|
69a4351e
|
2013-09-30T22:35:32
|
|
Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
|
|
22a972a4
|
2013-09-30T22:16:14
|
|
Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Lloyd Bryant
SDL_CreateTexture() is succeeding (i.e. returning a valid pointer) when the requested horizontal or vertical size of the texture exceeds the maximum allowed by the render. This results in hard-to-understand errors showing up when later attempting to use that texture (such as with SDL_SetRenderTarget()).
|
|
058aba08
|
2013-09-30T21:57:03
|
|
Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
|
|
889b6bd7
|
2013-09-28T19:23:59
|
|
Removes unused property use_egl from internal structure gl_config
|
|
c691de00
|
2013-09-28T19:17:27
|
|
Fix: SDL_EVDEV_device_removed does not need UDEV
|
|
202528a4
|
2013-09-28T14:07:17
|
|
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
|
|
25f607a3
|
2013-09-28T14:07:14
|
|
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
|
|
cf5e5a83
|
2013-09-28T14:07:08
|
|
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
|
|
803965bc
|
2013-09-28T14:07:05
|
|
Added platform specific call: SDL_RenderGetD3DDevice()
|
|
9f390e79
|
2013-09-28T14:06:59
|
|
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
|
|
89c31bb4
|
2013-09-28T14:06:55
|
|
Implemented SDL_UpdateYUVTexture() for Direct3D
|
|
17c9ff85
|
2013-09-28T14:06:51
|
|
Added missing SDL_assert.h
|
|
57bd5147
|
2013-09-28T14:06:47
|
|
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
|
|
d0a57ea2
|
2013-09-28T14:06:39
|
|
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
|
|
dfa53e7e
|
2013-09-28T14:06:31
|
|
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
|
|
b6be1435
|
2013-09-28T14:06:20
|
|
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly.
CR: Jorgen
|
|
1ccbad96
|
2013-09-28T15:48:32
|
|
Do not use UDEV references in EVDEV if UDEV has not been detected
|
|
99789c71
|
2013-09-28T10:30:51
|
|
Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
norfanin
Adds a condition so only the MSVC 2012 compiler defines the macros for the functions of its version.
Attaching a patch that adds a condition so that the HAVE_X supported by MSVC 2012 only get defined with that compiler. MSVC 2008 and 2010 will then build without any modification to the SDL source code.
Also moved HAVE_M_PI to a separate check. The Microsoft headers require _USE_MATH_DEFINES to be defined before they define the constants.
|
|
9ceed73d
|
2013-09-28T13:28:19
|
|
Raspberry Pi support (also unified UDEV and EVDEV support)
|
|
b9a22308
|
2013-09-28T12:55:32
|
|
Fixed doxygen warning.
|
|
90afb94e
|
2013-09-28T12:48:26
|
|
Corrected name of SDL_Color field from unused to a.
|
|
8b6ad7ff
|
2013-09-27T23:47:57
|
|
Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
aBothe
I tried to experiment a bit with SDL2 and OpenGL today and noticed that something caused some weird flickering when resizing my nicely drawn SDL2/OpenGL window:
Just after resizing, the background went black and I had to let my OpenGL code redraw the contents..
However, after some hours spent with googling I found out that in OpenGL examples where this CWBackPixel flag was not used when creating X windows, there was no flickering while resizing the window.
See http://www.sbin.org/doc/Xlib/chapt_04.html @ "The Window Background" for more info.
|
|
b9567776
|
2013-09-27T23:35:17
|
|
# User Darren Salt <devspam@moreofthesa.me.uk>
# Date 1379621782 -3600
# Thu Sep 19 21:16:22 2013 +0100
Work around a false-positive in the X11 mouse wheel code
This false positive occurs when one particular button on my mouse is
pressed. The kernel which I'm using is patched to cause a release event to
be synthesised immediately when the mouse says that this button is pressed
because the mouse doesn't signal release until the button is next pressed.
