|
c7aa04d0
|
2021-11-14T02:31:20
|
|
SDL_test_harness.c: avoid -Wwrite-strings
|
|
c2dd50a9
|
2021-11-12T08:28:02
|
|
Fixed whitespace
|
|
d5032582
|
2021-11-10T09:45:56
|
|
Use consistent language between SDLTest_AssertPass() and SDLTest_AssertCheck()
|
|
0d987936
|
2021-11-09T22:03:42
|
|
testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936)
* SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize
* testwm2: fix video modes menu hit detection in High DPI cases
- also when logical size is specified, e.g.
`--logical 640x480 --resizable --allow-highdpi`
* add function to determine logical coordinates of renderer point when given window point
* change since to the targeted milestone
* fix typo
* rename for consistency
* Change logical coordinate type to float, since we can render with floating point precision.
* add function to convert logical to window coordinates
* testwm2: use new SDL_RenderWindowToLogical
* SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow
Co-authored-by: John Blat <johnblat64@protonmail.com>
Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
|
|
4b42c05b
|
2021-11-08T13:52:48
|
|
video: Add SDL_SetWindowMouseRect.
This API and implementation comes from the Unreal Engine branch of SDL, which
originally called this "SDL_ConfineCursor".
Some minor cleanup and changes for consistency with the rest of SDL_video, but
there are two major changes:
1. The coordinate system has been changed so that `rect` is _window_ relative
and not _screen_ relative, making it easier to implement without having
global access to the display.
2. The UE version unset all rects when passing `NULL` as a parameter for
`window`, this has been removed as it was an unused feature anyhow.
Currently this is only implemented for X, but can be supported on Wayland and
Windows at minimum too.
|
|
2008f2a8
|
2021-11-07T01:41:34
|
|
SDL_test_font.c: fix type of SDLTest_CharTextureCacheList
|
|
a0e055a7
|
2021-11-07T02:48:29
|
|
testwm2: add mode menu, click on a mode to call SDL_SetWindowDisplayMode
|
|
70f7ebe6
|
2021-11-07T01:46:04
|
|
SDL_test_font.c: add ability to draw on different SDL_Renderers
fixes `testwm2 --windows 2`
|
|
c57bcb47
|
2021-10-23T14:46:03
|
|
test: Fix building with libunwind under autotools
There are two issues which are stopping the SDL tests from building on
my machine:
- libunwind is not being linked
- Even if it is, it is missing several symbols.
The first is fixed by having the test programs link against libunwind if
available. Technically, SDL2_test should be linking against it, as it's
used in SDL_test_memory.c, but as SDL2_test is a static library, it
can't itself import libunwind. We just assume that if it's present on
the system, we should link it directly to the test programs. This should
strictly be an improvement, as the only case where this'd fail is if
SDL2 was compiled when libunwind was present, but the tests are being
compiled without it, and that'd fail anyway.
The second is fixed by #define-ing UNW_LOCAL_ONLY before including
libunwind.h: this is required to make libunwind link to predicatable
symbols, in what can only be described as a bit of a farce. There are a
few more details in the libunwind man page, but the gist of it is that
it disables support for "remote unwinding": unwinding stack frames in a
different process (and possibly from a different architecture?):
http://www.nongnu.org/libunwind/man/libunwind(3).html
Note that I haven't tried this with CMake: I suspect that it'll work,
though, as the CMakeLists.txt seems to have SDL2 link against libunwind if
it's present. This adds an ugly extra dependency to SDL2, but does mean
that issue 1 isn't present. The UNW_LOCAL_ONLY change shouldn't be
build-system-specific.
|
|
b5e5c1ef
|
2021-08-13T17:53:39
|
|
Added Ctrl-T to toggle topmost mode in test programs
|
|
f1633127
|
2021-07-24T13:41:55
|
|
Added a window flash operation to be explicit about window flash behavior
|
|
e1c3a250
|
2021-07-24T12:11:27
|
|
Changed SDL_FlashWindow() so it doesn't take a flash count, and added the hint SDL_HINT_WINDOW_FLASH_COUNT to control behavior on Windows
|
|
c33e3c15
|
2021-06-07T18:24:57
|
|
testwm2: draw various debug logging into the window itself
Renderer output size, window position/size, display bounds, etc.
