:40
|
|
android: Moved internal function to new position.
It was grouped with functions for the public system header.
|
|
b135557d
|
2017-05-29T02:48:51
|
|
linux: Don't crash if fcitx support is requested but unavailable.
Fixes Bugzilla #3642.
|
|
a1faea98
|
2017-05-29T00:54:08
|
|
fcitx: removed incompatibly-licensed code.
|
|
1c5f483a
|
2017-05-29T00:51:02
|
|
linux: removed IBus_utf8_strlen(), use SDL_utf8strlen() instead.
|
|
643f1cb7
|
2017-05-28T07:14:11
|
|
power: Add Linux org.freedesktop.UPower D-Bus implementation.
Fixes Bugzilla #3485.
(I think.)
|
|
b3f94acb
|
2017-05-28T07:11:52
|
|
linux: Simplify D-Bus interface, remove lots of boilerplate.
|
|
191f578b
|
2017-05-28T07:08:10
|
|
linux: Make system D-Bus connection available (in addition to session).
|
|
90ed3daa
|
2017-05-26T22:45:52
|
|
Changed messages about not recognized keys to include discourse link.
|
|
189b5851
|
2017-05-25T23:01:16
|
|
android: Fixed parameter list in function definitions.
|
|
f6eb23a6
|
2017-04-09T23:00:42
|
|
linux: Changed two variables to be static.
|
|
42d02890
|
2017-03-04T23:05:11
|
|
Linux: Fixed error message.
|
|
6046fd4c
|
2017-02-14T03:03:27
|
|
wasapi: Initial WASAPI support, for Windows Vista and later.
This should remain binary compatible with Windows XP, as we dynamically
load anything we need and fall back to DirectSound/WinMM/XAudio2 if not
available.
|
|
70c0400b
|
2017-02-13T17:00:46
|
|
windows: Try to unify all the GUID comparison code into a core helper function.
There are likely several more I missed.
|
|
ad7c26ff
|
2017-01-09T11:58:01
|
|
We only need the first few keymaps corresponding to the following constants:
K_NORMTAB, K_SHIFTTAB, K_ALTTAB, K_ALTSHIFTTAB
In the normal case we'll load all the keymaps from the kernel, but this reduces the size of the SDL library for the fallback case when we can't get to the tty.
|
|
e0a40fb6
|
2017-01-09T02:54:42
|
|
Implemented full evdev keyboard text support
This is based on the Linux kernel driver, and has fallback mapping tables in case we aren't connected to a virtual terminal.
|
|
49292705
|
2017-01-08T20:03:18
|
|
Fixed bug 3545 - SDL_EVDEV_do_text_input() may be too eager to find error cases
Rob
I've ran into an issue where I successfully receive SDL_KEY[UP,DOWN] events but not SDL_TEXTINPUT or SDL_TEXTEDITING. In my case the code in SDL_EVDEV_do_text_input() is returning early (on error) prior to calling SDL_SendKeyboardText(). I'm running on the RaspberryPi 3, without X11.
In SDL_EVDEV_do_text_input() there is a condition to check keysyms with a type value below 0xf0, then subtract 0xf0 from type. Without understanding the purpose of this code, I disabled it, recompiled, and I'm getting correct SDL_TEXTINPUT events. I'm going to guess that my hack/fix is going to be problematic in some other environment, but after some initial testing it looks like everything is running fine in my setup.
|
|
7b66295e
|
2017-01-08T19:04:38
|
|
Removed console check, let the kernel decide whether muting is appropriate on this terminal.
We don't fail the init if we can't mute the terminal (we might be running from ssh, or on a system without virtual terminals, etc.)
|
|
b8ab4eb9
|
2017-01-08T10:15:22
|
|
SDL_evdev.c: fix building against old kernel headers (K_OFF may not be defined.)
|
|
7e505b0d
|
2017-01-07T16:49:23
|
|
Don't fail if we can't open the tty, this can be a legitimate use case.
|
|
61a3ba30
|
2017-01-07T17:09:14
|
|
Replaced a few single-line "//" comments.
|
|
e9c2dcda
|
2017-01-07T10:13:04
|
|
Fixed bug 3469 - Keypresses leak to the console with 2.0.5
tvc
I believe this patch should fix it, instead of looping through all the tty's and seemingly selecting the wrong one and corrupting the console I've just made SDL open /dev/tty which is the console attached to the current process anyway.
|
|
41be9756
|
2017-01-05T23:26:13
|
|
Fixed bug 3546 - SDL_EVDEV_is_console() uses type of wrong size when calling ioctl
Rob
When calling ioctl(fd, KDGKBTYPE, &type) in SDL_EVDEV_is_console(), we declare type as an 'int'. This should be a 'char'. The subsequent syscall, and kernel code, only writes the lower byte of the word.