(Also documents a false negative, observed with the horizontal scroll wheel
on the same mouse.)
|
|
c95761e0
|
2013-09-27T23:29:05
|
|
Fixed bug 2100 - directfb fails to build
|
|
3ef5a977
|
2013-09-27T23:19:22
|
|
Fixed the name of the environment variable to match the name of the hint.
|
|
0103bc0b
|
2013-09-27T22:09:51
|
|
Default to OpenGL ES 2.0 instead of 1.0 when it's available.
|
|
869a7076
|
2013-09-20T13:43:00
|
|
add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
|
|
d3d6f9ad
|
2013-09-14T11:25:52
|
|
Fixed syntax error in C style block comment.
|
|
bfe1b1d0
|
2013-09-14T01:30:57
|
|
Don't incorrectly report success for negative swap intervals on Mac OS X.
|
|
fae4190d
|
2013-09-13T17:42:46
|
|
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
|
|
49d64d52
|
2013-09-13T17:42:38
|
|
Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
X11_RestoreWindow() had a call ordering problem that prevented activation, and X11_RaiseWindow() wasn't attempting activation. Windows and OS X both activate in these cases.
CR: saml
|
|
67c02a28
|
2013-09-13T17:42:31
|
|
Mac: Translate Ctrl-Left click to right click.
|
|
e231d5b4
|
2013-09-13T17:41:17
|
|
Mac: Turn off momentum-based scrolling.
|
|
37509cf3
|
2013-09-13T17:40:41
|
|
Mac: Fix cast warning.
|
|
a9166450
|
2013-09-10T18:25:13
|
|
[SDL] X11+GL: Allow Visual override for GL windows.
SDL provides an SDL_VIDEO_X11_VISUALID environment variable that lets you override
window visuals, but it wasn't being checked for OpenGL windows.
CR: Sam.
|
|
5081b5d3
|
2013-09-07T13:57:20
|
|
Workaround for compiling with /W4 warnings on Visual C++.
|
|
83383c65
|
2013-09-07T13:47:14
|
|
Disable thread naming on Win64 for now.
We can't use _try/_except without the C runtime, and we can't use inline
asm with the Win64 compiler. We'll need to move this to an .asm file or
something later.
|
|
dc9ddf1f
|
2013-09-06T20:54:14
|
|
Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD
kikuchan
Some joysticks with high sampling rate need to be read() more fast,
otherwise it delay user inputs due to internal queue.
Especially, an app that issues SDL_PollEvent() not so frequent
|
|
10ffa28a
|
2013-09-06T20:45:08
|
|
Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time.
|
|
f06eeb01
|
2013-09-05T15:49:57
|
|
Fix to buffer overrun in SDL_JoystickGetGUIDString().
|
|
4b942c5a
|
2013-09-05T07:15:26
|
|
Fixed bug 2076 - OpenGL doesn't work with --disable-threads
stepik-777
Thread local storage is used to store current window and current opengl context. OpenGL worked before this changeset: 7596 (45e5c263c096)
|
|
2afbd773
|
2013-09-05T07:02:27
|
|
Fixed bug 2081 - Add name to SDL_Point structure
Dmitry Marakasov
Unlike SDL_Rect (typedef struct SDL_Rect {} SDL_Rect), SDL_Point (typedef struct {} SDL_Point) structure is unnamed. This feels inconsistent and makes it impossible to use forward declaration for SDL_Point, having to include whole SDL_rect.h instead.
|
|
cefffd61
|
2013-09-05T06:59:34
|
|
Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
norfanin
When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.
|
|
48aca0b2
|
2013-09-05T06:43:34
|
|
Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority.
Pallav Nawani
This effects all SDL_Logxxx functions. On android, the debug output has a priority that is 1 higher than intended, ie, if you try SDL_LogInfo, the log has the priority of Warn instead.
|
|
b63d11ce
|
2013-09-04T23:40:11
|
|
The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const.
|
|
2bafbeda
|
2013-08-31T01:36:38
|
|
Enabled thread naming on Windows.
This is now done without compiler or C runtime support for __try/__except.