Uses new SDLTest_CommonDrawWindowInfo function in test_common.
|
|
9727655b
|
2021-04-26T14:22:19
|
|
SDL_test_common: add other window flags: --shown, --hidden, --input-focus, --mouse-focus
|
|
d62ebec2
|
2021-04-26T14:10:39
|
|
SDL_test_common: replace 'resize' by 'resizable'
|
|
09231c42
|
2021-02-15T11:51:00
|
|
Fix flags check in test code
|
|
f443a6fc
|
2021-02-11T02:05:02
|
|
Fix format string warnings for width-based integers
The DJGPP compiler emits many warnings for conflicts between print
format specifiers and argument types. To fix the warnings, I added
`SDL_PRIx32` macros for use with `Sint32` and `Uint32` types. The macros
alias those found in <inttypes.h> or fallback to a reasonable default.
As an alternative, print arguments could be cast to plain old integers.
I opted slightly for the current solution as it felt more technically correct,
despite making the format strings more verbose.
|
|
ef2f13e1
|
2021-02-01T22:30:31
|
|
Added test command line options to force different window types
|
|
6b057c67
|
2021-01-26T19:16:17
|
|
Expose separate keyboard and mouse grab support
This adds SDL_SetWindowKeyboardGrab(), SDL_GetWindowKeyboardGrab(),
SDL_SetWindowMouseGrab(), SDL_GetWindowMouseGrab(), and new
SDL_WINDOW_KEYBOARD_GRABBED flag. It also updates the test harness to exercise
this functionality and makes a minor fix to X11 that I missed in
https://hg.libsdl.org/SDL/rev/02a2d609369b
To fit in with this new support, SDL_WINDOW_INPUT_CAPTURE has been renamed to
SDL_WINDOW_MOUSE_CAPTURE with the old name remaining as an alias for backwards
compatibility with older code.
|
|
9130f7c3
|
2021-01-02T10:25:38
|
|
Updated copyright for 2021
|
|
16389654
|
2020-06-14T12:05:56
|
|
fix watcom build of SDL_test_common.c
|
|
c760c02c
|
2020-03-25T01:34:15
|
|
Fix some format specifier warnings
The warnings were produced by GCC 9.2.x for x86_64-linux-gnu or
i386-pc-msdosdjgpp targets.
Most of the fixes involve changing the type of a variable rather than
the format specifier. For many of the affected test conuter variables,
a basic int seems sufficient.
Some format specifier warnings still remain for cases where changing
type or casting seemed inappropriate. Those warnings will probably
require some new format specifier macros (e.g. SDL_PRIu32).
|
|
afb70f26
|
2020-02-12T13:09:38
|
|
test: Reimplemented SDLTest_CommonUsage() to restore binary compatibility.
Fixes Bugzilla #4975.
|
|
66579dbd
|
2020-01-30T13:47:48
|
|
test: Common framework now accepts --usable-bounds command line argument.
|
|
80e7e2eb
|
2020-01-30T13:47:19
|
|
test: change path in a comment from '\\' to '/' char. Nothing serious here.
|
|
a8780c6a
|
2020-01-16T20:49:25
|
|
Updated copyright date for 2020
|
|
20ddf45e
|
2019-11-02T22:58:52
|
|
Added SDL_PIXELFORMAT_BGR444
|
|
d4a67e25
|
2019-10-30T16:06:51
|
|
Readability: change some pointer parameter to be pointer to const
|
|
b458d7a2
|
2019-10-30T15:13:55
|
|
Readability: remove redundant cast to the same type
|
|
e9c1e126
|
2019-10-15T12:02:19
|
|
test: Fixed wrong verbose flag check (thanks, watcom.hecht!).
Fixes Bugzilla #4826.
|
|
aa0a6518
|
2019-10-15T08:54:25
|
|
test: Fixed compiler warning on Visual Studio.
|
|
791df27a
|
2019-09-09T13:50:46
|
|
Fixed compiler warning on Android
|
|
4953e050
|
2019-07-31T05:11:40
|
|
use SDL_zeroa at more places where the argument is an array.
|
|
b5d3b6fc
|
2019-05-28T17:39:13
|
|
test: unify all the command line usage logging.
|
|
00e5eeb4
|
2019-05-19T01:45:15
|
|
test: added SDLTest_CommonDefaultArgs()
This is for test apps that don't need custom command line arguments; it lets
us reduce the boilerplate code a tiny bit.
|
|
5e13087b
|
2019-01-04T22:01:14
|
|
Updated copyright for 2019
|
|
252dc85e
|
2018-12-06T09:22:00
|
|
Fix warnings detected on Android build
|
|
b815ad56
|
2018-11-12T16:42:49
|
|
Fixed bug 4366 - Compile throws a warning on RPI (Raspbian Stretch)
midwan
When trying to compile on a Raspberry Pi 3, running Raspbian Stretch (fully updated), a warning appears:
/home/pi/projects/SDL/src/test/SDL_test_memory.c: In function ?SDL_TrackAllocation?:
/home/pi/projects/SDL/src/test/SDL_test_memory.c:112:109: warning: format ?%llx? expects argument of type ?long long unsigned int?, but argument 5 has type ?unw_word_t {aka unsigned int}? [-Wformat=]
snprintf(entry->stack_names[stack_index], sizeof(entry->stack_names[stack_index]), "%s+0x%llx", sym, offset);
|
|
f225af0c
|
2018-08-22T21:48:28
|
|
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Documented the values returned by the accelerometer and gyroscope sensors
|
|
e061a92d
|
2018-08-02T16:03:47
|
|
Some drag'and'drop improvements.