See: http://lxr.free-electrons.com/source/drivers/tty/vt/vt_ioctl.c?v=4.4#L399
ucval = KB_101;
ret = put_user(ucval, (char __user *)arg);
I've observed intermittent behavior related to this, and I can force an error condition by using an int initialized to 0xFFFFFFFF. The resulting ioctl will set type to 0XFFFFFF02, and the conditional return in SDL_EVDEV_is_console() will fail.
Recommend changing to char, or masking off unused bits.
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
b4e069e7
|
2016-12-26T02:12:21
|
|
Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix
Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:
/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
^~~~~~
It seems there is a missing 'void' between the parentheses.
|
|
26f05ecb
|
2016-12-02T02:25:12
|
|
Fixed missing prototypes on Android, patch from Sylvain
|
|
1e8f074c
|
2016-11-29T05:34:20
|
|
Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
This fixes joystick detection for applications using the Steam Linux Runtime
|
|
36156335
|
2016-11-20T21:34:54
|
|
Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
|
|
0d24495b
|
2016-11-15T01:24:58
|
|
Removed unused constants
Except for SDL_bmp.c where they are historically interesting and I've left them in.
|
|
57d01d7d
|
2016-11-13T22:57:41
|
|
Patch from Sylvain to fix clang warnings
|
|
539afc5d
|
2016-11-01T10:33:44
|
|
Fixed bug 3473 - can't build on linux with an old kernel
|
|
099e8a68
|
2016-10-15T20:02:17
|
|
Linux: Fixed compile warnings about unused variables.
|
|
3f38bd91
|
2016-10-14T08:22:48
|
|
Fixed warning about redefining DECLSPEC
|
|
3663dbe8
|
2016-10-14T08:20:40
|
|
Fixed warning about missing field initializers in SDL_DBusContext
Static variables are automatically initialized to zero.
|
|
f3502c3c
|
2016-10-14T01:04:21
|
|
Fixed building with cmake when fcitx isn't installed
|
|
9d0e0749
|
2016-10-12T23:36:29
|
|
Linux: Removed redundant function call.
|
|
cfb24c76
|
2016-10-12T00:01:17
|
|
Fixed pointer signedness warning
|
|
42f85aa2
|
2016-10-08T11:30:07
|
|
Fixed building and using fcitx IME support on Linux
|
|
27d4f099
|
2016-10-07T23:40:44
|
|
Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
|
|
808c75d1
|
2016-10-07T18:57:40
|
|
Fixed bug 2824 - Add Fcitx Input Method Support
Weitian Leung
Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too),
enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
|
|
1051dceb
|
2016-10-04T03:42:42
|
|
Fixed compiler warning about missing field initializers
|
|
ac7d1174
|
2016-10-01T15:04:13
|
|
Fixed build on older Raspberry Pi environments
|
|
a0d3e0d6
|
2016-10-01T14:56:53
|
|
Fixed warning and code style in SDL_evdev.c
|
|
1a31bbe2
|
2016-10-01T13:51:56
|
|
Fixed bug 3157 - Rudimentary touchscreen support in SDL_evdev (supports Raspberry Pi)
tvc
I've spent the last few days implementing touchscreen support in core/linux/SDL_evdev.c. It's fairly rudimentary at the moment, as can be seen from the multiple TODO's and FIXME's littered throughout, but I'm mainly submitting this patch for review. I've tested this patch on my Raspberry Pi 2 with the official touchscreen and it works fantastically, reporting all 10 multitouch points. I'm happy to work on this further, the evdev logic also needs a bit of a cleanup I think (I may have included a few changes). But if it's good enough in its current state to be committed then I'm sure there'd be plenty of people pleased, as currently the only other framework/library that supports touchscreens on the Raspberry Pi is Kivy.
|
|
85588ea0
|
2016-09-21T23:06:26
|
|
Android: Fixed two warnings about unused variables.
|
|
9581d4a5
|
2016-08-30T21:15:18
|
|
Android: Fixed misleading warning in log output (thanks, Sylvain!).
