kc3-lang/SDL/src/haptic/windows

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Log

Author Commit Date CI Message
d96419c9 2017-06-21 01:22:00 xinput: use the full range of the haptic motors (thanks, Trent!). XInput goes from 0 to 64k; we were feeding it values in the range of 0 to 32k. Fixes Bugzilla #3002.
70c0400b 2017-02-13 17:00:46 windows: Try to unify all the GUID comparison code into a core helper function. There are likely several more I missed.
dd007e3f 2017-01-18 11:58:16 Fixed bug 3561 - Re-acquire device before playing effects if needed. Mathieu Laurendeau Check the result of IDirectInputEffect_SetParameters and re-acquire the device to solve concurrency issues.
45b774e3 2017-01-01 18:33:28 Updated copyright for 2017
97aa5775 2016-11-16 22:08:51 Fixed empty parameter list in signatures of internal functions.
27d4f099 2016-10-07 23:40:44 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
a21a227a 2016-10-04 03:50:28 Fixed bug 3021 - HapticOpenFromJoystick() problems Joe Thompson With Direct Input device (MOMO Steering Wheel w/FF) with SDL 2.0.3, SDL_HapticOpenFromJoystick() would fail. (Can't set exclusive mode) Now with 2.0.4 rc1, SDL_HapticOpenFromJoystick() succeeds but the the returned SDL_Haptic* cannot be used. Calls to SDL_HapticNewEffect() fail with "Haptic error Unable to create effect" If SDL_HapticOpen() is used instead of HapticOpenFromJoystick(), the device is usable. Calls to HapticNewEffect() succeed with the exact same parameters as the previous failing call. I have attached a proposed patch for this issue. When using SDL_HapticOpenFromJoystick(), the original code did not (re)enumerate the axes. This returned a new haptic device with 0 axes. Later, when a new effect is created, SDL_SYS_SetDirection() would set the flags to include DIEFF_SPHERICAL, regardless of what the caller actually set. (see Line 566 in SDL_dinputhaptic.c). This would cause the SDL_HapticNewEffect() to fail (or interpret the coordinates incorreclty.) The patch moves the call to IDirectInputDevice8_EnumObjects() outside of the if() block so that the axes are (re)enumerated for the new haptic device. Note: For steering wheels it is common for the joystick to have multiple axes (ie steering, throttle, brake), but the haptic portion of the joystick usually only applies to steering.
fa0f4176 2016-10-01 14:48:18 Fixed build warnings and errors
9b4db2b8 2016-04-12 18:11:36 Patched to compile on various platforms.
c61675dc 2016-04-12 16:45:10 threads: Move SDL's own thread creation to a new internal API. This allows us to set an explicit stack size (overriding the system default and the global hint an app might have set), and remove all the macro salsa for dealing with _beginthreadex and such, as internal threads always set those to NULL anyhow. I've taken some guesses on reasonable (and tiny!) stack sizes for our internal threads, but some of these might turn out to be too small in practice and need an increase. Most of them are simple functions, though.
fa8c83c1 2016-01-03 06:50:50 Remove almost all instances of "volatile" keyword. As Tiffany pointed out in Bugzilla, volatile is not useful for thread safety: https://software.intel.com/en-us/blogs/2007/11/30/volatile-almost-useless-for-multi-threaded-programming/ Some of these volatiles didn't need to be, some were otherwise protected by spinlocks or mutexes, and some got moved over to SDL_atomic_t data, etc. Fixes Bugzilla #3220.
42065e78 2016-01-02 10:10:34 Updated copyright to 2016
0e45984f 2015-06-21 17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
e3df6d5e 2015-06-14 19:21:13 Fixed bug 2953 - Crash due to a bad cleanup in the SDL_SYS_HapticQuit function Technically this is caused by the haptic devices not being closed at quit time, which we need to fix anyway, but this is a bandaid for now.
8bac7967 2015-06-07 18:29:23 Maybe patched to compile on some Windows configurations. (Maybe) Fixes Bugzilla #3001.