First: disable d'n'd events by default; most apps don't need these at all, and
if an app doesn't explicitly handle these, each drop on the window will cause
a memory leak if the events are enabled. This follows the guidelines we have
for SDL_TEXTINPUT events already.
Second: when events are enabled or disabled, signal the video layer, as it
might be able to inform the OS, causing UI changes or optimizations (for
example, dropping a file icon on a Cocoa app that isn't accepting drops will
cause macOS to show a rejection animation instead of the drop operation just
vanishing into the ether, X11 might show a different cursor when dragging
onto an accepting window, etc).
Third: fill in the drop event details in the test library and enable the
events in testwm.c for making sure this all works as expected.
|
|
08de74ec
|
2018-06-13T14:45:02
|
|
use the 'aborts' pragma of Watcom for SDL_NORETURN functions
SDL_ExitProcess(), SDL_AbortAssertion() and SDLTest_BailOut().
(Commit 303c1e0fb0cf for bug #4100 removed SDL_NORETURN from
SDL_ExitProcess() and SDL_AbortAssertion() in order to avoid
warnings from windows builds, but that's temporary I guess..)
|
|
3ea093cc
|
2018-02-25T10:15:00
|
|
SDL_test_fuzzer.c: fix strict aliasing warnings by using a union.
|
|
e3cc5b2c
|
2018-01-03T10:03:25
|
|
Updated copyright for 2018
|
|
1c43705b
|
2017-12-09T13:05:56
|
|
Fixed compiler warning
|
|
cf923648
|
2017-10-13T09:50:04
|
|
Fixed bug 3879 - add missing SDLCALL to SDLTest_TrackedMalloc & co.
Ozkan Sezer
The attached trivial patch adds missing SDLCALL to SDLTest_TrackedMalloc & co.
|
|
22b6df51
|
2017-10-12T14:46:28
|
|
Use the lower-case hex output to match other stack trace printouts
|
|
70791956
|
2017-10-12T14:44:54
|
|
Fixed compiler warning
|
|
5fc20176
|
2017-10-12T14:25:07
|
|
Fixed bug 3877 - missing SDLCALL in SDLTest_ExampleHitTestCallback
Ozkan Sezer
Following trivial patch adds missing SDLCALL to SDLTest_ExampleHitTestCallback()
|
|
41a60394
|
2017-10-12T14:20:17
|
|
Added missing file
|
|
9c580e14
|
2017-10-12T13:44:28
|
|
Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
|
|
f4f9e39f
|
2017-10-12T08:41:11
|
|
Fixed bug 3874 - Compiler warnings SDL_Surface.c and SDL_cocoakeyboard.m
|
|
0fea9164
|
2017-09-22T17:29:32
|
|
Added an example for SDL_SetWindowHitTest() when you create a borderless resizable window.
|
|
e8059221
|
2017-09-08T18:26:25
|
|
Fixed bug 3806 - Fixes for MSVC compiler warnings
Simon Hug
These are the remaining compiler warnings I see in the current tip cb049cae7c3c.
- SDL_test_log.c defines _CRT_SECURE_NO_WARNINGS without checking if it was already set.
- SDL_windowskeyboard.c converts integers to pointers without going over the (U)INT_PTR types. That bothers MSVC.
|
|
4657d9f3
|
2017-09-08T04:53:31
|
|
We don't need to pass the renderer into SDLTest_CleanupTextDrawing()
|
|
65c55fdd
|
2017-09-08T04:38:46
|
|
Fixed build
|
|
b0b3da77
|
2017-09-08T04:14:05
|
|
Added a function to clean up test text drawing
|
|
9ca62923
|
2017-08-29T23:14:39
|
|
Added some missing render capability flags
|
|
c3d428d4
|
2017-08-29T23:12:26
|
|
Fixed line breaks in verbose test logging output
|
|
94e0f3e9
|
2017-08-29T22:52:17
|
|
Added some debug messaging for previously unhandled events
|
|
ae667da6
|
2017-08-29T15:52:49
|
|
Fixed a bunch of compiler warnings.