Fixes Bugzilla #3418.
|
|
b65763c0
|
2016-08-29T10:48:56
|
|
WinRT: patched to compile
|
|
8f0af773
|
2016-08-11T22:04:49
|
|
android: implement audio capture support.
|
|
21c7fe00
|
2016-08-10T15:34:24
|
|
windows: directsound should also map audio device GUIDs to proper names.
Moved this code from winmm into core so both can use it.
DirectSound (at least on Win10) also returns truncated device names, even
though it's handed in as a string pointer and not a static-sized buffer. :/
|
|
58b323f1
|
2016-07-17T21:43:12
|
|
Android: Fixed missing export of a JNI function (thanks, Andrii!).
Fixes Bugzilla #3393.
|
|
8b65d225
|
2016-04-11T00:22:39
|
|
WinRT: bug hack-fix - gamepad detection was failing on Xbox One
Win10's 'GamepadAdded' event seems to need to have something registered with it
in order for Xinput-based gamepad detection to work. This 'fix' simply causes
a dummy event-handler to be added for this event, in case an app wants to use
gamepads on Xbox One (most likely).
|
|
704298c0
|
2016-02-09T17:36:42
|
|
Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99.
|
|
881ccccb
|
2016-01-05T05:31:33
|
|
Android: Fixed up drop events for new interface.
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
44c0b2da
|
2015-12-31T01:54:11
|
|
WinRT: minor code-comment cleanups
|
|
6823a221
|
2015-12-31T01:50:30
|
|
WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked as maximized (on window restore)
|
|
d8aa0662
|
2015-12-31T01:40:50
|
|
Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cursor is sometimes wrong
|
|
fa7c15ce
|
2015-12-27T22:26:27
|
|
WinRT: made bug 3202/3213's fix apply for WinRT apps
|
|
f2f435ee
|
2015-12-09T21:34:56
|
|
WinRT: fixed bug: Back button(s) weren't working on Win10
Many thanks go to Sylvain Becker for providing details on the fix!
|
|
25abce51
|
2015-11-29T19:33:11
|
|
WinRT: added Win10/UWP (Universal Windows Platform) support
"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.
This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT. It has been tested on Win10 on a desktop. In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.
This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
the WinRT backend
- WinRT README updates
|
|
623898f7
|
2015-11-26T00:41:39
|
|
WinRT: lots of display and windowing related fixes
This change-set fixes a lot of windowing related bugs, especially with
regards to Windows 8.x apps running on Windows 10 (which was the driver for
this work). The primary fixes include:
* listed display modes were wrong, especially when launching apps into a
non-fullscreen space
* reported window flags were often wrong, especially on Windows 10
* fullscreen/windowed mode switches weren't failing (they are not
programmatically possible in Win 8.x apps).
|
|
11f2a9f8
|
2015-11-16T21:20:38
|
|
Fixed bug 3168 - xinput build failure with dxsdk
Ozkan Sezer
Yes, the annotations can actually be removed. They are used only by MSVC and aren't vital.
|
|
dc804c0e
|
2015-11-14T21:29:14
|
|
WinRT: fixed build error in latest XInput code
This change has also been tested as buildable + runnable on Win32 + MSVC 2015,
2013, 2012, and 2010. It may fix similar build errors (in XInput code) that
are appearing in MingW builds (on buildbot).
|
|
a0c4b56f
|
2015-09-30T15:39:30
|
|
SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
CR: Sam
|
|
10daf1f4
|
2015-09-27T20:12:47
|
|
Android: Removed three internal functions not used by SDL.
They were not needed internally since the switch to the common EGL backend.
Thanks to the SDL mailing list for pointing out that the functions seem unused.
|
|
efad04c3
|
2015-09-18T21:26:46
|
|
Android: Added check if Java method for APK expansion file exists.
|
|
6e7c479e
|
2015-09-17T22:30:24
|
|
Android: Fixed trying to read from APK expansion files without version hint set.