84ce0006 2015-05-28 01:27:24 I think this will be the time...
7964f3ad 2015-05-28 01:22:14 Still trying to get this to compile...
cae4fd7f 2015-05-28 01:16:55 More patching to compile...
58447b24 2015-05-28 00:54:52 Move tests from SDL_config higher up in Windows joystick/haptic code. Fixes Bugzilla #2932.
2c4a6ea0 2015-05-26 06:27:46 Updated the copyright year to 2015
b72938c8 2015-04-20 12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
fe6c797c 2015-04-10 23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
b88ca1b4 2015-02-10 16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
b48e54aa 2015-01-26 22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
70438be2 2014-12-03 10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
9c398852 2014-11-22 22:20:40 Corrected header file documentation comment.
5f9ea7ed 2014-09-17 14:49:36 Haptic: Deal with negative periodic magnitudes (thanks, Elias!). A negative periodic magnitude doesn't exist in Windows' and MacOS' FF APIs The periodic magnitude parameter of the SDL Haptic API is based on the Linux FF API, so it means they are not directly compatible: 'dwMagnitude' is a 'DWORD', which is unsigned. Fixes Bugzilla #2701.
24c86b55 2014-09-11 19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
e2bbc17d 2014-08-16 16:49:00 Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code. Thanks, Elias! Partially fixes Bugzilla #2686.
57db2790 2014-08-16 16:47:42 Haptic: Fix the saturation and deadband parameters' available range. There was a misconception that Linux's saturation and deadband parameters - on which the corresponding SDL parameters were based - use only half of the possible range. Thanks, Elias! Partially fixes Bugzilla #2686.
1ee96bb9 2014-07-07 10:26:28 Fixed mingw64 build and warnings
b79e7f32 2014-07-03 15:39:55 Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
764aa147 2014-03-29 12:29:38 Fixed XInput haptic support on Windows 8 It turns out the XBox 360 controller driver never reports force feedback capability, so we'll try to set 0 state and see if that succeeds.
18c9a4e9 2014-03-18 17:16:28 Fixed SDL_HapticNewEffect() failing on various DirectInput devices.
7eaf8997 2014-03-17 19:11:18 Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
1005c934 2014-03-02 00:02:56 Windows: Fixed crash if quitting without closing an XInput haptic device.
1084421c 2014-02-24 10:25:02 Zero out haptic linked list items on creation (thanks to Turo Lamminen for the report!)
7033e597 2014-02-06 21:26:41 Fixed crash on Windows if haptic isn't initialized when controllers are added.
a09548eb 2014-02-06 09:35:44 Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
e42d46b4 2014-02-06 07:37:20 Wired up haptic hotplugging for Windows DirectInput/XInput code.
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
090327e7 2013-12-09 16:03:18 Implemented the Dynamic API magic.
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
7e1289af 2013-11-24 23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
965a0da9 2013-10-23 15:54:12 Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. Otherwise, the XInput path would always trigger it in a harmless manner.
aa86e05d 2013-10-20 20:49:36 Fixed windows compile
f5fa492e 2013-10-20 20:42:55 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
d7103996 2013-10-20 23:38:19 Fix some edge cases in XInput haptic timing.
f28c7fe8 2013-10-20 16:03:11 Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type.
c521ae84 2013-10-20 16:02:24 Patched to compile on non-C99 Microsoft compiler.
a614f186 2013-10-20 16:01:10 Patched to compile on Windows.
b285b600 2013-10-20 15:55:47 Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!). Partially fixes Bugzilla #2126.
6e1169dd 2013-10-20 15:49:52 Fixed goofy logic in haptic device comparison code. Mitchell Keith Bloch did the research on this bug, and came up with a slightly different patch than this. Partially fixes Bugzilla #2126.
54dce3f5 2013-10-20 15:45:48 Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices.
f79fc33a 2013-08-29 08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
79499898 2013-08-28 17:12:07 Fixed comment typo.
1e49b1ed 2013-08-21 09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
695344d1 2013-08-21 09:43:09 OCD fixes: Adds a space before */
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.