|
|
ded5b3a4
|
2017-08-27T21:05:18
|
|
Fixed crash at shutdown if the window couldn't be created
|
|
25e3a1ec
|
2017-08-27T22:15:57
|
|
vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
|
|
b2e2bcc2
|
2017-08-12T20:21:34
|
|
Added test debug logs for additional event types
|
|
3c852360
|
2017-08-11T10:42:26
|
|
Fixed bug 3646 - SDL_test_common.c: Add key bindings for testing SDL_SetWindowPosition
Eric Wasylishen
Alt-Up/Down/Left/Right switches between displays using SDL_WINDOWPOS_CENTERED_DISPLAY
Shift-Up/Down/Left/Right shifts the window by 100px
|
|
cff9e5a8
|
2017-05-18T16:29:10
|
|
test: info now reports usable display bounds and DPI (thanks, Eric!).
Fixes Bugzilla #3652.
|
|
33ff5bd1
|
2017-02-03T23:30:29
|
|
Fixed typo in log message.
|
|
800a72eb
|
2017-01-31T10:19:56
|
|
Switch stderr output to SDL_Log() so it shows up on Windows and mobile devices
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
232ae688
|
2016-11-23T17:20:28
|
|
Still more compiler warning fixes for various platforms.
|
|
40c2a6fb
|
2016-11-23T11:49:26
|
|
Fixed more compiler warnings.
|
|
eaca3958
|
2016-11-20T21:24:09
|
|
Fixed bug 3494 - SDL_test_fuzzer.c fails compile since r10604
Ozkan Sezer
As of hg rev. 10604 (http://hg.libsdl.org/SDL/rev/4fe01fd25855),
SDL_test_fuzzer.c fails to build again
|
|
818d1d3e
|
2016-11-15T01:30:08
|
|
Fixed bug 1646 - Warnings from clang with -Weverything
|
|
c1e292fc
|
2016-11-13T23:09:42
|
|
Fixed build error with missing function prototype in the SDL_test_harness.h header
|
|
57d01d7d
|
2016-11-13T22:57:41
|
|
Patch from Sylvain to fix clang warnings
|
|
74e1dd4c
|
2016-11-11T13:14:00
|
|
Define _GNU_SOURCE when building SDL
|
|
9dfe5400
|
2016-10-01T10:38:15
|
|
We should be using a string constant for the strftime format string
|
|
7edd2261
|
2016-10-01T10:36:24
|
|
Fix "format not a string literal" errors
With GCC 6.1.
https://bugzilla.libsdl.org/show_bug.cgi?id=3375
|
|
f1e0b9af
|
2016-09-29T16:10:08
|
|
Added debug output for new window events
|
|
f4d33fcb
|
2016-06-25T19:40:44
|
|
Fixed compile warnings in test library about formats strings not being literals.
Partially fixes Bugzilla #3375.
|
|
1d1ba58f
|
2016-01-06T22:39:29
|
|
Fixed compile warnings about uninitialized variables in test library.
Found by buildbot.
|
|
3bdaf4c6
|
2016-01-05T02:46:10
|
|
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
This is currently implemented for X11, Cocoa, Windows, and DirectFB.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
|
|
68a32728
|
2016-01-02T10:38:51
|
|
Fixed sed error on Mac OS X and updated copyright on a few last files
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
4679195d
|
2015-07-06T21:02:20
|
|
Fixed memory leak in test harness.
Found by Cppcheck.
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|
|
2e2b84fb
|
2015-05-26T16:31:11
|
|
Some setups need _GNU_SOURCE to make LLONG_MAX available (thanks, Ozkan!).
Fixes Bugzilla #2721.
|
|
2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
|
|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
|
|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
73feb8c0
|
2015-03-18T00:56:33
|
|
Fixed a compiler warning.
|
|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
|
|
16f3cbfc
|
2014-12-26T23:16:54
|
|
Cleaned up some compiler warnings.
|
|
73daadb7
|
2014-12-03T12:23:17
|
|
switch to use SDL_PRI* macros for long long formatting everywhere.
|
|
7810d198
|
2014-12-03T11:04:07
|
|
fix incorrect struct member name in test code for wheel direction
|
|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
|
|
52760dcd
|
2014-11-30T20:55:27
|
|
Fix assert format strings/parameters in testautomation modules; improve output of SDL_CompareSurfaces to aid debugging; update platform_testSetErrorInvalidInput for SDL changes
|
|
bd4dd2b5
|
2014-11-23T21:10:55
|
|
update logging of events in test core
- log unknown as HEX instead of int (makes it easier to identify)
- add dollar gesture and multi gesture events
- add scroll reverse for mouse wheel
|
|
9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
|
|
24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
|