(Granted, it uses Visual Studio-style inline asm, but still...)
|
|
ace1e98a
|
2013-08-29T15:02:32
|
|
Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
SDL_GL_CONTEXT_EGL = 1 is now internally treated as profile_mask = SDL_GL_CONTEXT_PROFILE_ES
|
|
eec4710c
|
2013-08-29T14:03:44
|
|
Fixes bug #2074 - Thanks Sylvain!
SDL_syssem.c:159 comparison of unsigned expression >= 0 is always true
Solved by comparing unsigneds directly
SDL_systimer.c:164: warning: control may reach end of Compile
Solved by returning the default value if all else fails.
SDL_androidgl.c:41:1: warning: type specifier missing, defaults to 'int'
SDL_androidgl.c:47:1: warning: control reaches end of non-void function
Solved by adding void return type to the function implementation
|
|
e07d7e64
|
2013-08-29T08:30:21
|
|
Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
|
|
3e2930de
|
2013-08-29T08:29:51
|
|
Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
|
|
f79fc33a
|
2013-08-29T08:29:21
|
|
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
|
|
1d2c7796
|
2013-08-29T08:27:25
|
|
Christoph Mallon: Correct indendation.
|
|
7267ea8f
|
2013-08-29T08:26:55
|
|
Christoph Mallon: Use SDL_arraysize()
|
|
9e23d178
|
2013-08-29T08:26:24
|
|
Christoph Mallon: Simplify assignment.
|
|
67c10169
|
2013-08-29T08:25:54
|
|
Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed.
|
|
db7c92b4
|
2013-08-29T08:25:24
|
|
Christoph Mallon: Remove lone /* if */ comment.
|
|
321aa4ae
|
2013-08-29T08:24:43
|
|
Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath()
|
|
257cef30
|
2013-08-28T22:09:17
|
|
Change order we enumerate Windows joysticks.
Make it so XInput devices are listed before DirectInput devices, and that the XInput
devices are sorted by userid in ascending numeric order (so device 0 comes first).
|
|
ea4350d8
|
2013-08-28T22:07:54
|
|
Don't corrupt XInput device state during SDL_SYS_JoystickClose().
|
|
2538d311
|
2013-08-28T22:05:16
|
|
Fix endlines for logging via OutputDebugString().
|
|
aa652114
|
2013-08-28T17:17:21
|
|
Make XInput joystick names match the numbers on the device.
(And how the Haptic code already names them.)
|
|
79499898
|
2013-08-28T17:12:07
|
|
Fixed comment typo.
|
|
4b255c63
|
2013-08-28T16:43:47
|
|
Reworked XInput and DirectInput joystick code.
Now multiple XInput controllers map correctly to device indexes instead of grabbing
the first available userid, and are completely separated out from DirectInput.
Also, the hardcoded limitation on number of DirectInput devices is gone. I don't
expect there to really ever be more than eight joysticks plugged into a machine, but
it was a leftover limitation for a static array we didn't actually use anymore.
Fixes Bugzilla #1984. (etc?)
|
|
c89e0469
|
2013-08-28T16:35:32
|
|
Better XInput detection code for DirectInput device enumeration.
This code is way faster than the Wbem code, and less ugly.
|
|
aef52c35
|
2013-08-28T12:43:29
|
|
[Linux] Test config script: Add the X11 library search path if it is not empty
If ac_x_libraries is empty it means that the library's found in the default path,
so we skip adding it to the XLIB variable as it screws up the search path.
|
|
7fc50aff
|
2013-08-28T10:41:25
|
|
Fixes test building
|
|
540cb538
|
2013-08-28T00:07:02
|
|
Fixed testgamecontroller output to make sense.
|
|
ad20c801
|
2013-08-26T14:23:18
|
|
Fixes typo in EGL code (thanks jmcfarlane!)
|
|
2abe45e8
|
2013-08-25T21:28:03
|
|
Removed obvious comment to trigger buildbot.
|
|
833fd30e
|
2013-08-25T11:24:01
|
|
reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
- also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour.
* bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/"
* parent -- use the bundle parent directory e.g. "/Applications/MyGame/"
* resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
|
|
9ce449e6
|
2013-08-25T11:20:14
|
|
update xcode projects with filesystem API bits. (missing tests and missing from files from some targets)
|
|
64e6eeac
|
2013-08-25T11:48:49
|
|
Fixes "error: conflicting types for 'GLintptr'"
|
|
c9c6852f
|
2013-08-24T21:15:10
|
|
Minor FreeBSD code cleanup.
|
|
5f45f422
|
2013-08-24T09:43:14
|
|
make the examples in the doc comments match the actual output of the SDL_GetPrefPath function
|
|
e5b65e4e
|
2013-08-24T09:05:18
|
|
Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars
|
|
58a558e3
|
2013-08-23T23:34:23
|
|
Patched to compile on Solaris.
|
|
88cd94a0
|
2013-08-23T21:48:40
|
|
Patched to compile on FreeBSD.
|
|
97948aef
|
2013-08-23T21:38:54
|
|
Add support for some BSDs and Solaris to SDL_GetBasePath().
|
|
f60bcf8b
|
2013-08-22T17:26:22
|
|
Fix warning in GL ES2 renderer
|
|
1c6d5576
|
2013-08-22T14:56:07
|
|
Separate EGL / GL ES detection in CMake
|
|
faf760d2
|
2013-08-22T13:32:27
|
|
XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!).
|
|
f77c2372
|
2013-08-22T13:00:05
|
|
Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!).
|
|
cc122ce5
|
2013-08-22T10:22:22
|
|
Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android.
|
|
cd27a1ef
|
2013-08-21T12:12:04
|
|
Fixed compiling on old versions of the DirectX SDK
|
|
9faefccd
|
2013-08-21T10:32:04
|
|
SDL
- detect that you tried to open a gamecontroller in xinput mode and failed, then re-get the mapping for the dinput variant you did open (and most likely now just fail the open)
CR: SamL
|
|
05d8c2dc
|
2013-08-21T10:31:44
|
|
Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized.
This entire function is kind of a mess and more complicated than needed, but I don't want to refactor it too heavily tonight. May look at improving how the indexes are assigned more significanly later. The way it handles not finding a valid "gamepad" type device is also super broken, it leaves in place the xinput bindings but opens the controller with dinput and ends up with completely wrong mappings, not solving that now, but fixing the bug where we'd very frequently not find a controller due to gaps in assigned player numbers should mostly avoid it.
|
|
3d217ed7
|
2013-08-21T10:07:48
|
|
Fixed crash if the IC isn't set up for some reason (bad X11 locale?)
|
|
6107705a
|
2013-08-21T10:34:32
|
|
Fix a couple of warnings
|
|
5f8de2b9
|
2013-08-21T10:27:39
|
|
Patched to compile on Darwin
|
|
29dfdd1e
|
2013-08-21T10:13:12
|
|
More fixes for -Wdeclaration-after-statement
|
|
2490166d
|
2013-08-21T10:12:16
|
|
Fixes for -Wdeclaration-after-statement
|
|
1e49b1ed
|
2013-08-21T09:47:10
|
|
OCD fixes: Adds a space after /* (glory to regular expressions!)
|
|
695344d1
|
2013-08-21T09:43:09
|
|
OCD fixes: Adds a space before */
|
|
3984c7d8
|
2013-08-20T23:20:32
|
|
Actually, this should be a memcpy().
We already know the exact length we just allocated, and we plan to append
our own null terminator to the end of the copy, so this makes more sense.
|
|
38dc821b
|
2013-08-20T21:29:40
|
|
Added filesystem code to Mac and iOS Xcode projects.
|
|
9ff379ba
|
2013-08-20T21:21:57
|
|
Patched to compile on iOS.
|
|
fb7a0291
|
2013-08-20T20:39:22
|
|
More Haiku fixes.
|
|
24006be2
|
2013-08-20T20:31:57
|
|
Fixed compiler warning.
|
|
ad8aa33b
|
2013-08-20T20:29:30
|
|
More Windows fixes for filesystem code.
|
|
13e67150
|
2013-08-20T20:27:42
|
|
Regenerate configure script.
|