This also fixed overwriting the asset error message which is more useful if no
APK expansion files are available and the requested file was not found.
|
|
92ca42d9
|
2015-09-17T22:24:54
|
|
Android: Renamed SDLActivity's Java method used for APK expansion files.
The name was not correct.
|
|
a506f1cb
|
2015-09-14T22:50:55
|
|
Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available.
XInput "9.1.0" ships with Windows Vista and 7 systems, but it lacks some features, including support for detecting Guide button presses.
|
|
e8757e87
|
2015-09-05T20:21:52
|
|
Android: Changed return type of four JNI functions from int to jint.
|
|
82eec4b6
|
2015-06-24T17:55:38
|
|
Fixed whitespace in SDL_evdev.c
|
|
9f50d63d
|
2015-06-24T17:54:39
|
|
Fixed an issue with mouse/keyboard removal
Sometimes, on removal SDL_EVDEV_udev_callback() gets called with zero udev_class. This in turn seems to be caused the SDL_udev.c:guess_device_class() failing to find the attributes of the parent device.
Apparently this is normal, attributes are not guaranteed to be in place during removal, depending on timing. This lack of attributes causes guess_device_class() to return zero.
This fix mimics the code in linux/SDL_sysjoystick.c:joystick_udev_callback() which effectively has the same fix already in place.
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|
|
71468742
|
2015-06-12T11:58:31
|
|
Make some string literals "const char *", not "char *" (thanks, Martin!).
Fixes Bugzilla #3007.
|
|
699f879a
|
2015-06-07T17:54:39
|
|
Fixed a memory leak (thanks, Zack!).
We should probably rework this piece of code a little more after 2.0.4 ships,
though.
Fixes Bugzilla #3004.
|
|
fd8b7c1c
|
2015-06-05T19:41:18
|
|
Fixed comments at conditional compilation macros.
|
|
36ecb766
|
2015-06-01T01:25:22
|
|
Changed a static function to match the naming scheme of rest of source file.
|
|
72a244da
|
2015-05-26T20:36:45
|
|
Android: Added basic drop file support (thanks, "noxalus"!).
This lets SDL-based apps respond to "Open With" commands properly, as they
can now obtain the requested path via a standard SDL dropfile event.
This is only checked on startup, so apps don't get drop events at any other
time, even if Android supports that, but this is still a definite
improvement.
Fixes Bugzilla #2762.
|
|
2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
|
|
507157ab
|
2015-05-25T16:22:09
|
|
Wait for devices to finish initializing when inserted, before using them. Fixes hotplug issue with XBox 360 game controller.
|
|
5919a859
|
2015-05-09T22:42:23
|
|
Android: Fixed empty parameter list in signatures of internal functions.
|
|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
|
|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
3e4a8ce1
|
2015-04-01T19:18:56
|
|
Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
|
|
c7ec9c1d
|
2015-04-01T16:11:37
|
|
handle the case where the ibus address can't be found. (prevents nasty crash)
|
|
64237d7f
|
2015-04-01T14:45:09
|
|
Patched to compile on Android (I hope).
|
|
ca7b18e4
|
2015-03-24T21:02:28
|
|
* More Android patch work
|
|
387fa5dc
|
2015-03-24T20:45:29
|
|
* Improve mouse support in Android. These changes require Android API v12 to compile
|
|
a4458a70
|
2015-03-20T19:47:03
|
|
Fix DBus error message if IBus couldn't be initialized.
|
|
dae40bff
|
2015-02-27T21:17:29
|
|
[IBus] Only register interest in messages sent to our input context.
|
|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
|
|
42d9cf69
|
2015-02-01T21:08:54
|
|
[ibus] Send an empty TextEditing event when the text is cleared by pressing backspace.
|
|
f1a56cd5
|
2015-01-30T23:18:14
|
|
Changed static variable to local variable in implementation for Android.
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
|
|
a26a4e9e
|
2015-01-23T20:29:08
|
|
Fixed bug 2816 - [patch] Android: Expose screen refresh rate
Jonas Kulla
Display::getRefreshRate() is available on all API levels.
|
|
86c5c3f2
|
2015-01-08T21:45:46
|
|
Replaced include of SDL_types.h with SDL_stdinc.h in internal header file.
SDL_types.h is deprecated and currently only includes SDL_stdinc.h itself.
|